This document provides an overview of creating a style guide with modularity and reusable components in mind. It discusses defining global styles like color palettes and typography early in the design process. Designers should analyze wireframes to isolate reusable objects and create a shared vocabulary through a style guide. This ensures visual consistency and allows developers to begin work before final designs. The document provides examples and references to support the described approach.
MIMA 2014 - Changing your Responsive Design Workfloweaselsolutions
Presentation slides from Dustin Tauer's 2014 MIMA Session:
What is your Web workflow? If your situation mirrors that of most organizations, the process often begins with some initial planning and discovery, followed by the design phase. In the design phase, Photoshop is opened and wireframes evolve into static designs. Once approved, these designs are passed to the developer which leads to testing, tweaking, and finally, launch. This workflow is great for traditional websites, but major evolution is needed to account for the changing landscape that is responsive design.
This session will present different strategies and processes for effectively designing and developing responsive websites. We’ll look at how taking a content-first approach rather than a design-first approach can significantly reduce the number of issues and iterations throughout the process. With mobile traffic quickly surpassing desktop traffic, a new workflow process is imperative to helping us be better prepared for the constantly changing device landscape.
Atomic Design es una filosofía de creación de productos tecnológicos basada en la creación de elementos complejos utilizando elementos más sencillos. Pattern Lab es una plataforma basada en esta filosofía para crear sitios web con un diseño consistente. En esta presentación, explico un poco como funciona cada uno.
An introduction to Emulsify
In this presentation, Safallia Joseph of Valuebound has walked us through Emulsify -a component driven prototyping-tool using Pattern Lab. The various agendas include:
A brief intro to Components, Atomic Designs and Pattern Lab
How to get up and running with Pattern Lab in Drupal
An intro to Emulsify
Emulsify’s implementation of CDD
Getting started with Emulsify
Connecting Emulsify to Drupal
Benefits and challenges of a decoupled front end workflow in Drupal Projects
----------------------------------------------------------
Get Socialistic
Our website: http://valuebound.com/
LinkedIn: http://bit.ly/2eKgdux
Facebook: https://www.facebook.com/valuebound/
Twitter: http://bit.ly/2gFPTi8
All matter, no matter how complex, can be broken down into molecules which can be broken down further into atomic elements. All web interfaces can be broken down down the same way. Atomic Design provides a methodology for building an effective design system. It consists of five distint stages: atoms, molecules, organisms, templates and pages.
When it comes to CSS, the "sanctity" of the Separation of Concerns principle (SoC) has lead us to accept bloat, obsolescence, redundancy, poor caching, and more. We're introducing a new CSS architecture that we called "Atomic CSS". It challenges best practices to address many of these common issues.
React Storybook, Atomic Design, and ITCSSTrevor Pierce
React Storybook is a way to build living, breathing styleguides. Atomic Design and Inverted Triangle CSS are design methodologies that make the process a bit easier.
MIMA 2014 - Changing your Responsive Design Workfloweaselsolutions
Presentation slides from Dustin Tauer's 2014 MIMA Session:
What is your Web workflow? If your situation mirrors that of most organizations, the process often begins with some initial planning and discovery, followed by the design phase. In the design phase, Photoshop is opened and wireframes evolve into static designs. Once approved, these designs are passed to the developer which leads to testing, tweaking, and finally, launch. This workflow is great for traditional websites, but major evolution is needed to account for the changing landscape that is responsive design.
This session will present different strategies and processes for effectively designing and developing responsive websites. We’ll look at how taking a content-first approach rather than a design-first approach can significantly reduce the number of issues and iterations throughout the process. With mobile traffic quickly surpassing desktop traffic, a new workflow process is imperative to helping us be better prepared for the constantly changing device landscape.
Atomic Design es una filosofía de creación de productos tecnológicos basada en la creación de elementos complejos utilizando elementos más sencillos. Pattern Lab es una plataforma basada en esta filosofía para crear sitios web con un diseño consistente. En esta presentación, explico un poco como funciona cada uno.
An introduction to Emulsify
In this presentation, Safallia Joseph of Valuebound has walked us through Emulsify -a component driven prototyping-tool using Pattern Lab. The various agendas include:
A brief intro to Components, Atomic Designs and Pattern Lab
How to get up and running with Pattern Lab in Drupal
An intro to Emulsify
Emulsify’s implementation of CDD
Getting started with Emulsify
Connecting Emulsify to Drupal
Benefits and challenges of a decoupled front end workflow in Drupal Projects
----------------------------------------------------------
Get Socialistic
Our website: http://valuebound.com/
LinkedIn: http://bit.ly/2eKgdux
Facebook: https://www.facebook.com/valuebound/
Twitter: http://bit.ly/2gFPTi8
All matter, no matter how complex, can be broken down into molecules which can be broken down further into atomic elements. All web interfaces can be broken down down the same way. Atomic Design provides a methodology for building an effective design system. It consists of five distint stages: atoms, molecules, organisms, templates and pages.
