Research Overview about the Multimedia Communications Lab (KOM) - Technische Universität Darmstadt - Germany
Research areas towards Adaptive Seamless Multimedia Communications are: Knowledge & Educational Technologies, Multimedia Technologies & Serious Games, Mobile Systems & Sensor Networks, Self-organizing Systems & Overlay Communications, Service-oriented Computing
ICT research in the context of European Union
CASE SUMMER SCHOOL ON APPLIED SOFTWARE ENGINEERING
APPLIED SOFTWARE PROCESS MANAGEMENT AND TESTING
JULY 6-10, 2009, BOZEN/BOLZANO, ITALY
ICT research in the context of European Union
CASE SUMMER SCHOOL ON APPLIED SOFTWARE ENGINEERING
APPLIED SOFTWARE PROCESS MANAGEMENT AND TESTING
JULY 6-10, 2009, BOZEN/BOLZANO, ITALY
Design of an IT Capstone Subject - Cloud RoboticsITIIIndustries
This paper describes the curriculum of the three year IT undergraduate program at La Trobe University, and the faculty requirements in designing a capstone subject, followed by the ACM’s recommended IT curriculum covering the five pillars of the IT discipline. Cloud robotics, a broad multidisciplinary research area, requiring expertise in all five pillars with mechatronics, is an ideal candidate to offer capstone experiences to IT students. Therefore, in this paper, we propose a long term master project in developing a cloud robotics testbed, with many capstone sub-projects spanning across the five IT pillars, to meet the objectives of capstone experience. This paper also describes the design and implementation of the testbed, and proposes potential capstone projects for students with different interests.
Integration of an e-learning Platform and a Remote Laboratory for the Experim...Federico Lerro
Nowadays, it is more common to use both
systems, a Learning Management System (LMS) and a
remote laboratory, independently. However, we understand
it is highly convenient for the students to have access and
perform real experimental practices in remote laboratories
from a LMS. This integration of both educational resources
constitutes one objective of a project developed by a joint
venture company-university: a technology company (“educativa”)
and a public university (UNR). The project is
based on the addition to the “Virtual Campus LMS”,
developed by “e-ducativa”, of a function that allows the
access and control, via Internet, to the “Remote Laboratory
of Electronic Physics” located in the university
headquarters. Technology is basically a self-communication
protocol that allows exchanging data in a standardized way
between the LMS software and the device control connected
to the remote equipment. The project includes the
implementation of an interface that allows the users of the elearning
platform to have access to it and to future
developments of remote laboratories. In this paper the
authors describe the technical implementation of the project
and provide educational criteria in order to integrate the
new development into the electronic engineering
curriculum.
An IoT platform is a fusion of physical resources such as connectors, wireless networks, smart phones and computer technologies viz; protocols, web service technologies, etc. the heterogeneity of used technologies generates a high cost at interoperability level. This paper presents a generic meta-model of IoT interoperability based on different organizational concepts such as service, compilation, activity and architectures. This model called M2IOTI, defines a very simple description of the IoT interoperability. M2IOTI is a meta-model of IoT interoperability by which one can build a model of IoT interoperability with different forms of organizations. We show that this meta-model allows for connected objects heterogeneity in semantic technologies, activities, services and architectures, in order to offer a high level at IoT interoperability. We also introduce the concept PSM which uses the same conceptual model to describe each interoperability model already existed. Such as conceptual, behavioral, semantic and dynamic models. We have also proposed a PIM model that regroups all the common concepts between the PSMs interoperability models.
This presentation gives an overview of the VTT’s Vehicle Systems experience and offering. The vehicle system research is focused especially to the automotive and transportation domains by developing connected and automated vehicles.
2013 Melbourne Software Freedom Day talk - FOSS in Public Decision MakingPatrick Sunter
Slides from my talk at the Melbourne Software Freedom Day, 21st September 2013, on the topic of Free and Open Source Software (FOSS) in public decision-making, particularly in the policy areas of climate change and transportation.
Aalto University offers the largest IT programme in Finland both in number of students and size of faculty! The new Master's Programme in Computer, Communication and Information Sciences (CCIS) includes both broad and focused majors. CCIS has two broad majors in Computer Science and Communications Engineering. Students can also specialize in Software and Service Engineering. Focused majors are based on leading-edge research areas of the university: Acoustics and Audio Technology, Machine Learning, Mobile Computing, and Speech and Language Technology. Game Design and Production is a unique major offered together with School of Arts, Design, and Architecture.
Understanding mobile service usage and user behavior pattern for mec resource...Sabidur Rahman
Zettabytes of data is collected every minute (which qualifies as Big Data) on mobile service usage and network status from all over the network. But the data was not actionable because Network being static hardware and lack of proper orchestration/management . With the moving trend towards Virtualization of Network and Mobile Edge Computing, we see a future where collected data can lead to actionable Resource Management.
