• each picture is a frame and that motion is created
by rendering or showing consecutively
several frames per second.
• 24 frames (pictures) or more per second makes
for a smooth animation.; videos, film, slides also
make use of frames.
• the series of graphics or images follow a
sequence to create a story. This sequence is often
called a storyboard which shows a set of
components (audio, visual, videos, etc) changing in
time to create a story or a message.
 Motion media can be produced
formally and informally.
 Informally produced motion media
are created by individuals often for
personal use.
 Formally produced motion media
are created by professionals who
follow industry standards in
creating, editing and producing
motion media.
 writing the story - writers and
directors create the story board
 script is written and dialogue is
recorded
 animators sketch major scenes; in
betweeners fill in the gaps
 background music and background
details are added
 drawings are rendered
 Videos are produced in the
same manner except that
instead of drawing the scenes
they are acted out and shot.
Once the scenes have been
shot, all clips are edited and
put together in a final product.
 Validity of information – Is it peer
reviewed and verifiable?
 Source - Primary or secondary
source? Does the video capture
the actual event or does it simply
present information learned about
an event?
 Relationship of the author to the
event – Does he have firsthand
knowledge?
 Technical methods of detecting tampering/fake
video:
• Smoothness of video – This is often detected
when movements are not smooth; when action
seems to jump from one position to another, as if
some action was missing
• Lighting coverage matches - One way to
detect lighting matches is to look at the shadows;
the source of light determines the size and direction
of the shadow
• Scale and size consistent- scale refers to how
the size of the objects in reference to one another
are near the real thing. If the picture is reduced or
enlarged by a certain percent then all of the objects
should be resized by that percent. Objects that are
far away are usually smaller than objects that are
nearer.
• It captures motion in a manner that can be
viewed repeatedly
• It can show processes in detail and in
sequence
• Simulations allow for safe observation
• It can cut across different cultures and
groups
• It allows scenes, history, events and
phenomenon to be recreated
• It enables learning with emotions
• Compared to other forms of visual media
the viewer cannot always interrupt the
presentation.
• It is often times more costly than other
forms of visual media.
• Other data may be presented best using
still images. Examples are graphs, diagrams,
maps.
• It is subject to misinterpretation
 Speed can be constant or variable. The tone
of the movement can be highlighted by the
speed coupled with music. A fast movement
gives vigor and vitality, intensifying emotions.
A slow movement connotes lethargy,
solemnity or sadness.
 Direction can indicate a movement from one
direction to another. It can also refer to the
growing or shrinking of an object. As objects
move, the background must remain in scale
with the object.
 Motion Path refers to the route that the object
will take. It shows the change in direction of a
movement. It is important to note the triggers to
the change in direction of an object. These
triggers are often key objects or events in a
story.
 Timing can be objective or subjective. Objective
timing can be measured in minutes, seconds,
days, etc. Subjective timing is psychological or
felt. Objective timing is used to produce
subjective timing. Timing can be used to clarify
or intensify the message or the event. Using a
pause can help time the events.
These elements when used
with other forms of media
and information such as
audio, visual and people
media create movement
that convey different
emotions, impact and
results.
 Speed, direction and timing should depict natural
laws of physics. This included trajectories,impact
on objects and reactions of the environment.
 Timing affects recall. Fast movement sends much
information Slow movement provides emphasis
and lasting recall.
 Transitions are used to switch between scenes.
Having a clear start and finish in your motion
path or scenes Using neutral colors at the start or
end of a scene is a good method for creating the
right mindset. It is important to know which type
of transition to use as this sets the tone for the
next event and should provide a smooth
connection from one event to another.
 Sound and color adds depth and meaning to
movement.
 Cartooning your graphic and text provides
dynamic movement. This can be done by
using the following movements: stretching,
rotating, squashing
 Blurring can be used in different ways. In
animation, blurring can provide the illusion of
fast movement. In videos, it is often used to
censor information for security or decency.
 Always review the purpose of the movement.
