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Behavior Basics: Identifying Why and
Developing Solutions
NJEA 2013

Presented by:
Karen Umstead, M.Ed, B.C.B.A
Beautiful Minds of Princeton
“Teach, Reach, & Expand Potential”
www.beautifulmindsofprinceton.com
beautifulminds@comcast.net
1
Beautiful Minds of Princeton
“Teach, Reach, & Expand Potential”
For more information:
Call: 1-800-675-2709
Email: beautifulminds@comcast.net
or Visit us:
www.beautifulmindsofprinceton.com
2
This workshop is sponsored by the New Jersey
Council for Exceptional Children (NJCEC)
Our conference will be:
Monday, March 17, 2014 at Ramapo College
www.njcec.org
3
Introductions
• Who am I
• Who are you
–
–
–
–

Job position (Teacher, Related Service, Para, etc)
Age range of students
Functioning levels (where on the spectrum)
Placement (Self-contained, Resource, In class)
Additional materials are at the end of your handout.
You can also email me for more details on some of
the strategies talked about
4
KWL
• What do you know?
• What do you want to know?
• What are some specific problems you would
like to consider?

5
Target Behaviors
Clearly defined
Observable (describe it like I’m a blind man)
Must be an action that can be seen (internal
events do exist but cannot easily be measured
by outsiders)

8
Target Behaviors
Measurable (can be counted or timed)
• Two people must be able to agree a behavior is
or is not occurring.
• Is it defined so clearly that a person unfamiliar
with the student could recognize the behavior
without any doubts?

9
Target Behaviors
Non-example:

Examples

• He’s throws a temper
tantrum
• He’s aggressive.
• She is non-compliant.
• Just calm down
• I want them to act
appropriately

•

•

•

•

Aggression: verbal or physical violence towards
another person, slapping, kicking, hitting,
throwing items towards a person, pushing,
cursing (verbal and non-verbal), yelling.
Non-compliance: refusing to work, not
following directions, failure to comply with class
routines, arguing, communicating in a
confrontational tone
Staying calm: keeping my hands to myself,
asking for staff assistance when problems arise,
using “I feel” statements, taking deep breaths,
speaking in a neutral or quiet tone to peers and
staff, or using positive language about peers and
staff.
Waiting my turn to speak raising my hand,
waiting for staff or peer’s to finish talking before
starting to speak.

10
Defining Behavioral Expectations
• Tell the student what to do as opposed to what
not to do:
– Walk in the hallway instead of Don’t run in the
hallway

• Use action oriented words: Use kind words
• Define expectations in terms of what they look
and sound like. Meaning, what should you see
or hear the student doing/saying.
– Be Responsible in the cafeteria means cleaning up
your area
12
Defining Behavioral Expectations
• Keep definitions to no more than 4 key expected
behaviors: Be Responsible in the cafeteria looks and sounds like:
• Have your ID ready
• Clean up your area
• Finish eating timely

• Define expectations for each location of the building
• Whenever possible have the same definition go
across locations:
– For example, keep hands, feet, and objects to yourself
could be applicable across all settings while wear safety
glasses may only be applicable in a metal or wood shop
class.
13
Function of Behavior
• Look at the function (why the behavior is
occurring)
• Four main reasons (EATS)
–
–
–
–

Escape/Avoidance
Attention
Tangible (wants to get an item)
Sensory
Function: To Gain
Attention
 Adult or peer
Tangible
Getting object, activity, event
Sensory Stimulation
Visual, Auditory, Smell, Movement, Touch,
Taste
All are maintained by positive reinforcement
Function: To Escape
Attention
 Adult or peer
Escape from
Task, setting, object, activity, event
Sensory Stimulation
Internal stimulation which is painful or
discomforting
All are maintained by negative reinforcement
Function of Behavior
•

John sits down and begins tapping his pencil on the
desk. The teacher starts the lesson and John
continues to tap. He is asked to stop and he does.
While the class is reading their novel silently to
themselves, John starts to tap his pencil. Later on,
during free time, John is talking with his friends
and tapping his pencil on the desk.