The main idea of this strategy is based on the essential textbook of pedagogy Orbis sensualium pictus which was written according to Komenský’s belief that the school should be a game. It was first published in Nürnberg in 1658. He believed, contrary to the teaching practices at the time, that the pupils should be able to teach learned matter not only to renounce mechanically but to understand what they were learning. He, therefore, provided a textbook with some illustrations so that it would be captivating for the children. It was about biology (living and inanimate nature), theology and man, something that can now be called the foundations of social sciences.
Modern times have brought new opportunities to implement this strategy.
For example, using simple computer games for practicing and verifying the student’s knowledge. During the lecture, several computer games created for this purpose will be presented. Games are primarily designed to teach automation and programming in MATLAB software at university.
They are created in the way that the data about the matter are read from an external file. This file is enough to be edited and used for any subject of the study program. In the lecture, there will also be introduced several electronic aids facilitating the teaching of work with graphics programs and programs in the office at secondary schools in the Czech Republic. All these games and utilities were rated by students using questionnaires after the completion of the courses, and these results will be presented, too.
Augmented Reality (AR) is on the way to establishing itself in business and teaching once more. However, there is a lack of uniform guidelines or even standards both in the creation of teaching materials and in the use of AR in teaching. In addition, the industry needs enough well-trained specialists who can implement the established AR concepts, making a transfer from university to industry necessary. Therefore, in this talk we address both challenges in teaching with AR and the special needs of teaching about AR.
As teaching with AR will surely advance human performance and also brings in new perspectives with the communication, coordination and collaboration of AR in supporting human performance. As computer scientists, we have a European, interdisciplinary and application-oriented perspective, as our experience comes from several funded European projects in these areas. We also incorporate new incentives into teaching contexts in our framework, such as gamification, learning analytics and experience capturing. In addition, we refer to international standardization efforts such as IEEE ARLEM.
Teaching about AR adopts a multi-perspective view. First, there is scientific and technological basic knowledge helping to understand the underlying physical and technical principles. Second, there is engineering and design knowledge to master the creation, fabrication, and utilization of AR in many ways. Third, there is the necessary pedagogical knowledge to transform these complex settings in manageable teaching scenarios and processes, e.g. for higher education curricula.
Here, teaching AR can learn from traditions of science and engineering education as well as from more recent knowledge about computer science education. Examples from recent and on-going European projects will illustrate the argumentation.
Int. Workshop on Information Systems for Social Innovation (ISSI) 2013 Session: Systems Resilience
National Institute of Informatics, Tokyo, Japan
February 4, 2014
http://tric.rois.ac.jp/human/ISSI2013/
Cloud-based Digital Technologies for Opening Up Education: Keep On Learning ...Demetrios G. Sampson
Demetrios G Sampson, “Cloud-based Digital Technologies for Opening Up Education: Keep Up Learning beyond the Physical Classroom at the Digital Cloud”, 1st International Summit on Education in the Cloud, Athens, Greece, 22 March 2014.
Redes de sensores sem fio autonômicas: abordagens, aplicações e desafiosPET Computação
Este curso tem como principal objetivo apresentar aos ouvintes conceitos sobre redes de sensores sem fio (RSSF), protocolos de comunicação para RSSF e conceitos de computação autonômica. Além disso, aplicações focadas nas áreas de monitoramento ambiental, agricultura de precisão, segurança e defesa também serão apresentados.
Design of an IT Capstone Subject - Cloud RoboticsITIIIndustries
This paper describes the curriculum of the three year IT undergraduate program at La Trobe University, and the faculty requirements in designing a capstone subject, followed by the ACM’s recommended IT curriculum covering the five pillars of the IT discipline. Cloud robotics, a broad multidisciplinary research area, requiring expertise in all five pillars with mechatronics, is an ideal candidate to offer capstone experiences to IT students. Therefore, in this paper, we propose a long term master project in developing a cloud robotics testbed, with many capstone sub-projects spanning across the five IT pillars, to meet the objectives of capstone experience. This paper also describes the design and implementation of the testbed, and proposes potential capstone projects for students with different interests.
Integration of an e-learning Platform and a Remote Laboratory for the Experim...Federico Lerro
Nowadays, it is more common to use both
systems, a Learning Management System (LMS) and a
remote laboratory, independently. However, we understand
it is highly convenient for the students to have access and
perform real experimental practices in remote laboratories
from a LMS. This integration of both educational resources
constitutes one objective of a project developed by a joint
venture company-university: a technology company (“educativa”)
and a public university (UNR). The project is
based on the addition to the “Virtual Campus LMS”,
developed by “e-ducativa”, of a function that allows the
access and control, via Internet, to the “Remote Laboratory
of Electronic Physics” located in the university
headquarters. Technology is basically a self-communication
protocol that allows exchanging data in a standardized way
between the LMS software and the device control connected
to the remote equipment. The project includes the
implementation of an interface that allows the users of the elearning
platform to have access to it and to future
developments of remote laboratories. In this paper the
authors describe the technical implementation of the project
and provide educational criteria in order to integrate the
new development into the electronic engineering
curriculum.
