SlideShare a Scribd company logo
Gaming & your Library
                                  Scott Kehoe, Advisor - Technology Specialist
                             Massachusetts Library System (MLS), Marlborough, Mass.
                    866-627-7228 x308 / scott@masslibsystem.org / www.masslibsystem.org
                                           IM me on AIM - scottatmls




revised: 01/11/12                                   1
                                                                                          1
Gaming
                       not just for kids!
•   increased popularity across all ages

•   gaming generation is in the work force! ...and librarians

•   libraries circulating games, check WorldCat.org!

•   explosion of Mobile / Casual gaming = Angry Birds




                                              2
                                                                2
42% of all adults
 own a console

Almost 2/3 of adults
18-46 own a console


        Data from:
  Pew Research Center -
 Internet & American Life
    Project, Feb. 2011


                            3
Who’s got Game?
               Pew Internet & American Life Surveys
             Report, Sept. 2008 & Data Memo, December 2008



•   Gamer Profile:
    55% male
    56% urbanites
    57% college educated
    62% annual income $50,000+
    no significant ethnic differences among game players

•   53% of all American adults play video games

    •    81% of 18-29 year olds play video games

•   21% adult gamers play every day

    •    36% of age 65+ gamers play everyday

•   76% teens play online games

•   66% of parents with children under 18 play games

•   2% of gamers overall / 11% teens visit virtual worlds             (e.g. Second Life)


•   9% of gamers overall / 21% teens play MMOGs
                                              4
    (Massive Multiplayer Online Games: World of Warcraft, Lord of the Rings, Star Wars)

                                                                                           4
Who’s got Game?
                                               The Gaming Industry Story
                                  Entertainment Software Assoc. (ESA) - http://www.theesa.com/




•   2010, 26% over 50 play video games, an increase from 9% in 1999

•   67% of U.S. households play computer/video games

•   Average age of gamers = 34   (26% over 50 / 49% 18-49)


•   64% gamers play with others in person

•   42% gamers play on wireless devices (smart/cell phones, iPads)

•   48% of parents play video games w/ kids weekly

•   73% of parent-gamers are regular voters

•   93% of gamers read books or newspapers on a daily basis




                                                              5
                                                                                                 5
Gaming Industry
                              fun facts

•   U.S. computer and video game sales generated $15.9 billion in 2010

•   Over 273 million video games sold in U.S. for 2009

•   Average salary for gaming employees is $90,000 (2010)

•   Massachusetts = top 5 states for employment in video game industry (4,600+)




                                                              figures above taken from ESA Essential Facts 2010


                                            6
                                                                                                                 6
$equel = $$$
★   FPS - First Person Shooters & RPG - Role Playing Games

    ★   Call of Duty / Halo / Battlefield / Half-Life / Dragon Age / Sims
        Grand Theft Auto / Portal / Gears of War / Crysis / Mass Effect

★   Exclusive Platform Franchises

    ★   Wii - Mario games

    ★   XBox - Halo

    ★   PC - WoW

★   World of Warcraft
    (MMORPG = massively multiplayer online role-playing game)

    ★   World’s biggest MMORPG -12 million subscribers

    ★   ...after buying the game ($20+), monthly fee to play, $13-$15 per
        month + in-game upgrades /add-ons




                                                                            7
CALL OF $$$
★   Call of Duty franchise - Activision / Infinity Ward

    ★   Modern Warfare 3 = 6.5 million copies sold in first 24 hours grossing $400 million (Oct. 2011)

        ★   MW3 grossed $1 billion throughout the world in 16 days of availability, beating Avatar’s
            record of 17 days.

    ★   Black Ops = 5.6 million copies sold in first 24 hours (Nov. 2010) / $1 billion by mid-Dec.'2010 /
        25 million sold (Aug‘2011)

        ★   Black Ops earns $360 million in first 24 hours (Harry Potter & the Deathly Hallows $154 million
            opening weekend)

    ★   Predecessor, Modern Warfare 2, Generates $1 Billion in 2 months
        (Academy Award winning Titanic generates $1 billion in 3 months)

    ★   MW2 = “largest 'army' of players in the world” 8 million players in first 5 days / 25 million+
        currently




                                                                                                             8
"Ca$ual" gaming




•   FarmVille & CityVille = Facebook = breakout hits!

