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Inclusive Design
MTMG Workshop May 18/18 Milano
• 2017-07-05
Corey Timpson
Corey Timpson Design Inc.
coreytimpson.com
@coreytimpson
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Agenda
. introductions
. overview of 5 vectors
. review of participant examples
. break
. lecture
. workshop solutions to examples
. present ideas for inclusion to examples
. conclusions
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Ecosystem
1. Graphic Design
2. Environmental Design
3. Interface Design
4. Software Design and Development
5. Media Design & Production
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Design Practice
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Overview
Premise/Direction
Design Development & Production
Testing, Prototyping, Testing
Fundamentals
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Premise
Rather than design and develop something and then
figure out how to make it accessible, we design with
all audiences, and all abilities, in mind from the outset.
“Inclusion” would also address cultural, linguistic, and
other dynamics of difference.
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Premise
Exclusion is the result of mismatched interactions.
Our responsibility is to know how our designs affect these interactions
and create mismatches.
Points of exclusion help us generate new ideas and inclusive designs.
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Inclusive Design
Methodology of inclusion has several outputs. One of
these outputs is accessibility.
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Environmental Scan
Canadian Museum for Human Rights Guidelines
Smithsonian Accessibility Guidelines
Museum of Science London, Building Accessible
Exhibitions
Musée de la civilisation Québec
National/State/Provincial Building Codes
WCAG 2.0
+ more
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Ecosystem
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Ecosystem
The user exists within both physical and digital spaces.
Consideration of the building without the installations cannot be
done.
Consideration of the digital installation cannot be done in
isolation.
Many variables combine to define the user experience.
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Ecosystem
1. Graphic Design
2. Environmental Design
3. Interface Design
4. Software Design and Development
5. Media Design & Production
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Graphic Design
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Graphic Design
Anatomy of Type
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Graphic Design
Type Testing
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Graphic Design
Text Layout
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Graphic Design
Text Layout
I cnduo't bvleiee taht I culod aulaclty uesdtannrd waht I
was rdnaieg. Unisg the icndeblire pweor of the hmuan
mnid, aocdcrnig to rseecrah at Cmabrigde Uinervtisy, it
dseno't mttaer in waht oderr the lterets in a wrod are,
the olny irpoamtnt tihng is taht the frsit and lsat ltteer
be in the rhgit pclae. The rset can be a taotl mses and
you can sitll raed it whoutit a pboerlm. Tihs is bucseae
the huamn mnid deos not raed ervey ltteer by istlef, but
the wrod as a wlohe. Aaznmig, huh? Yaeh and I
awlyas tghhuot slelinpg was ipmorantt!
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Graphic Design
Text Layout
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Graphic Design
Text Layout
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Graphic Design
Visual Hierarchies
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Graphic Design
Colour Contrast
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Graphic Design
Overprinting
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Graphic Design
Text
1. Reading Levels
2. Nomenclature
3. Character Counts
4. Style Guide Development
- consistency across media
- learnability > usability
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Environmental Design
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Environmental Design
Primary Accessible Zone
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Environmental Design
Distance vs Size (Type)
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Environmental Design
Spacing & Pacing
1. Negative space
2. Personal space
3. Respite
4. Sweet spot - somewhat variable based on installation
5. 1.2m for pathways
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Environmental Design
Seating (Strength, Rest, Support, Reach, Integration)
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Environmental Design
Sound Management
1. Consider the entire program during development
2. Hardware spec. (directional, adjustable)
3. Testing and Prototyping
4. Volume Control
5. Induction Technology
6. In-situ tuning
7. 70 dBs
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Environmental Design
Sound Design Considerations
● An earcon is a brief, distinctive sound used to
represent a specific event or convey information
(Abstract).
● Auditory Icons are the auditory equivalent of visual
icons (Representational).
