In the 21st century there has been a resurgence of the DIY movement and many libraries are incorporating makerspaces into their organizations. Making opportunities can provide hands on self-driven learning opportunities that exercise creative thinking and problem solving skills, as well as create new interactive and fun ways to learn. Creative spaces can encourage cross-disciplinary collaboration and provide an opportunity to bring individuals together who might not otherwise connect with the library.
This webinar will include a review of makerspaces found in academic and public libraries, as well as provide practical examples of pop-up making spaces including: Holiday card making, Edible Books, Polynomiography, an Art Library Coloring Book, and a Lego® Playing Station. Pop-up making spaces can be a low cost opportunity to create new partnership, as well as an impactful solution to implementing a culture of creativity within your organization.
Lego® Play: Implementing a Culture of Creativity & Making in the Academic Lib...Megan Lotts
May 2015 “Lego® Play: Implementing a Culture of Creativity & Making in the Academic Library”. Invited Speaker at Westchester Library Association (WLA) Annual Conference. Tarrytown, New York.
“Implementing a Culture of Creativity: Engaging Events and Making in the Acad...Megan Lotts
April 2015 “Implementing a Culture of Creativity: Engaging Events and Making in the Academic Library.” Presented at Tri-State College Library Cooperative’s Spring Program. Philadelphia, Pennsylvania.
Connecting with Patrons, Highlighting the
Collections, and Learning about the Library: Low
Cost High-Impact Makerspaces in U.S. Art Libraries
This paper will demonstrate the benefits of makerspaces for art
libraries, highlight art libraries where “making” is happening,
and provide practical examples of ways libraries can create high-impact low-cost makerspaces that engage and educate their communities.
Librarians and information professionals have had a growing presence at the annual South by Southwest (SXSW) technology conference in Austin, Texas since the early 2000s. In 2012, the #sxswLAM community was officially formed to connect libraries, archives, and museums to the SXSW technology community. #sxswLAM volunteers organize panels, events, and networking opportunities to showcase the roles of these institutions and discuss innovations. The 2014 conference saw increased participation from organizations like the Digital Public Library of America and Urban Libraries Unite, as well as sponsorships from vendors to help librarians connect and collaborate with attendees from the technology world.
Crowdsourcing to Community Sourcing: Open Authority in Digital Engagement Pro...Lori Byrd-McDevitt
This document summarizes a presentation about moving from crowdsourcing to community sourcing projects in museums. It introduces the concept of "Open Authority," which brings together museum expertise and community contributions. A spectrum of participation is discussed, from contributory projects where the public contributes data to co-creative projects where all parties design the project together. As an example, a project at The Children's Museum of Indianapolis called "100 Toys That Define Our Childhood" is highlighted, where the museum engaged the community in sharing memories about toys from their childhood.
The document summarizes the #sxswLAM event at SXSW for librarians. It provides background on SXSW and #sxswLAM, which is a volunteer group that organizes library participation at SXSW to evangelize libraries and connect with the technology community. The summary highlights that #sxswLAM provides opportunities for librarians to see and be seen at SXSW, hear important conversations, be heard through panels, and make new connections with startups and technology leaders while also strengthening connections within the library community.
Makerspaces and libraries: How to bring some STEAM into your programDiana Rendina
Makerspace is the new buzz word, and the Maker Education movement is quickly taking hold of the library world. In this session, you can learn what the Maker Movement is and find out some ways to get started bringing Science Technology Engineering Arts and Mathematics into your library program.
Classroom Makerspace: Your Guide to Inexpensive Making in the Classroomstephgrimes
This document provides an overview of a classroom makerspace workshop presented by Shawn and Steph Grimes. The agenda includes introducing the Digital Harbor Foundation, maker vocabulary, benefits of a makerspace, how to create one, project ideas, and a question and answer session. Sample low-cost project ideas are wind tubes, art bots, light painting, and vortex cannons made from everyday materials. Funding options and resources for starting a makerspace with a small budget of under $200 are also discussed.
Lego® Play: Implementing a Culture of Creativity & Making in the Academic Lib...Megan Lotts
May 2015 “Lego® Play: Implementing a Culture of Creativity & Making in the Academic Library”. Invited Speaker at Westchester Library Association (WLA) Annual Conference. Tarrytown, New York.
“Implementing a Culture of Creativity: Engaging Events and Making in the Acad...Megan Lotts
April 2015 “Implementing a Culture of Creativity: Engaging Events and Making in the Academic Library.” Presented at Tri-State College Library Cooperative’s Spring Program. Philadelphia, Pennsylvania.
Connecting with Patrons, Highlighting the
Collections, and Learning about the Library: Low
Cost High-Impact Makerspaces in U.S. Art Libraries
This paper will demonstrate the benefits of makerspaces for art
libraries, highlight art libraries where “making” is happening,
and provide practical examples of ways libraries can create high-impact low-cost makerspaces that engage and educate their communities.
Librarians and information professionals have had a growing presence at the annual South by Southwest (SXSW) technology conference in Austin, Texas since the early 2000s. In 2012, the #sxswLAM community was officially formed to connect libraries, archives, and museums to the SXSW technology community. #sxswLAM volunteers organize panels, events, and networking opportunities to showcase the roles of these institutions and discuss innovations. The 2014 conference saw increased participation from organizations like the Digital Public Library of America and Urban Libraries Unite, as well as sponsorships from vendors to help librarians connect and collaborate with attendees from the technology world.
Crowdsourcing to Community Sourcing: Open Authority in Digital Engagement Pro...Lori Byrd-McDevitt
This document summarizes a presentation about moving from crowdsourcing to community sourcing projects in museums. It introduces the concept of "Open Authority," which brings together museum expertise and community contributions. A spectrum of participation is discussed, from contributory projects where the public contributes data to co-creative projects where all parties design the project together. As an example, a project at The Children's Museum of Indianapolis called "100 Toys That Define Our Childhood" is highlighted, where the museum engaged the community in sharing memories about toys from their childhood.
The document summarizes the #sxswLAM event at SXSW for librarians. It provides background on SXSW and #sxswLAM, which is a volunteer group that organizes library participation at SXSW to evangelize libraries and connect with the technology community. The summary highlights that #sxswLAM provides opportunities for librarians to see and be seen at SXSW, hear important conversations, be heard through panels, and make new connections with startups and technology leaders while also strengthening connections within the library community.
Makerspaces and libraries: How to bring some STEAM into your programDiana Rendina
Makerspace is the new buzz word, and the Maker Education movement is quickly taking hold of the library world. In this session, you can learn what the Maker Movement is and find out some ways to get started bringing Science Technology Engineering Arts and Mathematics into your library program.
Classroom Makerspace: Your Guide to Inexpensive Making in the Classroomstephgrimes
This document provides an overview of a classroom makerspace workshop presented by Shawn and Steph Grimes. The agenda includes introducing the Digital Harbor Foundation, maker vocabulary, benefits of a makerspace, how to create one, project ideas, and a question and answer session. Sample low-cost project ideas are wind tubes, art bots, light painting, and vortex cannons made from everyday materials. Funding options and resources for starting a makerspace with a small budget of under $200 are also discussed.
