Multimedia refers to the digital integration of various media types like text, graphics, audio, images and video. There are different types of multimedia presentations including slideshow presentations made using software like PowerPoint, audiovisual presentations containing both visual and audio elements, and overhead projector presentations which project images onto a screen. Effective multimedia presentations are interactive, dynamic in that they can be accessed through different technologies, and contain appropriate content tailored for the topic and audience. Teachers, speakers and salespeople commonly use multimedia to engage and inform their audiences.
Visual Media and Information - Media and Information Literacy (MIL)Mark Jhon Oxillo
This document defines and discusses visual media and information, types of visual media, the purpose of visual information, and visual design elements and principles. It notes that visual media includes photography, video, infographics, and data visualization, and is used to gain attention, create meaning, and facilitate retention. The document also outlines key visual design elements like line, shape, value, and color, and principles such as consistency, center of interest, balance, harmony, contrast, and perspective.
This document discusses motion media and its applications in education. Motion media refers to visual content that appears to be in motion, such as videos, films, and animations. It can communicate information through sight and sound to large audiences simultaneously. When used for education, motion media has several advantages, such as demonstrating processes and skills. It can also help teach problem solving and cultural understanding. However, it also has limitations, like a fixed pace and potential for misinterpretation. When incorporated into instruction, video-based materials can promote student-centered learning if they allow students to interpret content and apply it to new problems. Teachers can still play an important role by facilitating content and ensuring deeper understanding.
This document discusses various media languages and concepts related to interpreting different types of media messages. It defines technical codes that use visual and audio elements like camera angles, lighting, and music to convey meaning. It also discusses symbolic codes that use symbols, language, dress, and actions to communicate. Finally, it explains concepts like conventions, messages, audience, and producers that are important for analyzing meanings embedded in different types of media.
This document discusses people media, which refers to both people in media and people as media. People in media are media practitioners who provide information from their expertise or first-hand experience. Examples include journalists, reporters, bloggers. People as media are everyday individuals who provide information to others, such as opinion leaders, citizen journalists, and through crowdsourcing. Citizen journalism involves non-professionals using technology and the internet to create or fact-check media, while crowdsourcing obtains content or ideas from a large online group. The document provides examples of different types of people who fall into the categories of people in media and people as media.
This document outlines learning objectives and content about different types of media. It discusses print media like newspapers, magazines, and books. It covers broadcast media such as radio and television. It also describes online/new media including online streaming, social media, and the internet. It provides examples of how different types of media can converge on various platforms and discusses the impact of media in everyday life. Students are expected to classify different media sources, define media convergence, and demonstrate how media affects them through a sketch.
This document provides a summary of key information about the planets in our solar system. It begins with an introduction stating that Earth is the only planet known to harbor life. It then lists the names and one fact about each of the major planets: Jupiter is the largest planet, Venus is the second planet from the sun, and Saturn is a gas giant with rings. The document provides some additional details about each planet and includes images and diagrams to illustrate key characteristics. It concludes by restating that Earth is the third planet from the sun and the only one known to harbor life in the solar system. The overall purpose is to present important facts about the planets in a clear and concise manner through both text and visuals.
Media and Information Literacy (MIL) - 11. People MediaArniel Ping
11. Media and Information Literacy (MIL) - People Media
Learning Competencies
Students will be able to…
cite studies showing proofs of positive and negative effects of media, information on individual and society (MIL11/12PM-IVa-1);
describe the different dimensions of people media (MIL11/12PM-IVa-1); and
categorize different examples of people and state reasons for such categorization (MIL11/12PM-IVa-2).
Content
A. People as Media and People in Media
1. Definition
2. Characteristics
3. Format and Types
4. Advantages and Limitations
5. Value
6. Others
Motion Media is defined as graphics that use video and/or animation to create the illusion of motion or a transforming appearance. Early motion media devices included the thaumatrope, phenakistoscope, stroboscope, zoetrope, and praxinoscope - toys from the 19th century that used persistence of vision to create the illusion of movement. Modern motion media includes video, animation, and combinations of the two. Video uses recorded moving images while animation creates motion through rapid display of sequentially different static images. Motion media has various applications in education by making lessons more engaging and accessible through video-based materials, interactive videos, and video conferences.
Visual Media and Information - Media and Information Literacy (MIL)Mark Jhon Oxillo
This document defines and discusses visual media and information, types of visual media, the purpose of visual information, and visual design elements and principles. It notes that visual media includes photography, video, infographics, and data visualization, and is used to gain attention, create meaning, and facilitate retention. The document also outlines key visual design elements like line, shape, value, and color, and principles such as consistency, center of interest, balance, harmony, contrast, and perspective.
This document discusses motion media and its applications in education. Motion media refers to visual content that appears to be in motion, such as videos, films, and animations. It can communicate information through sight and sound to large audiences simultaneously. When used for education, motion media has several advantages, such as demonstrating processes and skills. It can also help teach problem solving and cultural understanding. However, it also has limitations, like a fixed pace and potential for misinterpretation. When incorporated into instruction, video-based materials can promote student-centered learning if they allow students to interpret content and apply it to new problems. Teachers can still play an important role by facilitating content and ensuring deeper understanding.
