The document discusses Karel Perutka, a senior lecturer at Tomas Bata University in Zlin, Czech Republic. It describes his educational background, areas of teaching which include MATLAB programming, and research interests which center around adaptive control, real-time control, and creating educational games and tools using MATLAB. It also provides details about four games he has created to help students learn programming concepts through a gaming format, including Labyrinth of MATLAB, LUDO, Automtest, and Riskuj.
Augmented Reality (AR) is on the way to establishing itself in business and teaching once more. However, there is a lack of uniform guidelines or even standards both in the creation of teaching materials and in the use of AR in teaching. In addition, the industry needs enough well-trained specialists who can implement the established AR concepts, making a transfer from university to industry necessary. Therefore, in this talk we address both challenges in teaching with AR and the special needs of teaching about AR.
As teaching with AR will surely advance human performance and also brings in new perspectives with the communication, coordination and collaboration of AR in supporting human performance. As computer scientists, we have a European, interdisciplinary and application-oriented perspective, as our experience comes from several funded European projects in these areas. We also incorporate new incentives into teaching contexts in our framework, such as gamification, learning analytics and experience capturing. In addition, we refer to international standardization efforts such as IEEE ARLEM.
Teaching about AR adopts a multi-perspective view. First, there is scientific and technological basic knowledge helping to understand the underlying physical and technical principles. Second, there is engineering and design knowledge to master the creation, fabrication, and utilization of AR in many ways. Third, there is the necessary pedagogical knowledge to transform these complex settings in manageable teaching scenarios and processes, e.g. for higher education curricula.
Here, teaching AR can learn from traditions of science and engineering education as well as from more recent knowledge about computer science education. Examples from recent and on-going European projects will illustrate the argumentation.
Artificial Intelligence (AI) is nowadays used frequently in many application domains. Although sometimes considered only as an afterthought in the public discussion compared to other domains such as health, transportation, and manufacturing, the media domain is also transformed by AI enabling new opportunities, from content creation e.g. “robojournalism” and individualised content to optimisation of the content production and distribution. Underlaying many of these new opportunities is the use of AI in its current reincarnation as deep learning for understanding the audio-visual content by extracting structured information from the unstructured data, the audio-visual content.
In this talk the current understanding and trends of AI will therefore be discussed, what can be done, what is done, and what challenges remain in the use of AI especially in the context of media applications and services. The talk is not so much focused on the details and fundamentals of deep learning, but rather on a practical perspective on how recent advances in this field can be utilised in use-cases in the media domain, especially with respect to audio-visual content and in the broadcasting domain.
Design of an IT Capstone Subject - Cloud RoboticsITIIIndustries
This paper describes the curriculum of the three year IT undergraduate program at La Trobe University, and the faculty requirements in designing a capstone subject, followed by the ACM’s recommended IT curriculum covering the five pillars of the IT discipline. Cloud robotics, a broad multidisciplinary research area, requiring expertise in all five pillars with mechatronics, is an ideal candidate to offer capstone experiences to IT students. Therefore, in this paper, we propose a long term master project in developing a cloud robotics testbed, with many capstone sub-projects spanning across the five IT pillars, to meet the objectives of capstone experience. This paper also describes the design and implementation of the testbed, and proposes potential capstone projects for students with different interests.
ICT research in the context of European Union
CASE SUMMER SCHOOL ON APPLIED SOFTWARE ENGINEERING
APPLIED SOFTWARE PROCESS MANAGEMENT AND TESTING
JULY 6-10, 2009, BOZEN/BOLZANO, ITALY
Learn about German Universities Deliver Research and Skills Training for System z. Enterprises in Germany are seeking a new generation of IT professionals who enter their doors with the technical knowledge needed for enterprise data centers. Central to these needs is familiarity with System z computing. Accordingly, institutions of higher learning in Germany have been active in initiating and directing enterprise and System z research and education and they are being instrumental in leveraging these opportunities to other learning institutions throughout the country. For more information on IBM System z, visit http://ibm.co/PNo9Cb.
Visit http://on.fb.me/LT4gdu to 'Like' the official Facebook page of IBM India Smarter Computing.
Engineering the Aggregate - Talk at Software Engineering for Intelligent and ...Danilo Pianini
A distributed system can be seen as a single computational machine rather than a collection of multiple communicating machines, as it is usually perceived. Reasoning on the aggregate of situated devices under this privileged point of view can lead to interesting engineering solutions that allow for abstracting away the networking protocols, and focusing on producing advanced, self-stabilizing coordination algorithms.
Augmented Reality (AR) is on the way to establishing itself in business and teaching once more. However, there is a lack of uniform guidelines or even standards both in the creation of teaching materials and in the use of AR in teaching. In addition, the industry needs enough well-trained specialists who can implement the established AR concepts, making a transfer from university to industry necessary. Therefore, in this talk we address both challenges in teaching with AR and the special needs of teaching about AR.
As teaching with AR will surely advance human performance and also brings in new perspectives with the communication, coordination and collaboration of AR in supporting human performance. As computer scientists, we have a European, interdisciplinary and application-oriented perspective, as our experience comes from several funded European projects in these areas. We also incorporate new incentives into teaching contexts in our framework, such as gamification, learning analytics and experience capturing. In addition, we refer to international standardization efforts such as IEEE ARLEM.
