SlideShare a Scribd company logo
1 of 40
Write a list or draw a mind map
How many can you think of in 3
mins?
Types of
media
The Media is a channel of communication from producer to
audience.
Producers create MEDIA TEXTS which we consume everyday e.g:
• advertisements
• DVD covers
• CD covers
• newspaper front pages
• magazines /comics
• radio sequences
• Films
• television programmes
• music videos
• websites
• computer games
What is Media?
AS Media Studies – WJEC
To understand the outline of the course
To begin to understand key terminology
AS Media Studies
What will I study?
• Textual Analysis
• Audience
• Representation
How will I be assessed?
• MS1 - Examination - 2 ½ hours (50%)
• MS2 - Coursework – 1 Pre Production task
and a linked Production and a written
reflective report (50%)
AS Media Examination topics
• 1 Question – Textual analysis of an unseen text
(print or moving image) 40 marks
• 2 Questions on media representations and
audience responses (30 marks each)
AS Media Coursework
• Pre-production task (20 marks);
• Production which develops from the pre-production (40
marks)
• 1200 – 1600 word Reflective report on the production
process (40 marks)
• Group work for the production is only allowed for
audio-visual productions (group size no more than 3)
Pre-Productions:
Productions
= linked
music videos
For the mock exam we will concentrate on
two elements that will come up in the exam:
• Textual analysis
• Audience
• Once the exam is over, we will begin the
coursework element of the course.
Mock exam – November 2015
• 1. Textual Analysis
• 2. Audience Response
• 3. Representations
What is the Media Studies Exam about?
• All media texts are constructed and
made up of codes
• It is your job as media students to
recognise, analyse and then discuss
the range of codes used in a text
• Use the following as a guide and you
cant go wrong!
Media codes
CPE
• Codes – signs in the text that give us
clues to the meaning
• Purpose – Why have these codes
been used, to develop the narrative,
involve the audience create tension?
• Effect – what is the effect on the
audience? Does a POV shot in a horror
make them feel uncomfortable?
The 3 Codes
1. Technical Codes
• Camera shots, movement and angles
• Editing – pace and type
• Use of lighting
2. Audio Codes
• Diegetic and non diegetic sound
• Dialogue
• Sound effects
• Music
• Voice over
3. Visual Codes
• Mise en scene e.g:
– Clothing
– Props/Setting
– Expression/Gesture
• Use of colour
• Iconography – objects, setting and backgrounds which
have become symbolic of a genre
• Graphics
• Camera shots, movement and angles
1. Technical Codes
Establishing Shot (EST)
• This ESTABLISHES
where the action
takes place - sets
the scene
• Often an exterior
shot
• Usually a Wide Shot
(WS)
Wide Shot (WS) or Extreme Long shot
• Often (but not always) used as an
establishing shot
• The point of this shot is to show the
subject's surroundings
Long Shot (LS)
• A shot which shows all or most of a fairly large subject (for
example, a person) and usually much of the surroundings
Medium Long Shot (MLS)
• Knees to head with some background
Medium Shot (MS)
• Waist to
head
Medium Two Shot (M2S)
• Similar to a MS, but with two people
Medium Close Up (MCU)
• Head and shoulders
Close Up (CU)
• Shows a character's face
• Used to show emotion
Big Close Up (BCU)
• Forehead to chin
• Used to show extreme emotion
Extreme Close Up (ECU)
• A very tight shot, for example someone’s eye or a door
handle
Over The Shoulder (OTS)
• Used during a conversation
• MCU + the other person’s shoulder/head/back etc
Deep Shot (DS)
• When something is in the foreground and something else is in the
background
Camera Angles
• Camera Angle: position of the camera
• High Angle: looking down
• Low Angle: looking up
• Canted Framing: frame is not levelled, appearing tipped
Overhead Shot (OH) or Bird’s eye View
• Camera will be directly over the objects/actors
High Angle (H/A)
• Could be used to make the object/person look powerless
Low Angle (L/A)
• Could be used to make the object/person powerful
Canted angle
• Used for dramatic effect and helps portray unease,
disorientation, frantic or desperate action, intoxication,
madness, etc.
• Use your checklist to recreate all of the shot types and
angles.
• If you don’t have a camera or a smart phone then you may
borrow one.
H/W – due Tues 15th Sept
Camera Movement
• Pan: movement of the camera
from left to right vice versa on a
tripod, produces space
horizontally
• Track: camera follows the
object
• Crane Shot: moving through the
air in any direction on a crane
• Steadicam: smooth shot, when
camera is moved very fast
• Tilt: camera movement by
swivelling upward or downward,
Producing space vertically
• Zoom lens: lens that change
during a shot
Camera movement
• Tracking – the camera follows the action by moving along with the
characters along a small track
The Tilt Shot
• The camera moves up and down from a fixed point (on a
tripod).
See the opening sequence of
Pretty Woman when
Julia Roberts is dressing
The Panning Shot
• The camera moves left and right from a fixed tripod. Good
for showing the vast landscape
Zooming
• The camera stays fixed but the focus moves in or out
• Simultaneous track and zoom – the camera moves forward
but zooms out at the same time – the object stays in the
same position but the background which looks quite
disorientating
Hand held/ steadicam
• Steadicam - a camera is fixed to cameraman so
that it can move around and mimic the actors
movement

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Media Language Lesson 1 - intro and camera shots

  • 1. Write a list or draw a mind map How many can you think of in 3 mins? Types of media
  • 2. The Media is a channel of communication from producer to audience. Producers create MEDIA TEXTS which we consume everyday e.g: • advertisements • DVD covers • CD covers • newspaper front pages • magazines /comics • radio sequences • Films • television programmes • music videos • websites • computer games What is Media?