When it comes to CSS, the "sanctity" of the Separation of Concerns principle (SoC) has lead us to accept bloat, obsolescence, redundancy, poor caching, and more. We're introducing a new CSS architecture that we called "Atomic CSS". It challenges best practices to address many of these common issues.
React Storybook, Atomic Design, and ITCSSTrevor Pierce
React Storybook is a way to build living, breathing styleguides. Atomic Design and Inverted Triangle CSS are design methodologies that make the process a bit easier.
From a lecture for product designers, describing the Atomic Design Approach in theory and practice: the idea of approach and how it was used in production.
Presented during Javascript MVC Amsterdam meetup, 29 Jan 2014: http://www.meetup.com/JavaScript-MVC-Meetup-Amsterdam/events/156767102/
At De Voorhoede (http://voorhoede.nl) I'm responsible for setting up new front-end projects in such a way that it's easy for teams to work with. This presentation explains how we structure these projects. The presentation includes some tips on structuring larger AngularJS projects.
Over the past few years, we’ve seen the web community create style tiles, element collages, style guides, pattern libraries, and a slew of other tools in order to break interfaces down to their atomic elements. Our interfaces are going more places than ever before, so this shift is essential to help us better understand what our websites consist of in order for us create smart, scalable, maintainable designs.
This session will introduce atomic design, a methodology for creating robust design systems. We’ll cover how to apply atomic design to implement your very own design system in order to set you, your organization and clients up for success.
Atomic Design - An Event Apart San DiegoBrad Frost
Design systems, not pages. This is an introduction to atomic design (http://bradfrostweb.com/blog/post/atomic-web-design/), a methodology for crafting an effective interface design system. It also introduces Pattern Lab (http://patternlab.io/), a tool for implementing atomic design systems and pattern libraries.
The Death of Lorem Ipsum & Pixel Perfect ContentDave Olsen
A designer has been asked to mock up a student profile page in Photoshop. It’s beautiful. The student’s name fits perfectly under the profile image. Their bio is split into two columns that perfectly line up. Unfortunately, all of this perfectly laid-out content is an unrealistic best-case scenario. Our content never fits this perfectly. Names are longer than the eleven characters used in the mock-up. Bios naturally vary in length from person to person. The reality is that we will have large variation in our content.
Rather than addressing these variations after we’ve received approvals and started building a website, we should stress-test our designs with real content from the start of our process. To deliver the best possible product, we need to design for the best-case, worst-case, and every-case-in-between when it comes to possible content.
* Learn how systems and patterns can help us build reusable and shareable components for our websites
* Discover the benefits of taking the design process out of Photoshop and moving it to the browser.
* Learn how content specialists can engage with the design process from the beginning and be advocates for realistic content.
* Explore how real and varied content, not lorem ipsum, can be used to test a design and how it might work.
* Discover how developers can also be involved in this process to ease integration of a design with a CMS or a custom solution.
Style Guides Are The New Photoshop (Fronteers 2012)Stephen Hay
A slightly modified version of the talk I first presented at Smashing Conference, now presented at Fronteers 2012. (http://fronteers.nl/congres/2012)
Use of image editors for creating web design mockups has worked until now, but responsive design is forcing us to find alternatives, as we can't simply create more mockups as we design for more screens. Have no fear, there is at least one method of replacing Photoshop for web design. Let's take a look at one of the most important aspects of this method: the creation of clear, semi-automated, self-updating style guides.
Beyond Squishy: The Principles of Adaptive DesignBrad Frost
Responsive web design has hit the scene like a bomb, and now designers everywhere are showing off to their bosses and peers by resizing their browser windows. "Look! The site is squishy!"
While creating flexible layouts is important, there's a whole lot more that goes into truly exceptional adaptive web experiences. This session will introduce the Principles of Adaptive Design: ubiquity, flexibility, performance, enhancement and future-friendliness. We need go beyond media queries in order to preserve the web's ubiquity and move it in a future-friendly direction.
The Server Side of Responsive Web DesignDave Olsen
Responsive web design has become an important tool for front-end developers as they develop mobile-optimized solutions for clients. Browser-detection has been an important tool for server-side developers for the same task for much longer. Unfortunately, both techniques have certain limitations. Depending on project requirements, team make-up and deployment environment combining these two techniques might lead to intriguing solutions for your organization. We'll discuss when it makes sense to take this extra step and we'll explore techniques for combining server-side technology, like server-side feature-detection, with your responsive web designs to deliver the most flexible solutions possible.
