The global interactive entertainment industry was worth $47 billion in 2008, with console games making up $27 billion. While older consoles still dominated revenue, the industry was transitioning to new systems. PC games were $9.5 billion in 2008, with most from online/MMO games. Portable games were $8.5 billion and projected to grow to $10 billion by 2012. Emerging markets included more portable devices, connected consoles, online distribution and micro-transactions. The presentation discussed trends in various markets, platforms and business models.
Gaming a blast to technology, economy and globalization Soumo Dhali
Gaming a blast to technology, economy and globalization .
Gaming, this part of the technology been a part of our life, even before we get to know the word “Technology”. So as our group presentation, we decided to highlight the point of technology that always been here.
Be a part of Reliance Entertainments Digital Business - Zapak Digital Entertainment Ltd.
Earn high returns on new age entertainment by partnering with Zapak - India's largest gaming company - 120 franchisee stores pan India and growing. Be a part of India's biggest gaming revolution.
For more details contact me at - karan.arya@zapak.co.in
7 ways how your brand can benefit from the gaming industry. A presentation for advertising agencies, PR agencies, media agencies, marketeers and anybody working with brands.
A comprehensive strategic analysis on Nintendo's software division in interaction to its hardware business and its competitiveness in the face of disruptive technologies and industry competitors.
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfGenny Knight
As the popularity of online streaming continues to rise, the significance of providing outstanding viewing experiences cannot be emphasized enough. Tailored OTT players present a robust solution for service providers aiming to enhance their offerings and engage audiences in a competitive market. Through embracing customization, companies can craft immersive, individualized experiences that effectively hold viewers' attention, entertain them, and encourage repeat usage.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Gaming a blast to technology, economy and globalization Soumo Dhali
Gaming a blast to technology, economy and globalization .
Gaming, this part of the technology been a part of our life, even before we get to know the word “Technology”. So as our group presentation, we decided to highlight the point of technology that always been here.
Be a part of Reliance Entertainments Digital Business - Zapak Digital Entertainment Ltd.
Earn high returns on new age entertainment by partnering with Zapak - India's largest gaming company - 120 franchisee stores pan India and growing. Be a part of India's biggest gaming revolution.
For more details contact me at - karan.arya@zapak.co.in
7 ways how your brand can benefit from the gaming industry. A presentation for advertising agencies, PR agencies, media agencies, marketeers and anybody working with brands.
A comprehensive strategic analysis on Nintendo's software division in interaction to its hardware business and its competitiveness in the face of disruptive technologies and industry competitors.
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfGenny Knight
As the popularity of online streaming continues to rise, the significance of providing outstanding viewing experiences cannot be emphasized enough. Tailored OTT players present a robust solution for service providers aiming to enhance their offerings and engage audiences in a competitive market. Through embracing customization, companies can craft immersive, individualized experiences that effectively hold viewers' attention, entertain them, and encourage repeat usage.
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
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Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
1. State of the Game Industry 2008
GameOn Finance Conference
- October 2008 -
Wanda Meloni
President
DFC Intelligence
San Diego, CA
DFC INTELLIGENCE P R O P R I E T A R Y
2. The Interactive Entertainment Industry
Total Worldwide Market - $47 Billion in 2008
Console Games: $27 billion in 2008
Older systems still make up a large part of market - PS2,
Xbox and GameCube account for about $15 billion in
revenue but that is getting ready to decline because
industry is going into a 5 year transition period
PC Games: $9.5 billion in 2008 with the majority coming
from online games/MMOGs
Portable Games: $8.5 billion for 2008 projected to grow
to about $10 billion by 2012
Emerging markets: more portable devices, connected
consoles, online distribution, micro-transactions, user-
generated content, gaming with social component
DFC INTELLIGENCE P R O P R I E T A R Y
3. Total Worldwide Interactive Entertainment Industry
$50,000
$45,000
$40,000
Console Online
$35,000
PC Online
$30,000
PC Games
Portable Software
$25,000
Portable Hardware
Console Software
$20,000
Console Hardware
$15,000
$10,000
$5,000
$0
2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012
-3- DFC INTELLIGENCE P R O P R I E T A R Y
4. The Console Market
Lose Money on Hardware, Make Money on Software
Microsoft and Sony have been willing to take a hardware loss of $100+ per unit
Hardware manufacturers receive royalties based on every software unit
manufactured
Amounts to about 15% of retail price, it puts all the risk is on third-party developers
A single title can change it all
A single hit title can secure a system
Microsoft ambitious but remains weak in Asia
Recent moves are designed to shore up its chances but still no guarantee
Early start, strong online and more Japan developers
When will Microsoft make money?
