What is FLOSH? Is there a legal share-a-like framewok? What are the common practices? Where are we heading? The panel will give insights from various perspectives and discuss about the future framing of Free/Libre Open Source Hardware and how we could further spread the idea and its values. Supporting material for the RE*CAMPAIGN can be found at www.ohanda.org.
Inclusive Design Practices: Strategies and Skills for Museum PractitionerCorey Timpson
This hands‐on workshop invites participants to learn about inclusive design principles and develop basic accessibility assessment skills. In the first half, participants will employ accessibility standards developed at the Canada Science and Technology Museum and the Canadian Museum for Human Rights to evaluate various exhibits. Findings and ideas for remediation will be shared in small group discussions. In the second half of the workshop, participants will use interactive design process to develop an inclusive exhibit or activity. This will include idea generation, mock‐ups, testing, and re‐ 5 designs. The workshop will close with a roundtable discussion focusing on best practices for museums hoping to improve their site’s accessibility and capacity to work inclusively. Throughout the morning, participants will be encouraged to ask questions, work collaboratively, and solicit feedback on their ideas.
What is FLOSH? Is there a legal share-a-like framewok? What are the common practices? Where are we heading? The panel will give insights from various perspectives and discuss about the future framing of Free/Libre Open Source Hardware and how we could further spread the idea and its values. Supporting material for the RE*CAMPAIGN can be found at www.ohanda.org.
Inclusive Design Practices: Strategies and Skills for Museum PractitionerCorey Timpson
This hands‐on workshop invites participants to learn about inclusive design principles and develop basic accessibility assessment skills. In the first half, participants will employ accessibility standards developed at the Canada Science and Technology Museum and the Canadian Museum for Human Rights to evaluate various exhibits. Findings and ideas for remediation will be shared in small group discussions. In the second half of the workshop, participants will use interactive design process to develop an inclusive exhibit or activity. This will include idea generation, mock‐ups, testing, and re‐ 5 designs. The workshop will close with a roundtable discussion focusing on best practices for museums hoping to improve their site’s accessibility and capacity to work inclusively. Throughout the morning, participants will be encouraged to ask questions, work collaboratively, and solicit feedback on their ideas.
Presentation for the Turkey Innovation Week in Istanbul on December 4th 2015, on the topic of how design can contribute to solving future cities' challenges.
Can you afford this? - Tailoring Technology for Individuals - Amy Dickens - C...Codemotion
If you woke up tomorrow and couldn’t use your arms to get out of bed, or use your voice to call out for help, and couldn’t see beyond your feet. How would you express yourself? Technology has given us almost unimaginable ways to expand our horizons: gesture recognition, voice controlled interfaces and machine learning, are just a few examples. But does this include everyone? This talk follows a case study in which users with complex disabilities interact with music technology. We will discuss techniques for understanding affordances, tailoring interactions and providing access to all.
AAM Presentation on Enterprise Content and Collections Management, facilitating more effective resource spend on production instead of reproduction. Presentation from my chapter in Lord Cultural Resources book Manual of Digital Museum Planning.
Building Relevance: Operational Efficiency & InclusionCorey Timpson
Presentation based on the chapter in Manual of Digital Museum Planning (https://www.lord.ca/resources/books/manual-of-digital-museum-planning) that looks at the use of digital media and technology to create visitor engagement, inclusion and access, and operational sustainability.
The Human Touch | UPPS - Ultra-Personalised Products and Services
Due to increased access to digital manufacture and computational support, Ultra Personalised Products and related serivices are here to stay. This year, we want to highlight the diversity and feasibility of personalisation. Furthermore, we will officially launch the Smart Industry research project on this topic: Next UPPS
Moderator: Jouke Verlinden
Introducing Next UPPS
Together with representatives from TU Delft/ Eindhoven/Twente, we will briefly introduce this session with regard to the promise and challenges of ultra-personalisation.
Speakers: Jouke Verlinden, Tom Vaneker, Stephan Wensveen
Ultimaker 2 Go - Packaging for the maker community
The customizable packaging for Ultimaker’s 2Go 3D-printer is an inspiring example of a solution that leverages the creative power of the online maker community. In this talk, Mark tells about the design process of this unique project and explains the crucial role the packaging plays in a customer journey that unfolds both online and offline.
Speaker: Mark Assies
Personalised shoes
Solemaker is an ultra personalised platform for generating
shoes uniquely made for the user.
Speaker: Troy Nachtigall
Personalised Headphones
Great sounding headphones that you can build, upgrade & repair yourself. The headphones were launched on kickstarter a year ago.
Speaker: Patrick Schuur
Personalised 3D printing
Printing for the human dimension
Speaker: Joris van Tubergen
Closing discussion and connecting to FieldLab(s)
WHAT IS INNOVATION?
WHAT IS INNOVATIVE THINKING?
WHY DO WE NEED INNOVATION?
WHAT IS THE “RIGHT” INNOVATIVE PRODUCT?
WHAT IS THE “WRONG” PRODUCT?