This document discusses various media languages and concepts related to interpreting different types of media messages. It defines technical codes that use visual and audio elements like camera angles, lighting, and music to convey meaning. It also discusses symbolic codes that use symbols, language, dress, and actions to communicate. Finally, it explains concepts like conventions, messages, audience, and producers that are important for analyzing meanings embedded in different types of media.
This document discusses people media, which refers to both people in media and people as media. People in media are media practitioners who provide information from their expertise or first-hand experience. Examples include journalists, reporters, bloggers. People as media are everyday individuals who provide information to others, such as opinion leaders, citizen journalists, and through crowdsourcing. Citizen journalism involves non-professionals using technology and the internet to create or fact-check media, while crowdsourcing obtains content or ideas from a large online group. The document provides examples of different types of people who fall into the categories of people in media and people as media.
This document outlines learning objectives and content about different types of media. It discusses print media like newspapers, magazines, and books. It covers broadcast media such as radio and television. It also describes online/new media including online streaming, social media, and the internet. It provides examples of how different types of media can converge on various platforms and discusses the impact of media in everyday life. Students are expected to classify different media sources, define media convergence, and demonstrate how media affects them through a sketch.
This document provides a summary of key information about the planets in our solar system. It begins with an introduction stating that Earth is the only planet known to harbor life. It then lists the names and one fact about each of the major planets: Jupiter is the largest planet, Venus is the second planet from the sun, and Saturn is a gas giant with rings. The document provides some additional details about each planet and includes images and diagrams to illustrate key characteristics. It concludes by restating that Earth is the third planet from the sun and the only one known to harbor life in the solar system. The overall purpose is to present important facts about the planets in a clear and concise manner through both text and visuals.
Media and Information Literacy (MIL) - 11. People MediaArniel Ping
11. Media and Information Literacy (MIL) - People Media
Learning Competencies
Students will be able to…
cite studies showing proofs of positive and negative effects of media, information on individual and society (MIL11/12PM-IVa-1);
describe the different dimensions of people media (MIL11/12PM-IVa-1); and
categorize different examples of people and state reasons for such categorization (MIL11/12PM-IVa-2).
Content
A. People as Media and People in Media
1. Definition
2. Characteristics
3. Format and Types
4. Advantages and Limitations
5. Value
6. Others
Motion Media is defined as graphics that use video and/or animation to create the illusion of motion or a transforming appearance. Early motion media devices included the thaumatrope, phenakistoscope, stroboscope, zoetrope, and praxinoscope - toys from the 19th century that used persistence of vision to create the illusion of movement. Modern motion media includes video, animation, and combinations of the two. Video uses recorded moving images while animation creates motion through rapid display of sequentially different static images. Motion media has various applications in education by making lessons more engaging and accessible through video-based materials, interactive videos, and video conferences.
Media and Information Literacy- Performance Task (Project) Digital Poster Ma...Arniel Ping
Learning Competencies
Learners will be able to…
A. create a text and visual digital poster which will campaign for high school students to be a responsible user and competent producer of media information (SSHS);
B. organize a creative and interactive symposium where students will present their posters and discuss its subject and message to junior high school students (SSHS); and
C. produce and evaluate a creative text and visual based presentation using design principle and elements (MIL11/12TIM-IVb-6/ MIL11/12VIM-IVc-10)
Media and Information Literacy (MIL) Performance Task - Video Project (Cooper...Arniel Ping
Media and Information Literacy (MIL) Performance Task - Video Project (Cooperative Learning)
Topic:
1. Media and Information Languages (Genre, Codes, and Conventions)
2. Legal, Ethical, and Societal Issues
in Media and Information (Intellectual Property, Netiquette, Cyber bullying, Plagiarism, and Internet Addiction)
This document discusses different types of media and media convergence. It begins by defining print media, broadcast media, and new media. It then discusses media convergence as the co-existence of traditional and new media across different platforms. Examples of media convergence in communication, education, advertising, news, and entertainment are provided. The document encourages classifying different media types and discussing how individuals are portrayed across media. It stresses that media can influence society and vice versa.
Media and information literacy lesson 3 responsible use media and information for grade 12 students.. the learning objectives are to learn your responsibility as a media and information consumer and producer
Media and Information Literacy (MIL) - 6. Media and Information Languages (Pa...Arniel Ping
Topic
MIL - Media and Information Languages (Genre, Codes and Conventions)
Learning Competencies
1. evaluate everyday media and information with regard to codes, conventions, and messages; in regards to audience, producers, and other stakeholders (MIL11/12MILA-IIIf15)
2. produce and assess the codes, convention, and messages of a group presentation (MILI11/12MILA-IIIf16)
Legal, Ethical, and Societal Issues in Media and Information.pdfkenneth218994
Legal, Ethical, and Societal Issues in Media and Information.
Objectives
Identify the importance about legal, ethical, and societal issues in media and information. Develops a clear understanding about the consequences, advantages, and
disadvantages.
