Mobile Computing
as of Today
Vasco Elvas
§  IT, Telecom
§  Entrepreneur
§  Father of (almost three)
§  Mobile & Innovation
§  @elvasvj
First … The Future
Let’s See the Future
The Future is Here
Probably the first mobile phone
The first real Mobile Phone
•  1983, Martin Cooper
invented the mobile
phone
•  He envisioned a world
with people so wedded to
wireless connections that
they would walk around
with devices embedded
in their bodies.
Body centric communications
The first mobile phone
•  In 1970 Amos Joel of Bell Labs invented
the "call handoff" feature, which allowed
a mobile-phone user to travel through
several cells during the same
conversation.
•  The modern handheld cell phone era
began in 1973 when Motorola invented
the first cellular portable telephone to be
commercialized, known as Motorola
DynaTAC 8000X (battery life of 8 hours)
•  It cost $3.995 and sold over 300,000
units in the first year alone
Global System for Mobile Communications
BTS – Base Station
BSC – Base Station Controller
MSC – Mobile Service Switching Center
GSM Radio
Access Network
1G
•  First Generation of mobile networks
•  GSMA – GSM Association
•  Analogue, circuit-switched technology
•  800-900 MHz frequency bands
•  Features: low traffic capacity, unreliable
handover, poor voice quality and security.
•  Analogue First Generation phones were also
•  Voice calls only
1991, First GSM call made by Radiolinja, Finland’s Mobile
Network Operator
1992, Telecel launches commercially with 0,3%
penetration, 30k customers
Ericsson GH172
Telecel 1st portable
mobile phone
2G
•  Second Generation mobile telephone networks
•  Digital technology
•  Network Coverage increase in densely
populated areas within cities
•  More Capacity to handle the large number of
calls
•  Improved resilience to avoid the risks of
interference and dropped calls at handoffs.
•  Caller ID, SMS , Roaming, EU (GSM 900); US
(CDMA – Code Division Multiple Access)
•  CSD – Circuit switch Data, 9.6kbit/s
1995 – Telecel covers 100% of Continental Portugal
and launches Post-Paid SMS (pre-paid 1996 –
“Vitamina T”)
2.5G
•  Second Generation Enhanced
•  Demand for better data services and access to
the Internet.
•  Packet-switched connection (GPRS)
•  Mobile internet started with WAP – Wireless
Application Protocol
•  Enhanced data rates
–  HSCSD, High Speed Circuit-Switched Data, 14.4kbit/s
–  GPRS, General Packet Radio Service, 56-114 kbit/s
–  EDGE, Enhanced Data Rate for GSM Evolution,
240kbit
1999 Telecel WAP launch
2001 Telecel Vodafone GPRS goes commercial,
including HSCSD
3G
•  Third Generation
•  Japan was the first country to introduce
•  Higher data transmission rates and offer
increased capacity
•  Use packet-switching technology, which is
more efficient and faster than circuit-switching
•  Requires more infrastructure than 2G systems
•  New handsets and new services: TV
streaming, multimedia, video call, MMS, Web
browsing, e-mail, paging, fax, and navigational
maps.
Nov 2002 – Vodafone Live! Launch
Dec 2003 – 3G/UMTS Vodafone Roll-out
Transport
Network
Core Network
Data delivery (Packet Switch)
Services Network
Services Delivery
UMTS – Universal Mobile Telecommunications System
UTRAN – UMTS Terrestrial Radio Access Network
GSM – Global System for Mobile Communications
RAN – Radio Access Network
PLMN– Public Land Mobile Network
Core Network
Services Routing
Radio Access
Network
3G
SGSN– Serving GPRS support Node
HLR – Home Location Register
IMS – IP Multimedia Subsystem
MSC – Mobile Services switching Center
PSTN– Public switched telephone network
3G Mobile Networks Architecture
Radio Access
Network
1G, 2G
GSM Messaging Services
•  The first SMS (Short Message Service) text
message was sent over the Vodafone GSM
network in the United Kingdom on 3rd Dec
1992. Message “Merry Christmas”
•  SMS the most widely used data
application in the world
•  EMS (Enhanced Messaging Service), you
can send formatted text, sound effects,
small pictures and icons
•  MMS (Multimedia Messaging Service)
allows you to send animations, audio and
video files in addition to text.
