This document discusses interactive multimedia and its uses. It defines interactive multimedia as computer-delivered systems that allow users to control, combine, and manipulate different types of media. Interactive multimedia provides information or communicates through the use of multimedia. It then lists some common uses of interactive multimedia, such as education, training, games, simulations, and corporate presentations. The document also defines multimedia as content that combines different forms of media like text, audio, images, animations, and video. It provides examples of common multimedia content types such as videos, audio, online games, online tests, courseware, podcasts, and vodcasts.