Mobile Computing is the tipping point of the Information Age. Get ready for disruption and opportunity. This Book Rapper presentation is derived from Michael Saylor's book: The Mobile Wave.
The Next Web Keynote by Adam Richardson, frog designfrog
Presentation at The Next Web conference in Amsterdam, April 28, by Adam Richardson, Creative Director at frog design. Looks at the collision of the web and the physical objects, and what the future may hold for "webjects".
1) Consumer behavior has shifted from passive consumption to active participation as technology has fragmented services, allowing them to be mixed and matched like melodies.
2) This has resulted in infinite touchpoints between individuals who can now influence each other from celebrities to everyday people through live broadcasts to those similar to themselves.
3) Brands must provide more direct engagement and micro interactions rather than just promises, by staging custom experiences for involved consumers.
Webgeek Keynote: Mobile Developers Rock!SMART DevNet
The document is a slide presentation for mobile developers that makes three main points:
1) The world has become post-PC and mobile-centric, with mobile devices surpassing PCs in 2010 and mobile apps now defining the ecosystem.
2) Developers are at the heart of the mobile app ecosystem, which is driven by hardware from companies like Apple and services from mobile operators.
3) Now is the best time to be a mobile developer, as everyone is using mobile apps, the developer ecosystem is strong globally and in the Philippines, and there is big demand for developers from tech startups.
The document introduces human-computer interaction and discusses how computers are used in various contexts like alarm clocks, cameras, and vehicles. It notes that while technology companies aim to improve products by adding more features, this can often make products more complicated and difficult to use. The document argues that computers are limited because they are dumb, inanimate objects without emotions, while humans are complex, intelligent beings with free will and a range of emotions.
The document discusses the growing popularity of mobile tablets and smartphones, and how they are replacing desktop computers. It provides examples of companies that have created successful marketing content and apps for tablets. Key points mentioned include that over 20% of businesses plan to purchase tablets for employees in Q2 2012, and that tablets offer advantages like low printing costs and intuitive touch interfaces for marketing.
Data is the fuel of the connected world, and aspects like value, trust, transparency and ultimately ownership have been a continuous source for debate. As our technical capabilities and our comfort with and within the connected world evolves, so does the conversation about our habits and practices around customer data. As a product strategy and design company that has been leading the industry for more than four decades, I believe that frog is in a good position to reflect forward.
The document provides an agenda for a workshop on designing for smart spaces and objects held on March 27, 2012. The agenda includes an introduction, a discussion of 5 futures of interaction design, lunch, and 3 tasks to be completed by workshop participants with mentor guidance. It explores how interaction design is changing as computing becomes integrated into everyday objects and spaces.
- The document discusses Leandro Agrò's background and experience in digital design, directing, and innovation over 15+ years. It highlights some of the companies and roles he has had, including co-founding several startups.
- It also briefly profiles some of Agrò's areas of focus and expertise, such as virtual/augmented reality, internet of things, second screens, health technologies, and more. The document provides an overview of Agrò's innovative work and vision at the intersection of technology and design.
The Next Web Keynote by Adam Richardson, frog designfrog
Presentation at The Next Web conference in Amsterdam, April 28, by Adam Richardson, Creative Director at frog design. Looks at the collision of the web and the physical objects, and what the future may hold for "webjects".
1) Consumer behavior has shifted from passive consumption to active participation as technology has fragmented services, allowing them to be mixed and matched like melodies.
2) This has resulted in infinite touchpoints between individuals who can now influence each other from celebrities to everyday people through live broadcasts to those similar to themselves.
3) Brands must provide more direct engagement and micro interactions rather than just promises, by staging custom experiences for involved consumers.
Webgeek Keynote: Mobile Developers Rock!SMART DevNet
The document is a slide presentation for mobile developers that makes three main points:
1) The world has become post-PC and mobile-centric, with mobile devices surpassing PCs in 2010 and mobile apps now defining the ecosystem.
2) Developers are at the heart of the mobile app ecosystem, which is driven by hardware from companies like Apple and services from mobile operators.
3) Now is the best time to be a mobile developer, as everyone is using mobile apps, the developer ecosystem is strong globally and in the Philippines, and there is big demand for developers from tech startups.
The document introduces human-computer interaction and discusses how computers are used in various contexts like alarm clocks, cameras, and vehicles. It notes that while technology companies aim to improve products by adding more features, this can often make products more complicated and difficult to use. The document argues that computers are limited because they are dumb, inanimate objects without emotions, while humans are complex, intelligent beings with free will and a range of emotions.
The document discusses the growing popularity of mobile tablets and smartphones, and how they are replacing desktop computers. It provides examples of companies that have created successful marketing content and apps for tablets. Key points mentioned include that over 20% of businesses plan to purchase tablets for employees in Q2 2012, and that tablets offer advantages like low printing costs and intuitive touch interfaces for marketing.
Data is the fuel of the connected world, and aspects like value, trust, transparency and ultimately ownership have been a continuous source for debate. As our technical capabilities and our comfort with and within the connected world evolves, so does the conversation about our habits and practices around customer data. As a product strategy and design company that has been leading the industry for more than four decades, I believe that frog is in a good position to reflect forward.