•   Monthly users =147+ million

•   Words with Friends - smartphone app = iPhone & Android

•   John Mayer tweets on October 5 2009 that Words With Friends “is the new
    Twitter”

•   10 million downloads to date (Aug. 2011)



                                                                              9
$how me the "bird$"

•   Angry Birds - Rovio

      •Released Dec'09 for iOS only (iPhone / iPod Touch)
       • sales 1st yr = 50mil / 12mil iOS / 10mil Android
       • worldwide downloads = 500 million         (Nov. 2011)



       • 125 active players monthly  (Aug. 2011)



       • sell 1 million plush toys per month at $13+ each        (Aug. 2011)




                                                                               10
Video Game Ratings!?
                                 Schwarze ne gger v.
                                                                    ti on
                  En te rt ai nmen t Merch an ts Ass oc ia
                         U.S. Su preme Co urt, Fa ll 2010
                                            ---
                                                                      st ores
              Th  e law wou ld im po se $1,000 fi ne s on          N        r
               th at se  ll vi olen t vide o games to pe1op le un de
                                                            W
                  18. It de fi
                                                     D    O
                                 ne d vi olen t games Nas0 th os e “i n
                                                            E
                                                              2
                                                                1

                                                          U ai la bl e to a
                                                          av
                  w hich th e ra nge of op ti onRs, J
              pl
                                   C K                U
                                                        T

                 ayer in cl udes ki lli ng , m aiCO ing, di sm
                                                     m             em be ri ng
                                                 EM im ag e of a hu m an
                                                   E
                 or se xu al ly as saul ti ngRan
                                  U          SU “p at en tl y of fe ns iv e,”
                                               P
                be ing” in a way thU.S. is
                                R          at
                     ap pe al s to mTin ors’ “dev ia nt or mor bid
                               T        H
                                         E


               in            S
                  te re st s” an d lack s “s er io us literar y,
                                     BY                              arti st ic,
                            po lit ic al or sc ie nt if ic va lue.”
                                 [Adam Lip tak , N.Y. Times 11/2/10]




         Schwarzenegger v. Entertainment Merchants Association
         U.S. Supreme Court, argued Nov. 2010, ruling June 2011.
         wikipedia.org/wiki/Schwarzenegger_v._Entertainment_Merchants_Association




         11
                                                                                    11
Gaming consoles
get your exercise!
➡ Nintendo Wii

➡ Microsoft XBox 360

➡ Sony PlayStation 3 / PlayStation 2

➡ Library games

  ➡ Dance, Dance, Revolution

  ➡ Guitar Hero

  ➡ Wii Sports


                  12
                                       12
Nintendo DS Lite - DSi - DS-XL - 3DS
•   Sales: U.S.= 49+ million / Worldwide= 136+ million / 400,000+ 3DS in first week April 2011

•    WiFi

•    touch-screen

•    built-in microphone

•    games for all ages

    •    memory building games for grown-ups (Big Brain Academy & Brian Age)

•    relatively affordable device & games

    •    shop for used!

•    Library Programming:

    •    Nintendogs

    •    Super Mario Brothers

    •    MarioKarts

                                                         13
                                                                                                13
Nintendo Wii
•   WiFi

•   wireless controllers / wired(!) sensor bar

•   games for all ages & interests

•   getting cheaper, new model in late 2011?

•   Library Programing:

    •   WiiSports (golf, bowling, tennis, baseball)

    •   MarioKarts team racing




                     14
                                                      14
SITES FOR MORE INFO
Library Success Wiki - libraries share ideas that work!
http://www.libsuccess.org/index.php?title=Gaming



Pew Internet & American Life Project - non-partisan research foundation
http://pewinternet.org/topics/Gaming.aspx



Machinima - 3rd largest web channel on YouTube (after Vevo & WB music videos):
17 million uniques visitors / month, equivalent to number of Pandora users (WSJ, 8/29/11)



ESA - Gaming Industry - http://www.theesa.com/



ESRB - Ratings - http://www.esrb.org/



Board Game Geeks - everything about every board game ever:
http://www.boardgamegeek.com



MLS links for this workshop and more @: delicious.com/bibliotechy/gaming




                                                                 15
                                                                                            15

More Related Content

What's hot

2010 - Gamification of Education
2010 - Gamification of Education2010 - Gamification of Education
2010 - Gamification of Education
Alfonso Sintjago
 
Transforming Fields of Game Development in Japan -a Comparative Study between...
Transforming Fields of Game Development in Japan -a Comparative Study between...Transforming Fields of Game Development in Japan -a Comparative Study between...
Transforming Fields of Game Development in Japan -a Comparative Study between...
Nobushige Kobayashi (Hichibe)
 
Past present future games industry
Past present future games industryPast present future games industry
Past present future games industry
lexibenson123
 
Early History of Hobbyist Production Field of Video Games and its Effect on G...
Early History of Hobbyist Production Field of Video Games and its Effect on G...Early History of Hobbyist Production Field of Video Games and its Effect on G...
Early History of Hobbyist Production Field of Video Games and its Effect on G...
Nobushige Kobayashi (Hichibe)
 
