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All content is copyright Vision Australia 2009
Any comments or questions most welcome!
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Methodology of Inclusion by Corey TimpsonCorey Timpson
Presentation given to AODA on the methodology of inclusive design and accessibility I employ in my practice. Seen through the case study of the Canadian Museum for Human Rights.
This introduction on accessible PDFs was presented at the Web Accessibility 2.0 Seminar for the Web Industry Professionals Association (WIPA) in Melbourne Australia on the 4th December 2008.
All content is copyright Vision Australia 2009
Any comments or questions most welcome!
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Simplifying Massive Changes with a Live Style GuideMark Meeker
What would appear on the surface to be a simple change like updating the look of a button or changing the color of a link can turn out to be a huge effort. When everyone understands what can be reused and what needs to be newly created, the team can focus discussion on how to attain the best designs.
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ADMEC Multimedia Institute is growing institute that is providing industry oriented training to the world at large. Being a multimedia institute we offers training for creating or designing content for information technology mainly.
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MTMG Executive: Inclusive Design Workshop - Milano May 18 2018
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Inclusive Design
MTMG Workshop May 18/18 Milano
• 2017-07-05
Corey Timpson
Corey Timpson Design Inc.
coreytimpson.com
@coreytimpson
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Agenda
. introductions
. overview of 5 vectors
. review of participant examples
. break
. lecture
. workshop solutions to examples
. present ideas for inclusion to examples
. conclusions
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Ecosystem
1. Graphic Design
2. Environmental Design
3. Interface Design
4. Software Design and Development
5. Media Design & Production
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Design Practice
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Overview
Premise/Direction
Design Development & Production
Testing, Prototyping, Testing
Fundamentals
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Premise
Rather than design and develop something and then
figure out how to make it accessible, we design with
all audiences, and all abilities, in mind from the outset.
“Inclusion” would also address cultural, linguistic, and
other dynamics of difference.
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Premise
Exclusion is the result of mismatched interactions.
Our responsibility is to know how our designs affect these interactions
and create mismatches.
Points of exclusion help us generate new ideas and inclusive designs.
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Inclusive Design
Methodology of inclusion has several outputs. One of
these outputs is accessibility.
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Environmental Scan
Canadian Museum for Human Rights Guidelines
Smithsonian Accessibility Guidelines
Museum of Science London, Building Accessible
Exhibitions
Musée de la civilisation Québec
National/State/Provincial Building Codes
WCAG 2.0
+ more
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Ecosystem
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Ecosystem
The user exists within both physical and digital spaces.
Consideration of the building without the installations cannot be
done.
Consideration of the digital installation cannot be done in
isolation.
Many variables combine to define the user experience.
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Ecosystem
1. Graphic Design
2. Environmental Design
3. Interface Design
4. Software Design and Development
5. Media Design & Production
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Graphic Design
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Graphic Design
Anatomy of Type
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Graphic Design
Type Testing
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Graphic Design
Text Layout
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Graphic Design
Text Layout
I cnduo't bvleiee taht I culod aulaclty uesdtannrd waht I
was rdnaieg. Unisg the icndeblire pweor of the hmuan
mnid, aocdcrnig to rseecrah at Cmabrigde Uinervtisy, it
dseno't mttaer in waht oderr the lterets in a wrod are,
the olny irpoamtnt tihng is taht the frsit and lsat ltteer
be in the rhgit pclae. The rset can be a taotl mses and
you can sitll raed it whoutit a pboerlm. Tihs is bucseae
the huamn mnid deos not raed ervey ltteer by istlef, but
the wrod as a wlohe. Aaznmig, huh? Yaeh and I
awlyas tghhuot slelinpg was ipmorantt!
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Graphic Design
Text Layout
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Graphic Design
Text Layout
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Graphic Design
Visual Hierarchies
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Graphic Design
Colour Contrast
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Graphic Design
Overprinting
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Graphic Design
Text
1. Reading Levels
2. Nomenclature
3. Character Counts
4. Style Guide Development
- consistency across media
- learnability > usability
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Environmental Design
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Environmental Design
Primary Accessible Zone
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Environmental Design
Distance vs Size (Type)
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Environmental Design
Spacing & Pacing
1. Negative space
2. Personal space
3. Respite
4. Sweet spot - somewhat variable based on installation
5. 1.2m for pathways
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Environmental Design
Seating (Strength, Rest, Support, Reach, Integration)
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Environmental Design
Sound Management
1. Consider the entire program during development
2. Hardware spec. (directional, adjustable)
3. Testing and Prototyping
4. Volume Control
5. Induction Technology
6. In-situ tuning
7. 70 dBs
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Environmental Design
Sound Design Considerations
● An earcon is a brief, distinctive sound used to
represent a specific event or convey information
(Abstract).