Visual media can be used to gain attention, facilitate retention, and create meaning. Common visual media types include GIFs, PNGs, JPEGs, TIFFs, and BMPs. GIFs support many applications and were developed by Steve Wilhite. PNGs support data compression and replaced GIFs. JPEGs are most common for uploading images to the web. TIFFs are popular among graphic artists and photographers. BMPs can store two-dimensional images and are supported by Windows OS. Elements of visual design include line, shape, value, texture, color, and form.
PEOPLE MEDIA
- Definitions
- Characteristics
- Format and Types
- Advantages and Limitations
- Applications to Teaching-Learning process
- People as Media and People in Media
- Digital People Media
This document outlines a lesson plan for a Grade 12 class on Media and Information Literacy. Over four class periods, students will be introduced to concepts of media literacy, information literacy, and digital literacy. They will analyze how communication is affected by media through group activities and discussions. Students will evaluate their own media habits and preferences, discuss responsible media use, and consider the importance of being media and information literate. The lesson plan provides learning objectives, materials, procedures, and assessments to help students understand key concepts and develop media literacy skills.
Media Literacy, Information Literacy, and Technology Literacy.pptxAPRILPINEDA3
This document discusses media literacy, information literacy, and technology literacy. It defines key concepts like how all media messages are constructed and have commercial and social implications. Benefits of media literacy are outlined, like verifying information and thinking critically. Skills needed for media literacy are described, such as understanding message construction and different audience interpretations. The document also discusses the responsibilities of consumers and producers of media to use information ethically and avoid spreading misinformation.
MEDIA AND INFORMATION LITERATE INDIVIDUAL .pdfMagdaLo1
This document outlines a lesson plan on media and information literacy. The learning objectives are for students to understand the impact of media and information on individuals and society, and to create a brainstorming web on these topics.
The lesson plan involves dividing students into groups, with each group assigned to brainstorm either the personal, professional, economic or other impacts of media/information. They will create a graphic organizer and present their findings to the class in a creative, non-technological way. Assessment criteria for the group presentations are also provided.
Audio Information and Media - Media and Information Literacy (MIL)Mark Jhon Oxillo
This document discusses audio information and media. It defines audio and audio media, then describes different types of audio information like radio broadcasts, music, and podcasts. It also outlines various ways to store audio, such as tapes, CDs, USB drives and online storage. Common audio file formats like MP3, M4A, WAV and WMA are presented. Finally, it covers units of sound measurement, characteristics and purposes of sounds, elements and principles of sound design, and types of audio transitions.
Media and Information Literacy (MIL) - Intellectual Property, Fair Use, and C...Arniel Ping
Media and Information Literacy (MIL) Legal, Ethical, and Societal Issues in Media and Information (Part 1)
Topics:
1. Intellectual Property in International
and Local Context
2. Fair Use and Creative Commons
LEARNING COMPETENCIES:
1. explain intellectual property and its different types (SSHS);
2. explain copyright, fair use, etc.vis-a-vis human rights (MIL11/12LESI-IIIg20);
3. discuss current issues related to copyright vis-à-vis gov’t./provide sectors actions (MIL11/12LESI-IIIg21);
4. put into practice their understanding of the intellectual property, copy right, and fair use guidelines (MIL11/12LESI-IIIg17); and
5. explain actions to promote ethical use of media and information (MIL11/12LESI-IIIg22);
Multimedia Information and Media - Media and Information Literacy (MIL)Mark Jhon Oxillo
Multimedia refers to the integration of various digital media types, including text, graphics, audio, video and animation that allows for them to be represented, stored, transmitted and processed digitally. It combines different media formats to deliver information or entertainment content to users. The advantages of multimedia include being multi-sensorial to engage different senses, enabling interactivity, and catering to wide audiences. However, multimedia can take up significant digital storage and may neglect some user groups. It has various uses in entertainment, education, research, industry and medicine.
This document compares and contrasts different types of media including print, broadcast, and new media. It provides details on various print publications such as books, newspapers, magazines and their purpose. It also discusses broadcast media such as radio, television and film/movies. Finally, it covers new media platforms on the internet such as websites, email, online shopping and how information spreads virally online. The document aims to inform readers about the different types of media and how content is presented across various media formats.
Here are brief responses to your questions:
1. To keep books in good condition, handle them carefully by supporting the spine and pages, keep them away from direct sunlight and moisture, and store them vertically on shelves.
2. You shouldn't believe everything from TV or radio without verifying, as some information could be misleading or one-sided. It's good to consider multiple sources and think critically about the reliability and biases.
3. Parents may restrict children's social media use due to concerns about inappropriate content, cyberbullying risks, and the potential for excessive screen time to negatively impact development, sleep, and academics. Monitoring and moderation helps protect children while still allowing age-appropriate access.
MEDIA AND INFORMATION LITERACY Week 7 F2F.pptxMa Balingit
The document provides guidelines for staying safe and healthy. It instructs the reader to wear a mask at all times, maintain safe distancing, sanitize hands, and report any symptoms of coughs, colds or flu. It concludes by wishing the reader to stay safe and healthy, and be attentive.