Converged Mobile Phones
•  Multimedia Feature
Phones
–  Camera
–  Music & Radio player
–  Game Consoles
–  Internet Browsing
–  Video Player
–  Stream & Record
–  Apps / Java J2ME
Mobile 1.0
6110
WAP 1.0 / CSD
 WAP 1.2 / GPRS
 WAP 2.0 / 3G & HSDPA
2006 Smartphones
Smartphones are “complicated” and are only for
those who indulge in business-on-the-move
•  Mobile is OTT ??
•  Adaptive Connectivity
•  Full Internet Experience
•  App Stores Economy
•  Developers
•  Smartphones, Tablets
•  Android, iOS and others
Apple’s built-in apps arrived and set a
standard that inspired third-party developers
to create something amazing, and they did,
just as soon as the platform opened up.
Mobile 2.0
200+ Organized Apps
“Internet Players” Disruption
•  Apple iMessage
–  messages synced between iOS devices
•  Other Innovative Messaging Services
–  Skype
–  WhatsApp
–  eBuddy
–  Pushme.to
–  Gtalk
–  Telefonica “Tu Me App” (VOIP)
It’s all about
User Experience
- Contextual, Social
- Over-the-top
- Responsive
- Convergence
- Entertainment
- Inspirational
- Collaboration
- Anywhere, Anytime
Mobile 2.0
4G/LTE
•  4th Generation
•  All IP – data, voice and SMS
•  Big Data
•  150 DL / 75 UL
2011, first mobile broadband device to
support 4G/LTE. Vodafone launches
Connect Pen K5005
2012, Vodafone 4G commercial launch
LTE design is optimised for data services with clear performance improvement over 3G
Advantages over 3G/HSDPA
•  Globally accepted standard, including
Verizon and China Mobile
LTE brings:
ü Improved user throughput (+50% in
10MHz)
ü Decreased latency (50%)
ü Increased site capacity (+60% in 10MHz)
ü Flexible bandwidth configurations
ü Flatter, IP-centric architecture
û Device complexity challenges
LTE Base Station.
Can be combined
with 2G/3G in
“Single RAN”
equipment
Radio Access
Network
Upgraded
transmission
networks – More
Fibre, vDSL, Ethernet
Microwave
Transport
Network
Core
Network
Core
upgraded to
support 2G/
3G & LTE
New LTE capable devices required
EPC
Internet
New air interface,
OFDM (Orthogonal
Frequency Division
Multiplex)
Architecture Changes
LTE Terminals
§  Access to the Internet at Home with Laptop, Netbook or
Desktop PC
§  High Speed Internet Access up to 50 Mbps
§  High Speed Access to Internet
§  High Quality Access to mobile content e.g. Video Streaming
§  Fixed Line and fast Internet Connection with LG Turbo
Box and Easybox 803
§  Fast and Easy Installation
Fixed wireless solutions
Internet for PC
Smartphone's/Tablets
Trends & Evolution Impact
“Os portugueses compram
menos eletrodomésticos e
produtos tecnológicos, no
entanto o segmento das
telecomunicações,
principalmente devido aos
smartphones, continua a
ser o sector que regista
melhores resultados no
último trimestre de 2011.”