An IoT platform is a fusion of physical resources such as connectors, wireless networks, smart phones and computer technologies viz; protocols, web service technologies, etc. the heterogeneity of used technologies generates a high cost at interoperability level. This paper presents a generic meta-model of IoT interoperability based on different organizational concepts such as service, compilation, activity and architectures. This model called M2IOTI, defines a very simple description of the IoT interoperability. M2IOTI is a meta-model of IoT interoperability by which one can build a model of IoT interoperability with different forms of organizations. We show that this meta-model allows for connected objects heterogeneity in semantic technologies, activities, services and architectures, in order to offer a high level at IoT interoperability. We also introduce the concept PSM which uses the same conceptual model to describe each interoperability model already existed. Such as conceptual, behavioral, semantic and dynamic models. We have also proposed a PIM model that regroups all the common concepts between the PSMs interoperability models.
This presentation gives an overview of the VTT’s Vehicle Systems experience and offering. The vehicle system research is focused especially to the automotive and transportation domains by developing connected and automated vehicles.
2013 Melbourne Software Freedom Day talk - FOSS in Public Decision MakingPatrick Sunter
Slides from my talk at the Melbourne Software Freedom Day, 21st September 2013, on the topic of Free and Open Source Software (FOSS) in public decision-making, particularly in the policy areas of climate change and transportation.
Aalto University offers the largest IT programme in Finland both in number of students and size of faculty! The new Master's Programme in Computer, Communication and Information Sciences (CCIS) includes both broad and focused majors. CCIS has two broad majors in Computer Science and Communications Engineering. Students can also specialize in Software and Service Engineering. Focused majors are based on leading-edge research areas of the university: Acoustics and Audio Technology, Machine Learning, Mobile Computing, and Speech and Language Technology. Game Design and Production is a unique major offered together with School of Arts, Design, and Architecture.
Understanding mobile service usage and user behavior pattern for mec resource...Sabidur Rahman
Zettabytes of data is collected every minute (which qualifies as Big Data) on mobile service usage and network status from all over the network. But the data was not actionable because Network being static hardware and lack of proper orchestration/management . With the moving trend towards Virtualization of Network and Mobile Edge Computing, we see a future where collected data can lead to actionable Resource Management.
The main idea of this strategy is based on the essential textbook of pedagogy Orbis sensualium pictus which was written according to Komenský’s belief that the school should be a game. It was first published in Nürnberg in 1658. He believed, contrary to the teaching practices at the time, that the pupils should be able to teach learned matter not only to renounce mechanically but to understand what they were learning. He, therefore, provided a textbook with some illustrations so that it would be captivating for the children. It was about biology (living and inanimate nature), theology and man, something that can now be called the foundations of social sciences.
Modern times have brought new opportunities to implement this strategy.
For example, using simple computer games for practicing and verifying the student’s knowledge. During the lecture, several computer games created for this purpose will be presented. Games are primarily designed to teach automation and programming in MATLAB software at university.
They are created in the way that the data about the matter are read from an external file. This file is enough to be edited and used for any subject of the study program. In the lecture, there will also be introduced several electronic aids facilitating the teaching of work with graphics programs and programs in the office at secondary schools in the Czech Republic. All these games and utilities were rated by students using questionnaires after the completion of the courses, and these results will be presented, too.
Augmented Reality (AR) is on the way to establishing itself in business and teaching once more. However, there is a lack of uniform guidelines or even standards both in the creation of teaching materials and in the use of AR in teaching. In addition, the industry needs enough well-trained specialists who can implement the established AR concepts, making a transfer from university to industry necessary. Therefore, in this talk we address both challenges in teaching with AR and the special needs of teaching about AR.
As teaching with AR will surely advance human performance and also brings in new perspectives with the communication, coordination and collaboration of AR in supporting human performance. As computer scientists, we have a European, interdisciplinary and application-oriented perspective, as our experience comes from several funded European projects in these areas. We also incorporate new incentives into teaching contexts in our framework, such as gamification, learning analytics and experience capturing. In addition, we refer to international standardization efforts such as IEEE ARLEM.
Teaching about AR adopts a multi-perspective view. First, there is scientific and technological basic knowledge helping to understand the underlying physical and technical principles. Second, there is engineering and design knowledge to master the creation, fabrication, and utilization of AR in many ways. Third, there is the necessary pedagogical knowledge to transform these complex settings in manageable teaching scenarios and processes, e.g. for higher education curricula.
Here, teaching AR can learn from traditions of science and engineering education as well as from more recent knowledge about computer science education. Examples from recent and on-going European projects will illustrate the argumentation.
