In the course of her career working solo, in a duo, with agencies, with corporations, and with a startup, Meagan's learned a few valuable lessons (some the hard way) about how to grow as a designer. She'll talk about how she got started, as well as insights on collaborating, evolving your style, and getting things launched. You'll also hear about the design maxims she holds dear (and which ones she ignores), and the web development techniques that have strengthened her design skills. She hopes to leave you with some ideas for how to be a web design champion.
User Experience (UX) has gained a lot of attention in the recent times because of its importance for product growth and development. But it is a problem area for many organizations wanting to set up a UX team. With so much buzz around UI, UX and Usability, questions like: what should your UX team comprise of, is it necessary to get a full force of researchers, information architects, interaction designers and visual designers, or can you do it all with a one-man UX Army, still remain unanswered.
In this webinar I did for Srijan Technologies, I have shared my experience and learnings on how a build a one-man UX team. This presentation also covers the qualities and responsibilities of a UX person and how you can facilitate a good UX culture within the organization.
NEFLIN Keynote for Library Maker Fest April 2019.
A discussion about how libraries can be on the cutting edge without forgetting who we are. A chance to explore what we all are doing and what the future might bring.
Do you want to get your SharePoint project right the first time? It has been our experience that there is no way for a project to succeed if the stakeholders and solution designers are not in alignment, no matter how good the solution. If your technical team and business stakeholders are not on the same page then the project will fail. The problem is that getting the business stakeholders to tell you their vision and understand what success looks like to them is very difficult.
Over the past decade of delivering successful SharePoint projects, we have discovered methods that work very well at eliciting the stakeholders' desires and then ensuring that we have clarified our own understanding with them. These methods involve the use of visual and tactile tools that open the lines of communication and rapidly expose misunderstandings.
We will demonstrate tools such as mind mapping, card sorting, gamestorming, tree-testing and other methods, and we will have you participate in exercises that will give you the confidence to apply these tools in your own practice. Many of these methods are very easy to learn and apply, and this workshop will give you the confidence to do so.
The application of these visual tools has directly influenced the success of the many projects we've worked on over the years. We won't be giving you theory, but rather stories and examples from our real-life experience. We hope you'll join us for a practical, useful, fun and enlightening experience.
User Experience (UX) has gained a lot of attention in the recent times because of its importance for product growth and development. But it is a problem area for many organizations wanting to set up a UX team. With so much buzz around UI, UX and Usability, questions like: what should your UX team comprise of, is it necessary to get a full force of researchers, information architects, interaction designers and visual designers, or can you do it all with a one-man UX Army, still remain unanswered.
In this webinar I did for Srijan Technologies, I have shared my experience and learnings on how a build a one-man UX team. This presentation also covers the qualities and responsibilities of a UX person and how you can facilitate a good UX culture within the organization.
NEFLIN Keynote for Library Maker Fest April 2019.
A discussion about how libraries can be on the cutting edge without forgetting who we are. A chance to explore what we all are doing and what the future might bring.
Do you want to get your SharePoint project right the first time? It has been our experience that there is no way for a project to succeed if the stakeholders and solution designers are not in alignment, no matter how good the solution. If your technical team and business stakeholders are not on the same page then the project will fail. The problem is that getting the business stakeholders to tell you their vision and understand what success looks like to them is very difficult.
Over the past decade of delivering successful SharePoint projects, we have discovered methods that work very well at eliciting the stakeholders' desires and then ensuring that we have clarified our own understanding with them. These methods involve the use of visual and tactile tools that open the lines of communication and rapidly expose misunderstandings.
We will demonstrate tools such as mind mapping, card sorting, gamestorming, tree-testing and other methods, and we will have you participate in exercises that will give you the confidence to apply these tools in your own practice. Many of these methods are very easy to learn and apply, and this workshop will give you the confidence to do so.
The application of these visual tools has directly influenced the success of the many projects we've worked on over the years. We won't be giving you theory, but rather stories and examples from our real-life experience. We hope you'll join us for a practical, useful, fun and enlightening experience.