HOW DO WE PROMOTE INNOVATIVE THINKING?
INNOVATION SHOULD IMPROVE COMPETIVENESS, BUT...
INNOVATIVE INVENTIONS?
CONCLUSION
RWR Read Write Reality - Initial Concept and the Augmented Reality MovieSalvatore Iaconesi
RWR Read Write Reality - Initial Concept and the Augmented Reality Movie
RWR is a workshop on ubiquitous publishing and augmented reality.
these are the slides used during the introductory part of the workshop, detailing the main concepts and the idea of the Augmented Reality Movie.
more info at
http://rwr.artisopensource.net
Archives, Library, and Collections Management + Content Management and Digital Asset Management.
Association of Nova Scotia Museums (ANSM) - Presentation 2015
Multi-Sensory Design Towards Inclusion and AccessCorey Timpson
An examination of use of multi-sensory design tactics and affordances and how they can facilitate inclusion and access and where they fall short. Call outs to specific considerations that are citical to these affordances.
Digital Affordance – Rich Audience Engagement and Sustainable Museum PracticesCorey Timpson
A look at my approach to audience engagement through the use of digital integration with in-gallery installation, remote audience participation, and sustainable underlying infrastructure. Approach is followed by several practical examples and the strategic opportunities they each achieve through digital integration.
Presentation for the Turkey Innovation Week in Istanbul on December 4th 2015, on the topic of how design can contribute to solving future cities' challenges.
Can you afford this? - Tailoring Technology for Individuals - Amy Dickens - C...Codemotion
If you woke up tomorrow and couldn’t use your arms to get out of bed, or use your voice to call out for help, and couldn’t see beyond your feet. How would you express yourself? Technology has given us almost unimaginable ways to expand our horizons: gesture recognition, voice controlled interfaces and machine learning, are just a few examples. But does this include everyone? This talk follows a case study in which users with complex disabilities interact with music technology. We will discuss techniques for understanding affordances, tailoring interactions and providing access to all.
AAM Presentation on Enterprise Content and Collections Management, facilitating more effective resource spend on production instead of reproduction. Presentation from my chapter in Lord Cultural Resources book Manual of Digital Museum Planning.
Building Relevance: Operational Efficiency & InclusionCorey Timpson
Presentation based on the chapter in Manual of Digital Museum Planning (https://www.lord.ca/resources/books/manual-of-digital-museum-planning) that looks at the use of digital media and technology to create visitor engagement, inclusion and access, and operational sustainability.
The Human Touch | UPPS - Ultra-Personalised Products and Services
Due to increased access to digital manufacture and computational support, Ultra Personalised Products and related serivices are here to stay. This year, we want to highlight the diversity and feasibility of personalisation. Furthermore, we will officially launch the Smart Industry research project on this topic: Next UPPS
Moderator: Jouke Verlinden
Introducing Next UPPS
Together with representatives from TU Delft/ Eindhoven/Twente, we will briefly introduce this session with regard to the promise and challenges of ultra-personalisation.
Speakers: Jouke Verlinden, Tom Vaneker, Stephan Wensveen
Ultimaker 2 Go - Packaging for the maker community
The customizable packaging for Ultimaker’s 2Go 3D-printer is an inspiring example of a solution that leverages the creative power of the online maker community. In this talk, Mark tells about the design process of this unique project and explains the crucial role the packaging plays in a customer journey that unfolds both online and offline.
Speaker: Mark Assies
Personalised shoes
Solemaker is an ultra personalised platform for generating
shoes uniquely made for the user.
Speaker: Troy Nachtigall
Personalised Headphones
Great sounding headphones that you can build, upgrade & repair yourself. The headphones were launched on kickstarter a year ago.
Speaker: Patrick Schuur
Personalised 3D printing
Printing for the human dimension
Speaker: Joris van Tubergen
Closing discussion and connecting to FieldLab(s)
WHAT IS INNOVATION?
WHAT IS INNOVATIVE THINKING?
WHY DO WE NEED INNOVATION?
WHAT IS THE “RIGHT” INNOVATIVE PRODUCT?
WHAT IS THE “WRONG” PRODUCT?
HOW DO WE PROMOTE INNOVATIVE THINKING?
INNOVATION SHOULD IMPROVE COMPETIVENESS, BUT...
INNOVATIVE INVENTIONS?
CONCLUSION
RWR Read Write Reality - Initial Concept and the Augmented Reality MovieSalvatore Iaconesi
RWR Read Write Reality - Initial Concept and the Augmented Reality Movie
RWR is a workshop on ubiquitous publishing and augmented reality.
these are the slides used during the introductory part of the workshop, detailing the main concepts and the idea of the Augmented Reality Movie.
more info at
http://rwr.artisopensource.net
Archives, Library, and Collections Management + Content Management and Digital Asset Management.
Association of Nova Scotia Museums (ANSM) - Presentation 2015
Multi-Sensory Design Towards Inclusion and AccessCorey Timpson
An examination of use of multi-sensory design tactics and affordances and how they can facilitate inclusion and access and where they fall short. Call outs to specific considerations that are citical to these affordances.
