This is a talk in L&T Expo 2016 on 9 Dec 2016, about relationship between STEM/STEAM, making and design, and encourage teachers to think of how the projects are meaningful to students.
Suggestions on how to construct a Nerdy Derby car, sharing of the science behind it, and our own experience in making those. This is intended for teachers, and hope that this can help them to use Nerdy Derby car as a means to promote interests in students in learning STEM/STEAM knowledge
Suggestions on how to construct a Nerdy Derby car, sharing of the science behind it, and our own experience in making those. This is intended for teachers, and hope that this can help them to use Nerdy Derby car as a means to promote interests in students in learning STEM/STEAM knowledge
PolyU Design I Make Initiative (2015-08-13)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
Part of Seminar on "Sharing Innovative Ideas on STEM/Maker Activities for Secondary School Students", for EDB on 15 Jun 2018, in Hong Kong Polytechnic University (Z209)
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
Presentation for the Enoch Pratt Teen Librarians given at the Library for the Blind and Physically Handicapped in Baltimore on January 19, 2016.
Includes project ideas and examples, and discussion about balancing accessibility with applicability.
What tools do I use every day and how should we integrate technology skills into the classroom and content? Answers here in the Slide-Share presentation.
Learn how to "Tackle Classroom Challenges" and engage your students.
Have you started a STEM program at your school? In your district? Are you ready to show it off? Maybe you just want to get started with Making, Coding and Robotics. A Maker Faire can be any size and can be held anywhere. I talk about how to get started with Makers Ed, what I've been using, show examples including great resources.
Innovative Learning Week is a festival of creative learning at The University of Edinburgh which aims to inspire, support, and celebrate creative learning on campus, online, and beyond. Running from 15-19 February 2016, staff and students are invited to collaborate and explore their teaching & learning experience in a new way.
This is a report about how ILW 2016 went.
Stay put for information about ILW 2017!
www.ed.ac.uk/innovative-learning
Wether you're dabbling with Drupal on the side, or using it as a professional, you're not alone. There are many Drupal lovers like you. There's a community! It's this awesome group of people who are building, maintaining, discussing, writing about,... Drupal. The Drupal community is a cool place to be involved in. But how does one get started? Where does one begin? There are so many aspects and the Drupal project is so large. It's not easy to dive in and contribute.
In this session, I'll introduce you to some of the more practical aspects of how to hit it off in the community. I'll be talking about questions such as:
What is the Drupal community?
Where do I find other Drupal minded people?
How does one contribute Drupal modules & themes?
What is the Issue queue? How do I use the issue queue to my and your benefit?
How can I contribute to Drupal core?
What are the benefits of combining community & company?
...
Matthias has been involved with Drupal since version 5 back in 2008. He's been living Drupal ever since. He tries to contribute code, issues & knowledge on a regular basis.
You're definitely a Drupal rockstar! But you don't know it. Yet. Attending DrupalCamp might be you're first step to fame and glory.
M Lotts Strategic Library webinar series Jan 2017Megan Lotts
In the 21st century there has been a resurgence of the DIY movement and many libraries are incorporating makerspaces into their organizations. Making opportunities can provide hands on self-driven learning opportunities that exercise creative thinking and problem solving skills, as well as create new interactive and fun ways to learn. Creative spaces can encourage cross-disciplinary collaboration and provide an opportunity to bring individuals together who might not otherwise connect with the library.
This webinar will include a review of makerspaces found in academic and public libraries, as well as provide practical examples of pop-up making spaces including: Holiday card making, Edible Books, Polynomiography, an Art Library Coloring Book, and a Lego® Playing Station. Pop-up making spaces can be a low cost opportunity to create new partnership, as well as an impactful solution to implementing a culture of creativity within your organization.
PolyU Design I Make Initiative (2015-08-13)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
Part of Seminar on "Sharing Innovative Ideas on STEM/Maker Activities for Secondary School Students", for EDB on 15 Jun 2018, in Hong Kong Polytechnic University (Z209)
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
Presentation for the Enoch Pratt Teen Librarians given at the Library for the Blind and Physically Handicapped in Baltimore on January 19, 2016.
Includes project ideas and examples, and discussion about balancing accessibility with applicability.
What tools do I use every day and how should we integrate technology skills into the classroom and content? Answers here in the Slide-Share presentation.
Learn how to "Tackle Classroom Challenges" and engage your students.
Have you started a STEM program at your school? In your district? Are you ready to show it off? Maybe you just want to get started with Making, Coding and Robotics. A Maker Faire can be any size and can be held anywhere. I talk about how to get started with Makers Ed, what I've been using, show examples including great resources.
