1. MEMBANGUN GAME EDUKASI PENDUKUNG BELAJAR ILMU
PENGETAHUAN ALAM UNTUK ANAK KINESTESIS TINGKAT
SEKOLAH DASAR KELAS EMPAT MENGGUNAKAN METODE
MULTIMEDIA DEVELOPMENT LIFE CYCLE
4. Background
Sains is the new tipe of lesson
Just three hours for this lesson every week
Generally, teacher more dominant in the
class
Kinesthetic learners like typing more than
write, like game more than reading
More interest in computer
5. Formulation of Problem
How tho help kinesthetic learner to learn
about Natural Science ?
What kind of interactive media will help
the kinesthetic child ?
6. Goal
Help the kinesthetic child to learn about
Natural Science ?
Can decide interactive media that
appropriate for kinesthetic children
7. Advantage
Can be the solution
Increase understanding
Help kinesthetic child
to learn
8. Boundary Problem
Get information to found solution for kinesthetic learners
Psychology to find information to get solution, method, and decide
what kind of interactive media will be develope
IT for translate solution or method to stimulating child when they
learn