The document provides an agenda for a workshop on designing for smart spaces and objects held on March 27, 2012. The agenda includes an introduction, a discussion of 5 futures of interaction design, lunch, and 3 tasks to be completed by workshop participants with mentor guidance. It explores how interaction design is changing as computing becomes integrated into everyday objects and spaces.
- The document discusses Leandro Agrò's background and experience in digital design, directing, and innovation over 15+ years. It highlights some of the companies and roles he has had, including co-founding several startups.
- It also briefly profiles some of Agrò's areas of focus and expertise, such as virtual/augmented reality, internet of things, second screens, health technologies, and more. The document provides an overview of Agrò's innovative work and vision at the intersection of technology and design.
1. The document discusses the rise of pad computing and its impact through the evolution of mobile internet and computing over the past 30 years.
2. Pad computing, through devices like the iPad, Kindle, and Galaxy Tab, allows for media consumption and creation to occur anywhere through mobile and mass access.
3. This new era of pad computing creates business and monetization opportunities for app developers and publishers within the mobile ecosystem.
The document discusses how tablets are catalyzing changes in media and technology, with various experts noting how tablets offer new opportunities for gaming, reading, video and more through their portable touchscreen interfaces. Tablets are predicted to transform industries like magazines by turning them into multimedia networks and allowing long-form content to thrive in new ways. The rise of tablets also has implications for how people consume content from various sources on a single device through apps rather than websites or traditional media.
Presentation for #TFT12: Location and the Future of the Interface
In this presentation, Geoloqi founder Amber Case will highlight why developers of apps should look at what users want to do now, as well as what users want to do in the future, why social apps should try to mirror real-world relationships, why sharing should be about who you share with as well as how long you're sharing, and why developers should think about how to make apps "ambient" and require less user interaction.
See Amber's TFT speaker Pinterest board: http://pinterest.com/servicedesk/amber-case/
Handheld apps that work by touch require you to design not only how your pixels look, but how they *feel* in the hand. This workshop explores the ergonomic challenges and interface opportunities for designing mobile touchscreen apps. Learn how fingers and thumbs turn desktop conventions on their head and require you to leave behind familiar design patterns. The workshop presents nitty-gritty "rule of thumb" design techniques that together form a framework for crafting finger-friendly interface metaphors, affordances, and gestures for a new generation of mobile apps that inform and delight. This is an intermediate to advanced workshop aimed at designers, developers, and information architects making the transition from desktop to touchscreen apps for mobile and tablet devices.
What will you learn?
■Discover the ergonomic demands of designing for touch.
■Find out how the iPad's form and size create unique design considerations.
■Devise interface metaphors that invite touch.
■Design gesture interactions, and learn techniques to help people discover unfamiliar gestures on their own.
■Learn why buttons are a hack and how to design interfaces without traditional UI controls.
■Train in gesture jiujitsu, the dark art of using awkward gestures for defensive design.
■Explore the psychology behind screen rotation and the opportunities and pitfalls it creates.
Doesn't IT feel as if everything is about to change? And that you are the ones who can change it
Join Ian Aitchison as he describes how Process is becoming Physical, how re-thinking ITIL Event Management actually provides the key to changing the future of IT Service Management, and how dramatic shifts in current and pending technology have the potential to take us beyond the tipping point - into a new world of User Oriented IT.
Not just ideas and inspiration, this session contains practical examples of re-shaping 'back-end' ITIL activities into measurable improvements in IT Customer productivity.
If you don't engage now. You might not be engaged tomorrow.
For more about TFT please visit www.tomorrowsfuturetoday.com
Submit to speak at #TFT14 here: list.ly/list/7Pn-tft14-february-2014
One Laptop per Child (OLPC) is a non-profit organization that aims to improve children's education worldwide by providing inexpensive laptop computers. The OLPC designs and distributes the XO laptop, which is durable, low-power, and can connect to the internet. The XO is affordable due to its low-cost display and bulk sales to schools. It uses only 2 watts of power and can charge using batteries, solar power, or a hand crank. The XO is resistant to extreme temperatures, moisture, and impacts, allowing it to be used in challenging environments. It provides educational software and engages children through games, ebooks, and connectivity tools.
Second day of the week two of lectures at Aalto University School of Economics’ ITP summer programme’s Strategy and Experience. https://itp.hse.fi/
Contents: Interaction design, designing for flow, prototyping
The document discusses how technology trends are revolutionizing business and encourages embracing change. It highlights how the internet has empowered people as content creators and participants, and how social media has changed crisis communications and given everyone a voice. New forms of user-generated content like Wikipedia and YouTube are discussed. The document envisions a future where video communication is prevalent and allows people to have immersive experiences together across distances as if they were together in person.
The document discusses 5 forces driving change in the modern world: 1) the increasing rate and speed of change, 2) the shift to consumers driving innovation, 3) the empowerment of individuals, 4) the growth of the Internet of Things and connected devices, and 5) the emergence of a generation that is 100% digital. It notes that certain jobs did not exist 20 years ago and predicts more change in the next 3 years than the previous 25. The document explores how these forces are creating a "rebooted world" that requires thriving, leading, and surviving with a new perspective.
