SlideShare a Scribd company logo
Selected productions Serious Games Interactive 2006-2010 ©  Getting Serious With Games New Media Days, 10th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive Gamification
My Background ,[object Object],[object Object],[object Object],Current European Research projects: SIREN, PlayMancer & GaLa ,[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],Company background Visit us at our stand – First 10 to remember all bullets win a prize
What this is about…
What is gamification… ” Integrate game dynamics into your site, service, community, content or campaign, in order to encourage a certain behavior, attitude or skill."
Children and parents know this…
Agenda Why games matters? How to approach this? Who have done this? How to do this?
Game industry fastest growing… EUR 15bn EUR 30bn 1990 2000 EUR 75bn 2010
We invest 3 Billion hours every week in playing games Everyone…
Source: Mr. Toledano
Agenda Why games matters? What is this gamification really? Who have done this? How to do this?
What is gamification… Gamification signals a greater shift…  Fight for attention Need for engaged users Need for user permissions Getting more creative in user interaction
The pre-history of gamification Cash incentives 1900s 2000s 1980s 1930s Coupon codes Loyalty systems Virtual rewards
The power of computers… Read… Listen… View Representation –  we can really own ‘show’ things Simulation – We can represent, track, interact and manipulate
Why gamification now? ,[object Object],[object Object],[object Object]
The history of gamification Source: Gabe Zichermann
How gamification work Active Challenge Win condition Rewards “ A game is a pastime with formal and predefined set of rules for the progression of a game session, with built-in and quantitative definitions of success and failure.” - Jesper Juul Achievement Social status
What is gamification… Product New approach Traditional approach Media Because games are about verbs and not substantives it becomes possible to not only manipulate other perception but also our actions much more directly through rewards system.
Agenda Why games matters? How to approach this? Who have done this? How to do this?
Case: Eksperten.dk
Case: Ribbon Hero 4 months after release +100.000 Downloads +120.000 Challengs played Microsoft Office see as innovative, interesting and cool.  Source: Microsoft Office Lab through Gabe Zichermann
Case: Nike+
Agenda Why games matters? How to approach this? Who have done this? How to do this?
Communication Innovation External Internal Knowledge mgmt. E-learning Onboarding Advertising Branding Edu. campaigns User innovation Lead users Change mgmt Entrepreneurship
First steps… ,[object Object],[object Object],[object Object],[object Object],A creative process that requires understanding users, games and business..
[object Object],[object Object],Bring the experience to the product –  not the other way around The Wrap-up
Contact details Serious Games Interactive www.seriousgames.dk  www.globalconflicts.eu www.playinghistory.eu Simon Egenfeldt-Nielsen www.egenfeldt.eu [email_address]

More Related Content

What's hot

Presentation gamification
Presentation gamification Presentation gamification
Presentation gamification
Dimitris Mat
 
Gamification 101 - Why games are becoming a key marketing tool
Gamification 101 - Why games are becoming a key marketing toolGamification 101 - Why games are becoming a key marketing tool
Gamification 101 - Why games are becoming a key marketing toolCrayon
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of Learning
Jane McGonigal
 
Face of Finance - Gamification
Face of Finance - GamificationFace of Finance - Gamification
Face of Finance - Gamification
Jason Miceli
 
IMC 619 Using Gamification as a marketing tool
IMC 619 Using Gamification as a marketing toolIMC 619 Using Gamification as a marketing tool
IMC 619 Using Gamification as a marketing tool
Stephanie Marchant
 
Enterprise Gamification by itzCorinne
Enterprise Gamification by itzCorinneEnterprise Gamification by itzCorinne
Enterprise Gamification by itzCorinne
Corinne Schmid, MBA, ECMm
 
Harness the Power of Games to Motivate Your Workforce - NRF 2012
Harness the Power of Games to Motivate Your Workforce - NRF 2012Harness the Power of Games to Motivate Your Workforce - NRF 2012
Harness the Power of Games to Motivate Your Workforce - NRF 2012
Stuart Silverman
 