The document discusses legal and ethical issues related to media and information sharing in the digital age. It begins by noting how casually people share photos, quotes and memes online without considering copyright or how it may impact others. This has opened up legal and ethical challenges as the internet gives widespread access to information. The document discusses key concepts like intellectual property, copyright, plagiarism, fair use and responsible digital citizenship. It provides examples of each and discusses how to apply guidelines regarding sharing content in an ethical manner online.
This document discusses multimedia presentations. It defines multimedia as the seamless integration of text, graphics, audio, images and video to provide users high levels of control and interaction. Multimedia presentations can include different media like photographs, videos and audio to engage multiple senses. The document outlines different types of multimedia presentations like slideshows, audiovisual presentations, overhead projectors and smart boards. It also discusses characteristics, uses, users, evaluation, advantages and limitations of multimedia presentations.
The document discusses multimedia systems and their components. It defines multimedia as the integration of different forms of information like text, audio, video, and animation. The key components of a multimedia system are described as text, graphics, audio, video, and animation. Input and output devices used in multimedia applications are also outlined, including monitors, speakers, microphones, cameras, and network interfaces. Finally, popular file formats for text, images, audio and video are briefly explained.
Media and Information Literacy- Performance Task (Project) Digital Poster Ma...Arniel Ping
Learning Competencies
Learners will be able to…
A. create a text and visual digital poster which will campaign for high school students to be a responsible user and competent producer of media information (SSHS);
B. organize a creative and interactive symposium where students will present their posters and discuss its subject and message to junior high school students (SSHS); and
C. produce and evaluate a creative text and visual based presentation using design principle and elements (MIL11/12TIM-IVb-6/ MIL11/12VIM-IVc-10)
Media and Information Literacy (MIL) Performance Task - Video Project (Cooper...Arniel Ping
Media and Information Literacy (MIL) Performance Task - Video Project (Cooperative Learning)
Topic:
1. Media and Information Languages (Genre, Codes, and Conventions)
2. Legal, Ethical, and Societal Issues
in Media and Information (Intellectual Property, Netiquette, Cyber bullying, Plagiarism, and Internet Addiction)
This document discusses different types of media and media convergence. It begins by defining print media, broadcast media, and new media. It then discusses media convergence as the co-existence of traditional and new media across different platforms. Examples of media convergence in communication, education, advertising, news, and entertainment are provided. The document encourages classifying different media types and discussing how individuals are portrayed across media. It stresses that media can influence society and vice versa.
Media and information literacy lesson 3 responsible use media and information for grade 12 students.. the learning objectives are to learn your responsibility as a media and information consumer and producer
Media and Information Literacy (MIL) - 6. Media and Information Languages (Pa...Arniel Ping
Topic
MIL - Media and Information Languages (Genre, Codes and Conventions)
Learning Competencies
1. evaluate everyday media and information with regard to codes, conventions, and messages; in regards to audience, producers, and other stakeholders (MIL11/12MILA-IIIf15)
2. produce and assess the codes, convention, and messages of a group presentation (MILI11/12MILA-IIIf16)
Legal, Ethical, and Societal Issues in Media and Information.pdfkenneth218994
Legal, Ethical, and Societal Issues in Media and Information.
Objectives
Identify the importance about legal, ethical, and societal issues in media and information. Develops a clear understanding about the consequences, advantages, and
disadvantages.
Visual media can be used to gain attention, facilitate retention, and create meaning. Common visual media types include GIFs, PNGs, JPEGs, TIFFs, and BMPs. GIFs support many applications and were developed by Steve Wilhite. PNGs support data compression and replaced GIFs. JPEGs are most common for uploading images to the web. TIFFs are popular among graphic artists and photographers. BMPs can store two-dimensional images and are supported by Windows OS. Elements of visual design include line, shape, value, texture, color, and form.
PEOPLE MEDIA
- Definitions
- Characteristics
- Format and Types
- Advantages and Limitations
- Applications to Teaching-Learning process
- People as Media and People in Media
- Digital People Media
This document outlines a lesson plan for a Grade 12 class on Media and Information Literacy. Over four class periods, students will be introduced to concepts of media literacy, information literacy, and digital literacy. They will analyze how communication is affected by media through group activities and discussions. Students will evaluate their own media habits and preferences, discuss responsible media use, and consider the importance of being media and information literate. The lesson plan provides learning objectives, materials, procedures, and assessments to help students understand key concepts and develop media literacy skills.
Media Literacy, Information Literacy, and Technology Literacy.pptxAPRILPINEDA3
This document discusses media literacy, information literacy, and technology literacy. It defines key concepts like how all media messages are constructed and have commercial and social implications. Benefits of media literacy are outlined, like verifying information and thinking critically. Skills needed for media literacy are described, such as understanding message construction and different audience interpretations. The document also discusses the responsibilities of consumers and producers of media to use information ethically and avoid spreading misinformation.
MEDIA AND INFORMATION LITERATE INDIVIDUAL .pdfMagdaLo1
This document outlines a lesson plan on media and information literacy. The learning objectives are for students to understand the impact of media and information on individuals and society, and to create a brainstorming web on these topics.