The document discusses trends in technology and education from 2012 to 2022. It predicts that tablets will replace textbooks in K-12 classrooms and become widely adopted according to the innovation adoption theory. Future phones are predicted to combine technologies like phones, tablets, and televisions into one super device. The document also discusses expectations that robots will become more useful and user-friendly for everyday tasks by 2022, and that the internet may be accessible without WiFi through futuristic devices like those depicted in Wall-E.
The document discusses technology trends of 2022 by examining theories of how technology innovations are adopted. It predicts that computers and TVs will be fully integrated, allowing access to social media and video calls. Wireless headsets are expected to provide a cleaner listening experience by eliminating wires. Most significantly, the document speculates that advances in virtual reality may allow gaming through mind control alone using only a headset.
The document discusses how the Internet of Things will connect trillions of smart devices, enabling new types of interactions. It describes how these tiny devices using technologies like nanoelectronics, OLEDs and thermochromic materials can sense their environment and users. This will allow devices, environments and even clothing to recognize users and react accordingly without needing direct interaction. It envisions a future where networked objects and data can influence experiences and tailor them uniquely for individuals.
#MobileRevolution: How Mobile Is (Still) Changing The WorldAlexandre Jubien
Mobile has revolutionized our lives, up to the point it has become an extension of our brains!
Why? What are the specific characteristics of mobile that made this revolution happen?
And what's next? Is mobile still changing the world?
What is the next revolution?
The document discusses the concept of a "Tricorder" - a handheld medical device envisioned in Star Trek that can diagnose health issues. It describes the increasing consumerization of healthcare through self-monitoring devices and smartphone apps. Developments like brain mapping, 3D printing of organs, and Watson's medical diagnosis capabilities are bringing science fiction concepts into reality. The document argues that while the Tricorder itself may still be in development, consumers are already empowered to take control of their healthcare through self-diagnosis, monitoring, repair, and backup of health data in the cloud. Healthcare is moving from the traditional "Ford" model to a more personalized, on-demand model driven by consumers and new technologies.
1) The document discusses how the web and technology are constantly evolving, from Douglas Engelbart's early visions to modern concepts like ubiquitous computing, smart cities, and a "smarter planet".
2) It describes how everything is becoming connected through sensors, networks and the internet, from physical objects to people, and how this is creating a new "third reality" where the digital and physical are integrated.
3) It provides examples of this integration, like augmented reality applications and services that combine the online and offline worlds through location data and real-time information.
The document discusses the opportunities for makers in the emerging era of the Internet of Things (IoT). It argues that every connected object should be social, sentient, and know its own story and history. Makers are encouraged to think big and apply Internet principles to create startups in all fields. Harnessing the IoT could provide a big opportunity for Italy comparable to early eras of the web, but it will require risks, failures and national mobilization to develop leading IoT technologies.
The document discusses several topics related to technology, architecture, and consumer needs. It provides advice on balancing enterprise needs with consumer innovation, adopting a consumer-oriented approach to architecture, and understanding human capacity and context to build effective solutions. It also cautions against assumptions that a single solution can last forever or applying technology before understanding the problem.
This document summarizes a presentation about designing effective mobile user experiences. It discusses understanding the context and needs of users, who are humans holding mobile devices in various situations rather than just interacting with the devices. Case studies demonstrate mapping user journeys and designing interfaces based on familiar concepts and behaviors ("memes") that have spread widely. Testing mobile designs with real users on actual devices is emphasized over desktop simulations, as mobile users appreciate experimenting with interfaces. The overall message is that good mobile design prioritizes the human experience over the technical capabilities of devices.
This document discusses how bring your own device (BYOD) technology can enhance collaboration at in-person meetings. It notes that BYOD allows cost savings and flexibility but also security and support challenges. The document then provides examples of how event organizers have used iPads and mobile apps to add interactivity and engagement at their events. It addresses returning value through BYOD and how to avoid common pitfalls like seeing it as too risky, distracting or complicated. The document concludes that the biggest risk is low adoption if BYOD is not implemented properly.
Presented by David Wood
The smartphone industry has seen both remarkable successes and remarkable failures over the last two decades. Developments have frequently confounded the predictions of apparent expert observers. What does this rich history have to teach futurists, technology enthusiasts, and activists for other forms of technology adoption and social improvement?
Smartphones for futurists: What Smartphones Teach Us About the Radical Future of Technology,Business, & Society. Presentation by David Wood at the World Future 2014 event, Orlando Florida, 12th July 2014.
Please contact the author to invite him to present animated and/or extended versions of these slides in front of an audience of your choosing. (Commercial rates will apply for commercial settings.)
1. The document discusses the rise of pad computing and its impact through the evolution of mobile internet and computing over the past 30 years.
2. Pad computing, through devices like the iPad, Kindle, and Galaxy Tab, allows for media consumption and creation to occur anywhere through mobile and mass access.
3. This new era of pad computing creates business and monetization opportunities for app developers and publishers within the mobile ecosystem.