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Environmental Design
Lighting
1. 50-100 LUX for low vision
2. Artefacts/conservation requirements
3. Small form LED lights can be added to edges in
order to distinguish shapes of furniture within low light
environments. (ie. edges of Kiosks, Tables)
4. Glare (angle of lightning vs angle of viewing vs
material and surface)
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Environmental Design
Lighting
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Environmental Design
Digital Prerequisites (Reach)
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Environmental Design
Digital Prerequisites
1. Reach/Touchable Zones
2. Horizontal and Vertical
3. 685mm (27”) height to tables
4. Angled vs Flat
5. Hardware Specs. (reflection, responsiveness)
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Interface Design
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Interface Design
Start with conceptual model
A mental model represents a person’s thought process
for how something works and understanding of the
world.
Mental models are based on lived experiences and
intuitive perceptions.
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Interface Design
Start with conceptual model
The degree to with a user’s mental model matches a
UI’s conceptual model, will determine how intuitive a
UI will be for the user. (Xerox)
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Interface Design
Data-to-ink ratio
Keep data-ink to ink ratio high
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Interface Design
UI for Blind and Low Vision Users
Must rely on memory and on a rich vocabulary of
gestures to interact with touchscreen interfaces.
Designers should strive to minimize the cognitive load
for screen reader users.
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Interface Design
Navigation, Function Definitions
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Interface Design
Navigation, Function Definitions
1. Functional standardization
2. Design standards (nomenclature, iconography)
3. Gesture and behavioural standards
Learnability, Usability, Accessibility
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Software Design & Development
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Software Design & Development
Semantics, Structure, Standards
1. Software/Programming Languages
2. Why should the visitor care?
3. W3C/WCAG goes only so far
4. Consistency
5. Behaviour and expectations are key considerations
6. Learnability
7. Scalability
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Software Design & Development
Semantics, Structure, Standards
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Software Design & Development
RFP / RPQ
“Software design must meet internationally recognized
W3C Web Content Accessibility Guidelines (WCAG)
v2.0 Level AA [and revised section 508 standards of the
ADA]. Vendor must include an identification of tools,
best practices, processes, and strategy for
implementation.”
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Media Design & Production
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Media Design & Production
Linear Media (Theatre)
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Media Design & Production
Linear Media (Kiosk)
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Media Design & Production
Components
1. Primary Asset (ie. Film)
2. Child Assets
- ASL
- Description Track
- Transcription
- Text-to-Speech
3. Ducking
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Media Design & Production
Components
Note:
. Production Sequencing and Project Schedule
. Captions are not Subtitles
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Inclusive, Accessible
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Inclusive Design
Media Design (Theatre)
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Inclusive Design
Media Design (Kiosk)
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Inclusive, Accessible
The Sum of All Parts (Digital Kiosk)
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Inclusive, Accessible
The Sum of All Parts (Digital Kiosk)
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Inclusive, Accessible
The Sum of All Parts (Digital Surface)
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Inclusive, Accessible
The Sum of All Parts (Tangible Interface/Mixed media)
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Inclusive Design
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Testing & Prototyping
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Testing & Prototyping
Linear Media Installation (360° Film)
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Testing & Prototyping
Linear Media Installation (360° Film)
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Testing & Prototyping
Mixed-Media Installation
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Testing & Prototyping
Mixed-Media Installation
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Testing & Prototyping
Mixed-Media Installation
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Testing & Prototyping
Prototyping & Testing are critical.
Especially in mixed, busy, multi-user environments.
Developing tools in order to solicit usable and pointed
feedback.
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Testing & Prototyping
Soliciting Good Feedback (ie. constructive criticism)
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Testing & Prototyping
Soliciting Good Feedback (ie. constructive criticism)
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Testing & Prototyping
User / Experts
A user/expert is a person who has developed expertise
by means of their lived experience in dealing with the
challenges of the environment due to a physical,
sensory, and/or cognitive functional limitation.
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Testing & Prototyping
User / Experts
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Testing & Prototyping
User / Experts
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Innovation
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Universal Access Point (UAP)
System of 5 components
1. Cane detectable floor strip
2. Tactile marker
3. Mobile App
4. iBeacon
5. Content Management System
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Universal Access Point (UAP)
Cane-detectable tactile floor strip
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Universal Access Point (UAP)
Tactile marker
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Universal Access Point (UAP)
iBeacon
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Universal Access Point (UAP)
Mobile app
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Universal Access Point (UAP)
UAP in mixed-media installation
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Universal Access Point (UAP)
UAP Scalability
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Universal Keypad (UKP)
Navigation of digital interfaces
Navigation of tangible interfaces
Standardized approach through all instances of digital
interaction.
