These slides discuss Network Effects, Platforms, Standards, and Complex Systems. All of these concepts continue to become more important as the digital economy progresses. From Uber to Instacart, and from smart phones to driverless vehicles, these concepts are playing an increasingly important role in the global economy. Their impact is most obvious when one thinks of the winner take all markets that are becoming increasingly common.
STATE OF THE PLATFORM REVOLUTION 2021 - by Sangeet Paul ChoudarySangeet Paul Choudary
This 90-page report lays out the key themes in the platform economy for the year 2020-21. Themes span platform regulation, inequality in the gig economy, platform strategy for incumbents, bigtech movements into new industries etc.
Network effects. It’s one of the most important concepts for business in general and especially for tech businesses, as it’s the key dynamic behind many successful software-based companies. Understanding network effects not only helps build better products, but it helps build moats and protect software companies against competitors’ eating away at their margins.
Yet what IS a network effect? How do we untangle the nuances of 'network effects' with 'marketplaces' and 'platforms'? What’s the difference between network effects, virality, supply-side economies of scale? And how do we know a company has network effects?
Most importantly, what questions can entrepreneurs and product managers ask to counter the wishful thinking and sometimes faulty assumption behind the belief that “if we build it, they will come” … and instead go about more deterministically creating network effects in their business? Because it's not a winner-take-all market by accident.
Network effects are the key for building and growing a defensible business in the digital era. This presentation describes the 7 network effect playbooks from studying 170+ platform products.
The Network Effects Bible is a comprehensive collection of terms and insights related to network effects all in one place. Produced by James Currier & the NFX team (www.nfx.com), an early-stage venture capital firm started by entrepreneurs who've built 10 network effect companies with more than $10 billion in exits across multiple industries and geographies.
Read the full Network Effects Bible at: https://www.nfx.com/post/network-effects-bible/
Follow us on Twitter @NFX
Platform Shift: How New Business Models Are Changing the Shape of IndustryMarshall Van Alstyne
Companies that can transform their traditional business models into network models will have a competitive advantage based on new insights into pricing, network effects, supply chains, and strategy. These principles show how dotcom companies like Airbnb, Amazon, Apple and Uber managed, in a relatively short time, to attract millions of clients worldwide. But they apply also to traditional product companies like Sony, shoe companies like Nike, and spice companies like McCormick. New business models help these companies extend existing transactions to new, associated products and services. Platforms beat products every time. This talk reveals the secret of Internet-driven platforms, why they happen, and what changes they imply.
The network effect is one of the most vital competitive advantages, and it can also rapidly change the firms to the lead in new industries/businesses .A network effect is a phenomenon when a service/product becomes more valuable as the number of people who use it increases, thereby encouraging the numbers of adopters.
It can also occur when other firms make products/services that is ancillary to an existing product/services, hence increases that product's value. The classic example of the Network effects is the telephone. The more the number of people who own telephones, the more is the value of the telephone network is to each owner. The network effect is quite often the result of word-of-mouth activities.
STATE OF THE PLATFORM REVOLUTION 2021 - by Sangeet Paul ChoudarySangeet Paul Choudary
This 90-page report lays out the key themes in the platform economy for the year 2020-21. Themes span platform regulation, inequality in the gig economy, platform strategy for incumbents, bigtech movements into new industries etc.
Network effects. It’s one of the most important concepts for business in general and especially for tech businesses, as it’s the key dynamic behind many successful software-based companies. Understanding network effects not only helps build better products, but it helps build moats and protect software companies against competitors’ eating away at their margins.
Yet what IS a network effect? How do we untangle the nuances of 'network effects' with 'marketplaces' and 'platforms'? What’s the difference between network effects, virality, supply-side economies of scale? And how do we know a company has network effects?
Most importantly, what questions can entrepreneurs and product managers ask to counter the wishful thinking and sometimes faulty assumption behind the belief that “if we build it, they will come” … and instead go about more deterministically creating network effects in their business? Because it's not a winner-take-all market by accident.
Network effects are the key for building and growing a defensible business in the digital era. This presentation describes the 7 network effect playbooks from studying 170+ platform products.
The Network Effects Bible is a comprehensive collection of terms and insights related to network effects all in one place. Produced by James Currier & the NFX team (www.nfx.com), an early-stage venture capital firm started by entrepreneurs who've built 10 network effect companies with more than $10 billion in exits across multiple industries and geographies.
Read the full Network Effects Bible at: https://www.nfx.com/post/network-effects-bible/
Follow us on Twitter @NFX
Platform Shift: How New Business Models Are Changing the Shape of IndustryMarshall Van Alstyne
Companies that can transform their traditional business models into network models will have a competitive advantage based on new insights into pricing, network effects, supply chains, and strategy. These principles show how dotcom companies like Airbnb, Amazon, Apple and Uber managed, in a relatively short time, to attract millions of clients worldwide. But they apply also to traditional product companies like Sony, shoe companies like Nike, and spice companies like McCormick. New business models help these companies extend existing transactions to new, associated products and services. Platforms beat products every time. This talk reveals the secret of Internet-driven platforms, why they happen, and what changes they imply.
The network effect is one of the most vital competitive advantages, and it can also rapidly change the firms to the lead in new industries/businesses .A network effect is a phenomenon when a service/product becomes more valuable as the number of people who use it increases, thereby encouraging the numbers of adopters.
It can also occur when other firms make products/services that is ancillary to an existing product/services, hence increases that product's value. The classic example of the Network effects is the telephone. The more the number of people who own telephones, the more is the value of the telephone network is to each owner. The network effect is quite often the result of word-of-mouth activities.
Consider first that platforms are becoming a dominant form of business organization. Then consider how you transition an existing product to a platform. This talk illustrates steps to make the transition. It then describes what an open business model looks like and compares differences in openness of Apple, Google, Microsoft and others.
Why do business platforms beat products every time? This is my keynote at EMERCE eDay. We cover changes in global brands, how feedback effects work, how innovation is different, and examples of coming platforms.
Platforms: How Change in Industry is Driving Change in StrategyMarshall Van Alstyne
Presentation at MIT Platform Summit on how economic change in the Internet era parallels change in the Industrial era, but for the opposite reason. This inverts marketing, operations, finance, IT, strategy and innovation.
Beyond Uber: How the Platform Business Model Connects the WorldApplicoInc
What do Airbnb, Alibaba, and Uber all have in common (besides multibillion-dollar valuations)? None of these companies directly create the value that their users consume. They all operate with a different business model: the platform. This talk explains the platform business model and how it works. It also looks at why this phenomenon is much bigger than consumer ecommerce and is starting to disrupt more traditional enterprise markets, including everything from enterprise software and CRM systems to healthcare and finance.
Marketplaces are one of the main online shopping destinations for consumers. Now present in all regions of the world, marketplaces have fundamentally changed the commerce landscape, the way we shop, and how businesses go to market with their products and services. And although marketplaces are based on the same concept of first- and third-party selling, they are vastly different from each other. But how do brands accelerate growth? And what are the requirements for success
Multi-sided platforms are the superior way of doing business today. This content will help you define a marketplace business with the network effect. All network orchestrators must perform well at least 4 functions listed in this presentation.
Platform Revolution - Ch 02 Network Effects: Power of the PlatformGeoff Parker
Contents: (1) Two sided market definitions (2) How demand- and supply-side economies of scale differ (3) Free goods: when and why to subsidize one side or the other (4) How switching and homing costs affect winner take all outcomes.