Responsive Design Workflow (Breaking Development Conference 2012 Orlando)Stephen Hay
Slides from my presentation at Breaking Development 2012 in Orlando. This deck is not intended to be standalone, and probably made more sense in combination with my talk. At least, I hope so. I understand that video of the talk will be available in the near future on the Breaking Development website.
In this presentation, Intergen's Mark Delaney (Interactive Designer, Portals and Content) talks about mobile content strategy, context, device experience and gives advice on how to start your journey on creating a responsive website.
Taken from Future of Web Design (#FOWD), London 2015 Conference. http://futureofwebdesign.com/london-2015
Reports are in from Twitter, Medium, and the like; we can’t make full comps, use Photoshop, or even utter the phrase 'visual design' anymore. What’s a designer to do? Has our role evaporated? Fear not! Dan Mall will help redefine the tasks of the modern day designer in light of the multi -device world that snuck up on us.
Styleguide-Driven Development: The New Web DevelopmentJohn Albin Wilkins
The session was originally titled "Managing Complex Projects with Design Components”, but the training I took to become a certified ScrumMaster blew my mind.
Integrating agile development with web development is actually very simple. It's called Styleguide-Driven Development.
In this session, we will discuss the two requirements for Style Guide Driven Development: component-based design and automated style guides.
Presented at WordCamp Malaysia 2010.
Slideshare also does not resize my cropped images properly, thus resulting in squished images. This is noticeable on my squished code.
Nadya Rodionenko, Social Annotation Space
North Carolina State University, College of Design
Department of Graphic and Industrial Design
Master in Graphic Design Program
Spring 2011, Final Project Research
From a lecture for product designers, describing the Atomic Design Approach in theory and practice: the idea of approach and how it was used in production.
Presented during Javascript MVC Amsterdam meetup, 29 Jan 2014: http://www.meetup.com/JavaScript-MVC-Meetup-Amsterdam/events/156767102/
At De Voorhoede (http://voorhoede.nl) I'm responsible for setting up new front-end projects in such a way that it's easy for teams to work with. This presentation explains how we structure these projects. The presentation includes some tips on structuring larger AngularJS projects.
Over the past few years, we’ve seen the web community create style tiles, element collages, style guides, pattern libraries, and a slew of other tools in order to break interfaces down to their atomic elements. Our interfaces are going more places than ever before, so this shift is essential to help us better understand what our websites consist of in order for us create smart, scalable, maintainable designs.
This session will introduce atomic design, a methodology for creating robust design systems. We’ll cover how to apply atomic design to implement your very own design system in order to set you, your organization and clients up for success.
Atomic Design - An Event Apart San DiegoBrad Frost
Design systems, not pages. This is an introduction to atomic design (http://bradfrostweb.com/blog/post/atomic-web-design/), a methodology for crafting an effective interface design system. It also introduces Pattern Lab (http://patternlab.io/), a tool for implementing atomic design systems and pattern libraries.
The Death of Lorem Ipsum & Pixel Perfect ContentDave Olsen
A designer has been asked to mock up a student profile page in Photoshop. It’s beautiful. The student’s name fits perfectly under the profile image. Their bio is split into two columns that perfectly line up. Unfortunately, all of this perfectly laid-out content is an unrealistic best-case scenario. Our content never fits this perfectly. Names are longer than the eleven characters used in the mock-up. Bios naturally vary in length from person to person. The reality is that we will have large variation in our content.
Rather than addressing these variations after we’ve received approvals and started building a website, we should stress-test our designs with real content from the start of our process. To deliver the best possible product, we need to design for the best-case, worst-case, and every-case-in-between when it comes to possible content.
* Learn how systems and patterns can help us build reusable and shareable components for our websites
* Discover the benefits of taking the design process out of Photoshop and moving it to the browser.
* Learn how content specialists can engage with the design process from the beginning and be advocates for realistic content.
* Explore how real and varied content, not lorem ipsum, can be used to test a design and how it might work.
* Discover how developers can also be involved in this process to ease integration of a design with a CMS or a custom solution.
Style Guides Are The New Photoshop (Fronteers 2012)Stephen Hay
A slightly modified version of the talk I first presented at Smashing Conference, now presented at Fronteers 2012. (http://fronteers.nl/congres/2012)
Use of image editors for creating web design mockups has worked until now, but responsive design is forcing us to find alternatives, as we can't simply create more mockups as we design for more screens. Have no fear, there is at least one method of replacing Photoshop for web design. Let's take a look at one of the most important aspects of this method: the creation of clear, semi-automated, self-updating style guides.
Beyond Squishy: The Principles of Adaptive DesignBrad Frost
Responsive web design has hit the scene like a bomb, and now designers everywhere are showing off to their bosses and peers by resizing their browser windows. "Look! The site is squishy!"