Video Gaming
Video GamingVideo Gaming
Video Gaming
kdrapala
 
L22 Games and Gamification
L22 Games and GamificationL22 Games and Gamification
L22 Games and Gamification
Ólafur Andri Ragnarsson
 
Structure of pc visual novel game industry
Structure of pc visual novel game industryStructure of pc visual novel game industry
Structure of pc visual novel game industry
Shibaura Institute of Technology
 
G4C13: ESA's State of the Industry
G4C13: ESA's State of the IndustryG4C13: ESA's State of the Industry
G4C13: ESA's State of the Industry
Games for Change
 
L21 Games and Gamification
L21 Games and GamificationL21 Games and Gamification
L21 Games and Gamification
Ólafur Andri Ragnarsson
 
WiG 2007 The Big Game - Shaun Lawson & Thomas Chesney
WiG 2007 The Big Game - Shaun Lawson & Thomas ChesneyWiG 2007 The Big Game - Shaun Lawson & Thomas Chesney
WiG 2007 The Big Game - Shaun Lawson & Thomas Chesney
Emma Westecott
 

What's hot (10)

2010 - Gamification of Education
2010 - Gamification of Education2010 - Gamification of Education
2010 - Gamification of Education
 
Transforming Fields of Game Development in Japan -a Comparative Study between...
Transforming Fields of Game Development in Japan -a Comparative Study between...Transforming Fields of Game Development in Japan -a Comparative Study between...
Transforming Fields of Game Development in Japan -a Comparative Study between...
 
Past present future games industry
Past present future games industryPast present future games industry
Past present future games industry
 
Early History of Hobbyist Production Field of Video Games and its Effect on G...
Early History of Hobbyist Production Field of Video Games and its Effect on G...Early History of Hobbyist Production Field of Video Games and its Effect on G...
Early History of Hobbyist Production Field of Video Games and its Effect on G...
 
Video Gaming
Video GamingVideo Gaming
Video Gaming
 
L22 Games and Gamification
L22 Games and GamificationL22 Games and Gamification
L22 Games and Gamification
 
Structure of pc visual novel game industry
Structure of pc visual novel game industryStructure of pc visual novel game industry
Structure of pc visual novel game industry
 
G4C13: ESA's State of the Industry
G4C13: ESA's State of the IndustryG4C13: ESA's State of the Industry
G4C13: ESA's State of the Industry
 
L21 Games and Gamification
L21 Games and GamificationL21 Games and Gamification
L21 Games and Gamification
 
WiG 2007 The Big Game - Shaun Lawson & Thomas Chesney
WiG 2007 The Big Game - Shaun Lawson & Thomas ChesneyWiG 2007 The Big Game - Shaun Lawson & Thomas Chesney
WiG 2007 The Big Game - Shaun Lawson & Thomas Chesney
 

Similar to Gaming and Your Library

Mobile+social: the case for games
Mobile+social: the case for gamesMobile+social: the case for games
Mobile+social: the case for games
Volker Hirsch
 
Approaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxApproaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docx
YASHU40
 
Approaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxApproaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docx
ssusera34210
 
Gamechanics Talk - Abang Edwin Syarif Agustin
Gamechanics Talk - Abang Edwin Syarif AgustinGamechanics Talk - Abang Edwin Syarif Agustin
Gamechanics Talk - Abang Edwin Syarif Agustin
Segitiga.Net
 
Workshop DDB Magyarország
Workshop DDB MagyarországWorkshop DDB Magyarország
Workshop DDB Magyarország
vincevader
 
A world without (new) drugs – play it before you live it
A world without (new) drugs – play it before you live itA world without (new) drugs – play it before you live it
A world without (new) drugs – play it before you live it
Jonas Boström
 
A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...
Jane McGonigal
 
Pervasive Game Workshop
Pervasive Game WorkshopPervasive Game Workshop
Pervasive Game Workshop
fonograph
 
#G4C12: The State of the Industry
#G4C12: The State of the Industry#G4C12: The State of the Industry
#G4C12: The State of the Industry
Games for Change
 
Game Culture: Under The Mask 2008
Game Culture: Under The Mask 2008Game Culture: Under The Mask 2008
Game Culture: Under The Mask 2008
pixellab
 
Mobile + Social: Show us the Money
Mobile + Social: Show us the MoneyMobile + Social: Show us the Money
Mobile + Social: Show us the Money
Volker Hirsch
 
Mobile + Social: Show us the Money
Mobile + Social: Show us the MoneyMobile + Social: Show us the Money
Mobile + Social: Show us the Money
Volker Hirsch
 
COMPISSUES04 - Games
COMPISSUES04 - GamesCOMPISSUES04 - Games
COMPISSUES04 - Games
Michael Heron
 