These slides provide course materials that complement the second chapter of Platform Revolution: How Networked Markets are Transforming the Economy and How to Make Them Work for You. The final slides provide additional reading suggestions for industry and academia.
Mapme Investor Deck.
The deck we originally used to raise our seed round of $1M. See the progress we've made at www.mapme.com. Welcome to try it out and create a map.
Any questions? I'm at ben@mapme.com
We present an economic framework to understand and manage platform growth. This builds from a model of network complements and two sided markets. The intuitions help set prices, openness, and features to absorb into the platform. The intuitions also help shape the transition from a traditional business model to a platform strategy.
Presented at the IBM executive education summit July 27, 2011.
DocSend Fundraising Research: What we Learned from 200 Startups Who Raised $360MDocSend
Why do some startups get funded? What makes for the best pitch? How does the process work?
DocSend recently teamed up with Professor Tom Eisenmann from Harvard Business School. Together, we conducted research that gave us the answers to those questions. We studied the fundraising of 200 startup companies as they went through their Series Seed and Series A rounds. Altogether, these companies raised more than $360 million.
Why this data is awesome:
Fundraising is a historically opaque endeavor. There’s very little data available and most advice tends to be anecdotal. DocSend is in the unique position of being able to quantitatively analyze the interaction between founders and investors, and tie that to fundraising outcomes in a statistically meaningful way.
Why we built this report:
DocSend aims to help companies share documents in a smarter, safer, and more impactful way. We believe this research is in service of that mission and can help push the startup ecosystem forward as a whole.
Background on DocSend:
DocSend helps sales people track and control documents they send to clients. We’ve also become very popular amongst founders in the fundraising process. Hundreds of startups have used our platform to circulate pitch decks to investors.
Ready to ditch email attachments and put your pitch materials to work for you?
Sign up for a free plan at docsend.com
Content: (1) How the core interaction defines a platform (2) How a traditional (pipeline) value chain differs from a platform value matrix (3) What's inside and what's outside the platform
These slides provide complimentary course materials for the Ch 3 of Platform Revolution - How Network Markets are Transforming the Economy and How to Make Them Work for You. Final slides provide reading supplements and links to other chapters for industry and academia.
This lecture describes the Platform model or Two-sided Markets. Platforms serve multiple customer groups and benefit from network effects that take place with and between those groups. Businesses based on Platforms are able to adopt innovative pricing structures in which one side subsidizes another. When the marginal costs are near zero it can be practical to drop the subsidized price all the way to zero.
Learn how to build ridiculously compelling sales decks based on super tactical examples from industry leaders, so you can put it into practice immediately and start winning deals!
Essentials of a platform business modelValueCoders
A platform business model connects buyers and suppliers who can then transact with ease. This model is being seen as the latest trend in businesses of today.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Expliseat, a provider of ultralight airline seats. Made from titanium and carbon fiber, these seats have 40% the weight, 10% the number of parts, and are 5 centimeters thinner than existing seats. The lighter weight saves on fuel cost and the fewer parts reduce assembly and logistics costs, making the seat cost about the same as existing seats. The thinner seats can enable more legroom or more seats, depending on the airline’s preference. These slides describe the value proposition, customers, method of value capture, scope of activities and the method of strategic control for Expliseat.
These slides analyze the value propositions for the members (more than 140) of Wall Street Journal's Billion Dollar Startup Club. Value propositions are important, because they are a major reason for the success of a product or a service. Many of these value propositions involved multiple dimensions of performance and large changes in user behavior. Young entrepreneurs should look for these types of value propositions.
Consider first that platforms are becoming a dominant form of business organization. Then consider how you transition an existing product to a platform. This talk illustrates steps to make the transition. It then describes what an open business model looks like and compares differences in openness of Apple, Google, Microsoft and others.
Why do business platforms beat products every time? This is my keynote at EMERCE eDay. We cover changes in global brands, how feedback effects work, how innovation is different, and examples of coming platforms.
Platforms: How Change in Industry is Driving Change in StrategyMarshall Van Alstyne
Presentation at MIT Platform Summit on how economic change in the Internet era parallels change in the Industrial era, but for the opposite reason. This inverts marketing, operations, finance, IT, strategy and innovation.
Beyond Uber: How the Platform Business Model Connects the WorldApplicoInc
What do Airbnb, Alibaba, and Uber all have in common (besides multibillion-dollar valuations)? None of these companies directly create the value that their users consume. They all operate with a different business model: the platform. This talk explains the platform business model and how it works. It also looks at why this phenomenon is much bigger than consumer ecommerce and is starting to disrupt more traditional enterprise markets, including everything from enterprise software and CRM systems to healthcare and finance.
Marketplaces are one of the main online shopping destinations for consumers. Now present in all regions of the world, marketplaces have fundamentally changed the commerce landscape, the way we shop, and how businesses go to market with their products and services. And although marketplaces are based on the same concept of first- and third-party selling, they are vastly different from each other. But how do brands accelerate growth? And what are the requirements for success
Multi-sided platforms are the superior way of doing business today. This content will help you define a marketplace business with the network effect. All network orchestrators must perform well at least 4 functions listed in this presentation.
Platform Revolution - Ch 02 Network Effects: Power of the PlatformGeoff Parker
Contents: (1) Two sided market definitions (2) How demand- and supply-side economies of scale differ (3) Free goods: when and why to subsidize one side or the other (4) How switching and homing costs affect winner take all outcomes.
These slides provide course materials that complement the second chapter of Platform Revolution: How Networked Markets are Transforming the Economy and How to Make Them Work for You. The final slides provide additional reading suggestions for industry and academia.
Mapme Investor Deck.
The deck we originally used to raise our seed round of $1M. See the progress we've made at www.mapme.com. Welcome to try it out and create a map.
Any questions? I'm at ben@mapme.com
We present an economic framework to understand and manage platform growth. This builds from a model of network complements and two sided markets. The intuitions help set prices, openness, and features to absorb into the platform. The intuitions also help shape the transition from a traditional business model to a platform strategy.
Presented at the IBM executive education summit July 27, 2011.
DocSend Fundraising Research: What we Learned from 200 Startups Who Raised $360MDocSend
Why do some startups get funded? What makes for the best pitch? How does the process work?
DocSend recently teamed up with Professor Tom Eisenmann from Harvard Business School. Together, we conducted research that gave us the answers to those questions. We studied the fundraising of 200 startup companies as they went through their Series Seed and Series A rounds. Altogether, these companies raised more than $360 million.
Why this data is awesome:
Fundraising is a historically opaque endeavor. There’s very little data available and most advice tends to be anecdotal. DocSend is in the unique position of being able to quantitatively analyze the interaction between founders and investors, and tie that to fundraising outcomes in a statistically meaningful way.
Why we built this report:
DocSend aims to help companies share documents in a smarter, safer, and more impactful way. We believe this research is in service of that mission and can help push the startup ecosystem forward as a whole.
Background on DocSend:
DocSend helps sales people track and control documents they send to clients. We’ve also become very popular amongst founders in the fundraising process. Hundreds of startups have used our platform to circulate pitch decks to investors.
Ready to ditch email attachments and put your pitch materials to work for you?
Sign up for a free plan at docsend.com
Content: (1) How the core interaction defines a platform (2) How a traditional (pipeline) value chain differs from a platform value matrix (3) What's inside and what's outside the platform
These slides provide complimentary course materials for the Ch 3 of Platform Revolution - How Network Markets are Transforming the Economy and How to Make Them Work for You. Final slides provide reading supplements and links to other chapters for industry and academia.