Innovative Learning Week is a festival of creative learning at The University of Edinburgh which aims to inspire, support, and celebrate creative learning on campus, online, and beyond. Running from 15-19 February 2016, staff and students are invited to collaborate and explore their teaching & learning experience in a new way.
This is a report about how ILW 2016 went.
Stay put for information about ILW 2017!
www.ed.ac.uk/innovative-learning
Wether you're dabbling with Drupal on the side, or using it as a professional, you're not alone. There are many Drupal lovers like you. There's a community! It's this awesome group of people who are building, maintaining, discussing, writing about,... Drupal. The Drupal community is a cool place to be involved in. But how does one get started? Where does one begin? There are so many aspects and the Drupal project is so large. It's not easy to dive in and contribute.
In this session, I'll introduce you to some of the more practical aspects of how to hit it off in the community. I'll be talking about questions such as:
What is the Drupal community?
Where do I find other Drupal minded people?
How does one contribute Drupal modules & themes?
What is the Issue queue? How do I use the issue queue to my and your benefit?
How can I contribute to Drupal core?
What are the benefits of combining community & company?
...
Matthias has been involved with Drupal since version 5 back in 2008. He's been living Drupal ever since. He tries to contribute code, issues & knowledge on a regular basis.
You're definitely a Drupal rockstar! But you don't know it. Yet. Attending DrupalCamp might be you're first step to fame and glory.
M Lotts Strategic Library webinar series Jan 2017Megan Lotts
In the 21st century there has been a resurgence of the DIY movement and many libraries are incorporating makerspaces into their organizations. Making opportunities can provide hands on self-driven learning opportunities that exercise creative thinking and problem solving skills, as well as create new interactive and fun ways to learn. Creative spaces can encourage cross-disciplinary collaboration and provide an opportunity to bring individuals together who might not otherwise connect with the library.
This webinar will include a review of makerspaces found in academic and public libraries, as well as provide practical examples of pop-up making spaces including: Holiday card making, Edible Books, Polynomiography, an Art Library Coloring Book, and a Lego® Playing Station. Pop-up making spaces can be a low cost opportunity to create new partnership, as well as an impactful solution to implementing a culture of creativity within your organization.
A brief look into maker education and one educator's journey to total classroom implementation. Presentation has been edited to remove identity of students.
A case study of the maker activity program among undergraduate students in Mexico.
Full-text https://www.researchgate.net/publication/317174794_A_Case_Study_of_the_Maker_Activity_Program_among_Undergraduate_Students_in_Mexico
A Look at STEAM Education across the NationPeter Fardig
Quoted in an article for The MetroWest Daily News, Peter Fardig is passionate about education and STEAM education. Peter Fardig, CEO of ThinK-12 Learning, LLC, stated that the integration of art into STEM (science, technology, engineering, and mathematics) curriculums gives educators a means to assess their knowledge and determine how well a student understands a concept.
416. STEAM Education and The Uncommon Core
This presentation will focus on the integration of STEAM educational principles into core subjects. Although our school offers a very successful Exploratory STEM class, I believe the true strength of this educational model is in its' potential to incorporate relevant project based learning and bring the Common Core Curriculum to life for every student.
Presenter(s): Phil Brittain, Tony Campbell
Location: Meadowbrook
PolyU Design I MAKE Initiative (2015-10-31)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
PolyU Design I Make Initiative (2015-09-25)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
A talk presented on 12 Dec in the Asia-Pacific International Schools Conference on Making and Design (http://www.ltexpo.com.hk/aisc/portfolio/clifford-choy/)
iMade It presented by Shimira Williams (Owner,TekStart) at the 2014 ECE Summit in State College PA.
Here is the bitly bundle of the resources I shared or referenced during the workshop.
https://bitly.com/bundles/o_1skit9lagu/c
A workshop as part of series of online workshops, stemmed from an LSTA grant to educate librarians and library school students on makerspaces, especially in academic libraries. September 17 2014
Invited workshop for the Humanities Research Center at Rice University, 7 March 2016.
This workshop will provide an overview of crowdsourcing in cultural heritage and consider the ethics and motivations for participation. International case studies will be discussed to provide real life illustrations of design tips and to inspire creative thinking.
Design Thinking for Code for Europe fellows.
Shortened version of my presentation delivered on January 22nd in Barcelona during kick-off of the Commons for Europe Fellowship Programme.