The lesson plan involves dividing students into groups, with each group assigned to brainstorm either the personal, professional, economic or other impacts of media/information. They will create a graphic organizer and present their findings to the class in a creative, non-technological way. Assessment criteria for the group presentations are also provided.
Audio Information and Media - Media and Information Literacy (MIL)Mark Jhon Oxillo
This document discusses audio information and media. It defines audio and audio media, then describes different types of audio information like radio broadcasts, music, and podcasts. It also outlines various ways to store audio, such as tapes, CDs, USB drives and online storage. Common audio file formats like MP3, M4A, WAV and WMA are presented. Finally, it covers units of sound measurement, characteristics and purposes of sounds, elements and principles of sound design, and types of audio transitions.
Media and Information Literacy (MIL) - Intellectual Property, Fair Use, and C...Arniel Ping
Media and Information Literacy (MIL) Legal, Ethical, and Societal Issues in Media and Information (Part 1)
Topics:
1. Intellectual Property in International
and Local Context
2. Fair Use and Creative Commons
LEARNING COMPETENCIES:
1. explain intellectual property and its different types (SSHS);
2. explain copyright, fair use, etc.vis-a-vis human rights (MIL11/12LESI-IIIg20);
3. discuss current issues related to copyright vis-à-vis gov’t./provide sectors actions (MIL11/12LESI-IIIg21);
4. put into practice their understanding of the intellectual property, copy right, and fair use guidelines (MIL11/12LESI-IIIg17); and
5. explain actions to promote ethical use of media and information (MIL11/12LESI-IIIg22);
Multimedia Information and Media - Media and Information Literacy (MIL)Mark Jhon Oxillo
Multimedia refers to the integration of various digital media types, including text, graphics, audio, video and animation that allows for them to be represented, stored, transmitted and processed digitally. It combines different media formats to deliver information or entertainment content to users. The advantages of multimedia include being multi-sensorial to engage different senses, enabling interactivity, and catering to wide audiences. However, multimedia can take up significant digital storage and may neglect some user groups. It has various uses in entertainment, education, research, industry and medicine.
This document compares and contrasts different types of media including print, broadcast, and new media. It provides details on various print publications such as books, newspapers, magazines and their purpose. It also discusses broadcast media such as radio, television and film/movies. Finally, it covers new media platforms on the internet such as websites, email, online shopping and how information spreads virally online. The document aims to inform readers about the different types of media and how content is presented across various media formats.
Here are brief responses to your questions:
1. To keep books in good condition, handle them carefully by supporting the spine and pages, keep them away from direct sunlight and moisture, and store them vertically on shelves.
2. You shouldn't believe everything from TV or radio without verifying, as some information could be misleading or one-sided. It's good to consider multiple sources and think critically about the reliability and biases.
3. Parents may restrict children's social media use due to concerns about inappropriate content, cyberbullying risks, and the potential for excessive screen time to negatively impact development, sleep, and academics. Monitoring and moderation helps protect children while still allowing age-appropriate access.
MEDIA AND INFORMATION LITERACY Week 7 F2F.pptxMa Balingit
The document provides guidelines for staying safe and healthy. It instructs the reader to wear a mask at all times, maintain safe distancing, sanitize hands, and report any symptoms of coughs, colds or flu. It concludes by wishing the reader to stay safe and healthy, and be attentive.
The document discusses legal and ethical issues related to media and information sharing in the digital age. It begins by noting how casually people share photos, quotes and memes online without considering copyright or how it may impact others. This has opened up legal and ethical challenges as the internet gives widespread access to information. The document discusses key concepts like intellectual property, copyright, plagiarism, fair use and responsible digital citizenship. It provides examples of each and discusses how to apply guidelines regarding sharing content in an ethical manner online.
This document discusses multimedia presentations. It defines multimedia as the seamless integration of text, graphics, audio, images and video to provide users high levels of control and interaction. Multimedia presentations can include different media like photographs, videos and audio to engage multiple senses. The document outlines different types of multimedia presentations like slideshows, audiovisual presentations, overhead projectors and smart boards. It also discusses characteristics, uses, users, evaluation, advantages and limitations of multimedia presentations.
The document discusses multimedia systems and their components. It defines multimedia as the integration of different forms of information like text, audio, video, and animation. The key components of a multimedia system are described as text, graphics, audio, video, and animation. Input and output devices used in multimedia applications are also outlined, including monitors, speakers, microphones, cameras, and network interfaces. Finally, popular file formats for text, images, audio and video are briefly explained.
Me as Media and Information Literate IndividualAngelynMerano
Media and information literacy refers to the ability to seek, access, evaluate, and utilize media and information in a way that supports learning and contributes to a healthy society. It involves being aware of the roles of media in education, community, and personal development, and understanding the responsibilities associated with media and information consumption. This includes knowing how to identify credible and reliable media and information sources, assess the validity and integrity of information, and evaluate the impact of media on different population.