● Auditory Icons are the auditory equivalent of visual
icons (Representational).
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Environmental Design
Lighting
1. 50-100 LUX for low vision
2. Artefacts/conservation requirements
3. Small form LED lights can be added to edges in
order to distinguish shapes of furniture within low light
environments. (ie. edges of Kiosks, Tables)
4. Glare (angle of lightning vs angle of viewing vs
material and surface)
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Environmental Design
Lighting
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Environmental Design
Digital Prerequisites (Reach)
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Environmental Design
Digital Prerequisites
1. Reach/Touchable Zones
2. Horizontal and Vertical
3. 685mm (27”) height to tables
4. Angled vs Flat
5. Hardware Specs. (reflection, responsiveness)
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Interface Design
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Interface Design
Start with conceptual model
A mental model represents a person’s thought process
for how something works and understanding of the
world.
Mental models are based on lived experiences and
intuitive perceptions.
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Interface Design
Start with conceptual model
The degree to with a user’s mental model matches a
UI’s conceptual model, will determine how intuitive a
UI will be for the user. (Xerox)
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Interface Design
Data-to-ink ratio
Keep data-ink to ink ratio high
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Interface Design
UI for Blind and Low Vision Users
Must rely on memory and on a rich vocabulary of
gestures to interact with touchscreen interfaces.
Designers should strive to minimize the cognitive load
for screen reader users.
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Interface Design
Navigation, Function Definitions
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Interface Design
Navigation, Function Definitions
1. Functional standardization
2. Design standards (nomenclature, iconography)
3. Gesture and behavioural standards
Learnability, Usability, Accessibility
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Software Design & Development
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Software Design & Development
Semantics, Structure, Standards
1. Software/Programming Languages
2. Why should the visitor care?
3. W3C/WCAG goes only so far
4. Consistency
5. Behaviour and expectations are key considerations
6. Learnability
7. Scalability
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Software Design & Development
Semantics, Structure, Standards
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Software Design & Development
RFP / RPQ
“Software design must meet internationally recognized
W3C Web Content Accessibility Guidelines (WCAG)
v2.0 Level AA [and revised section 508 standards of the
ADA]. Vendor must include an identification of tools,
best practices, processes, and strategy for
implementation.”
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Media Design & Production
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Media Design & Production
Linear Media (Theatre)
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Media Design & Production
Linear Media (Kiosk)
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Media Design & Production
Components
1. Primary Asset (ie. Film)
2. Child Assets
- ASL
- Description Track
- Transcription
- Text-to-Speech
3. Ducking
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Media Design & Production
Components
Note:
. Production Sequencing and Project Schedule
. Captions are not Subtitles
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Inclusive, Accessible
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Inclusive Design
Media Design (Theatre)
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Inclusive Design
Media Design (Kiosk)
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Inclusive, Accessible
The Sum of All Parts (Digital Kiosk)
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Inclusive, Accessible
The Sum of All Parts (Digital Kiosk)
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Inclusive, Accessible
The Sum of All Parts (Digital Surface)
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Inclusive, Accessible
The Sum of All Parts (Tangible Interface/Mixed media)
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Inclusive Design
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Testing & Prototyping
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Testing & Prototyping
Linear Media Installation (360° Film)
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Testing & Prototyping
Linear Media Installation (360° Film)
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Testing & Prototyping
Mixed-Media Installation
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Testing & Prototyping
Mixed-Media Installation
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Testing & Prototyping
Mixed-Media Installation
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Testing & Prototyping
Prototyping & Testing are critical.
Especially in mixed, busy, multi-user environments.
Developing tools in order to solicit usable and pointed
feedback.
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Testing & Prototyping
Soliciting Good Feedback (ie. constructive criticism)
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Testing & Prototyping
Soliciting Good Feedback (ie. constructive criticism)
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Testing & Prototyping
User / Experts
A user/expert is a person who has developed expertise
by means of their lived experience in dealing with the
challenges of the environment due to a physical,
sensory, and/or cognitive functional limitation.
