This document discusses media, technology, and society in the context of the first and second media ages. It describes how technology has changed how people interact and communicate through the expansion of social media networks. It also explains how various media like television are now interactive rather than one-way. Cyberculture and its effects on communication patterns and information access are examined. The interrelationship between media and technology and their influence on contemporary society is explored.
Media and Information Literacy (MIL)- Visual Information and Media (Part 3)Arniel Ping
Learning Competencies:
1. create a text and visual media composed of digital posters that will share valuable information to the public (SSHS); and
2. produce and evaluate a creative visual-based presentation using design principles and elements (MIL11/12-VIM-IVc-10).
Topic Outline
I- Visual Information and Media (Part 3)
A. Performance Task: Project
1. Text and Visual Media: Digital Posters
Media and Information Literacy (MIL)- Visual Information and Media (Part 3)Arniel Ping
Learning Competencies:
1. create a text and visual media composed of digital posters that will share valuable information to the public (SSHS); and
2. produce and evaluate a creative visual-based presentation using design principles and elements (MIL11/12-VIM-IVc-10).
Topic Outline
I- Visual Information and Media (Part 3)
A. Performance Task: Project
1. Text and Visual Media: Digital Posters
Fake news: Identifying, debunking and discussing false narratives with learnersLearningandTeaching
Fake news. It was the 2017 word of the year, but how is it understood by the student of today?
Students today are often heavily engaged in the online community, moving in social spheres that may be foreign to their teachers. With studies revealing that 48% of Australians now use social media as a news source, it is increasingly important for educators to understand how their students are engaging with online content and communities. As educators, we must equip ourselves with the tools and skillsets needed to debunk false, misleading and biased content and to show our students how to do the same.
In these slides, Alyce Hogg introduces the drivers of fake news, from online communities like ‘Reddit’ and ‘4chan’, to bots and content mills. Alyce also provides strategies and resources for identifying and debunking fake news, and suggests approaches for discussing fake news with students.
Media and Information Literacy (MIL) - 5. Media and Information SourcesArniel Ping
I- Media and Information Sources
A. Sources of Information
Indigenous Knowledge
1.Library
2. Internet
3. Mass Media
B. Pros and Cons of the Different Types of Media as Sources of Information
C. Evaluating Information Sources
Learning Competencies
1. compare potential sources of media and information (MIL11/12MIS-IIIe-13)
2. assess information quality by studying the pros and cons of different types of media as sources of information (SSHS)
3. interview an elder from the community regarding indigenous media and information resource (MIL11/12MIS-IIIe-14)
Media and Information Literacy (MIL) - Digital Citizenship, Netiquette, Digit...Arniel Ping
Media and Information Literacy (MIL) - Digital Citizenship, Netiquette, Digital Footprints, and Digital Issues
Topic: Legal, Ethical, and Societal Issues in Media and Information (Part 2)
Learning Competencies
1. explain digital citizenship, netiquette, and digital footprints (SSHS);
2. demonstrate proper conduct and behavior online (netiquette, virtual self) (MIL11/12LESI-IIIg18);
3. Identify some of the digital issues in the Philippines (SSHS);
4. put into action personal resolve to combat digital divide, addiction, and bullying (MIL11/12LESI-IIIg19)
5. explain actions to promote ethical use of media and information (MIL11/12LESI-IIIg22)
6. enumerate opportunities and challenges in media and information (MIL12LESI-IIIg-23)
Media and Information Literacy (MIL)- Visual Information and Media (Part 1)Arniel Ping
Learning Competencies:
1. define visual information and visual media (SSHS);
2. discuss the purpose and importance of visual media (SSHS);
3. describe the different dimensions of visual information and media (MIL-11/12VIM-IVc-7);
4. discuss the elements of visual design (SSHS);
5. comprehend how visual information and media is/are formally and informally produced, organized and disseminated (MIL11/12-VIM-IVc-8); and
6. evaluate the reliability and validity of visual information and media and its/ their sources using selection criteria (MIL11/12-VIM-IVc-9).
Topic Outline
I- VISUAL INFORMATION AND MEDIA
A. Definition
B. Purpose and Importance
C. Types and Formats
D. Visual Design Elements
Media convergence is a term often bandied about but rarely understood. Learn what it is and how convergent media can improve brand value in your business
Fake news: Identifying, debunking and discussing false narratives with learnersLearningandTeaching
Fake news. It was the 2017 word of the year, but how is it understood by the student of today?