This is about building great prototypes w/ no code. Great for non-technical founders/managers to get ideas started. Helps talk to customers, investors and collaborators.
Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017Dana Mitroff Silvers
Slides from "Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Product Development" at the 2017 Museums and the Web conference in Cleveland, Ohio.
Speaker Camp Atlanta Workshop - June 28, 2014Russ U
You’ve Got A Lot To Say.
People Deserve to Hear It.
You don’t need to picture people in their underwear to get up on stage and share what you know. You do, however, need to have a compelling idea along with a well-written abstract and a well-structured, well-prepared presentation in order to give the talk you–and your audience–deserve.
Show up with 5 minutes of a presentation and learn from seasoned professionals who have seen their fair share of stages. We’ll provide you with a safe, welcoming environment and help you by providing valuable and actionable feedback that will help you level-up your presentation game.
We can help with that. Come learn with us!
I Want to Make Games: Where's the (START) button? - CGBC 2013 Presentation b...Josh Caratelli
Presentation of the 'Advice, Tips 'n Tricks' that have been passed onto me about getting into the Video Game Development industry. Presented @ Monash University's Computer Game Boot Camp (CGBC 2013)
Top 10 Tips for Making Complicated Things SimpleCrispin Reedy
Are you trying to explain a technical concept to a non-technical team? Maybe you’re teaching design concepts to a demanding or distracted business unit. Or perhaps you’re pushing a picky executive to incorporate more user experience initiatives. This talk will give you ten takeaways you can use in meetings and presentations in order to be a more effective advocate and leader in your team, regardless of your role.
Visual tools and innovation games workshop - spscbus - aug 2014Ruven Gotz
A 'meta' presentation about metadata - tools you can use to explain metadata, taxonomy and content types to your stakeholders. Presented at SharePoint Saturday Columbus (SPSCBUS), Aug 23, 2014 [DOWNLOAD THE FULL DECK TO GET SPEAKER'S NOTES]
This is the keynote address for the SWFLN 2018 Staff Development day. We talked about how to be on the cutting edge of providing library services to the public without forgetting who you are and what you do best.
Building Authentic Connections with Visitors through Design ThinkingDana Mitroff Silvers
Slides from the 2015 Museum Computer Network (MCN) Annual Conference. This workshop combined tools and methods from the design thinking process with theories and strategies from game design.
To land your dream job in a creative role, there’s nothing more important than the interview. Job interviews showcase your talent and expertise—and your ability to think on your feet. So how do you make sure you’re prepared?
Networking for job interviews
Crafting an effective resume and creative portfolio
Researching the company and position
Dressing for a job interview
Bringing the right materials
Knowing your long-term goals
Asking about next steps
Following up with the interviewer
Staying positive and confident
You’ve Got A Lot To Say. People Deserve to Hear It.
You don’t need to picture people in their underwear to get up on stage and share what you know. You do, however, need to have a compelling idea along with a well-written abstract and a well-structured, well-prepared presentation in order to give the talk you–and your audience–deserve.
That’s not all–show up with 5 minutes of a presentation and learn from seasoned professionals who have seen their fair share of stages. We’ll provide you with a safe, welcoming environment and help you by providing valuable and actionable feedback that will help you level-up your presentation game.
Start here, and evolve your own patterns and techniques that work best for you.
Visual Tools and Innovation Games - Workshop - SPS Chicago Suburbs - May 2014Ruven Gotz
Presented at SharePoint Saturday Chicago Suburbs, May 2014 by Ruven Gotz and Michelle Caldwell.
Learn and experience new tools and techniques that help you get shared understanding with your stakeholders. Without shared understanding, your chances of a successful delivery are very low.
Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Pr...Dana Mitroff Silvers
Pre-conference workshop at the 2016 Museums and the Web Conference in Los Angeles, CA, on April 6, 2016.
Design Thinking is a set of methods and a mindset that combines empathy, creativity, and rationality to solve human-centered problems, and is the foundation upon which Design Sprints are built. We have run numerous Design Sprints with museums and cultural heritage organizations, and have refined its application to the unique constraints and opportunities of the museum sector.