17
Function of Behavior
•

There are three computers in the classroom
for students to use when they finish their
work. Two students are using the computer
when Dylan finishes his last math problem.
He turns in his paper and turns around.
Another student has just sat down at the third
computer. Dylan yells “This is stupid! I was
supposed to go on that one! Get up!”
18
Function of Behavior
•

During the discussion of the schedule, Daniel calls out “I
don’t like that sport. I’m not going to play it”. Staff tell
Daniel to remember to raise his hand and that he needs
to try the sport. Daniel replies “I’m not gonna and
you’re not going to make me”. Staff reply “We can talk
about this later”. Daniel shouts out “I’ll talk about it
whenever I feel like it.” Staff ignores Daniel’s outburst
and continues the discussion. Daniel continues to call
out for another 5 minutes and then stops. The probable
function of his behavior is:
19
Function of Behavior
•

The class is lining up to go to the sports activity. Justin
says he needs to go to the bathroom. An aide takes him
to the bathroom and then Justin says he doesn’t feel well
and needs to see the nurse because of his eye hurting.
The aide takes him to the nurse who puts eye drops in
his eyes and says he is fine to go back to the class. The
aide begins to walk Justin towards the gym. Justin
begins crying and saying “I can’t go.” He sits down on
the floor outside the gym and cries. The probable
function of his behavior is:
20
Worksheet Time Out

21
Video to Discuss

22
Research Based Elements
• Routines are clearly established and taught
– Including arrival/dismissal
– Transition within and between activities
– Transitioning between locations

• Signals are established (e.g. attention,
correction)
• Active supervision (academically, physically,
verbally etc)
• DATA BASED DECISION MAKING!!!!!!!
26
Research Based Elements
• High ratio of positive to negative 4:1
– Consider tracking your + vs. – statements to find
out how much you emphasize the positive

• Active student engagement and responding
(e.g. frequent, choral responding, etc)
• Behaviors expected are clearly defined, taught,
and reinforced
• Problem behaviors are identified and
addressed
28
Active Student Engagement
• Response Cards
– Preprinted (Yes/No, A/B/C/D/Other)
– Write-on

• Guided Notes
– Can require pictures or words

• Partner responding
• Choral responding
30
Direct Instruction Learning Paradigm
What you do:

Say:

Who:

Model

“My turn”

Teacher

Lead

“Do it with me”

Teacher and
Student

Test

“Your turn”

Student

Delayed Test

“Starting over”

Student

31
Signaling
• Signal shows each child when to respond so
that each will give an independent response
and yet all children will respond together.
• Provide the instruction first (e.g. spell the
word frog) then signal
• Basic signals rules
– You talk first then signal
– You never signal when talking
– You always pause the same length of time between the end
of your talking and the signal for children to respond
32
Direct Instruction Signaling
If students' eyes are on
the teacher

use a hand
drop signal

For example, "Say the seasons starting with
Winter." The teacher should have her hand
up in the stop position when she is talking
and drop her hand when she wants students
to respond.

If students' eyes are on
Audible signals include finger snaps, taps
not on the teacher ( (e.g. use an audible
with the pencil, or claps that are stated after
looking at pictures in their signal
the teacher provides the directive
workbooks)

If students are looking at
the teacher presentation
book

use a pointtouch signal

For example, if the teacher points to a ladder
in a picture and says, "This ladder is next to
the tree. Where is this ladder?" she would
tap the picture (or letter noted on the
picture), evoking a unison oral response
from the students.
34
Choice Making
• Can a sense of personal control within the
limits defined by staff
• May not always be possible to give the student
a choice
• Can decide to plan for incorporation of choices
throughout the day/daily routines

35
Choice Making
• Consider choices:
– Within Activities (choice of materials within an activity)
– Between Activities (opportunity to choose among different
activities)
– Refusal (choice to refuse participation in an activity)
– Who (choice of person(s) to be included/excluded in an
activity)
– Where (choice of location of an activity)
– When (at what time the activity should occur)
– Terminate (choice to end a particular activity)
36
Direct Social Skills Instruction
Key components of effective social skills instruction:

Define the skill
Model the skill (example & non-example)
Role-play
Feedback
Another way to view it: 3-D approach
Discuss Demonstrate and Do (from Behavior Therapy Associates)

42
Direct Instruction
Think of a specific skill (e.g. greeting, dealing
with anger, etc)
Break down the skill into steps (task analysis)
Teach each of the skills
Generalize across settings, staff, materials

