The document discusses multimedia and interactive technologies. It defines multimedia as using elements like graphics, digital text, and audio. It provides examples of rich multimedia contents including videos, audio, online games, tests, courses, podcasts, and vodcasts. It then defines interactive multimedia as requiring user input to determine outcomes. Key elements are moving images, animation, video, and audio. Examples given are social media, computer games, virtual and augmented reality, apps, training videos, and multimedia for events.
Media and Information Literate Individual.pptxMarylieNoran2
Subject: Media and Information Literacy
Topic: Media and Information Literate Individual
For Senior High School students.
Watch the recorded lecture on Youtube:
https://www.youtube.com/watch?v=M6eN7XvvOVo
Presentation by: Marylie Noran, LPT
Media and Information Literacy (MIL) 2. The Evolution of Traditional to New M...Arniel Ping
Learning Competencies
Learners will be able to…
1. identify traditional media and new media and their relationships (MIL11/12EMIL-IIIb-5);
2. compare “Medium is the Message” by McLuhan with cultural determinism (SSHS);
3. search latest theory on information and media (MIL11/12EMIL-IIIb-7);
4. discuss the Normative Theories of the Press (SSHS); and
5. evaluate the type of media in the Philippines using the Normative Theories of the Press (SSHS).
Topic Outline
I. The Evolution from Traditional to New Media
A. Traditional vs. New Media
B. Media is the Message vs. Cultural Determinism
C. Normative Theories of the Press
Media and Information Literacy (MIL) - 9. Current and Future Trends in Media ...Arniel Ping
Learning Competencies
Students will be able to…
1. describe massive open on-line (MIL11/12CFT-IIIi-26)
2. evaluate current trends in media and information and how it will affect/how they affect individuals and the society as a whole (MIL11/12CFT-IIIi-26)
3. predict future media innovation (MIL11/12CFT-IIIi-27)
4. synthesize the overall knowledge about media and information with skills for producing a prototype of what the learners think is a future media innovation (MIL11/12CFT-IIIi-28)
I- Current and Future Trends in Media and Cummunication
A. Ubiquitous Learning
B. Massive Open Online Course
C. Wearable Technology
D. 3D Environment
II- Performance Task: Project
A. Prototyping for Empathy
Compare & contrast the nuances of varied online platforms-CS_ICT11/12-ICTPT-I...Amber Espiritu
5th Slide video showing source: https://www.youtube.com/watch?v=rDkxsNmKDGk&t=5s
Feel free to change some content, but please be mindful about acknowledging the source .
Media and Information Literacy (MIL) Types of Media (Part 1)- Types of Media ...Arniel Ping
Learning Competencies
Learners will be able to…
1. identify the different types of media (SSHS);
2. classify contents of different media types (MIL11/12TYM-IIId-10);
3. discuss the effects of social media in society (SSHS); and
4. define media convergence through current examples (MIL11/12TYM-IIId-11).
I- Media
A. Types
Media and Culture
II- Media Convergence
A. Definition
B. Examples
Media and Information Literacy (MIL) - 10. Media and Information Literate Ind...Arniel Ping
Content
10. Media and Information Literate Individual
a. Improved Quality of Life
b. Greater Political Participation
c.Better Economic Opportunities
d. Improved Learning Environment
e. More Cohesive Social Units
Learning Competency
1. Students will be able to synthesize the overall implication of media and information to an individual (personal, professional, educational, and others) and the society as a whole (economic, social, political, educational, and others) MIL11/12MILI-IIIj-29
This presentation contains basic concepts about M.I.L and communication it also contains the difference between media and information, and how information can be affected by media, this presentation includes the relevance of this subject to the students as well
Media and Information Literacy (MIL) - 3. Information Literacy - Information ...Arniel Ping
Learning Competencies
Learners will be able to...
1. define information needs (MIL11/12IL-IIIc-8);
2. locate, access, assess, organize, and communicate information (MIL11/12IL-IIIc-8);
3. demonstrate ethical use of information (MIL11/12IL-IIIc-9);
4. create an audio- visual presentation about what information literacy is and why information literacy skills are important (SSHS); and
5. produce and evaluate a creative text, visual, and audio presentation using design principle and elements (MIL11/12TIM-IVb-6/ MIL11/12VIM-IVc-10/ MIL11/12AIM-Ivd)
Topic Outline
I-Information Literacy
A.Definition and Importance
B.Components of Information Literacy
C.Ethical Use of Information
II- Performance Task- Project
A. Cooperative Work: Audio- Visual Presentation
Media and Information Literate Individual.pptxMarylieNoran2
Subject: Media and Information Literacy
Topic: Media and Information Literate Individual
For Senior High School students.