Int. Workshop on Information Systems for Social Innovation (ISSI) 2013 Session: Systems Resilience
National Institute of Informatics, Tokyo, Japan
February 4, 2014
http://tric.rois.ac.jp/human/ISSI2013/
Cloud-based Digital Technologies for Opening Up Education: Keep On Learning ...Demetrios G. Sampson
Demetrios G Sampson, “Cloud-based Digital Technologies for Opening Up Education: Keep Up Learning beyond the Physical Classroom at the Digital Cloud”, 1st International Summit on Education in the Cloud, Athens, Greece, 22 March 2014.
Redes de sensores sem fio autonômicas: abordagens, aplicações e desafiosPET Computação
Este curso tem como principal objetivo apresentar aos ouvintes conceitos sobre redes de sensores sem fio (RSSF), protocolos de comunicação para RSSF e conceitos de computação autonômica. Além disso, aplicações focadas nas áreas de monitoramento ambiental, agricultura de precisão, segurança e defesa também serão apresentados.
Smart Data for Behavioural Change: Towards Energy Efficient BuildingsAnna Fensel
“The Semantic Web is not a separate Web but an extension of the current one, in which information is given well-defined meaning, better enabling computers and people to work in cooperation.” - this statement of Tim Berners-Lee has gained even more relevance since the start of this century.
The humanity is rapidly developing and persistently experiencing local and global challenges, such as global warming/climate change, dis-balances in demand and supply, among many others. Mastering most (if not all) of them require a behavior change. Behavioral change is difficult to achieve per se, and it is important that technology – as a major enabler - has a positive rather than a negative impact here.
Further, the dramatic growth of data volumes (Big Data, Internet of Things) and the data’s increased power and impact and on the people's daily lives are calling for new types, practices and policies of behavior with data.
These factors made the role of semantic technology even more crucial: in terms of providing a well-defined meaning, and eventually delivering Smart Data for a functional and fair data value chain.
Addressing the behavioural change with Smart Data, I discuss potential ICT solutions investigating the domain of energy efficient buildings. Particularly, our completed OpenFridge experiment will be presented: design and development of the Internet of Things data system with semantic and data analytics enablers for building new services on a top of typical home appliance data — in particular, refrigerators. The system has been evaluated with real life end-user pilots.
In conclusions, I overview our related ongoing work, namely, in the areas of the impact of Big Data on society and related research roadmapping (linking to sociology), personalized energy efficiency data management services in buildings (linking to psychology), and semantic data licensing (linking to law).
Robust Expert Finding in Web-Based Community Information SystemsRalf Klamma
Robust Expert Finding in Web-Based Community Information Systems
Ralf Klamma
Advanced Community Information Systems (ACIS)RWTH Aachen University, Germany
20090327 Software Engineering -- What's in it for me?Arian Zwegers
Presentation about the opportunities for funding in Software and Services, esp in the FP7 ICT Work Programme, ITEA2, and Artemis, for the CSMR conference, Kaiserslautern (Germany), 27 March 2009
Attendees will see presentations from over 34 existing Action Clusters, hear from national and international thought leaders, and have an opportunity to network with both new and current GCTC participants and organizations.
Level up your career with a Post Master's Degree in C-ITS (Connected Vehicles)Caroline HANRAS
You are interested in the high tech field of Connected cars and wish to take your career to the next level? The Post Master's degree may be the right option for you!
EURECOM's Post Master's degree offers the necessary knowledge required by engineers and managers to design connected cars / connected mobility applications and the related mechanisms to understand the innovations and seize the unique opportunities of the booming Vehicular Communications industry.
Intervención Olavi Luotonen. Comisión europea. Scientific Officer, New Infrastucture Paradigms and Experimental Facilities en las Primeras Jornadas de Centros de Conocimiento. Citilab Cornellà #citilab #joceco
2030 inspire students to build it better 20141230 v1ISSIP