Academic Libraries And Video Games
Academic Libraries And Video GamesAcademic Libraries And Video Games
Academic Libraries And Video Games
Wil Weston
 
Gaming: How much is too much?
Gaming: How much is too much?Gaming: How much is too much?
Gaming: How much is too much?
Ronnie Isherwood
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling?
Raf Keustermans
 
C1 sb assassins creed iii liberation
C1 sb assassins creed iii liberationC1 sb assassins creed iii liberation
C1 sb assassins creed iii liberation
KBucket
 
C1SB Assassin's Creed III Liberation and video game industry
C1SB Assassin's Creed III Liberation and video game industryC1SB Assassin's Creed III Liberation and video game industry
C1SB Assassin's Creed III Liberation and video game industry
KBucket
 
The evolution of computer games and its impact
The evolution of computer games and its impactThe evolution of computer games and its impact
The evolution of computer games and its impact
netty1053
 
Game Development Market Situationer (2006)
Game Development Market Situationer (2006)Game Development Market Situationer (2006)
Game Development Market Situationer (2006)
Cesar Tolentino
 

Similar to Gaming and Your Library (20)

Mobile+social: the case for games
Mobile+social: the case for gamesMobile+social: the case for games
Mobile+social: the case for games
 
Approaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxApproaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docx
 
Approaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docxApproaches, Issues, Applications edited by Steffen.docx
Approaches, Issues, Applications edited by Steffen.docx
 
Gamechanics Talk - Abang Edwin Syarif Agustin
Gamechanics Talk - Abang Edwin Syarif AgustinGamechanics Talk - Abang Edwin Syarif Agustin
Gamechanics Talk - Abang Edwin Syarif Agustin
 
Workshop DDB Magyarország
Workshop DDB MagyarországWorkshop DDB Magyarország
Workshop DDB Magyarország
 
A world without (new) drugs – play it before you live it
A world without (new) drugs – play it before you live itA world without (new) drugs – play it before you live it
A world without (new) drugs – play it before you live it
 
A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...A game designer's perspective on the future of collaboration - and 10 ways to...
A game designer's perspective on the future of collaboration - and 10 ways to...
 
Pervasive Game Workshop
Pervasive Game WorkshopPervasive Game Workshop
Pervasive Game Workshop
 
#G4C12: The State of the Industry
#G4C12: The State of the Industry#G4C12: The State of the Industry
#G4C12: The State of the Industry
 
Game Culture: Under The Mask 2008
Game Culture: Under The Mask 2008Game Culture: Under The Mask 2008
Game Culture: Under The Mask 2008
 
Mobile + Social: Show us the Money
Mobile + Social: Show us the MoneyMobile + Social: Show us the Money
Mobile + Social: Show us the Money
 
Mobile + Social: Show us the Money
Mobile + Social: Show us the MoneyMobile + Social: Show us the Money
Mobile + Social: Show us the Money
 
COMPISSUES04 - Games
COMPISSUES04 - GamesCOMPISSUES04 - Games
COMPISSUES04 - Games
 
Academic Libraries And Video Games
Academic Libraries And Video GamesAcademic Libraries And Video Games
Academic Libraries And Video Games
 
Gaming: How much is too much?
Gaming: How much is too much?Gaming: How much is too much?
Gaming: How much is too much?
 
Social gaming: is it gambling?
Social gaming: is it gambling? Social gaming: is it gambling?
Social gaming: is it gambling?
 
C1 sb assassins creed iii liberation
C1 sb assassins creed iii liberationC1 sb assassins creed iii liberation
C1 sb assassins creed iii liberation
 
C1SB Assassin's Creed III Liberation and video game industry
C1SB Assassin's Creed III Liberation and video game industryC1SB Assassin's Creed III Liberation and video game industry
C1SB Assassin's Creed III Liberation and video game industry
 
The evolution of computer games and its impact
The evolution of computer games and its impactThe evolution of computer games and its impact
The evolution of computer games and its impact
 
Game Development Market Situationer (2006)
Game Development Market Situationer (2006)Game Development Market Situationer (2006)
Game Development Market Situationer (2006)
 

More from Scott Kehoe

Tech Trends - Wordz to know
Tech Trends - Wordz to knowTech Trends - Wordz to know
Tech Trends - Wordz to know
Scott Kehoe
 
MLA Tech trends presentation
MLA Tech trends presentationMLA Tech trends presentation
MLA Tech trends presentation
Scott Kehoe
 
iOS for e-readers
iOS for e-readersiOS for e-readers
iOS for e-readers
Scott Kehoe
 
Using OverDrive with iOS
Using OverDrive with iOSUsing OverDrive with iOS
Using OverDrive with iOS
Scott Kehoe
 