43
Following Directions
1. Listen carefully to the instructions
2. Ask questions about anything you
don’t understand
3. Repeat the instructions to yourself (or
the person)
4. Follow instructions

From Skillstreaming task analysis of Following Directions pg. 95
44
Modeling & Role-Play
Modeling
– Show the correct way and the incorrect way
– Modeler should “talk aloud” about the steps they
are taking

Role-play
– Give students the opportunity to practice the skill
– Be as realistic as possible in creating situations

45
Feedback & Reinforcement
Feedback
– Peers and staff should give feedback on what the roleplay participants did well and areas for improvement

Reinforcement
– Behavior specific praise (“That was a great job
remembering to raise your hand”, “I like the way you
came and asked me for help”)
– Provide reinforcement as soon as possible after the
appropriate behavior
– Make sure the reinforcement is personally meaningful to
the individual
46
Shaping
Encourage approximations that are better
than the one before it.
Student wants a ball:
Uhhh Bbbbb
Baaaa Bawwl Ball
You want the student to sit quietly during reading:
Student sits 30 sec w/o talking, then 60 sec, then 2
min, 3 min, until all of reading time
51
Reinforcement-Definition
Anything that increases the likelihood that in the future the
behavior will occur

Are the following things reinforcing?

 M&M’s

 Popcorn

 Sesame Street

 Snickers

 Flowers

 Math

52
Ideas for reinforcers
•
•
•
•
•
•
•

Edible
Tangible/Possessional
Activity
Social
Privilege
Generalized (tokens, points, credit)
Sensory
Asking about preferences
• Ask the Target Person
– Open-ended questions
• What would you like to work for?

– Asking about specific items
• How would you like to work for stickers?

– Choice format
• Would you rather work for things to eat or things to do?

– Rank order format
• Put these items/activities in order from which you’d like to work
for most to which you’d like to work for least.

www.beautifulmindsofprinceton

56
Asking about preferences
• Offering Pre-task/Post-task Choices
– When you are finished working, you can play with
Battleship, checkers, or the computer

• Asking Others (caregiver, staff, etc)
– Ask caregivers to identify preferred items (stimuli)

• CONSIDER:
– What people say may not truly effect behavior
– Quickest but least accurate method
– May help in identifying item (stimuli) to “test”
www.beautifulmindsofprinceton

57
Considerations: Reinforcers
• Consider novelty (keep things varied or new)
• Consider the function of the behavior
• Consider sensory preferences (e.g. likes playing
with toys with lights)
• Always think about connecting to natural reinforcers
• Consider what features of a reinforcer are reinforcing
(e.g. An award: is it the actual certificate, recognition
from adults and/or peers, the handshake/pat on the back
when receiving the award, getting something others are
not, etc.)
beautifulminds@comcast.net

www.beautifulmindsofprinceton

58
Considerations: Reinforcers
• Consider age & interests of group/person (age
appropriate, typical, etc)
• Consider behavior to change and match the value
or effort (e.g. most difficult task with the most
preferred reinforcer)
• Ask the person/group! 

beautifulminds@comcast.n
et

www.beautifulmindsofprinceton

59
Where to start?
• Consider the behavior you want to change and
determine how long student can be successful
• Example: If the behavior you want to reinforce
is sitting in your spot at circle, then you want
to take some data to find out how long student
can sit successfully

60
VERMI
• Value (restrict access to increase value)
• Effort (is what I earn worth what I have to do)
• Rate (what to be “just right” (not too much,
not too little)
• Magnitude (not too little or too big)
• Immediacy (not too long or too short)

62
Punishment-Definition
Anything that decreases the likelihood that in the future the
behavior will occur
Are the following things punishing?
 Going to office  Eating Nuts

Drinking water

Cleaning

 Math

Being yelled at

63
Extinction
• Extinction is when reinforcement for a response is
discontinued. In other words, a response that was
previously reinforced, now is not reinforced.
• Many times when you stop reinforcing a behavior, it
will get worse initially (extinction burst)
• The response usually increases initially, but decreases
over time
Group Behavior Plans
• 3 types commonly talked about
– Dependent
– Interdependent
– Independent