While creating flexible layouts is important, there's a whole lot more that goes into truly exceptional adaptive web experiences. This session will introduce the Principles of Adaptive Design: ubiquity, flexibility, performance, enhancement and future-friendliness. We need go beyond media queries in order to preserve the web's ubiquity and move it in a future-friendly direction.
The Server Side of Responsive Web DesignDave Olsen
Responsive web design has become an important tool for front-end developers as they develop mobile-optimized solutions for clients. Browser-detection has been an important tool for server-side developers for the same task for much longer. Unfortunately, both techniques have certain limitations. Depending on project requirements, team make-up and deployment environment combining these two techniques might lead to intriguing solutions for your organization. We'll discuss when it makes sense to take this extra step and we'll explore techniques for combining server-side technology, like server-side feature-detection, with your responsive web designs to deliver the most flexible solutions possible.
Responsive Design Workflow (Breaking Development Conference 2012 Orlando)Stephen Hay
Slides from my presentation at Breaking Development 2012 in Orlando. This deck is not intended to be standalone, and probably made more sense in combination with my talk. At least, I hope so. I understand that video of the talk will be available in the near future on the Breaking Development website.
In this presentation, Intergen's Mark Delaney (Interactive Designer, Portals and Content) talks about mobile content strategy, context, device experience and gives advice on how to start your journey on creating a responsive website.
Taken from Future of Web Design (#FOWD), London 2015 Conference. http://futureofwebdesign.com/london-2015
Reports are in from Twitter, Medium, and the like; we can’t make full comps, use Photoshop, or even utter the phrase 'visual design' anymore. What’s a designer to do? Has our role evaporated? Fear not! Dan Mall will help redefine the tasks of the modern day designer in light of the multi -device world that snuck up on us.
Styleguide-Driven Development: The New Web DevelopmentJohn Albin Wilkins
The session was originally titled "Managing Complex Projects with Design Components”, but the training I took to become a certified ScrumMaster blew my mind.
Integrating agile development with web development is actually very simple. It's called Styleguide-Driven Development.
In this session, we will discuss the two requirements for Style Guide Driven Development: component-based design and automated style guides.
Presented at WordCamp Malaysia 2010.
Slideshare also does not resize my cropped images properly, thus resulting in squished images. This is noticeable on my squished code.
Nadya Rodionenko, Social Annotation Space
North Carolina State University, College of Design
Department of Graphic and Industrial Design
Master in Graphic Design Program
Spring 2011, Final Project Research
MCN2013 - Big-Picture Strategy for Collection-Information Technology Projects at the Cleveland Museum of Art
Speakers: Jane Alexander, Jeanne DeBonis, Andrea Bour
and Niki Krause
How do you get and use data about your collections out there for the public to enjoy? How do you reach the researcher? How do you make sure the information offered up for each artwork is correct and current, wherever and whenever it's used? How do you make sure one change in the data is reflected everywhere? It takes a "big picture" strategy to get it right! The Cleveland Museum of Art shares its holistic approach to artwork-related information--from metadata standards and systems development, to integration and user interface--and illustrates its effectiveness with eight short case studies from recent and current technology projects. The team will also highlight the back-end data flows that enable these projects, and share hair-raising, real-life tales of data run amok when projects temporarily lose sight of the "big picture."
Content Design und UI Architektur für Multiscreen-Projekte (Usability Profess...Wolfram Nagel
Methoden und Regelwerke für die Konzeption, Gestaltung und Umsetzung von Layout, Inhalt und Workflows im Baukasten-Prinzip.
Digitale Inhalte können heute überall erscheinen. Wir nutzen täglich digitale Services auf verschiedensten Geräten und Medien. Informationen fließen in alle Kanäle. Multiscreen ist inzwischen digitale Realität geworden. Um ein einheitliches Nutzungserlebnis zu erschaffen, benötigt es einen durchgängigen Informationsfluss. Voraussetzung dafür sind ein zentraler Knotenpunkt für Inhalte, ein System zur Definition von UI Elementen und Regeln wann welche Inhalte in welcher Kombination wo und wie angezeigt werden. Damit dies technisch gelöst werden kann, ist es erforderlich Inhalte, User Interfaces und Workflows nach einem jeweils ähnlichen Muster modular und strukturiert zu planen und aufzubauen – vergleichbar mit den Bausteinen in einem Baukastensystem.
Das Thema wurde in ähnlicher Form auch auf dem World Usability Day in München präsentiert. Die Folien hier wurden am 13.11.2015 aktualisiert.