Teaching about AR adopts a multi-perspective view. First, there is scientific and technological basic knowledge helping to understand the underlying physical and technical principles. Second, there is engineering and design knowledge to master the creation, fabrication, and utilization of AR in many ways. Third, there is the necessary pedagogical knowledge to transform these complex settings in manageable teaching scenarios and processes, e.g. for higher education curricula.
Here, teaching AR can learn from traditions of science and engineering education as well as from more recent knowledge about computer science education. Examples from recent and on-going European projects will illustrate the argumentation.
Artificial Intelligence (AI) is nowadays used frequently in many application domains. Although sometimes considered only as an afterthought in the public discussion compared to other domains such as health, transportation, and manufacturing, the media domain is also transformed by AI enabling new opportunities, from content creation e.g. “robojournalism” and individualised content to optimisation of the content production and distribution. Underlaying many of these new opportunities is the use of AI in its current reincarnation as deep learning for understanding the audio-visual content by extracting structured information from the unstructured data, the audio-visual content.
In this talk the current understanding and trends of AI will therefore be discussed, what can be done, what is done, and what challenges remain in the use of AI especially in the context of media applications and services. The talk is not so much focused on the details and fundamentals of deep learning, but rather on a practical perspective on how recent advances in this field can be utilised in use-cases in the media domain, especially with respect to audio-visual content and in the broadcasting domain.
Design of an IT Capstone Subject - Cloud RoboticsITIIIndustries
This paper describes the curriculum of the three year IT undergraduate program at La Trobe University, and the faculty requirements in designing a capstone subject, followed by the ACM’s recommended IT curriculum covering the five pillars of the IT discipline. Cloud robotics, a broad multidisciplinary research area, requiring expertise in all five pillars with mechatronics, is an ideal candidate to offer capstone experiences to IT students. Therefore, in this paper, we propose a long term master project in developing a cloud robotics testbed, with many capstone sub-projects spanning across the five IT pillars, to meet the objectives of capstone experience. This paper also describes the design and implementation of the testbed, and proposes potential capstone projects for students with different interests.
ICT research in the context of European Union
CASE SUMMER SCHOOL ON APPLIED SOFTWARE ENGINEERING
APPLIED SOFTWARE PROCESS MANAGEMENT AND TESTING
JULY 6-10, 2009, BOZEN/BOLZANO, ITALY
Learn about German Universities Deliver Research and Skills Training for System z. Enterprises in Germany are seeking a new generation of IT professionals who enter their doors with the technical knowledge needed for enterprise data centers. Central to these needs is familiarity with System z computing. Accordingly, institutions of higher learning in Germany have been active in initiating and directing enterprise and System z research and education and they are being instrumental in leveraging these opportunities to other learning institutions throughout the country. For more information on IBM System z, visit http://ibm.co/PNo9Cb.
Visit http://on.fb.me/LT4gdu to 'Like' the official Facebook page of IBM India Smarter Computing.
Engineering the Aggregate - Talk at Software Engineering for Intelligent and ...Danilo Pianini
A distributed system can be seen as a single computational machine rather than a collection of multiple communicating machines, as it is usually perceived. Reasoning on the aggregate of situated devices under this privileged point of view can lead to interesting engineering solutions that allow for abstracting away the networking protocols, and focusing on producing advanced, self-stabilizing coordination algorithms.
The LTCI* is a laboratory of Télécom ParisTech (Institut Mines-Télécom, IMT). Established in 1982, LTCI is characterized by its broad coverage of the field of information and communication science and technology (ICT). Its research activities range from the hardware layer (electronics, opto-electronics, system on chip, antennae, microwaves…) to the software layer (systems, algorithms, protocols…). They encompass studies on different kinds of data (audio, video, images, semi-structured data and web content) as well as works on network performance and services, or quantum cryptography issues.
What do Practitioners Expect from the Meta-modeling Tools? A SurveyObeo
Modeling languages are defined with a meta-model, which are specified using the meta-modeling tools that produce the editors for specifying models in accordance with the meta-models. While many different meta-modeling tools have been available today, it is not yet clear what the expectations of practitioners are from the meta-modeling tools and what sort of challenges that practitioners face with. So, we designed and conducted a survey, which was responded by 103 practitioners from 24 different countries. The survey participants represent the different profiles of the population who differ in terms of the work industries, the problem domains, job positions, and years of experiences. Our survey investigates three important research questions, which essentially focus on the usage frequencies of the existing meta-modeling tools, practitioners’ expectations from the meta-modeling tools, and any challenges that practitioners face with. The survey questionnaire considers the notation, semantics, editor services, model-transformation, validation, testing, and composability requirements for meta-modeling tools.
The survey results lead to many interesting findings regarding the practical use of meta-modeling tools from different viewpoints. The survey also reveals many important challenges in each type of requirements. We strongly believe that the survey results are expected to be useful for anyone who consider developing their own DSMLs (domain-specific modeling languages) in understanding the top-used meta-modeling tools for different domains. Also, the tool vendors could use the survey results in learning the expectations of practitioners from the meta-modeling tools and any challenges encountered.
Assoc.Prof.Dr. Mert Ozkaya, Yeditepe University
BuildingSMART Standards Summit 2015 - Technical Room - Linked Data for Constr...Pieter Pauwels
Presentation at the Technical Room of the BuildingSMART Standards Summit October 2015 in Singapore. The presentation was done together with Jakob Beetz, TUEindhoven, with strong support by Walter Terkaj, ITIA-CNR, and Kris McGlinn, TCDublin. It is part of the SWIMing H2020 project, run by Kris McGlinn (http://swiming-project.eu/).