This lecture describes the Platform model or Two-sided Markets. Platforms serve multiple customer groups and benefit from network effects that take place with and between those groups. Businesses based on Platforms are able to adopt innovative pricing structures in which one side subsidizes another. When the marginal costs are near zero it can be practical to drop the subsidized price all the way to zero.
Learn how to build ridiculously compelling sales decks based on super tactical examples from industry leaders, so you can put it into practice immediately and start winning deals!
Essentials of a platform business modelValueCoders
A platform business model connects buyers and suppliers who can then transact with ease. This model is being seen as the latest trend in businesses of today.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Expliseat, a provider of ultralight airline seats. Made from titanium and carbon fiber, these seats have 40% the weight, 10% the number of parts, and are 5 centimeters thinner than existing seats. The lighter weight saves on fuel cost and the fewer parts reduce assembly and logistics costs, making the seat cost about the same as existing seats. The thinner seats can enable more legroom or more seats, depending on the airline’s preference. These slides describe the value proposition, customers, method of value capture, scope of activities and the method of strategic control for Expliseat.
These slides analyze the value propositions for the members (more than 140) of Wall Street Journal's Billion Dollar Startup Club. Value propositions are important, because they are a major reason for the success of a product or a service. Many of these value propositions involved multiple dimensions of performance and large changes in user behavior. Young entrepreneurs should look for these types of value propositions.
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model of Garena. Garena provides a platform for online multi-player games and is now striving to become a platform for a wider variety of activities. Players compete through both skill and money, with purchases of tools and characters helping them win games. Garena profits from the sale of these tools and characters. Garena also provides communication services that complement the online games and it is using these services to expand the breadth and power of its platform. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for Garena.
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model for Google Cardboard. Google Cardboard provides users with a virtual reality experience for a much lower price than that from Occulus Rift. It combines a fold-out cardboard mount with an Android smart phone to enable users to feel as though they are part of a video or game. It is light, does not require wires, and content will be available from YouTube and Google Play. Young males are expected to be the largest users of Google Cardboard. Google expects to make money from sales of content through Google Play. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for Google Cardboard.
These slides describe my efforts to change engineering education. By focusing on group projects and presentations and real-world engineering issues that are applicable to much of industry, we can help students develop and demonstrate real-world skills. Industry will notice well done analysis of real-world issues and this has occurred in my two classes. The next steps are to work more closely with industry, focus more engineering classes on group projects and presentations, and to create new forms of resumes and transcripts. These resumes and transcripts should promote the students through linked presentations that demonstrate the real-world capabilities of students and that help engineering departments build brand images.
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model of Augmented Reality for travel. Augmented reality superimposes information on top of our sensory data. One way to do AR is to use a smart phone’s camera to view a world with information superimposed on the smart phone’s display. For travel, nearby places of interest can be provides along with ratings, reviews directions, public transport, and other information on them. This information can be obtained from Google Earth and other sources. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for two startups involved with AR and travel.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for PlugSurfing. PlugSurfing is creating a global network of EV charging stations that can be used with a single account thus eliminating the need for multiple passwords, credit cards, and other identifiers. It had created a network of 25,000 charging points by January 2016, mostly in Germany and the Netherlands. It already has a density of 17 charging points per square kilometer in central cities and 4 per square kilometer in suburbs. It has also begun expanding into France, Italy, and Belgium. The slides summarize the business model for PlugSurfing including the value proposition, customers, method of value capture, scope of activities, and method of strategic control.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Zenefits, a supplier of cloud-based human resource (HR) software. Traditionally, HR departments have dealt with benefits brokers, who act as intermediaries between HR departments and insurance companies. Zenefits offer HR software that replaces these benefits brokers thus enabling HR departments to deal with insurance companies through the software. Zenefits offers its software for free to HR departments and takes a commission from insurance that is purchased through its software. This commission is much lower than that taken by traditional benefits brokers because Zenefits has simplified the process of purchasing the insurance. These slides describe the value proposition, customers, scope of activities, method of value capture, and method of strategic control for Zenefits.
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model of SCIO’s molecular sensor. This pocket sensor uses infrared light to determine the molecular makeup of fruits, vegetables, drugs, and other organic materials. As a replacement for bulky spectrometers, it can be used by scientists, engineers, and consumers to determine the sugar content, nutritional value, and other aspects of organic materials. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for SCIO.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Ola Cabs, an Indian ride sharing company that has beaten Uber in India and is now challenging Uber on the global level. It has introduced a wide variety of low end vehicle service (two and three-wheelers), is expanding into last mile e-commerce deliveries, trucking, ambulance services, 2-wheelers for deliveries, and is linking with restaurants, ticket booking and used good marketplaces.
The slides summarize the business model for Ola Cabs including the value proposition, customers, method of value capture, scope of activities, and method of strategic control.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Slack, a supplier of collaborative tools for teams. These tools offer a new form of mail service that is very different from that of traditional e-mail programs such as Microsoft Outlook, G-Mail, and Yahoo-Mail. Slack designed its mail service for the cloud computing environment, as opposed to the traditional in-house computing environment. Accessing documents from the cloud is easier with Slack’s service than with Microsoft Outlook as is enabling apps for Slack’s service and reading messages. Reading messages is easier because they are organized by person (like instant messaging on smart phones) as opposed to time. By measuring usage, Slack can charge by active user thus reducing the risk of trying Slack, particularly for individuals, who are the main market for Slack. These slides describe the value proposition, customers, method of value capture, scope of activities and the method of strategic control for Slack.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Uber’s taxi service. Uber’s service enables anyone to provide taxi services and it provides dynamic pricing for better matching of supply and demand. Its value proposition for potential drivers is the opportunity to work as driver on their own hours. Its value proposition for user to lower taxi fares during most times of the day and a higher supply of taxis (and higher prices) during peak demand. The customers are tech-savvy and smart phone users who value their time. Uber receives payments directly from customers and keeps a percentage of these payments as its income. Uber’s patents for a demand-price algorithm represent a barrier of entry and thus a method of strategic control.
These slides use ideas from my (Jeff Funk) class to develop a business model for Sony’s detachable camera lens. This product enables users to obtain high-quality photos from a relatively small device while using a mobile phone to upload pictures to Facebook and other web sites. The quality of these high resolution photos, which can even be obtained while using the zoom function, are far better than the typical photos obtained with a camera phone. Bluetooth enables users to easily connect the lens to any phone and thus users can easily upload photos to Facebook.
My students use ideas from my class to develop a business model for wireless electricity from WiTricity. The slides describe the value proposition for various types of customers/applications including medical, industrial, and consumer products. The slides also discuss the methods of value capture and strategic control.
my students use ideas from my class on business models to develop a business model for smart energy glass from Peer+. Users can control the amount of light transmitted through the glass and thus the amount of heat admitted to the building. In addition, the glass converts some of the light into electricity. The slides describe the value propositions for various types of customers/applications including office and residential buildings. the slides also discuss methods of value capture and strategic control for the smart glass
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for a real-time microbial detector from Instant Bio-Scan. This detector provides real time information on the existence of microbes in water using a laser- and photo-sensor-based system. Photo-sensors can identify microbes faster and with higher accuracies than can conventional systems that may take weeks before an analysis is done. Instant Bio-scan is targeting water treatment and pharmaceutical plants.
these slides apply the concept of a business model to universities. They assess the existing business model and the changes that are driving the emergence of new business models. Student debt is rising as are licensing income and endowments. Information is also becoming widely available. What should universities do?