The document discusses how tablets are catalyzing changes in media and technology, with various experts noting how tablets offer new opportunities for gaming, reading, video and more through their portable touchscreen interfaces. Tablets are predicted to transform industries like magazines by turning them into multimedia networks and allowing long-form content to thrive in new ways. The rise of tablets also has implications for how people consume content from various sources on a single device through apps rather than websites or traditional media.
Presentation for #TFT12: Location and the Future of the Interface
In this presentation, Geoloqi founder Amber Case will highlight why developers of apps should look at what users want to do now, as well as what users want to do in the future, why social apps should try to mirror real-world relationships, why sharing should be about who you share with as well as how long you're sharing, and why developers should think about how to make apps "ambient" and require less user interaction.
See Amber's TFT speaker Pinterest board: http://pinterest.com/servicedesk/amber-case/
Handheld apps that work by touch require you to design not only how your pixels look, but how they *feel* in the hand. This workshop explores the ergonomic challenges and interface opportunities for designing mobile touchscreen apps. Learn how fingers and thumbs turn desktop conventions on their head and require you to leave behind familiar design patterns. The workshop presents nitty-gritty "rule of thumb" design techniques that together form a framework for crafting finger-friendly interface metaphors, affordances, and gestures for a new generation of mobile apps that inform and delight. This is an intermediate to advanced workshop aimed at designers, developers, and information architects making the transition from desktop to touchscreen apps for mobile and tablet devices.
What will you learn?
■Discover the ergonomic demands of designing for touch.
■Find out how the iPad's form and size create unique design considerations.
■Devise interface metaphors that invite touch.
■Design gesture interactions, and learn techniques to help people discover unfamiliar gestures on their own.
■Learn why buttons are a hack and how to design interfaces without traditional UI controls.
■Train in gesture jiujitsu, the dark art of using awkward gestures for defensive design.
■Explore the psychology behind screen rotation and the opportunities and pitfalls it creates.
Doesn't IT feel as if everything is about to change? And that you are the ones who can change it
Join Ian Aitchison as he describes how Process is becoming Physical, how re-thinking ITIL Event Management actually provides the key to changing the future of IT Service Management, and how dramatic shifts in current and pending technology have the potential to take us beyond the tipping point - into a new world of User Oriented IT.
Not just ideas and inspiration, this session contains practical examples of re-shaping 'back-end' ITIL activities into measurable improvements in IT Customer productivity.
If you don't engage now. You might not be engaged tomorrow.
For more about TFT please visit www.tomorrowsfuturetoday.com
Submit to speak at #TFT14 here: list.ly/list/7Pn-tft14-february-2014
One Laptop per Child (OLPC) is a non-profit organization that aims to improve children's education worldwide by providing inexpensive laptop computers. The OLPC designs and distributes the XO laptop, which is durable, low-power, and can connect to the internet. The XO is affordable due to its low-cost display and bulk sales to schools. It uses only 2 watts of power and can charge using batteries, solar power, or a hand crank. The XO is resistant to extreme temperatures, moisture, and impacts, allowing it to be used in challenging environments. It provides educational software and engages children through games, ebooks, and connectivity tools.
Second day of the week two of lectures at Aalto University School of Economics’ ITP summer programme’s Strategy and Experience. https://itp.hse.fi/
Contents: Interaction design, designing for flow, prototyping
The document discusses how technology trends are revolutionizing business and encourages embracing change. It highlights how the internet has empowered people as content creators and participants, and how social media has changed crisis communications and given everyone a voice. New forms of user-generated content like Wikipedia and YouTube are discussed. The document envisions a future where video communication is prevalent and allows people to have immersive experiences together across distances as if they were together in person.
The document discusses 5 forces driving change in the modern world: 1) the increasing rate and speed of change, 2) the shift to consumers driving innovation, 3) the empowerment of individuals, 4) the growth of the Internet of Things and connected devices, and 5) the emergence of a generation that is 100% digital. It notes that certain jobs did not exist 20 years ago and predicts more change in the next 3 years than the previous 25. The document explores how these forces are creating a "rebooted world" that requires thriving, leading, and surviving with a new perspective.
The document discusses trends in technology and education from 2012 to 2022. It predicts that tablets will replace textbooks in K-12 classrooms and become widely adopted according to the innovation adoption theory. Future phones are predicted to combine technologies like phones, tablets, and televisions into one super device. The document also discusses expectations that robots will become more useful and user-friendly for everyday tasks by 2022, and that the internet may be accessible without WiFi through futuristic devices like those depicted in Wall-E.
The document discusses technology trends of 2022 by examining theories of how technology innovations are adopted. It predicts that computers and TVs will be fully integrated, allowing access to social media and video calls. Wireless headsets are expected to provide a cleaner listening experience by eliminating wires. Most significantly, the document speculates that advances in virtual reality may allow gaming through mind control alone using only a headset.
The document discusses how the Internet of Things will connect trillions of smart devices, enabling new types of interactions. It describes how these tiny devices using technologies like nanoelectronics, OLEDs and thermochromic materials can sense their environment and users. This will allow devices, environments and even clothing to recognize users and react accordingly without needing direct interaction. It envisions a future where networked objects and data can influence experiences and tailor them uniquely for individuals.