Come join us for this fun and high-energy workshop in which we’ll walk you through a hands-on Design Sprint and give you tools and resources to bring sprints back to your own organization—and make your team more awesome!
For even more great information on Presenting at Conferences:
Conference Proposals That Don't Suck (A List Apart): http://alistapart.com/article/conference-proposals-that-dont-suck
Great Talks Start with Great Proposals (IA Summit Webinar): https://vimeo.com/75783835
Speaker Camp helps you get ready to present at conferences. Spend your Saturday with us and get prepared to get on stage and show your smarts!
You don’t need to picture people in their underwear to get up on stage and share what you know. You do, however, need to have a compelling idea along with a well-written abstract and a well-structured, well-prepared presentation in order to give the talk you–and your audience–deserve.
You don’t have to be a designer to design things that look good. Mykl will share tips and tools to take your design knowledge from just acceptable to downright awesome. He’ll cover color, photography, typography, and more.
Screw You Bullet Points! [Rest in Peace]Ayman Sadiq
Even when you are preparing a slide and filling it with bullet-points, you know you are being a lazy-ass. Because, let’s face it, there’s just so much more that you could use in lieu of a ton of bullet points (I mean literally ‘a ton’, they’re all over the place!). Half of the audience won’t even be listening to what you have got to say and will simply read the points (completely ignoring your words in the process). If you don’t want your audience to tune out of your presentation and label you as ‘BORING’, play around a bit with cool info-graphics, icons and illustrations and make them go: ‘Whoa!’
This is about building great prototypes w/ no code. Great for non-technical founders/managers to get ideas started. Helps talk to customers, investors and collaborators.
Design Sprints for Awesome Teams: Workshop at Museums & the Web 2017Dana Mitroff Silvers
Slides from "Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Product Development" at the 2017 Museums and the Web conference in Cleveland, Ohio.
Speaker Camp Atlanta Workshop - June 28, 2014Russ U
You’ve Got A Lot To Say.
People Deserve to Hear It.
You don’t need to picture people in their underwear to get up on stage and share what you know. You do, however, need to have a compelling idea along with a well-written abstract and a well-structured, well-prepared presentation in order to give the talk you–and your audience–deserve.
Show up with 5 minutes of a presentation and learn from seasoned professionals who have seen their fair share of stages. We’ll provide you with a safe, welcoming environment and help you by providing valuable and actionable feedback that will help you level-up your presentation game.
We can help with that. Come learn with us!
I Want to Make Games: Where's the (START) button? - CGBC 2013 Presentation b...Josh Caratelli
Presentation of the 'Advice, Tips 'n Tricks' that have been passed onto me about getting into the Video Game Development industry. Presented @ Monash University's Computer Game Boot Camp (CGBC 2013)
Top 10 Tips for Making Complicated Things SimpleCrispin Reedy
Are you trying to explain a technical concept to a non-technical team? Maybe you’re teaching design concepts to a demanding or distracted business unit. Or perhaps you’re pushing a picky executive to incorporate more user experience initiatives. This talk will give you ten takeaways you can use in meetings and presentations in order to be a more effective advocate and leader in your team, regardless of your role.
Visual tools and innovation games workshop - spscbus - aug 2014Ruven Gotz
A 'meta' presentation about metadata - tools you can use to explain metadata, taxonomy and content types to your stakeholders. Presented at SharePoint Saturday Columbus (SPSCBUS), Aug 23, 2014 [DOWNLOAD THE FULL DECK TO GET SPEAKER'S NOTES]
This is the keynote address for the SWFLN 2018 Staff Development day. We talked about how to be on the cutting edge of providing library services to the public without forgetting who you are and what you do best.
Building Authentic Connections with Visitors through Design ThinkingDana Mitroff Silvers
Slides from the 2015 Museum Computer Network (MCN) Annual Conference. This workshop combined tools and methods from the design thinking process with theories and strategies from game design.
To land your dream job in a creative role, there’s nothing more important than the interview. Job interviews showcase your talent and expertise—and your ability to think on your feet. So how do you make sure you’re prepared?
