The Third Place is the fusion between the Real and the Virtual. It's the key to using digital technology to create unique customer experiences.
This Book Rapper issue is derived from Joseph Pine and Kim Korn's book Infinite Possibility.
See http://www.mobilemonday.nl/talks/joe-pine-ii-multiverse-and-metaverse/ for the video presentation.
Back for the second the at Mobile Monday Amsterdam, Joe Pine II speaks about the Multiverse. He defines the universe by 3 axes: time, matter and space. But what happens if we look at the opposites: no-time, no-matter and no-space. Joe takes us through all the dimension that define the Multiverse, such as augmented reality, alternate reality and warped reality.
This document provides a proposal for a final year project using augmented reality to help students learn about the solar system. The proposal outlines background on the project, identifies the problem that students have difficulty visualizing concepts in science. It aims to create an augmented reality application using markers and a webcam to display 3D animations of planets and other objects when a book is opened. Research was conducted on augmented reality technology and the solar system curriculum. A survey found students find the solar system difficult. Storyboards, scripts, and basic prototypes were developed. The project aims to make science more interactive and fun to learn.
1) Light travels in straight lines and is a form of energy that moves much faster than sound.
2) Mirrors come in different shapes - plane, convex, and concave - and each type produces distinct image types, whether virtual or real.
3) Reflection occurs when light bounces off a surface, while refraction is when light changes speed as it passes from one medium to another, such as from water to air, causing the bending of light rays.
The document discusses the National Archives and Records Administration's (NARA) Electronic Records Archives (ERA) program. It provides background on NARA's mission to preserve electronic records from all three branches of the US government. It then discusses the history and vision of ERA, including the challenges of preserving records in a variety of complex formats and volumes. Finally, it outlines the three components of ERA - research and development, acquiring a system, and organizational change management - and provides a timeline showing ERA will be developed in phases through 2011.
The document discusses several topics related to marketing and the digital revolution. It mentions concepts like crowdsourcing, crowdfunding, crowdforcing, and the transition from consumerism to prosumerism. Various authors and their works are cited, including Erwin Blom discussing the zombie economy, Marco Derksen writing about economic value and commoditization, and Pine and Gilmore's work on social currency. The document also references the idea of data as the new oil and the concept of the third space.
The document discusses concepts related to the digital economy and society including coworking, crowdsourcing, crowdfunding, knowmads, commoditization, customization, and the relationship between virtuality, reality, and third spaces. It provides statistics about an ePub, hardcover book sales, iPhone app, and downloads related to these topics. Several experts and their works from 2011-2012 discussing these emerging trends are cited.
See http://www.mobilemonday.nl/talks/joe-pine-ii-multiverse-and-metaverse/ for the video presentation.
Back for the second the at Mobile Monday Amsterdam, Joe Pine II speaks about the Multiverse. He defines the universe by 3 axes: time, matter and space. But what happens if we look at the opposites: no-time, no-matter and no-space. Joe takes us through all the dimension that define the Multiverse, such as augmented reality, alternate reality and warped reality.
This document provides a proposal for a final year project using augmented reality to help students learn about the solar system. The proposal outlines background on the project, identifies the problem that students have difficulty visualizing concepts in science. It aims to create an augmented reality application using markers and a webcam to display 3D animations of planets and other objects when a book is opened. Research was conducted on augmented reality technology and the solar system curriculum. A survey found students find the solar system difficult. Storyboards, scripts, and basic prototypes were developed. The project aims to make science more interactive and fun to learn.
1) Light travels in straight lines and is a form of energy that moves much faster than sound.
2) Mirrors come in different shapes - plane, convex, and concave - and each type produces distinct image types, whether virtual or real.
3) Reflection occurs when light bounces off a surface, while refraction is when light changes speed as it passes from one medium to another, such as from water to air, causing the bending of light rays.
The document discusses the National Archives and Records Administration's (NARA) Electronic Records Archives (ERA) program. It provides background on NARA's mission to preserve electronic records from all three branches of the US government. It then discusses the history and vision of ERA, including the challenges of preserving records in a variety of complex formats and volumes. Finally, it outlines the three components of ERA - research and development, acquiring a system, and organizational change management - and provides a timeline showing ERA will be developed in phases through 2011.