Gadgets, Digital Media and your Library.
Gadgets, Digital Media and your Library.Gadgets, Digital Media and your Library.
Gadgets, Digital Media and your Library.
Scott Kehoe
 
The Digital Media Landscape (Feb. '10)
The Digital Media Landscape (Feb. '10)The Digital Media Landscape (Feb. '10)
The Digital Media Landscape (Feb. '10)
Scott Kehoe
 
Macs OSX & Libraries
Macs OSX & LibrariesMacs OSX & Libraries
Macs OSX & Libraries
Scott Kehoe
 
It's all about the Apps!
It's all about the Apps!It's all about the Apps!
It's all about the Apps!
Scott Kehoe
 
Digital Media ... and Lbraries
Digital Media ... and LbrariesDigital Media ... and Lbraries
Digital Media ... and Lbraries
Scott Kehoe
 

More from Scott Kehoe (9)

Tech Trends - Wordz to know
Tech Trends - Wordz to knowTech Trends - Wordz to know
Tech Trends - Wordz to know
 
MLA Tech trends presentation
MLA Tech trends presentationMLA Tech trends presentation
MLA Tech trends presentation
 
iOS for e-readers
iOS for e-readersiOS for e-readers
iOS for e-readers
 
Using OverDrive with iOS
Using OverDrive with iOSUsing OverDrive with iOS
Using OverDrive with iOS
 
Gadgets, Digital Media and your Library.
Gadgets, Digital Media and your Library.Gadgets, Digital Media and your Library.
Gadgets, Digital Media and your Library.
 
The Digital Media Landscape (Feb. '10)
The Digital Media Landscape (Feb. '10)The Digital Media Landscape (Feb. '10)
The Digital Media Landscape (Feb. '10)
 
Macs OSX & Libraries
Macs OSX & LibrariesMacs OSX & Libraries
Macs OSX & Libraries
 
It's all about the Apps!
It's all about the Apps!It's all about the Apps!
It's all about the Apps!
 
Digital Media ... and Lbraries
Digital Media ... and LbrariesDigital Media ... and Lbraries
Digital Media ... and Lbraries
 

Recently uploaded

Pushing the limits of ePRTC: 100ns holdover for 100 days
Pushing the limits of ePRTC: 100ns holdover for 100 daysPushing the limits of ePRTC: 100ns holdover for 100 days
Pushing the limits of ePRTC: 100ns holdover for 100 days
Adtran
 
GenAI Pilot Implementation in the organizations
GenAI Pilot Implementation in the organizationsGenAI Pilot Implementation in the organizations
GenAI Pilot Implementation in the organizations
kumardaparthi1024
 
Mind map of terminologies used in context of Generative AI
Mind map of terminologies used in context of Generative AIMind map of terminologies used in context of Generative AI
Mind map of terminologies used in context of Generative AI
Kumud Singh
 
UiPath Test Automation using UiPath Test Suite series, part 5
UiPath Test Automation using UiPath Test Suite series, part 5UiPath Test Automation using UiPath Test Suite series, part 5
UiPath Test Automation using UiPath Test Suite series, part 5
DianaGray10
 
20240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 202420240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 2024
Matthew Sinclair
 
GraphSummit Singapore | Enhancing Changi Airport Group's Passenger Experience...
GraphSummit Singapore | Enhancing Changi Airport Group's Passenger Experience...GraphSummit Singapore | Enhancing Changi Airport Group's Passenger Experience...
GraphSummit Singapore | Enhancing Changi Airport Group's Passenger Experience...
Neo4j
 
AI 101: An Introduction to the Basics and Impact of Artificial Intelligence
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceAI 101: An Introduction to the Basics and Impact of Artificial Intelligence
AI 101: An Introduction to the Basics and Impact of Artificial Intelligence
IndexBug
 
20240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 202420240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 2024
Matthew Sinclair
 
TrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy Survey
TrustArc
 
Artificial Intelligence for XMLDevelopment
Artificial Intelligence for XMLDevelopmentArtificial Intelligence for XMLDevelopment
Artificial Intelligence for XMLDevelopment
Octavian Nadolu
 
Best 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERPBest 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERP
Pixlogix Infotech
 
GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...
GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...
GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...
Neo4j
 
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Cosa hanno in comune un mattoncino Lego e la backdoor XZ?
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?
Speck&Tech
 
Climate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing DaysClimate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing Days
Kari Kakkonen
 
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024
GraphSummit Singapore | The Art of the  Possible with Graph - Q2 2024GraphSummit Singapore | The Art of the  Possible with Graph - Q2 2024
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024
Neo4j
 
National Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practicesNational Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practices
Quotidiano Piemontese
 