Students today are often heavily engaged in the online community, moving in social spheres that may be foreign to their teachers. With studies revealing that 48% of Australians now use social media as a news source, it is increasingly important for educators to understand how their students are engaging with online content and communities. As educators, we must equip ourselves with the tools and skillsets needed to debunk false, misleading and biased content and to show our students how to do the same.
In these slides, Alyce Hogg introduces the drivers of fake news, from online communities like ‘Reddit’ and ‘4chan’, to bots and content mills. Alyce also provides strategies and resources for identifying and debunking fake news, and suggests approaches for discussing fake news with students.
Media and Information Literacy (MIL) - 5. Media and Information SourcesArniel Ping
I- Media and Information Sources
A. Sources of Information
Indigenous Knowledge
1.Library
2. Internet
3. Mass Media
B. Pros and Cons of the Different Types of Media as Sources of Information
C. Evaluating Information Sources
Learning Competencies
1. compare potential sources of media and information (MIL11/12MIS-IIIe-13)
2. assess information quality by studying the pros and cons of different types of media as sources of information (SSHS)
3. interview an elder from the community regarding indigenous media and information resource (MIL11/12MIS-IIIe-14)
Media and Information Literacy (MIL) - Digital Citizenship, Netiquette, Digit...Arniel Ping
Media and Information Literacy (MIL) - Digital Citizenship, Netiquette, Digital Footprints, and Digital Issues
Topic: Legal, Ethical, and Societal Issues in Media and Information (Part 2)
Learning Competencies
1. explain digital citizenship, netiquette, and digital footprints (SSHS);
2. demonstrate proper conduct and behavior online (netiquette, virtual self) (MIL11/12LESI-IIIg18);
3. Identify some of the digital issues in the Philippines (SSHS);
4. put into action personal resolve to combat digital divide, addiction, and bullying (MIL11/12LESI-IIIg19)
5. explain actions to promote ethical use of media and information (MIL11/12LESI-IIIg22)
6. enumerate opportunities and challenges in media and information (MIL12LESI-IIIg-23)
Media and Information Literacy (MIL)- Visual Information and Media (Part 1)Arniel Ping
Learning Competencies:
1. define visual information and visual media (SSHS);
2. discuss the purpose and importance of visual media (SSHS);
3. describe the different dimensions of visual information and media (MIL-11/12VIM-IVc-7);
4. discuss the elements of visual design (SSHS);
5. comprehend how visual information and media is/are formally and informally produced, organized and disseminated (MIL11/12-VIM-IVc-8); and
6. evaluate the reliability and validity of visual information and media and its/ their sources using selection criteria (MIL11/12-VIM-IVc-9).
Topic Outline
I- VISUAL INFORMATION AND MEDIA
A. Definition
B. Purpose and Importance
C. Types and Formats
D. Visual Design Elements
Media convergence is a term often bandied about but rarely understood. Learn what it is and how convergent media can improve brand value in your business
Using social media strategy in building the corporate brand image is a route a lot of people imagine they know - what with the number of influencers, opinion leaders, trend watchers, and spotters laying claims to so-called virile strategy which generate likes, impressions and conversations. However, that is not all there is to capturing corporate essence in an era of great cynicism. Using Social Media as a route to build corporate stature requires the need to develop and manage strategic partnerships, the monitoring of trends and applications of knowledge from trends in building conversations while measuring the impact of efforts in order to intensify or discontinue a course of action. Beyond this, this presentation attempts a historical perspective of the social media phenomenon as well as platform possibilities looking at the Nigerian context.
Teaching Old Brands New Tricks with Transmedia Storytelling (1/2) Henri Weijo
Henri Weijo (PhD candidate at Aalto University School of Economics, Department of Marketing) explores transmedia storytelling, showing how many of its practices have already become commonplace in today’s marketing. However, at the end of the presentation I outline ideas on where brands should be going next to really leverage transmedia. Part 1 / 2.
The communication of changes regarding values, beliefs and identities requires a language using symbols, metaphors and myths. Only communication making widespread use of storytelling can carry all these elements.