#MobileRevolution: How Mobile Is (Still) Changing The WorldAlexandre Jubien
Mobile has revolutionized our lives, up to the point it has become an extension of our brains!
Why? What are the specific characteristics of mobile that made this revolution happen?
And what's next? Is mobile still changing the world?
What is the next revolution?
The document discusses the concept of a "Tricorder" - a handheld medical device envisioned in Star Trek that can diagnose health issues. It describes the increasing consumerization of healthcare through self-monitoring devices and smartphone apps. Developments like brain mapping, 3D printing of organs, and Watson's medical diagnosis capabilities are bringing science fiction concepts into reality. The document argues that while the Tricorder itself may still be in development, consumers are already empowered to take control of their healthcare through self-diagnosis, monitoring, repair, and backup of health data in the cloud. Healthcare is moving from the traditional "Ford" model to a more personalized, on-demand model driven by consumers and new technologies.
1) The document discusses how the web and technology are constantly evolving, from Douglas Engelbart's early visions to modern concepts like ubiquitous computing, smart cities, and a "smarter planet".
2) It describes how everything is becoming connected through sensors, networks and the internet, from physical objects to people, and how this is creating a new "third reality" where the digital and physical are integrated.
3) It provides examples of this integration, like augmented reality applications and services that combine the online and offline worlds through location data and real-time information.
The document discusses the opportunities for makers in the emerging era of the Internet of Things (IoT). It argues that every connected object should be social, sentient, and know its own story and history. Makers are encouraged to think big and apply Internet principles to create startups in all fields. Harnessing the IoT could provide a big opportunity for Italy comparable to early eras of the web, but it will require risks, failures and national mobilization to develop leading IoT technologies.
The document discusses several topics related to technology, architecture, and consumer needs. It provides advice on balancing enterprise needs with consumer innovation, adopting a consumer-oriented approach to architecture, and understanding human capacity and context to build effective solutions. It also cautions against assumptions that a single solution can last forever or applying technology before understanding the problem.
This document summarizes a presentation about designing effective mobile user experiences. It discusses understanding the context and needs of users, who are humans holding mobile devices in various situations rather than just interacting with the devices. Case studies demonstrate mapping user journeys and designing interfaces based on familiar concepts and behaviors ("memes") that have spread widely. Testing mobile designs with real users on actual devices is emphasized over desktop simulations, as mobile users appreciate experimenting with interfaces. The overall message is that good mobile design prioritizes the human experience over the technical capabilities of devices.
This document discusses how bring your own device (BYOD) technology can enhance collaboration at in-person meetings. It notes that BYOD allows cost savings and flexibility but also security and support challenges. The document then provides examples of how event organizers have used iPads and mobile apps to add interactivity and engagement at their events. It addresses returning value through BYOD and how to avoid common pitfalls like seeing it as too risky, distracting or complicated. The document concludes that the biggest risk is low adoption if BYOD is not implemented properly.
Presented by David Wood
The smartphone industry has seen both remarkable successes and remarkable failures over the last two decades. Developments have frequently confounded the predictions of apparent expert observers. What does this rich history have to teach futurists, technology enthusiasts, and activists for other forms of technology adoption and social improvement?
Smartphones for futurists: What Smartphones Teach Us About the Radical Future of Technology,Business, & Society. Presentation by David Wood at the World Future 2014 event, Orlando Florida, 12th July 2014.
Please contact the author to invite him to present animated and/or extended versions of these slides in front of an audience of your choosing. (Commercial rates will apply for commercial settings.)
Mastering Digital Transformation for your businessScopernia
This document discusses preparing for digital transformation through digital transformation modeling (DTM). It begins by outlining 7 metaphors - The Glass House, The Package, The Frog, etc. - to understand the impacts of changes driven by digital transformation. It then provides examples of how each metaphor could impact businesses. The document advocates for using DTM, which involves trend watching, defining business impact scenarios, and gaining insights, to help businesses prepare for an increasingly digital future and the ongoing changes it will bring. DTM can help identify where businesses may be disrupted and determine if they are ready to deal with issues like increased transparency, new competitors, and changing customer relationships.
The document discusses the need for a new paradigm in how we think about and build products for the Internet of Things, as relying only on existing models like mobile apps will not be sustainable as more smart devices proliferate. It proposes moving to a model focused on discovery of nearby smart devices, controlling them through simple interactions like web pages rather than apps, and coordinating data and functionality across devices through open standards. The document argues this approach will be needed to truly realize the potential of the Internet of Things.
Digital Transformation in Food and RetailScopernia
Digital is disrupting the retail business in general in food retail in particular. The Digital Transformation of fresh food will be the catalyst for even more change to come. This deck shows 7 metaphors to better understand the powers of digital change and provides a framework to deal with the transformation of your own organization.
CIR’s Events upcoming are always listed at http://www.hvm-uk.com Go there to plan your excellent networking and tech learning schedule!