Publishing tips for Virtual Heritage articles and related issues (3D models), Cities Cultural Heritage and Digital Humanities, Turin Summer School 17 September 2018
Digital learning in Museums: New technologies for art, design and makingAlexFlowers10
Since 2008 the V&A has been creating opportunities for visitors and learners to engage with design and digital technologies through creative programming. Working with digital artists, researchers and culture organisations, making has been placed at the centre of how to get visitors to understand the designed world.
Join Brian Pichman of the Evolve Project on an adventure of laughs, thrills, and an opportunity to experiment and build with some of the latest and greatest gadgets in the market place. This workshop will guide you through the whys and hows of building environments that allow creativity through the use of innovative technology. At the end of this session, you will be building circuits, programming robots, and more, during this jam packed information and hands on session. There will be something for everyone at this event and will leave you with new ideas that you can implement the very next day in your library.
Presentation from the Entrepreneurial Librarian conference, October 17, 2014 held at Wake Forest University. Entrelib.org John Burke. Miami University Middletown
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
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it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
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In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Meaningful Making (for L&T Expo 2016 on 9 Dec 2016)
1. Meaningful Making
Dr. Clifford CHOY
School of Design, The Hong Kong Polytechnic University
mccliff@polyu.edu.hk
9 Dec 2016
2. Making (1)
• Turning ideas into tangible/perceivable form
• Materials, Tools, Processes
• Not merely about production and fabrication, but also involves self-
learning, problem-solving, exploration, experimentation and critical
thinking
• Learn, create/build, share
3. Making (2)
• Do-it-yourself (DIY) with others
• Not just in local communities in old days, but through Internet to collaborate
with people around the world
• Do-it-yourself (DIY) with technology
• Do-it-with-others (DIWO)
• Not just with hand tools, but with digitally-enabled tools
4. “making”
“自造”
The Experiential Learning Cycle [Kolb and Kolb, 2005]
Kolb, A., Kolb, D. (2005, May 15) The Kolb Learning Style Inventory – Version 3.1 2005 Technical Specifications. Retrieved from
http://learningfromexperience.com/media/2010/08/tech_spec_lsi.pdf
5. Maker Movement (1)
• Growing culture of hands-on making, creating, designing and
innovating
• Despite its diversity [in makers’ interests], the movement is
unified by a shared commitment to open exploration, intrinsic
interests and creative ideas
Peppler, K., Bender, S. (2013) Maker movement spreads innovation one project at a time. Kappan, v95, N3,
pp22-27. Retrieved from http://www.kyliepeppler.com/Docs/2013_Peppler_Maker_Movement.pdf
6. Maker Movement (2)
• When I talk about the maker movement, I make an effort to stay
away from the word “inventor” – most people just don’t identify
themselves that way. “Maker”, on the other hand, describes
each one of us no matter how we live our lives, or what our
goals might be.
Dougherty, D. (2012). The Maker Movement. Innovations, v7, n3, pp11-14
7. Attributes developed through Making
• Tinkering, hacking
• Hands-on approach in learning by doing
• Exploration and Experimentation
• Cross-disciplinarity
• Learning through peer and community
• Collaboration
• Skills, craftsmanship, patience
• Learning through sharing to community
• “can-do” mindset
• Live with failures
12. Why PolyU Design?
• “Everyone designs who devises courses of action aimed at changing existing
situations into preferred ones.”
• “… design … makes ideas tangible, it [design] takes abstract thoughts and
inspirations and makes something concrete.”
• Designers think through making
• More meaningful if making is associated with people, not just making for the sake of making
(Herbert Simon, 1981, as cited by John Hesket, 2009)
(Mat Hunter, 2014)
Heskett, J. (2009). Creating Economic Value by Design. International Journal of Design, v3, n1. Retrieved from:
http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/477/243
Hunter, M (2014) What is Design and Why it matters? Retrieved on 5 May 2015 from http://www.thecreativeindustries.co.uk/uk-creative-overview/news-and-
views/view-what-is-design-and-why-it-matters
14. Analysis-Synthesis Bridge Model (Dubberly and Evenson, 2011)
Dubberly, H., Evenson, S. (2011) Design as Learning - or 'Knowledge Creation' - the SECI Model. Interactions. Jan+Feb 2011, pp 75-79.
Retrieved from https://interactions.acm.org/archive/view/january-february-2011/design-as-learning-or-knowledge-creation-the-seci-model1
“making”
16. Meaning in Making
• “Making” should be based on intrinsic interests
• How to make it meaningful to students when making?
• How to develop their abilities to “empathize” and to “understand the context”?
• Four Levels of Making
• Making for self
• Fun, self-use, solve your own problem, …
• Making for someone you are familiar
• For your best friend, for your parents, …
• Making for others
• For your classmates, for your neighbors, …
• Making for social good
• For disadvantaged group, for local community, for sustainability, for change, ….