2. Mobile Monday 07/2012 - Mr.Ryotaro Nakayama, Cyber Agent
2. Mobile Monday 07/2012 - Mr.Ryotaro Nakayama, Cyber Agent2. Mobile Monday 07/2012 - Mr.Ryotaro Nakayama, Cyber Agent
2. Mobile Monday 07/2012 - Mr.Ryotaro Nakayama, Cyber Agent
dieuannl
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in Education
Maria Kalyvaki, PhD,MBA,MEd
 
Sometimes it can be fun and games! Gamification for deeper learning and engag...
Sometimes it can be fun and games! Gamification for deeper learning and engag...Sometimes it can be fun and games! Gamification for deeper learning and engag...
Sometimes it can be fun and games! Gamification for deeper learning and engag...
Tamara Meredith
 
Funding ideas in a globally connected world – a social approach
Funding ideas in a globally connected world – a social approachFunding ideas in a globally connected world – a social approach
Funding ideas in a globally connected world – a social approach
Tomé Duarte
 
Gamification In Education
Gamification In EducationGamification In Education
Gamification In Education
Randall Fujimoto
 
Chiquita Gets its Game On
Chiquita Gets its Game OnChiquita Gets its Game On
Chiquita Gets its Game On
Empower MediaMarketing
 
Powerfull gamification_Galyna Doksvel
Powerfull gamification_Galyna DoksvelPowerfull gamification_Galyna Doksvel
Powerfull gamification_Galyna Doksvel
Galyna Doksvel
 
Incentives + Rewards Cheat Sheet
Incentives + Rewards Cheat SheetIncentives + Rewards Cheat Sheet
Incentives + Rewards Cheat Sheet
Bluecadet
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
Zac Fitz-Walter
 
Gambling for matchsticks (deck from Game Connection Paris 2012)
Gambling for matchsticks (deck from Game Connection Paris 2012)Gambling for matchsticks (deck from Game Connection Paris 2012)
Gambling for matchsticks (deck from Game Connection Paris 2012)
Raf Keustermans
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital Marketing
Vijayalakshmi Sundararajan
 
2011 03-i m-breakthrough-socialgamingandinteractivetv
2011 03-i m-breakthrough-socialgamingandinteractivetv2011 03-i m-breakthrough-socialgamingandinteractivetv
2011 03-i m-breakthrough-socialgamingandinteractivetv
iMedia Connection
 

What's hot (20)

Presentation gamification
Presentation gamification Presentation gamification
Presentation gamification
 
Top 5 Gamification Examples
Top 5 Gamification ExamplesTop 5 Gamification Examples
Top 5 Gamification Examples
 
Gamification 101 - Why games are becoming a key marketing tool
Gamification 101 - Why games are becoming a key marketing toolGamification 101 - Why games are becoming a key marketing tool
Gamification 101 - Why games are becoming a key marketing tool
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of Learning
 
Face of Finance - Gamification
Face of Finance - GamificationFace of Finance - Gamification
Face of Finance - Gamification
 
IMC 619 Using Gamification as a marketing tool
IMC 619 Using Gamification as a marketing toolIMC 619 Using Gamification as a marketing tool
IMC 619 Using Gamification as a marketing tool
 
Enterprise Gamification by itzCorinne
Enterprise Gamification by itzCorinneEnterprise Gamification by itzCorinne
Enterprise Gamification by itzCorinne
 
Harness the Power of Games to Motivate Your Workforce - NRF 2012
Harness the Power of Games to Motivate Your Workforce - NRF 2012Harness the Power of Games to Motivate Your Workforce - NRF 2012
Harness the Power of Games to Motivate Your Workforce - NRF 2012
 
2. Mobile Monday 07/2012 - Mr.Ryotaro Nakayama, Cyber Agent
2. Mobile Monday 07/2012 - Mr.Ryotaro Nakayama, Cyber Agent2. Mobile Monday 07/2012 - Mr.Ryotaro Nakayama, Cyber Agent
2. Mobile Monday 07/2012 - Mr.Ryotaro Nakayama, Cyber Agent
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in Education
 
Sometimes it can be fun and games! Gamification for deeper learning and engag...
Sometimes it can be fun and games! Gamification for deeper learning and engag...Sometimes it can be fun and games! Gamification for deeper learning and engag...
Sometimes it can be fun and games! Gamification for deeper learning and engag...
 