みなさんこんにちはこれ何文字まで入るの?40文字以下不可とか本当に意味わからないけどこれ限界文字数書いてないからマジでやばい文字数いけるんじゃないの?えこ...
みなさんこんにちはこれ何文字まで入るの?40文字以下不可とか本当に意味わからないけどこれ限界文字数書いてないからマジでやばい文字数いけるんじゃないの?えこ...みなさんこんにちはこれ何文字まで入るの?40文字以下不可とか本当に意味わからないけどこれ限界文字数書いてないからマジでやばい文字数いけるんじゃないの?えこ...
みなさんこんにちはこれ何文字まで入るの?40文字以下不可とか本当に意味わからないけどこれ限界文字数書いてないからマジでやばい文字数いけるんじゃないの?えこ...
名前 です男
 
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
Neo4j
 
Essentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FMEEssentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FME
Safe Software
 
How to Get CNIC Information System with Paksim Ga.pptx
How to Get CNIC Information System with Paksim Ga.pptxHow to Get CNIC Information System with Paksim Ga.pptx
How to Get CNIC Information System with Paksim Ga.pptx
danishmna97
 

Recently uploaded (20)

Pushing the limits of ePRTC: 100ns holdover for 100 days
Pushing the limits of ePRTC: 100ns holdover for 100 daysPushing the limits of ePRTC: 100ns holdover for 100 days
Pushing the limits of ePRTC: 100ns holdover for 100 days
 
GenAI Pilot Implementation in the organizations
GenAI Pilot Implementation in the organizationsGenAI Pilot Implementation in the organizations
GenAI Pilot Implementation in the organizations
 
Mind map of terminologies used in context of Generative AI
Mind map of terminologies used in context of Generative AIMind map of terminologies used in context of Generative AI
Mind map of terminologies used in context of Generative AI
 
UiPath Test Automation using UiPath Test Suite series, part 5
UiPath Test Automation using UiPath Test Suite series, part 5UiPath Test Automation using UiPath Test Suite series, part 5
UiPath Test Automation using UiPath Test Suite series, part 5
 
20240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 202420240605 QFM017 Machine Intelligence Reading List May 2024
20240605 QFM017 Machine Intelligence Reading List May 2024
 
GraphSummit Singapore | Enhancing Changi Airport Group's Passenger Experience...
GraphSummit Singapore | Enhancing Changi Airport Group's Passenger Experience...GraphSummit Singapore | Enhancing Changi Airport Group's Passenger Experience...
GraphSummit Singapore | Enhancing Changi Airport Group's Passenger Experience...
 
AI 101: An Introduction to the Basics and Impact of Artificial Intelligence
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceAI 101: An Introduction to the Basics and Impact of Artificial Intelligence
AI 101: An Introduction to the Basics and Impact of Artificial Intelligence
 
20240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 202420240607 QFM018 Elixir Reading List May 2024
20240607 QFM018 Elixir Reading List May 2024
 
TrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc Webinar - 2024 Global Privacy Survey
TrustArc Webinar - 2024 Global Privacy Survey
 
Artificial Intelligence for XMLDevelopment
Artificial Intelligence for XMLDevelopmentArtificial Intelligence for XMLDevelopment
Artificial Intelligence for XMLDevelopment
 
Best 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERPBest 20 SEO Techniques To Improve Website Visibility In SERP
Best 20 SEO Techniques To Improve Website Visibility In SERP
 
GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...
GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...
GraphSummit Singapore | Graphing Success: Revolutionising Organisational Stru...
 
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Cosa hanno in comune un mattoncino Lego e la backdoor XZ?
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?
 
Climate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing DaysClimate Impact of Software Testing at Nordic Testing Days
Climate Impact of Software Testing at Nordic Testing Days
 
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024
GraphSummit Singapore | The Art of the  Possible with Graph - Q2 2024GraphSummit Singapore | The Art of the  Possible with Graph - Q2 2024
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024
 
National Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practicesNational Security Agency - NSA mobile device best practices
National Security Agency - NSA mobile device best practices
 
みなさんこんにちはこれ何文字まで入るの?40文字以下不可とか本当に意味わからないけどこれ限界文字数書いてないからマジでやばい文字数いけるんじゃないの?えこ...
みなさんこんにちはこれ何文字まで入るの?40文字以下不可とか本当に意味わからないけどこれ限界文字数書いてないからマジでやばい文字数いけるんじゃないの?えこ...みなさんこんにちはこれ何文字まで入るの?40文字以下不可とか本当に意味わからないけどこれ限界文字数書いてないからマジでやばい文字数いけるんじゃないの?えこ...
みなさんこんにちはこれ何文字まで入るの?40文字以下不可とか本当に意味わからないけどこれ限界文字数書いてないからマジでやばい文字数いけるんじゃないの?えこ...
 
