4. whatis? m-learning is about the exploitation of ubiquitous handheld technologies together with wireless and mobile phone networks, to facilitate, support and extend the reach of teaching and learning. MoLeNet definition │ development │ examples
15. frame model │ framework for the rational analysis of mobile education definition │ development │ examples D device aspect L learner aspect DL device usability DLS mobile learning DS social technology LS interaction learning S social aspect information context mobile learning exists within a context of information
16. frame model │ framework for the rational analysis of mobile education definition │ development │ examples D device aspect L learner aspect DL device usability DLS mobile learning DS social technology LS interaction learning S social aspect information context collectively and individually learners consume and create information
17. frame model │ framework for the rational analysis of mobile education definition │ development │ examples D device aspect L learner aspect DL device usability DLS mobile learning DS social technology LS interaction learning S social aspect information context interaction with information is mediated through technology – through this interaction information becomes meaningful and useful
20. 3 │ design for efficient mental processing in mobile learning
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22. examples definition │ development │ examples formal education blended learning informal education professional training life-long learning self-learning
23. examples connected classroom learning mobile technologies are used in classroom settings to support collaborative learning, often in connection with other technologies such as interactive whiteboards. 1 │ New York City Public School’s Million Project definition │ development │ examples formal education blended learning informal education professional training life-long learning self-learning
24. examples portable e-learning mobile, wireless, and handheld technologies are used to re-enact approaches and solutions already used in conventional e-learning, such as Virtual Learning Environments (VLE) or to complement static desktop technologies. 1 │ Duke University 2 │ International Academy of Design and Technology definition │ development │ examples formal education blended learning informal education professional training life-long learning self-learning
25. examples informal, personalized, situated mobile learning mobile technologies are enhanced with additional functionality, such as location awareness or video-capture, and deployed to deliver educational experiences that would otherwise be difficult or impossible. definition │ development │ examples formal education blended learning informal education professional training life-long learning self-learning
26. examples mobile training performance support mobile technologies are used to improve the productivity and efficiency of mobile workers by delivering information and support just-in-time and in-context learning for their immediate priorities. 1 │ Merrill Lynch GoLearn 2 │ Chrysler, LLC. Mobile Learning for Knowledge Management definition │ development │ examples formal education blended learning informal education professional training life-long learning self-learning
27. examples definition │ development │ examples remote/rural/development mobile learning mobile technologies are used to address environmental and infrastructural challenges to delivering and supporting education where conventional e-learning technologies would fail, often troubling accepted developmental or evolutionary paradigms. formal education blended learning informal education professional training life-long learning self-learning