Sharing my thoughts and process when creating web sites and apps. My goal is to promote some "best practices" that will help you make better websites with less frustration (as well as dispel a few myths).
The document discusses collaborative sketching for user experience design. It describes how sketching has become more common both as a design tool and in the workplace. Sketching enables communication, makes concepts concrete, facilitates iteration and collaboration. The document provides examples of how a design firm uses sketching in their process, from solo sketches to collaborative sketching as a team. It presents advice from experts on sketching, describing it as a quick, inexpensive way to explore ideas before fully designing a solution.
Collaborative Sketching for UX - NYU 02/19/14Robert Stribley
This document discusses collaborative sketching for user experience design. It defines collaborative sketching as a quick, simple, and collaborative process rooted in design studio methodology. The key aspects of collaborative sketching outlined are discussing the problem or experience to sketch, individually sketching multiple ideas within a time limit, sharing sketches with the team to provide feedback, and revising sketches based on feedback. The document provides examples of collaborative sketching exercises and resources for further learning about design studio methodology and sketching tools.
User Experience (UX) has gained a lot of attention in the recent times because of its importance for product growth and development. But it is a problem area for many organizations wanting to set up a UX team. With so much buzz around UI, UX and Usability, questions like: what should your UX team comprise of, is it necessary to get a full force of researchers, information architects, interaction designers and visual designers, or can you do it all with a one-man UX Army, still remain unanswered.
In this webinar I did for Srijan Technologies, I have shared my experience and learnings on how a build a one-man UX team. This presentation also covers the qualities and responsibilities of a UX person and how you can facilitate a good UX culture within the organization.
The document provides instructions for conducting a contextual user research wall walking exercise to generate new design ideas. It outlines the following steps:
1. Assemble a cross-functional team of 6-8 people including product managers, designers, engineers, and others.
2. Explain the wall walking process which involves silently reading user research findings, generating ideas to improve the user experience, and building on others' ideas over multiple rounds.
3. The team then prioritizes the best ideas to develop further through visioning exercises such as role playing interactions and sketching concepts.
This document discusses collaborative sketching for user experience design. It defines collaborative sketching as benefiting from colleagues' participation to communicate and refine ideas through visualizing, generating, and iterating on sketches. An exercise is described where teams discuss features for an event website, sketch ideas silently, share sketches to provide feedback, and sketch again with new insights. Resources on design studio methodology, sketching tools, and prototyping with sketches are also provided.
The document discusses collaborative sketching for user experience design. It describes how sketching has become more common both as a design tool and in the workplace. Sketching enables communication, makes concepts concrete, facilitates iteration and collaboration. The document provides examples of how a design firm uses sketching in their process, from solo sketches to collaborative sketching as a team. It presents advice from experts on sketching, describing it as a quick, inexpensive way to explore ideas before fully designing a solution.
Collaborative Sketching for UX - NYU 02/19/14Robert Stribley
This document discusses collaborative sketching for user experience design. It defines collaborative sketching as a quick, simple, and collaborative process rooted in design studio methodology. The key aspects of collaborative sketching outlined are discussing the problem or experience to sketch, individually sketching multiple ideas within a time limit, sharing sketches with the team to provide feedback, and revising sketches based on feedback. The document provides examples of collaborative sketching exercises and resources for further learning about design studio methodology and sketching tools.
User Experience (UX) has gained a lot of attention in the recent times because of its importance for product growth and development. But it is a problem area for many organizations wanting to set up a UX team. With so much buzz around UI, UX and Usability, questions like: what should your UX team comprise of, is it necessary to get a full force of researchers, information architects, interaction designers and visual designers, or can you do it all with a one-man UX Army, still remain unanswered.
In this webinar I did for Srijan Technologies, I have shared my experience and learnings on how a build a one-man UX team. This presentation also covers the qualities and responsibilities of a UX person and how you can facilitate a good UX culture within the organization.
The document provides instructions for conducting a contextual user research wall walking exercise to generate new design ideas. It outlines the following steps:
1. Assemble a cross-functional team of 6-8 people including product managers, designers, engineers, and others.
2. Explain the wall walking process which involves silently reading user research findings, generating ideas to improve the user experience, and building on others' ideas over multiple rounds.