The document discusses several topics related to marketing and the digital revolution. It mentions concepts like crowdsourcing, crowdfunding, crowdforcing, and the transition from consumerism to prosumerism. Various authors and their works are cited, including Erwin Blom discussing the zombie economy, Marco Derksen writing about economic value and commoditization, and Pine and Gilmore's work on social currency. The document also references the idea of data as the new oil and the concept of the third space.
The document discusses concepts related to the digital economy and society including coworking, crowdsourcing, crowdfunding, knowmads, commoditization, customization, and the relationship between virtuality, reality, and third spaces. It provides statistics about an ePub, hardcover book sales, iPhone app, and downloads related to these topics. Several experts and their works from 2011-2012 discussing these emerging trends are cited.
The document discusses concepts related to digital transformation, knowledge work, and the sharing economy including:
- Zombie economy, coworking, aging population, and the digital revolution.
- Information and data being the "oxygen" of the modern age.
- Crowdsourcing, crowdfunding, and crowdforcing.
- Society 3.0, customization, commoditization, prosumers, and social capital.
- Third spaces that blend virtuality and reality.
- Knowmads as nomadic knowledge workers.
Vincent Ariëns (Seats 2 Meet) en De Realtime Revolutiefastmovingtargets
Presentatie van Vincent Ariëns (Seats2Meet) op het event De Realtime Revolutie. Het bijbehorende door Fast Moving Targets uitgegeven boek is te koop als ePub http://fastm.nlrealtimeepub of in papieren versie http://fastm.nl/realtimeboek.
This document discusses several concepts related to the digital revolution and knowledge work, including:
1. Knowmads - nomadic knowledge workers who can work with anybody, anytime, anywhere.
2. Third space - experiences that blend elements of both the real world and virtual world.
3. Society 3.0 - a concept proposed by Marco Derksen referring to the transition to a digital knowledge economy and society.
4. The value of social networks and "social currency" in professional networks like Seats2meet.com.
It touches on ideas like crowdsourcing, data as the "new oil," and the changing nature of work and society in the digital age.
I. Metaverse Digital RevolutionMetaverse Revolution ImperativesMetaverse Present and Future InfographicsMetaverse Industry ApplicationsII. Metaverse Technology InnovationWhy Metaverse Now?Meta Metaverse XR Device PrototypesApple Metaverse XR Device Insights from PatentsRoblox Metaverse Game Platform Innovation Insights from PatentsDigital Twin Innovation Insights from PatentsMetaverse Patents Development Boom3D Metaverse Space Development: 3D Rendering 3D Metaverse Space Development: 2D to 3D Translation 3D Metaverse Object Development: 2D to 3D ConversionInteractive Experience Design: Multi-Sensory PerceptionVirtual Product Development: NFT Digital AssetsMeatavere Application Development: Retail ShoppingMeatavere Application Development: Automotive ShowroomMeatavere Application Development: TourMeatavere Application Development: MeetingMeatavere Application Development: Smart FactoryMetaverse Enterprise PlatformMetaverse Enterprise Platform System Components
III. Metaverse Business Development: Metaverse BM & InvestmentExperience EconomyMetaverse User Experiences (MUXs)Metaverse BM Innovation for New Experience EconomyMetaverse Angel/VC Investors IV. Metaverse Economic SystemNFT Functions and Legal Status NFT + DeFi ConvergenceMetaverse Economic System ComponentsMetaverse Economic System ArchitectureV. Metaverse + ESG ConvergenceESG/Sustainability ImperativeMetaverse Renewable Energy System ManagementMetaverse Factory for Sustainable Manufacturing/Supply ChainMetaverse for Sustainable Smart City Development Metaverse NFT/DeFi Based Sustainable FinancingDesigning Sustainable Metaverse Experiences (SMXs)Metaverse Impact on EnvironmentMetaverse Impact on People/Society
There is no point being a great speaker if you don’t create presentations that appeal to your intended audience. The key is to find out exactly what your customers really want and deliver this value. These are the slides from a presentation by Geoff McDonald to the Professional Speakers Association. The core idea is derived from Osterwalder and Pigneur's brilliant book Value Proposition Design.
The Eight Business Stories You Need to TellGeoff McDonald
Business stories are the all-purpose, universal tool for every business. In this presentation we share the eight stories you need to tell to build your brand, market with meaning and connect with your customers. This Book Rapper issue is derived from Valerie Khoo's brilliant book Power Stories.