Research Overview about the Multimedia Communications Lab (KOM) - Technische Universität Darmstadt - Germany
Research areas towards Adaptive Seamless Multimedia Communications are: Knowledge & Educational Technologies, Multimedia Technologies & Serious Games, Mobile Systems & Sensor Networks, Self-organizing Systems & Overlay Communications, Service-oriented Computing
Dieses Abschluss Master-Programm bietet den Studierenden des Vollzeitstudiums an der Fachhochschule in Puch eine eingehende fachliche und wissenschaftlichen Ausbildung. Basierend auf dem Bachelor Studium, bietet dieser Studiengang in Ingenieurwissenschaften eine gründliche technische Ausbildung in Verbindung mit Forschung getriebenen Lehren. Es werden einleitende und fortgeschrittene Themen in den Bereichen Bild und Signalverarbeitung, formale und methodische Grundlagen und den unterschiedlichsten Anwendungsgebieten gelehrt.
The LTCI* is a laboratory of Télécom ParisTech (Institut Mines-Télécom, IMT). Established in 1982, LTCI is characterized by its broad coverage of the field of information and communication science and technology (ICT). Its research activities range from the hardware layer (electronics, opto-electronics, system on chip, antennae, microwaves…) to the software layer (systems, algorithms, protocols…). They encompass studies on different kinds of data (audio, video, images, semi-structured data and web content) as well as works on network performance and services, or quantum cryptography issues.
What do Practitioners Expect from the Meta-modeling Tools? A SurveyObeo
Modeling languages are defined with a meta-model, which are specified using the meta-modeling tools that produce the editors for specifying models in accordance with the meta-models. While many different meta-modeling tools have been available today, it is not yet clear what the expectations of practitioners are from the meta-modeling tools and what sort of challenges that practitioners face with. So, we designed and conducted a survey, which was responded by 103 practitioners from 24 different countries. The survey participants represent the different profiles of the population who differ in terms of the work industries, the problem domains, job positions, and years of experiences. Our survey investigates three important research questions, which essentially focus on the usage frequencies of the existing meta-modeling tools, practitioners’ expectations from the meta-modeling tools, and any challenges that practitioners face with. The survey questionnaire considers the notation, semantics, editor services, model-transformation, validation, testing, and composability requirements for meta-modeling tools.
The survey results lead to many interesting findings regarding the practical use of meta-modeling tools from different viewpoints. The survey also reveals many important challenges in each type of requirements. We strongly believe that the survey results are expected to be useful for anyone who consider developing their own DSMLs (domain-specific modeling languages) in understanding the top-used meta-modeling tools for different domains. Also, the tool vendors could use the survey results in learning the expectations of practitioners from the meta-modeling tools and any challenges encountered.
Assoc.Prof.Dr. Mert Ozkaya, Yeditepe University
BuildingSMART Standards Summit 2015 - Technical Room - Linked Data for Constr...Pieter Pauwels
Presentation at the Technical Room of the BuildingSMART Standards Summit October 2015 in Singapore. The presentation was done together with Jakob Beetz, TUEindhoven, with strong support by Walter Terkaj, ITIA-CNR, and Kris McGlinn, TCDublin. It is part of the SWIMing H2020 project, run by Kris McGlinn (http://swiming-project.eu/).
Research Overview about the Multimedia Communications Lab (KOM) - Technische Universität Darmstadt - Germany
Research areas towards Adaptive Seamless Multimedia Communications are: Knowledge & Educational Technologies, Multimedia Technologies & Serious Games, Mobile Systems & Sensor Networks, Self-organizing Systems & Overlay Communications, Service-oriented Computing
Dieses Abschluss Master-Programm bietet den Studierenden des Vollzeitstudiums an der Fachhochschule in Puch eine eingehende fachliche und wissenschaftlichen Ausbildung. Basierend auf dem Bachelor Studium, bietet dieser Studiengang in Ingenieurwissenschaften eine gründliche technische Ausbildung in Verbindung mit Forschung getriebenen Lehren. Es werden einleitende und fortgeschrittene Themen in den Bereichen Bild und Signalverarbeitung, formale und methodische Grundlagen und den unterschiedlichsten Anwendungsgebieten gelehrt.
Image and signal processing affect our daily lives in an ever-increasing way. Participate in designing this fascinating technology and shape IT‘s future function in business and society.
https://www.fh-salzburg.ac.at/disziplinen/ingenieurwissenschaften/master-applied-image-and-signal-processing/degree-programme/
Aalto University offers the largest IT programme in Finland both in number of students and size of faculty! The new Master's Programme in Computer, Communication and Information Sciences (CCIS) includes both broad and focused majors. CCIS has two broad majors in Computer Science and Communications Engineering. Students can also specialize in Software and Service Engineering. Focused majors are based on leading-edge research areas of the university: Acoustics and Audio Technology, Machine Learning, Mobile Computing, and Speech and Language Technology. Game Design and Production is a unique major offered together with School of Arts, Design, and Architecture.