+ zoom, volume control, wrist support
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Universal Keypad (UKP)
Concept Design
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Universal Keypad (UKP)
Sematic software standardization
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Universal Keypad (UKP)
Prototype
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Universal Keypad (UKP)
In-situ UKP-I
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Universal Keypad (UKP)
In-situ UKP-I
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Universal Keypad (UKP)
In-situ UKP-A
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Mobile Application
Driver for development was Inclusive Design
Available for iOS and Android
Available in English and French
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Mobile Application
Driver for development was Inclusive Design
Available for iOS, Android
Available in English, French
Available in ASL, LSQ
Available in AD English, AD French
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Mobile Application
ASL, LSQ, AD Eng, AD Fra Self Guided Tours
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Beyond the Gallery
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Beyond the Gallery
Visitor Experience
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Beyond the Gallery
Visitor Experience
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Beyond the Gallery
Visitor Experience
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Beyond the Gallery
Visitor Experience
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Beyond the Gallery
Visitor Experience
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Beyond the Gallery
Visitor Experience
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Fundamentals
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Fundamentals
Ecosystem, each component needs consideration but
within the context of the system as a whole.
Testing. Prototyping (wash, rinse, repeat)
Standards, evolution, scalability.
Redundancy. Redundancy.
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Fundamentals
Establishing Standards to Work From
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Fundamentals
Establishing Standards to Work From
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Fundamentals
Establishing Standards to Work From
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Fundamentals
Establishing Standards to Work From
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Virtual Reality
. captioning
. signed interpretation
. descriptive audio
Fundamentals
Establishing Standards to Work From
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Fundamentals
Redundancy
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Fundamentals
Redundancy
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Fundamentals
Redundancy
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Strategic Implications
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Strategic Implications
Budget constraints = myth
Aesthetic or design intent are compromised = false
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Strategic Implications
There are only 2 requirements:
. good project management (planning/scheduling)
. the will
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Strategic Implications
. Project Management
- scheduling
- sequencing of tasks
. Budget
- negligible impact
- greatest costs remain content development
- existing = start small
- new = start inclusively
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Strategic Implications
There are no barriers unless we create them.
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Strategic Implications
There are no barriers unless we create them.
But there is opportunity:
larger audience demographic
longer audience loyalty
increased usability for everyone
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Strategic Implications
There are no barriers unless we create them.
But there is opportunity:
greater visitation
greater reach
larger appropriation & earned revenue
(Canada = $25B annually)
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Strategic Implications
Even further:
. greater audience engagement
. greater return on investment
. mandate fulfillment
(Italy 5% population is declared. Tourism implications?)
(2016 Legislation)
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Critical Findings
The work is never done.
Fostering a culture of iterative and consistent evolution
is key.
Accepting and embracing criticism and using it as fuel.
Be deliberate.
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Conclusions
The methodology is the most important. Everything
else is an output.
Inclusive thinking has becoming a key characteristic of
the corporate culture.
And this is the measure of success.
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Corey Timpson
Corey Timpson Design Inc.
coreytimpson.com
@coreytimpson
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MTMG Executive: Inclusive Design Workshop - Milano May 18 2018

  • 1. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles
  • 2. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Inclusive Design MTMG Workshop May 18/18 Milano • 2017-07-05 Corey Timpson Corey Timpson Design Inc. coreytimpson.com @coreytimpson
  • 3. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Agenda . introductions . overview of 5 vectors . review of participant examples . break . lecture . workshop solutions to examples . present ideas for inclusion to examples . conclusions
  • 4. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Ecosystem 1. Graphic Design 2. Environmental Design 3. Interface Design 4. Software Design and Development 5. Media Design & Production
  • 5. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Design Practice
  • 6. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Overview Premise/Direction Design Development & Production Testing, Prototyping, Testing Fundamentals
  • 7. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Premise Rather than design and develop something and then figure out how to make it accessible, we design with all audiences, and all abilities, in mind from the outset. “Inclusion” would also address cultural, linguistic, and other dynamics of difference.