Leading Women - How to Close the Leadership GapGeoff McDonald
This document discusses barriers that prevent women from achieving leadership roles and proposes solutions. It notes that barriers can be both external factors in society, such as discrimination and lack of policies like paid parental leave, as well as internal factors where women may hold themselves back due to lack of confidence. It advocates for women supporting other women and pursuing leadership positions. It also discusses the need for organizations and men to support women in leadership and the importance of equal partnerships and sharing family responsibilities at home to close the leadership gap.
How to Take Giant Leaps in Your PerformanceGeoff McDonald
Want to create a breakthrough and transform the results you're producing in life or in your business? This is the Book Rapper version of Steve Zaffron and Dave Logan's fabulous book The Three Laws of Performance. It includes some timeless principles for transforming your performance based upon the power of language. It's a must read for anyone wanting to take their life or their business to another level.
Leaderslip - Demise of Leaders, Rise of FollowersGeoff McDonald
The power of leaders is falling and the power of followers is rising. This is the big idea in this Book Rapper issue, Leaderslip. It's derived from Barbara Kellerman's book 'The End of Leadership'. It's essential reading for all leaders and those in the leadership development industry. Plus, it gives a great insight to how social media is transforming the world at both a global and local level.
This document discusses the concept of talent and success. It summarizes the key ideas from two books: Outliers by Malcolm Gladwell and Talent is Overrated by Geoff Colvin. The document argues that notions of talent are distorted, and that both personal qualities like passion and effort as well as social and environmental factors contribute to success. Things like practice, hidden advantages, extraordinary opportunities, and cultural legacies all play a role. Success is based on an individual's qualities within their social context and nobody achieves success alone.
Becoming You - The Key to Becoming a LeaderGeoff McDonald
Most leadership courses and books fail to produce leaders because they focus on the wrong things. They treat leadership as if it’s a thing to do, a means to an end. Instead, leadership is a side-effect, a by-product of a way of being. In particular, leadership occurs as a result of being fully expressed as a human being in the pursuit of something worthwhile. In this Book Rapper version of Warren Bennis' classic book, On Becoming A Leader we explore the starting point for leadership.
Automatic Success: How to Create Winning HabitsGeoff McDonald
The key to being successful in life is to create winning habits. In this Book Rapper slides show we offer a toolkit for creating successful habits. It's derived from Charles Duhigg's book The Power of Habits.
Mobilize Me: Why Mobile Computing is the Key to Your FutureGeoff McDonald
Mobile Computing is the tipping point of the Information Age. Get ready for disruption and opportunity. This Book Rapper presentation is derived from Michael Saylor's book: The Mobile Wave.
The holy grail of marketing is to get paid to promote yourself. This magical scenario is more achievable than you might think. And, in this webinar you'll learn:
• Why books are dying
• What t-shirts, sunglasses and motor cars have in common
• Why a digital diary is significantly better than a paper one
• The easiest product you could probably ever create
• Why leaf blowers sell themselves
• Multiple ways to get paid to promote yourself
Marketing a product or service is very different from marketing your idea. For starters, ideas are everywhere - what's going to make you and your idea stand out?
In this webinar you'll learn:
• The simplest way to define your idea
• How to design projects that attract customers
• How to build awareness around your idea
• The best way to get people talking about you
• How to get paid to promote your business
• How to generate ongoing referrals
• How to build your legacy so you'll be remembered
Three Things Every Business Needs to BuildGeoff McDonald
There are three essential elements that need to be built in every single business. For many business people they only focus on one of these. Whilst this might give them short term results, in today's Idea Economy and Social Media world, this is no longer enough.
In this webinar you'll learn:
• The three things every business needs to build
• How to combine all three into a single focus
• A simple plan for turning your hyperfocus into reality
Here's the slides from our Book Rapper webinar derived from Scott Belsky's book Making Ideas Happen. We explore simple strategies for filling the gap between your future vision and your current reality. You'll learn:
• The Action Method of turning your ideas into action
• How to harness community to boost your idea power
• The keys to leading and managing a creative team
In another Book Rapper slideshow we explore the ideas in Simon Sinek's book Start With Why.
