WHO GAMIFIES THE GAMIFICATORS?
HELLO, MY NAME IS CARLOS
GUARDIOLA. I’M CHIEF INNOVATION
OFFICER AT MEDIANET SOFTWARE
WE ARE AN ITC COMPANY FOUNDED
IN 1995, NOWADAYS PRESENT IN
SPAIN, USA AND MEXICO
WE ARE 200 TALENTECH PEOPE,
WITH COMMON LOVE FOR QUALITY
AND INNOVATION
OUR FIRST CONTACT WITH GAMIFICATION WAS IN JANUARY 2012, WHEN
WE STARTED THE DEVELOPMENT OF BBVA GAME’S ARCHITECTURE
Gamification: A Growing Business to
Invigorate Stale Websites (Businessweek)
Gartner Predicts +70% of Global 2000 Organisations
will have at least one Gamified Application by 2014
MediaNet Software starts working in Gamification
IN MAY 2012 WE
CREATED A PROJECT
WITH THE CODE
NAME ‘MNSGAME’
WITH A ROADMAP
TO LEARN ABOUT
GAMIFICATION
AND HOW TO APPLY
IT IN OUR COMPANY
IN SUMMER 2012 WE LAUNCHED ‘TOP SECRET’ A ROLE PLAY
CAMPAIGN TO TEST OUR COLLEAGUES’ INCLINATION IN GAMING
LESSON
WE LEARNED
DON’T WASTE YOUR ENERGY
TRYING TO ENGAGE
EVERYBODY. THERE’S THIS
KIND OF PEOPLE WHO LIKE TO
BE ANGRY. GET USED TO IT
LESSON
WE LEARNED
15%
85%
Engaged in email
& twitter
Ignored the campaign
INTERNAL GAMIFICATION IS
LIKE ANY OTHER KIND OF
ONLINE BUSINESS. IT
REQUIRES MASTERING THE
CONVERSION FUNNEL
AS A RESULT OF OUR FIRST
GAMIFICATION CAMPAIGN, WE
REALISED OUR NEED FOR TOOLS
DURING 2013 OUR MOBILE DEPT.
DEVELOPED MAIAP*
BUILT AS AN IOS + ANDROID APP,
BACKED IN GOOGLE APP ENGINE,
MAIAP IS THE HEART OF OUR
ENTERPRISE SOCIAL NETWORK
*MOBILE APP FOR INSTANT ACCESS TO PEOPLE
IN SUMMER 2013 WE WERE READY FOR THE SECOND PHASE OF OUR
PROJECT, INCLUDING THE FOLLOWING DEFINITION OF OBJECTIVES
SKILLS
&
ENDORSEMENT
ONLINE
MARKETING
SEARCHING
FOR TALENT
LEARNING
&
TEACHING
NEW
BUSINESS
MEANWHILE, WE GAMIFIED OUR BUDGET FOR INNOVATION:
AS INTRAPRENEURS, WE DID ELEVATOR PITCHES OF OUR PROPOSALS
LESSON
WE LEARNED
BEWARE OF PEOPLE WHO
KNOW THE RULES OF THE
GAME, AS THEY’LL TRY TO
BREAK THEM - AS I DID J
#MNSHUNT WAS A SHORT CAMPAIGN TO TEST OUR NEW SITE.
INSPIRED IN 1996 ‘ALIENS’, WE SPENT 5 DAYS HUNTING BUGS
179%
12:02’
250%
287
31
2772
7
LESSON
WE LEARNED
INTERNAL GAMIFICATION IS LIKE
ANY OTHER KIND OF ONLINE
BUSINESS. IT REQUIRES
OBJECTIVES, KPIs AND