This document discusses how teachers can integrate multimedia tools into their classrooms. It defines multimedia as technologies like cell phones, videos, computers, and more. Teachers can have students create digital videos, presentations, and storyboards. PowerPoint and other programs allow students to incorporate text, graphics, sound, and video into multimedia projects. The document also addresses how multimedia can help students learn and develop creativity, research, and technology skills based on ISTE standards. It provides examples of classroom activities where students make multimedia presentations and discusses how teachers can support multimedia use in the classroom.
Multimedia refers to content that uses a combination of different content forms, such as text, audio, images, video and interactivity. It is used with electronic devices and can be either linear or non-linear. Examples of multimedia include presentations, broadcasts, games and simulations that integrate several media formats to enhance the experience of users. Teachers now have new tools like computers, the internet, projectors and presentation software to incorporate multimedia into their lessons in engaging ways.
This presentation contains :-
1.Introduction to multimedia
2.History of multimedia
3. Definiation of multimedia
4. Types of multimedia
5. Uses of multimedia
6. Computer assisted learning
7. Purpose of cal
8. Types of CAL
9. Advantages of CAL
10. Disadvantages of CAL
The document discusses the use of digital media and video in the classroom to enhance learning. It describes how easy-to-use and affordable video editing software allows students and teachers to create educational videos integrating text, video, audio and other media. Using digital video encourages skills like research, communication and critical thinking. It also promotes active, collaborative and problem-based learning. Different technologies support learning in various ways, from tutoring to serving as tools for developing higher-order thinking. The document provides examples of equipment, software and websites that can help incorporate digital tools into classroom lessons.
The document discusses the use of digital media and video in the classroom to enhance learning. It describes how easy-to-use and affordable video editing software allows students and teachers to create educational videos integrating text, video, audio and other media. Using digital video encourages skills like research, communication and critical thinking. It also promotes active, collaborative and problem-based learning. Different technologies support learning in various ways, from tutoring to serving as tools for developing higher-order thinking. The document provides examples of equipment, software and websites that can help incorporate digital tools into classroom lessons.
The document discusses how multimedia tools can be integrated into classroom projects and presentations. It provides examples of how students can use tools like PowerPoint, movies makers, and digital photography to create multimedia reports, presentations, and stories. The document also discusses the importance of planning, such as creating storyboards, before developing multimedia projects. Teachers are encouraged to set appropriate limits on multimedia use to help students learn effectively while having fun and being creative.
The document discusses the use of multimedia in the classroom and provides guidance for teachers and students. It defines multimedia and lists examples like PowerPoint, digital photography, and video. It then provides suggestions for how students can create multimedia projects and presentations, including creating a storyboard, using video editing software, and developing PowerPoint presentations with graphics, animations, and hyperlinks. The document emphasizes that multimedia can help students develop creativity, research and information literacy, and technology skills. It concludes by having students create a multimedia PowerPoint on chapter topics and how to apply their new knowledge in the classroom.
Multimedia is a combination of text, sound, graphics, video, and animation delivered through computer or electronic media. It can be used in many fields including education, business, entertainment, and communication. Multimedia presentations in teaching help students visualize difficult concepts, scaffold learning through enhanced activities, and make language and culture come alive through audio and video. They also enhance accessibility and enable collaboration. Multimedia systems are computer controlled, integrated, handle digitally represented information, and usually have interactive interfaces.
This document discusses the role of multimedia in education. It defines multimedia as using multiple mediums like sound, images, text, animation and video, especially when used with computer technology. The document outlines how multimedia incorporates these different elements and can be used in education to enhance learning. It notes multimedia's ability to engage students and help explain complex topics through visual and auditory elements. The document also discusses some challenges in implementing multimedia in classrooms and concerns about overstating its educational benefits.
This document discusses the role of multimedia in education. It defines multimedia as using multiple mediums like sound, images, text, animation and video, especially when used with computer technology. The document outlines how multimedia incorporates these different elements and can be used in education to enhance learning. It notes multimedia's ability to engage students and help explain complex topics through visual and auditory elements. The document also discusses some challenges in implementing multimedia in classrooms and concerns about overstating its educational benefits.
Multimedia refers to using multiple mediums like text, audio, images, animation, and video together. When used for education, multimedia can support learning in various ways to meet different student needs. Key elements of multimedia include text, audio, video, graphics, and animation. Multimedia requires both hardware and software to deliver content to students. While multimedia offers benefits to teaching and learning, its effective use in education requires considering factors like the audience, educational goals, and classroom resources.
This document provides an overview of multimedia from different perspectives and defines multimedia. It discusses the key features of multimedia including interactivity, navigation, and hyperlinks. It also outlines various types of multimedia such as text, graphics, animation, audio, and video. The document then covers several application areas of multimedia such as in creative industries, commercial, entertainment, education, engineering, industry, and medicine. It provides examples of different multimedia technology applications including video teleconferencing and multimedia mail. Finally, it discusses the four main stages of multimedia application development: planning and costing, designing and producing, testing, and delivering.