You'll learn:
1. How to re-ignite your passion, energy and drive for your business
2. How to use your business to fulfil your purpose in life
3. How to attract your ideal customers more easily
4. How to be a great leader and engage and incite action in others
5. How to inspire your customers to buy almost everything you offer
Most of the time branding is merely cosmetic. It makes you look good but doesn't earn you any money. A more powerful approach is to design the systems and touch points your customers have with your business - your entire business. Do this well and you'll attract customers, build loyalty and generate referrals.
In this webinar you'll learn:
• How to eliminate the need for cold calls by attracting referrals
• Why One-on-one marketing doesn't work and what to build instead
• 5 Key Ideas and 15 Actions you can take to create a cult following around your business right now
The document discusses concepts related to digital transformation, knowledge work, and the sharing economy including:
- Zombie economy, coworking, aging population, and the digital revolution.
- Information and data being the "oxygen" of the modern age.
- Crowdsourcing, crowdfunding, and crowdforcing.
- Society 3.0, customization, commoditization, prosumers, and social capital.
- Third spaces that blend virtuality and reality.
- Knowmads as nomadic knowledge workers.
Vincent Ariëns (Seats 2 Meet) en De Realtime Revolutiefastmovingtargets
Presentatie van Vincent Ariëns (Seats2Meet) op het event De Realtime Revolutie. Het bijbehorende door Fast Moving Targets uitgegeven boek is te koop als ePub http://fastm.nlrealtimeepub of in papieren versie http://fastm.nl/realtimeboek.
This document discusses several concepts related to the digital revolution and knowledge work, including:
1. Knowmads - nomadic knowledge workers who can work with anybody, anytime, anywhere.
2. Third space - experiences that blend elements of both the real world and virtual world.
3. Society 3.0 - a concept proposed by Marco Derksen referring to the transition to a digital knowledge economy and society.
4. The value of social networks and "social currency" in professional networks like Seats2meet.com.
It touches on ideas like crowdsourcing, data as the "new oil," and the changing nature of work and society in the digital age.
I. Metaverse Digital RevolutionMetaverse Revolution ImperativesMetaverse Present and Future InfographicsMetaverse Industry ApplicationsII. Metaverse Technology InnovationWhy Metaverse Now?Meta Metaverse XR Device PrototypesApple Metaverse XR Device Insights from PatentsRoblox Metaverse Game Platform Innovation Insights from PatentsDigital Twin Innovation Insights from PatentsMetaverse Patents Development Boom3D Metaverse Space Development: 3D Rendering 3D Metaverse Space Development: 2D to 3D Translation 3D Metaverse Object Development: 2D to 3D ConversionInteractive Experience Design: Multi-Sensory PerceptionVirtual Product Development: NFT Digital AssetsMeatavere Application Development: Retail ShoppingMeatavere Application Development: Automotive ShowroomMeatavere Application Development: TourMeatavere Application Development: MeetingMeatavere Application Development: Smart FactoryMetaverse Enterprise PlatformMetaverse Enterprise Platform System Components
III. Metaverse Business Development: Metaverse BM & InvestmentExperience EconomyMetaverse User Experiences (MUXs)Metaverse BM Innovation for New Experience EconomyMetaverse Angel/VC Investors IV. Metaverse Economic SystemNFT Functions and Legal Status NFT + DeFi ConvergenceMetaverse Economic System ComponentsMetaverse Economic System ArchitectureV. Metaverse + ESG ConvergenceESG/Sustainability ImperativeMetaverse Renewable Energy System ManagementMetaverse Factory for Sustainable Manufacturing/Supply ChainMetaverse for Sustainable Smart City Development Metaverse NFT/DeFi Based Sustainable FinancingDesigning Sustainable Metaverse Experiences (SMXs)Metaverse Impact on EnvironmentMetaverse Impact on People/Society
There is no point being a great speaker if you don’t create presentations that appeal to your intended audience. The key is to find out exactly what your customers really want and deliver this value. These are the slides from a presentation by Geoff McDonald to the Professional Speakers Association. The core idea is derived from Osterwalder and Pigneur's brilliant book Value Proposition Design.
The Eight Business Stories You Need to TellGeoff McDonald
Business stories are the all-purpose, universal tool for every business. In this presentation we share the eight stories you need to tell to build your brand, market with meaning and connect with your customers. This Book Rapper issue is derived from Valerie Khoo's brilliant book Power Stories.