2030 Predictions for Smarter Service Systems basedPlatform Technologies such as Smarter Cities Intelligent Operations Centers and Cognitive Assistants for All Occupations - all industry sectors transportation, water, manufacturing, energy, ICT, buildings, retail, finance, health, education, government
Sybian Technologies Pvt Ltd
Final Year Projects & Real Time live Projects
JAVA(All Domains)
DOTNET(All Domains)
ANDROID
EMBEDDED
VLSI
MATLAB
Project Support
Abstract, Diagrams, Review Details, Relevant Materials, Presentation,
Supporting Documents, Software E-Books,
Software Development Standards & Procedure
E-Book, Theory Classes, Lab Working Programs, Project Design & Implementation
24/7 lab session
Final Year Projects For BE,ME,B.Sc,M.Sc,B.Tech,BCA,MCA
PROJECT DOMAIN:
Cloud Computing
Networking
Network Security
PARALLEL AND DISTRIBUTED SYSTEM
Data Mining
Mobile Computing
Service Computing
Software Engineering
Image Processing
Bio Medical / Medical Imaging
Contact Details:
Sybian Technologies Pvt Ltd,
No,33/10 Meenakshi Sundaram Building,
Sivaji Street,
(Near T.nagar Bus Terminus)
T.Nagar,
Chennai-600 017
Ph:044 42070551
Mobile No:9790877889,9003254624,7708845605
Mail Id:sybianprojects@gmail.com,sunbeamvijay@yahoo.com
Sybian Technologies Pvt Ltd
Final Year Projects & Real Time live Projects
JAVA(All Domains)
DOTNET(All Domains)
ANDROID
EMBEDDED
VLSI
MATLAB
Project Support
Abstract, Diagrams, Review Details, Relevant Materials, Presentation,
Supporting Documents, Software E-Books,
Software Development Standards & Procedure
E-Book, Theory Classes, Lab Working Programs, Project Design & Implementation
24/7 lab session
Final Year Projects For BE,ME,B.Sc,M.Sc,B.Tech,BCA,MCA
PROJECT DOMAIN:
Cloud Computing
Networking
Network Security
PARALLEL AND DISTRIBUTED SYSTEM
Data Mining
Mobile Computing
Service Computing
Software Engineering
Image Processing
Bio Medical / Medical Imaging
Contact Details:
Sybian Technologies Pvt Ltd,
No,33/10 Meenakshi Sundaram Building,
Sivaji Street,
(Near T.nagar Bus Terminus)
T.Nagar,
Chennai-600 017
Ph:044 42070551
Mobile No:9790877889,9003254624,7708845605
Mail Id:sybianprojects@gmail.com,sunbeamvijay@yahoo.com
Sybian Technologies Pvt Ltd
Final Year Projects & Real Time live Projects
JAVA(All Domains)
DOTNET(All Domains)
ANDROID
EMBEDDED
VLSI
MATLAB
Project Support
Abstract, Diagrams, Review Details, Relevant Materials, Presentation,
Supporting Documents, Software E-Books,
Software Development Standards & Procedure
E-Book, Theory Classes, Lab Working Programs, Project Design & Implementation
24/7 lab session
Final Year Projects For BE,ME,B.Sc,M.Sc,B.Tech,BCA,MCA
PROJECT DOMAIN:
Cloud Computing
Networking
Network Security
PARALLEL AND DISTRIBUTED SYSTEM
Data Mining
Mobile Computing
Service Computing
Software Engineering
Image Processing
Bio Medical / Medical Imaging
Contact Details:
Sybian Technologies Pvt Ltd,
No,33/10 Meenakshi Sundaram Building,
Sivaji Street,
(Near T.nagar Bus Terminus)
T.Nagar,
Chennai-600 017
Ph:044 42070551
Mobile No:9790877889,9003254624,7708845605
Mail Id:sybianprojects@gmail.com,sunbeamvijay@yahoo.com
Design of an IT Capstone Subject - Cloud RoboticsITIIIndustries
This paper describes the curriculum of the three year IT undergraduate program at La Trobe University, and the faculty requirements in designing a capstone subject, followed by the ACM’s recommended IT curriculum covering the five pillars of the IT discipline. Cloud robotics, a broad multidisciplinary research area, requiring expertise in all five pillars with mechatronics, is an ideal candidate to offer capstone experiences to IT students. Therefore, in this paper, we propose a long term
master project in developing a cloud robotics testbed, with many capstone sub-projects spanning across the five IT pillars, to meet the objectives of capstone experience. This paper also describes the design and implementation of the testbed, and proposes potential capstone projects for students with different interests.
Die umfangreiche Sensorik mobiler Endgeräte erlaubt es verschiedene Informationen über den Kontext des Nutzers eines mobilen Endgerätes zu bestimmen. Das Wissen über den Kontext eines Nutzers lässt sich dann nutzen um Lernanwendungen adaptiv zu gestalten. Die Adaptivität der Lernanwendung hat das Ziel den Lernenden automatisiert in seinem Lernprozess zu unterstützen. Der Vortrag gibt einen Überblick über verschiedene Formen der Kontextbestimmung und der Nutzung der Kontextinformation innerhalb von Lernanwendungen sowie die damit einhergehenden Potenziale. Zugleich werden die Grenzen der Kontextbestimmung und Nutzung angesprochen.