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Health Care Magic’s (HCM) Internet health care service. HCM matches patients with doctors and the services are provided over the Internet thus increased convenience and lower costs for both patients and doctors. Patients are tech-savvy young people who are busy and who often want a second opinion. Health insurance companies and employers can also benefit from this service since it can reduce health care costs. HCM offers a subscription service to patients and passes on most of these revenues to the doctors.
These slides use ideas from my (Jeff Funk) class to develop a business model for the TruTouch Alcolol Detector. This detector uses near-infrared spectroscopy to measure the amount of alcohol in a person’s blood. Early adopting customers include safety-critical workplaces and businesses that sell alcohol. The value proposition includes fewer workplace accidents and fewer sales of alcohol to intoxicated individuals. TruTouch can profit from this product through both selling and leasing the product and using its patents to prevent copiers from entering the market.
This deck offers a brief overview of Jackdaw Research, a research and consulting firm focused on the consumer technology market. We differentiate ourselves by taking a big-picture, strategic approach to the consumer technology market, the companies which compete in it, and their business models. This allows us to see trends and predict future developments much more effectively than the traditional siloed analyst firms.
By 2014, there were 6.6 billion mobile phone subscriptions in the world, and of those, 2.3 billion had active mobile broadband subscriptions that would enable users to access the mobile web.a Mobile payment systems offered the potential of enabling all of these users to perform financial transactions on their phones, similar to how they would perform those transactions using personal computers. However, in 2015, there was no dominant mobile payment system, and a battle among competing mobile payment mechanisms and standards was unfolding. In the United States, several large players, including Apple, Samsung, and a joint venture called Softcard between Google, AT&T, T-Mobile, and Verizon Wireless, had
developed systems based on Near Field Communication (NFC) chips in smartphones. NFC chips enable communication between a mobile device and a point-of-sale system just by having the devices in close proximity.b The systems being developed by Apple, Samsung, and Softcard transferred the customer’s information wirelessly and then used merchant banks and credit card systems such as Visa or MasterCard to complete the transaction. These systems were thus very much like existing ways of
using credit cards but enabled completion of the purchase without contact.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Zomato, a food discovery site that is transforming the global restaurant business and that is a member of the WSJ’s billion dollar startup club. Not only does it connect users and restaurants, it is also helping restaurants manage their finances, food and equipment orders, and design restaurants. Its core business is helping users find, book, and evaluate restaurants and helping restaurants advertise their services to users and accept bookings. However, the global network that Zomato is building of users and restaurants is enabling Zomato to extend its business into all aspects of F&B.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Vishuo Biomedical, a Singaporean startup. This startup offers a data analytics bioinformatics platform that includes an integrated drug-gene-relation database and this platform is constantly updated as scientific advances are reported in academic journals. The platform analyzes genetic sequence data and provides visualization and reports for hospitals. Vishuo targets hospitals and research institutes with DNA sequencers but who need data analytic tools to interpret the DNA sequencing output. The slides summarize the business model for Vishuo including the value proposition, customers, method of value capture, scope of activities, and method of strategic control.
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model for Theranos. Theranos provides diagnostic testing for consumers that is faster and cheaper than the existing system. Its tests are done in easy to access pharmacies (e.g., Walgreens) as opposed to hard-to reach doctors’ offices. The tests use small bio-electronic integrated circuits (ICs) instead of large scientific instruments. These ICs utilize micro-fluidic channels that require a pin-prick of blood instead of a vial of blood, which makes the tests more appealing and faster than the traditional tests. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for Theranos.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Airware, a provider of operating systems for drones. Developing applications for drones involves high development costs and these costs can be reduced through the use of a well-designed operating system that is used in many types of drones. Just as Android, iOS, and Windows have reduced the development costs for application software in smart phones and personal computers, Airware’s operating system, or aerial information platform as they call it, can reduce the cost of implementing drones for agriculture, delivery, movie production, security, and the many other applications that have been proposed. Airware is trying to develop an eco-system of drone manufacturers, application developers, sensor manufacturers, and drone operators, each of which contributes towards low cost and high performance applications for drones. These slides describe the value proposition, customers, method of value capture, scope of activities and the method of strategic control for Airware.
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model for a fictitious alliance between Qualcomm and Bosch. Together, these firms can create a dense network of wireless charging stations that can enable the use of inexpensive electric vehicles. The dense network of charging stations reduces the importance of range and thus the weight, volume, and cost of batteries that are needed to propel the vehicle. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for Q-Bo, a fictitious alliance between Qualcomm and Bosch.
These slides use concepts from my (Jeff Funk) course on Business Models at National University of Singapore to analyze the business model for Jasper. Jasper provides a platform for the Internet of Things that enable companies to connect their “things” to the Internet. It provides each thing with a global SIM card that works with local telco wireless systems. It also provides a middleware platform that enables data analysis and presentation. This enables users to monitor their things 24/7, better manage costs and customer usage, and integrate these outputs with their own IT systems. Jasper charges for each connection and thus begins making money as soon as users connect to their systems. The slides describe the value proposition, method of value capture, customers, scope of activities, and method of strategic control for Jasper.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Oscar Health Insurance. Unlike most health care insurance companies, Oscar focuses on end-users as opposed to companies. It connects end users with its network of health care providers (e.g., doctors, hospitals). It focuses on end-users, largely because America’s new health care plan, usually called Obamacare, opened up this opportunity for focusing on end-users, who didn’t have coverage through employers. Oscar reduces its costs through a simpler form of web-based billing, Telemedicine, and wearable technology. These slides describe the value proposition, customers, method of value capture, scope of activities and the method of strategic control for Oscar.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Magic Leap, a provider of smart glass-based Augmented Reality. Unlike other forms of AR that rely on cameras and either smart phones or tablet computers, Magic Leap provides AR in smart glasses. These glasses look like Google Glass, but users see a realistic 3D view that is superimposed on the real world, as seen through the glasses. Magic Leap expects its AR glasses to be used for gaming, education, commerce, and other applications. These slides describe the value proposition, customers, method of value capture, scope of activities and the method of strategic control for Magic Leap.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Fischer Tech, a supplier of smart plastics to electronics companies. These smart plastics contain printed electronics that provide increased functionality for plastic parts and products. Transceivers, microprocessors, and other electronics can be embedded in the plastic parts thus enabling doors to open without holding keys or cards and plastic parts to act as dials, controls, and other forms of input. This firm is enabling smart homes and the Internet of Things. These slides describe the value proposition, customers, method of value capture, scope of activities and the method of strategic control for Fischer Tech.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Self-cleaning textiles. Self-cleaning textiles require much less cleaning than do regular textiles because they use special coatings that often include nano-particles. These special coatings make it harder for dirt and bacteria to stick to clothing. These slides describe the value proposition for users along with the customers and methods of value capture.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for ConnexionAsia’s health insurance product. This product provides a one-step health service for employers that enables employees to choose from multiple providers and make tradeoffs between different types of insurance coverage and wellness programs. Employees can use their health care benefits for wellness programs (e.g., fitness) and other preventative health care in addition to the traditional health care insurance. By enabling employees to be more proactive in their health care, ConnexionAsia’s health insurance product can provide employers with healthier employees, reduced sick leave, and lower health care costs in the long run. It makes money through its wellness products, consultation services, and the sale of data.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for iBeacon and the eco-system of its firms (a focus on Estimote). iBeacon is a high accuracy, low cost, and low power indoor positioning system that depends on Bluetooth low energy and that enables low cost and low power communication between a number of different devices of which the phone is one of the key devices. For example, iBeacon enables communication between retail shelves and phones thus enabling stores to communicate with users while they are in the stores. The slides describe the value proposition of iBeacon to retailers (and other merchants) and final users that comes from a variety of hardware, software, and content suppliers. It describes the many retailers that can benefit from iBeacon including those in malls, hotels, and airports. It also describes the methods of capturing value for all the players in the iBeacon eco-system.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for augmented reality software in the furniture industry. This software, in the form of a mobile app, enables users to envision new furniture in their home. After picking a scene from their home, users can download a 3D image of furniture from an online furniture’s web site into the app, and change the furniture’s position and color. The customers for the software are online retailers and furniture buyers. The value proposition for the user is better purchase decisions and for the on-line retailer is fewer returns. Possible methods of value capture include sales of the app to online retailers, pay per click, and commissions per sale of furniture to end users. Intellectual property and network effects are the possible barriers to entry and thus methods of strategic control.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Foodini’s Food Printer. Its food printer can print food from pre-packaged capsules that include a recorded recipe. The customers include consumers and restaurants and in particular bakeries. The value proposition includes greater convenience, aesthetics, and perhaps quality. Food manufacturers can sell their ingredients and recipes to end customers in the form of capsules that are compatible with Foodini’s food printers. Foodini protects its food printers and food manufacturers protect their capsules through patents and other intellectual property and Foodini hopes to share in the revenues from the capsules.