This document provides information from a presentation by Pam Seabolt on community engagement for libraries. It discusses the difference between engagement and outreach, and presents a spectrum of engagement from inform to empower. Various methods of community engagement are outlined, such as interviews, art exhibits, and crowdsourcing. Case studies of specific library engagement initiatives are described, like community conversations at Knox County Public Library and an ideas box at Oak Park Public Library. Resources for further information on community engagement are also listed.
Part of Seminar on "Sharing Innovative Ideas on STEM/Maker Activities for Secondary School Students", for EDB on 15 Jun 2018, in Hong Kong Polytechnic University (Z209)
This panel presentation discussed how Diana Rendina, Lisa Abel-Palmieri, Josh Ajima, Laura Blankenship and Nathan Stevens developed, implemented and supported maker programs. Included in the presentation are tactics to engage students in maker projects and how to get faculty from multiple disciplines on board. Discover how maker programs have shaped schools around the United States.
Plan designing interactive learning spaces through technology b_pichman_finalBrian Pichman
This document summarizes a presentation given by Brian Pichman of the Evolve Project at a library technology conference. The presentation discussed designing interactive learning spaces through technology, focusing on engagement, collaboration, interaction and innovation. It provided examples of interactive technologies libraries can utilize like Sphero balls and LittleBits. It also covered design concepts for spaces, funding ideas, the future of technology like wearables, and different types of maker spaces libraries can implement like fabrication labs.
Content Curation Primer For Information ProfessionalsCollabor8now Ltd
Online publishing is now ubiquitous and incessant, with the consequence that we’re often overwhelmed with raw, unfiltered, context-free information. This is fuelling a demand for new content organisation and consumption methods in order to find meaningful and relevant information in these fast-moving data flows. Relevant and decision-ready information is becoming a valuable commodity in its own right, and many organisations are beginning to appreciate the roles and skills of people who understand the specific information needs of their information consumers and can provide it in a timely and effective manner.
The answer to these needs lies in the disciplines, competencies and skills of content curation. Effective curation requires technology and tools to find, filter and validate content at the speed of the real-time web. It requires knowledge domain experts who can interpret and add insight to the content they are harvesting. It needs people who can utilise the power of networks and networking to source relevant and reliable information. These are the emergent skills of the 21st Century knowledge worker.
This master class will explore the emerging role of the “Content Curator” and how it relates to the information profession.
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
Meaningful Making (for L&T Expo 2016 on 9 Dec 2016)Clifford Choy
This is a talk in L&T Expo 2016 on 9 Dec 2016, about relationship between STEM/STEAM, making and design, and encourage teachers to think of how the projects are meaningful to students.
This is an introductory talk on social media as presented at the Chartered Institute of Library and Information Professionals in Scotland (CILIPS) 'Imaging the Future' conference on 7-8 June 2011. It describes the challenge that exists regarding participating in social media to library staff, provides an introduction to social networks and related media, with examples of how individuals and libraries are realising associated benefits.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
This webinar focuses on how small cultural organizations, teachers, and students might share and promote their cultural stories on platforms such as Twitter, Facebook, etc. The webinar covers based tips for social media use, creating content, hashtags, local publicity, and more. This is the fourth of four webinars created for the "Be Here: Main Street" project in conjunction with the Smithsonian's Museum on Main Street program. The four webinars in this series specific address teachers who are working with student storytellers.
An overview of information from the Origin of Spaces research report which can be used as the basis for the Toolbox design. A focus on the key processes which underpin the 5 partners work and the possible digital platforms which can host the toolbox
The document discusses engagement and participation in cultural institutions. It defines engagement as mutual learning between publics and experts, in contrast to one-way transmission of knowledge. Effective engagement involves reciprocity and acting together. Some key strategies discussed for public participation include allowing the public to shape content through voting, user-generated tagging and commenting, and encouraging the public to take on roles as both audiences and cultural producers through activities like contributing and sharing creative works. The benefits and challenges of different approaches are outlined. Examples provided include public voting to select art for exhibitions and an open studio event where the public nominated local artists.
Presentation given at the University of Edinburgh inaugural Open Knowledge Network meeting on 17 March 2017 in the School of Informatics. Covers; about the National Library of Scotland, about Gill Hamilton, Digital Access Manager, open definition and associated licensing tools, history of the open movement and implementation of open initiatives at the Library; Wikipedians, open licensing policy, licensing of digitized collections.
Science as Art: Free Access to Natural History Books and Art in the Biodivers...costantinog
A presentation given at the Smithsonian Associates event entitled: "Science as Art: The Beauty of Botanical Illustration." This presentation was a joint event with Alice Tangerini on 12 February, 2017.
This document summarizes the digital collections and opportunities for collaboration at the British Library. It discusses digitized collections containing over 150 million items, the UK Web Archive containing over 8 billion web resources, and opportunities to conduct digital scholarship using tools like text mining, data visualization, and geotagging. It also describes specific projects like the Poetic Places app and the Off the Map competition that allow creative use of the Library's digital collections.
Semantic annotation of digital libraries. A model for science communicationFrancesca Di Donato
This document summarizes a presentation about using semantic annotation to improve open science practices in digital libraries. It describes a project that published transcriptions and metadata from historical correspondence online using open standards to make the data more accessible and interoperable. The project aims to enrich scientific knowledge by allowing researchers to analyze relationships in the data and compare discussions over time. The presenter argues that open science should become an imperative for scientists by changing incentives to reward contributions like data sharing that build on previous findings. Adopting new collaborative online practices could help manage knowledge as a commons and change the "traffic direction" of science.
In 2015 the UC San Diego Library conducted a user study of the Library’s website. The broad purpose of this study was to determine what faculty and students want to have on a library home page to facilitate their research journey, and to what extent our current home page meets their needs. The results of the study are intended to help us make incremental improvements to our current home page, as well as inform our upcoming website redesign process.
DAYOR: Digital Cultural Heritage Research NetworkAndrea Wallace
This document discusses terminology related to digital surrogates and copyright. It defines digital and material surrogates and discusses how surrogates can be either in-copyright or in the public domain. It also provides examples of artworks and their copyright status. The document examines policies from cultural institutions regarding use of their digital images and embedded metadata. It finds many images lack rights information and could become orphan works.
NCompass Live - March 1, 2017
http://nlc.nebraska.gov/NCompassLive/
Are your patrons actually benefiting from the programs and services you provide? If so, how can you prove it? The Public Library Association's latest initiative, Project Outcome, is a FREE online toolkit, offering an innovative and easy-to-use platform for public libraries to measure the impact of their programs and services. Library staff are able to easily measure patron outcomes using the field-tested surveys, quickly analyze their data using ready-made reports and an interactive data dashboard, and take action using the results. This session demonstrates what Project Outcome measures, what is included in the online toolkit, and how libraries of all shapes and sizes can utilize Project Outcome to measure their impact and affect change within their community. Burnsville (WV) Public Library will highlight their experience using Project Outcome.
Presenters: Beth Anderson, Director, Burnsville (WV) Public Library; Samantha Lopez, Project Coordinator, Public Library Association.