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Testing & Prototyping
User / Experts
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Testing & Prototyping
User / Experts
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Innovation
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Universal Access Point (UAP)
System of 5 components
1. Cane detectable floor strip
2. Tactile marker
3. Mobile App
4. iBeacon
5. Content Management System
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Universal Access Point (UAP)
Cane-detectable tactile floor strip
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Universal Access Point (UAP)
Tactile marker
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Universal Access Point (UAP)
iBeacon
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Universal Access Point (UAP)
Mobile app
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Universal Access Point (UAP)
UAP in mixed-media installation
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Universal Access Point (UAP)
UAP Scalability
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Universal Keypad (UKP)
Navigation of digital interfaces
Navigation of tangible interfaces
Standardized approach through all instances of digital
interaction.
+ zoom, volume control, wrist support
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Universal Keypad (UKP)
Concept Design
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Universal Keypad (UKP)
Sematic software standardization
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Universal Keypad (UKP)
Prototype
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Universal Keypad (UKP)
In-situ UKP-I
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Universal Keypad (UKP)
In-situ UKP-I
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Universal Keypad (UKP)
In-situ UKP-A
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Mobile Application
Driver for development was Inclusive Design
Available for iOS and Android
Available in English and French
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Mobile Application
Driver for development was Inclusive Design
Available for iOS, Android
Available in English, French
Available in ASL, LSQ
Available in AD English, AD French
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Mobile Application
ASL, LSQ, AD Eng, AD Fra Self Guided Tours
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Beyond the Gallery
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Beyond the Gallery
Visitor Experience
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Beyond the Gallery
Visitor Experience
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Beyond the Gallery
Visitor Experience
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Beyond the Gallery
Visitor Experience
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Beyond the Gallery
Visitor Experience
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Beyond the Gallery
Visitor Experience
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Fundamentals
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Fundamentals
Ecosystem, each component needs consideration but
within the context of the system as a whole.
Testing. Prototyping (wash, rinse, repeat)
Standards, evolution, scalability.
Redundancy. Redundancy.
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Fundamentals
Establishing Standards to Work From
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Fundamentals
Establishing Standards to Work From
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Fundamentals
Establishing Standards to Work From
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Fundamentals
Establishing Standards to Work From
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Virtual Reality
. captioning
. signed interpretation
. descriptive audio
Fundamentals
Establishing Standards to Work From
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Fundamentals
Redundancy
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Fundamentals
Redundancy
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Fundamentals
Redundancy
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Strategic Implications
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Strategic Implications
Budget constraints = myth
Aesthetic or design intent are compromised = false
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Strategic Implications
There are only 2 requirements:
. good project management (planning/scheduling)
. the will
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Strategic Implications
. Project Management
- scheduling
- sequencing of tasks
. Budget
- negligible impact
- greatest costs remain content development
- existing = start small
- new = start inclusively
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Strategic Implications
There are no barriers unless we create them.
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Strategic Implications
There are no barriers unless we create them.
But there is opportunity:
larger audience demographic
longer audience loyalty
increased usability for everyone
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Strategic Implications
There are no barriers unless we create them.
But there is opportunity:
greater visitation
greater reach
larger appropriation & earned revenue
(Canada = $25B annually)
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Strategic Implications
Even further:
. greater audience engagement
. greater return on investment
. mandate fulfillment
(Italy 5% population is declared. Tourism implications?)
(2016 Legislation)
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Critical Findings
The work is never done.
Fostering a culture of iterative and consistent evolution
is key.
Accepting and embracing criticism and using it as fuel.
Be deliberate.
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Conclusions
The methodology is the most important. Everything
else is an output.
Inclusive thinking has becoming a key characteristic of
the corporate culture.
And this is the measure of success.
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Corey Timpson
Corey Timpson Design Inc.
coreytimpson.com
@coreytimpson
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Greensboro Counter
Editor's Notes
IHCD core: Variation in human ability is ordinary, not special, and affects most of us for some part of our lives.
Poet rhyme.
Overprinting (type on an imaged background) is unreadable for people with low vision and perceptual difficulties
Glare makes text unreadable for many people with low vision.