Nintendo doing better than expected
For the first time consumers that grew up with Nintendo will be buying systems for their
children
Could be a strong second system and do well with 25-35% share
Sony has a lot to lose because it will be very unlikely that they can maintain their
67% market share
Still likely to maintain 40-50% market share
PS3 not expected to break-even
DFC INTELLIGENCE P R O P R I E T A R Y
5. PC vs. Console Market
Consoles are bigger market overall no matter which way you slice it
except for…
MMOGs, casual games, and advergaming
The console market and PC market are not mutually exclusive domains
They are each unique domains of specific types of gamers and gamer behaviors
(e.g. modding, MMOGs are PC, fighting games are console)
Where PC gaming and console gaming was mutually exclusive was in the domain
of retailer and publisher allocation of limited resources
PCs have until now not been living room devices
HDTV changes that a bit but the future of media center PCs and gaming isn’t
certain
PC gamers are older, more affluent, and tend to focus on a few big titles
that they play religiously
The PC is always a center for innovation and that is what keeps it alive
Consoles are gaining on areas that have been exclusive domains of PCs
Wireless and home networks coupled with user created content may eventually fuse
the world of PCs and consoles together
-5- DFC INTELLIGENCE P R O P R I E T A R Y
6. Total PC Games: Retail Plus Online
Total Worldwide PC Sales by Region: 2004 - 2010
$12,000
$10,000
$8,000
Asia /ROW
Europe
$6,000
NA
$4,000
$2,000
$0
2004 2005 2006 2007 2008 2009 2010
-6- DFC INTELLIGENCE P R O P R I E T A R Y
7. PC Game Play Expands Beyond Retail
Retail Sales of PC Games Have Declined but the Overall
Market is Stronger then Ever
New Models Dominate
Online Games: $6.5 billion in PC online games in 2008
Subscriptions: Games like Everquest, World of Warcraft and City of
Heroes get $50 at retail + $15 a month
World of Warcraft: worldwide success with over 11 million users
Digital Distribution: growing download option for games
Advergaming: Top free casual game sites attract 200,000+
simultaneous users
Top PC games like The Sims series and Half-Life can have retail
sales similar to top console games.
Similar Trends are Likely to Occur as Console and Portable
Systems go Online
DFC INTELLIGENCE P R O P R I E T A R Y
8. Content is King
Content, Content, Content:
Franchised/Branded
Original
User-Generated
Major Trends:
Game content is “interactive” unlike film content which is linear
Game content needs to be real-time, created with real-time tools
and open platforms
Move towards use of procedural content, in combination with hand-
generated content
The tools are changing – more middleware is being used
Mod tools and easy-to-use consumer level tools necessary
-8- DFC INTELLIGENCE P R O P R I E T A R Y
9. Online Game Markets Worldwide Forecast
Worldwide Online Game
Total Market - $7.6 Billion in 2008
Revenue: 2001-2012
Forecasted to reach $13 billion by
2012 $14,000
This market is fragmented among
many companies and markets $12,000
Compare with Nintendo and Sony
$10,000
who have total combined game
related revenue of $10-15 billion a
in millions
year $8,000
Much of online game revenue and $6,000
play is still from single player games
Even digital distribution can still have $4,000
a strong physical retail component
$2,000
$0
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
PC Online Console Online
-9- DFC INTELLIGENCE P R O P R I E T A R Y
10. Online MMOGs
Total Market - $3.5 Billion in 2008
Worldwide MMOG Revenue:
Massively Multiplayer Online Games
2001-2012
(MMOGs) have been dominant revenue
generator via subscription model
A handful of successful games with big
focus on Fantasy Role-Playing (MMORPG) $6,000
Western markets: Big growth started
with Ultima Online (1997) and $5,000
EverQuest (1999), average subscription
costs rise from $10-15 a month
$4,000
East Asian markets: Pay-per-use
models and games like Lineage, Mu,
in millions
Legend of Mir, Fantasy Westward $3,000
Journey
Top games can last 5-10 years
$2,000
World of Warcraft was first big international
hit with over $300 million in revenue first
year $1,000
MMOGs could come to consoles, Final
Fantasy XI is already a success $0
01 02 03 04 05 06 07 08 09 10 11 12
More niche MMOGs: Runescape, EVE
20 20 20 20 20 20 20 20 20 20 20 20
Online, Puzzle Pirates
Potential to add digital distribution models
MMOG Revenue
to traditional subscription model
- 10 - DFC INTELLIGENCE P R O P R I E T A R Y
11. Casual Games
Worldwide Casual Online Game
Total Market - $1.5 Billion in 2008
Revenue: 2001-2012
True mass market products with
some portals reaching over 20 million
users
$3,000
Casual Games have broadened the
demographics, especially older
women and working adults
$2,500
Some big name products like Tetris
and Bejeweled, and star developers
like BigFish ($100 million in revenue $2,000
2008) and PopCap
in millions
Model was free advertising supported
$1,500
but is going towards adding digital
distribution and subscription
$1,000
Digital distribution model is “try
before you buy”
1% conversion rates mean 1 million
$500
downloads to break even
$20 price point is probably too high