Watch the recorded lecture on Youtube:
https://www.youtube.com/watch?v=M6eN7XvvOVo
Presentation by: Marylie Noran, LPT
Media and Information Literacy (MIL) 2. The Evolution of Traditional to New M...Arniel Ping
Learning Competencies
Learners will be able to…
1. identify traditional media and new media and their relationships (MIL11/12EMIL-IIIb-5);
2. compare “Medium is the Message” by McLuhan with cultural determinism (SSHS);
3. search latest theory on information and media (MIL11/12EMIL-IIIb-7);
4. discuss the Normative Theories of the Press (SSHS); and
5. evaluate the type of media in the Philippines using the Normative Theories of the Press (SSHS).
Topic Outline
I. The Evolution from Traditional to New Media
A. Traditional vs. New Media
B. Media is the Message vs. Cultural Determinism
C. Normative Theories of the Press
Media and Information Literacy (MIL) - 9. Current and Future Trends in Media ...Arniel Ping
Learning Competencies
Students will be able to…
1. describe massive open on-line (MIL11/12CFT-IIIi-26)
2. evaluate current trends in media and information and how it will affect/how they affect individuals and the society as a whole (MIL11/12CFT-IIIi-26)
3. predict future media innovation (MIL11/12CFT-IIIi-27)
4. synthesize the overall knowledge about media and information with skills for producing a prototype of what the learners think is a future media innovation (MIL11/12CFT-IIIi-28)
I- Current and Future Trends in Media and Cummunication
A. Ubiquitous Learning
B. Massive Open Online Course
C. Wearable Technology
D. 3D Environment
II- Performance Task: Project
A. Prototyping for Empathy
Compare & contrast the nuances of varied online platforms-CS_ICT11/12-ICTPT-I...Amber Espiritu
5th Slide video showing source: https://www.youtube.com/watch?v=rDkxsNmKDGk&t=5s
Feel free to change some content, but please be mindful about acknowledging the source .
Media and Information Literacy (MIL) Types of Media (Part 1)- Types of Media ...Arniel Ping
Learning Competencies
Learners will be able to…
1. identify the different types of media (SSHS);
2. classify contents of different media types (MIL11/12TYM-IIId-10);
3. discuss the effects of social media in society (SSHS); and
4. define media convergence through current examples (MIL11/12TYM-IIId-11).
I- Media
A. Types
Media and Culture
II- Media Convergence
A. Definition
B. Examples
Media and Information Literacy (MIL) - 10. Media and Information Literate Ind...Arniel Ping
Content
10. Media and Information Literate Individual
a. Improved Quality of Life
b. Greater Political Participation
c.Better Economic Opportunities
d. Improved Learning Environment
e. More Cohesive Social Units
Learning Competency
1. Students will be able to synthesize the overall implication of media and information to an individual (personal, professional, educational, and others) and the society as a whole (economic, social, political, educational, and others) MIL11/12MILI-IIIj-29
This presentation contains basic concepts about M.I.L and communication it also contains the difference between media and information, and how information can be affected by media, this presentation includes the relevance of this subject to the students as well
Media and Information Literacy (MIL) - 3. Information Literacy - Information ...Arniel Ping
Learning Competencies
Learners will be able to...
1. define information needs (MIL11/12IL-IIIc-8);
2. locate, access, assess, organize, and communicate information (MIL11/12IL-IIIc-8);
3. demonstrate ethical use of information (MIL11/12IL-IIIc-9);
4. create an audio- visual presentation about what information literacy is and why information literacy skills are important (SSHS); and
5. produce and evaluate a creative text, visual, and audio presentation using design principle and elements (MIL11/12TIM-IVb-6/ MIL11/12VIM-IVc-10/ MIL11/12AIM-Ivd)
Topic Outline
I-Information Literacy
A.Definition and Importance
B.Components of Information Literacy
C.Ethical Use of Information
II- Performance Task- Project
A. Cooperative Work: Audio- Visual Presentation
Making social media work for you in project management using video for a project briefing/ create a linked in profile
by John Chapman
Tuesday 7th July 2015
1.What are Social Media?
2.The Conversation Prism
3.The APM BoKmeets Social Media
4.Why visual content is important
5.A workshop: Video Recording and Speaking to Camera
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Introduction to AI for Nonprofits with Tapp Network
Lesson 21 Multimedia and ICT.pdf
1. Multimedia and ICT
EMPOWERMENT TECHNOLOGIES
vicente.carandang@deped.gov.ph
Learning Competency:
Explore the principles of interactivity and rich
content in the context of Web 2.0 and the
participation of the user in the online
experience. (CS_ICT11/12-ICTPT-IIk-14)
2. EMPOWERMENT
TECHNOLOGIES
Multimedia - refers to a set of
computerized elements such as
moving graphics, digital text, and
audio
It's particularly useful for creating
visual effects in films and video
games and in interactive games.