This document summarizes a presentation on data visualization. It introduces data visualization and its uses for exploring data, explaining results, and distant reading. It discusses the building blocks of visualization like charts, networks, and visualizing different data types. It explores some scholarly visualizations and exercises critiquing them. It also covers extracting data from text, images and video using computational methods, and preparing messy humanities data for visualization, including dealing with uncertainty. The presentation emphasizes choosing visualizations based on purpose, data, audience and structure. It recommends tools for creating simple visualizations like Viewshare that don't require programming.
NCompass Live - 2/22/2017
http://nlc.nebraska.gov/NCompassLive/
In 1998 Omaha Public Library created its first online digital library to showcase its extensive collection of original photographs and documents from the 1898 Trans-Mississippi and International Exposition, Omaha’s own world’s fair. Another digitization project was undertaken in 2004. A decade later it was only too evident that the entire digital library, with its hodgepodge of different interfaces and metadata standards, needed to be dragged into the 21st century. We did it—despite minimal staff, minimal training, and minimal time! Come hear this saga of the good, the bad, and the ugly, and what we learned from it.
Presenter: Martha Grenzeback, Omaha Public Library; Mary Marchio, retired.
This document provides information from a presentation by Pam Seabolt on community engagement for libraries. It discusses the difference between engagement and outreach, and presents a spectrum of engagement from inform to empower. Various methods of community engagement are outlined, such as interviews, art exhibits, and crowdsourcing. Case studies of specific library engagement initiatives are described, like community conversations at Knox County Public Library and an ideas box at Oak Park Public Library. Resources for further information on community engagement are also listed.
Part of Seminar on "Sharing Innovative Ideas on STEM/Maker Activities for Secondary School Students", for EDB on 15 Jun 2018, in Hong Kong Polytechnic University (Z209)
This panel presentation discussed how Diana Rendina, Lisa Abel-Palmieri, Josh Ajima, Laura Blankenship and Nathan Stevens developed, implemented and supported maker programs. Included in the presentation are tactics to engage students in maker projects and how to get faculty from multiple disciplines on board. Discover how maker programs have shaped schools around the United States.
Plan designing interactive learning spaces through technology b_pichman_finalBrian Pichman
This document summarizes a presentation given by Brian Pichman of the Evolve Project at a library technology conference. The presentation discussed designing interactive learning spaces through technology, focusing on engagement, collaboration, interaction and innovation. It provided examples of interactive technologies libraries can utilize like Sphero balls and LittleBits. It also covered design concepts for spaces, funding ideas, the future of technology like wearables, and different types of maker spaces libraries can implement like fabrication labs.
Content Curation Primer For Information ProfessionalsCollabor8now Ltd
Online publishing is now ubiquitous and incessant, with the consequence that we’re often overwhelmed with raw, unfiltered, context-free information. This is fuelling a demand for new content organisation and consumption methods in order to find meaningful and relevant information in these fast-moving data flows. Relevant and decision-ready information is becoming a valuable commodity in its own right, and many organisations are beginning to appreciate the roles and skills of people who understand the specific information needs of their information consumers and can provide it in a timely and effective manner.
The answer to these needs lies in the disciplines, competencies and skills of content curation. Effective curation requires technology and tools to find, filter and validate content at the speed of the real-time web. It requires knowledge domain experts who can interpret and add insight to the content they are harvesting. It needs people who can utilise the power of networks and networking to source relevant and reliable information. These are the emergent skills of the 21st Century knowledge worker.
This master class will explore the emerging role of the “Content Curator” and how it relates to the information profession.
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
Meaningful Making (for L&T Expo 2016 on 9 Dec 2016)Clifford Choy
This is a talk in L&T Expo 2016 on 9 Dec 2016, about relationship between STEM/STEAM, making and design, and encourage teachers to think of how the projects are meaningful to students.
This is an introductory talk on social media as presented at the Chartered Institute of Library and Information Professionals in Scotland (CILIPS) 'Imaging the Future' conference on 7-8 June 2011. It describes the challenge that exists regarding participating in social media to library staff, provides an introduction to social networks and related media, with examples of how individuals and libraries are realising associated benefits.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
This webinar focuses on how small cultural organizations, teachers, and students might share and promote their cultural stories on platforms such as Twitter, Facebook, etc. The webinar covers based tips for social media use, creating content, hashtags, local publicity, and more. This is the fourth of four webinars created for the "Be Here: Main Street" project in conjunction with the Smithsonian's Museum on Main Street program. The four webinars in this series specific address teachers who are working with student storytellers.
An overview of information from the Origin of Spaces research report which can be used as the basis for the Toolbox design. A focus on the key processes which underpin the 5 partners work and the possible digital platforms which can host the toolbox
The document discusses engagement and participation in cultural institutions. It defines engagement as mutual learning between publics and experts, in contrast to one-way transmission of knowledge. Effective engagement involves reciprocity and acting together. Some key strategies discussed for public participation include allowing the public to shape content through voting, user-generated tagging and commenting, and encouraging the public to take on roles as both audiences and cultural producers through activities like contributing and sharing creative works. The benefits and challenges of different approaches are outlined. Examples provided include public voting to select art for exhibitions and an open studio event where the public nominated local artists.
Presentation given at the University of Edinburgh inaugural Open Knowledge Network meeting on 17 March 2017 in the School of Informatics. Covers; about the National Library of Scotland, about Gill Hamilton, Digital Access Manager, open definition and associated licensing tools, history of the open movement and implementation of open initiatives at the Library; Wikipedians, open licensing policy, licensing of digitized collections.
Science as Art: Free Access to Natural History Books and Art in the Biodivers...costantinog
A presentation given at the Smithsonian Associates event entitled: "Science as Art: The Beauty of Botanical Illustration." This presentation was a joint event with Alice Tangerini on 12 February, 2017.
This document summarizes the digital collections and opportunities for collaboration at the British Library. It discusses digitized collections containing over 150 million items, the UK Web Archive containing over 8 billion web resources, and opportunities to conduct digital scholarship using tools like text mining, data visualization, and geotagging. It also describes specific projects like the Poetic Places app and the Off the Map competition that allow creative use of the Library's digital collections.
Semantic annotation of digital libraries. A model for science communicationFrancesca Di Donato
This document summarizes a presentation about using semantic annotation to improve open science practices in digital libraries. It describes a project that published transcriptions and metadata from historical correspondence online using open standards to make the data more accessible and interoperable. The project aims to enrich scientific knowledge by allowing researchers to analyze relationships in the data and compare discussions over time. The presenter argues that open science should become an imperative for scientists by changing incentives to reward contributions like data sharing that build on previous findings. Adopting new collaborative online practices could help manage knowledge as a commons and change the "traffic direction" of science.
In 2015 the UC San Diego Library conducted a user study of the Library’s website. The broad purpose of this study was to determine what faculty and students want to have on a library home page to facilitate their research journey, and to what extent our current home page meets their needs. The results of the study are intended to help us make incremental improvements to our current home page, as well as inform our upcoming website redesign process.
DAYOR: Digital Cultural Heritage Research NetworkAndrea Wallace
This document discusses terminology related to digital surrogates and copyright. It defines digital and material surrogates and discusses how surrogates can be either in-copyright or in the public domain. It also provides examples of artworks and their copyright status. The document examines policies from cultural institutions regarding use of their digital images and embedded metadata. It finds many images lack rights information and could become orphan works.