PERFORMANCE MONITORING10,95
LESSON
WE LEARNED
‘ALIEN WHO?’
MAYBE YOUR COLLEAGUES
DON’T SHARE YOUR SAME
CULTURAL REFERENCES IN A
GLOBALIZED COMPANY
WE STAMP BUTTON BADGES TO RECOGNIZE THE MORE COMPROMISED
PEOPLE WITHIN OUR STAFF, OR THOSE WHO RULE OUR BLOG…
LESSON
WE LEARNED
R-E-S-P-E-C-T
STATUS WITHIN A HIGH
QUALIFIED TEAM IS ONE OF
THE GREATEST MOTIVATORS
RECENTLY WE LAUNCHED #FLOWERPOWER, A GAMIFICATION CAMPAIGN
WHERE WE SUGGEST HOW WE’D LIKE OUR WORKPLACE TO BE
LESSON
WE LEARNED
PEOPLE ENGAGE WHEN THEY
FEEL THEY CAN MAKE
DECISIONS
28%62% 9%
76
3*
*Only 3 proposal of retro arcade machines, including our CEO’s
SINCE JANUARY 2014 MAIAP
INCLUDES THE BASIC ELEMENTS
FOR GAMIFICATION: POINTS,
BADGES, A GLOBAL + SOCIAL
RANKING, AND NOTIFICATIONS
USING JIRA PROJECT TRACKER, OUR
GAMERS CAN PURCHASE ITEMS
WITH THEIR POINTS
NEXUS 5 IS THE BEST-SELLING ITEM
IN OUR CATALOGUE J
LESSON
WE LEARNED
GAMIFICATION IS LIKE ANY
OTHER INVESTMENT: IT NEEDS
BUDGET AND ROI.
DON’T FORGET REAL-WORLD
REWARDS IN YOUR BUDGET
‘MAIAP: THE GATHERING’ IS OUR
LATEST CAMPAIGN. AS IN A RPG,
PEOPLE DEFINE THEIR SKILLS, THAT
THEIR COLLEAGUES CAN ENDORSE
PEOPLE CAN ASK FOR AN
ENDORSEMENT, AND MAIAP
RANDOMLY SUGGEST NEW
ENDORSEMENTS (LIKE LINKEDIN)
SKILLS & ENDORSEMENTS ALLOW
PEOPLE TO FIGHT PROJECTS OF
DIFFERENT LEVELS
CREATE THE BEST
TEAM TO SUCCEED
IN EACH PROJECT
IDENTIFY PEOPLE’S
INTERESTS TO
OFFER THEM NEW
ASSIGNMENTS
LEARN ABOUT WHAT
WE’RE DOING
IN MEDIANET SOFTWARE WE USE THREE KIND OF MOTIVATORS
1 INCENTIVES
TO ENCOURAGE DESIRED BEHAVIOURS
2 MONEYFICATION
TO STRENGHTHEN THE VALUE & DUTIES OF EACH JOB DEFINITION
3 GAMIFICATION
TO ENGAGE PEOPLE IN TASKS CONSIDERED OUT OF THEIR JOB
INTERNAL GAMIFICATION IS LIKE ANY OTHER INVESTMENT
1
OBJECTIVES
WHY ARE YOU DOING IT?
2
RESOURCES
WHAT DO YOU NEED TO DO IT?
3
KPIs
HOW DO YOU KNOW IF YOU
ARE GOING TO WIN OR LOSE?
4
ROI
IS THIS AN EFFICIENT
INVESTMENT?
LESSON
WE LEARNED
MAYBE NO ONE LIKES TO BE
ALWAYS ANGRY. IT’S JUST A
MATTER OF FINDING THE
GAME THEY LIKE.
WE ARE LOOKING FOR IT J
THANK YOU!
CARLOS.GUARDIOLA@MEDIANETSOFTWARE.COM
@CARLOSGUARDIOLA
Altavista	
  Business	
  Center	
  