Design of a portable, mobile Bluetooth Low Energy connected Electromyographic Recorder for Serious Games. More information: http://blog.multimedia-communications.net/
Lecture Slides from the 2nd Lecture in "Social Learning and Knowledge Sharing Technologies" about Social Patterns & Graph Theories
Lecture at TU Darmstadt - Multimedia Communications Lab
Lecturers: Johannes Konert & Christoph Rensing
Lecture Slides from the 1st Lecture in "Social Learning and Knowledge Sharing Technologies" about Learning Theories and Challenges
Lecture at TU Darmstadt - Multimedia Communications Lab
Lecturers: Johannes Konert & Christoph Rensing
Am Fachgebiet Multimedia Kommunikation an der TU Darmstadt forschen wir im Projekt “inDAgo” (Leitmotiv: “Länger unabhängig und mobil im Alter leben”) an Konzepten und Technologien, die Smartphones und Tablets als sinnvolle Unterstützung in den Alltag von Senioren integrieren. Mögliche Szenarien werden in dieser Präsentation beschrieben. Mehr Informationen gibt es unter: http://blog.multimedia-communications.net/multimedia-fuer-senioren-mobil-und-sicher-im-alter/
Learning at the workplace is quite often based on
sharing of experiences between workers. In this paper we
present the results of a survey we made about the worker’s
willingness to help colleagues and about the prerequisites for the use of a question and answering (Q&A) system supporting mobile users in the automotive sector. Especially we investigate whether the willingness to help and the information need differs in different work related activities. A Q&A system is a widespread used tool to pass experience based knowledge between persons distributed over different locations. The analysis of the survey shows that help from colleagues is valuable during the knowledge acquisition process. We also get
answers on what kind of information is helpful for technicians in the automotive sector. These insights have been incorporated into our concept and implementation. Our concept extends the fundamental Q&A idea to be used in automotive companies where especially strong requirements regarding the response time exist and where technicians work at different places and need mobile support.
Mobile Technologien und Zugänge zum WWW erlauben neue Formen des Lernens und bieten vielfältige Potenziale. Mit deren Realisierung sind aber zugleich praktische und technische Herausforderungen
verbunden, die dem mobilen Lernen im WWW
Grenzen auferlegen. Der Beitrag stellt Herausforderungen bei der Realisierung mobiler Anwendungen im Web vor und beschreibt, mittels welcher Verfahren diese zu lösen sind. Anhand verschiedener Beispiele werden die Potenziale, aber auch die Grenzen erörtert, die Lernanwendungen im mobilen Web bieten.
This 7-second Brain Wave Ritual Attracts Money To You.!nirahealhty
Discover the power of a simple 7-second brain wave ritual that can attract wealth and abundance into your life. By tapping into specific brain frequencies, this technique helps you manifest financial success effortlessly. Ready to transform your financial future? Try this powerful ritual and start attracting money today!
Italy Agriculture Equipment Market Outlook to 2027harveenkaur52
Agriculture and Animal Care
Ken Research has an expertise in Agriculture and Animal Care sector and offer vast collection of information related to all major aspects such as Agriculture equipment, Crop Protection, Seed, Agriculture Chemical, Fertilizers, Protected Cultivators, Palm Oil, Hybrid Seed, Animal Feed additives and many more.
Our continuous study and findings in agriculture sector provide better insights to companies dealing with related product and services, government and agriculture associations, researchers and students to well understand the present and expected scenario.
Our Animal care category provides solutions on Animal Healthcare and related products and services, including, animal feed additives, vaccination
1.Wireless Communication System_Wireless communication is a broad term that i...JeyaPerumal1
Wireless communication involves the transmission of information over a distance without the help of wires, cables or any other forms of electrical conductors.
Wireless communication is a broad term that incorporates all procedures and forms of connecting and communicating between two or more devices using a wireless signal through wireless communication technologies and devices.
Features of Wireless Communication
The evolution of wireless technology has brought many advancements with its effective features.
The transmitted distance can be anywhere between a few meters (for example, a television's remote control) and thousands of kilometers (for example, radio communication).
Wireless communication can be used for cellular telephony, wireless access to the internet, wireless home networking, and so on.
APNIC Foundation, presented by Ellisha Heppner at the PNG DNS Forum 2024APNIC
Ellisha Heppner, Grant Management Lead, presented an update on APNIC Foundation to the PNG DNS Forum held from 6 to 10 May, 2024 in Port Moresby, Papua New Guinea.
Bridging the Digital Gap Brad Spiegel Macon, GA Initiative.pptxBrad Spiegel Macon GA
Brad Spiegel Macon GA’s journey exemplifies the profound impact that one individual can have on their community. Through his unwavering dedication to digital inclusion, he’s not only bridging the gap in Macon but also setting an example for others to follow.