Movement is not added for the sake of it.

Motion Media Information

  • 3.
    • each pictureis a frame and that motion is created by rendering or showing consecutively several frames per second. • 24 frames (pictures) or more per second makes for a smooth animation.; videos, film, slides also make use of frames. • the series of graphics or images follow a sequence to create a story. This sequence is often called a storyboard which shows a set of components (audio, visual, videos, etc) changing in time to create a story or a message.
  • 4.
     Motion mediacan be produced formally and informally.  Informally produced motion media are created by individuals often for personal use.  Formally produced motion media are created by professionals who follow industry standards in creating, editing and producing motion media.
  • 5.
     writing thestory - writers and directors create the story board  script is written and dialogue is recorded  animators sketch major scenes; in betweeners fill in the gaps  background music and background details are added  drawings are rendered
  • 6.
     Videos areproduced in the same manner except that instead of drawing the scenes they are acted out and shot. Once the scenes have been shot, all clips are edited and put together in a final product.
  • 8.
     Validity ofinformation – Is it peer reviewed and verifiable?  Source - Primary or secondary source? Does the video capture the actual event or does it simply present information learned about an event?  Relationship of the author to the event – Does he have firsthand knowledge?
  • 9.
     Technical methodsof detecting tampering/fake video: • Smoothness of video – This is often detected when movements are not smooth; when action seems to jump from one position to another, as if some action was missing • Lighting coverage matches - One way to detect lighting matches is to look at the shadows; the source of light determines the size and direction of the shadow • Scale and size consistent- scale refers to how the size of the objects in reference to one another are near the real thing. If the picture is reduced or enlarged by a certain percent then all of the objects should be resized by that percent. Objects that are far away are usually smaller than objects that are nearer.
  • 10.
    • It capturesmotion in a manner that can be viewed repeatedly • It can show processes in detail and in sequence • Simulations allow for safe observation • It can cut across different cultures and groups • It allows scenes, history, events and phenomenon to be recreated • It enables learning with emotions
  • 11.
    • Compared toother forms of visual media the viewer cannot always interrupt the presentation. • It is often times more costly than other forms of visual media. • Other data may be presented best using still images. Examples are graphs, diagrams, maps. • It is subject to misinterpretation
  • 13.
     Speed canbe constant or variable. The tone of the movement can be highlighted by the speed coupled with music. A fast movement gives vigor and vitality, intensifying emotions. A slow movement connotes lethargy, solemnity or sadness.  Direction can indicate a movement from one direction to another. It can also refer to the growing or shrinking of an object. As objects move, the background must remain in scale with the object.
  • 14.
     Motion Pathrefers to the route that the object will take. It shows the change in direction of a movement. It is important to note the triggers to the change in direction of an object. These triggers are often key objects or events in a story.  Timing can be objective or subjective. Objective timing can be measured in minutes, seconds, days, etc. Subjective timing is psychological or felt. Objective timing is used to produce subjective timing. Timing can be used to clarify or intensify the message or the event. Using a pause can help time the events.
  • 15.
    These elements whenused with other forms of media and information such as audio, visual and people media create movement that convey different emotions, impact and results.
  • 16.
     Speed, directionand timing should depict natural laws of physics. This included trajectories,impact on objects and reactions of the environment.  Timing affects recall. Fast movement sends much information Slow movement provides emphasis and lasting recall.  Transitions are used to switch between scenes. Having a clear start and finish in your motion path or scenes Using neutral colors at the start or end of a scene is a good method for creating the right mindset. It is important to know which type of transition to use as this sets the tone for the next event and should provide a smooth connection from one event to another.
  • 17.
     Sound andcolor adds depth and meaning to movement.  Cartooning your graphic and text provides dynamic movement. This can be done by using the following movements: stretching, rotating, squashing  Blurring can be used in different ways. In animation, blurring can provide the illusion of fast movement. In videos, it is often used to censor information for security or decency.  Always review the purpose of the movement. Movement is not added for the sake of it.