Leading Women - How to Close the Leadership GapGeoff McDonald
This document discusses barriers that prevent women from achieving leadership roles and proposes solutions. It notes that barriers can be both external factors in society, such as discrimination and lack of policies like paid parental leave, as well as internal factors where women may hold themselves back due to lack of confidence. It advocates for women supporting other women and pursuing leadership positions. It also discusses the need for organizations and men to support women in leadership and the importance of equal partnerships and sharing family responsibilities at home to close the leadership gap.
How to Take Giant Leaps in Your PerformanceGeoff McDonald
Want to create a breakthrough and transform the results you're producing in life or in your business? This is the Book Rapper version of Steve Zaffron and Dave Logan's fabulous book The Three Laws of Performance. It includes some timeless principles for transforming your performance based upon the power of language. It's a must read for anyone wanting to take their life or their business to another level.
Leaderslip - Demise of Leaders, Rise of FollowersGeoff McDonald
The power of leaders is falling and the power of followers is rising. This is the big idea in this Book Rapper issue, Leaderslip. It's derived from Barbara Kellerman's book 'The End of Leadership'. It's essential reading for all leaders and those in the leadership development industry. Plus, it gives a great insight to how social media is transforming the world at both a global and local level.
This document discusses the concept of talent and success. It summarizes the key ideas from two books: Outliers by Malcolm Gladwell and Talent is Overrated by Geoff Colvin. The document argues that notions of talent are distorted, and that both personal qualities like passion and effort as well as social and environmental factors contribute to success. Things like practice, hidden advantages, extraordinary opportunities, and cultural legacies all play a role. Success is based on an individual's qualities within their social context and nobody achieves success alone.
Becoming You - The Key to Becoming a LeaderGeoff McDonald
Most leadership courses and books fail to produce leaders because they focus on the wrong things. They treat leadership as if it’s a thing to do, a means to an end. Instead, leadership is a side-effect, a by-product of a way of being. In particular, leadership occurs as a result of being fully expressed as a human being in the pursuit of something worthwhile. In this Book Rapper version of Warren Bennis' classic book, On Becoming A Leader we explore the starting point for leadership.
Automatic Success: How to Create Winning HabitsGeoff McDonald
The key to being successful in life is to create winning habits. In this Book Rapper slides show we offer a toolkit for creating successful habits. It's derived from Charles Duhigg's book The Power of Habits.
Mobilize Me: Why Mobile Computing is the Key to Your FutureGeoff McDonald
Mobile Computing is the tipping point of the Information Age. Get ready for disruption and opportunity. This Book Rapper presentation is derived from Michael Saylor's book: The Mobile Wave.
The holy grail of marketing is to get paid to promote yourself. This magical scenario is more achievable than you might think. And, in this webinar you'll learn:
• Why books are dying
• What t-shirts, sunglasses and motor cars have in common
• Why a digital diary is significantly better than a paper one
• The easiest product you could probably ever create
• Why leaf blowers sell themselves
• Multiple ways to get paid to promote yourself
Marketing a product or service is very different from marketing your idea. For starters, ideas are everywhere - what's going to make you and your idea stand out?
In this webinar you'll learn:
• The simplest way to define your idea
• How to design projects that attract customers
• How to build awareness around your idea
• The best way to get people talking about you
• How to get paid to promote your business
• How to generate ongoing referrals
• How to build your legacy so you'll be remembered
Three Things Every Business Needs to BuildGeoff McDonald
There are three essential elements that need to be built in every single business. For many business people they only focus on one of these. Whilst this might give them short term results, in today's Idea Economy and Social Media world, this is no longer enough.
In this webinar you'll learn:
• The three things every business needs to build
• How to combine all three into a single focus
• A simple plan for turning your hyperfocus into reality
Here's the slides from our Book Rapper webinar derived from Scott Belsky's book Making Ideas Happen. We explore simple strategies for filling the gap between your future vision and your current reality. You'll learn:
• The Action Method of turning your ideas into action
• How to harness community to boost your idea power
• The keys to leading and managing a creative team
In another Book Rapper slideshow we explore the ideas in Simon Sinek's book Start With Why.