This document discusses the use of computers and multimedia in the classroom. It defines key terms like computer, multimedia, hardware, software, and internet. It explains that multimedia combines different media elements like text, graphics, sound, animation and video delivered by computer. It also distinguishes between linear and non-linear multimedia. The document outlines how computers can aid teaching and provides examples of tools that use multimedia in the classroom, such as tablets, movies, games, smart boards, microphones, mobile devices and projectors. It discusses the benefits of multimedia for education, including improving presentation, research, and creative skills.
This document discusses multimedia technology and provides details about multimedia elements, presentations, production, and applications. It covers topics like the definition of multimedia, hardware and software requirements, characteristics of multimedia presentations, steps for creating multimedia presentations, and visual display systems including CRT monitors and video adapter cards. The key points are that multimedia combines various media types, multimedia presentations are interactive and non-linear, and visual display systems are needed to view multimedia content on screens.
1. The document discusses various digital audio/visual technologies used in teaching including interactive whiteboards, tablets, computers, e-books, wireless networks, optical media, digital video editing, and internet video.
2. It provides details on how each technology can be used, such as running software and polling audiences for interactive whiteboards, and note taking and presentation capabilities for tablets.
3. The document also discusses digital video editing techniques including film splicing, tape-to-tape, and digital/computer editing as well as online discussion tips and examples of video sharing on YouTube.
Multimedia is defined as any combination of text, graphics, drawings, still images, animation, audio, and video delivered by computer. Interactive multimedia allows users to control elements, while hypermedia provides a linked structure for navigation. Multimedia has many applications including education, training, sales/marketing, displays/kiosks, websites, and entertainment. It provides advantages like enhancing messages, gaining attention, and increasing learning effectiveness. However, multimedia also has disadvantages such as being expensive to create and not always compatible. Common uses of multimedia include entertainment, education, corporate communications, and reference.
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2. REVIEW (Multiple Choice)
1. Which of the following is the digital
integration of text, graphics,
animation, images and motion video?
a. text media c. motion media
b. multimedia d. audiovisual media
3. 2. Which of the following is the
presentation of photographic slides or
electronic images projected on a surface or
displayed on a screen one after another as
a series?
a. slideshow presentation
b. audiovisual presentation
c. overhead projector presentation
d. all of the above
4. 3. Which of the following is an
electronic presentation like slide-tape
presentations, films, television
programs, and live theater
productions?
a. slideshow presentation
b. audiovisual presentation
c. overhead projector presentation
d. all of the above
5. 4. Which of the following presentations
uses light to project an enlarged image on
a screen where the source of the image is
a page-sized sheet of transparent plastic
film with the image to be projected?
a. slideshow presentation
b. audiovisual presentation
c. overhead projector presentation
d. all of the above
6. 5. Which of the following is an
interactive whiteboard that uses touch
detection for user input?
a. smart board
b. LCD projector
c. computer screen
d. overhead projector
7. 6. Which is NOT an example of an
application that can be used to make
slideshow presentations?
a. Prezi
b. Vimeo
c. Canva
d. MS Power Point
8. 7. Which of the following is NOT a
characteristic of multimedia
information?
a. dynamic
b. interactive
c. electronic or digital
d. all are characteristics of multimedia
information
9. 8. A multimedia presentation is said to
be _____________, if it can be played,
projected, recorded, and/or accessed
using different kinds of technology.
a. dynamic
b. interactive
c. electronic or digital
d. none of the choices
10. 10. Which of the following is NOT true
about multimedia?
a. It involves audio, animation, video,
text, and other visual presentations.
b. It only includes text and visual
presentations.
c. It can be presented electronically or
digitally.
d. all are true about multimedia
11. Multimedia of today can be
defined as the seamless digital
integration of text, graphics,
animation, audio, still images and
motion video in a way that provides
individual users with high levels of
control and interaction.
12. A multimedia presentation
(presenting information in the
form of multimedia) can
incorporate images to make a
visual impact on viewers
and/or insert video clips to
appeal to both visual and
auditory senses.
13. Type of Multimedia Presentation
1. Slideshow Presentation
It is a presentation of photographic slides
or electronic images projected on a surface
or displayed on a screen one after another
as a series. It is usually made using
software programs such as Microsoft Office
PowerPoint Presentation (PPT) where the
user can present text information with
images, audio, and video clips.
14. Other software programs where slideshows can
be created made such as:
● Google Slides - for presentations that allow
online collaboration
● Zoho Show - for built-in broadcasting tools to
stream presentations
● Prezi - for non-linear and animated
presentations
● Canva - for creative presentations using
different templates
● Evernote Presentation Mode - a presentation
made from notes.
15. 2. Audio Visual Presentations
These are electronic presentations
that contain both sound and visual
components, such as slide-tape
presentations, films, television
programs, and live theater
productions.
16. 3. Overhead Projector (OHP)
An Overhead Projector or OHP is like a
film or a slide projector which uses light to
project an enlarged image on a screen. In
an OHP, the source of the image is usually
a page-sized sheet of transparent plastic
film where the image to be projected is
printed, hand-written or drawn on the
transparent plastic film. A presentation
using an OHP can only be used to display
text and/or images
17. 4. Smart Board
An interactive whiteboard where
you can input or navigate
information through touch
detection. Since it has touchscreen
features, you can navigate the
information displayed on the smart
board using a mouse or just your
fingertips.