•  MNOs suffering from social-economics crisis
•  Increased fixed-mobile convergence
•  Content providers becoming over-the-top
•  Mobile Data eating Voice/SMS/legacy
•  4G: More terminals and increased availability in cities
•  Telecom market consolidation and revamp – ZOPT
•  Total Telecom wars: mobile vs fixed
•  Bundles: 2P (voice+net) , 3P(2P+tv) , 4P (3P+mobile)
•  Meo M4O, Vodafone RED, Optimus WoW, ZOPT…
•  18x mobile data growth from 2011 to 2016 *
•  Data Traffic - Mobile 3x Fixed
•  GSMA initiatives: Joyn, OneAPI, Mobile NFC
•  OTT Phones: Firefox, Tizen, Android
•  Trends
-  Streaming and Mobile Video
-  Mobile connections and increased speeds
-  Advanced mobile computing devices
*Cisco VNI - Visual Networking Index
Mobile Internet
MNOs Challenges
•  Mobile data traffic explosion driven by
–  advanced mobile terminals
–  bandwidth hungry applications
•  High quality mobile broadband services
•  Next generation network deployments imperative to
efficiently manage huge traffic demand and cost
challenges
•  OTT
•  Telecom -> Datacom -> ISP ?
IT
Experience
Business
Experience
Human
Experience
Technology Trends
Source: Gartner The Top 10 Strategic Technology Trends for 2012
Internet of Things
App stores and
marketplaces
Next-generation analytics
Big data
In-memory computing
Extreme low-energy servers
Cloud computing
Media tablets and beyond
Mobile-centric applications
and interfaces
Contextual and social
New Era for Product and Services
Content Access Always-on Devices Transactions
Live Stream & ShareConnected Automation
•  Rise of Mobile, Tablet
•  Rise of HTML 5, Cloud Media
•  Rise of Mobile Enterprise IT
–  Enterprise IT shifting tablet + smartphone
•  Rise of SECURITY
–  with new IT players, different devices , more hacking touch
points, diversity threats (Java, Flash, Android, HTML injection)
–  Countries Cyber Wars
http://allthingsd.com/20130219/cyberwar-with-china-is-here-like-it-or-not
•  Rise of New and intelligent applications such as Smart
Metering, Machine-to-Machine (M2M), etc.
…. and a Challenging one
The Connected World
Data
Connected everywhere enabling predictable transactions
analysis and valuable insights creation
Cloud
The hub to accelerate a continuous and consistent flow of
unmatched customer experience
Devices
Smartphones and tablets having personalized and secure
online services
Innovation
Reengineer new and proven propositions, evolving to a
Cloud Services Broker

Mobile Evolution

  • 1.
  • 2.
    Vasco Elvas §  IT,Telecom §  Entrepreneur §  Father of (almost three) §  Mobile & Innovation §  @elvasvj
  • 3.
  • 4.
  • 5.
  • 6.
    Probably the firstmobile phone
  • 7.
    The first realMobile Phone •  1983, Martin Cooper invented the mobile phone •  He envisioned a world with people so wedded to wireless connections that they would walk around with devices embedded in their bodies.
  • 8.
  • 9.
    The first mobilephone •  In 1970 Amos Joel of Bell Labs invented the "call handoff" feature, which allowed a mobile-phone user to travel through several cells during the same conversation. •  The modern handheld cell phone era began in 1973 when Motorola invented the first cellular portable telephone to be commercialized, known as Motorola DynaTAC 8000X (battery life of 8 hours) •  It cost $3.995 and sold over 300,000 units in the first year alone
  • 10.
    Global System forMobile Communications BTS – Base Station BSC – Base Station Controller MSC – Mobile Service Switching Center GSM Radio Access Network
  • 11.
    1G •  First Generationof mobile networks •  GSMA – GSM Association •  Analogue, circuit-switched technology •  800-900 MHz frequency bands •  Features: low traffic capacity, unreliable handover, poor voice quality and security. •  Analogue First Generation phones were also •  Voice calls only 1991, First GSM call made by Radiolinja, Finland’s Mobile Network Operator 1992, Telecel launches commercially with 0,3% penetration, 30k customers Ericsson GH172 Telecel 1st portable mobile phone
  • 12.
    2G •  Second Generationmobile telephone networks •  Digital technology •  Network Coverage increase in densely populated areas within cities •  More Capacity to handle the large number of calls •  Improved resilience to avoid the risks of interference and dropped calls at handoffs. •  Caller ID, SMS , Roaming, EU (GSM 900); US (CDMA – Code Division Multiple Access) •  CSD – Circuit switch Data, 9.6kbit/s 1995 – Telecel covers 100% of Continental Portugal and launches Post-Paid SMS (pre-paid 1996 – “Vitamina T”)
  • 13.