3. The team then prioritizes the best ideas to develop further through visioning exercises such as role playing interactions and sketching concepts.
This document discusses collaborative sketching for user experience design. It defines collaborative sketching as benefiting from colleagues' participation to communicate and refine ideas through visualizing, generating, and iterating on sketches. An exercise is described where teams discuss features for an event website, sketch ideas silently, share sketches to provide feedback, and sketch again with new insights. Resources on design studio methodology, sketching tools, and prototyping with sketches are also provided.
Bridging the gap between two different ways of thinking. A short presentation on how to best work with Developers and Designers to create a great product!
This document outlines the UX design process for small teams working on startups. It emphasizes researching users through personas, user journeys, and interviews. It recommends going lean and agile through techniques like rapid prototyping. The document provides a checklist of UX deliverables and recommends affordable or free software and tools to use at each stage of the process, from wireframing and prototyping to visual design and testing.
What is ux design? A behind the scenes tourNeil Turner
What is UX design? In this presentation I look at what UX design is, and what a UX designer does by examining the 7 ages of a web page - from the idea to the live page.
Avoiding the Heuristic Solution: Moving past functional and correct to joyful...Steven Hoober
Slideshow for the O'Reilly Webcast
"Avoiding the Heuristic Solution: Moving past functional and correct to joyful and inspiring"
To be given on 31 Jan, 2012 -- Sign up for free, now:
http://www.oreillynet.com/pub/e/2102
Interactive systems can be easily made foolproof and practical, but joy and delight all too often elude the final product. This author of two books on design process and interactive patterns has discovered that strict adherence to these same processes or patterns can result directly in functional, but ultimately boring interactive products. In this discussion, you will learn how to avoid the safe answer, while still embracing proven patterns, best practices and user feedback. You will also discuss how to recognize this problem, the principles to avoid these pitfalls, and how to implement tactics to encourage innovative design for your users, and that works within your organization.
The document discusses user experience design and provides guidance on conducting various design activities including strategy development, user research, information architecture, and interaction design. It lists common deliverables and suggests focusing on understanding user goals, needs, and behaviors with empathy. The document encourages asking questions and provides contact information for the author.
In the course of her career working solo, in a duo, with agencies, with corporations, and with a startup, Meagan's learned a few valuable lessons (some the hard way) about how to grow as a designer. She'll talk about how she got started, as well as insights on collaborating, evolving your style, and getting things launched. You'll also hear about the design maxims she holds dear (and which ones she ignores), and the web development techniques that have strengthened her design skills. She hopes to leave you with some ideas for how to be a web design champion.
Conversion Day 2015 - Usability Best Practices - Johan VerhaegenHuman Interface Group
Surely you've attended them: all those design meetings full of high-temperature discussions about product pages, search queries and checkout flows. Everybody has their own opinion and preference, everyone refers to another big name with: “Let's do it like they do, surely they've got it right”. More often than not it ends up in a chaotic mishmash.
It doesn't have to be that way. By creating a design vision specifically tailored to your website or mobile app, you will enter your future design meetings with much more confidence and efficiency. And armored with an up-to-date selection of e-commerce usability best practices, you will be ready to design like a pro.
In this talk you will learn:
- How to create a design vision, tailored to your specific goals.
- Which usability best practices are relevant to improve your conversion rates.
Learn how to generate content ideas for your business and set an effective content marketing strategy from Darla Brown, TKG.com's content marketing strategist.
This document provides tips for startups to recruit good designers. It advises startups to understand what makes their company unique, understand their specific design needs, build a large pipeline of potential designer candidates, highlight what they can offer designers beyond the work, learn design basics, look beyond portfolios to assess problem-solving skills, find designers without ego who emphasize user empathy, discover personal motivators during interviews, socialize candidates with the team, and hire designers early in the company's growth.
In this presentation I discuss the approach, and tools we can use to do research on our users when we don't have resources, budget, or buy in from stakeholders.
Conversation, Cadence & Culture: recipes to inspire collaborative teams. Print-your-own recipe cards from workshop at http://leanuxnyc.co/nyc/ April 12, 2013.