17. STEM/STEAM
• Knowledge from Science, Technology, Engineering, Arts and
Mathematics (STEAM) to support making
• Science – e.g. understanding of properties of materials, understanding of
phenomena
• Technology – e.g. availability of tools (hardware, software, …) and processes
• Engineering – e.g. programming, electronics, CAD
• Arts – e.g. aesthetics, form, shape, music
• Mathematics – e.g. simulations, algorithms
• “Making” provides an engaging way for individual to learn and apply
STEAM knowledge
18. STEAM
Yakman, G. (2008). STEAM education: An overview of creating a model of integrative education. In Pupils' Attitudes Towards
Technology (PATT-19) Conference: Research on Technology, Innovation, Design & Engineering Teaching, Salt Lake City, Utah,
USA.
19. How to make?
What can be made?
What to make?
Why to make?
Conceptual strategy to promote Design thru
Making
• Knowing possibilities with personal and digital
fabrication technologies (strength and limitations
with each ”technology”, what can be done by
combining multiple of those)
• Develop tacit knowledge in using different
materials, tools, processes
• Understanding “users”, identifying opportunities
• Evaluate, identify issues and improve
STEM/STEAM
Design
20. Maker Faire (1)
• A family-friendly festival of invention, creativity and resourcefulness
• For makers to gather, show what they have made and share what they have learned
• To demonstrate what is possible
• To exchange knowledge and ideas
• To inspire
• Part of science fair, part of fun fair
• You can perform/demonstrate “crazy” things
• NOT “Book Fair”, “Computer Fair”, “Animation-Comic and Game Fair” in Hong Kong
• NOT a trade fair dominated by traditional sales and marketing
• NOT an invention show, NOT a technology expo
• NOT a competition
21. Maker Faire (2)
• First launch in Bay Area, USA, in 2006
• In 2014, 119 independently-produced Mini and 14 Featured Maker Faires around
the world, including Tokyo, Rome, Detroit, Oslo and Shenzhen
• 215,000 people attended the two flagship Maker Faires in the Bay Area and New
York in 2014
• 150,000 people attended Maker Faire Bay Area in 2016
• Promote STEAM (Science, Technology, Engineering, Arts, Mathematics) education
26. • 1st briefing on 13 Dec at 7:30pm
• http://www.makerfairehongkong.com/signupworkshop/
27. Some Contests/Activities Through MFHK2017
• Nerdy Derby
• Let’s Build Something (Really) Big Together
• Electric go-kart
• Bamboo Pavilion
• For engaging with primary and secondary schools, and also with
tertiary institutions and general public
28. Nerdy Derby
• “The Nerdy Derby is a no-rules
miniature car building and
racing competition. With a
larger, undulating track and no
restrictions on the size of the
cars or materials participants
can use, the Nerdy Derby
rewards creativity, cleverness
and ingenuity.”
www.nerdyderby.com
29.
30. Nerdy Derby
• Goal – to make a car which can run through the whole track
• Appeal to kids, just for fun
• But a lot of science behind it
• http://www.slideshare.net/cliffordchoy9/constructing-nerdy-derby-
cars
31. Let’s Build Something (Really) Big Together
• Goal - “Make something Really Big” and “Together”
• Contest aiming at primary and secondary schools
• Suitable for students from Arts background, but can also include STEM
• Appeal to both boys and girls
• Show-and-tell, exhibition, performance
• Certificates of participation, trophies and prizes
• https://www.slideshare.net/secret/HkzOBdgqMfjfsK
32. Possible ideas: Big Heads
http://www.tested.com/art/makers/461436-maker-faire-2014-we-make-papercraft-big-head-costumes/
http://testroete.com/index.php?location=head
http://www.paper-kit.com/en/
33. Possible Ideas: Costumes with
Moving Parts
http://www.instructables.com/id/Cardboard-
Minion-Halloween-costume/
http://www.instructables.com/id/Build-Ironman-Mark-VI-
out-of-makedo-and-cardboard-/
http://www.kit-rex.com/new-page-1/
35. Electric go-kart
• Goal – create/customize a one-seat electric go-kart
• Contest aiming at primary and secondary schools
• Suitable for students from Arts background only, but can also be included
STEM
• May appeal more to boys
• Exhibition, race, test-drive, show-and-tell, parade
• Certificates of participation, trophies and prizes
• https://www.slideshare.net/secret/1pNa9dnLqVA8V
42. Bamboo Pavilion
• Goal – create a bamboo structure collaboratively (with architects,
volunteers, university students and students+teachers from primary
and secondary schools
• Use of sustainable materials, and promote its use not only as
temporary structures but as permanent use
• Training workshops for learning skills on creating joineries, and
contribute to design and construction
44. 44
Project title:
“Project Positive Play”- Pleasurable Experience for Promoting Positive Emotional Quality with Confidence and
Sustainable Development of Disable Kids
Hong - 13 year old boy Fong - 7 year old girl
Design for Humanities
45.