Mehr zu diesem Content Design und UI Architektur und allgemein zum Thema Multiscreen findet sich auch in meinem neuen (englischen) Buch "Multiscreen UX Design": http://www.msxbook.com/enbook
This presentation by Susana Bautista, Adjunct Faculty, Annenberg School of Communication and Journalism, University of Southern California - explores the notion of museums and placemaking, and how digital technologies are enabling museums to mark their places in new and innovative ways. When museums think about technology today, they must also think about place. A few questions to ask are: What are the new places that museums are occupying in the digital age? How do museums act with their visitors in these new places? How do these “new” places connect with the “old” places? What new places are museum visitors occupying, and what are they doing there? How do museums “make” place, and is there a hub? Placemaking has existed from Stonehenge to the Acropolis, and to monumental buildings centrally placed within a community such as The Metropolitan Museum of Art, the Art Institute of Chicago, and the Getty Center; and museums historically have had branches or satellites, programs within the community, and community partners. What is new is how technology allows us to better understand the networked museum experience, to engage its global community of visitors and users, and to connect physical and online places, mobile and fixed experiences.
The presentation explain why migration to modern AEM features should be done and introduces the AEM Modernisation Toolkit that can easily help you achieve those migrations e.g.
Static Templates -> Editable Templates
Foundation Components -> Core Components
ExtJS Dialogs -> Touch UI Dialogs
Design Dialogs -> Editable Template Policies
Demo Workbook published here:
https://expleague.azureedge.net/labs/aem-intro/index.html
In the old days, many developers looked at complex websites and web applications as a series of individual pages. These days, it’s all about abstracting these pages down to re-usable elements, modules and components which are then documented, designed and built as comprehensive pattern libraries. Pattern libraries can be used as an integral part of the UX, design and front-end development phases. But where should accessibility be included in these different types of pattern libraries? Come on a journey as we explore the pain and glory of baking accessibility into UX, design and front-end pattern libraries.
Building & Maintaining A Living Style Guide for a Post Apocalyptic Webmjovel
We have moved beyond the world of creating pages and into a world where we focus on creating design systems composed of a combination of design aesthetics, ui components, and code standards. In order to communicate these design systems across teams of designers and developers, these design systems are often captured in a living style guide. In this session, we explored how to build and sustain a living style guide. Presented at GiantConf 2016 in Charlotte, NC.
Web Design & UI/UX Bootcamp [Online & Offline] In BanglaStack Learner
Web Design & UI/UX Bootcamp
Stack School:
https://courses.stackschool.co/courses/web-design-bootcamp
Web Design & UI/UX Bootcamp [Online & Offline], Along with web design we have added another topic, That is UI UX design. Because we know only web designing knowledge is not enough now, the UI/UX design has become much more impactful in the real-world project development.
যেকোনো অ্যাপলিকেশনের ডিজাইন এবং ইউজার এক্সপেরিয়েন্সের ওপরেই মূলত ওই অ্যাপলিকেশনের সফলতা নির্ভর করে। ইউজার ইন্টার্ফেস এবং ইউজার এক্সপেরিয়েন্স ডিজাইন মোটেও সহজ কোনো বিষয় না। এই বুটক্যাম্পে আমরা ওয়েব ডিজাইন এবং ইউজার এক্সপেরিয়েন্স ডিজাইন শিখবো।
Web Design & UI/UX Bootcamp [Online & Offline]
26+ Weeks, 52+ Classes - A Journey to Become A Web and UI/UX Designer
আমরা ফ্রেমওয়ার্কে না, মেথডলজিতে বিশ্বাসী
ওয়েব ডেভেলপমেন্ট একটা বৃহৎ জার্নি, আর এই জার্নির শুরু হয় ওয়েব ডিজাইনের মধ্য দিয়ে। আপনি ভবিষ্যতে ফ্রন্টেন্ড নিয়ে কাজ করেন, ব্যাকেন্ড নিয়ে কাজ করেন অথবা ফুল স্ট্যাক ডেভেলপমেন্ট নিয়ে কাজ করেন, বেসিক ওয়েব ডিজাইন সম্পর্কে আপনার জ্ঞান থাকা খুব বেশি জরুরি। আমাদের এই বুটক্যাম্পে আমরা ওয়েব ডিজাইনের সাথে সাথে আর একটা বিষয়ও যুক্ত করেছি। সেটা হয়ে ইউআই ইউএক্স ডিজাইন। শুধুমাত্র ওয়েব ডিজাইন করতে জানলেই হবে না, ওয়ার্ল্ড ক্লাস ডিজাইন করতে চাইলে আপনাকে ইউআই ইউএক্স এর জ্ঞান রাখতে হবে। একটা অ্যাপলিকেশন মানুষ ব্যবহার করবে কি না সেটা নির্ভর করে এর ইউআই ইউএক্স ডিজাইনের ওপরে। আর এই বুটক্যাম্প জুড়ে আমরা বিভিন্ন ভাবে ওয়েব সাইটের জন্য ইউআই ইউএক্স মেনে কিভাবে ডিজাইন করতে হয় সেটা শিখবো।
SharePoint Designer no longer has the Design view to help you build your brand in SharePoint.