• Some can be adapted for an individual or
group
Dependent
• All class members receive “reward”
• Dependent on the performance of section of
the class or individual
• Be aware peer pressure can work for you or
against you
• Can designate student or randomly decide at
the end of class
Inter-dependent
• Reward is delivered when ALL class members meet
the criterion
• Most conservative (e.g. most likely reinforcers are
delivered less frequently)
• Decide how data will be “collected”
– Group average
– Designated or randomly selected student
Independent
• Reward is only delivered to members of class
who meet the criterion
Example: Only member of the group who
brought in their homework are allowed to go
out to recess
Some consider this the most “fair”
Leveled Behavior Systems
• A level system lists and organizes behavioral
targets and their consequences in a kind of
hierarchy or set of levels.
• Can be long term progressive/consecutive
– Every day student can possibly move forward
within the level

• Can be daily/short-term
– the level you are on at the end of the day?
– the level you ended on the previous day?

• Can be successive or cumulative

76
Leveled Behavior Systems
• Can relate to small and/or large events (e.g.
playing computer, field trip)
• Can incorporate special privileges dependent
upon the level (e.g. ability to go into hallway
to another class; ability to work in groups)
• Can be related to zones within the classroom
(e.g. seating alone, in pairs, in groups, in bean
bags, etc)
77
Good Behavior Game
PROGRAM:
•Divide class into groups
•Record a point for each time the unwanted (or wanted)
behavior is observed
•Team with the fewest points (or most points)wins
•OR any team with less (or more)than 5 points wins

78
Examples: Punch-Out
1. Give each student a punch card with his/her name on it.
Students keep the card at the corner of their desk.
2. Explain to students that they are able to earn a punch when
their target behavior is observed.
3. Show students the bulletin board on which they will staple
their full cards.
4. Circulate through the classroom punching student's cards.
When a student's card is punched they should also be given
a verbal praise.
5. Individual goals can be made or they can be targeted
toward the whole group. This also applies for the reward
system.
Mystery Motivators
• Pre-select several potential reinforcers and
explain the plan.
• A secret mystery motivator number will be written
down (option) and a mystery motivator derived from
their reinforcer inventories will be selected for the
day.

• Be CREATIVE!
• You may decide to place the number or motivator in a sealed
envelope on the board, use magic ink pens to make the number
appear, etc)
80
Mystery Motivators
• At the end of the preset time, you will reveal
the magic number.
• If students/team reached the number, the
motivator will be revealed.
• If not, the reinforcer remains a secret. Make
students aware of pre-set

81
More programs
• More mystery:
– Can place items inside plastic eggs
– Bury the item/reinforcer in a sand or rice bin
– Put items in a box, envelope

• Yes/No raffle
• Lottery
• Bingo
84
More Ideas
• Take a picture of reinforcer and cut it up into
puzzle pieces. When the student completes the
puzzle, then he earns the reinforcer

86
More Ideas
• Have student spell out the word for the
reinforcer

B R E AK
87
Get Creative!
• Make a Powerpoint slideshow
– Use animation
– Use favorite pictures (of pics of self)
– Use favorite characters

• Videos
– Youtube
– Specific sites (pbs kids, nick jr, disney, etc)
– Record video of student or fav people

• Let student talk about special interest
88
Think of your class
• What kind of system might you use?
– Interdependent, Dependent, Independent?

• How will you:
–
–
–
–

Teach it
Reinforce appropriate behavior
Deal with problem behavior
Monitor

89
Think of your class
• What are you the behaviors you want to see?
• Remember you will need to
– Teach
– Reinforce
– Remind

• We will use these behaviors to develop your
classwide plan
90
Beautiful Minds of Princeton
“Teach, Reach, & Expand Potential”
For more information:
Call: 1-800-675-2709
Email: beautifulminds@comcast.net
or Visit us:
www.beautifulmindsofprinceton.com
91