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
GraphSummit Singapore | Neo4j Product Vision & Roadmap - Q2 2024
 
Essentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FMEEssentials of Automations: The Art of Triggers and Actions in FME
Essentials of Automations: The Art of Triggers and Actions in FME
 
How to Get CNIC Information System with Paksim Ga.pptx
How to Get CNIC Information System with Paksim Ga.pptxHow to Get CNIC Information System with Paksim Ga.pptx
How to Get CNIC Information System with Paksim Ga.pptx
 

Gaming and Your Library

  • 1. Gaming & your Library Scott Kehoe, Advisor - Technology Specialist Massachusetts Library System (MLS), Marlborough, Mass. 866-627-7228 x308 / scott@masslibsystem.org / www.masslibsystem.org IM me on AIM - scottatmls revised: 01/11/12 1 1
  • 2. Gaming not just for kids! • increased popularity across all ages • gaming generation is in the work force! ...and librarians • libraries circulating games, check WorldCat.org! • explosion of Mobile / Casual gaming = Angry Birds 2 2
  • 3. 42% of all adults own a console Almost 2/3 of adults 18-46 own a console Data from: Pew Research Center - Internet & American Life Project, Feb. 2011 3
  • 4. Who’s got Game? Pew Internet & American Life Surveys Report, Sept. 2008 & Data Memo, December 2008 • Gamer Profile: 55% male 56% urbanites 57% college educated 62% annual income $50,000+ no significant ethnic differences among game players • 53% of all American adults play video games • 81% of 18-29 year olds play video games • 21% adult gamers play every day • 36% of age 65+ gamers play everyday • 76% teens play online games • 66% of parents with children under 18 play games • 2% of gamers overall / 11% teens visit virtual worlds (e.g. Second Life) • 9% of gamers overall / 21% teens play MMOGs 4 (Massive Multiplayer Online Games: World of Warcraft, Lord of the Rings, Star Wars) 4
  • 5. Who’s got Game? The Gaming Industry Story Entertainment Software Assoc. (ESA) - http://www.theesa.com/ • 2010, 26% over 50 play video games, an increase from 9% in 1999 • 67% of U.S. households play computer/video games • Average age of gamers = 34 (26% over 50 / 49% 18-49) • 64% gamers play with others in person • 42% gamers play on wireless devices (smart/cell phones, iPads) • 48% of parents play video games w/ kids weekly • 73% of parent-gamers are regular voters • 93% of gamers read books or newspapers on a daily basis 5 5
  • 6. Gaming Industry fun facts • U.S. computer and video game sales generated $15.9 billion in 2010 • Over 273 million video games sold in U.S. for 2009 • Average salary for gaming employees is $90,000 (2010) • Massachusetts = top 5 states for employment in video game industry (4,600+) figures above taken from ESA Essential Facts 2010 6 6
  • 7. $equel = $$$ ★ FPS - First Person Shooters & RPG - Role Playing Games ★ Call of Duty / Halo / Battlefield / Half-Life / Dragon Age / Sims Grand Theft Auto / Portal / Gears of War / Crysis / Mass Effect ★ Exclusive Platform Franchises ★ Wii - Mario games ★ XBox - Halo ★ PC - WoW ★ World of Warcraft (MMORPG = massively multiplayer online role-playing game) ★ World’s biggest MMORPG -12 million subscribers ★ ...after buying the game ($20+), monthly fee to play, $13-$15 per month + in-game upgrades /add-ons 7
  • 8. CALL OF $$$ ★ Call of Duty franchise - Activision / Infinity Ward ★ Modern Warfare 3 = 6.5 million copies sold in first 24 hours grossing $400 million (Oct. 2011) ★ MW3 grossed $1 billion throughout the world in 16 days of availability, beating Avatar’s record of 17 days. ★ Black Ops = 5.6 million copies sold in first 24 hours (Nov. 2010) / $1 billion by mid-Dec.'2010 / 25 million sold (Aug‘2011) ★ Black Ops earns $360 million in first 24 hours (Harry Potter & the Deathly Hallows $154 million opening weekend) ★ Predecessor, Modern Warfare 2, Generates $1 Billion in 2 months (Academy Award winning Titanic generates $1 billion in 3 months) ★ MW2 = “largest 'army' of players in the world” 8 million players in first 5 days / 25 million+ currently 8
  • 9. "Ca$ual" gaming • FarmVille & CityVille = Facebook = breakout hits! • Monthly users =147+ million • Words with Friends - smartphone app = iPhone & Android • John Mayer tweets on October 5 2009 that Words With Friends “is the new Twitter” • 10 million downloads to date (Aug. 2011) 9
  • 10. $how me the "bird$" • Angry Birds - Rovio •Released Dec'09 for iOS only (iPhone / iPod Touch) • sales 1st yr = 50mil / 12mil iOS / 10mil Android • worldwide downloads = 500 million (Nov. 2011) • 125 active players monthly (Aug. 2011) • sell 1 million plush toys per month at $13+ each (Aug. 2011) 10
  • 11. Video Game Ratings!? Schwarze ne gger v. ti on En te rt ai nmen t Merch an ts Ass oc ia U.S. Su preme Co urt, Fa ll 2010 --- st ores Th e law wou ld im po se $1,000 fi ne s on N r th at se ll vi olen t vide o games to pe1op le un de W 18. It de fi D O ne d vi olen t games Nas0 th os e “i n E 2 1 U ai la bl e to a av w hich th e ra nge of op ti onRs, J pl C K U T ayer in cl udes ki lli ng , m aiCO ing, di sm m em be ri ng EM im ag e of a hu m an E or se xu al ly as saul ti ngRan U SU “p at en tl y of fe ns iv e,” P be ing” in a way thU.S. is R at ap pe al s to mTin ors’ “dev ia nt or mor bid T H E in S te re st s” an d lack s “s er io us literar y, BY arti st ic, po lit ic al or sc ie nt if ic va lue.” [Adam Lip tak , N.Y. Times 11/2/10] Schwarzenegger v. Entertainment Merchants Association U.S. Supreme Court, argued Nov. 2010, ruling June 2011. wikipedia.org/wiki/Schwarzenegger_v._Entertainment_Merchants_Association 11 11
  • 12. Gaming consoles get your exercise! ➡ Nintendo Wii ➡ Microsoft XBox 360 ➡ Sony PlayStation 3 / PlayStation 2 ➡ Library games ➡ Dance, Dance, Revolution ➡ Guitar Hero ➡ Wii Sports 12 12
  • 13. Nintendo DS Lite - DSi - DS-XL - 3DS • Sales: U.S.= 49+ million / Worldwide= 136+ million / 400,000+ 3DS in first week April 2011 • WiFi • touch-screen • built-in microphone • games for all ages • memory building games for grown-ups (Big Brain Academy & Brian Age) • relatively affordable device & games • shop for used! • Library Programming: • Nintendogs • Super Mario Brothers • MarioKarts 13 13
  • 14. Nintendo Wii • WiFi • wireless controllers / wired(!) sensor bar • games for all ages & interests • getting cheaper, new model in late 2011? • Library Programing: • WiiSports (golf, bowling, tennis, baseball) • MarioKarts team racing 14 14
  • 15. SITES FOR MORE INFO Library Success Wiki - libraries share ideas that work! http://www.libsuccess.org/index.php?title=Gaming Pew Internet & American Life Project - non-partisan research foundation http://pewinternet.org/topics/Gaming.aspx Machinima - 3rd largest web channel on YouTube (after Vevo & WB music videos): 17 million uniques visitors / month, equivalent to number of Pandora users (WSJ, 8/29/11) ESA - Gaming Industry - http://www.theesa.com/ ESRB - Ratings - http://www.esrb.org/ Board Game Geeks - everything about every board game ever: http://www.boardgamegeek.com MLS links for this workshop and more @: delicious.com/bibliotechy/gaming 15 15