46. Support
• From school of target users
• Speech therapist
• Rehabilitation specialists
• Interviews with target users
• Observations of target users in school
• Prototyping, evaluation and feedbacks
• From PolyU Design
• Ergonomics, limitations of functioning
• Physical computing
47. Key Issues and Learning
• Physical disabilities limit their ability to play, which limit their ability
to explore and hence to learn
• Existing toys cannot fulfill their needs
• Difficult for them to play with others, and with other more capable
students
• Develop their abilities to use their controllers can greatly improve
accessibility to information, hence playful activities should help them
to develop these abilities
48. Design for Visually Impaired
• In 2013, supported by The Hong Kong Society for the Blind (www.hksb.org.hk)
• In 2015, supported by Hong Kong Network for the Promotion of Inclusive Society
Ltd (http://www.inclusive.org.hk/)
49. Support
• From supporting organization
• Talks on Visual Impairment
• Demonstrations and Interviews
• Observations
• Simulations
• Prototyping, evaluations and feedbacks
• From PolyU Design
• Design process
• Experience map
50. Key Issues and Learning
• Misconception on what can be achieved by VI persons and how they solve their
daily problems affect our ability to design
• iPhone and other mobile devices (and information technology) offer great help to
VI persons in accessing to information
• Braille is difficult to learn, and don’t expect all VI persons can read braille
• Many VI persons are not born blind, and more important in HK to allow those
who become visually impaired in adulthood to adapt
• They prefer as little help from others as possible
• How can they travel alone? How can they shop? How can they take public
transport?
51. Notes
• Meaningful if students/teachers understand the value of the ”make-
things” (and sometimes the process of making) to the stakeholders
• Questions :
• What aspects are meaningful to you or your students?
• From your experience, any other ways to effectively engage your students to
make?
Kolb, A., Kolb, D. (2005, May 15) The Kolb Learning Style Inventory – Version 3.1 2005 Technical Specifications. Retrieved from http://learningfromexperience.com/media/2010/08/tech_spec_lsi.pdf
- A college student making his own customized skateboard, using CNC mill to create a mould for making the skateboard with glass fibre and plywood
A K12 student created different types of electric vehicles to help him move around as he has injury in his back
Mr. Kuramoto has injury in C5 and C6 in his spine and cannot move, and he created the fabscooter to help him to move around
It can be easily disassembled into lighter weight parts, which allows him to easily assemble and disassemble to let him go to different places, including on plane and put his fab scooter to his car
Why do PolyU Design want to promote making?
Design process from UK design council
Another design process model which also involves making
The design thinking process model, which also involves the “making” part
Maker faire promotes inventiveness, creativity and resourcefulness
Makers to demonstrate, learn and inspire
Mostly non-commercial activities
Not for competitions
Maker Faire started from 2006, for more than 10 years, start from Bay Area
In 2016, 150,000 people visited Maker Faire Bay Area
For promoting STEAM – science, teachnology, engineering, arts, mathematics
1st featured Maker Faire Hong Kong in 2015, in PolyU campus
Happening on the campus of PolyU, attracted 30000 visitors over two days of event, with more than 170 maker activities
In Maker Faire HK 2015, we have a wide range of activities, from crafts to science
And from fun to serious applications
Photo of a nerdy derby track
Video of a car moving along a nerdy derby track
Making for fun, and with others
Create a big head of yourself, with combination of software and digital fabrication hardware like vinyl cutter
Costume which has moving parts, like hands and tails
Works created by students in HK, displayed in Maker Faire HK 2015
We will give out wooden go-kart driven by power-drill to schools, and let them customize. Including designing and making their own car bodies, and add sensors and actuators and wireless controls
The project leader, Mr. Kuo, brought volunteers to rural areas in China to help to build structures with wood and bamboo for a number of years, to help to grow the community in that area
Three groups of students from product design participate in this project
Key concepts of their design – a train set with different themes and props to allow disabled kids to play with normal ones
With themes including theme park, zoo, restaurants and kitchens
This project brought in collaborations among different types of people, from specialists to end users
What we have learnt through this project
Design project to enhance the experience of visually impaired persons
Again, we need collaborations among different expertises