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NJEA behavior 2013

  • 1. Behavior Basics: Identifying Why and Developing Solutions NJEA 2013 Presented by: Karen Umstead, M.Ed, B.C.B.A Beautiful Minds of Princeton “Teach, Reach, & Expand Potential” www.beautifulmindsofprinceton.com beautifulminds@comcast.net 1
  • 2. Beautiful Minds of Princeton “Teach, Reach, & Expand Potential” For more information: Call: 1-800-675-2709 Email: beautifulminds@comcast.net or Visit us: www.beautifulmindsofprinceton.com 2
  • 3. This workshop is sponsored by the New Jersey Council for Exceptional Children (NJCEC) Our conference will be: Monday, March 17, 2014 at Ramapo College www.njcec.org 3
  • 4. Introductions • Who am I • Who are you – – – – Job position (Teacher, Related Service, Para, etc) Age range of students Functioning levels (where on the spectrum) Placement (Self-contained, Resource, In class) Additional materials are at the end of your handout. You can also email me for more details on some of the strategies talked about 4
  • 5. KWL • What do you know? • What do you want to know? • What are some specific problems you would like to consider? 5
  • 6. Target Behaviors Clearly defined Observable (describe it like I’m a blind man) Must be an action that can be seen (internal events do exist but cannot easily be measured by outsiders) 8
  • 7. Target Behaviors Measurable (can be counted or timed) • Two people must be able to agree a behavior is or is not occurring. • Is it defined so clearly that a person unfamiliar with the student could recognize the behavior without any doubts? 9
  • 8. Target Behaviors Non-example: Examples • He’s throws a temper tantrum • He’s aggressive. • She is non-compliant. • Just calm down • I want them to act appropriately • • • • Aggression: verbal or physical violence towards another person, slapping, kicking, hitting, throwing items towards a person, pushing, cursing (verbal and non-verbal), yelling. Non-compliance: refusing to work, not following directions, failure to comply with class routines, arguing, communicating in a confrontational tone Staying calm: keeping my hands to myself, asking for staff assistance when problems arise, using “I feel” statements, taking deep breaths, speaking in a neutral or quiet tone to peers and staff, or using positive language about peers and staff. Waiting my turn to speak raising my hand, waiting for staff or peer’s to finish talking before starting to speak. 10
  • 9. Defining Behavioral Expectations • Tell the student what to do as opposed to what not to do: – Walk in the hallway instead of Don’t run in the hallway • Use action oriented words: Use kind words • Define expectations in terms of what they look and sound like. Meaning, what should you see or hear the student doing/saying. – Be Responsible in the cafeteria means cleaning up your area 12
  • 10. Defining Behavioral Expectations • Keep definitions to no more than 4 key expected behaviors: Be Responsible in the cafeteria looks and sounds like: • Have your ID ready • Clean up your area • Finish eating timely • Define expectations for each location of the building • Whenever possible have the same definition go across locations: – For example, keep hands, feet, and objects to yourself could be applicable across all settings while wear safety glasses may only be applicable in a metal or wood shop class. 13
  • 11. Function of Behavior • Look at the function (why the behavior is occurring) • Four main reasons (EATS) – – – – Escape/Avoidance Attention Tangible (wants to get an item) Sensory
  • 12. Function: To Gain Attention  Adult or peer Tangible Getting object, activity, event Sensory Stimulation Visual, Auditory, Smell, Movement, Touch, Taste All are maintained by positive reinforcement
  • 13. Function: To Escape Attention  Adult or peer Escape from Task, setting, object, activity, event Sensory Stimulation Internal stimulation which is painful or discomforting All are maintained by negative reinforcement
  • 14. Function of Behavior • John sits down and begins tapping his pencil on the desk. The teacher starts the lesson and John continues to tap. He is asked to stop and he does. While the class is reading their novel silently to themselves, John starts to tap his pencil. Later on, during free time, John is talking with his friends and tapping his pencil on the desk. 17
  • 15. Function of Behavior • There are three computers in the classroom for students to use when they finish their work. Two students are using the computer when Dylan finishes his last math problem. He turns in his paper and turns around. Another student has just sat down at the third computer. Dylan yells “This is stupid! I was supposed to go on that one! Get up!” 18
  • 16. Function of Behavior • During the discussion of the schedule, Daniel calls out “I don’t like that sport. I’m not going to play it”. Staff tell Daniel to remember to raise his hand and that he needs to try the sport. Daniel replies “I’m not gonna and you’re not going to make me”. Staff reply “We can talk about this later”. Daniel shouts out “I’ll talk about it whenever I feel like it.” Staff ignores Daniel’s outburst and continues the discussion. Daniel continues to call out for another 5 minutes and then stops. The probable function of his behavior is: 19
  • 17. Function of Behavior • The class is lining up to go to the sports activity. Justin says he needs to go to the bathroom. An aide takes him to the bathroom and then Justin says he doesn’t feel well and needs to see the nurse because of his eye hurting. The aide takes him to the nurse who puts eye drops in his eyes and says he is fine to go back to the class. The aide begins to walk Justin towards the gym. Justin begins crying and saying “I can’t go.” He sits down on the floor outside the gym and cries. The probable function of his behavior is: 20
  • 20. Research Based Elements • Routines are clearly established and taught – Including arrival/dismissal – Transition within and between activities – Transitioning between locations • Signals are established (e.g. attention, correction) • Active supervision (academically, physically, verbally etc) • DATA BASED DECISION MAKING!!!!!!! 26