NCompass Live - March 1, 2017
http://nlc.nebraska.gov/NCompassLive/
Are your patrons actually benefiting from the programs and services you provide? If so, how can you prove it? The Public Library Association's latest initiative, Project Outcome, is a FREE online toolkit, offering an innovative and easy-to-use platform for public libraries to measure the impact of their programs and services. Library staff are able to easily measure patron outcomes using the field-tested surveys, quickly analyze their data using ready-made reports and an interactive data dashboard, and take action using the results. This session demonstrates what Project Outcome measures, what is included in the online toolkit, and how libraries of all shapes and sizes can utilize Project Outcome to measure their impact and affect change within their community. Burnsville (WV) Public Library will highlight their experience using Project Outcome.
Presenters: Beth Anderson, Director, Burnsville (WV) Public Library; Samantha Lopez, Project Coordinator, Public Library Association.
This document summarizes a presentation on data visualization. It introduces data visualization and its uses for exploring data, explaining results, and distant reading. It discusses the building blocks of visualization like charts, networks, and visualizing different data types. It explores some scholarly visualizations and exercises critiquing them. It also covers extracting data from text, images and video using computational methods, and preparing messy humanities data for visualization, including dealing with uncertainty. The presentation emphasizes choosing visualizations based on purpose, data, audience and structure. It recommends tools for creating simple visualizations like Viewshare that don't require programming.
NCompass Live - 2/22/2017
http://nlc.nebraska.gov/NCompassLive/
In 1998 Omaha Public Library created its first online digital library to showcase its extensive collection of original photographs and documents from the 1898 Trans-Mississippi and International Exposition, Omaha’s own world’s fair. Another digitization project was undertaken in 2004. A decade later it was only too evident that the entire digital library, with its hodgepodge of different interfaces and metadata standards, needed to be dragged into the 21st century. We did it—despite minimal staff, minimal training, and minimal time! Come hear this saga of the good, the bad, and the ugly, and what we learned from it.
Presenter: Martha Grenzeback, Omaha Public Library; Mary Marchio, retired.
LIBER Webinar: 23 Things About Research Data ManagementLIBER Europe
These are the slides for the LIBER Webinar "23 Things About Research Data Management", held on 23 February 2017. A recording of the webinar is available here: https://www.youtube.com/watch?v=HGH6fVHrnKQ
TEDx Manchester: AI & The Future of WorkVolker Hirsch
TEDx Manchester talk on artificial intelligence (AI) and how the ascent of AI and robotics impacts our future work environments.
The video of the talk is now also available here: https://youtu.be/dRw4d2Si8LA
“Implementing a Culture of Creativity & Making: the Rutgers University Art Li...Megan Lotts
“Implementing a Culture of Creativity & Making: the Rutgers University Art Library Lego Playing Station”. Presented at the ARLIS/NA Mountain West virtual conference: Testing the Waters: Experimentation in the Arts and Art Librarianship.
“Implementing a Culture of Creativity: Engaging Events and Making in the Acad...Megan Lotts
October 2014 “Implementing a Culture of Creativity: Engaging Events and Making in the Academic Library”. Paper presentation LRS VI conference October 7-9, 2014. University of Illinois at Champaign-Urbana.
Coloring Outside the Information Literacy Lines: The Rutgers Art Library Col...Megan Lotts
In the 21st century a resurgence in coloring has been sweeping the nation. Coloring books are no longer materials for children, and coloring related events can be found in many public and academic libraries. Although coloring books are often seen as a medium used to relax, they can also be used as a medium to educate. The Art Library Coloring Book was created to connect with individuals with whom the Librarian is a liaison, to educate individuals about the possibilities available within an academic library, all while being creative and having fun. The Art Library Coloring Book was designed by an artist/academic librarian and a run of 500 booklets were made. Takers of the art library coloring book were invited to submit their artistic creations to the libraries social media sites.
Megan Lotts, an art librarian at Rutgers University, created an outreach program using LEGOs at the Rutgers Art Library. She began the program after attending a conference where participants used LEGOs to model their work lives. The LEGO playing station at the Art Library engaged students and faculty from various departments in hands-on, creative activities. It helped students learn about the library's resources and built connections between the library and academic departments. Assessment found the program improved research skills and increased library use and reference questions from participating departments. The simple, low-cost LEGO station promoted creativity, critical thinking, and community on campus.
Lotts RUL faculty scholars event march 2017Megan Lotts
This document discusses the Rutgers Art Library LEGO playing station project. It describes how the LEGO station was implemented at Rutgers and other academic libraries to encourage creativity, collaboration, and learning. It outlines the methods used, including workshops held at various universities and data collected from surveys. The results showed that the LEGO stations fostered community, critical thinking skills, and cross-disciplinary collaboration. The document concludes by arguing that these types of informal, hands-on activities matter and can transform how people engage with academic libraries.
Lotts counterplay 2016- Playing with LEGO®, “Making” Campus Connections, and ...Megan Lotts
The document discusses the implementation of a LEGO playing station at the Rutgers University Art Library to promote creativity and engagement. It describes how the station was set up and various programs held including workshops for students and faculty. Assessment found the events improved learning and fostered community. A tour involved bringing LEGO activities to other university libraries. The station demonstrated how hands-on making can expand traditional research roles in academic libraries.
Student Paintings, Tattoo artists, and Scientists: the Rutgers University Art...Megan Lotts
The Rutgers University Art Library Exhibition Spaces (RALES) were created so that an Art Librarian could more intentionally connect with the departments with whom she is a liaison, and to further engage the local campus communities by elevating the importance of scholarly research happening in the Arts. These spaces also provide an opportunity for student artists, graduate students in librarianships, and organizations putting up their first exhibit, to learn more about what goes into an exhibition, from creation of the work, to the public viewing, marketing, and reception. RALES also provides an opportunity for individuals to view artworks in person, as opposed to studying an image in a book.
In three years this teaching gallery has hosted 38 exhibits by students, faculty, and staff, of Rutgers, as well as a few local and out of state artists. There has been little to no cost in running this gallery space, other than the time. The most impactful aspect of RALES is that is has created a deeper connection to the patrons that the Art Library serves as well as built bridges across the campuses that have introduced the libraries to many new potential partnerships.
This presentation will include a brief review of exhibition spaces in academic libraries as well as a discussion on how gallery spaces can be low cost, easy to coordinate, and create a lasting impact. Audience members will learn more about the physical make up of RALES, examples of exhibits shown in the space, and tips on how one can create their own low cost gallery space. Lastly the author will provide examples for ways to find artist and curators and show a research guide that has been created to archive the spaces.
Teaching Information Literacy Skills Using Creative Play: the Rutgers Art Lib...Megan Lotts
In September of 2014 the Rutgers University Art Library implemented a Lego® playing station to help stimulate creativity and innovation within the library, as well as a new way to connect with Design students. The author will discuss a collaborative project with 100 freshmen from the Department of Landscape Architecture who experienced the Lego Playing Station as a means to stretch their design skills and to learn more about the libraries and Information Literacy.