Av	
  Universidad	
  1134	
  1º	
  
Col.	
  Xoco	
  Del.	
  Benito	
  Juárez,	
  03330	
  	
  
www.medianetsoAware.com	
  
Telf.:+34	
  917	
  680	
  440	
  
Fax:+34	
  917	
  680	
  441	
  
Avenida	
  del	
  Llano	
  
Castellano,	
  13	
  5º	
  
28034	
  Madrid	
  
www.medianetsoftware.com
@medianet
La	
  Regenta	
  13,	
  bajo	
  
33006	
  Oviedo	
  
MADRID	
   OVIEDO	
   MEXICO	
  DF	
  
2828	
  Coral	
  Way,	
  	
  
33145	
  Coral	
  Gables,	
  FL	
  
USA	
  

GWC14: Carlos Guardiola - "Who gamifies the gamificators?

  • 1.
    WHO GAMIFIES THEGAMIFICATORS?
  • 2.
    HELLO, MY NAMEIS CARLOS GUARDIOLA. I’M CHIEF INNOVATION OFFICER AT MEDIANET SOFTWARE WE ARE AN ITC COMPANY FOUNDED IN 1995, NOWADAYS PRESENT IN SPAIN, USA AND MEXICO WE ARE 200 TALENTECH PEOPE, WITH COMMON LOVE FOR QUALITY AND INNOVATION
  • 3.
    OUR FIRST CONTACTWITH GAMIFICATION WAS IN JANUARY 2012, WHEN WE STARTED THE DEVELOPMENT OF BBVA GAME’S ARCHITECTURE Gamification: A Growing Business to Invigorate Stale Websites (Businessweek) Gartner Predicts +70% of Global 2000 Organisations will have at least one Gamified Application by 2014 MediaNet Software starts working in Gamification
  • 4.
    IN MAY 2012WE CREATED A PROJECT WITH THE CODE NAME ‘MNSGAME’ WITH A ROADMAP TO LEARN ABOUT GAMIFICATION AND HOW TO APPLY IT IN OUR COMPANY
  • 5.
    IN SUMMER 2012WE LAUNCHED ‘TOP SECRET’ A ROLE PLAY CAMPAIGN TO TEST OUR COLLEAGUES’ INCLINATION IN GAMING
  • 6.
    LESSON WE LEARNED DON’T WASTEYOUR ENERGY TRYING TO ENGAGE EVERYBODY. THERE’S THIS KIND OF PEOPLE WHO LIKE TO BE ANGRY. GET USED TO IT
  • 7.
    LESSON WE LEARNED 15% 85% Engaged inemail & twitter Ignored the campaign INTERNAL GAMIFICATION IS LIKE ANY OTHER KIND OF ONLINE BUSINESS. IT REQUIRES MASTERING THE CONVERSION FUNNEL
  • 8.
    AS A RESULTOF OUR FIRST GAMIFICATION CAMPAIGN, WE REALISED OUR NEED FOR TOOLS DURING 2013 OUR MOBILE DEPT. DEVELOPED MAIAP* BUILT AS AN IOS + ANDROID APP, BACKED IN GOOGLE APP ENGINE, MAIAP IS THE HEART OF OUR ENTERPRISE SOCIAL NETWORK *MOBILE APP FOR INSTANT ACCESS TO PEOPLE
  • 9.
    IN SUMMER 2013WE WERE READY FOR THE SECOND PHASE OF OUR PROJECT, INCLUDING THE FOLLOWING DEFINITION OF OBJECTIVES SKILLS & ENDORSEMENT ONLINE MARKETING SEARCHING FOR TALENT LEARNING & TEACHING NEW BUSINESS
  • 10.
    MEANWHILE, WE GAMIFIEDOUR BUDGET FOR INNOVATION: AS INTRAPRENEURS, WE DID ELEVATOR PITCHES OF OUR PROPOSALS
  • 11.
    LESSON WE LEARNED BEWARE OFPEOPLE WHO KNOW THE RULES OF THE GAME, AS THEY’LL TRY TO BREAK THEM - AS I DID J
  • 12.
    #MNSHUNT WAS ASHORT CAMPAIGN TO TEST OUR NEW SITE. INSPIRED IN 1996 ‘ALIENS’, WE SPENT 5 DAYS HUNTING BUGS
  • 13.