  • 8. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Premise Exclusion is the result of mismatched interactions. Our responsibility is to know how our designs affect these interactions and create mismatches. Points of exclusion help us generate new ideas and inclusive designs.
  • 9. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Inclusive Design Methodology of inclusion has several outputs. One of these outputs is accessibility.
  • 10. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Environmental Scan Canadian Museum for Human Rights Guidelines Smithsonian Accessibility Guidelines Museum of Science London, Building Accessible Exhibitions Musée de la civilisation Québec National/State/Provincial Building Codes WCAG 2.0 + more
  • 11. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Ecosystem
  • 12. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Ecosystem The user exists within both physical and digital spaces. Consideration of the building without the installations cannot be done. Consideration of the digital installation cannot be done in isolation. Many variables combine to define the user experience.
  • 13. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Ecosystem 1. Graphic Design 2. Environmental Design 3. Interface Design 4. Software Design and Development 5. Media Design & Production
  • 14. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Graphic Design
  • 15. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Graphic Design Anatomy of Type
  • 16. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Graphic Design Type Testing
  • 17. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Graphic Design Text Layout
  • 18. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Graphic Design Text Layout I cnduo't bvleiee taht I culod aulaclty uesdtannrd waht I was rdnaieg. Unisg the icndeblire pweor of the hmuan mnid, aocdcrnig to rseecrah at Cmabrigde Uinervtisy, it dseno't mttaer in waht oderr the lterets in a wrod are, the olny irpoamtnt tihng is taht the frsit and lsat ltteer be in the rhgit pclae. The rset can be a taotl mses and you can sitll raed it whoutit a pboerlm. Tihs is bucseae the huamn mnid deos not raed ervey ltteer by istlef, but the wrod as a wlohe. Aaznmig, huh? Yaeh and I awlyas tghhuot slelinpg was ipmorantt!
  • 19. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Graphic Design Text Layout
  • 20. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Graphic Design Text Layout
  • 21. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Graphic Design Visual Hierarchies
  • 22. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Graphic Design Colour Contrast
  • 23. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Graphic Design Overprinting
  • 24. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Graphic Design Text 1. Reading Levels 2. Nomenclature 3. Character Counts 4. Style Guide Development - consistency across media - learnability > usability
  • 25. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Environmental Design
  • 26. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Environmental Design Primary Accessible Zone
  • 27. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Environmental Design Distance vs Size (Type)
  • 28. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Environmental Design Spacing & Pacing 1. Negative space 2. Personal space 3. Respite 4. Sweet spot - somewhat variable based on installation 5. 1.2m for pathways
  • 29. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Environmental Design Seating (Strength, Rest, Support, Reach, Integration)
  • 30. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Environmental Design Sound Management 1. Consider the entire program during development 2. Hardware spec. (directional, adjustable) 3. Testing and Prototyping 4. Volume Control 5. Induction Technology 6. In-situ tuning 7. 70 dBs
  • 31. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Environmental Design Sound Design Considerations ● An earcon is a brief, distinctive sound used to represent a specific event or convey information (Abstract). ● Auditory Icons are the auditory equivalent of visual icons (Representational).
  • 32. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Environmental Design Lighting 1. 50-100 LUX for low vision 2. Artefacts/conservation requirements 3. Small form LED lights can be added to edges in order to distinguish shapes of furniture within low light environments. (ie. edges of Kiosks, Tables) 4. Glare (angle of lightning vs angle of viewing vs material and surface)
  • 33. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Environmental Design Lighting
  • 34. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Environmental Design Digital Prerequisites (Reach)
  • 35. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Environmental Design Digital Prerequisites 1. Reach/Touchable Zones 2. Horizontal and Vertical 3. 685mm (27”) height to tables 4. Angled vs Flat 5. Hardware Specs. (reflection, responsiveness)
  • 36. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Interface Design
  • 37. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Interface Design Start with conceptual model A mental model represents a person’s thought process for how something works and understanding of the world. Mental models are based on lived experiences and intuitive perceptions.