Sociology of the Internet and New Media.pptxSandykaFundaa
• Social Construction of Technology,
• Digital inequalities – Digital Divide and Access,
• Economy of New Media - Intellectual value;
• digital media ethics,
• new media and popular culture.
This is the presentation used for a workshop at John Cabot University in Rome. The aim of the workshop is professional development for Italian teachers of English literature.
E-Tourism
Topic: Strategic Hospitality Technology Investment
Overview
Return on investment (ROI)
Reducing expenses and increasing profits
Cash flow and costs
System selection process
E-Tourism - Technology for the Meetings and Events IndustryFaindra Jabbar
E-Tourism
Topic: Technology for the Meetings and Events Industry
Overview:
Introduction
Audio and Visual equipment
Desktop and online tools
Communication devices
The future
E-Tourism - Competing on Knowledge: How the Power of Information Can Enable G...Faindra Jabbar
E-Tourism
Topic: Competing on Knowledge: How the Power of Information Can Enable Great Things
Overview:
Introduction
Defining business intelligence
Data versus Information
The Balanced Scorecard
E-Tourism - Global Distribution Systems and ChannelsFaindra Jabbar
E-Tourism
Topic: Global Distribution Systems and Channels
Overview:
Introduction
Global distribution system (GDS)
Importance of GDS
Developing a distribution channel strategy
Trends in hotel and resort gds
E-Tourism
Topic: Restaurant Management Systems
Overview
Restaurant management systems
The kitchen management system
The delivery restaurant management system (DRMS)
Self-ordering kiosks
Security and compliance in Hospitality Industry
E-Tourism - Using IT to Drive Competitive AdvantageFaindra Jabbar
E-Tourism -
Using IT to Drive Competitive Advantage
Overview
Technology takes center stage
The Great Convergence Gives Rise to the Digital Economy
Shifting IT roles in organizations
The Co-Alignment Principle
Achieving competitive advantage
Sustainability
E-Tourism - The importance of IT to Every Hospitality PositionFaindra Jabbar
E-Tourism
The importance of IT to Every Hospitality Position
Overview
Welcome to the world of IT
The importance of IT to Every Hospitality Position
Managing your career
Media, Technology and Society - Interaction in CommunicationFaindra Jabbar
Media, Technology and Society
Topic:
Interaction in Communication
Overview
What is Communication
Virtual view of communication
What is interaction?
Types of interaction
The impact of mediation
What is reciprocity?
Media, Technology and Society- New Trend of Social InteractionFaindra Jabbar
Media, Technology and Society
Topic:
New Trend of Social Interaction
Overview:
What is Website?
Web 1.0, Web 2.0 & Social Media
Web 2.0 Technologies
Blog (web log)
Social Media
Media, Technology and Society - Cyber SocietyFaindra Jabbar
Media, Technology and Society
Topic:
Cyber Society
Overview
Cyberspace
Cyber Society
Positive impact of Cyberspace
Negative impact of Cyberspace
Social Media
Web 2.0
Communication Technology- Information System and TechnologiesFaindra Jabbar
Communication Technology
Topic: Information System and Technologies
Technology
Information Technology
Advantages and Disadvantages
Information Systems
ICT
A plumbing analogy
MIS and Database
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
2. OVERVIEW
• Media and Technology in Society
• Cyberculture
• Communication in Cyberculture
• Cyberspace & Cyberculture
3. Let’s think about this
• How many good friends do you have?
• How many people do you meet for coffee or a
movie?
• How many would you call with news about an
illness or invite to your wedding?
• Now, how many “friends” do you have on
Facebook?
4. • Technology has changed how we interact with
each other.
• Through the magic of Facebook, you might know
about an old elementary school friend’s new job
before her mother does.
• By thinking of everyone as fair game in
networking for personal gain, we can now market
ourselves professionally to the world with
LinkedIn.
5. • At the same time that technology is expanding
the boundaries of our social circles, various
media are also changing how we perceive and
interact with each other.
• We do not only use Facebook to keep in touch
with friends; we also use it to “like” certain TV
shows, products, or celebrities.
• Even television is no longer a one-way medium
but an interactive one.
6. Media and Technology in Society
Technology and the media are interwoven, and
neither can be separated from contemporary
society in most developed and developing
nations.
7. Media and Technology in Society
• Media is a term that refers to all print, digital,
and electronic means of communication.