2. KOM – Multimedia Communications Lab 2
KOM
@ Technische Universität Darmstadt
3. KOM – Multimedia Communications Lab 3
KOM Research - Goals
Source: http://www.sycor-asia.com/opencms/as/products_services/complementary_services/Telecommunication/
Future Internet
Seamless Adaptive Multimedia Communications
4. KOM – Multimedia Communications Lab 4
Fields of Research at KOM
H(„my data“)
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2207
7.31.10.25
peer-to-peer.info
12.5.7.31
95.7.6.10
86.8.10.18
planet-lab.orgberkeley.edu
2906
3485
201116221008
709
611
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Service-oriented Computing
Knowledge &
Educational Technologies
Multimedia Technologies &
Serious Games
Mobile Systems &
Sensor Networks
Service-Orientation
Design Paradigm
Service-oriented
Solution Logic
Service-oriented
Architecture
Services
Service
Compositions
Service Inventory
is designed to support
the implementation of
is designed to support the
creation and evolution of
is designed to support
the implementation of
select
from the
is comprised of
standardized
provides specific
principles in
support of
is primarily
distinguished by
can be comprised of
provides a distinct
set of principles that
shape the design of
automate business
processes by
assembling
is comprised of
Self-organizing Systems &
Overlay Communications
Delay
Loss
overlay
underlay
Cross Layer
QoS
Model
Simulation Testbed
Large-scale
validation
Model im
provement
S
m
all-scale
validation
M
odelim
provem
ent
Testbed extension
Improvement of simulation tools
Metrics,
Requirements
Evaluation
P2P
Mechanisms
Workload
Benchmarking
Platform
Simulation, Analytical Modeling
Benchmarking
TestbedsUsability
Monitoring
5. KOM – Multimedia Communications Lab 5
Knowledge & Educational Technologies
Multimedia Technologies & Serious Games
Mobile Systems & Sensor Networks
Self-organizing Systems & Overlay Communications
Service-oriented Computing
H(„my data“)
= 3107
2207
7.31.10.25
peer-to-peer.info
12.5.7.31
95.7.6.10
86.8.10.18
planet-lab.orgberkeley.edu
2906
3485
201116221008
709
611
89.11.20.15
?
KOM Research
Research Areas
Service-oriented Computing
Knowledge &
Educational Technologies
Multimedia Technologies &
Serious Games
Mobile Systems &
Sensor Networks
Service-Orientation
Design Paradigm
Service-oriented
Solution Logic
Service-oriented
Architecture
Services
Service
Compositions
Service Inventory
is designed to support
the implementation of
is designed to support the
creation and evolution of
is designed to support
the implementation of
select
from the
is comprised of
standardized
provides specific
principles in
support of
is primarily
distinguished by
can be comprised of
provides a distinct
set of principles that
shape the design of
automate business
processes by
assembling
is comprised of
Self-organizing Systems &
Overlay Communications
6. KOM – Multimedia Communications Lab 6
International
EU: ALFRED
EU: SIMPLI-CITY
National
BMBF: KOLA
BMBF: MoLEM
BMBF: NeuroCare
BMBF: SMARTER
BMBF: Praktische Klinische Kompetenz
BMBF: Software Cluster - SINNODIUM
BMBF: Softwarecampus
BMWi: eBusiness Lotse Da-Di
BMWi: EXIST- Gründerstipendium
DFG: Graduiertenkolleg AIPHES
DFG: Crowdsourcing
DFG: Sonderforschungsbereich MAKI
Hessen LOEWE: SoLin
Hessen LOEWE: NICER
TUD: Forschungscluster Future Internet
TUD: HSP 2020
TUD: Graduiertenschule f. Energiewissenschaft
und Energietechnik
TUD: Moodle Peers
TUD: Urban Health Games
Industry
E-Finance Lab
ISPRAT
NeuroCare+
SmartKita
KOM Research
Projects
7. KOM – Multimedia Communications Lab 7
Research Area
Service-oriented Computing
Melanie Siebenhaar /
Christoph Rensing
University Lecturers (adjunct)
André Miede
HTW, Saarbrücken
Parag Mogre
Siemens AG, München
Zoltán Nochta
SAP, Karlsruhe
Krishna Pandit
Siemens AG, Erlangen
Xavier Perez Costa
NEC Laboratories Europe,
Heidelberg
Harald Rau
Ostfalia Hochschule für
angewandte Wissenschaften
Andreas Reinhardt
TU Clausthal
Ivica Rimac
Alcatel-Lucent, Stuttgart
Network and Systems Management
(KOM-httc)
Ronny Hans
Adaptive Overlay
Communications
Dominik Stingl
Distributed Sensing
Systems
Doreen Böhnstedt
Knowledge Media
Christoph Rensing
Serious Games
Stefan Göbel
Adjunct Assistant Professors
David Hausheer
Peer-to-Peer Systems
Engineering Lab
Martin Knöll
Digitale Stadtspiele
Adjunct Associated Professor
Andreas Mauthe
Univ. of Lancanster
Adjunct Full Professor
Klara Nahrstedt
Multimedia Operating
System and Networking
Group, UIUC, Illinois, US
Paul Müller
Integrated Communication
Systems, TU Kaiserslautern
Adjunct Full Professor &
Kooperationsprofessur
Wolfgang Effelsberg
Distributed Multimedia
Systems
KOM Research Groups -
Adjunct Chairs and Research Groups
Research Area: Service-oriented Computing
Melanie Siebenhaar
8. KOM – Multimedia Communications Lab 8
Real-time, data-intensive, or social applications in the Future Internet
Harder traffic constraints, increasing heterogeneity, higher dynamics
Current problems of today‘s Internet
Bounded delay capabilities, congested networks
Development of overlays
Enabling low-delay and locality-aware communication
Considering the context of users