CIB W78 2005 - Development of computer assisted learning tool for earthquake ...Robert Klinc
Today, we live in the world(,) where the information and communication technologies are developing faster than ever before. We receive information and learn from a variety of sources. However, such learning is rarely related to the official programmes of higher education. Lecturers must compete with, for example, Discovery channel, games and/or other audio/video/internet media. That is why many students today have great expectations(,) which even the well prepared and quality books cannot satisfy. Besides, it is difficult to attract their attention when the lessons are not dynamic and the lectured subject is not illustrated as it could be, considering all the technologies available.
IoT: New business paradigm for SMEs? - IoTSWC side event
Professor Ernest Teniente
Session 2: Modelling and Simulation for Industry 4.0 - round table on opportunities and challenges in the new era of IoT
The Legacy and the Future of Research Networks in Technology-Enhanced LearningRalf Klamma
Ralf Klamma
Orphée Rendevous 2017, Font Romeu, France
Advanced Community Information Systems (ACIS) RWTH Aachen University, Germany
klamma@dbis.rwth-aachen.de
Impact of Technology and Globality in Engineering EducationManuel Castro
This invited presentation during REV 2015 in Bangkok will show how new global activities and technology are impacting Engineering Education. New ways of teaching, such as MOOCs and blended learning, as well as different kinds of learning analytics, assessment and engagement will be analyzed and connected. The evolution of teaching through face-to-face, distance learning and now online learning will be linked to the increasing use of technology in teaching, analyzing the main critical factors in the EHEA, USA and other reference countries and continents. This evolution is driving us to blended learning and jumping to open education (OCW and MOOCs) caused today by a change in the higher education paradigm pushed by the international crisis as well as the in-depth refurbishing of the public and private university roles in the different education steps and in longlife learning. Manuel Castro, Past President Jr of IEEE Education Society and UNED Head of Department
Developing Competitive Strategies in Higher Education through Visual Data Miningertekg
Download Link > https://ertekprojects.com/gurdal-ertek-publications/blog/visual-data-mining-for-developing-competitive-strategies-in-higher-education/
Information visualization is the growing field of computer science that aims at visually mining data for knowledge discovery. In this paper, a data mining framework and a novel information visualization scheme is developed and applied to the domain of higher education. The presented framework consists of three main types of visual data analysis: Discovering general insights, carrying out competitive benchmarking, and planning for High School Relationship Management (HSRM). In this paper the framework and the square tiles visualization scheme are described and an application at a private university in Turkey with the goal of attracting bright-est students is demonstrated.
A recent direction in Business Process Management studied methodologies to control the execution of Business Processes under several sources of uncertainty in order to always get to the end by satisfying all constraints. Current approaches encode business processes into temporal constraint networks or timed game automata in order to exploit their related strategy synthesis algorithms. However, the proposed encodings can only synthesize single-strategies and fail to handle loops. To overcome these limits I will discuss a recent approach based on supervisory control. The approach considers structured business processes with resources, parallel and mutually exclusive branches, loops, and uncertainty. I will discuss an encoding into finite state automata and prove that their concurrent behavior models exactly all possible executions of the process. After that, I will introduce tentative commitment constraints as a new class of constraints restricting the executions of a process. Finally, I will discuss a tree decomposition of the process that plays a central role in modular supervisory control.
In his ignite talk „The Digital Transformation of Education: A Hyper-Disruptive Era through Blockchain and Generative AI,“ Dr. Alexander Pfeiffer delves into the intricate challenges and potential benefits associated with integrating blockchain technologies and generative AI into the educational landscape. He scrutinizes consensus algorithms and explores sustainable methods of operating blockchain systems, while also examining how smart contracts and transactions can be tailored to meet the specific needs of the educational sector. Alexander underscores the importance of establishing secure digital identities and ensuring robust data protection, while simultaneously casting a critical eye on potential risks and vulnerabilities. The topic of digital identities, facilitated through tokenization, forms a bridge between storing data using blockchain-based databases and the increasingly urgent need for content verification of AI-generated material.
Alexander explores the profound alterations occurring in teaching methodologies, assignment creation, and evaluation processes, shedding light on the hyper-disruptive impact these changes are having on both research and practical applications in education. The production of textual content by educators and students is analyzed with a focus on ensuring clear traceability of content sources and editors, and its proper citation, a critical aspect in the responsible use of AI. In addition to generative text and graphics, AI plays a crucial role in future learning and assignment practices, particularly through adaptive game-based learning and assessment. Alexander will provide a brief glimpse into his game „Gallery-Defender,“ a prototype demonstrating how AI and blockchain can be effectively implemented in serious gaming scenarios.
Furthermore, he emphasizes the imperative for ongoing education and professional development for educational personnel, advocating for a proactive stance in addressing the (legal) challenges associated with AI-generated images and text. This ignite talk aims to provide a balanced and critically reflective perspective on hyper-disruptive technologies, setting the stage for further discourse and exploration in the subsequent discussion.
The simulation of melee combat is central to many contemporary and traditional strategic games and simulations. In order to elevate this element of play from mere exercises of stats-comparison and dice rolling to a meaningful experience of play, strategy games rely on a rich plethora of cultural motives as deciding factors of their mechanic design. On the example of Samurai-themed skirmishing games, my talk elaborates on the impact that (popular) culture and other inspirations have on gaming experiences. It provides concrete examples from Japanese history, its traditional cinema, and postmodern Western reflections of Japanese cultural practices. Based on these insights, it compares four tabletop strategy games, muses on which phenomena they have adapted in their mechanics, and asks why or why not they may succeed in capturing a cultural essence via their rules.