Funding ideas in a globally connected world – a social approach
Funding ideas in a globally connected world – a social approachFunding ideas in a globally connected world – a social approach
Funding ideas in a globally connected world – a social approach
 
Gamification In Education
Gamification In EducationGamification In Education
Gamification In Education
 
Chiquita Gets its Game On
Chiquita Gets its Game OnChiquita Gets its Game On
Chiquita Gets its Game On
 
Powerfull gamification_Galyna Doksvel
Powerfull gamification_Galyna DoksvelPowerfull gamification_Galyna Doksvel
Powerfull gamification_Galyna Doksvel
 
Incentives + Rewards Cheat Sheet
Incentives + Rewards Cheat SheetIncentives + Rewards Cheat Sheet
Incentives + Rewards Cheat Sheet
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
 
Gambling for matchsticks (deck from Game Connection Paris 2012)
Gambling for matchsticks (deck from Game Connection Paris 2012)Gambling for matchsticks (deck from Game Connection Paris 2012)
Gambling for matchsticks (deck from Game Connection Paris 2012)
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital Marketing
 
2011 03-i m-breakthrough-socialgamingandinteractivetv
2011 03-i m-breakthrough-socialgamingandinteractivetv2011 03-i m-breakthrough-socialgamingandinteractivetv
2011 03-i m-breakthrough-socialgamingandinteractivetv
 

Viewers also liked

Energy Transparency & Reporting for Commercial Buildings
Energy Transparency & Reporting for Commercial BuildingsEnergy Transparency & Reporting for Commercial Buildings
Energy Transparency & Reporting for Commercial Buildings
BetterBricks
 
Energy Tracking & Accounting for Commercial Buildings
Energy Tracking & Accounting for Commercial BuildingsEnergy Tracking & Accounting for Commercial Buildings
Energy Tracking & Accounting for Commercial Buildings
BetterBricks
 
Games 4-change Introduction panel
Games 4-change Introduction panelGames 4-change Introduction panel
Games 4-change Introduction panel
Serious Games Interactive
 
Leasing & Energy Allocations in Commercial Buildings
Leasing & Energy  Allocations in Commercial BuildingsLeasing & Energy  Allocations in Commercial Buildings
Leasing & Energy Allocations in Commercial Buildings
BetterBricks
 
Targeting 100! Envisioning the High Performance Hospital
Targeting 100! Envisioning the High Performance HospitalTargeting 100! Envisioning the High Performance Hospital
Targeting 100! Envisioning the High Performance Hospital
BetterBricks
 
10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement
Serious Games Interactive
 

Viewers also liked (6)

Energy Transparency & Reporting for Commercial Buildings
Energy Transparency & Reporting for Commercial BuildingsEnergy Transparency & Reporting for Commercial Buildings
Energy Transparency & Reporting for Commercial Buildings
 
Energy Tracking & Accounting for Commercial Buildings
Energy Tracking & Accounting for Commercial BuildingsEnergy Tracking & Accounting for Commercial Buildings
Energy Tracking & Accounting for Commercial Buildings
 
Games 4-change Introduction panel
Games 4-change Introduction panelGames 4-change Introduction panel
Games 4-change Introduction panel
 
Leasing & Energy Allocations in Commercial Buildings
Leasing & Energy  Allocations in Commercial BuildingsLeasing & Energy  Allocations in Commercial Buildings
Leasing & Energy Allocations in Commercial Buildings
 