You'll learn:
1. How to re-ignite your passion, energy and drive for your business
2. How to use your business to fulfil your purpose in life
3. How to attract your ideal customers more easily
4. How to be a great leader and engage and incite action in others
5. How to inspire your customers to buy almost everything you offer
Most of the time branding is merely cosmetic. It makes you look good but doesn't earn you any money. A more powerful approach is to design the systems and touch points your customers have with your business - your entire business. Do this well and you'll attract customers, build loyalty and generate referrals.
In this webinar you'll learn:
• How to eliminate the need for cold calls by attracting referrals
• Why One-on-one marketing doesn't work and what to build instead
• 5 Key Ideas and 15 Actions you can take to create a cult following around your business right now
Have you ever spent hours playing a video game? Would you like that level of focus for your business? The Gamification of Business is big business because it inspires excitement, improves results and increases productivity.
Geoff McDonald has been designing board game and card games used for training for more than four years. And, in this webinar you'll create your game plan for 2012:
1. Business Context : What game are you playing?
2. Action : How do you win?
3. Competitors : Who are you playing against?
4. Goals : How do you keep score?
5. Tactics : What are the rules you play by?
6. Community : How do you invite others to play with you?
7. Motivation : How to inspire yourself to win in the short and long term.
Captivate Your Clients With Killer ContentGeoff McDonald
This slide show is a Book Rapper webinar derived from Ann Handley and CC Chapman's book 'Content Rules'. Content creation and publishing via social media have become the most powerful new channel to attract your ideal clients. Learn why you need to create and share content and how to do it quickly and easily.
The key to attracting your ideal clients more easily is to be known for a BIG idea. An idea your clients use to produce results in their lives/business.
In this webinar you'll learn:
• Which of the Four Big Ideas is best suited to you
• Create a context that takes your performance to new levels
• Invent the rules that make you an expert in your field.
Using Social Media to Become a World LeaderGeoff McDonald
Barack Obama’s victory in the US Presidential Election of 2008 has set the benchmark for what can be achieved using social media. Learn from what he did to fuel your success online.
Smart Growth: How to Multiply Your CustomersGeoff McDonald
The key to multiplying your customers is to decentralize your marketing. Design your marketing message, products, processes and systems to spread the word for you.
Efficient PHP Development Solutions for Dynamic Web ApplicationsHarwinder Singh
Unlock the full potential of your web projects with our expert PHP development solutions. From robust backend systems to dynamic front-end interfaces, we deliver scalable, secure, and high-performance applications tailored to your needs. Trust our skilled team to transform your ideas into reality with custom PHP programming, ensuring seamless functionality and a superior user experience.
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NIMA2024 | De toegevoegde waarde van DEI en ESG in campagnes | Nathalie Lam |...BBPMedia1
Nathalie zal delen hoe DEI en ESG een fundamentele rol kunnen spelen in je merkstrategie en je de juiste aansluiting kan creëren met je doelgroep. Door middel van voorbeelden en simpele handvatten toont ze hoe dit in jouw organisatie toegepast kan worden.
L'indice de performance des ports à conteneurs de l'année 2023SPATPortToamasina
Une évaluation comparable de la performance basée sur le temps d'escale des navires
L'objectif de l'ICPP est d'identifier les domaines d'amélioration qui peuvent en fin de compte bénéficier à toutes les parties concernées, des compagnies maritimes aux gouvernements nationaux en passant par les consommateurs. Il est conçu pour servir de point de référence aux principaux acteurs de l'économie mondiale, notamment les autorités et les opérateurs portuaires, les gouvernements nationaux, les organisations supranationales, les agences de développement, les divers intérêts maritimes et d'autres acteurs publics et privés du commerce, de la logistique et des services de la chaîne d'approvisionnement.
Le développement de l'ICPP repose sur le temps total passé par les porte-conteneurs dans les ports, de la manière expliquée dans les sections suivantes du rapport, et comme dans les itérations précédentes de l'ICPP. Cette quatrième itération utilise des données pour l'année civile complète 2023. Elle poursuit le changement introduit l'année dernière en n'incluant que les ports qui ont eu un minimum de 24 escales valides au cours de la période de 12 mois de l'étude. Le nombre de ports inclus dans l'ICPP 2023 est de 405.