Print two sided on 8x5"x11" card stock. Cut in four pieces. Produces two sets of six cards. Keep one, share one with a friend!
A New Toolbox: Artifact Providence 2013Kevin Sharon
Kevin and Sophie reveal Happy Cog’s design process through their experience building a responsive site from beginning to end, including: kicking off the project, the collaborative design process, and the tools they tweaked along the way. Find out what worked and what they learned. In the end, it should be clear that this is a time for experimentation and finding new approaches for new tasks.
UCD14 Talk - Kevin Fitzsimons - Aggressive Inclusivity: A Truly Team Approach...UCD UK Ltd
The document discusses using empathy and an inclusive team approach to software development. It advocates developing empathy with real users through field visits where the entire team interacts directly with users to understand their tasks. This helps inform rapid prototyping and development that results in a product meeting user needs. This approach led to the team successfully replacing their mobile product ahead of competitors and growing their business.
The document provides guidance for students to generate ideas for a stop motion animation project. It instructs students to work in groups to develop an initial idea and pitch it to the class. It then asks students to independently brainstorm multiple ideas using a provided worksheet to structure their planning. Finally, students will work in pairs, pitching their ideas to each other and providing feedback on ways to further develop the ideas. The overall goal is for students to practice idea generation and receive feedback to strengthen their initial stop motion animation concepts.
Presentation given at User Experience Edmonton meetup in January 2015. Gives an overview of how you can sell User Experience design methodologies to your boss or company. Talks about starting small, return on investment and not asking permission.
Building immersive experiences: Usability you can really useX.commerce
Combine the finer points of design with existing development know-how to craft user experiences for multiple platforms. Work through a real-life design challenge and apply design principles, patterns, and a proven process to create an immersive experience. This is an interactive workshop to jump start your next project.
Collaborative Sketching for UX - Razorfish 042115Robert Stribley
The document discusses collaborative sketching as a way to jumpstart design. It defines collaborative sketching as a quick, simple, and collaborative process rooted in design studio methodology. The goals are to communicate ideas effectively through visualization, benefit from colleagues' participation, and quickly generate and refine ideas through iterations. The process involves discussing the problem, sketching ideas silently and in quantity, sharing sketches in teams, and iterating on a collaborative sketch. An example exercise walks through sketching ideas for the home page of a fictional events website.
SharePoint Usability and Design Tips for Non DesignersWendy Neal
This document summarizes a presentation about SharePoint usability and design tips for non-designers. The presentation covers website usability best practices, planning a SharePoint site, and design tools for non-designers. The agenda includes discussing navigation, home page design, screen sizes, hyperlinks, planning sites, permissions, and inspiration sources. Recommendations are given for making sites self-evident and concise through simplified navigation, balanced content, and use of images.
Bridging the gap between two different ways of thinking. A short presentation on how to best work with Developers and Designers to create a great product!
This document outlines the UX design process for small teams working on startups. It emphasizes researching users through personas, user journeys, and interviews. It recommends going lean and agile through techniques like rapid prototyping. The document provides a checklist of UX deliverables and recommends affordable or free software and tools to use at each stage of the process, from wireframing and prototyping to visual design and testing.
What is ux design? A behind the scenes tourNeil Turner
What is UX design? In this presentation I look at what UX design is, and what a UX designer does by examining the 7 ages of a web page - from the idea to the live page.
Avoiding the Heuristic Solution: Moving past functional and correct to joyful...Steven Hoober
Slideshow for the O'Reilly Webcast
"Avoiding the Heuristic Solution: Moving past functional and correct to joyful and inspiring"
To be given on 31 Jan, 2012 -- Sign up for free, now:
http://www.oreillynet.com/pub/e/2102
Interactive systems can be easily made foolproof and practical, but joy and delight all too often elude the final product. This author of two books on design process and interactive patterns has discovered that strict adherence to these same processes or patterns can result directly in functional, but ultimately boring interactive products. In this discussion, you will learn how to avoid the safe answer, while still embracing proven patterns, best practices and user feedback. You will also discuss how to recognize this problem, the principles to avoid these pitfalls, and how to implement tactics to encourage innovative design for your users, and that works within your organization.