Networking for job interviews
Crafting an effective resume and creative portfolio
Researching the company and position
Dressing for a job interview
Bringing the right materials
Knowing your long-term goals
Asking about next steps
Following up with the interviewer
Staying positive and confident
You’ve Got A Lot To Say. People Deserve to Hear It.
You don’t need to picture people in their underwear to get up on stage and share what you know. You do, however, need to have a compelling idea along with a well-written abstract and a well-structured, well-prepared presentation in order to give the talk you–and your audience–deserve.
That’s not all–show up with 5 minutes of a presentation and learn from seasoned professionals who have seen their fair share of stages. We’ll provide you with a safe, welcoming environment and help you by providing valuable and actionable feedback that will help you level-up your presentation game.
Start here, and evolve your own patterns and techniques that work best for you.
Visual Tools and Innovation Games - Workshop - SPS Chicago Suburbs - May 2014Ruven Gotz
Presented at SharePoint Saturday Chicago Suburbs, May 2014 by Ruven Gotz and Michelle Caldwell.
Learn and experience new tools and techniques that help you get shared understanding with your stakeholders. Without shared understanding, your chances of a successful delivery are very low.
Design Sprints for Awesome Teams: Running Design Sprints for Rapid Digital Pr...Dana Mitroff Silvers
Pre-conference workshop at the 2016 Museums and the Web Conference in Los Angeles, CA, on April 6, 2016.
Design Thinking is a set of methods and a mindset that combines empathy, creativity, and rationality to solve human-centered problems, and is the foundation upon which Design Sprints are built. We have run numerous Design Sprints with museums and cultural heritage organizations, and have refined its application to the unique constraints and opportunities of the museum sector.
Come join us for this fun and high-energy workshop in which we’ll walk you through a hands-on Design Sprint and give you tools and resources to bring sprints back to your own organization—and make your team more awesome!
For even more great information on Presenting at Conferences:
Conference Proposals That Don't Suck (A List Apart): http://alistapart.com/article/conference-proposals-that-dont-suck
Great Talks Start with Great Proposals (IA Summit Webinar): https://vimeo.com/75783835
Speaker Camp helps you get ready to present at conferences. Spend your Saturday with us and get prepared to get on stage and show your smarts!
You don’t need to picture people in their underwear to get up on stage and share what you know. You do, however, need to have a compelling idea along with a well-written abstract and a well-structured, well-prepared presentation in order to give the talk you–and your audience–deserve.
You don’t have to be a designer to design things that look good. Mykl will share tips and tools to take your design knowledge from just acceptable to downright awesome. He’ll cover color, photography, typography, and more.
Screw You Bullet Points! [Rest in Peace]Ayman Sadiq
Even when you are preparing a slide and filling it with bullet-points, you know you are being a lazy-ass. Because, let’s face it, there’s just so much more that you could use in lieu of a ton of bullet points (I mean literally ‘a ton’, they’re all over the place!). Half of the audience won’t even be listening to what you have got to say and will simply read the points (completely ignoring your words in the process). If you don’t want your audience to tune out of your presentation and label you as ‘BORING’, play around a bit with cool info-graphics, icons and illustrations and make them go: ‘Whoa!’
Be Less Terrible at the Business of DesignMeagan Fisher
The lessons I’ve learned about getting the work I want, ensuring a project is a success, and getting paid for it when it's done. And how being a better business person has also made me a better human being.
Too often we create brands, experiences, and content that sacrifice humanity on the altar of conversion optimization. In this session, we’ll explore how to make our products feel less like a business transaction and more like a conversation through human-oriented brand, marketing, and experience design.
[SIGGRAPH ASIA 2011 Course]How to write a siggraph paperI-Chao Shen
I found this slide on the forum. Thx for the guy that wrote most of the content down for us to review. Hope everyone can learn and think a lot from it!
One of the most helpful ways you can ensure your designer delivers work that wows you is by telling them exactly what you’re looking for up front. That’s where your creative brief comes in.
Here, Tim Reid of The Small Business Big Marketing Show and Aleks Witko of 99designs will walk you through the best practices of writing a great creative brief—one that puts your designer on the right track for delivering you a design solution that truly fits your business and your brand.