However SharePoint 2013 now offers the new Design Manager to help you convert your
Designer’s HTML design into a Master Page. In this session, we will cover the features the Design
Manager introduces: HTML to Master Page conversion, Device channels, Display templates,
Creating design packages. This session will help you get ahead by understanding what comes out
out-of-the-box with the Design Manager to help you build your brand on SharePoint.
Tailwind Templates How to Find the Perfect Template.pdfRonDosh
Are you tired of spending countless hours designing and coding your projects from scratch? Tailwind CSS templates might just be the solution you’ve been searching for. With an extensive range of tailwind templates and seamless integration with popular frameworks, Tailwind CSS offers a versatile and efficient way to build your next web project.
Brad Frost
Web designer
Style Guide Best Practices
We’re tasked with creating experiences that look and function beautifully across a dizzying array of devices and environments. That’s a tall order in and of itself, but once you factor in other team members, clients, stakeholders, and organizational quirks, things start looking downright intimidating. With so many variables to consider, we need solid ground to stand on. Style guides are quickly proving to be foundational tools for tackling this increasingly-diverse web landscape while still maintaining your sanity. Style guides promote consistency, establish a shared vocabulary, make testing easier, and lay a future-friendly foundation. This session will detail best practices and considerations for creating and maintaining style guides, so you can set up your organization for success.
A design system is a framework of practices that bring designers and products together. It is a platform to identify, and document what to share, whether a visual style, design patterns, front-end UI components, and practices like accessibility, research, content strategy.
The role of design with enterprise organizations is expanding, spreading across product teams and influencing decision-making at higher and higher levels. This scale, paired with the array of devices, browsers, screen sizes, locales, and environments, makes it increasingly challenging to align designers and developers to deliver cohesive user experiences.
In this talk, I’ll discuss the lessons learned, the challenges faced, and best practices for creating and maintaining an effective interface design system.
Welcome To
CMS Web Design: SEO Expate BD Ltd
Applications for Dynamic Content: A Guide
Content management systems (CMS) are the primary engine behind the vast majority of websites
and apps in the online media arena. The best approach to design for these applications is to
prioritize content above aesthetic. Authors write on subjects in which they have demonstrated
experience and are vetted experts in their domains. By Toptal specialists in the same subject, all
of our information has undergone peer review and validation.
For the dynamic, content-driven world of internet media,
use UI/UX methods.
Content management systems and others power the vast majority of web applications and mobile
apps, particularly in the online media arena. These technologies were developed to address the
demands of the internet era, in CMS Web Designs which material is king and dynamic—
changing often and continually. Most websites in the past were static and weren't designed to
expand and change over time. There is a best approach to design for them now that they are
thought of as living systems.
The information in the following is a guide for digital designers who want to start designing
effectively for dynamic content-driven applications like news sites, blogs, or even social
networks where users regularly post content in addition to static websites and landing pages.
Designers will need to adopt a "content-first" mentality in the design process in addition to
understanding how these types of apps are normally structured in order to achieve this move.
CMS-driven Applications Using IA Web Design Patterns
Particularly if working on the UX (user experience) and creating it from the bottom up, designers
should have a mental model of the prevalent information architectural patterns in a CMS-driven
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and they frequently relate in a predictable way with the "post" serving as the central element. The
number of posts that can be included in an application is typically not theoretically constrained.
Typical CMS architecture design patterns shown in a diagram for CMS websites
Home Page
This is the official entrance and is frequently confused with the home page. It is very frequent
since it helps to emphasize or feature what is most crucial, especially when there is a lot of stuff
to access. This page often displays condensed versions of posts without giving away too much
information.
Page Post
All public information about a post is displayed on the post page if the "post" is the central
component of a CMS-driven application. It is most likely the only page in the program that is
genuinely crucial, and it may be an article page or an informational page about a specific
occasion, someone, group, or item, for example. There may be different sorts of postings and
post pages allocated in certain larger apps.
Category/List Page
Users can browse all of the posts tha
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https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
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2. 2
CONTENTS
INTRODUCTION
WHAT DOES MODULARITY MEAN FOR DESIGN?
WHY DO DESIGNERS NEED TO DEVELOP A STYLE GUIDE EARLY?
HOW DO DESIGNERS CREATE A STYLE GUIDE?
ART DIRECTION
COLOR, TYPEFACES AND FORMATTING
FORM ELEMENTS
BUTTONS
COMPONENT EXAMPLES
THE BENEFITS OF THE APPROACH
REFERENCES
APPENDICES
3. 3
INTRODUCTION
Welcome to the brand agencies to get started on a new
approach to designing websites or campaigns.