The document discusses user experience design and provides guidance on conducting various design activities including strategy development, user research, information architecture, and interaction design. It lists common deliverables and suggests focusing on understanding user goals, needs, and behaviors with empathy. The document encourages asking questions and provides contact information for the author.
In the course of her career working solo, in a duo, with agencies, with corporations, and with a startup, Meagan's learned a few valuable lessons (some the hard way) about how to grow as a designer. She'll talk about how she got started, as well as insights on collaborating, evolving your style, and getting things launched. You'll also hear about the design maxims she holds dear (and which ones she ignores), and the web development techniques that have strengthened her design skills. She hopes to leave you with some ideas for how to be a web design champion.
Conversion Day 2015 - Usability Best Practices - Johan VerhaegenHuman Interface Group
Surely you've attended them: all those design meetings full of high-temperature discussions about product pages, search queries and checkout flows. Everybody has their own opinion and preference, everyone refers to another big name with: “Let's do it like they do, surely they've got it right”. More often than not it ends up in a chaotic mishmash.
It doesn't have to be that way. By creating a design vision specifically tailored to your website or mobile app, you will enter your future design meetings with much more confidence and efficiency. And armored with an up-to-date selection of e-commerce usability best practices, you will be ready to design like a pro.
In this talk you will learn:
- How to create a design vision, tailored to your specific goals.
- Which usability best practices are relevant to improve your conversion rates.
Learn how to generate content ideas for your business and set an effective content marketing strategy from Darla Brown, TKG.com's content marketing strategist.
This document provides tips for startups to recruit good designers. It advises startups to understand what makes their company unique, understand their specific design needs, build a large pipeline of potential designer candidates, highlight what they can offer designers beyond the work, learn design basics, look beyond portfolios to assess problem-solving skills, find designers without ego who emphasize user empathy, discover personal motivators during interviews, socialize candidates with the team, and hire designers early in the company's growth.
In this presentation I discuss the approach, and tools we can use to do research on our users when we don't have resources, budget, or buy in from stakeholders.
Conversation, Cadence & Culture: recipes to inspire collaborative teams. Print-your-own recipe cards from workshop at http://leanuxnyc.co/nyc/ April 12, 2013.
Print two sided on 8x5"x11" card stock. Cut in four pieces. Produces two sets of six cards. Keep one, share one with a friend!
A New Toolbox: Artifact Providence 2013Kevin Sharon
Kevin and Sophie reveal Happy Cog’s design process through their experience building a responsive site from beginning to end, including: kicking off the project, the collaborative design process, and the tools they tweaked along the way. Find out what worked and what they learned. In the end, it should be clear that this is a time for experimentation and finding new approaches for new tasks.
UCD14 Talk - Kevin Fitzsimons - Aggressive Inclusivity: A Truly Team Approach...UCD UK Ltd
The document discusses using empathy and an inclusive team approach to software development. It advocates developing empathy with real users through field visits where the entire team interacts directly with users to understand their tasks. This helps inform rapid prototyping and development that results in a product meeting user needs. This approach led to the team successfully replacing their mobile product ahead of competitors and growing their business.
The document provides guidance for students to generate ideas for a stop motion animation project. It instructs students to work in groups to develop an initial idea and pitch it to the class. It then asks students to independently brainstorm multiple ideas using a provided worksheet to structure their planning. Finally, students will work in pairs, pitching their ideas to each other and providing feedback on ways to further develop the ideas. The overall goal is for students to practice idea generation and receive feedback to strengthen their initial stop motion animation concepts.
Presentation given at User Experience Edmonton meetup in January 2015. Gives an overview of how you can sell User Experience design methodologies to your boss or company. Talks about starting small, return on investment and not asking permission.
Building immersive experiences: Usability you can really useX.commerce
Combine the finer points of design with existing development know-how to craft user experiences for multiple platforms. Work through a real-life design challenge and apply design principles, patterns, and a proven process to create an immersive experience. This is an interactive workshop to jump start your next project.