A New Toolbox: Artifact Providence 2013Kevin Sharon
Kevin and Sophie reveal Happy Cog’s design process through their experience building a responsive site from beginning to end, including: kicking off the project, the collaborative design process, and the tools they tweaked along the way. Find out what worked and what they learned. In the end, it should be clear that this is a time for experimentation and finding new approaches for new tasks.
Take a deep dive look at my world, mentality, and processes. Here, I share past work like web design and illustration. I also share some thoughts about the future.
Things designers and developers should know (WDS18)Ben Buchanan
My talk from Web Directions Summit 2018, about things designers and developers should know about each other. If you've ever asked or been asked "should designers code", this talk is for you :)
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
4. Chartbeat Highlight
• Lots of visibility
• Fun, shareable, quirky
• Clean, simple, and on brand
• Works on multiple devices
5. “The only thing standing between
us and our Olympic dreams are that
we’re out-of-shape, apathetic, and
incapable of passing a drug test.”
6. Achieve
your design
dreams
• How to get started and
where to work.
• How to overcome common
project hurdles.
• What skills are important for
a web designer.
• How to better collaborate
and get things launched.
8. Common questions
• Should I study web design at school?
• Should I go back to school?
• What should I read?
• How do I get a job?
• Where do I get ideas?
9. designers & degrees
Jeffrey zeldman Ethan Marcotte Dan Cederholm
fiction writing english literature music recording
Kyle steed Aaron draplin Yours truly
dropout dropout dropout
10. “One of the best pieces of advice I can
give to a designer is to be well-traveled.
Design is really about people; the more
you understand humans, the better you
will be as a designer.”
- Yaron Schoen, design lead at Twitter NY
11. start with a good book
Head First Don’t Make Designing with Bulletproof
XHTML & CSS Me Think Web Standards Web Design
A Book Apart Series + 5 Simple Steps Series
12. start with a good book
Posters for the Grid Systems The Elements Books about
People: Art of in Graphic of Typographic designers in
the WPA Design Style other fields
13. Just make things
• Do band sites and “business” sites
• Make terrible blogs
• Do silly online tutorials
• Be careful about free work
14. a first,
t
Steal
like a
fiend
• Don’t sell or publish your
work.
• Write and talk about
lessons learned.
• Don’t be an asshole.
Credit the original artist.
17. Go corporate
• Learn the basics about process, what not to do
• Get introduced to the community
• Be forced to use weird frameworks
• Learn about office politics
• Work with people from various fields
18. Working at
an agency
• Full of better designers
• Work on a variety of projects
• Learn about process
• Leave when you aren’t
challenged
19. Going solo
• Everyone should do this
• Network with developers
• Learn more and faster than ever
• Stretch your skills in every direction
• Stop when you get burn out
20. work at a Startup
• The thrill of a risk
• Work with a small team of
people you love
• Have creative control and stake
• Rapidly broaden your skills
• No HR department!
22. Meet Tony
• CEO, British, loves puns
• Keeps a chaotic group of
immature but brilliant
people on track
• Looks for specific qualities
when hiring
23. Be “T” shaped
Interests • Is it better to be an expert, or
good at lots of things?
• The answer is “both”
• Have a deep specialty in a field,
Specialty but a broad range of other
interests
24. Chartbea t-shapes
t
Tom Germeau Yours truly Matt Bango
Product Design Marketing Design Product Design
• Front-End Dev • Front-End Dev • Front-End Dev
• Mobile Design • Illustration • Typography
• Ukelele • Writing • Photography
• Batman Comics • Owls • Birding
• Being Belgian • Cider • Gin & Tonics
• Rhubarb • Pokemon • Katy Perry
25. Design for
different
mediums
• Keeps you from
getting bored
• Forces you to hone
your instincts about a
specific aspect of
design.
29. make an
interactive
wireframe
• Show clients :hover
behavior, animations
and transitions
• Make quick edits to CSS
for changes
• Sets the groundwork for
the site’s markup
43. The answer: it depends
• Coding has made me a more efficient,
more well-rounded designer.