  • 3. AS Media Studies – WJEC
  • 4. To understand the outline of the course To begin to understand key terminology
  • 5. AS Media Studies What will I study? • Textual Analysis • Audience • Representation
  • 6. How will I be assessed? • MS1 - Examination - 2 ½ hours (50%) • MS2 - Coursework – 1 Pre Production task and a linked Production and a written reflective report (50%)
  • 7. AS Media Examination topics • 1 Question – Textual analysis of an unseen text (print or moving image) 40 marks • 2 Questions on media representations and audience responses (30 marks each)
  • 8. AS Media Coursework • Pre-production task (20 marks); • Production which develops from the pre-production (40 marks) • 1200 – 1600 word Reflective report on the production process (40 marks) • Group work for the production is only allowed for audio-visual productions (group size no more than 3)
  • 10. For the mock exam we will concentrate on two elements that will come up in the exam: • Textual analysis • Audience • Once the exam is over, we will begin the coursework element of the course. Mock exam – November 2015
  • 11. • 1. Textual Analysis • 2. Audience Response • 3. Representations What is the Media Studies Exam about?
  • 12. • All media texts are constructed and made up of codes • It is your job as media students to recognise, analyse and then discuss the range of codes used in a text • Use the following as a guide and you cant go wrong! Media codes
  • 13. CPE • Codes – signs in the text that give us clues to the meaning • Purpose – Why have these codes been used, to develop the narrative, involve the audience create tension? • Effect – what is the effect on the audience? Does a POV shot in a horror make them feel uncomfortable?
  • 14. The 3 Codes 1. Technical Codes • Camera shots, movement and angles • Editing – pace and type • Use of lighting 2. Audio Codes • Diegetic and non diegetic sound • Dialogue • Sound effects • Music • Voice over
  • 15. 3. Visual Codes • Mise en scene e.g: – Clothing – Props/Setting – Expression/Gesture • Use of colour • Iconography – objects, setting and backgrounds which have become symbolic of a genre • Graphics
  • 16. • Camera shots, movement and angles 1. Technical Codes
  • 17. Establishing Shot (EST) • This ESTABLISHES where the action takes place - sets the scene • Often an exterior shot • Usually a Wide Shot (WS)
  • 18. Wide Shot (WS) or Extreme Long shot • Often (but not always) used as an establishing shot • The point of this shot is to show the subject's surroundings
  • 19. Long Shot (LS) • A shot which shows all or most of a fairly large subject (for example, a person) and usually much of the surroundings
  • 20. Medium Long Shot (MLS) • Knees to head with some background
  • 21. Medium Shot (MS) • Waist to head
  • 22. Medium Two Shot (M2S) • Similar to a MS, but with two people
  • 23. Medium Close Up (MCU) • Head and shoulders
  • 24. Close Up (CU) • Shows a character's face • Used to show emotion
  • 25. Big Close Up (BCU) • Forehead to chin • Used to show extreme emotion
  • 26. Extreme Close Up (ECU) • A very tight shot, for example someone’s eye or a door handle
  • 27. Over The Shoulder (OTS) • Used during a conversation • MCU + the other person’s shoulder/head/back etc
  • 28. Deep Shot (DS) • When something is in the foreground and something else is in the background
  • 29. Camera Angles • Camera Angle: position of the camera • High Angle: looking down • Low Angle: looking up • Canted Framing: frame is not levelled, appearing tipped
  • 30. Overhead Shot (OH) or Bird’s eye View • Camera will be directly over the objects/actors
  • 31. High Angle (H/A) • Could be used to make the object/person look powerless
  • 32. Low Angle (L/A) • Could be used to make the object/person powerful
  • 33. Canted angle • Used for dramatic effect and helps portray unease, disorientation, frantic or desperate action, intoxication, madness, etc.
  • 34. • Use your checklist to recreate all of the shot types and angles. • If you don’t have a camera or a smart phone then you may borrow one. H/W – due Tues 15th Sept
  • 35. Camera Movement • Pan: movement of the camera from left to right vice versa on a tripod, produces space horizontally • Track: camera follows the object • Crane Shot: moving through the air in any direction on a crane • Steadicam: smooth shot, when camera is moved very fast • Tilt: camera movement by swivelling upward or downward, Producing space vertically • Zoom lens: lens that change during a shot
  • 36. Camera movement • Tracking – the camera follows the action by moving along with the characters along a small track
  • 37. The Tilt Shot • The camera moves up and down from a fixed point (on a tripod). See the opening sequence of Pretty Woman when Julia Roberts is dressing
  • 38. The Panning Shot • The camera moves left and right from a fixed tripod. Good for showing the vast landscape
  • 39. Zooming • The camera stays fixed but the focus moves in or out • Simultaneous track and zoom – the camera moves forward but zooms out at the same time – the object stays in the same position but the background which looks quite disorientating
  • 40. Hand held/ steadicam • Steadicam - a camera is fixed to cameraman so that it can move around and mimic the actors movement