2. Technical codes
• Filmmakers control what the audience focus on
and therefore every shot is chosen for a reason.
• Changing how an object or person is framed can
drastically alter how audiences react to that
character / object
• There is no such thing as neutral.
3. Establishing Shot
• An Establishing Shot lets the viewer know where the
action is taking place – it can also give a feel for the
type of location the character might spend time
4. Long Shot
• A Long Shot shows a large distance and makes a
character symbolically small within a space
5. Full Shot
• A Full Shot shows the character from head to toe
and allows them to feel part of their surroundings
6. Mid Shot
• The Mid-shot is the most emotionally neutral and
reflects ‘normal’ conversation distance
7. Close Up
• A Close Up shows the emotion in a character’s
face. It is an intimate shot and normally allows us to
relate to a person.
8. Extreme close up
• An Extreme Close Up is incredibly intense and shows
a moment of action or suspense. We hardly ever
get this close to people in real life.
9. Focus
• Shallow focus can highlight the emotion of a
character and ‘bring them out’ of a location
(more artistic)
• Deep focus can add a distance between
characters and their surroundings and make
them feel small or insignificant
(more realistic)
10.
11.
12. High Angle Vs. Low Angle
• High Angle – looks down on a character reducing
their importance or strength
• Low Angle – looks up at a character increasing their
domination of the frame
24. Reminder
• When analysing a frame it is important to think
about Distance / Focus and Angle
• When analysing filmmaking it is important to focus
on Duration / Movement and Edit
25. Duration
Different shot durations have different uses:
• Quick Editing is used to create action and
excitement. Often the viewer is tricked into thinking
they have seen more than they really have
• Slow Editing is used to create emotional
attachment to the onscreen action. For example, a
moving dramatic scene or lengthy conversations
26. Camera Movement
From A Fixed Point
With Movement
• Hand-Held – shaky as if
• Pan – moving left & right
the point of view is in
the action (realistic)
• Tilt – moving up & down
• Tracking – smoothly on
• Zoom – moving in & out
tracks or with a
steadicam to provide a
distance from viewer
(artistic)
27. Editing (Techniques)
Editing is the name of the process that puts moving images in
order. Some useful examples are:
• Match Cut – graphically (or with audio) linking two shots
together to create a higher meaning(Jump Cut)
• Jump Cut – purposefully jolting the action forward normally
to convey waiting around (Match Cut)
• Cutaway – showing an important object or person away
from the main action / main character’s eye line
28. Editing (Transitions)
A transition is an obvious edit between two scenes:
• Fade to Black – signals the end of a scene
• Cross dissolve – shows the passing of time
• Wipe – usually means “Meanwhile…”
44. Your turn!
• In pairs / groups, watch a film trailer and comment
on the types of camera angles / editing being used:
o Distance
o Movement
o Focus
o Editing
o Angle
o Duration
• What does this say about the genre of the film and how is
the audience supposed to read these ‘codes’
• Make ten bullet points / screen shots and we will watch
them together next week…