These slides use concepts from my (Jeff Funk) course entitled Biz Models for Hi-Tech Products to analyze the business model for Intellibot’s robot for cleaning floors. These robots replace the existing machines and labor that are currently used by most businesses. The value proposition includes lower labor and chemical costs for customers and a lower need for foreign labor for the government. The customers include malls, factories, and other building owners. The method of value capture is both sale of equipment and a cleaning service, since many malls, factories and large buildings outsource their cleaning to third parties. Patents for navigation, perception, and planning provide the method of strategic control.
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Network Effects, Platforms, Standards, and Complex Systems
1. A/Prof Jeffrey Funk
Division of Engineering and Technology
Management
National University of Singapore
Network Effects, Platforms, Standards, and
Complex Systems
5th Session in MT5016
Sources: Shapiro and Varian, Information Rules; Rohlfs, Bandwagon Technologies; Paying
with Plastic, Evans and Schmalensee: Platform Leadership, Cusumano and Gawer; Five
Timeless Lessons from Bill Gates, Any Grove, and Steve Jobs, Cusumano and Yoffie
2. Business Model
Value proposition: what to offer and how to
differentiate
This partly depends on network effects
Customer selection: whom to serve and not serve
Value capture: dominant sources of revenue
Scope of activities: what activities to carry out and
what relationships to have
This partly depends on the existence of
standards, particularly open standards
Strategic control: how to sustain profitability (e.g.,
how to control architecture and standards)
This partly depends on who controls standards
3. We Live in a World of Complex
Interconnected Systems
Almost everything is a system
Plastic is produced by a system, called a chemical plant
But the systems keep becoming more connected
They are connected by interface standards that are
embedded in products
Some interface standards and products become bottlenecks,
have large impact on how systems work
These types of products are called platforms, many of the
most valuable firms offer platforms and control standards
The value of many platforms is a function of network effects
4. What are Platforms and Standards?
Windows Platform Android Platform
Interface
Standards
5. Outline
What are network effects?
What are standards?
How are standards chosen?
What are “standards wars” and what impact do they
have on competition? Key issues:
Performance vs. compatibility
Open vs. closed
Key tactics and assets
Various examples
6. What are Network Effects (NE)?
Effect that one user of a good or service has on value of that
product for other people
Direct effects
Value of product depends on number of users
Examples: telephones, facsimile machines, Internet mail, SMS,
Social Networking (FB), Instant Messaging Sites (What’s App)
Indirect effects
Value of a product depends on number of complementary products
Old examples: Software & hardware for computers, video games,
music, video players, mobile phone standards
New examples: Mobile phone Apps (Apple, Uber), Wearable
Computing, Internet of Things, Smart Homes, Smart Cities
Number of complementary products often depends on number of
users
7. Other Examples of Indirect Network Effects (NE)
Industry Product Network Effects
Real
Estate
Property sales Buyer, seller
Rentals Renter, owner
Media Newspapers, Magazines Reader, advertiser
Network television Viewer, Advertiser
Portals and Web
Publications
Web surfer,
advertiser
Shopping Malls Merchant, shopper
Payment
System
Charge/debit card Cardholder,
merchant
8. How do NEs Impact on Purchasing Decisions?
Products competing in
market segments with
no NE
Consumers/customers
base their purchase
decision on the intrinsic
value and utility of the
product to them
Competition on the
basis of features, price,
promotion, after sales
service, etc.
Products competing in market
with NE
Consumers/customers base
purchase decisions on the size of
the installed base and/or the
(actual or projected) accessibility,
quality, and functionality of
complementary products and
services
Competition on the basis of the
size of the installed base,
availability of complementary
products and their suppliers’
competence and support
9. With Strong Network Effects, Market Share Itself Creates
Value
Value to
consumer
Actual (or anticipated) size of the installed base
Value of Network Effects
Driven product
Conventional product (e.g.,
automobile)
10. While the competing products lose value
Competi-
tiveness of
competing
standard
Installed base of products that work with your
standard
Network Effects-
Driven product
Conventional product
11. Winner Take-All from Network Effects
1
Probability
next consumer/
producer
chooses
technology A
Assumption:
Only two technologies,
A and B, and consumers
have same needs
0
(1) When A’s
probability is
higher than its
market share, A
tends to converge
to 1 (winner-take-
all)
(2) When A’s
probability is lower,
it tends to converge
to 0 (loser-gets-
nothing)
(1)
(2)
A’s Market Share
12. When Network Effects are Strong,
but not strong enough for winner-take
1
Probability
next consumer/
producer
chooses
technology A
0
The result is two
or three
technologies that
co-exist
A’s Market Share
equilibrium
13. Small Change in Support, Large Change in Share…
Support by movie distributors in 2007 for new movie discs
HD DVD: Paramount, Universal, Warner Brothers
Blu-ray: Sony, Disney, MGM, Warner Brothers
50-50 split in hardware sales in 2007
Warner Broth removed support for HD on Jan. 4, 2008
causing market share for Blu-ray hardware to jump to
90% in week of January 12
63% in week of January 19 despite heavy discounts by HD DVD
suppliers (Source: NY Times, Feb. 5, 2008, HBS Case)
By mid-February
Toshiba stopped production of HD DVD
Walmart and NetFlix would only supply Blu-ray
14. Winner Take all Markets for
Products/Platforms* and Firms
Search
Google
Social networking
Facebook
Phones
Apple iPhone and Android phones
Phone messaging services
Depends on country: What’s App, Viber, Weibo, Line
Taxi Services
Depends on country: Uber, Didi Dache
Hosted services for selling products
E-bay
Amazon
*No accepted term – people
use product,
technology, platform, standard
15. Older Examples of Winner Take all Markets for
Standards/Firms (for a certain time period)
Computers
IBM System/360 in mainframes
Wintel in PCs (Windows and Intel microprocessor)
Oracle data base software
UNIX in workstations, Portable memory formats
Internet
HTML, URLs, etc.