CIR is proud to present the takeaways from the Smart Systems Summit 2014 at the prestigious Institute of Directors in Pall Mall, West London 1-2 October. This year's programme was truly excellent, with over 30 speakers.
smart, energy, grids, power, homes. transport, living, sensors, IOT, M2M, Industrial internet, technology, industry, markets, value, innovation, marketing, products, services, monetisation, growth, better
This document discusses 5 emerging technologies - Internet TV, the Semantic Web, global currency, RFID's, and 3D printing. For each technology, it provides a brief definition and 2 implications. Some of the implications discussed include real-time and personalized TV advertising enabled by Internet TV, easier search but new challenges for search engine optimization with the Semantic Web, new opportunities for incentivization and secure online purchases with global digital currencies, new applications for tracking products and consumer behavior with RFID chips, and lower manufacturing costs and new experiences for consumers using 3D printing. In conclusion, it emphasizes the importance of authenticity, engaging with consumers, embracing change, and learning through experience in this new technological landscape.
Emerging Technologies and Trends in Social Mediajawadshuaib
The document discusses emerging technologies and trends in social media over the past decade. It covers the rise of popular social media sites and platforms like Facebook, Twitter, YouTube, and mobile apps. It also discusses new technologies like cloud computing, HTML5, and the growth of internet-connected devices beyond traditional computers. Finally, it examines strategies for monetizing digital content and measuring the success of social media marketing efforts.
Technologies Changing Industrial Park Requirements and Collective Intelligenc...Jerome Glenn
Technologies are changing the requirements for industrial parks and collective intelligence systems can help anticipate future changes. As artificial intelligence, computational sciences, and other emerging technologies converge their capabilities will greatly accelerate progress beyond what any single technology can achieve alone based on Moore's law. This will change what is possible and require new thinking about the future of work, economics, and how industrial parks can support tenants through consulting, maker hubs, industrial ecology networks, and collective intelligence systems.
Virtual Worlds: An Overview and Larger TrendsJoshua Nair
1. Virtual worlds refer to simulated 3D online environments that users can interact with and where they can socialize, play games, or engage in other activities.
2. There are closed virtual worlds like Second Life that are self-contained, and open virtual worlds on the emerging 3D internet that allow user-generated content.
3. Virtual worlds have potential applications for entertainment, social networking, and even business, but the technology is still developing and how they will ultimately be used is still uncertain.
Augmented Reality: Convergencia de Medios Engel Fonseca
1. The document discusses the history and future of augmented reality, including its origins in head-mounted displays and early applications on mobile phones.
2. It describes how augmented reality will converge different media by digitizing traditional media and optimizing all online media using tools like web analytics.
3. The document predicts that augmented reality, combined with social, local, and mobile platforms, will transform how brands market themselves and how people interact with information.
The document provides an overview of current and future mobile trends based on a presentation by MintTwist. It discusses how mobile phones are becoming smarter with the rise of smartphones, tablets, and apps. The number of smartphone users now exceeds PC users globally. Everything from televisions to refrigerators will become connected in the future through integration of technologies like QR codes, augmented reality, mobile payments, and location-based messaging. This shift means organizations need a mobile strategy that recognizes mobility as the primary means of internet access. The future will see more personalized and context-aware interactions between connected devices and people.
Shifting to the Open Network Economy (FDC CEO Event in Sao Paolo)Gerd Leonhard
This document discusses how communications and commerce are undergoing unprecedented change driven by new technologies and shifting behaviors. Key points discussed include how the "other 3 billion" people gaining internet access will change telecommunications infrastructure, how most activities are shifting to mobile devices, and how open networks and data are fueling this transformation. Fragmentation of commerce models and extreme changes in consumer behaviors are expected. The future is described as "Communication 2.0" driven by principles of openness, mobility, interactivity and real-time engagement. Trust and involvement are posited to become more important than control and consumption in this new environment.
The document discusses several predictions about the future of technology and its impact on society:
1) It predicts that internet connectivity will become ubiquitous, cheap, and high-speed, and that most digital devices will be connected to the internet.
2) It suggests that mobile internet use will become dominant worldwide and that mobile phones will increasingly function as electronic wallets and devices for activities like voting.
3) It anticipates that barriers to creating online businesses and media will lower, allowing more individuals and entrepreneurs to participate, and that developments could help bridge digital divides.
4) The document speculates that issues around privacy, information overload, and new competitors to companies like Google and Facebook may emerge in this increasingly digital
The document discusses 4 emerging technologies:
1. Gesture control without touching devices like Leap Motion.
2. Augmented reality through devices like Google Glass that fuse the virtual and real worlds.
3. LightSail's compressed air energy storage which could provide the world's most cost-effective energy storage.
4. Five billion people gaining internet access which will further connect the world.
Designing Our Future: Technologies and Behaviors that Impact DesignMarci Ikeler
As our world becomes increasingly digital, experience design is more important than ever.
And, as experience design gains importance, the discipline and its tools are evolving. The very definition has broadened: rather than considering point-and-click interfaces, experience design is about the way that we engage with technology, the world, and ourselves. As such, it’s no longer the domain of a single expert (a UX designer, IA, or IxD); it’s a view of the broader world that every role must consider.
At Little Arrows, we’re passionate about identifying places where real behavior and technology intersect, and designing solutions to take advantage of these opportunities. These trends in experience design are what we’re excited about for the future.