Librarians are increasingly focused on incorporating outreach, engagement, collaboration, and innovation into everyday tasks such as programming, collection development, instruction, and reference support. Many libraries are turning their attention to what is happening outside of their spaces to improve services and resources inside their spaces. Some institutions are moving away from traditional models of reference, instruction, and collection development and toward creating active mobile spaces where communities can come together to collectively produce, curate, and consume information.
The Rutgers University Art Library looks outside its walls to connect with the local campus and New Brunswick communities with the goal of providing innovative programming that engages a wide range of patrons while highlighting the library’s collections and local scholarly research.
This paper will look at outreach and engagement and examine how these activities affect collection development and highlight library collections. Six case studies from the Rutgers University Libraries will be used as examples: The Rutgers Art Library Exhibition Spaces (RALES), the Rutgers University Libraries Coloring initiatives, button-making, LEGO play, an Art+Feminism Wikipedia Edit-a-thon, and Banned Books Week.
This document summarizes the Maker Movement in libraries and the Make It At Your Library (MI@YL) initiative. It provides examples of maker programs at various libraries like innovation labs, workshops, and Idea Boxes. It discusses how MI@YL provides resources for libraries to implement maker programs through different levels of readiness. It offers best practices and lists additional library maker resources and groups for support. The summary encourages participation and contribution to help the Maker Movement grow in libraries.
This document summarizes the Maker Movement in libraries and the Make It At Your Library (MI@YL) initiative. It provides examples of maker programs at various libraries, discusses levels of making activities libraries can offer from simple to complex, and offers best practices and resources for libraries starting maker programs. The goal of MI@YL is to help libraries launch low-cost, easy-to-implement maker activities to engage new patrons and provide hands-on, creative learning opportunities.
In the 21st century there has been a resurgence of the do-it-yourself movement. Libraries are becoming laboratories in which students learn to think, explore, and meet other like-minded individuals outside the classroom. Although makerspaces in public libraries have received more attention, many academic, museum, and special libraries are seeing the benefits of makerspaces. Makerspaces provide opportunities for self-driven hands-on learning, which encourages creative thinking and problems solving skills. This article will demonstrate the benefits of makerspaces for art libraries, highlight art libraries where “making” is happening, and provide practical examples of ways libraries can create high-impact low-cost makerspaces that engage and educate their communities.
Want to tinker with new technology at your library but don’t quite know where to start? The Maker Space Petting Zoo provides a 30 minutes overview of maker culture in libraries, followed by an hour of hands on experience with a variety of maker technology, including robots. You’ll complete this session with some hands-on experience that you can take back to your library, along with project ideas, to develop your own makerspace.
The document describes a Maker Space Petting Zoo event being held by Courtney Brown of the Indiana State Library. The event will include a presentation about what maker spaces are and different types of hands-on, interactive technologies and projects like Makey Makey, Little Bits, and Sphero robots. Attendees will learn how maker spaces can support creativity and community in libraries, as well as ideas for incorporating maker projects into library programming for all ages.
Turning Outward: Using Outreach and Engagement to Develop Unconventional and ...Megan Lotts
The document discusses how librarians are thinking more about outreach, engagement, collaboration and innovation through programming, collections, instruction and reference. Some libraries are moving from traditional models to active mobile spaces where communities come together. The Rutgers University Art Library uses outreach and engagement to connect with campus and local communities through innovative programming. The talk will discuss outreach vs engagement, turning outward, low-cost high-impact programming examples at Rutgers like pop-up spaces, exhibitions, makerspaces and events like Banned Books Week.
Lotts qatar final presentation feb 2020Megan Lotts
In the 21st century there is a constant rise in library patron needs and expectations. As dwindling budgets and less staff prevail, libraries are looking at new models of outreach and engagement to prove their value. Implementing a culture of creativity within one’s organization promotes cross-disciplinary collaboration and inclusion, which can build good will and trust, but does not need to cost a lot of time or money. Engaging partnerships can lead to better visibility for libraries which is important when it comes to acquiring administrative approval and funding. But perhaps most important, playful learning events can be a dynamic way to highlight collections and services which can also be assessed to help capture and share the value and importance of an organization.
This presentation will look at creativity in libraries, both inward and outward, and discuss the skills and tools needed to “be creative”. Looking through a “creative” lens focuses on “what is possible” and encourages individuals and organizations to work in unconventional ways while using tools which are readily and easily accessible for teaching, learning, or solving problems. Creative and playful experiences can be freeing and allow for spontaneity which is crucial when performing scholarly research, solving problems, or honing life-long learning skills. Creative learning experiences also provide casual teaching moments and opportunities for patrons to engage with library staff in non-traditional ways, which leads to a greater understanding of what is possible in a 21st century library.
This document discusses advancing creativity and engagement in and outside of art libraries. It promotes implementing a culture of creativity through various programming ideas like Lego play, edible books, exhibits with living artists, embedded librarianship, zines, urban sketching, instant photography, and more. The document emphasizes that creativity helps build community partnerships, encourages collaboration, and teaches valuable skills like creative thinking and problem solving. While budgets are tight, libraries can be creative with low-cost, high-impact events and share their value through engaging programming.
This document discusses the concept of libraries as makerspaces. It defines makerspaces as places where people can learn tools and materials to develop creative projects through sharing skills and collaborating. Makerspaces are born out of community collaboration and creativity rather than specific equipment. The document outlines several examples of successful makerspace models in libraries, including collaborative models with non-profits, centralized on-site makerspaces, and opportunistic redesign of existing library spaces. It emphasizes that makerspaces should engage a diversity of community members and interests through partnerships, funding, and resources.
Invited workshop for the Humanities Research Center at Rice University, 7 March 2016.
This workshop will provide an overview of crowdsourcing in cultural heritage and consider the ethics and motivations for participation. International case studies will be discussed to provide real life illustrations of design tips and to inspire creative thinking.
Spark Fest Twin Digital Humanities PlenaryMark Tebeau
The document discusses the challenges of digital curation, particularly in the mobile age. It defines curation as collecting, preserving, archiving, exhibiting, contextualizing, and interpreting. Curation is now more interactive, collaborative, and performed through social media where everyone can act as a curator. Examples are given of curating public art, oral histories, and interpreting urban landscapes through mobile tools. Key challenges discussed include content management, metadata, and making curation more dynamic and open through aggregation, remixing, and connecting projects.
This document discusses introducing STEAM (science, technology, engineering, arts, and math) programs and activities in public libraries. It defines STEAM as incorporating creativity and open-ended learning. The document provides examples of preschool and school-age STEAM programs, focusing on introducing concepts, hands-on activities, and facilitating interest in STEAM subjects. It also discusses STEAM services libraries can offer like activity stations, displays, and readers' advisory, as well as resources libraries can draw from such as books, blogs, websites, community partners, and grants.
codex_urbanite socially engaged art Karen Profilio UNSW 20/6/2014Karen Profilio
Presentation delivered by Karen Profilio at UNSW on 20th June 2014.
Part of a Professional Development Day titled: Art World Alliances: negotiating relationships between the art classroom, art world and art teacher’s professional obligations.