• You’ll better understand the medium
you’re designing for.
• Collaboration is easier.
• Either way, keep developers in the loop.
46. Dieter Rams’
10 principles
for good design
1. Good design is innovative
2. Good design makes a
product useful
3. Good design is aesthetic
4. Good design makes a
product understandable
5. Good design is
unobtrusive
47. Dieter Rams’
10 principles
for good design
6. Good design is honest
7. Good design is long-lasting
8. Good design is thorough
down to the last detail
9. Good design is
environmentally-friendly
10.Good design is as little
design as possible
48. 10 principles for good design
Read them and see more work:
vitsoe.com/gb/
about/good-design
49. Why have principles?
• Helps to clarify your mission
• Helps to frame your feedback
• Helps us defend our designs
• Have amazing conversations about design
50. Writing
your
principles
• Make them specific to your team.
What are your weaknesses?
• Clarify your most important goals
• Challenge everything, don’t just
state the obvious
• Steal from other designers and
competitors
• Share them with everyone
51. "To design is much more than simply to
assemble, to order, or even to edit; it is to add
value and meaning, to illuminate, to simplify, to
clarify, to modify, to dignify, to dramatize, to
persuade, and perhaps even to amuse."
- Paul Rand
52. Chartbea t’s
10 principles
for good design
1. Use as little design as possible
2. Be delightful
3. Data drives the design
4. Make it fast
5. Be modular and consistent
53. Chartbea t’s
10 principles
for good design
6. Challenge dogma
7. Keep it dynamic
8. Be empathetic
9. Build in forgiveness
10. Be evaluative
55. Getting
feedback
• Encourage discussion rather
than email feedback
• Bring in people who are new
to the project
• Talk to team members with
different specialties
• Back up your decisions
56. When to get feedback?
• Designers tend to want pixel-
perfection before sharing
designs
• Get input early and often,
include stakeholders and
developers
58. giving feedback
• Be less concerned with style than empathy.
• Is the right content emphasized?
• What detail work is left undone?
• Are elements designed for the sake of decoration?
• Giving feedback makes you more self-critical.
59. Working
with other
designers
• Bango is Mr. “50
Shades of Gray”
• Meagan is Ms. “80
layers of textures +
technicolor explosion”
• Each style plays a
valuable role
60.
61.
62.
63. Working with
other designers
• Temper one another’s tendency to
rely on the same old tricks
• Challenge and be challenged
• Don’t work somewhere if your styles
are utterly in conflict and you’re not
learning
65. Why hack?
• Go out on a limb, try something new.
• Break your process, refine it.
• Collaborate with new people.
• Fix a problem that’s bothering you.
66. Chartbea .com/labs
t
Big board Universe Sidebar widget Data mosaic
Traffic Visitor map Real-time chess About page
67. Meet Vadim
• Back-end engineer,
Russian, creative drug user
• Sends angry emails
• Helped me redesign the
about page
68.
69.