Topics covered include:
- Everything is an Interface - new interfaces beyond the mouse and screen
- Friction-Free Commerce - evolving ways to pay
- Mobile First, Mobile Everywhere - how mobile interfaces impact design
- Physical / Digital - the disappearing boundaries between the physical and digital worlds
- Surfacing Data - new ways of understanding and consuming information
- Better, Faster, Stronger - how technology can improve our bodies and our selves
Cloud Computing And Android Apps For The IndianSanjay Chitnis
Cloud computing is now accessible from smartphones and netbooks, enabling a micro-IT revolution similar to microfinance. Apps for platforms like Google Android allow users to do almost anything via affordable mobile computing power. There is potential for collaboration across society to enable this micro-IT revolution and provide IT services in small, accessible chunks for non-expert users. Research is needed into developing cloud apps, requirements evolution, and validating perpetually updating apps through open-source methods.
The document discusses the future of mobile and key strategies for companies. It notes that there will be many different devices and platforms, so companies need to make their products easy to develop and deploy across multiple devices. Additionally, companies should focus on building products that are actually useful and provide real value to humans, rather than just competing on features. Finally, the document suggests that companies looking to the future should focus on creating services that keep users engaged over time rather than just standalone apps.
Similar to Mobilize Me: Why Mobile Computing is the Key to Your Future (20)
There is no point being a great speaker if you don’t create presentations that appeal to your intended audience. The key is to find out exactly what your customers really want and deliver this value. These are the slides from a presentation by Geoff McDonald to the Professional Speakers Association. The core idea is derived from Osterwalder and Pigneur's brilliant book Value Proposition Design.
The Eight Business Stories You Need to TellGeoff McDonald
Business stories are the all-purpose, universal tool for every business. In this presentation we share the eight stories you need to tell to build your brand, market with meaning and connect with your customers. This Book Rapper issue is derived from Valerie Khoo's brilliant book Power Stories.
Leading Women - How to Close the Leadership GapGeoff McDonald
This document discusses barriers that prevent women from achieving leadership roles and proposes solutions. It notes that barriers can be both external factors in society, such as discrimination and lack of policies like paid parental leave, as well as internal factors where women may hold themselves back due to lack of confidence. It advocates for women supporting other women and pursuing leadership positions. It also discusses the need for organizations and men to support women in leadership and the importance of equal partnerships and sharing family responsibilities at home to close the leadership gap.
How to Take Giant Leaps in Your PerformanceGeoff McDonald
Want to create a breakthrough and transform the results you're producing in life or in your business? This is the Book Rapper version of Steve Zaffron and Dave Logan's fabulous book The Three Laws of Performance. It includes some timeless principles for transforming your performance based upon the power of language. It's a must read for anyone wanting to take their life or their business to another level.
Leaderslip - Demise of Leaders, Rise of FollowersGeoff McDonald
The power of leaders is falling and the power of followers is rising. This is the big idea in this Book Rapper issue, Leaderslip. It's derived from Barbara Kellerman's book 'The End of Leadership'. It's essential reading for all leaders and those in the leadership development industry. Plus, it gives a great insight to how social media is transforming the world at both a global and local level.
This document discusses the concept of talent and success. It summarizes the key ideas from two books: Outliers by Malcolm Gladwell and Talent is Overrated by Geoff Colvin. The document argues that notions of talent are distorted, and that both personal qualities like passion and effort as well as social and environmental factors contribute to success. Things like practice, hidden advantages, extraordinary opportunities, and cultural legacies all play a role. Success is based on an individual's qualities within their social context and nobody achieves success alone.
Becoming You - The Key to Becoming a LeaderGeoff McDonald
Most leadership courses and books fail to produce leaders because they focus on the wrong things. They treat leadership as if it’s a thing to do, a means to an end. Instead, leadership is a side-effect, a by-product of a way of being. In particular, leadership occurs as a result of being fully expressed as a human being in the pursuit of something worthwhile. In this Book Rapper version of Warren Bennis' classic book, On Becoming A Leader we explore the starting point for leadership.
Automatic Success: How to Create Winning HabitsGeoff McDonald
The key to being successful in life is to create winning habits. In this Book Rapper slides show we offer a toolkit for creating successful habits. It's derived from Charles Duhigg's book The Power of Habits.
The Third Place is the fusion between the Real and the Virtual. It's the key to using digital technology to create unique customer experiences.
This Book Rapper issue is derived from Joseph Pine and Kim Korn's book Infinite Possibility.
The holy grail of marketing is to get paid to promote yourself. This magical scenario is more achievable than you might think. And, in this webinar you'll learn:
• Why books are dying
• What t-shirts, sunglasses and motor cars have in common
• Why a digital diary is significantly better than a paper one
• The easiest product you could probably ever create
• Why leaf blowers sell themselves
• Multiple ways to get paid to promote yourself
Marketing a product or service is very different from marketing your idea. For starters, ideas are everywhere - what's going to make you and your idea stand out?
