Gamification
Past and Present
Nick Pelling
nickpelling@nickpelling.com
Part 1:
Gamification
Past
Part 2:
Gamification
Present
2003: I invented “gamification”
Something Really Big…
It’s a Revolution, Baby!
Gamification Startup #1
Tip: never use slides like this…
Games industry lessons to learn
1. Immersive interface design
2. Digital content platforms
1. Immersive interface design
2. Digital content platforms
1. Immersive interface design
2. Digital content platforms
And the winner is…
And in 2006…
Enough Ancient History!
Gamification, 2014-style
The Art of Persuasion…?
Gartner says…
My definitions of “gamification”
“Exploring the fuzzy social interface
between psychology and programming.”
“Building software to encourage people
to act in constructive social ways.”
My Gamification Heroes: #1
$1bn+ pledged to
60,000+ funded creative projects
$1bn+ pledged to
60,000+ funded creative projects
My Gamification Heroes: #2
$100m committed to
1000+ startups
My Gamification Heroes: #3
11 billion orders / year
230 million users
Gamification 2014, in short…
“Building easy-to-use
social action platforms.”
Who could manage that?
The End!
Any questions?
Nick Pelling
nickpelling@nickpelling.com

GWC14: Nick Pelling - "Gamification: past and present"