Collaborative Sketching for UX - Razorfish 042115Robert Stribley
The document discusses collaborative sketching as a way to jumpstart design. It defines collaborative sketching as a quick, simple, and collaborative process rooted in design studio methodology. The goals are to communicate ideas effectively through visualization, benefit from colleagues' participation, and quickly generate and refine ideas through iterations. The process involves discussing the problem, sketching ideas silently and in quantity, sharing sketches in teams, and iterating on a collaborative sketch. An example exercise walks through sketching ideas for the home page of a fictional events website.
SharePoint Usability and Design Tips for Non DesignersWendy Neal
This document summarizes a presentation about SharePoint usability and design tips for non-designers. The presentation covers website usability best practices, planning a SharePoint site, and design tools for non-designers. The agenda includes discussing navigation, home page design, screen sizes, hyperlinks, planning sites, permissions, and inspiration sources. Recommendations are given for making sites self-evident and concise through simplified navigation, balanced content, and use of images.
Collaborative Sketching for Secure & Usable AppsRobert Stribley
This document provides an overview of collaborative sketching for designing secure and usable apps. It defines collaborative sketching as a process involving quick, simple sketches done with paper and markers. The process involves discussing an experience to design, individually sketching ideas within a time limit, sharing sketches with the team, and then iterating on a collaborative sketch. It then presents an example project of developing a secure file-sharing app for proximity-based sharing between users. The document guides attendees in applying the collaborative sketching process to design key features for the app.
The document summarizes the design thinking process, which is a 5-step user-centered approach to problem solving. The 5 steps are: 1) Empathize to understand user experiences and situations, 2) Define the problem clearly based on user needs, 3) Ideate potential solutions through brainstorming and other techniques, 4) Prototype solutions quickly and cheaply to get feedback, and 5) Test prototypes with users and observe their feedback to improve solutions. Design thinking focuses on creating solutions that are people-centered, highly creative, iterative, and address user needs through a hands-on process of building and testing prototypes.
How to get your agile development team to love you (product camp, 3.14)Ron Lichty
Product managers and product owners can engage and motivate their teams to delight customers - or they can distract and dishearten their teams. Ron Lichty has been a product manager and VP in among leading development organizations and teams. As a development leader, he regards product managers who "get it" as key partners in delivering great work. This Product Camp talk delivers 15 ways to engage and motivate teams - so you can, together, delight customers.
Unicorns are considered to be the rare person who can do both design and development. But, why are they considered rare? Because consider design and development to be separate disciplines.
In this talk, I explore the spectrum of design and development, how designers can be empowered by learning about development, and how developers can be empowered by learning about design.
I gave this talk at the Big Design Conference in Addison, TX on September 6, 2014.
Better User Experience for WordPress Sitesaungstad
This document discusses improving user experience for WordPress sites. It defines user experience and outlines several methods for evaluating and improving UX, such as card sorting, personas and usability testing. The document then provides tips for good design practices like using tables and contrast to improve readability, implementing responsive and mobile-first design, and using stock images and fonts to enhance a site's visual design without reinventing elements. It stresses the importance of content, calls to action, and metadata like excerpts and contact details to create a high-quality user experience.
This document provides tips and advice for navigating a career in user experience (UX) design. It discusses key aspects of UX like defining UX versus UI, conducting user research, creating wireframes and prototypes, and effective project planning and workflow. Specific tips include talking to clients to understand needs, using agile methods, conducting card sorting and user interviews, and the importance of sketching, wireframing and iteration. Recommended books and tools are also provided.
The hitchhiker's guide to UXing without a UXer - Chrissy Welsh - Codemotion M...Codemotion
The document provides tips for designing user experiences without a dedicated UX designer. It recommends having a clear vision, thinking like the intended users by researching who they are and what goals they are trying to achieve. It also recommends wireframing designs quickly using tools like pen and paper, creating throwaway prototypes to test designs, gathering user feedback to evaluate work, and being willing to scrap ideas that are not working and start over. The overall message is that iterative design and usability testing are important to create great experiences for users.
What does it take to be a Product Manager? The skills needed to be a successful Product Manager.
- Passion to build products!