In this webinar you'll learn:
• The simplest way to define your idea
• How to design projects that attract customers
• How to build awareness around your idea
• The best way to get people talking about you
• How to get paid to promote your business
• How to generate ongoing referrals
• How to build your legacy so you'll be remembered
Three Things Every Business Needs to BuildGeoff McDonald
There are three essential elements that need to be built in every single business. For many business people they only focus on one of these. Whilst this might give them short term results, in today's Idea Economy and Social Media world, this is no longer enough.
In this webinar you'll learn:
• The three things every business needs to build
• How to combine all three into a single focus
• A simple plan for turning your hyperfocus into reality
Here's the slides from our Book Rapper webinar derived from Scott Belsky's book Making Ideas Happen. We explore simple strategies for filling the gap between your future vision and your current reality. You'll learn:
• The Action Method of turning your ideas into action
• How to harness community to boost your idea power
• The keys to leading and managing a creative team
In another Book Rapper slideshow we explore the ideas in Simon Sinek's book Start With Why.
You'll learn:
1. How to re-ignite your passion, energy and drive for your business
2. How to use your business to fulfil your purpose in life
3. How to attract your ideal customers more easily
4. How to be a great leader and engage and incite action in others
5. How to inspire your customers to buy almost everything you offer
Most of the time branding is merely cosmetic. It makes you look good but doesn't earn you any money. A more powerful approach is to design the systems and touch points your customers have with your business - your entire business. Do this well and you'll attract customers, build loyalty and generate referrals.
In this webinar you'll learn:
• How to eliminate the need for cold calls by attracting referrals
• Why One-on-one marketing doesn't work and what to build instead
• 5 Key Ideas and 15 Actions you can take to create a cult following around your business right now
Have you ever spent hours playing a video game? Would you like that level of focus for your business? The Gamification of Business is big business because it inspires excitement, improves results and increases productivity.
Geoff McDonald has been designing board game and card games used for training for more than four years. And, in this webinar you'll create your game plan for 2012:
1. Business Context : What game are you playing?
2. Action : How do you win?
3. Competitors : Who are you playing against?
4. Goals : How do you keep score?
5. Tactics : What are the rules you play by?
6. Community : How do you invite others to play with you?
7. Motivation : How to inspire yourself to win in the short and long term.
Captivate Your Clients With Killer ContentGeoff McDonald
This slide show is a Book Rapper webinar derived from Ann Handley and CC Chapman's book 'Content Rules'. Content creation and publishing via social media have become the most powerful new channel to attract your ideal clients. Learn why you need to create and share content and how to do it quickly and easily.
The key to attracting your ideal clients more easily is to be known for a BIG idea. An idea your clients use to produce results in their lives/business.
In this webinar you'll learn:
• Which of the Four Big Ideas is best suited to you
• Create a context that takes your performance to new levels
• Invent the rules that make you an expert in your field.
Using Social Media to Become a World LeaderGeoff McDonald
Barack Obama’s victory in the US Presidential Election of 2008 has set the benchmark for what can be achieved using social media. Learn from what he did to fuel your success online.
Smart Growth: How to Multiply Your CustomersGeoff McDonald
The key to multiplying your customers is to decentralize your marketing. Design your marketing message, products, processes and systems to spread the word for you.
Enhancing Adoption of AI in Agri-food: IntroductionCor Verdouw
Introduction to the Panel on: Pathways and Challenges: AI-Driven Technology in Agri-Food, AI4Food, University of Guelph
“Enhancing Adoption of AI in Agri-food: a Path Forward”, 18 June 2024
NIMA2024 | De toegevoegde waarde van DEI en ESG in campagnes | Nathalie Lam |...BBPMedia1
Nathalie zal delen hoe DEI en ESG een fundamentele rol kunnen spelen in je merkstrategie en je de juiste aansluiting kan creëren met je doelgroep. Door middel van voorbeelden en simpele handvatten toont ze hoe dit in jouw organisatie toegepast kan worden.
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Tired of chasing down expiring contracts and drowning in paperwork? Mastering contract management can significantly enhance your business efficiency and productivity. This guide unveils expert secrets to streamline your contract management process. Learn how to save time, minimize risk, and achieve effortless contract management.
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The Steadfast and Reliable Bull: Taurus Zodiac Signmy Pandit
Explore the steadfast and reliable nature of the Taurus Zodiac Sign. Discover the personality traits, key dates, and horoscope insights that define the determined and practical Taurus, and learn how their grounded nature makes them the anchor of the zodiac.
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Cover Story - China's Investment Leader - Dr. Alyce SUmsthrill
In World Expo 2010 Shanghai – the most visited Expo in the World History
https://www.britannica.com/event/Expo-Shanghai-2010
China’s official organizer of the Expo, CCPIT (China Council for the Promotion of International Trade https://en.ccpit.org/) has chosen Dr. Alyce Su as the Cover Person with Cover Story, in the Expo’s official magazine distributed throughout the Expo, showcasing China’s New Generation of Leaders to the World.
AI Transformation Playbook: Thinking AI-First for Your BusinessArijit Dutta
I dive into how businesses can stay competitive by integrating AI into their core processes. From identifying the right approach to building collaborative teams and recognizing common pitfalls, this guide has got you covered. AI transformation is a journey, and this playbook is here to help you navigate it successfully.