Ultimately, this comparative approach shall serve to decipher the interplay of dice mechanics and aesthetic properties as the longing for a dramatic ideal in tabletop gaming and encourage participants to reflect on the idea in a subsequent, shared gaming experience.
How does a development team expand on an already existing game?
We will look at the two community driven and committee led expansions to the abandoned Tabletop game 'GuildBall' and explore the stages of development that the game went through. The art and lore driven approach employed will show us how rough sketches and concept ideas become a fully fledged ruleset and ultimately miniatures that can be put on the table. We will also explore pitfalls in rules design like over complicating abilities, the lack of streamlining across the game or simply creating expansions who break the game instead of the mold.
Exploring the development and production pipelines for miniatures in the tabletop wargaming industry. Including a look at the career route taken by the speaker, a case study on developing anatomical archetypes for consistent design outcomes, and a brief look at the various production methods available to the industry.
In recent years, we have experienced an exponential growth in the amount of data generated by IoT devices. Data have to be processed strict low latency constraints, that cannot be addressed by conventional computing paradigm and architectures. On top of this, if we consider that we recently hit the limit codified by the Moore’s law, satisfying low-latency requirements of modern applications will become even more challenging in the future. In this talk, we discuss challenges and possibilities of heterogeneous distributed systems in the Post-Moore era.
In the modern world, we are permanently using, leveraging, interacting with, and relying upon systems of ever higher sophistication, ranging from our cars, recommender systems in eCommerce, and networks when we go online, to integrated circuits when using our PCs and smartphones, security-critical software when accessing our bank accounts, and spreadsheets for financial planning and decision making. The complexity of these systems coupled with our high dependency on them implies both a non-negligible likelihood of system failures, and a high potential that such failures have significant negative effects on our everyday life. For that reason, it is a vital requirement to keep the harm of emerging failures to a minimum, which means minimizing the system downtime as well as the cost of system repair. This is where model-based diagnosis comes into play.
Model-based diagnosis is a principled, domain-independent approach that can be generally applied to troubleshoot systems of a wide variety of types, including all the ones mentioned above. It exploits and orchestrates techniques for knowledge representation, automated reasoning, heuristic problem solving, intelligent search, learning, stochastics, statistics, decision making under uncertainty, as well as combinatorics and set theory to detect, localize, and fix faults in abnormally behaving systems.
In this talk, we will give an introduction to the topic of model-based diagnosis, point out the major challenges in the field, and discuss a selection of approaches from our research addressing these challenges. For instance, we will present methods for the optimization of the time and memory performance of diagnosis systems, show efficient techniques for a semi-automatic debugging by interacting with a user or expert, and demonstrate how our algorithms can be effectively leveraged in important application domains such as scheduling or the Semantic Web.
Function-as-a-Service (FaaS) is the latest paradigm of cloud computing in which developers deploy their codes as serverless functions, while the entire underlying platform and infrastructure is completely managed by cloud providers. Each cloud provider offers a huge set of cloud services and many libraries to simplify development and deployment, but only inside their clouds, often in a single cloud region. With such „help“ of cloud providers, users are locked to use resources and services of the selected cloud provider, which are often limited. Moreover, such heterogeneous and distributed environment of multiple cloud regions and providers challenge scientists to engineer cloud applications, often in a form of serverless workflows. In this talk, I will present our design principle „code once, run everywhere, with everything“. In particular, I will present challenges and our approaches and techniques how to program, model, orchestrate, and run distributed serverless workflow applications in federated FaaS.
As the network softwarization trend started by SDN and NFV keeps evolving, the hardware/software continuum becomes more relevant than ever, offering new offloading/acceleration opportunities at node and network-wide scales. This talk will review evolving transformations behind network softwarization with a special focus on network refactoring and offloading trends leading to “fluid networks planes”, characterized by multiple candidate options for the specific HW/SW embodiment and the location of chained network functions, from the edge to core, from one administrative provider to another, from programmable silicon to portable lightweight virtualized containers. The talk will overview concrete examples from the literature with a special focus on the role of Machine Learning to assist key (automated) decision-making steps. Lastly, the talk will conclude with a glimpse on ongoing ML work applied to Youtube video QoE prediction in live 5G networks.
The dynamics of networks enables the function of a variety of systems we rely on every day, from gene regulation and metabolism in the cell to the distribution of electric power and communication of information. Understanding, steering and predicting the function of interacting nonlinear dynamical systems, in particular if they are externally driven out of equilibrium, relies on obtaining and evaluating suitable models, posing at least two major challenges. First, how can we extract key structural system features of networks if only time series data provide information about the dynamics of (some) units? Second, how can we characterize nonlinear responses of nonlinear multi-dimensional systems externally driven by fluctuations, and consequently, predict tipping points at which normal operational states may be lost? Here we report recent progress on nonlinear response theory extended to predict tipping points and on model-free inference of network structural features from observed dynamics.