To enable speed to market, we have created web templates and modules each meant for specific purpose
with some flexible features. This means that before you start designing, you should understand how to design
within a modular system that consists of reusable building blocks of different complexity.
This document starts with a brief recap of what building blocks of the CMS are, and what changes in the design
process modularity has brought. The document then describes the steps and the benefits of creating a style guide
at the very early stages of the design process.
Please note that this document does not cover all the details and is not a complete instruction to the style
guide creation. The document gives you an overview of the approach to the design process and demonstrates
it through a particular example from our experience.
4. 4
WHAT DOES MODULARITY MEAN FOR DESIGN?
Modularity is the degree to which a system’s
components may be separated and recombined.
CMS building blocks are:
Template — a skeleton which defines the default
structure of a page;
Page — a container in which different modules and
content is created and represented on the site. A new
page is always created over a specific template;
Component — a specific module on a page;
Object — a specific element within a module.
We design within a system of reusable templates,
components and objects.
Header
Code entry tabbed hero
HELLO JOHN,
CTA
MAIN TITLE
Integer posuere erat a ante venenatis dapibus posuere velit aliquet. Vivamus
sagittis lacus vel augue laoreet rutrum faucibus dolor auctor.
CTA
SUB TITLE
CTA SECONDARY CTA
TAB 1 TAB 2 TAB 3
Editorial teaser-single
MAIN TITLE
context title
ARTICLE TITLE
Product carousel
MAIN TITLE
YOU HAVE ENOUGH
POINTS TO REDEEM
THIS PRODUCT
PRODUCT
50 POINTS
YOU HAVE ENOUGH
POINTS TO REDEEM
THIS PRODUCT
PRODUCT
50 POINTS
YOU HAVE ENOUGH
POINTS TO REDEEM
THIS PRODUCT
PRODUCT
50 POINTS
YOU HAVE ENOUGH
POINTS TO REDEEM
THIS PRODUCT
PRODUCT
50 POINTS
HOME
Template
Component
Page
Object
Template
Page
Component
Object
5. 5
WHY DO DESIGNERS NEED TO DEVELOP A STYLE GUIDE EARLY?
Within a modular system designers no longer start designing
each individual page from scratch, but instead are provided
with a library of reusable building blocks.
“Reusable” is a key word. Once we define the styles of our
building blocks we can apply them throughout the site.
For example, if we compare Hero and Login modules we
can see that a number of objects are reused on both modules.
These objects need to be styled identically to maintain
a consistent look from screen to screen.
If we define such objects that need to be styled early in
the process we will:
• Create a shared vocabulary of reusable elements
that will speed up the design process;
• Make it easy for front-end developers to define the
global styles for all pages and launch the development
process even before receiving all the final comps from
the designer;
• Maintain visual consistency and introduce changes
systematically.
Hero module (3 tabs)
MAIN TITLE
Integer posuere erat a ante venenatis dapibus posuere velit aliquet. Vivamus
sagittis lacus vel augue laoreet rutrum faucibus dolor auctor.
SUB TITLE
CTA
Login with a social network
Facebook VKontakte
Login with a social network
Label
CTA
SECONDARY CTA
TAB 1 TAB 2 TAB 3
Login
MAIN TITLE
OR
SECONDARY CTA
Label
Captcha Image
Can’t read this? Try another.
Try an audio captcha.
1
2
1
2
3
3
4
4
6. 6
HOW DO DESIGNERS CREATE A STYLE GUIDE?
Basically, when creating a style guide designers
separate the style from the layout. When we get
the wirefames for all the pages on the site, we can
analyze them and isolate certain elements. The result
of this process will be a list of all the objects that
need to be stylized. Of course, as you move along the
process you may find more objects that need to be
stylized. In this case your style guide will build up
on-the-go.
For one of the campaigns we created a template
document that lists all the objects that need to be
stylized on the left and modules on the right.
Such a document is useful for both designers
and developers to help maintain visual consistency
and see which styles appear within a module.
> > >
Object Cmoopnent Template Page
7. 7
ART DIRECTION
At the beginning of the design process we define
the overall visual direction, the look and feel of
the entire site.
Here, home page is the king. It serves as an anchor to
set the color and type palette and probably a number
of global styles (e. g,, Product Thumbnail, Section Title,
etc,) to extract into your style guide.
However, more often than not home page is pretty
unique while other screens (Registration, Login, etc.)
are mostly composed of reusable objects. To define
other styles you will need to play with various visual
treatments before jumping to design the final comps.
8. 8
COLOR, TYPEFACES AND FORMATTING
Often type and color palette come from a brand style
guide. However, you may realize that certain colors need
to be added or even modified.
For Miller Campaign we introduced a different shade
of golden to go nicely with the imagery received. Some
additional colors were introduced for different types of
messages (error, confirmation.)