Emerging revenue opportunities:
$0
Console systems (Xbox Live Arcade)
01
02
03
04
05
06
07
08
09
10
11
12
20
20
20
20
20
20
20
20
20
20
20
20
Skilled games
Mobile games
Casual Game Revenue
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12. Genre Comparison
Casual Games
Team: 25 members
Cost: $75k - $300k
Production Time: 6 months
Platform: PC primarily, some console starting
AAA Games
Team: 100 members
Cost: $15 - $30 million to produce + $40 million for marketing
Production Time: 24 – 36 months
Platforms: Multiple necessary - Consoles, PC, Online
MMOGs
Team: starts with 100 members and can move up to 450 by launch
Cost: $15 - $25 million for high-end + $500,000 annually for servicing
Production Time: 3 – 5 years
Platform: PC
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13. Business Models are Changing…
Free to play: big trend in Asia
Advertising in games: $937 million by 2012
Advertising on casual game sites
Corporate sponsored games
Product placement in games
In-game advertising in high-end retail titles with online connection
Digital Distribution: $5.6 billion by 2012
Has become a key model in Asia to avoid piracy problems. In Western markets it
has been mainly used for casual games (with small file size) and products that can
not get retail distribution
Great supplement to retail, makes it model of choice for retail games with free
online play
Will not eliminate traditional retail for full games except in rare cases (Valve)
Update/add-on/extra, user created content: mods/Sims 2, virtual items
More subscriptions
Micro-transactions
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14. Emerging Trends
Households that play games on multiple systems
A single consumer plays games on the PC, console and
portable system and exchanges information between
platforms
Game systems are always connected which expands
business models, distribution and consumption choices
which may start to shakeup established industry structure
Large scale success requires diversity: of platforms,
products, markets and business models
A truly global business
Asian business models go to the West
Console systems and Western brands start to penetrate Asia
Both large global brands and solid niche markets
DFC INTELLIGENCE P R O P R I E T A R Y
15. Regional Tastes…
Key Lesson: Each market has its own idiosyncrasies
North America: Strong diversity, sports titles critical, largest market,
emphasis on realism and first-person perspectives and action titles.
Europe: More like N. America than Japan. More cost conscious,
traditionally last market to get console. PC gaming is strong
especially in Germany.
Japan: Size of console and Japanese oriented content is critical,
cuter more abstract titles are big deals, and Japanese company
support.
Korea & China: MMOGs especially because they avoid piracy
issues. Real-time strategy in Korea as well. RPGs in China.
Mobile Phones: Much bigger in Korea, Japan, and Europe than U.S.
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16. Game Industry Sales by Region
Game Sales in 2004
10%
North America: Clearly the
N. America
13%
key market.
Europe
44% Japan
Europe: High prices have
ROW
limited sales.
Japan: Declining in
33%
importance, but PC, online
and portable are becoming
more important.
Game Sales in 2010
ROW: Asia is exploding on
16%
PC online game side and
N. America
Europe
37%
could become important for
Japan
13%
console systems.
ROW
34%
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17. Game Industry Forecasts by Region
Total Worldwide Entertainment Market by Region - 2004 to 2010
$50,000
$45,000
$40,000
Asia/ROW PC
$35,000
Eur PC
NA PC
$30,000
ROW VG
$25,000 Jap VG
Eur VG
$20,000
NA VG
$15,000
$10,000
$5,000
$0
2004 2005 2006 2007 2008 2009 2010
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18. Think Globally – Act Regionally
U.S.A. - “Regional Proficiency Clusters”
San Francisco – platforms: PC, Sony, Nintendo, new technology, funding opportunities
Seattle – casual games, Microsoft
San Diego – affiliate studios, online gaming
Los Angeles – movie franchises, branded content, Japanese subsidiaries
Raleigh/Durham – middleware, online gaming
Austin – Audio and music, online gaming
New York, Boston – starting to see more growth in these regions
Australia
Brisbane – strong academic influence, regional gov’t. provides incubatator program
Scandinavia
Norway
Sweden
Emerging Countries
Asia – Korea, Singapore, China alone has 30% growth annually
India – 78% growth annually
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19. Canada’s Game Industry
Montreal has:
3D
+80 game companies
Infrastructure: localization services, outsourcing
Affiliate game studios: EA, Ubisoft
Vancouver has:
+100 game companies
Strong military connection, casual gaming, closest proximity to Asia
Strong affiliate studios
Growth of Regional Proficiency Cluster Requires:
Attraction of like interests in region
Schools fostering interactive media = Strong employment pool
Incentive programs for startups: incubators, collaboration programs
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20. For More Information:
Wanda Meloni
President
DFC Intelligence
wmeloni@dfcint.com
(858) 780-9680
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