When it comes to integrating digital technologies into the classroom in higher education, many teachers face similar challenges. Nevertheless, it is difficult for teachers to share experiences because it is usually not possible to transfer successful teaching scenarios directly from one area to another, as subject-specific characteristics make it difficult to reuse them. To address this problem, instructional scenarios can be described as patterns that have been used previously in educational contexts. Patterns can capture proven teaching strategies and describe instructional scenarios in a consistent structure that can be reused. Because priorities for content, methods, and tools are different in each domain, a consensus-tested taxonomy was first developed with the goal of modeling a domain-independent database to collect digital instructional practices. In addition, this presentation will present preliminary insights into a data-driven approach to identifying effective instructional practices from interdisciplinary data as patterns. A web-based application will be developed for this that can both collect teaching/learning scenarios and individually extract scenarios from patterns for a learning platform.
The advent of fog and edge computing has prompted predictions that they will take over the traditional cloud for information processing and knowledge extraction in Internet of Things (IoT) systems. Notwithstanding the fact that fog and edge computing have undoubtedly large potential, these predictions are probably oversimplified and wrongly portray the relations between cloud, fog and edge computing.
Concretely, fog and edge computing have been introduced as an extension of the cloud services towards the data sources, thus forming the computing continuum. The computing continuum enables the creation of a new type of services, spanning across distributed infrastructures, supporting various IoT applications. These applications have a large spectrum of requirements, burdensome to meet with "distant'' cloud data centers. However, the introduction of the computing continuum raises multiple challenges for management, deployment and orchestration of complex distributed applications, such as: increased network heterogeneity, limited resource capacity of edge devices, fragmented storage management, high mobility of edge devices and limited support of native monolithic applications. These challenges primarily concern the complexity and the large diversity of the devices, managed by different entities (cloud providers, universities, private institutions), which range from single-board computers such as Raspberry Pis to powerful multi-processor servers.
Therefore, in this talk, we will discuss novel algorithms for low latency, scalable, and sustainable computing over heterogeneous resources for information processing and reasoning, thus enabling transparent integration of IoT applications. We will tackle the heterogeneity challenge of dynamically changing topologies of the computing infrastructure and present a novel concept for sustainable processing at scale.
East-west oriented photovoltaic power system is a new trend in orienting photovoltaic system. This lecture presents an evaluation of east–west oriented photovoltaic power system. A comparison between east–west oriented photovoltaic system and south oriented photovoltaic system in terms of cost of energy and technical requirement is conducted is presented in this lecture. In addition to that, the benefits of using east–west oriented photovoltaic system are discussed in this paper.
Randomized Signature or random feature selection are two instances of machine learning, where randomly chosen structures appear to be highly expressive. We analyze several aspects of the theory behind it, show that these structures have several theoretically attractive properties and introduce two classes of examples from finance (joint works with Christa Cuchiero, Lukas Gonon, Lyudmila Grigoryeva, Martin Larsson, and Juan-Pablo Ortega).
We live in a “digital” world, the separation between physical and virtual makes (almost) no sense anymore. Here, the Corona pandemic has also acted as an accelerator/magnifier demonstrating that the future of our digital society is here with all its possibilities, but also shortcomings.
In his talk, Hannes Werthner will briefly reflect on the history of computer science, and then discuss the need for an interdisciplinary response to these shortcomings. Such an answer is the Digital Humanism, which looks at this interplay of technology and humankind, it analyzes, and, most importantly, tries to influence the complex interplay of technology and humankind, for a better society and life. In the second part he will discuss this approach, and show what was achieved since its first workshop in 2019, and what lies ahead.
In the latest years, we have witnessed a growing number of media transmitted and stored on computers and mobile devices. For this reason, there is an actual need to employ smart compression algorithms to reduce the size of our media files. However, such techniques are often responsible for severe reduction of user perceived quality. In this talk we present several approaches we have developed to restore degraded images and videos to match their original quality, making use of Generative Adversarial Networks. The aim of the talk is to highlight the main features of our research work, including the advantages of our solution, the current challenges and the possible directions for future improvements.
Recommendation systems today are widely used across many applications such as in multimedia content platforms, social networks, and ecommerce, to provide suggestions to users that are most likely to fulfill their needs, thereby improving the user experience. Academic research, to date, largely focuses on the performance of recommendation models in terms of ranking quality or accuracy measures, which often don’t directly translate into improvements in the real-world. In this talk, we present some of the most interesting challenges that we face in the personalization efforts at Netflix. The goal of this talk is to sunshine challenging research problems in industrial recommendation systems and start a conversation about exciting areas of future research.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Teaching and practicing the students‘ knowledge using games
1. Teaching and
practicing the
students‘ knowledge
using games
Perůtka Karel
Faculty of Applied Informatics, Tomas Bata
University in Zlin, Nam. T.G.M. 5555,
760 01 Zlin, Czech Republic
2. O CV (4)
O Zlín Region (15)
o Zlín (5)
o Kroměříž (4)
o Uherské Hradiště (5)
O Tomas Bata University in Zlín
o General information
3. O Faculty of Applied Informatics (14)
o General information (2)
o Study programs (4)
o Research (8)
O Theoretical introduction to teaching aids (5)
o Role of teacher as driving force (2)
o Visual aids (2)
o Computer as teacher (1)
4. O Created games in MATLAB (40)
o Game 1 – Labyrinth of MATLAB (11)
o Game 2 – LUDO (15)
o Game 3 – Automtest (13)
o Game 4 – Riskuj (1)
5.