  • 21. Research Based Elements • High ratio of positive to negative 4:1 – Consider tracking your + vs. – statements to find out how much you emphasize the positive • Active student engagement and responding (e.g. frequent, choral responding, etc) • Behaviors expected are clearly defined, taught, and reinforced • Problem behaviors are identified and addressed 28
  • 22. Active Student Engagement • Response Cards – Preprinted (Yes/No, A/B/C/D/Other) – Write-on • Guided Notes – Can require pictures or words • Partner responding • Choral responding 30
  • 23. Direct Instruction Learning Paradigm What you do: Say: Who: Model “My turn” Teacher Lead “Do it with me” Teacher and Student Test “Your turn” Student Delayed Test “Starting over” Student 31
  • 24. Signaling • Signal shows each child when to respond so that each will give an independent response and yet all children will respond together. • Provide the instruction first (e.g. spell the word frog) then signal • Basic signals rules – You talk first then signal – You never signal when talking – You always pause the same length of time between the end of your talking and the signal for children to respond 32
  • 25. Direct Instruction Signaling If students' eyes are on the teacher use a hand drop signal For example, "Say the seasons starting with Winter." The teacher should have her hand up in the stop position when she is talking and drop her hand when she wants students to respond. If students' eyes are on Audible signals include finger snaps, taps not on the teacher ( (e.g. use an audible with the pencil, or claps that are stated after looking at pictures in their signal the teacher provides the directive workbooks) If students are looking at the teacher presentation book use a pointtouch signal For example, if the teacher points to a ladder in a picture and says, "This ladder is next to the tree. Where is this ladder?" she would tap the picture (or letter noted on the picture), evoking a unison oral response from the students. 34
  • 26. Choice Making • Can a sense of personal control within the limits defined by staff • May not always be possible to give the student a choice • Can decide to plan for incorporation of choices throughout the day/daily routines 35
  • 27. Choice Making • Consider choices: – Within Activities (choice of materials within an activity) – Between Activities (opportunity to choose among different activities) – Refusal (choice to refuse participation in an activity) – Who (choice of person(s) to be included/excluded in an activity) – Where (choice of location of an activity) – When (at what time the activity should occur) – Terminate (choice to end a particular activity) 36
  • 28. Direct Social Skills Instruction Key components of effective social skills instruction: Define the skill Model the skill (example & non-example) Role-play Feedback Another way to view it: 3-D approach Discuss Demonstrate and Do (from Behavior Therapy Associates) 42
  • 29. Direct Instruction Think of a specific skill (e.g. greeting, dealing with anger, etc) Break down the skill into steps (task analysis) Teach each of the skills Generalize across settings, staff, materials 43
  • 30. Following Directions 1. Listen carefully to the instructions 2. Ask questions about anything you don’t understand 3. Repeat the instructions to yourself (or the person) 4. Follow instructions From Skillstreaming task analysis of Following Directions pg. 95 44
  • 31. Modeling & Role-Play Modeling – Show the correct way and the incorrect way – Modeler should “talk aloud” about the steps they are taking Role-play – Give students the opportunity to practice the skill – Be as realistic as possible in creating situations 45
  • 32. Feedback & Reinforcement Feedback – Peers and staff should give feedback on what the roleplay participants did well and areas for improvement Reinforcement – Behavior specific praise (“That was a great job remembering to raise your hand”, “I like the way you came and asked me for help”) – Provide reinforcement as soon as possible after the appropriate behavior – Make sure the reinforcement is personally meaningful to the individual 46
  • 33. Shaping Encourage approximations that are better than the one before it. Student wants a ball: Uhhh Bbbbb Baaaa Bawwl Ball You want the student to sit quietly during reading: Student sits 30 sec w/o talking, then 60 sec, then 2 min, 3 min, until all of reading time 51
  • 34. Reinforcement-Definition Anything that increases the likelihood that in the future the behavior will occur Are the following things reinforcing?  M&M’s  Popcorn  Sesame Street  Snickers  Flowers  Math 52
  • 36. Asking about preferences • Ask the Target Person – Open-ended questions • What would you like to work for? – Asking about specific items • How would you like to work for stickers? – Choice format • Would you rather work for things to eat or things to do? – Rank order format • Put these items/activities in order from which you’d like to work for most to which you’d like to work for least. www.beautifulmindsofprinceton 56
  • 37. Asking about preferences • Offering Pre-task/Post-task Choices – When you are finished working, you can play with Battleship, checkers, or the computer • Asking Others (caregiver, staff, etc) – Ask caregivers to identify preferred items (stimuli) • CONSIDER: – What people say may not truly effect behavior – Quickest but least accurate method – May help in identifying item (stimuli) to “test” www.beautifulmindsofprinceton 57
  • 38. Considerations: Reinforcers • Consider novelty (keep things varied or new) • Consider the function of the behavior • Consider sensory preferences (e.g. likes playing with toys with lights) • Always think about connecting to natural reinforcers • Consider what features of a reinforcer are reinforcing (e.g. An award: is it the actual certificate, recognition from adults and/or peers, the handshake/pat on the back when receiving the award, getting something others are not, etc.) beautifulminds@comcast.net www.beautifulmindsofprinceton 58