Editor's Notes

  1. show current Steam activitywww.steampowered.com\n\n\n
  2. \n
  3. \n
  4. Video games good for girls / WSJ (Feb '11)\nhttp://blogs.wsj.com/juggle/2011/02/01/why-videogames-are-good-for-girls/#\n\n"The research found that girls ages 11 to 16 years old who played videogames with a parent behaved better, felt more connected to their families and had better mental health than girls who played with friends or on their own."\n
  5. \n
  6. Guitar Hero (Activision) - no longer being developed\n
  7. \n
  8. \n
  9. \n
  10. \n
  11. \n
  12. \n
  13. \n
  14. \n
  15. \n
  16. \n
  17. \n
  18. \n
  19. \n
  20. \n
  21. \nRise of "Casual" games - Facebook & smart phones \n-Zynga - FarmVille / CityVille\n-Rovio Mobile - Angry Birds - Released Dec'09 (iOS)\n--sales 1st yr = 50mill / 12mill iOS / 10mill Android\n\n
  22. show Angry Birds on Chrome \nhttp://chrome.angrybirds.com/\n\nit’s all about the merch = merchandise\n
  23. half dozen other states have bills pending in state legislature\n\n
  24. half dozen other states have bills pending in state legislature\n\n
  25. half dozen other states have bills pending in state legislature\n\n
  26. \n
  27. \n
  28. \n
  29. \n