• From the time the printing press was created
(and even before), technology has influenced
how and where information is shared.
• Today, it is impossible to discuss media and
the ways that societies communicate without
addressing the fast-moving pace of
technology.
8. Media and Technology in Society
• Now, by tweeting or posting your big news, the circle of
communication is wider than ever. Therefore, when we
talk about how societies engage with technology we must
take media into account, and vice versa.
Technology creates media.
• The comic book you bought your daughter at the drugstore
is a form of media, as is the movie you rented for family
night, the internet site you used to order dinner online, the
billboard you passed on the way to get that dinner, and the
newspaper you read while you were waiting to pick up your
order.Without technology, media would not exist
9. History Media and Technology in
Society
• “An intervening substance through which something else is
transmitted or carried on”
• “Something, such as an intermediate course of action, that occupies
a position or represents a condition midway between extremes”
• “An agency by which something is accomplished, conveyed, or
transferred”
• A medium is something that serves as a middleperson for
transferring information.
• It basically began from petty hand published
newspapers/pamphlets/magazines to the multibillion industry of
today.
10. History Media and Technology in
Society
• Small book stores starting employing early printing machines because
before that getting a book in your hand was so difficult one in a million
people had, so you can guess that where we stand now is pretty amazing.
• During the past few decades media has evolved from being a piece of
paper to an industry that can:
• topple governments
• make a superstar out of someone
• spread some good useful information among people
• make them aware of their surroundings
• help them know their or other people’s rights.
• Media is the most popular tool of communication. Media is very integral
part of our lives therefore they generate popular interest and debate
about any social problem.
12. Communication in Cyberculture
• The form of culture that emerges by users’ interactions in virtual
environments. Since its origin, it has become subject of scientific studies
that focus in particular on the features of virtual communities and virtual
identities.
• The patterns of human activity and symbolic structures that have emerged
from the use of computer mediated communication.
• The culture that has emerge from the use of computers. It is a wide social
and cultural movement closely linked to advanced information science
and information technology and regards the social and cultural levels of
human-computer interaction (between knowledge and lifelong learning).
• A collection of cultures that has emerged or is emerging, from the use of
Internet (and generally of computers) for communication, entertainment
and business.
13. Cyberspace & Cyberculture
• The ability of cyberspace to bring out the best
of human intelligence in every person through
communicative relationships which create a
collective intelligence and a cyberculture.
14. Cyberspace & Cyberculture
• Manifestations of cyberculture include various
human interactions mediated by computer networks.
They can be activities, pursuits, games, places and
metaphors, and include a diverse base of
applications. Examples include; blogs, bulletin board
system, chat, E-commerce, games, internet forums,
social networks, etc.
15. • Cyberculture is broad
• Cyberculture is deep
• Cyberculture is constant state of flux
16. Effects of Cyberculture
• With the creation of the internet, the lifestyles of people around
the globe have experienced a quick and drastic change.
• This new method of communication accounts for a large portion of
how people interact, shop, learn, and transmit information
• A cyberculture may be defined as a way of life and even speaking
that takes place entirely online.
• Text jargon like “LOL” is a commonly understood way of saying
“laughing out loud”, and the quicker-to-type “u” takes the place of
“you”.
• Entire relationships begin and end in chat rooms, with users
meeting and greeting much as if they were in a large park.
17. Effects of Cyberculture
• Access to Information
• Education
• Work from home
• Job opportunity
• Maintain Connections
18. The overstatement of linguistic
perspective on media
• Media Language
• Media language relates to the way in which media texts are
constructed (‘pieced together’).
• Media language is used to communicate messages and meanings to an
audience.
• Linguistics is a field within communications that focuses specifically on
human language ; form, meaning, and context.
• The way that meaning is made using the conventions of the particular
medium and type of media product. A broader category involving
elements of semiotics, genre, narrative, design, structure, codes and
conventions, time and space, aesthetics, spoken, written and visual
language to name just a few examples.
19. Semiotics
Semiotics is the study of signs and their meaning in
society. A sign is something which can stand for
something else; in other words, a sign is anything that
can convey meaning.
• So words can be signs, drawings can be signs, photographs can
be signs, even street signs can be signs.
• Modes of dress and style, the type of bag you have, or even
where you live can also be considered signs, in that they
convey meaning.
• Semiotics are frequently used in advertising to signify an
advertiser's message through the use of signs or symbols.