Comme dans les éditions précédentes de l'ICPP, la production du classement fait appel à deux approches méthodologiques différentes : une approche administrative, ou technique, une méthodologie pragmatique reflétant les connaissances et le jugement des experts ; et une approche statistique, utilisant l'analyse factorielle (AF), ou plus précisément la factorisation matricielle. L'utilisation de ces deux approches vise à garantir que le classement des performances des ports à conteneurs reflète le plus fidèlement possible les performances réelles des ports, tout en étant statistiquement robuste.
Prescriptive analytics BA4206 Anna University PPTFreelance
Business analysis - Prescriptive analytics Introduction to Prescriptive analytics
Prescriptive Modeling
Non Linear Optimization
Demonstrating Business Performance Improvement
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Unlocking WhatsApp Marketing with HubSpot: Integrating Messaging into Your Ma...Niswey
50 million companies worldwide leverage WhatsApp as a key marketing channel. You may have considered adding it to your marketing mix, or probably already driving impressive conversions with WhatsApp.
But wait. What happens when you fully integrate your WhatsApp campaigns with HubSpot?
That's exactly what we explored in this session.
We take a look at everything that you need to know in order to deploy effective WhatsApp marketing strategies, and integrate it with your buyer journey in HubSpot. From technical requirements to innovative campaign strategies, to advanced campaign reporting - we discuss all that and more, to leverage WhatsApp for maximum impact. Check out more details about the event here https://events.hubspot.com/events/details/hubspot-new-delhi-presents-unlocking-whatsapp-marketing-with-hubspot-integrating-messaging-into-your-marketing-strategy/
Presentation by Herman Kienhuis (Curiosity VC) on Investing in AI for ABS Alu...Herman Kienhuis
Presentation by Herman Kienhuis (Curiosity VC) on developments in AI, the venture capital investment landscape and Curiosity VC's approach to investing, at the alumni event of Amsterdam Business School (University of Amsterdam) on June 13, 2024 in Amsterdam.
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Cover Story - China's Investment Leader - Dr. Alyce SUmsthrill
In World Expo 2010 Shanghai – the most visited Expo in the World History
https://www.britannica.com/event/Expo-Shanghai-2010
China’s official organizer of the Expo, CCPIT (China Council for the Promotion of International Trade https://en.ccpit.org/) has chosen Dr. Alyce Su as the Cover Person with Cover Story, in the Expo’s official magazine distributed throughout the Expo, showcasing China’s New Generation of Leaders to the World.
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12. Transformations
Experiences
Services
Goods
Economic Value
Beyond Goods and Services
13. Transformations
Guide
Experiences
Stage
Services
Deliver
Goods
Make
Economic Value
Actions to Create Economic Value
14. Customize Transformations
Guide
Customize Experiences
Stage
Customize Services Commoditize
Deliver
Goods Commoditize
Make
Economic Value
To Customise or Commoditize?
16. MATTER NO-MATTER
(atoms) (bits)
Material Substances Digital Substances
SPACE NO-SPACE
(real) (virtual)
Real Places Virtual Places
TIME NO-TIME
(actual) (autonomous)
Actual Events Autonomous Events
The Physics of Reality
17. MATTER NO-MATTER
(atoms) (bits)
Material Substances Digital Substances
SPACE NO-SPACE
(real) (virtual)
Real Places Virtual Places
TIME NO-TIME
(actual) (autonomous)
Actual Events Autonomous Events
The Physics of Virtuality
18. MATTER NO-MATTER
(atoms) (bits)
Material Substances Digital Substances
SPACE NO-SPACE
(real) (virtual)
Real Places Virtual Places
TIME NO-TIME
(actual) (autonomous)
Actual Events Autonomous Events
The Opposites of Reality and Virtuality
19. TIME NO-MATTER
(actual) (bits)
SPACE NO-SPACE
(real) (virtual)
MATTER NO-TIME
(atoms) (autonomous)
Augmented Reality Augmented Virtuality
TIME NO-MATTER TIME NO-MATTER
(actual) (bits) (actual) (bits)
SPACE SPACE NO-SPACE NO-SPACE
(real) (real) (virtual) (virtual)
MATTER NO-TIME MATTER NO-TIME
(atoms) (autonomous) (atoms) (autonomous)
Reality Alternate Reality Physical Virtuality Virtuality
TIME NO-MATTER
(actual) (bits)
SPACE NO-SPACE
(real) (virtual)
MATTER NO-TIME
(atoms) (autonomous)
Warped Reality Mirrored Virtuality
Eight Worlds