This document discusses how libraries can incorporate making and maker culture through inspiration, innovation, and education rather than needing expensive equipment or large spaces. It provides examples of how Fayetteville Free Library and other libraries inspire community members through activities like Lego robotics and sewing clubs. These activities allow participants to develop innovative solutions and educate each other. The document emphasizes that libraries should start with their own community's interests and needs rather than replicating what others are doing.
This document discusses alternative careers for humanities graduates beyond the traditional tenure-track academic path. It describes the #Alt-Academy community as those with humanities training working in related fields like universities, colleges, museums, libraries, and cultural organizations. It then shares one person's career path from history PhD to various library and academic roles, highlighting skills gained along the way. Finally, it provides advice on exploring alternative career options through informational interviews, qualifications, and understanding different workplace cultures.
This document discusses plans for an event series called Emphemeros that aims to connect the local creative community in Oak Park, Austin, and Berwyn through temporary art exhibitions and social events. The first event in May will feature works on paper by local artists Linda DeViller, Shawna Gallagher, and possibly Michelle Dirks. It will include mediums like origami, book art, writing, and paper cutting. The goal of the Emphemeros project is to bring art-makers and neighbors together through collaborative exhibitions and networking to build connections within the local creative community.
Makerspaces are community workspaces where people can gather to work on projects using a variety of tools. They involve people from various backgrounds collaborating and sharing resources to learn, create, and innovate. Makerspaces provide access to tools and equipment like 3D printers, laser cutters, woodworking tools, and electronics workstations that allow people to work on projects that would be difficult at home. They also offer training opportunities through classes, seminars, and peer learning. Makerspaces can be started with a modest investment and have various funding models, with the goal of inspiring innovation.
Similar to M Lotts Strategic Library webinar series Jan 2017 (20)
This document outlines a presentation on fostering creativity in libraries. It discusses defining and assessing creativity, as well as engaging patrons through partnerships, active learning, play, and unique projects. These can include LEGO play, coloring, button-making, zines, urban sketching, and exhibits with living artists. The presentation teaches how to implement and embrace a culture of creativity in libraries to prove their value through unconventional outreach. It concludes by taking questions and providing references for additional information.
RUL-NB urban sketching workshop nov 19 2020Megan Lotts
The document discusses an upcoming urban sketching workshop at Rutgers University on November 19th. Urban sketching encourages drawing spaces and places on location rather than from photographs. The goal is to sketch what you see and share drawings online. No drawing experience is required for the workshop, which will teach participants about urban sketching and how it can stimulate the brain. The workshop is a collaboration between the Department of Landscape Architecture and Rutgers University Art Library.
Engagement, Play, and a Global Pandemic: Transition to Learning and Playing i...Megan Lotts
The Rutgers University Art Library looks closely at learning through play by providing dynamic hands-on creative experiences. In the Fall of 2018 and Spring of 2020, the Rutgers University Libraries taught the course “Playing to Learn in Higher Education.” Course activities include participating in a LEGO workshop, playing games, weekly discussions, and interacting with unique games found in newspapers, books, and exhibitions. For their final assignment, students create a game out of a 14-inch pizza box.
This presentation will include a brief discussion on play pedagogy, an overview of the course, and provide tips on how to encourage a culture of creativity and play within one’s organization. But most important this presentation will discuss and focus on how to adapt a hands-on course based on play and engagement into an online environment during a global pandemic.
2020 jahs virtual exhibit at rutgers art libraryMegan Lotts
This exhibit displays artwork by 7th grade students from Hammarskjold Middle School's Junior Art Honors Society club. The students participated in two programs organized by The Memory Project: a portrait project of Russian children and a global art exchange with children in Afghanistan. The artwork was completed during remote learning and is on display at Rutgers University Art Library in New Brunswick. The exhibit aims to promote intercultural awareness and understanding between children in different countries.
The Art Librarian Wears Many Hats: a survey of skills needed for art libraria...Megan Lotts
The survey found that arts librarians wear many hats and require a diverse set of skills in the 21st century. Reference, instruction, and collection development were found to be the most important activities. The skills used most often included creative problem solving, reference consultations, book selection, instruction, and supervision. Emerging skills included digital humanities, project planning, technological troubleshooting, and engagement with scholarly communications. Respondents emphasized the continued importance of subject expertise while adapting to changing needs through skills like advocacy, flexibility, and technology proficiency.
In the 21st century Academic Art Libraries and scholarly research in the Arts is becoming a fluid idea that is expanding at a rapid pace. Academic art libraries and librarians are looking more at outreach, engagement, digital humanities, fair use and copyright, visual literacy, as well as addressing life-long learning skills. In our current times, librarians must think about what happens within the art Library, but what is also possible outside the art Library.
The Rutgers University Art Librarian strives to connect with the arts communities on the Rutgers campuses by engaging students, faculty, and staff, both inside and outside of the library. This includes embedded reference hours in department lobbies, curating active low-cost exhibition spaces, pop-up makerspaces, and engaging experiences with living artists. These unique experiences in and out of the art Library go “beyond the book” by highlighting unique collections, patrons might not be aware of within the Libraries. As well, these moments of outreach and engagement strengthen cross-disciplinary collaboration and prove that libraries are a crucial component to the educational experience.
This presentation will review and highlight interesting ways in which academic art libraries are engaging with patrons, as well as look at low-cost practical high impact examples of turning outward from the Rutgers University Libraries.
In the 21st century there has been a resurgence of the do-it-yourself movement. Libraries are becoming laboratories in which students learn to think, explore, and meet other like-minded individuals outside the classroom. Although makerspaces in public libraries have received more attention, many academic, museum, and special libraries are seeing the benefits of makerspaces. Makerspaces provide opportunities for self-driven hands-on learning, which encourages creative thinking and problems solving skills. This presentation will demonstrate the benefits of makerspaces for academic libraries, highlight academic libraries where “making” is happening, and provide practical examples of ways libraries can create high-impact low-cost makerspaces that engage and educate their communities.
Building bridges, creating partnerships, & elevating the Arts: The Rutgers u...Megan Lotts
The Rutgers University Art Library has created exhibition spaces to connect with arts departments, elevate scholarly work in the arts, and provide opportunities for artists to exhibit. The spaces include wall tracks, cases, and digital displays. Over 42 exhibits have featured student, faculty, and community artist work. The exhibits are funded through donations and run by volunteers, growing the Art Library's partnerships across campus and community.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
1. HANDS-ON LEARNING AND MAKERSPACES:
HOW TO IMPLEMENT A CULTURE OF
CREATIVITY IN YOUR LIBRARY!
MEGAN LOTTS, ART LIBRARIAN
RUTGERS, THE STATE UNIVERSITY OF NEW JERSEY
2. WHO AM I
• Art librarian, Rutgers the State
University of New Jersey.
• Reference librarian & liaison to: art
history, digital filmmaking,
landscape architecture, and visual
arts.
• Research interests: creativity,
engagement, and making in
academic libraries.
• MFA, trained in painting, but
consider myself a site-specific
conceptual artist.