For typefaces it is important to check if the fonts exist as
web fonts (note, that you will need Cyrillic web fonts.) If
not available, find similar web fonts or use system fonts.
It will make it easier later on in the design process if you
set the formatting rules upfront. You may need to play
with different variations for page titles, subtitles, body
text, inline links, etc. to see how they look like on the page.
9. 9
FORM ELEMENTS
A lot of subsequently designed pages will
include multiple form elements. Think of various
combinations that you may need, for example an
input field with a label, with or without some prompt
text, an input field returning an error, etc.
10. 10
BUTTONS
When defining the styles for the buttons, make sure
to think about the hierarchy among different types of
buttons and how the buttons will look like at different
states — regular, on hover, when pressed.
11. 11
COMPONENT EXAMPLES
Having a few examples of how the objects will be
used within the modules is something you can share
with the client before all the comps are finalized.
12. 12
THE BENEFITS OF THE APPROACH
• We set the foundation for visual design from the start
through a shared vocabulary of reusable objects and
creating a design system rather than a collection of
comps;
• Scalable system that can be extended and serves as
a reference for future designers and developers to add
more pages;
• Speed up the conversation between the designers and
developers to apply changes systematically (we think
of separate elements and how they look and work in
relation to the whole site not just a specific page);
• With responsive web design in order to maintain
consistent look and feel across multiple viewports
you need to think what elements will stay the same
and what will change according to the viewport
requirements and constraints;
• Steps in the design process are well-defined and easy
to communicate to the client and the team.
13. 13
REFERENCES
Before you start designing here are some useful references...
TOOLS AND ARTICLES
FOR ART DIRECTORS AND DESIGNERS
Design Systems
http://24ways.org/2012/design-systems/
Element Collages
http://danielmall.com/articles/rif-element-collages/
Front End Style Guides
http://24ways.org/2011/front-end-style-guides/
Modularity and Style Guides
http://dbushell.com/2012/04/23/modularity-and-style-guides/
Style Tiles
http://styletil.es/
What are the new deliverables?
http://daverupert.com/2013/04/responsive-deliverables/
TOOLS AND ARTICLES
FOR FRONT-END DEVELOPERS
CSS Systems
http://lanyrd.com/2008/barcamp-london-5/sg/
KSS — a methodology for documenting CSS and generating
style guides.
https://github.com/kneath/kss
Pattern Lab — a collection of tools to help you create atomic
design systems.
http://patternlab.io/
Style Guides in CSS
http://www.edenspiekermann.com/blog/typesetting-your-css-objects
STYLE GUIDE EXAMPLES
A LIST APART
http://patterns.alistapart.com/
Code for America
http://style.codeforamerica.org/
FontShop
http://next.fontshop.com/styleguide/globals
Paul Robert Lloyd
http://paulrobertlloyd.com/about/styleguide/
15. 15
BRAD FROST “ATOMIC DESIGN”
The approach that has been described in this
document is based on the concept of Atomic Design
that was introduced by an American designer and
front-end developer Brad Frost.
The underlying principle of Atomic Design is to break
the interface into building blocks and starting from the
smallest element build up all the way to the final page
designs.
Brad Frost introduces five levels of building blocks’
complexity:
1. Atoms
2. Molecules
3. Organisms
4. Templates
5. Pages
Link to the original article “Atomic Design”
by Brad Frost:
http://bradfrostweb.com/blog/post/atomic-web-design/
Continued on the next page.
16. 16
BRAD FROST “ATOMIC DESIGN”
Atoms
For example, a form label, an input or a button, color
palettes, fonts, animations. Altogether atoms make up
a library of all the global styles.
Molecules
Relatively simple combinations of atoms bonded
together for reuse.
Organisms
Organisms are groups of molecules joined together
to form a relatively complex, distinct section of an
interface. Organisms can consist of similar and/or
different molecule types.
Templates
Groups of organisms stitched together to form pages.
Pages
Pages are specific instances of templates where
placeholder content is replaced with real
representative content to give an accurate depiction
of what a user will ultimately see.
At the page stage we test the effectiveness of
the design system. Viewing everything in context
allows us to loop back to modify our molecules,
organisms, and templates to better address
the real context of the design.
Atoms Molecule
Organism
Template Page
17. 17
STYLE TILES
Link: http://styletil.es/
Style Tiles is a great tool when you have little time
to explore different visual directions. Style Tiles is
a design deliverable consisting of fonts, colors and
interface elements that communicate the essence
of a visual brand for the web.
Present clients with interface choices without making
the investment in multiple Photoshop mock-ups. You
can also use Style Tiles as a great tool to see if your
styles work together as a system.
Style Tiles, Options 1-3
Style Tiles Template Example
Final Design