Targeting 100! Envisioning the High Performance Hospital
Targeting 100! Envisioning the High Performance HospitalTargeting 100! Envisioning the High Performance Hospital
Targeting 100! Envisioning the High Performance Hospital
 
10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement
 

Similar to Getting serious with games

Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is DigitalSimon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Seismonaut
 
Sæt dit bibliotek på spil
Sæt dit bibliotek på spilSæt dit bibliotek på spil
Sæt dit bibliotek på spil
GamingHB
 
1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning
UCL Interaction Centre
 
The Game of Gamification
The Game of GamificationThe Game of Gamification
The Game of Gamification
Signal
 
Gamification : digital marketing entertainment
Gamification : digital marketing entertainment Gamification : digital marketing entertainment
Gamification : digital marketing entertainment
Digiworks
 
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Funifier human_focused_funification_2018
Funifier human_focused_funification_2018
Ercan Altuğ YILMAZ
 
Anders Lang Head Of Marketing Gucci The Modern Gamification
Anders Lang Head Of Marketing Gucci The Modern GamificationAnders Lang Head Of Marketing Gucci The Modern Gamification
Anders Lang Head Of Marketing Gucci The Modern Gamification
CIO Edge
 
Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperHuman Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier Whitepaper
Angelo Embuldeniya
 
Siege Conference 2009: Corporate Learning Games
Siege Conference 2009: Corporate Learning GamesSiege Conference 2009: Corporate Learning Games
Siege Conference 2009: Corporate Learning Games
PIXELearning
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?
Gunter Blanckaert
 
Gamification
GamificationGamification
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
Digital 2.0
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
Digital 2.0
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
Digital 2.0
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
Digital 2.0
 
Innovation Pioneers Tank Meeting 22 May 2013: Gamification
Innovation Pioneers Tank Meeting 22 May 2013: GamificationInnovation Pioneers Tank Meeting 22 May 2013: Gamification
Innovation Pioneers Tank Meeting 22 May 2013: Gamification
René Heunen
 

Similar to Getting serious with games (20)

Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is DigitalSimon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
 
Sæt dit bibliotek på spil
Sæt dit bibliotek på spilSæt dit bibliotek på spil
Sæt dit bibliotek på spil
 
1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning
 
The Game of Gamification
The Game of GamificationThe Game of Gamification
The Game of Gamification
 
Gamification : digital marketing entertainment
Gamification : digital marketing entertainment Gamification : digital marketing entertainment
Gamification : digital marketing entertainment
 
Funifier human_focused_funification_2018
Funifier human_focused_funification_2018 Funifier human_focused_funification_2018
Funifier human_focused_funification_2018
 
Anders Lang Head Of Marketing Gucci The Modern Gamification
Anders Lang Head Of Marketing Gucci The Modern GamificationAnders Lang Head Of Marketing Gucci The Modern Gamification
Anders Lang Head Of Marketing Gucci The Modern Gamification
 
Human Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier WhitepaperHuman Focused Gamification - A Funifier Whitepaper
Human Focused Gamification - A Funifier Whitepaper
 
Siege Conference 2009: Corporate Learning Games
Siege Conference 2009: Corporate Learning GamesSiege Conference 2009: Corporate Learning Games
Siege Conference 2009: Corporate Learning Games
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?
 
Gamification
GamificationGamification
Gamification
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
 
Digital 2.0
Digital 2.0Digital 2.0
Digital 2.0
 
Promotional video games
Promotional video games Promotional video games
Promotional video games
 
Innovation Pioneers Tank Meeting 22 May 2013: Gamification
Innovation Pioneers Tank Meeting 22 May 2013: GamificationInnovation Pioneers Tank Meeting 22 May 2013: Gamification
Innovation Pioneers Tank Meeting 22 May 2013: Gamification
 

Recently uploaded

Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
Alan Dix
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
Product School
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Thierry Lestable
 
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
Product School
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
Product School
 