Cisco’s IOS for operating systems in routers
Paypal for online micropayments
Documents – e.g., Adobe
Vector Graphics – e.g., Flash
16. Other Old Examples
Telecommunication
GSM for second generation mobile phone systems
WCDMA for third generation mobile phone systems
Various facsimile and modem standards
Transportation
Railroad gauge
Specific airports as airline hubs (to a lesser extent)
Container sizes, Automobile fuels, i.e., gasoline
Consumer Electronics
B&W and Color Television standards
Music: records, cassette tapes, CDs, MP3
Movie/Video: VHS, DVD (both 1G and 2G)
Video game consoles
17. In Future
To what extent will there be winner take all for
following?
Transportation companies (e.g., Uber)
Other sharing economy examples: grocery (Instacart) or
restaurant (Zomato)
Wearable Health: Jawbone
Internet of Things: Hortonworks (supplier of Hadoop software)
Smart Homes
Smart Cities
Automated Vehicles: Google
Electric Vehicles: Tesla
Massively Open Online Courses
18. Winner Take All is Most Common when There
are High Switching Costs
The costs that a user incurs when they change products – high
switching costs can lead to lock-in
Can’t sell your product because users are locked in
Can’t use other products because you are locked in
Highest switching costs for enterprise products
Wintel computers
SAP or Oracle software
Smaller switching costs for consumer products, but can be
large when they are summed over all users
Thus, were large for music and movie technologies/standards
Why are there high switching costs for telephone numbers?
What about Uber and other demand-based economy apps?
19. Implications of Winner Take All
Investors are willing to invest heavily on products or
services with strong network effects
Facebook is classic example
Also Twitter, What’s App, other messaging and Internet
services
Many members of billion dollar startup club have strong
network effects
Investors don’t expect early profits
Instead, they want many users
They believe that money can be extracted later, small
amounts per user
Extracting value is seen as different skills than creating
value
20. Suppliers Shouldn’t Overestimate Importance of
Network Effects and Lock-In
Internet Bubble broke in 2000
One reason bubble occurred
is because firms thought that
Network effects were very strong
Users were willing to pay
a higher price for services
from the leaders and would be “locked-in” to early leaders
And thus firms needed to obtain market share quickly
Lock-in hasn’t occurred to this extent
In fact, leading Internet firms became successful after
bubble burst (now they benefit from NEs and lock-in)
Is there a bubble now in billion dollar startup club?
NASDAQ
Composite
21. Network Effects are Easy to Misunderstand!
Even the experts make mistakes
Just remember critical questions:
What emphasis do consumers/customers base their
purchase decision on the
intrinsic value and utility of the product to them
size of the installed base and/or the (actual or projected)
accessibility, quality, and functionality of complementary
products and services?
What are the extent of the switching costs?
22. Outline
What are network effects?
What are standards?
How are standards chosen?
What are “standards wars” and what impact do they
have on competition? Key issues:
Performance vs. compatibility
Open vs. closed
Key tactics and assets
Various examples
23. What are Standards
A Standard is a set of technical
specifications adhered to by a producer,
either tacitly or as a result of a formal
agreement
Source: David and Greenstein, The Economics Of Compatibility Standards: An Introduction To
Recent Research, Economics of Innovation and New Technology, Volume 1, Issue 1-2, 1990
24. Types of Standards
Reference and minimum quality standards
Provides a signal that a given product conforms to the
content and level of certain defined characteristics (e.g., ISO
9000)
Today’s focus: Interface or compatibility standards
Assures user that intermediate product or component can be
successfully incorporated in larger system
What will be the composition of the system and the
interfaces between the components
Think of puzzles or Lego blocks
25. Examples of Interface Standards
Mobile phones: between
Phones and base stations
Operating systems and apps
Music and video systems: between
phonograph record and stylus,
magnetic tape and read-write head
optical disk and read-write system
(laser and photodiode)
MP3 player and Internet
Computer systems: between hardware, operating system and
application programs
Transportation systems: between train wheels and rail gauge
Trading systems: money
26. Examples of Interface Standards (continued)
Wireline Communication systems, between
modems and computers
facsimile machines and telephone system
Broadcasting systems
between transmitters and receiver (e.g., television, radio)
Electric power: between power station, transmission
system, and home appliances
Automobiles and fueling station
between fuel source and method of propulsion
between nozzle and fuel tank
In future: Internet of Things, Wearable Health,
Messaging Apps, Smart Homes, Smart Cities, Automated
Vehicles, Sharing Economy,
27. Data acquisition:
sensors, ICs
Data transport:
cellular, satellite,
Wi-Fi, Bluetooth,
Zigbee,
Data analysis
and
interpretation:
Big Data
What will be the Standards for the Internet of Things?
(e.g., what will be the application programming interfaces between each block)
Example of Usage-Based Insurance for Automobile
Decision
Making by User
Firms
Data acquisition:
Speeds,
acceleration,
location and thus
type of road
Data transport:
cellular
Data analysis
and
interpretation:
Characterize
Driving
Behavior
Decision
Making by User
Firms:
Determine rates
Will they capture most of the value?
28. Standards for IoT
Still not yet determined
But IBM, G.E. and others announced standard for core
elements of technology framework for data analysis in IoT
They will develop products and services based on Hadoop
method for distributing, managing and processing very large and often
disparate amounts of data
open-source software http://nyti.ms/1vbzWEK
several startups (HortonWorks and Cloudera are or have been
members of billion dollar startup club) have released products
If Hadoop becomes standard,
competition will shift to another interface
Hortonworks or Cloudera may release closed versions of standard
Who will be the big winner(s)?
29. Standards in Wearable Health
Many stand-alone products
exist (Apple iWatch and
Apple Health, Google Nest
AndroidWear, Samsung Live
Gear, InfraV, Jawbone, Body
Media)
But stand-alone devices will
probably not win
Which standards will
connect products and win?
May depend on which
products attract final users
and suppliers of
complementary products
30. Standards for Wearable Health (2)
Attracting final users will partly be determined by
good design choices
Body media focuses on the body because more data can be
collected
Jawbone focuses on the wrist because the wrist device
seems more aesthetically appealing
Which will attract the most data analyzers, e.g., hospitals,
clinics, insurance companies? And other suppliers,
including those of integrated circuits and sensors
Later parts of the battle will be determined by alliances,
compatibility, and openness (more on this later)
31. Standards for Messaging Apps
MessagingApps have become important platforms for
additional services
Not just messaging
Other services particularly in China and Japan: send and receive
money, make payments, check into hotel, buy train tickets
Thus, income from messaging apps may become large
How much larger?
How many more services?
This is one reason why FB paid $19 billion forWhat’sApp
Which messaging app will become the global standard?
The more users, the more valuable to
Other users
businesses
32.
33. What About Taxi Apps?
Can they become platforms for other services?
Truly ride sharing apps?
Uber calls its service ride sharing, but usually just one passenger
Can someone offer cheaper services that involve multiple passengers?
Can these services be more convenient than conventional bus or train
services?
Will supplier’s knowledge of starting and ending points enable it to
devise better bus services?
Logistics
Can taxi apps be used for delivering packages?
Or having third parties do other work?
Part of high valuations for taxi companies and for other sharing
economy and demand-based services come from logic of network
effects and expanded services
34. Standards Impact on Many of the Firms
in the Billion Dollar Startup Club
Software(33)
cloud, big data, ads,
security, database
e-commerce (25)
fashion related sites
Consumer internet (22)
taxis, social networking, food
Financial services (11)
Hardware: phones, wearable
computing (10)
Other (13)
Large impact, how
will software fit
together?
