Tangible and natural interfaces, for storytelling human rights, and engaging visitors through active participation. Museums and the Web 2018. Paper link: https://mw18.mwconf.org/paper/facing-the-future-natural-user-interfaces-and-transmedia-spaces-in-museums/
Transmedia: The Digital Opportunities in ContextCorey Timpson
Transmedia storytelling: bringing the static to life and accomplishing several strategic objectives with 360° experience design. CMA 2017 presentation.
Digital Affordance – Rich Audience Engagement and Sustainable Museum PracticesCorey Timpson
A look at my approach to audience engagement through the use of digital integration with in-gallery installation, remote audience participation, and sustainable underlying infrastructure. Approach is followed by several practical examples and the strategic opportunities they each achieve through digital integration.
Multi-Sensory Design, Transmedia Inclusive Storytelling (Meet The Media Guru)Corey Timpson
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Tangible and natural interfaces, for storytelling human rights, and engaging visitors through active participation. Museums and the Web 2018. Paper link: https://mw18.mwconf.org/paper/facing-the-future-natural-user-interfaces-and-transmedia-spaces-in-museums/
Transmedia: The Digital Opportunities in ContextCorey Timpson
Transmedia storytelling: bringing the static to life and accomplishing several strategic objectives with 360° experience design. CMA 2017 presentation.
Digital Affordance – Rich Audience Engagement and Sustainable Museum PracticesCorey Timpson
A look at my approach to audience engagement through the use of digital integration with in-gallery installation, remote audience participation, and sustainable underlying infrastructure. Approach is followed by several practical examples and the strategic opportunities they each achieve through digital integration.
Multi-Sensory Design, Transmedia Inclusive Storytelling (Meet The Media Guru)Corey Timpson
It was my great pleasure to be invited to Milan as the feature speaker for Meet The Media Guru. Hosted at the Trienale di Milano, I spoke about my concepts of multi-sensory design, and participative and inclusive engagement to a sold out audience.
Digital Storytelling Presentation at 2011 WLAMatt Gullett
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Measuring the Value of Mobile Apps - a project of the Smart Services CRC. This presentation briefly descrobes the project and what museums are doing in the app world.
Digital Engagement at the Nordiska museetKajsa Hartig
Presentation given at seminar: Experiencing the Digital World: The Cultural Value of Digital Engagement with Heritage, a project run by University of Leeds.
Closing keynote given at EuropeanaTech 2015 at the Bibliotheque Nationale de France, Paris, 13 February 2015.
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Inspiring Agency: Trans & Mixed Media Storytelling
1. Inspiring Agency
Corey Timpson
Vice President, Exhibitions, Research, and Design
Canadian Museum for Human Rights
corey.timpson@humanrights.ca
@coreytimpson
Trans and Mixed Media Storytelling
3. . Conceptual subject matter
. Contemporary subject matter
. Subject to interpretation
. Active: “for” human rights
Canadian Museum for Human Rights
@coreytimpson
4. . Conceptual subject matter
. Contemporary subject matter
. Subject to interpretation
. Active: “for” human rights
IMPLICATIONS
. Collecting, Exhibiting
. Becoming a trusted source of knowledge
Canadian Museum for Human Rights
@coreytimpson
5. . Intangible heritage
. Stories are our artefacts
Canadian Museum for Human Rights
@coreytimpson
6. . Intangible heritage
. Stories are our artefacts
. Unique opportunities for:
- collecting intangible heritage
- mixed and transmedia storytelling
Canadian Museum for Human Rights
@coreytimpson
7. . Stories hold the power to inspire. Storytelling has the potential to engage.
. Rich stories demand rich storytelling
Design Challenge
@coreytimpson
13. . Object = storytelling tool like all the others
. Digital = employ, exploit
Exploit the Digital Potential
@coreytimpson
14. . Object = storytelling tool like all the others
. Digital = employ, exploit
DIGITAL OPPORTUNITIES
. Ease of content evolution
. Evolve experience
. Continue meeting audience expectations
. Facilitate interactivity
Exploit the Digital Potential
@coreytimpson
17. . Dialogic
. Museum informs visitor
. Visitor informs museum
. Visitors inform one another with the museum as venue
Digital Interactivity
@coreytimpson
18. . Convergence of In Situ & Remote audiences
. Blending of In Situ & Remote audience activities
Digital Interactivity
@coreytimpson
24. @coreytimpson
. Evolved the exhibition content (additional content variety)
. Increased the variety of experience types for the in-situ audience (passive, active, interactive)
. Created an experience for the remote audiences (audience reach)
. Created longevity of experience (post museum visit, post exhibition run)
. Transmedia - artefact, image, text, digital VR (access and entry)
Opportunities Realized
30. @coreytimpson
. Increased content & interpretation
. Increased the variety of experience types for the in-situ audience (passive, active, interactive)
. Created an experience for the remote & mobile audiences (audience reach)
. Created longevity of experience (post museum visit, post exhibition closing)
. Transmedia - artefact, image, text, digital AR (access and entry)
. Provided personalization (sharable through social & mobile)
Opportunities Realized
35. @coreytimpson
. Increased the variety of experience types for the in-situ audience
. Created an experience for the remote & mobile audiences (dialogic)
. Created longevity of experience (post exhibition closing)
. Transmedia - artefact, image, text, digital, web
. Provided personalization (sharable through social & mobile) & response/self expression
. Obtain metrics used in evaluation & reporting (integrated analytics)
Opportunities Realized
37. @coreytimpson
. Increased content & interpretation
. Created an experience for the remote & mobile audiences (audience reach)
. Created longevity of experience (post exhibition closing, post museum visit)
. Transmedia - artefact, image, text, digital artefact (access and entry)
. Collections Building (digital artefact)
Opportunities Realized
38. @coreytimpson
. To be efficient in operations (scalability, cost effectiveness)
. To be good, interesting, relevant storytellers
. To be a trusted source of knowledge
Digital in Mixed & Transmedia Storytelling
39. @coreytimpson
. To grow the audience & audience types
. To engage the audience through variety and personalization
Digital in Mixed & Transmedia Storytelling