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Product School
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
91mobiles
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
Jemma Hussein Allen
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Product School
 
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Tobias Schneck
 
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Ramesh Iyer
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
DianaGray10
 
Essentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with ParametersEssentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with Parameters
Safe Software
 
Generating a custom Ruby SDK for your web service or Rails API using Smithy
Generating a custom Ruby SDK for your web service or Rails API using SmithyGenerating a custom Ruby SDK for your web service or Rails API using Smithy
Generating a custom Ruby SDK for your web service or Rails API using Smithy
g2nightmarescribd
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
Alison B. Lowndes
 
Monitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR EventsMonitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR Events
Ana-Maria Mihalceanu
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
Paul Groth
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance
 

Recently uploaded (20)

Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
 
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
Empowering NextGen Mobility via Large Action Model Infrastructure (LAMI): pav...
 
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
AI for Every Business: Unlocking Your Product's Universal Potential by VP of ...
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
 
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
 
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
 
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
 
Essentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with ParametersEssentials of Automations: Optimizing FME Workflows with Parameters
Essentials of Automations: Optimizing FME Workflows with Parameters
 
Generating a custom Ruby SDK for your web service or Rails API using Smithy
Generating a custom Ruby SDK for your web service or Rails API using SmithyGenerating a custom Ruby SDK for your web service or Rails API using Smithy
Generating a custom Ruby SDK for your web service or Rails API using Smithy
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
 
Monitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR EventsMonitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR Events
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
 

Getting serious with games

  • 1. Selected productions Serious Games Interactive 2006-2010 © Getting Serious With Games New Media Days, 10th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive Gamification
  • 2.
  • 3.
  • 4. What this is about…
  • 5. What is gamification… ” Integrate game dynamics into your site, service, community, content or campaign, in order to encourage a certain behavior, attitude or skill."
  • 6. Children and parents know this…
  • 7. Agenda Why games matters? How to approach this? Who have done this? How to do this?
  • 8. Game industry fastest growing… EUR 15bn EUR 30bn 1990 2000 EUR 75bn 2010
  • 9. We invest 3 Billion hours every week in playing games Everyone…
  • 11. Agenda Why games matters? What is this gamification really? Who have done this? How to do this?
  • 12. What is gamification… Gamification signals a greater shift… Fight for attention Need for engaged users Need for user permissions Getting more creative in user interaction
  • 13. The pre-history of gamification Cash incentives 1900s 2000s 1980s 1930s Coupon codes Loyalty systems Virtual rewards
  • 14. The power of computers… Read… Listen… View Representation – we can really own ‘show’ things Simulation – We can represent, track, interact and manipulate
  • 15.
  • 16. The history of gamification Source: Gabe Zichermann
  • 17. How gamification work Active Challenge Win condition Rewards “ A game is a pastime with formal and predefined set of rules for the progression of a game session, with built-in and quantitative definitions of success and failure.” - Jesper Juul Achievement Social status
  • 18. What is gamification… Product New approach Traditional approach Media Because games are about verbs and not substantives it becomes possible to not only manipulate other perception but also our actions much more directly through rewards system.
  • 19. Agenda Why games matters? How to approach this? Who have done this? How to do this?
  • 21. Case: Ribbon Hero 4 months after release +100.000 Downloads +120.000 Challengs played Microsoft Office see as innovative, interesting and cool. Source: Microsoft Office Lab through Gabe Zichermann
  • 23. Agenda Why games matters? How to approach this? Who have done this? How to do this?
  • 24. Communication Innovation External Internal Knowledge mgmt. E-learning Onboarding Advertising Branding Edu. campaigns User innovation Lead users Change mgmt Entrepreneurship
  • 25.
  • 26.
  • 27. Contact details Serious Games Interactive www.seriousgames.dk www.globalconflicts.eu www.playinghistory.eu Simon Egenfeldt-Nielsen www.egenfeldt.eu [email_address]

Editor's Notes

  1. Free MMOGs