    2.5G •  Second GenerationEnhanced •  Demand for better data services and access to the Internet. •  Packet-switched connection (GPRS) •  Mobile internet started with WAP – Wireless Application Protocol •  Enhanced data rates –  HSCSD, High Speed Circuit-Switched Data, 14.4kbit/s –  GPRS, General Packet Radio Service, 56-114 kbit/s –  EDGE, Enhanced Data Rate for GSM Evolution, 240kbit 1999 Telecel WAP launch 2001 Telecel Vodafone GPRS goes commercial, including HSCSD
  • 14.
    3G •  Third Generation • Japan was the first country to introduce •  Higher data transmission rates and offer increased capacity •  Use packet-switching technology, which is more efficient and faster than circuit-switching •  Requires more infrastructure than 2G systems •  New handsets and new services: TV streaming, multimedia, video call, MMS, Web browsing, e-mail, paging, fax, and navigational maps. Nov 2002 – Vodafone Live! Launch Dec 2003 – 3G/UMTS Vodafone Roll-out
  • 15.
    Transport Network Core Network Data delivery(Packet Switch) Services Network Services Delivery UMTS – Universal Mobile Telecommunications System UTRAN – UMTS Terrestrial Radio Access Network GSM – Global System for Mobile Communications RAN – Radio Access Network PLMN– Public Land Mobile Network Core Network Services Routing Radio Access Network 3G SGSN– Serving GPRS support Node HLR – Home Location Register IMS – IP Multimedia Subsystem MSC – Mobile Services switching Center PSTN– Public switched telephone network 3G Mobile Networks Architecture Radio Access Network 1G, 2G
  • 16.
    GSM Messaging Services • The first SMS (Short Message Service) text message was sent over the Vodafone GSM network in the United Kingdom on 3rd Dec 1992. Message “Merry Christmas” •  SMS the most widely used data application in the world •  EMS (Enhanced Messaging Service), you can send formatted text, sound effects, small pictures and icons •  MMS (Multimedia Messaging Service) allows you to send animations, audio and video files in addition to text.
  • 17.
    Converged Mobile Phones • Multimedia Feature Phones –  Camera –  Music & Radio player –  Game Consoles –  Internet Browsing –  Video Player –  Stream & Record –  Apps / Java J2ME
  • 19.
    Mobile 1.0 6110 WAP 1.0/ CSD WAP 1.2 / GPRS WAP 2.0 / 3G & HSDPA
  • 20.
    2006 Smartphones Smartphones are“complicated” and are only for those who indulge in business-on-the-move
  • 25.
    •  Mobile isOTT ?? •  Adaptive Connectivity •  Full Internet Experience •  App Stores Economy •  Developers •  Smartphones, Tablets •  Android, iOS and others Apple’s built-in apps arrived and set a standard that inspired third-party developers to create something amazing, and they did, just as soon as the platform opened up. Mobile 2.0
  • 26.
  • 27.
    “Internet Players” Disruption • Apple iMessage –  messages synced between iOS devices •  Other Innovative Messaging Services –  Skype –  WhatsApp –  eBuddy –  Pushme.to –  Gtalk –  Telefonica “Tu Me App” (VOIP)
  • 28.
    It’s all about UserExperience - Contextual, Social - Over-the-top - Responsive - Convergence - Entertainment - Inspirational - Collaboration - Anywhere, Anytime
  • 29.
  • 30.
    4G/LTE •  4th Generation • All IP – data, voice and SMS •  Big Data •  150 DL / 75 UL 2011, first mobile broadband device to support 4G/LTE. Vodafone launches Connect Pen K5005 2012, Vodafone 4G commercial launch
  • 31.