18. Characteristics of Multimedia
Information
1. Electronic or digital
A multimedia presentation can be
prepared and delivered
electronically or digitally through
various computer applications,
software, and/or online tools.
19. 2. Interactive
A multimedia presentation is
interactive since it stimulates the
visual and auditory sense of the
audience. Actions such as voice
command, text entry, mouse
manipulation, touch screen, screenshot
and/or video capture make the
multimedia presentation interactive.
20. 3. Dynamic
A multimedia presentation is said to be
dynamic since it can be played,
projected, recorded, and/or accessed
using different kinds of technology and
computer applications. The
combination of visual graphics and/or
images with sound effects and/or
background music make a presentation
more dynamic.
21. Field of Specialization - Use of
Multimedia
•Education - Gamification of lessons,
engaging classroom lectures, online learning
•Entertainment - Movies and animation
•Industry - Presentation of
products/services, Marketing, Advertising
•Medicine - Surgery simulations, medical
presentations
22. Users of Multimedia Presentation
1. Teachers or Lecturers – to present
lessons and appeal to the student’s
visual and auditory senses.
2. Motivational or Public Speakers – to
present, inform, influence, motivate or
entertain their audience.
3. Salespeople – to display and
showcase their offered products/services.
23. Evaluating and Rating Multimedia
1. Content. The content of a multimedia
presentation may vary depending on the
setting of the presentation.
For instance, a multimedia presentation in a
biology class with the topic on photosynthesis
must contain both text and visual
information. An animation video will also be
helpful for the students to visualize the
processes in photosynthesis.
24. 2. Purpose or application. The purpose
or application of a multimedia
presentation can be diverse.
For example, an audio-visual presentation
(AVP) to be shown in a wedding reception
should match the mood of the occasion.
The AVP should include elements of text,
images, and/or video clips to make it
more appealing to the audience.
25. 3. Manner of presentation.
A multimedia presentation
can be presented in various
ways. It can be done through
a slideshow presentation or
an audio-visual presentation.
26. a. Audience. One of the factors
that must be considered in
selecting your target audience
is their age. Some audience
may prefer presentations that
are informative, direct, and
with graphical representations
while others may prefer it to be
more broad, entertaining, and
so on.
27. b. Topic. The type of
presentation must be aligned
with the topic to make an
effective and effective
presentation. For example, if
the topic is about the sales of
the company, the audience
expects a presentation that
includes pictures, charts, and
graphs.
28. c. Resources. The availability
of resources is a factor in
preparing presentations. For
instance, if schools do not have
enough budget to purchase
smart boards and LCD
projectors, the teachers would
use their LED/LCD TVs for
playing music, slideshows, and
videos as alternatives.
29. Advantages of Multimedia Information
● It presents the information in a more
organized and in an interesting manner.
● It empowers and supplements the
speaker for a more dynamic and more
interactive lecture.
● It makes information easier to
understand since it is presented in a
creative manner.
30. Limitations of Multimedia Information
● If it presents too much information, it can
overwhelm the audience.
● It can cause the speaker to become too dependent
on the technology.
● Most multimedia tools require a power source.
Therefore, the lack of electricity or drained batteries
can jeopardize the delivery of the information.
● It takes a lot of time and effort to conceptualize,
plan, and organize an effective presentation. If the
time given to prepare one is too short, for example, a
day or two before the actual presentation, the quality
of the information and presentation might be
compromised.
31. Limitations of Multimedia Information
● If it presents too much information, it can
overwhelm the audience.
● It can cause the speaker to become too dependent
on the technology.
● Most multimedia tools require a power source.
Therefore, the lack of electricity or drained batteries
can jeopardize the delivery of the information.
● It takes a lot of time and effort to conceptualize,
plan, and organize an effective presentation. If the
time given to prepare one is too short, for example, a
day or two before the actual presentation, the quality
of the information and presentation might be
compromised.
32. TRUE or FALSE
1. Multimedia is the digital integration
of text, graphics, animation, images,
and motion video.
2. Audiovisual presentation is the
presentation of photographic slides or
electronic images projected on a surface
or displayed on a screen one after
another as a series.
33. 3. Electronic presentations like slide-
tape presentations, films, television
programs, and live theater productions
are examples of slideshow
presentations.
4. An LCD projector uses light to
project an enlarged image on a screen
where the source of the image is a
page-sized sheet of transparent plastic
film with the image to be projected.
34. 5. The interactive whiteboard
that uses touch detection for
user input is called an overhead
projector.
6. A multimedia presentation is
said to be dynamic, if it can be
played, projected, recorded
and/or accessed using different
kinds of technology.
35. 7. A multimedia presentation is
said to be electronic since it
stimulates the visual and
auditory sense of its audience.
8. Public speakers use
multimedia presentations to
increase their product and/or
services offered.
36. 9. Since multimedia
presentations contain both
visual and auditory, teachers use
it to present their lessons in
class.
10. In evaluating multimedia
information, you have to
consider content, purpose and
manner of presentation.