Twitter: @MCLotts
3. OUTLINE
• Brief history of making
• What is a makerspace
• Brief review of makerspaces in public & academic libraries
• Pop-up makerspaces at Rutgers University libraries
• Holiday card making
• Edible books
• Polynomiography
• Art library coloring book
• Art library LEGO® playing station
• Button making
• Assessment, finding partners, making it happen, & conclusion
Twitter: @MCLotts
4. BRIEF HISTORY OF MAKING
• 1873- Gowanda, NY the Gowanda ladies social society formed to quilt, knit, sew, socialist,
and talk about books. In 1877, it became the ladies library association, receiving state
library charter in 1900 as the Gowanda free library.
• 1960- Nebraska Library Commission funded for FY 1960 by the Library Services Act of
1956, the Nebraska Library Commission (then known as the Nebraska Public Library
Commission) in Lincoln hosted a variety of special activities, including creative arts, that
were organized by area groups.
• 2011- Fayetteville Free Library makerspace, the first 21st century makerspace opened in
the Fayetteville Free Library. It was the first of its kind in a public library and includes a 3D
printer that works in a mobile capacity.
Twitter: @MCLotts
5. WHAT IS A MAKERSPACE
• Merriam-Webster Dictionary Online says...
• Wikipedia re-directs individuals to hackerspace, which is defined as a community
space where people with common interests in technology come together to collaborate
(“hackerspace”).
• According to makerspace.com, “[m]odeled after hackerspaces, a makerspace is a
place where young people have an opportunity to explore their own interests, learn to
use tools and materials, and develop creative projects. (Hamilton, 2012).
Twitter: @MCLotts
6. WHAT IS A MAKERSPACE
• Library as Incubator says, “[m]akerspaces are collaborative learning environments
where people come together to share materials and learn new skills…makerspaces are
not necessarily born out of a specific set of materials or spaces but rather a mindset of
community partnership, collaboration, and creation.”
• To put it more simply, Mark Hatch, (2014) at the time CEO of Techshop (a leader in
commercial makerspaces) states, “A makerspace is a center or workspace where like-
minded get together and make things” (Hatch, 2014, p.13).
Twitter: @MCLotts
7. WHAT IS A MAKERSPACE
• Ellyssa Kroski notes, “makerspaces are creative, DIY spaces where people can gather
to create, invent, and learn,” also sees 4 types (Kroski, 2014):
• Fablabs- focus on providing access to electronic equipment such as laser cutters,
routers, and milling machines.
• Hackerspaces- are places where computer programmers congregate to socialize and
collaborate.
• Techshops- are a chain of for-profit spaces that charge membership fees to use their
high tech industrial tools.
• Makerspaces- are places where individuals come to solve problems with hands-on
learning.
Twitter: @MCLotts
8. WHAT'S IN A MAKERSPACE
• High tech: 3D printers, digital recording equip, computers, laser cutters, video & photo
editing, and some of the commercial spaces have serious tools.
• Low tech: coloring implements, colored paper, crafting supplies, duct tape, LEGO®,
scissors, adhesives, etc…
• In a blog post, your curriculum is not about 3D printers or zombies, Troy Swanson
interviewed Justin Hoenke, who believes, “if libraries want to get into the maker
movement, they don’t really need a 3D printer. They really just need a roll of duct tape and
some raw materials to use in building” (Swanson, 2014).
Twitter: @MCLotts
9. REVIEW OF MAKERSPACES
• Makerspaces in academic libraries
• Makerspaces in public libraries
• Commercial spaces
• Mobile makerspaces
• Pop-up makerspaces
Twitter: @MCLotts
10. ACADEMIC
• Dearth of established scholarly literature (More-field Lang (2015) & Rich (2014).
• Web survey 2013: 36% of 109 libraries were academic & less than 1 yr old (Burke, 2013).
• In his survey of makerspaces from 2013, Burke notes that academic libraries tend to lean
towards digital creation when it comes to makerspaces, while excluding activities that
involve physical making such as arts and crafts, as well as LEGO® (Burke, 2015).
• Fisher believes that currently there is a shift in the academic landscape, as we are
moving from a traditional teaching culture to more active learning techniques (Fisher,
2012).
Twitter: @MCLotts
11. ACADEMIC
• Caitlin Bagley’s Makerspaces: Top Trailblazing Projects worthy study of how to create a
makerspace in an academic library (ALA, 2014).
• In a 2015 study, Moorefield-Lang interviewed 12 librarians about makerspaces. Four of
these interviews discuss makerspaces in academic libraries (Moorefield-Lang, 2015).
• In A Survey of Makerspaces in Academic Libraries, a master’s thesis by Samantha N.
Rich, the author sent out a survey of 10 questions about the role of makerspaces in
academic libraries (Rich, 2014).
• Pop-up making spaces (Lotts, 2015).
Twitter: @MCLotts
12. PUBLIC
• Bubbler/Madison Public Library: http://madisonbubbler.Org/
• Fayetteville Free Library: https://www.Fflib.Org/make/makerspace-faqs
• Harold Washington Library Center/Chicago Public Library:
http://www.Chipublib.Org/maker-lab/
• Makerjawn: http://makerjawn.Org/about/
• The Hive: http://www.Hcplc.Org/hcplc/locations/hve/
Twitter: @MCLotts
13. CONCERNS ABOUT MAKERSPACES
• Is it messy?
• Does it smell?
• How much space will one need?
• Who will run the space(s)?
• How much is all this going to cost?
• How will we sustain this?
Twitter: @MCLotts
15. POP-UP MAKERSPACES
• Baskets of yarn and knitting needle, box-making, confess your stress
selfie photo booth, coloring, graffiti walls, jigsaw puzzles, LEGOâ,
origami, pumpkin decorating, snowflake making, linocut lessons, music
clubs, zine nights, beading circles, sketch book project book making
workshops.
• Recreation station including; toothpicks, pipe cleaners, fabric, paper,
and googly eyes.
• Making cart.
Twitter: @MCLotts
16. POP-UP MAKING AT RUTGERS UNIVERSITY
LIBRARIES
• Holiday card making.
• Edible books.
• Polynomiography.
• Art library LEGO® playing station.
• Art library coloring book.
• Button making.
Twitter: @MCLotts
17. HOLIDAY CARD MAKERSPACE
• All materials used to make were donated by RUL faculty & staff.
• Associate university librarian of reference & instruction donated stamps & cookies.
• RUL administrative staff made coffee with in-house supplies.
• 2 banquet tables & chairs.
• In the future more cookies, less stamps.
Twitter: @MCLotts
19. EDIBLE BOOKS
• Founded in 1999 by Beatrice Coron & Judith Hoffberg.
• Categories: puniest, most edible, least edible, public choice, best book structure, & best
in show.
• Guest judges & cross disciplinary collaboration w/ course from Mason Gross Visual Arts
Department.
• Sponsors & prizes.
• Created a dialogue about rare materials, how does one catalog an edible book, and what
other kind of books & materials does the library have.
Twitter: @MCLotts
22. POLYNOMIOGRAPHY
• Cross-disciplinary collaboration w/ Bahman Kalantari.
• Borrowed the laptops from RUL administrative & art library laptops.
• Software created by Bahman Kalantari.
• Student volunteers.
• Engaged individuals of all ages.
• No fiscal cost, excluding time.
• Art library intern curated an exhibit titled Natural Beauty: Art in Math and Science.
Twitter: @MCLotts
25. ART LIBRARY LEGO® PLAYING STATION
• Have held over 20 events using the LEGO®.