Will impact on
some of these
Large impact:
Payments, P2P lending
require standards
Hardware will probably
not be stand-alone
35. The Ultimate Standard
Have you seen the movie “InTime”
http://www.ifc.com/fix/2011/08/in-time-
trailer-justin-timberlake (up to 1:00)
What does this have to do with standards and
making money?
36. Outline
What are network effects?
What are standards?
How are standards chosen?
What are “standards wars” and what impact do they
have on competition? Key issues:
Performance vs. compatibility
Open vs. closed
Key tactics and assets
Various examples
37. Types of Interface Standards and
How they are Chosen
1. Unsponsored standards
The originator nor any subsequent sponsoring agency
holds a proprietary interest (e.g., to some extent UNIX,
Linux, Hadoop)
Disadvantage of open source software
2. Sponsored standards
Where one or more sponsoring entities holding a direct
or indirect interest, creating incentives for other firms to
adopt particular sets of technical specifications (e.g.,
www consortium, CDs, DVDs, Wintel PCs, facsimiles)
38. Types of Standards and How they are Chosen
3. Standards agreements
These are arrived at within and published by voluntary
standards-writing organizations (ANSI, ISO, IEEE, etc.)
Sponsored standards (CDs, DVDs, and those for telecom,
Internet) are sometimes addressed in these agreements
4. Mandated standards
These are implemented by government agencies that have some
regulatory authority
Few interface standards are mandated anymore (some
telecommunication and broadcasting standards but many other
standards (building, accounting, environmental, safety) are
mandated
39. Another way to Classify Standard Setting:
De facto vs. de Jure Standards (1)
Defacto
Both unsponsored (1) and sponsored (2) standards emerge
from market-mediated processes
Dejure
Both standards agreements (3) and mandated standards (4)
are a consequence of political/committee deliberations or
administrative procedures which may be influenced market
processes without reflecting them in any simple way
40. De facto and de Jure Standards (2)
De jure: created by the lawful exercise of power
In the past, most broadcasting and telecom standards
De facto: determined by a combination of better
performance, network effects, openness, backward
compatibility, and/or biz model. Examples include:
PCs (Wintel)
Music (CDs)
Movie (VHS, DVD)
Phone (iOS, Android)
Instant messaging (What’s App, WeChat)
41. De facto and de Jure Standards (3)
Importance of de Jure standards is declining
Power of national committees have declined
Importance of market has increased
Although need for agreements on standards have increased,
thus making committees more important (>1000 for mobile
phones)
Many standards are created in a committee but market determines
winner (e.g., many mobile phone standards)
Many standards/platforms are created by single firms (Apple,
What’s App)
42. Outline
What are network effects?
What are standards?
How are standards chosen?
What are “standards wars” and what impact do they
have on competition? Key issues:
Performance vs. compatibility
Open vs. closed
Key tactics and assets
Various examples
43. Standard Wars
Battle between rival technologies to become
recognized “standard”
Winner-take all standards sometimes leads to winner
take all firms
Large benefits to having your technology become a
standard
one key method of strategic control
control how different products interact with each other
Thus firms invest a lot of money and time to make (or
try to make) their technology a standard
First key issue is performance vs. compatibility
45. Types of Standards Wars: Degree of
Compatibility with Existing Technology
Compatible
Incompatible
Compatible Incompatible
Revolution
Versus
Evolution
Rival
Revolutions
Evolution
Versus
Revolution
Rival
Evolutions
Rival Technology
YourTechnology
Source: Shapiro
and Varian
46. Types of Standards Wars
Compatible
Incompatible
Compatible Incompatible
New versions of
mobile communica-
tion standards (e.g.,
5G), wearable health?,
messaging apps?
Rival Technology
YourTechnology
New versions of
Windows or
Medical Devices
Smart Watch vs.
updated versions
of iPhone or
Android
Microsoft Office vs.
free versions of word
processing, power point,
spreadsheet, Prezi
47. Outline
What are network effects?
What are standards?
How are standards chosen?
What are “standards wars” and what impact do they
have on competition? Key issues:
Performance vs. compatibility
Open vs. closed
Key tactics and assets
Various examples
48. Closed versus Open Strategy
Closed Strategy
Do not release specifications about interface standards
Control everything about interface standards
Open Strategy
Release specifications about interface standards
Work with other firms
Tradeoff between degree of openness & control
must be open to obtain users and obtain cooperation from
producers of complementary products due to importance of
network effects
as degree of openness increases, unit profits may decline
49. Openness (Two Definitions) Increases as One
Moves Down this slide
In Specifications
Do not release any specifications
and make all hardware and
software (most closed)
Only make software or hardware
Release some information about key
interfaces
Release all information but control
updates
Fully open standard and standard
setting process
Number of Firms
One firm controls
standard (most
closed)
Members of alliance
control standard
All firms have access
to standard
51. Outline
What are network effects?
What are standards?
How are standards chosen?
What are “standards wars” and what impact do they
have on competition? Key issues:
Performance vs. compatibility
Open vs. closed
Key tactics and assets
Various examples
52. Key Tactics in Standards Wars
Preemption
Announcing a product or service before it is ready in order to
reduce interests in a competitor’s products or services
Expectations management
Assemble allies
Convince large companies or governments to support your
service and then everyone expects you to win
Governments (e.g., European governments in case of GSM)
Large corporations in case of video and software formats
Discounting the service for a specific set of users or
providers of complementary services (previously
discussed)
Document readers (Adobe)
Video and music players
53. Key Assets in Standards Wars
For benefitting from network effects
Control over an installed base of users – Microsoft in operating
systems
First-mover advantages – Apple, Google
For convincing other firms to align their technology with
your technology or users to adopt your technology
Strength in complements – Apple with media companies
Brand name and reputation – Apple, Google, IBM
For benefiting from technology being part of standard
Intellectual property rights –Qualcomm in phones
For reducing need to have your technology in standard
Ability to innovate – Apple
Manufacturing capabilities – Japanese firms previously had
advantages
54. Outline
What are network effects?
What are standards?
How are standards chosen?
What are “standards wars” and what impact do they
have on competition? Key issues:
Performance vs. compatibility
Open vs. closed
Key tactics and assets
Various examples
55. Standards Battle in the US Railroad Gauges
Although some governments chose the width of the railroad
gauge (e.g., Japan, Europe), the U.S. government did not
By accident different size gauges (width of rail line) were used
in different parts of the U.S.