70. big board in the wild
Al Jazeera CNN MOney Glenn Beck
NBC Wall street journal IGN
- Hi, thank you so much for having me and coming out to hear me speak.\n- I’m Meagan Fisher, known on the internet as Owltastic. I’m the Art Director at a startup called Chartbeat.\n- Today I’m going to talk about [title]. It’s a corny title\n- Basically how to get better, some lessons learned along the way\n
- Project called chartbeat highlight\n- Watching the Olympics, particularly men’s swimming events\n
- CHartbeat: Real-time analytics; what’s happening on your site now in the simplest, most actionable way possible.\n
Considerations for Highlight\n- Very public feature, something lots of people would see\n- Needs to be quirky, have personality, can’t be too far from product\n- Working closely with a developer building out javascript, tying in with our API\n- Lots of rounds of feedback, many people invested\n- When these challenges were overwhelming I’d go watch the Olympics in a bar with my friends\n
This graphic sums up my feelings while watching the Olympics. These people trained incredibly hard for years, had amazing endurance and determination.\n
Even if we can’t be Olympic athletes, we can still be champions in our field. I’ll discuss some of the ways I’ve tried to do that, the things I’ve done that have made me better along the way.\n
Touch a little bit on the concerns of newbies; a few of the common questions I get from people just starting out, or thinking of moving from Graphic design to web design.\n
Here are some of those questions: people want to know if they need to study design at school, what resources to turn to, where to work to get their career going, and where to get ideas.\n
Here’s a selection of some of my favorite designers, myself included, who have no formal design education at all. \n\nObviously there are lots of great designers who did study design in college, but it’s not a prerequisite by any means. \n\nIn fact, I would argue studying other fields can sometimes make you a better designer than you would’ve been if you’d gone to school for it.\n
This is a quote by Yaron Schoen, who is the design lead at Twitter here in New York. I think it sums up what we should be focusing on early in our careers, which is less about technical skill and more about exposing yourself to different types of people, and trying to understand the challenges they face on the web.\n
As far as acquiring technical knowledge, all you really need is a great book. Here are the first four books I read when I first started learning how to build websites, I’ve also included the more recently published Book Apart series, as well as 5 simple steps. These are really comprehensive in getting you up to speed with the challenges in web design now.\n
Don’t limit your education to technical books, make sure you also read some Art History and graphic design principle books. Don’t worry about reading whatever’s in the “cannon”, focus instead on what interests you. I love the works of the WPA in the 30\n‘s, so I have an inspiration book about that which I regularly turn to when I’m stuck.\n
The best thing you can do is start making things. I designed a series of ridiculous Tumblr’s for my friends, as well as a site for a band and a magician. These projects were fun and low-risk, and they helped me build a portfolio so I could get a job. One other note; don’t let people take advantage of your inexperience when you start out. You can work for free if there’s a project you really want to do for a friend, but if a company is profiting from your work you should expect to be paid.\n
It’s okay to steal when you’re first starting out, as long as you never publish this work under your own name. You can blog about what you learned from the experience of mimicking other’s style, as long as you clearly credit the original artist.\n
Be sure to gather inspiration from multiple industries, not just web designers you admire. When I’m stuck I don’t just look at what my favorite web designers are doing; I look at photography blogs or go to a museum. This will ensure your work isn’t too heavily influenced by one person.\n
I’ve worked in a lot of job environments over the last 8 years or so, and I want to quickly touch on what I learned from each of them, and how I decided when to leave a company.\n
- First job was a large corporation, called Dynetech\n- Started as an intern, eventually became a full time designer. Usually looking for cheap labor.\n- Lots of obvious disadvantages: bureaucracy, office politics\n- Work with people from different backgroudns\n- Forced to use Visual Studio .net, once you do that everything else is a treat\n- Don’t spend your life in a corporation if you want to continue to grow creatively\n
- Most people at agencies are better than you, you learn so much\n- Crank out all kinds of projects very quickly\n- The agencies I work with have very segmented roles; designers work in photoshop, developers build markup, etc. It’s efficient, but I wanted to be able to focus on a variety of things; project management, code, and design.\n
- I spent the majority of my career doing solo work, which I think every designer should do\n- Challenges you more than any other role\n- Forced to work remotely and learn how to handle those challenges\n- Learn about project management, the business of design\n- It’s fun working in your pajamas, but eventually you’ll get burnt out\n
- Now I work at a startup, and I love it\n- Small team of people working very closely together\n- Very invested in your work if you have stake in your company\n- Chartbeat has no HR department so we can drink and curse at work\n
- Jack of all trades, or master of one skill?\n
- This is the CEO of Chartbeat, Tony\n- He asks people what they’re interested in, and he’s looking for a specific type of answer\n
- Tony talks a lot about being “T” shaped\n- Have one deep specialty, but be curious about many things\n\n
- Chartbeat designers\n- One focuses on Mobile Design\n- \n
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German industrial designer\nBelieved in purposeful designs\nPushed for sustainable designs too\n
Came up with a set of principles to determine if a design was good or not\n
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- CHartbeat: Real-time analytics; what’s happening on your site now in the simplest, most actionable way possible.\n