Monitor & Analyze
Retrieve status of communication system
Detection of the user communication context
Plan & Execute
Analysis and evaluation of discovered services
Transition and migration between mechanisms
Adaptive, location- and context-aware
overlay mechanisms
Adaptation and transition strategies for
overlay mechanisms
Distributed monitoring and analysis mechanisms
Dynamic resource-allocation and optimization
algorithms for cloudlet-based multimedia service
Self-organizing Systems &
Overlay Communications
Application Scenarios
Adaptive and Context-Aware Overlay
Monitoring
Analysis and
Context
Regonition
Adaptation
Mechanisms
Overlay
Mechanism
Environmental Conditions
Multicast
Pub-Sub
Routing and
Search
Content
Delivery
…
System
State
Context &
Decision
Execution
Current
Quality
MotivationChallengesContributions
9. KOM – Multimedia Communications Lab 9
Knowledge & Educational Technologies
Knowledge discovery, exchange and creation & learning
changes towards open arrangements due to
usage of internet & social media applications
collaboration between users
availability of new (mobile) devices
continuous connectivity
Application perspective
User is overcharged and need support
High autonomy of users leads to little external control
Technological perspective
Ecology (heterogeneity and continuously development) of
applications and devices
Extensive data and resources
Adaptation (adaptivity and adaptability) mechanisms to
support users in learning, teaching and knowledge
discovery and exchange processes
Context aware & personalized services
Recommender Systems
Analysis of textual information & resources
MotivationChallengesContributions
Collaborative
Ressource-based
Knowledge
Acquisition &
Exchange
10. KOM – Multimedia Communications Lab 10
Motivation
We live in a world full of sensors
Plenty of service can be introduced based on sensed data
Processed sensor data can be used for novel services
Save energy in a smart home,
travel more comfortable and efficient,
provide help in disaster relief scenarios, …
Challenges
Networks of heterogeneous distributed sensors
Seamless communication between sensors,
gateways, actuators, end devices
Generation of higher level data from
raw sensor data streams
Contributions
Adaptive data distribution
Distributed processing of sensor data/event streams
In-network aggregation and fusion of the data
Extraction of features and application of machine learning
Creation and evaluation of novel services, e.g., in testbeds
Mobile Systems & Sensor Networks
MotivationChallengesContributions
Vehicular Desaster
Relief
Smart
Environment
11. KOM – Multimedia Communications Lab 11
Information & Knowledge Society
Creative Industries, Games
Technology-enhanced Learning,
Training & Simulation
Grand Challenges in Serious Games
Adaptation & Personalization
Seamless communications
Authoring, Control & Evaluation
Contributions
Research and development of mechanisms, models, tools and services for the efficient,
cost-effective production and control of engaging and playful, high-quality, context and
user-centric multimedia systems in various application domains (e.g. Education,
Technology-enhanced Learning, Training & Simulation or Sports & Health)
Authoring, control and evaluation (usability, user experience) of game-based Learning
Environments (single & multiplayer, online/off-line, web-based, mobile)
Multimedia Technologies & Serious Games
MotivationChallengesContributions
12. KOM – Multimedia Communications Lab 12
Motivation
IT is becoming increasingly cloud-based and service-oriented
Technologies not mature enough for business-critical application
Lack of cross-organizational integration of services
Challenges
Service management in distributed scenarios
Quality of Service (QoS)
Economic efficiency
Security and governance
Contributions
Optimized QoS for service-oriented systems
Reliable process composition and execution
Cost-efficient service procurement and provision
Secure and compliant service and cloud usage
Service-oriented Computing
Service
Provider C
Service
Provider A
Service
Provider B
Service
Requester
Service
Requester
Service 3
Service 4
Service 1
Service 2
SLA
SLA
MotivationChallengesContributions
13. KOM – Multimedia Communications Lab 13
DFG SFB 1053: Collaborative Research Center
MAKI – Multi-Mechanisms Adaptation for the Future Internet
Intended
Quality
Achieved
Quality
Communication System
Application Scenario
General & Environmental Conditions
Multi-Mechanism 1
Mechanism Mechanism
Multi-Mechanism 2
Mechanism Mechanism
Multi-Mechanism 3
Mechanism Mechanism
Layer n+1
Layer n
Layer n-1
...
... System
Configuration I
Transition
Transition
Transition
... ...
Multi-Mechanisms Adaptation
...
...
...
1
1M 1
2M
2
2M2
1M
3
1M 3
2M
System
Configuration II
14. KOM – Multimedia Communications Lab 14
Questions & Contact
Prof. Dr.-Ing. Ralf Steinmetz
Dept. of Electrical Engineering and Information Technology
Dept. of Computer Science (adjunct professor)
Ralf.Steinmetz@KOM.tu-darmstadt.de
Rundeturmstr. 10 Phone +49 (0) 6151/166150
64283 Darmstadt Fax +49 (0) 6151/166152
Germany www.kom.tu-darmstadt.de