In 1860 (beginning of U.S. North-South Civil War)
50% of rail gauge was 4 feet 8 inches (the northern states)
50% was 5 feet (the southern states)
No real issues of openness (all were open) or
compatibility/performance comparison with
previous technology
Key issue was network effects and winner take all
North built railroad to west during and after Civil War
Network effects caused 4 feet 8 inch gauge to win and South
changed all of its railroad lines to 4 feet 8 inches
56. Color Television
U.S. Government
chose RCA’s (owned NBC) technology
as black-and white standard in 1940
Initially chose CBS’s technology as color standard in 1951
But CBS technology was not backward compatibility with
B&W TVs
And manufacturers refused to make color TVs
RCA proposed color TV standard that was compatible
with B&W TV in mid-1950s
U.S. government changed to RCA technology in mid-1950s
But took many years (until 1968) for color TVs sales to
pass those of B&W TVs – issue of cost and critical mass
57. Color Television (continued)
Openness versus control
Both CBS and RCA licensed their technology (similar
openness)
Choice of RCA’s technology provided it with important
licensing fees and temporary manufacturing advantages
Compatibility and Performance
Performance advantages of first color TVs did not make up
for lack of compatibility with B&W TVs
58. Video Cassette Recorders (VCRs)
Ampex introduced first VCR in mid-1950s for
broadcasters
Many firms (including Japanese ones)
introduced simpler and cheaper VCRs
(Helical design) for training etc. in mid-1960s
Reductions in price created consumer market in early 1970s
Consumers used them to record television programs
Pre-recorded movies did not have strong sales until early 1980s
Sony and Matsushita/JVC introduced incompatible systems in mid-
1970s
Sony’s (Betamax) system appeared first and achieved early lead in sales
But Matsushita/JVC’s system (VHS) had longer recording times and more
manufacturers
Sales of VHS units passed Beta in 1977, Beta discontinued in mid-
1980s
59. Video Cassette Recorders - continued
Network Effects
they emerged as pre-recorded movies became available; this
caused winner take all for VHS
However, since recording television programs drove diffusion of
VCR, network effects did not initially apply to VCRs
Compatibility and Performance
Backward compatibility with Ampex Quadruplex was irrelevant
as only broadcasters used Quadruplex
But many argue performance advantage of VHS (longer
recording time) led to its greater diffusion than Betamax
Openness versus control
Others argue that VHS’s greater openness (JVC/Matsushita
licensed more producers of hardware) was key to success
60. Personal Computers
Initial competition
First PC released in 1975
Apple, Commodore, Tandy released PCs in 1977
Apple and CP/M compatible (OS) machines were leaders by
1978
Apples machine used proprietary technology such as OS
IBM PC
IBM introduced open-modular product in 1981 that used
external technology (e.g., Microsoft and Intel) that is
summarized on the next slide
61. IBM’s PC included:
Operating System from Microsoft
Hybrid 8- and 16-bit microprocessor from Intel
8-bit capability provided compatibility with software written
for CP/M OS
16-bit capability enabled software superior to that used in
Apple computer: Word Perfect replaced Word Star in word
processing software, Lotus 1-2-3 replaced VisiCalc in
spreadsheets
But other manufacturers introduced clones
Microsoft (and Intel) became big winners through
control of key interfaces. Subsequently, they have
introduced products that are backward compatible
62. Personal Computers - continued
Network Effects
Increased in importance following release of IBM PC
Openness versus control
Openness of IBM machine contributed to its success
But openness enabled Microsoft, Intel to become big winners
Lessons:
IBM should have pursued more closed policy
Apple should have pursued more open policy
Compatibility and performance
IBM PC was not compatible with previous generations of
computers (but compatible with some previous PCs)
But for many users IBM PC was superior in terms of
performance-price ratio to mainframe and mini-computers
63. Outline (and Learning Objectives)
What are standards and complex systems?
How are standards chosen?
What are network effects?
What is a critical mass of users?
What are “standards wars” and what impact do they
have on competition? Key issues:
Performance vs. compatibility
Open vs. closed
Key tactics and assets
Various examples (mobile phones)
64. Mobile Phones (1)
Single transmitter systems introduced in 1920s for
police, taxi, fire, military, etc.; public systems
introduced in 1950s
But single transmitter/receiver restricted number of users
Dividing system in cells and reusing frequency
spectrum in each cell increased system capacity and
reduced the cost
First cellular systems introduced in late 1970s in
Scandinavia and later in U.S.
interface standards determined interaction between base
stations and phones
U.S. standard (AMPS) became global standard
65. Mobile Phones (2)
Digital services first introduced in 1991 (GSM
standard)
First successful mobile Internet service in 1999 in
Japan
required many different standard standards
Compatibility between different standards and thus integral
design
As processing power and memory capacity increased, it
became possible to
design phone systems and phones in a modular way
use interface standards from PC Internet
and now we have the iPhone and the Google phone
66. Let’s look at the history of the mobile phone industry
in more detail
67. Batteries
Key Interface Standard in Mobile Phone Industry
Phone
Manufacturers
Displays
Interface defined by air-interface
standards such as GSM and CDMA
Chips
Software
Operators
Base Stations
Switching Equipment
Network Software
Retail Customer
Source: Adapted from (Steinbock, 2003; Peppard and Rylander, 2006)
68. Type of
Mobile
Dates Generation of
Technology
Global
Standard(s)
Single
transmitter
/receiver
Early 1900s Wireless Telegraph Not applicable
From 1920s Wireless Voice
(police, military)
Not applicable
Cellular 1970s,
1980s
1G
Analog
AMPS (U.S.)
1980s, early
1990s
2G Digital GSM (Europe)
Late 1990s 3G W-CDMA
2000s Mobile Internet PC Internet-based
standards
Evolution of Technology and Standards in Mobile Phones
69. Competition Between 2G Digital Phone Systems
Europe
Countries agreed to develop single standard in 1987
Began awarding new licenses in 1989
Non-European countries began adopting GSM in early 1990s
Services started in 1992
U.S.
Finalized specs for standard (D-AMPS) in 1989
But no new licenses! And incumbents didn’t invest in digital
Alternative from Qualcomm (CDMA) later emerged and U.S.
government allowed service providers to use any technology
Japan
NTT DoCoMo created the Japanese standard in cooperation only
with Japanese manufacturers (i.e., no openness!)
71. Qualcomm’s CDMA Technology
Successful IP strategy
Charges the same licensing fee for use of its patents in both its
3G CDMA (e.g., cdma2000) technology and the most widely
used version of CDMA technology (W-CDMA)
Qualcomm makes lots of money
Unsuccessful standards strategy
W-CDMA is much more widely used than Qualcomm’s 3G
technology
Qualcomm’s partners (Motorola, Lucent, Nortel) have lost
significant share of the infrastructure market because of the lack
of success in Qualcomm’s 3G technology
72. New Standards Continue to Emerge
Network standards (between base station and phone)
4G
Cognitive Radio
WiFi
WLAN
Content and Application related standards
2D Bar Codes
Payments and tickets (Wallet Phones)
3D content
Operating System (which connects applications with content)
We will talk about operating systems next week
73. Conclusions (1)
Network effects have a large impact on value proposition
for some products
Some very large, some not so large
But when effect is large, large impact on competition and profits
Network effects impact on many products that involve
interface standards
Interface standards technically define interfaces between
different modules or building blocks in complex systems
Relatively open standards facilitate vertical disintegration
and thus new types of scope of activities (next week)
But small amounts of control can lead to high profits for
some firms
Thus monitoring, participating and succeeding in standards
are critical issues in defining business models
74. Conclusions (2)
The choice of standards is not just due to technical
performance (intrinsic value) but also due to network
effects (favors early installed base)
Levels of openness and backward compatibility, and
other tactics that lead to an early installed base (i.e.,
network effects) are also important
degree of network effects can differ dramatically among products
and systems
strong network effects can lead to early leader becoming
standard
very strong network effects can lead to high switching costs
75. Conclusions (3)
Although different types of standards require different
types of strategies, degree of openness and compatibility
play critical roles in all standard setting
Openness increases chance of adoption but may decrease profits
Backward compatibility also increases chances of adoption
Performance advantages can overcome backward
incompatibility (i.e., there is a tradeoff between performance
and compatibility)
Who pays and how much (methods of value capture) are critical
in building a critical mass of users for your system/product and
the standards included in the system/product