  • 39. Considerations: Reinforcers • Consider age & interests of group/person (age appropriate, typical, etc) • Consider behavior to change and match the value or effort (e.g. most difficult task with the most preferred reinforcer) • Ask the person/group!  beautifulminds@comcast.n et www.beautifulmindsofprinceton 59
  • 40. Where to start? • Consider the behavior you want to change and determine how long student can be successful • Example: If the behavior you want to reinforce is sitting in your spot at circle, then you want to take some data to find out how long student can sit successfully 60
  • 41. VERMI • Value (restrict access to increase value) • Effort (is what I earn worth what I have to do) • Rate (what to be “just right” (not too much, not too little) • Magnitude (not too little or too big) • Immediacy (not too long or too short) 62
  • 42. Punishment-Definition Anything that decreases the likelihood that in the future the behavior will occur Are the following things punishing?  Going to office  Eating Nuts Drinking water Cleaning  Math Being yelled at 63
  • 43. Extinction • Extinction is when reinforcement for a response is discontinued. In other words, a response that was previously reinforced, now is not reinforced. • Many times when you stop reinforcing a behavior, it will get worse initially (extinction burst) • The response usually increases initially, but decreases over time
  • 44. Group Behavior Plans • 3 types commonly talked about – Dependent – Interdependent – Independent • Some can be adapted for an individual or group
  • 45. Dependent • All class members receive “reward” • Dependent on the performance of section of the class or individual • Be aware peer pressure can work for you or against you • Can designate student or randomly decide at the end of class
  • 46. Inter-dependent • Reward is delivered when ALL class members meet the criterion • Most conservative (e.g. most likely reinforcers are delivered less frequently) • Decide how data will be “collected” – Group average – Designated or randomly selected student
  • 47. Independent • Reward is only delivered to members of class who meet the criterion Example: Only member of the group who brought in their homework are allowed to go out to recess Some consider this the most “fair”
  • 48. Leveled Behavior Systems • A level system lists and organizes behavioral targets and their consequences in a kind of hierarchy or set of levels. • Can be long term progressive/consecutive – Every day student can possibly move forward within the level • Can be daily/short-term – the level you are on at the end of the day? – the level you ended on the previous day? • Can be successive or cumulative 76
  • 49. Leveled Behavior Systems • Can relate to small and/or large events (e.g. playing computer, field trip) • Can incorporate special privileges dependent upon the level (e.g. ability to go into hallway to another class; ability to work in groups) • Can be related to zones within the classroom (e.g. seating alone, in pairs, in groups, in bean bags, etc) 77
  • 50. Good Behavior Game PROGRAM: •Divide class into groups •Record a point for each time the unwanted (or wanted) behavior is observed •Team with the fewest points (or most points)wins •OR any team with less (or more)than 5 points wins 78
  • 51. Examples: Punch-Out 1. Give each student a punch card with his/her name on it. Students keep the card at the corner of their desk. 2. Explain to students that they are able to earn a punch when their target behavior is observed. 3. Show students the bulletin board on which they will staple their full cards. 4. Circulate through the classroom punching student's cards. When a student's card is punched they should also be given a verbal praise. 5. Individual goals can be made or they can be targeted toward the whole group. This also applies for the reward system.
  • 52. Mystery Motivators • Pre-select several potential reinforcers and explain the plan. • A secret mystery motivator number will be written down (option) and a mystery motivator derived from their reinforcer inventories will be selected for the day. • Be CREATIVE! • You may decide to place the number or motivator in a sealed envelope on the board, use magic ink pens to make the number appear, etc) 80
  • 53. Mystery Motivators • At the end of the preset time, you will reveal the magic number. • If students/team reached the number, the motivator will be revealed. • If not, the reinforcer remains a secret. Make students aware of pre-set 81
  • 54. More programs • More mystery: – Can place items inside plastic eggs – Bury the item/reinforcer in a sand or rice bin – Put items in a box, envelope • Yes/No raffle • Lottery • Bingo 84
  • 55. More Ideas • Take a picture of reinforcer and cut it up into puzzle pieces. When the student completes the puzzle, then he earns the reinforcer 86
  • 56. More Ideas • Have student spell out the word for the reinforcer B R E AK 87
  • 57. Get Creative! • Make a Powerpoint slideshow – Use animation – Use favorite pictures (of pics of self) – Use favorite characters • Videos – Youtube – Specific sites (pbs kids, nick jr, disney, etc) – Record video of student or fav people • Let student talk about special interest 88
  • 58. Think of your class • What kind of system might you use? – Interdependent, Dependent, Independent? • How will you: – – – – Teach it Reinforce appropriate behavior Deal with problem behavior Monitor 89
  • 59. Think of your class • What are you the behaviors you want to see? • Remember you will need to – Teach – Reinforce – Remind • We will use these behaviors to develop your classwide plan 90
  • 60. Beautiful Minds of Princeton “Teach, Reach, & Expand Potential” For more information: Call: 1-800-675-2709 Email: beautifulminds@comcast.net or Visit us: www.beautifulmindsofprinceton.com 91