  • 38. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Interface Design Start with conceptual model The degree to with a user’s mental model matches a UI’s conceptual model, will determine how intuitive a UI will be for the user. (Xerox)
  • 39. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Interface Design Data-to-ink ratio Keep data-ink to ink ratio high
  • 40. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Interface Design UI for Blind and Low Vision Users Must rely on memory and on a rich vocabulary of gestures to interact with touchscreen interfaces. Designers should strive to minimize the cognitive load for screen reader users.
  • 41. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Interface Design Navigation, Function Definitions
  • 42. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Interface Design Navigation, Function Definitions 1. Functional standardization 2. Design standards (nomenclature, iconography) 3. Gesture and behavioural standards Learnability, Usability, Accessibility
  • 43. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Software Design & Development
  • 44. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Software Design & Development Semantics, Structure, Standards 1. Software/Programming Languages 2. Why should the visitor care? 3. W3C/WCAG goes only so far 4. Consistency 5. Behaviour and expectations are key considerations 6. Learnability 7. Scalability
  • 45. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Software Design & Development Semantics, Structure, Standards
  • 46. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Software Design & Development RFP / RPQ “Software design must meet internationally recognized W3C Web Content Accessibility Guidelines (WCAG) v2.0 Level AA [and revised section 508 standards of the ADA]. Vendor must include an identification of tools, best practices, processes, and strategy for implementation.”
  • 47. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Media Design & Production
  • 48. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Media Design & Production Linear Media (Theatre)
  • 49. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Media Design & Production Linear Media (Kiosk)
  • 50. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Media Design & Production Components 1. Primary Asset (ie. Film) 2. Child Assets - ASL - Description Track - Transcription - Text-to-Speech 3. Ducking
  • 51. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Media Design & Production Components Note: . Production Sequencing and Project Schedule . Captions are not Subtitles
  • 52. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Inclusive, Accessible
  • 53. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Inclusive Design Media Design (Theatre)
  • 54. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Inclusive Design Media Design (Kiosk)
  • 55. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Inclusive, Accessible The Sum of All Parts (Digital Kiosk)
  • 56. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Inclusive, Accessible The Sum of All Parts (Digital Kiosk)
  • 57. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Inclusive, Accessible The Sum of All Parts (Digital Surface)
  • 58. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Inclusive, Accessible The Sum of All Parts (Tangible Interface/Mixed media)
  • 59. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Inclusive Design
  • 60. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles
  • 61. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles
  • 62. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Testing & Prototyping
  • 63. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Testing & Prototyping Linear Media Installation (360° Film)
  • 64. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Testing & Prototyping Linear Media Installation (360° Film)
  • 65. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Testing & Prototyping Mixed-Media Installation
  • 66. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Testing & Prototyping Mixed-Media Installation
  • 67. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Testing & Prototyping Mixed-Media Installation
  • 68. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Testing & Prototyping Prototyping & Testing are critical. Especially in mixed, busy, multi-user environments. Developing tools in order to solicit usable and pointed feedback.
  • 69. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Testing & Prototyping Soliciting Good Feedback (ie. constructive criticism)
  • 70. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Testing & Prototyping Soliciting Good Feedback (ie. constructive criticism)
  • 71. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Testing & Prototyping User / Experts A user/expert is a person who has developed expertise by means of their lived experience in dealing with the challenges of the environment due to a physical, sensory, and/or cognitive functional limitation.