- Product Design skills:
Understanding what the user needs
Building Roadmaps
Defining requirements
- Product Building skills:
Making sense of lots of data
Prioritizing
Saying No
- Business skills:
Building a business case
Managing Stake holders
Communicating
- Be the glue!
About Amisha Thakkar
Product Manager at UpToDate.
Before that I was a Product Lead at PatientKeeper.
I’ve done pretty much everything in the software business - written code, been a scrum master, brought back “down” systems to life, talked to customers.
I have been building things since I was a kid Legos, circuits, software!
Wireframing and Prototyping PresentationMike Carson
This document discusses tools and techniques for wireframing and prototyping websites. It recommends starting with sketches to get ideas on paper, then creating wireframes using simple layouts before making a prototype. Wireframes use basic design elements to show page structure, while prototypes add interactivity to test usability. The presentation promotes sketching, wireframing and prototyping to improve client communication and catch issues early in the design process. It also provides resources for templates, software reviews and an Axure demo.
Much of the thought around Lean UX focuses on design groups within product organizations (startups and enterprises). What happens when you try to use Lean design methodologies inside of an agency.
This presentation was given at the Lean UX Meetup in San Francisco on May 30, 2012.
The document discusses the importance of considering the human side of design. It emphasizes eliminating confusion in a user's thought process by making products effective, learnable, efficient, memorable, prevent errors and satisfying. Designs should be usable, useful, desirable, accessible, credible and findable. Factoring the human perspective early in the design process through testing, understanding users and iterating improves usability and prevents people from abandoning the design. The overall message is to design for real people by adapting the design to people rather than forcing people to adapt to the design.
Designing Intuitive SharePoint Sites: The Science of "Easy to Use" Marcy Kellar
The document discusses how to make a SharePoint site intuitive by defining three things: the user, the task, and metrics for measuring success. It covers usability best practices like minimizing cognitive load on users and leveraging users' expectations by following design patterns and conventions. Visual design is important for communicating the site's purpose and guiding users through their tasks. Defining specific success metrics up front helps ensure a site is truly easy to use.
The document discusses responsive web design. It begins by defining responsive design as making websites work on all devices. It provides an example of a responsive site and discusses how the design adapts based on screen width. It emphasizes that discrimination based on device sucks. It then discusses why responsive design is important, noting things like smartphone sales surpassing PCs and easier maintenance.
It outlines several breakpoints for different screen widths that should be designed for. It discusses using a workflow involving sketching, information architecture, mockups, prototyping, and implementation. Key technologies mentioned include HTML5, CSS3, and JavaScript. It ends by noting benefits of responsive design like better compatibility and support for more users.
This document provides an overview of design thinking and its 5 stages: empathize, define, ideate, prototype, and test. It discusses how each stage is used to understand user needs, generate solutions, and test prototypes. Examples are given for conducting user interviews and creating user flows, personas, and prototypes. The goal is to generate many solutions to complex problems by understanding user experiences and testing ideas iteratively. Resources are listed for learning more about design thinking methodology.
In this presentation, you'll learn how to establish foundational project practices to design and deliver digital products.
Topics that are covered:
- Building flexible teams and engagement models
- Matching design tools with expected outcomes
- Creating (and maintaining) a design-focused project plan
- Preparing for recruiting and testing
Slides by Ian Cox, SVP of Delivery at Cantina
Lecture on Advanced Human Computer Interaction given by Mark Billinghurst on July 28th 2016. This is the first lecture in the COMP 4026 Advanced HCI course.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
7. Think About Why Before How
“If you don’t know where you are
going, any road will get you there.”
—Lewis Carroll
• Identify your target audience
• Identify with your target audience
8. User Centric?
• Good design is the baseline
• Great design is a feature
• Customer’s goals... not your goals
• Users probably don’t work for your company
10. What Does The User Expect?
• Consistency is great!
• Cohesiveness is what you really need.
• If you don’t fancy yourself a design expert... there is no
shame in striving for obvious.
• You don’t have to be *that* clever
11. Design Patterns
“The only ‘intuitive’ interface is the nipple.
After that it’s all learned.”
—Bruce Ediger