6. Karel Perutka received his Ph.D. degree in 2007
at Tomas Bata University in Zlin, Faculty of Applied
Informatics, Czech Republic, where he is the senior
lecturer. Technical Cybernetics was the principal
branch of his first research. Karel Perutka was the
editor of the book about MATLAB in English, the
author of one monograph about MATLAB, several
book chapters about MATLAB and control theory,
and author or co-author of more than 80 papers in
the conference proceedings. He is a member of
the organizing and reviewing committees of several
conferences. He lead more than 100 Bachelor and
Master Theses.
7. Karel Perutka is teaching MATLAB
programming, electronics, microelectronics,
diagnosis of digital systems and modulations
and demodulations of signals. He is the most
popular teacher of curriculum IT for
administrative studies voted by students
where he teaches the software used in the
office.
8. His main research interests are adaptive
control, real-time control, control of
multivariable systems, application of MATLAB
and new methods of teaching programming,
and creating didactic aids for secondary
schools and for measurements in lab of
communication systems, programming in C++
and VBA in MS Excel.
9. He is working on the topic Teaching and
practicing the students knowledge using
games for last 6 years. He lead the students of
Master degree Teachers of Informatics for 6
years, he published 15 papers about this
topic, created several teaching games and
multimedia tools with the focus in the control
theory, the computer graphics, the software in
office.
10.
11.
12.
13.
14.
15. The Europe Award - for the Best European First Film
The Best of All Worlds (Austria, 2017), directed by Adrian
Goiginger
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27. O Settled continuously
from the stone age
O Boii created large
settlement in late Iron
Age
O Quadi built here
fortress and used
bricks manufactured in
Carnuntum in Austria
O Main town of the Slavic
state in 7th century
28. O Pilgrim place from
9th century
O Holds the Golden
Rose from Vatican
O St. Cyrill and St.
Metodius relics
29.
30. O Established in 2001
O 11.000 students
O Holds the name of
Tomas Bata, man who
established shoe
company in Zlín,
supporting university
and now headed from
Toronto, Canada
O 6 faculties
O http://www.utb.cz
31. O Faculty of Technology
O Faculty of Applied Informatics
O Faculty of Humanities
O Faculty of Management and
Economics
O Faculty of Multimedia
Communications
O Faculty of Logistics and Crisis
Management
O University Institute
O Polymer Center
O CEBIA Tech Research Center
32.
33. O Established in 2006
O 1200 students
O 7 departments and 1
research center
O http://fai.utb.cz
34. O Department of Informatics and Artificial
Intelligence
O Department of Computer and Communication
Systems
O Department of Automation and Control
Engineering
O Department of Electronics and Measurements
O Department of Security Engineering
O Department of Mathematics
O Department of Process Control
O CEBIA Tech Research Center
35.
36. O Security technologies, systems and
management – in Zlin and Prague
O Information and Control Technologies (in
Czech or English)
O IT in administrative studies
O Intelligent systems with robots
O Software Engineering
37. O Automatic Control and Informatics
O Security Technologies, Systems and Managements –
Technical Branch (in Czech or English)
O Security Technologies, Systems and Managements –
Management Branch (in Czech or English)
O IT (in Czech or English)
O Integrated Systems in Buildings (in Czech or English)
O Computer and Communication Systems
O Teaching Informatics at Secondary Schools
38. O Automatic Control and Informatics (in Czech
or English)
O Engineering Informatics (in Czech or English)
39. O shall execute authority in habilitation and
professorial procedures in the field
of Machine and Process Control
40.
41. O Mathematical Modelling
O Artificial Intelligence Theory and Applications
O Process Management, Optimisation and Simulation
O Suggestions for the Use and Application of PC Parallel
Calculation Methods
O Proposals for the Realisation and Implementation of IT
Security Technologies
O Mobile Application Development on iOS, ANDROID and
Windows Platforms
O Virtualisation and Cloud Computing
42. Research and Development, during the last decade has
brought to the working practice sphere, the fruition of the
staggering tempo of innovation – which has been realised in
the form of follow-on, next-generation Mobile
Communications Access Networks Standards, known under
the abbreviation GSM – (Global System for Mobile
Communication), Universal Mobile Telecommunications
System (UMTS), and the current research – designated as
LTE – (Long Term Evolution), whose continuation is expected
up until 2025 – or beyond. The individual stages are
indicated – not as a business strategy, but as real technical
innovation, stages – in which new technical
telecommunication services´ principles are applied.
43. Modern Automatic Control Methods
O Delayed Systems
O Robust Steering Systems
O Auto-tuning (Controller Tuning)
O Variable Parameter Systems
Decentralised Systems
O (Embedded) Control Systems Design
O Real-time Software Solutions for Technological Processes
O Monitoring and Control Systems at the Technological Level
O Supervisory Visualisation and Control Systems – (In Touch, Control Web, WizCon, etc.)