  • 72. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Testing & Prototyping User / Experts
  • 73. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Testing & Prototyping User / Experts
  • 74. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Innovation
  • 75. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Access Point (UAP) System of 5 components 1. Cane detectable floor strip 2. Tactile marker 3. Mobile App 4. iBeacon 5. Content Management System
  • 76. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Access Point (UAP) Cane-detectable tactile floor strip
  • 77. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Access Point (UAP) Tactile marker
  • 78. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Access Point (UAP) iBeacon
  • 79. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Access Point (UAP) Mobile app
  • 80. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Access Point (UAP) UAP in mixed-media installation
  • 81. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Access Point (UAP) UAP Scalability
  • 82. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Keypad (UKP) Navigation of digital interfaces Navigation of tangible interfaces Standardized approach through all instances of digital interaction. + zoom, volume control, wrist support
  • 83. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Keypad (UKP) Concept Design
  • 84. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Keypad (UKP) Sematic software standardization
  • 85. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Keypad (UKP) Prototype
  • 86. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Keypad (UKP) In-situ UKP-I
  • 87. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Keypad (UKP) In-situ UKP-I
  • 88. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Universal Keypad (UKP) In-situ UKP-A
  • 89. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Mobile Application Driver for development was Inclusive Design Available for iOS and Android Available in English and French
  • 90. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Mobile Application Driver for development was Inclusive Design Available for iOS, Android Available in English, French Available in ASL, LSQ Available in AD English, AD French
  • 91. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Mobile Application ASL, LSQ, AD Eng, AD Fra Self Guided Tours
  • 92. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles
  • 93. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Beyond the Gallery
  • 94. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Beyond the Gallery Visitor Experience
  • 95. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Beyond the Gallery Visitor Experience
  • 96. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Beyond the Gallery Visitor Experience
  • 97. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Beyond the Gallery Visitor Experience
  • 98. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Beyond the Gallery Visitor Experience
  • 99. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Beyond the Gallery Visitor Experience
  • 100. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Fundamentals
  • 101. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Fundamentals Ecosystem, each component needs consideration but within the context of the system as a whole. Testing. Prototyping (wash, rinse, repeat) Standards, evolution, scalability. Redundancy. Redundancy.
  • 102. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Fundamentals Establishing Standards to Work From
  • 103. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Fundamentals Establishing Standards to Work From
  • 104. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Fundamentals Establishing Standards to Work From
  • 105. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Fundamentals Establishing Standards to Work From
  • 106. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles
  • 107. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Virtual Reality . captioning . signed interpretation . descriptive audio Fundamentals Establishing Standards to Work From
  • 108. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Fundamentals Redundancy
  • 109. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Fundamentals Redundancy
  • 110. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Fundamentals Redundancy
  • 111. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Strategic Implications
  • 112. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Strategic Implications Budget constraints = myth Aesthetic or design intent are compromised = false
  • 113. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Strategic Implications There are only 2 requirements: . good project management (planning/scheduling) . the will
  • 114. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Strategic Implications . Project Management - scheduling - sequencing of tasks . Budget - negligible impact - greatest costs remain content development - existing = start small - new = start inclusively
  • 115. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Strategic Implications There are no barriers unless we create them.
  • 116. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Strategic Implications There are no barriers unless we create them. But there is opportunity: larger audience demographic longer audience loyalty increased usability for everyone
  • 117. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Strategic Implications There are no barriers unless we create them. But there is opportunity: greater visitation greater reach larger appropriation & earned revenue (Canada = $25B annually)
  • 118. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Strategic Implications Even further: . greater audience engagement . greater return on investment . mandate fulfillment (Italy 5% population is declared. Tourism implications?) (2016 Legislation)
  • 119. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Critical Findings The work is never done. Fostering a culture of iterative and consistent evolution is key. Accepting and embracing criticism and using it as fuel. Be deliberate.
  • 120. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Conclusions The methodology is the most important. Everything else is an output. Inclusive thinking has becoming a key characteristic of the corporate culture. And this is the measure of success.
  • 121. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Corey Timpson Corey Timpson Design Inc. coreytimpson.com @coreytimpson
  • 122. Click to edit Master title style Click to edit Master subtitle style Edit Master text styles Greensboro Counter

Editor's Notes

  1. IHCD core: Variation in human ability is ordinary, not special, and affects most of us for some part of our lives. Poet rhyme.
  2. Overprinting (type on an imaged background) is unreadable for people with low vision and perceptual difficulties
  3. Glare makes text unreadable for many people with low vision.
  4. E.g. Book on touch screen