Editor's Notes

  1. Communication Activity
  2. What do they need to communicate to their group?
  3. I am just not personally comfortable with telling people to “assume” – I know you got this from another source…just my opinion
  4. I would also emphasize incidental teaching and the social autopsy…
  5. Use and example on the board with writing a name and shaping it better
  6. Play the reinforcer/shaping game to get someone to stand on a chair. Send one person out of the room and tell others what we are going to do. When they come back in we are going to differentially reinforce their behavior contingent upon them doing what we want them to. We’ll give more reinforcement as they get closer. Compare game with hot and cold Also go over with them that not everything is reinforcing. Take a survey of who “likes” the following items: watermelon, chocolate, peanuts, television, computer, pizza. Stress that everyone likes different things so we should never assume what the kids will like. It is better to find out through direct observation or asking the student. Usefulness of a reinforcement inventory
  7. Play the reinforcer/shaping game to get someone to stand on a chair. Send one person out of the room and tell others what we are going to do. When they come back in we are going to differentially reinforce their behavior contingent upon them doing what we want them to. We’ll give more reinforcement as they get closer. Compare game with hot and cold Also go over with them that not everything is reinforcing. Take a survey of who “likes” the following items: watermelon, chocolate, peanuts, television, computer, pizza. Stress that everyone likes different things so we should never assume what the kids will like. It is better to find out through direct observation or asking the student. Usefulness of a reinforcement inventory