    LTE design isoptimised for data services with clear performance improvement over 3G Advantages over 3G/HSDPA •  Globally accepted standard, including Verizon and China Mobile LTE brings: ü Improved user throughput (+50% in 10MHz) ü Decreased latency (50%) ü Increased site capacity (+60% in 10MHz) ü Flexible bandwidth configurations ü Flatter, IP-centric architecture û Device complexity challenges LTE Base Station. Can be combined with 2G/3G in “Single RAN” equipment Radio Access Network Upgraded transmission networks – More Fibre, vDSL, Ethernet Microwave Transport Network Core Network Core upgraded to support 2G/ 3G & LTE New LTE capable devices required EPC Internet New air interface, OFDM (Orthogonal Frequency Division Multiplex) Architecture Changes
  • 32.
    LTE Terminals §  Accessto the Internet at Home with Laptop, Netbook or Desktop PC §  High Speed Internet Access up to 50 Mbps §  High Speed Access to Internet §  High Quality Access to mobile content e.g. Video Streaming §  Fixed Line and fast Internet Connection with LG Turbo Box and Easybox 803 §  Fast and Easy Installation Fixed wireless solutions Internet for PC Smartphone's/Tablets
  • 36.
  • 38.
    “Os portugueses compram menoseletrodomésticos e produtos tecnológicos, no entanto o segmento das telecomunicações, principalmente devido aos smartphones, continua a ser o sector que regista melhores resultados no último trimestre de 2011.”
  • 39.
    •  MNOs sufferingfrom social-economics crisis •  Increased fixed-mobile convergence •  Content providers becoming over-the-top •  Mobile Data eating Voice/SMS/legacy •  4G: More terminals and increased availability in cities •  Telecom market consolidation and revamp – ZOPT •  Total Telecom wars: mobile vs fixed •  Bundles: 2P (voice+net) , 3P(2P+tv) , 4P (3P+mobile) •  Meo M4O, Vodafone RED, Optimus WoW, ZOPT…
  • 42.
    •  18x mobiledata growth from 2011 to 2016 * •  Data Traffic - Mobile 3x Fixed •  GSMA initiatives: Joyn, OneAPI, Mobile NFC •  OTT Phones: Firefox, Tizen, Android •  Trends -  Streaming and Mobile Video -  Mobile connections and increased speeds -  Advanced mobile computing devices *Cisco VNI - Visual Networking Index Mobile Internet
  • 43.
    MNOs Challenges •  Mobiledata traffic explosion driven by –  advanced mobile terminals –  bandwidth hungry applications •  High quality mobile broadband services •  Next generation network deployments imperative to efficiently manage huge traffic demand and cost challenges •  OTT •  Telecom -> Datacom -> ISP ?
  • 44.
    IT Experience Business Experience Human Experience Technology Trends Source: GartnerThe Top 10 Strategic Technology Trends for 2012 Internet of Things App stores and marketplaces Next-generation analytics Big data In-memory computing Extreme low-energy servers Cloud computing Media tablets and beyond Mobile-centric applications and interfaces Contextual and social
  • 45.
    New Era forProduct and Services Content Access Always-on Devices Transactions Live Stream & ShareConnected Automation
  • 46.
    •  Rise ofMobile, Tablet •  Rise of HTML 5, Cloud Media •  Rise of Mobile Enterprise IT –  Enterprise IT shifting tablet + smartphone •  Rise of SECURITY –  with new IT players, different devices , more hacking touch points, diversity threats (Java, Flash, Android, HTML injection) –  Countries Cyber Wars http://allthingsd.com/20130219/cyberwar-with-china-is-here-like-it-or-not •  Rise of New and intelligent applications such as Smart Metering, Machine-to-Machine (M2M), etc. …. and a Challenging one
  • 47.
    The Connected World Data Connectedeverywhere enabling predictable transactions analysis and valuable insights creation Cloud The hub to accelerate a continuous and consistent flow of unmatched customer experience Devices Smartphones and tablets having personalized and secure online services Innovation Reengineer new and proven propositions, evolving to a Cloud Services Broker