3. EMPOWERMENT
TECHNOLOGIES
• Videos – Various web portals may
take a video and view or expose it
to the rest of the world.
Ex: Youtube, Vimeo
Types of Rich and Multimedia
Contents:
4. EMPOWERMENT
TECHNOLOGIES
2. Sound, Music, or Audio –
This is one of the video components
that will help to improve a video
output. Some apps allow you to
capture and write sound, as well as
share it with others. Ex: Soundcloud
Types of Rich and Multimedia Contents:
5. EMPOWERMENT
TECHNOLOGIES
3. Online games-
This is the most effective way to
increase digital quality. It can now be
accessed through browsers, allowing
users to play even though the software
is not available on their computers.
Ex: Adventure Quest, Farmville, and
Candy Crush
Types of Rich and Multimedia Contents:
6. EMPOWERMENT
TECHNOLOGIES
4. Online Tests –
This multimedia performance is widely
found in online-type surveys and tests
that automatically deliver a report to the
customer until completed. Ex:
Personality and IQ Tests
Types of Rich and Multimedia Contents:
7. EMPOWERMENT
TECHNOLOGIES
5. Courseware –
This is an online course that mimics a
simulated classroom.
Ex: E-learning and Learning
Management Systems
Types of Rich and Multimedia Contents:
8. EMPOWERMENT
TECHNOLOGIES
6. Podcasts -
An episodic sequence of audio or text
files streamed digitally
Ex: Stuff You Should Know, TED Talks,
The Starters, Ear Biscuits
Types of Rich and Multimedia Contents:
9. EMPOWERMENT
TECHNOLOGIES
7. Vodcasts -
An episodic compilation of digitally
streamed content.
Ex: YouTube series/shows like Video
Game High School, Good Mythical
Morning
Types of Rich and Multimedia Contents:
10. EMPOWERMENT
TECHNOLOGIES
Interactive Multimedia
is a communication mechanism in
which the user's answer is required.
The outcome can be determined by the
user's interaction and inputs.
It enables people to interact with other
people or groups.
The key goal of this is to communicate and
connect with the customer in the process.
11. EMPOWERMENT
TECHNOLOGIES
Key points of Interactive Multimedia:
• The Internet boom of the 1990s, as well as
improved technologies such as smartphones,
ushered in the age of interactive media
• Interactive media engages and communicate
with users
• Social media, augmented reality, and
smartphones are examples of digital media
• The applications of digital technology are
numerous, ranging from education and
networking to video gaming.
13. EMPOWERMENT
TECHNOLOGIES
Examples of Interactive Multimedia
1. Online social networking.
This includes websites such as
Facebook, Twitter, and Instagram.
These websites use graphics and
text to allow users to exchange
images and personal information,
talk, and play games.
14. EMPOWERMENT
TECHNOLOGIES
Examples of Interactive Multimedia
2. Computer games.
These are an additional form of
interactive media. Controllers are
used by players to respond to
visual and audio cues on the screen
created by a computer program.
15. EMPOWERMENT
TECHNOLOGIES
Examples of Interactive Multimedia
3. Virtual reality (VR).
It provides consumers with a fully
interactive environment, enabling
them to immerse themselves in an
environment that is almost identical
to reality. It utilized a specific
headset. (e.g. 3D and 4D movies).
16. EMPOWERMENT
TECHNOLOGIES
Examples of Interactive Multimedia
4. Augmented Reality –
our own universe becomes a context
through which artifacts, pictures, or
other related objects are put. All we
see in real life, and wearing a
headset might not be purely
appropriate (e.g. Pokemon Go)
17. EMPOWERMENT
TECHNOLOGIES
Examples of Interactive Multimedia
5. Apps are short for 'applications,'
programs that can be downloaded for
your handheld smartphone, whether it is
an iPhone or an Android phone – these
can be free or cost a little. Apps exist for
nearly all, from monitoring your sleeping
habits to assisting you in discovering new
cities.
18. EMPOWERMENT
TECHNOLOGIES
Examples of Interactive Multimedia
6. Training videos -
videos used by businesses to offer
situational presentations in an immersive
environment in order to educate
employees in the company's activities.
These training videos are often accessible
on the company’s e-learning platform.
19. EMPOWERMENT
TECHNOLOGIES
Multimedia for events.
Touchscreen monitors, virtual reality,
motion sensor lights, and iPads are
examples of event technology that can be
incorporated into space. Instead of
delivering a heavy sales pitch, interactive
screens are a great way to encourage
visitors to engage at an exhibition or event
by effectively presenting the company's
product.