0 Gamification World
Congress´14
How we Improved Biology Course
by means of Gamification
@SantiagoBio
#gwc14
May 24, 2014
gEducation
We´re not
Fuente:
Sus
Warming.
http://www.mocpages.com/moc.php/212489C
Fuente:
Sus
Warming.
http://www.mocpages.com/moc.php/212489C
Another
Brick in
the Wall
Zombie apocalypse
Problem-Based Learning
14-15 agers
Biology - Geology
ZOMBIE
OUTBREAK
INVESTIGATION REPOPULATION
NARRATIVE
ZOMBIE
OUTBREAK
DJK
#1 SURVIVAL
Food
Refuge
Water
INVESTIGATION
#2 INVESTIGATION
Supplies
Basecamp
Vaccines & medicines
Lab
REPOPULATION
#3 REPOPULATION
Growth rate
Human reproduction
Birth control
N
Onboarding 97%
Quests (RPG) 100%
More complex tasks
80% fail
4% disengage
NOW,
WHAT?
Gamify
or
die
Gamification in
Source: Gamification Toolkit by @victormanriquey & the
invaluable help of @isidrorodrigo
Scarcity
as the core
mechanic
World
Quests &
Virtual Economy
5 lives &
+200 Points
100%
engagement
What we´ve
learned…
Be
careful
out
there…
www.zombiologia.com