• A sign can be better understood as a signifier, or a symbol that
signifies something else.
20. Images
• One of the most frequent symbols used in
advertising is the visual image of the product
being sold. For example, a picture of a skull
and crossbones next to a pack of cigarettes
could be used to advertise the harmful nature
of cigarette smoking.
21. Text
• Text can also be used to serve as a symbol in advertising in the
same way that an image is used. Frequently one word will
convey a message with the same effectiveness as an entire
picture. For example, a positive message can also be
conveyed to endorse a political candidate, using words such
as "bravery" or "conservative" to set the candidate apart from
his opponents.
22. Sound
Symbols do not have to be visual in nature. They can
be audible, as well.
Music, for example, is a sort of universal language that
advertisers use to convey the mood of their message. For
example, a catchy jingle may be used to advertise a particular
place of business on the radio. From time to time, the words of
the song may include the phone number of the business.
23. Process
• The use of semiotics in advertising is in many ways a
process. Just because an advertiser chooses a lizard
to represent its business by serving as its logo and
mascot does not mean that every time consumers
see a lizard they will think of that company. Instead,
semiotics employs the use of repeated symbols that
eventually come to signify the product.
24. Genre
The word 'genre' comes from the French word
meaning 'type' or 'class'. A genre can be recognised
by its common set of distinguishing features
These features associated with a genre's style and
content may be, for example, a particular setting,
character types, technical codes (lighting or music).
25. Genres
• Science and Fiction
• Action
• Comedy
• Horror Thriller
• Romance
• Fantasy
• Drama
• Animation
• Documentary
26. Narrative
• Narrative is the media term for story telling.
• Narrative is the way the different elements in a story are organised
to make a meaningful story.
• Some of these elements can be facts as in a documentary, or
characters and action as in a drama.
• Narrative structure is about two things: the content of a story and
the form used to tell the story.
• Two common ways to describe these two parts of narrative
structure are story and plot.
27. Design
• Social media can provide great opportunities for designer if it’s used
effectively.
• Today’s employers and clients tend to search the social
media profiles of potential candidates, in addition to their portfolios
and resume.
• These are some of the most powerful platforms for designers to
build a social media presence on:
– Facebook
– LinkedIn
– Twitter
– Instagram
– YouTube
28. The first and second media age
• I think we can all agree that the way we communicate now is so
vastly different to what it was like 20 or even 10 years ago.
• The rate at which technology has changed with the onset of wifi,
the Internet, smart phones and social media, means that we have
developed news ways of communicating, new power structures and
changed social and culture morays and norms.
• This age of new technology, new software and new way of being
and communicating is often referred to as the second media age.
• With the onset of the second media age, media organisations are
now needing to evolve and adapt to new technology and ways of
communicating and this is essential to their survival.
29. Characteristics of First Media Age
• Why we define it in this way is because ‘traditional’ media didn’t
have the technological capabilities that the second media age has.
• Technology was limited and only allowed a small number of
producers to develop content for the rest of the receivers and
consumers.
• Years ago you would not have been able to take High Definition
videos or photos and upload it yourself.
• This was hard enough to do for the professionals. This is one of the
reasons why only a small number of producers were allowed; we
just simply didn’t have the capability to have more.
30. • This has all changed in the second media age where
technology has evolved to the point where everyone is
creating, sharing and consuming content made by others.
• This mammoth paradigm shift in media and
communication, and has had a significant impact on
journalism and media because the audience is now talking
and creating stories.
• Professional Journalists are no longer the only ones making
content and certainly aren’t the only ones to break news.
31. • Twitter is being used widely in television from reality TV shows to
news, current affairs and panel shows like Q&A.
• Facebook and Twitter are also heavily utilised by the media industry
to allow sharing of stories and commentary on what articles they
have produced.
• It also puts everyone in the position of being a consumer and
producer.
• Take comments on Facebook for an article in the Flash Flood
Warning as an example. The article is written, we post a comment
to the facebook link and then others reply to our comments. We
have consumed and produced content and others have then
consumed what we produced.
32. Characteristics of Second Media Age
• The second media age is more symmetrical
• With all this new technology, we have something
that we didn’t have before ; instant feedback and
discussion tools.
• For example, nearly all-online news articles now have
the ability for readers to share and comment.