Digital Affordance – Rich Audience Engagement and Sustainable Museum PracticesCorey Timpson
A look at my approach to audience engagement through the use of digital integration with in-gallery installation, remote audience participation, and sustainable underlying infrastructure. Approach is followed by several practical examples and the strategic opportunities they each achieve through digital integration.
Methodology of Inclusion by Corey TimpsonCorey Timpson
Presentation given to AODA on the methodology of inclusive design and accessibility I employ in my practice. Seen through the case study of the Canadian Museum for Human Rights.
Multi-Sensory Design, Transmedia Inclusive Storytelling (Meet The Media Guru)Corey Timpson
It was my great pleasure to be invited to Milan as the feature speaker for Meet The Media Guru. Hosted at the Trienale di Milano, I spoke about my concepts of multi-sensory design, and participative and inclusive engagement to a sold out audience.
Disruption: Alternative Museum Practices That Yield Engaging and Strategic Re...Corey Timpson
A brief overview on the context of engagement in museum sectors today, and then 3 case studies succinctly summarized: intention, success, failure. And then an informed and facilitated discussion with the audience.
Tangible and natural interfaces, for storytelling human rights, and engaging visitors through active participation. Museums and the Web 2018. Paper link: https://mw18.mwconf.org/paper/facing-the-future-natural-user-interfaces-and-transmedia-spaces-in-museums/
Transmedia: The Digital Opportunities in ContextCorey Timpson
Transmedia storytelling: bringing the static to life and accomplishing several strategic objectives with 360° experience design. CMA 2017 presentation.
MW2013 - Establishing Sound Practice: Ensuring Inclusivity with Media Based E...Corey Timpson
Establishing Sound Practice: Ensuring Inclusivity with Media Based Exhibitions - Paper presentation, Usability Testing @90MPH with ARTube, and National Museum of Women in the Art, and heuristic accessibility evaluation of the same 2 products - Corey Timpson.
Building a Museum From Scratch
Museum Computer Network
Nov 2012
Corey Timpson
http://www.mcn.edu/building-museum-scratch-where-begin-where-go-and-how-get-there
#mcn2012
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
1. Methodology of Inclusion
Canadian Museum for Human Rights
Corey Timpson
Vice President, Exhibitions, Research, and Design
corey.timpson@humanrights.ca
@coreytimpson
3. CONCEPT DESIGN PREREQUISITES
- subject matter is conceptual (an idea)
- subject matter is contemporary
- interpretation of subject matter is varied
- subject matter needs to be current, relevant, to evolve and
adapt
Context
4. DESIGN DIRECTION
The Museum will embrace technology and use it to enhance the
story telling and interactive experience (encourage reflection &
dialogue).
Context
5. DESIGN DIRECTION
The Museum will embrace technology and use it to enhance the
story telling and interactive experience (encourage reflection &
dialogue).
We will embrace an Inclusive Design Methodology
Context
7. PREMISE
Rather than design and develop something and then figure out how
to make it accessible, we design with all audiences, and all abilities,
in mind from the outset.
“Inclusion” would also address cultural, linguistic, and other dynamics of
difference.
Inclusive Design
8. METHODOLOGY
. Inclusive Design Advisory Council (IDAC)
. IDAC-WG
Make informed business decisions.
Build awareness among staff, visitors, and museum field.
Inclusive Design
9. EXHIBIT DESIGN & FABRICATION
. Environmental Scan
. Smithsonian Accessibility Guidelines
. Museum of Science London, Building Accessible Exhibitions.
. Musée de la civilisation Québec
. National Building Code
. Provincial Building Code
. WCAG 2.0
. + more
Inclusive Design
53. Road
ECOSYSTEM
95 digital installations
+100 hours of video
100,000 words of text
+300 objects/artefacts
19 Mixed Media / Immersive Environments
1 Web site
1 Core Mobile Program
2 Exhibit Specific Mobile Apps
Digital Signage System (5 different instances)
67. Now
OUR WORK IS NEVER DONE
. We have a methodology of continued evolution
. CMHR Inclusive Design Policy
. CMHR Standards “Anthology”
. Hard of Hearing (Neck Loops, Induction Broadcast, Induction Tech)
. Perpetual iteration and adaptation
70. Key Take-Away
METHODOLOGY
. the work is never done (it continues on)
. iteration (prototyping, testing, at every phase)
. include and involve people
. accept and embrace criticism
71. Key Take-Away
METHODOLOGY
. the work is never done (it continues on)
. iteration (prototyping, testing, at every phase)
. include and involve people
. accept and embrace criticism
OUR GREATEST SUCCESS
. Inclusive Design thinking has become a key
characteristic of our corporate culture.
72. Corey Timpson
Vice President, Exhibitions, Research, and Design
@coreytimpson | corey.timpson@humanrights.ca
CANADIAN MUSEUM FOR HUMAN RIGHTS
Methodology of Inclusion