    179% 12:02’ 250% 287 31 2772 7 LESSON WE LEARNED INTERNAL GAMIFICATIONIS LIKE ANY OTHER KIND OF ONLINE BUSINESS. IT REQUIRES OBJECTIVES, KPIs AND PERFORMANCE MONITORING10,95
  • 14.
    LESSON WE LEARNED ‘ALIEN WHO?’ MAYBEYOUR COLLEAGUES DON’T SHARE YOUR SAME CULTURAL REFERENCES IN A GLOBALIZED COMPANY
  • 15.
    WE STAMP BUTTONBADGES TO RECOGNIZE THE MORE COMPROMISED PEOPLE WITHIN OUR STAFF, OR THOSE WHO RULE OUR BLOG…
  • 16.
    LESSON WE LEARNED R-E-S-P-E-C-T STATUS WITHINA HIGH QUALIFIED TEAM IS ONE OF THE GREATEST MOTIVATORS
  • 17.
    RECENTLY WE LAUNCHED#FLOWERPOWER, A GAMIFICATION CAMPAIGN WHERE WE SUGGEST HOW WE’D LIKE OUR WORKPLACE TO BE
  • 18.
    LESSON WE LEARNED PEOPLE ENGAGEWHEN THEY FEEL THEY CAN MAKE DECISIONS 28%62% 9% 76 3* *Only 3 proposal of retro arcade machines, including our CEO’s
  • 19.
    SINCE JANUARY 2014MAIAP INCLUDES THE BASIC ELEMENTS FOR GAMIFICATION: POINTS, BADGES, A GLOBAL + SOCIAL RANKING, AND NOTIFICATIONS USING JIRA PROJECT TRACKER, OUR GAMERS CAN PURCHASE ITEMS WITH THEIR POINTS NEXUS 5 IS THE BEST-SELLING ITEM IN OUR CATALOGUE J
  • 20.
    LESSON WE LEARNED GAMIFICATION ISLIKE ANY OTHER INVESTMENT: IT NEEDS BUDGET AND ROI. DON’T FORGET REAL-WORLD REWARDS IN YOUR BUDGET
  • 21.
    ‘MAIAP: THE GATHERING’IS OUR LATEST CAMPAIGN. AS IN A RPG, PEOPLE DEFINE THEIR SKILLS, THAT THEIR COLLEAGUES CAN ENDORSE PEOPLE CAN ASK FOR AN ENDORSEMENT, AND MAIAP RANDOMLY SUGGEST NEW ENDORSEMENTS (LIKE LINKEDIN) SKILLS & ENDORSEMENTS ALLOW PEOPLE TO FIGHT PROJECTS OF DIFFERENT LEVELS
  • 22.
    CREATE THE BEST TEAMTO SUCCEED IN EACH PROJECT IDENTIFY PEOPLE’S INTERESTS TO OFFER THEM NEW ASSIGNMENTS LEARN ABOUT WHAT WE’RE DOING
  • 23.
    IN MEDIANET SOFTWAREWE USE THREE KIND OF MOTIVATORS 1 INCENTIVES TO ENCOURAGE DESIRED BEHAVIOURS 2 MONEYFICATION TO STRENGHTHEN THE VALUE & DUTIES OF EACH JOB DEFINITION 3 GAMIFICATION TO ENGAGE PEOPLE IN TASKS CONSIDERED OUT OF THEIR JOB
  • 24.
    INTERNAL GAMIFICATION ISLIKE ANY OTHER INVESTMENT 1 OBJECTIVES WHY ARE YOU DOING IT? 2 RESOURCES WHAT DO YOU NEED TO DO IT? 3 KPIs HOW DO YOU KNOW IF YOU ARE GOING TO WIN OR LOSE? 4 ROI IS THIS AN EFFICIENT INVESTMENT?
  • 25.
    LESSON WE LEARNED MAYBE NOONE LIKES TO BE ALWAYS ANGRY. IT’S JUST A MATTER OF FINDING THE GAME THEY LIKE. WE ARE LOOKING FOR IT J
  • 26.
  • 27.
    Altavista  Business  Center   Av  Universidad  1134  1º   Col.  Xoco  Del.  Benito  Juárez,  03330     www.medianetsoAware.com   Telf.:+34  917  680  440   Fax:+34  917  680  441   Avenida  del  Llano   Castellano,  13  5º   28034  Madrid   www.medianetsoftware.com @medianet La  Regenta  13,  bajo   33006  Oviedo   MADRID   OVIEDO   MEXICO  DF   2828  Coral  Way,     33145  Coral  Gables,  FL   USA