O The Solution and Implementation of Dedicated Computer Controllers
Modelling and Simulation of Technological Processes
O Tanning Industry Processes
O Energy Processes with an Orientation on Centralised Heat Supply
O Intelligent Building Technology Processes
O Systems and Processes Optimisation to Minimise Production Costs
O The Simulation of Proposed Models and Their Control Systems
44. O Electro-Magnetic Ccompatibility (EMC)
O Terahertz Spectroscopy and its applications in
Forensic Sciences
O Raman Spectroscopy and its applications in
Forensic Sciences
O Remote experiments and their applications in
university teaching
O Microwave Scanning Microscopy and Atomic Force
Microscopy (AFM) for materials analysis
45. O People and Property Protection
O Security Industry Technical Resources
O Commercial Security Technology
O Information and Crisis Management
O Security Management
O Modelling Crisis Situations
O Population Protection
O Critical Infrastructure Protection
O Critical Infrastructure Resilience
O Technical Protection System Functionality and Penetration Test
Analysis
O Designing Technical Protection Systems
O Risk Analysis
46. O differential equations
O differential geometry
O universal algebra and theory of unions
O numerical mathematics / finite element
method (FEM)
O statistics
47. O Modelling, Identification and Simulation of
Technological Processes
O Adaptive Control of Single- and Multi-variable Control
Systems, and Self-tuning Controllers
O Non-linear Control of Processes associated with Non-
linarites
O Predictive Control of Linear and Non-linear Systems
O A Multi-model Approach to the Design of
Process Control
O Decentralised Control and Supervised Control
O Robotics
48. O grid computing and application of artificial intelligence
O production systems
O intelligent buildings
O embedded systems
O detection and analysis system for hazardous
substances with the use of THz frequencies
O small mobile data and telecommunication networks for
emergency units
O technological methods for protection of electronic
systems against interference from outer and inner
electromagnetic fields
O alternative energy resources
49.
50.
51. A pedagogical theory framework is required for
the effective introduction of technology in
education. Teachers should be supported and
guided to best exploit its tools in the most
adequate and effective way. It is not new
pedagogies that we need, but new ways of
providing existing pedagogy efficiently and
flexibly. Teachers who make the most changes
in the classroom are those who have the
greatest level of support.
52. The proper profile of the involved teacher should
include for example the knowledge of the
motivation of the students, the communication
and interaction skills, the ability to find and
explain practical example of usage the tested
knowledge, and mostly to be “expert” in the
field. Teachers who taught the given subject
should be selected according to the specific
needs according to the work with students “in
the ground”.
53.
54. During teaching it is usually used verbal communication
channel, but for many reasons, there is more efficient
visual information. The main benefits of visual aids are:
1) They attract attention
Even if you prepare for an hour, you cannot teach the
pupils without the attention of the students. Ignoring the
new image on the slide of the data projector is difficult -
ignoring the new sentence of dialogue not. Getting
attention in the age of television and computers is not
easy, and we need to use all of help. When you look at
your visual aid, its attention is not diverted by other visual
stimuli - such as a window view.
55. 2) They help conceptualization
It is a major advantage visual aids. Many concepts and ideas we
understand rather visual than verbal – e.g., "practical skills" such as
soldering. If knowledge we remember, and we understand it visually,
we should visually communicate. Most novice teachers are aware of
this, but they often do not do it visually. It is best to resort to many
abstract concepts, such as "fractions" or "attracting money."
3) They are easier to remember
Based on our research, we know that most people best remember
rather visual than verbal information. For example, mapping
problems with submitting the report helps our memory.
4) They are an expression of your interest
When you spend time preparing visual aids, pupils see that you
want to teach them something.
56.
57. Computer-assisted learning in the world uses the
abbreviation CAL ("computer-assisted learning“).
Computer programs that allow the computer to
function as a teacher are they called as learning
software. Of course, computers can display text and
charts, but they can also show moving images that
are often very useful for teaching - in particular
when a moving image is used for the certain
purpose - slowing or accelerating lessons.
Computers, of course, can also play questions,
check responses, and record the results of the pupil.
They can do this to help you out in explaining or the
testing of pupils.
58.
59.
60.
61. The game is for single player only.
The game contains a total of 10
rooms that the player has to pass
within a given time limit. In each
room, there is a labyrinth in which
there are obstacles in the form of so-
called gates. The player passes
through the gateway if he correctly
answers the question from the
MATLAB usage.
The player's position in the labyrinth
is indicated by a green square that
you can move with the arrow keys.
We answer the questions by entering
a letter on the keyboard, such as a, b,
c or d.
62. The Labyrinth of MATLAB can
be played by anyone who is
able to answer the questions
correctly, it is necessary to
have the basic experience
with MATLAB. The game is
based on the multiple
activities at the same time
when the player has to look
for the right way to go
through the labyrinth, keep
track of time, collect as many
points as possible and also
show his/her knowledge of
MATLAB.
63.
64.
65.
66.
67.
68.
69.
70.
71.
72.
73.
74.
75.
76.
77.
78.
79.
80.
81.
82.
83.
84.
85.
86.
87.
88.
89.
90.
91.
92.
93.
94.
95.
96.
97.
98.
99.
100.
101.
102.
103.
104.
105.
106.
107.
108.
109. The game is for 1-3 players. As the title
suggests, the rules of the game are the same
as the Risk television entertainment program.
Specifically, in this game, the themes are
focused on describing the MATLAB
environment, operators, string operations,
complex numbers, arrays, and matrices. The
game is controlled by mouse and keyboard.
The player on the move selects the topic and
value of the question he / she wants to
answer. If the answer is correct, it is added to
the score. The game has a time limit for both
the player's response and the lap length, both
of which are represented by the progress bar.
After the timeout, a player with more points
wins.
The game itself contains about 40 M-files
and 5 files with FIG. Since the entire app is a
learning program, this game is de facto nice
application for users who can verify their
MATLAB knowledge in a funny way.