• Publicity was key.
• Engaged with multiple departments on Rutgers campuses.
• Used on a daily basis, regularly find interesting models.
Twitter: @MCLotts
26. ART LIBRARY LEGO® PLAYING STATION
• Installed in August 2014.
• Used existing table & chairs.
• Created signage, “Take pics not LEGO”.
• Comment box w/ paper & pen.
• All legos were upcycled for project.
Twitter: @MCLotts
29. ACADEMIC COACHES RUTGERS LEARNING
CENTERS
• January 2015- team building
LEGO® workshop w/ 6 academic
coaches for an introduction to
the library & information literacy
skills.
• Following the art library intern
created a series of posters for
the academic coaches to use as
talking points w/ their clients.
Twitter: @MCLotts
30. RU LIBRARY FACULTY & STAFF SPRING
STRESSBUSTING LEGO PLAY
Twitter: @MCLotts
31. NEW JERSEY’S FIRST ANNUAL MAKER DAY
BLOCK PARTY AT RUTGERS ART LIBRARY
Twitter: @MCLotts
36. #LEGOMAKE TOUR
• 6 week tour by car w/100 lbs. of
LEGO®.
• Visited 20 academic libraries in 7
states facilitating workshops that
foster creative & critical thinking skills,
as well as encouraging team work.
• Worked with 240 individuals.
• Lotts, Megan. “On the Road, Playing
with LEGO, and Learning about the
Library: the Rutgers Art Library Lego
Playing Station, Part Two.” Journal of
Library Administration, vol. 56, iss.5
(Summer 2016).
Twitter: @MCLotts
37. ART LIBRARY COLORING BOOK
• October 3, 2016, art library held a pop-up coloring event to release book & highlight
materials from the collection (Albers & Lynda Barry coloring book).
• Color the archives- later approached by office of disability services.
• Printed 500, edition copies were circulated over 3 week span.
• Total cost $330 for printing and 500 packages of pre-wrapped crayons
• Opportunity for individuals to post images to Twitter or Instagram.
• Self-driven, hands-on, learning opportunity.
Twitter: @MCLotts
39. ART LIBRARY COLORING BOOK
Queens Building, Historic American Buildings Survey
Special Collections and University Archives (@Rutgers_SCUA)
Coloring the Archives
Twitter: @MCLotts
40. BUTTON MAKING
• Button maker is worth its weight in gold. A magnet for engagement- we’ve held 5 events &
collaborated with art history, visual arts, Zimmerli Art Museum, and SAS honors program.
• Initial investment $500 for machines including supplies for 1000 buttons. Re-ordering
supplies, 8 cents a button.
• Participants are mesmerized when they create & make their own button.
• Events provide an opportunity to talk about images, fair use and copyright, & we always get a
few reference & follow-up questions.
• Fast, low cost, hands-on making activity that includes an opportunity to engage, and the
participant gets a take away.
Twitter: @MCLotts
42. ASSESSMENT
• Documentation- analyze the images.
• Surveys.
• Monitor & count social media.
• Observation & stories.
• Counting reference questions.
• Rutgers formed the events assessment task force
Twitter: @MCLotts
43. FINDING PARTNERS & MAKING IN HAPPEN
IN YOUR LIBRARY
• You don’t need a lot money to create a makerspace, crowdsource materials, share costs.
• Marketing & outreach.
• Cross-disciplinary collaboration, find good partnerships.
• Incentives can help.
Twitter: @MCLotts
44. RE-CAP
• Brief history of making
• What is a makerspace
• Review of makerspaces in libraries
• Pop-up makerspaces at Rutgers University Libraries
• Holiday card making
• Edible books
• Polynomiography
• Art library coloring book
• Art library LEGO® playing station
• Button making
• Assessment, finding partners & making it happen
Twitter: @MCLotts
45. FINAL THOUGHTS…
• Creativity & making can stimulate broader conversations among patrons and library
employees about the value of the libraries, and what’s possible.
• Makerspaces can be affordable scholarly fun, and a way to engage w/patrons as well as,
connect to communities.
Twitter: @MCLotts
46. FINAL THOUGHTS…
• Making, provides opportunities for, & encourages cross disciplinary collaboration.
• Patrons are more likely to learn and/or come back when they are having fun!
• Creativity, making, & engagement helps build critical thinking skills & these are skills
that are applicable to library research.
Twitter: @MCLotts
47. ADDITIONAL RESOURCES
• Library & Maker Culture: A Resource Guide: http://library-maker-culture.Weebly.Com/makerspaces-in-
libraries.Html
• Library as Incubator: http://www.Libraryasincubatorproject.Org/
• Make it @ Your Library: http://makeitatyourlibrary.Org/
• Make Magazine: http://makezine.Com/
• Makerfaire: http://makerfaire.Com/
• Makerspace resources: http://www.Users.Miamioh.Edu/burkejj/makerspaces.Html
• Facebook- makerspaces & the participatory library: https://www.Facebook.Com/groups/librarymaker/
Twitter: @MCLotts
48. REFERENCES
• A History of Making. (2013, February 6). American Libraries. Retrieved August 3, 2015, from
http://americanlibrariesmagazine.Org/2013/02/06/manufacturing-makerspaces/
• Bowman, C. (Producer). (2014). Lego Building Fosters Creativity on Rutgers Campus [online video]. New
Brunswick: Rutgers Today. Retrieved August 3, 2015, from https://www.Youtube.Com/watch?V=izhhlwoy9yc
• Burke, J. (2013). Makerspaces in Libraries Survey Results 2013. Retrieved from
http://www.Users.Miamioh.Edu/burkejj/makerspaces%20in%20libraries%20survey%20results%202013.pdf
• Burke, J. (2015). Making Sense: Can Makerspaces Work in Academic Libraries? [Electronic version]. ACRL
Conference Proceedings, 497-504.
http://www.Ala.Org/acrl/sites/ala.Org.Acrl/files/content/conferences/confsandpreconfs/2015/burke.pdf
Twitter: @MCLotts
49. REFERENCES
• Hamilton, B. (2012, June 28). Makerspaces, Participatory Learning, and Libraries. The Unquiet Librarian.
Retrieved from https://theunquietlibrarian.Wordpress.Com/2012/06/28/makerspaces-participatory-learning-
and-libraries/
• Kroski, E. (2014, October 15). The 4 Flavors of Makerspaces. In open education database. Retrieved from
http://oedb.Org/ilibrarian/4-flavors-makerspaces/
• Hatch, M. (2014). The Maker Movement Manifesto: Rules for Innovation in the New World of Crafters, Hackers,
and Tinkerers. New York: McGraw-Hill Education. 13.
• Hackerspace. (N.D.). On Wikipedia. Retrieved August 3, 2015, from
https://en.Wikipedia.Org/wiki/hackerspace
Twitter: @MCLotts
50. REFERENCES
• Lotts, M. (2015, February). Implementing a Culture of Creativity: Pop-up Making Spaces and Participating Event
in Academic Libraries [electronic version]. C & RL News, 76 (2), 72-75. Doi:
http://dx.Doi.Org/doi:10.7282/t3d2208v
• Moorefield-Lang, H. (2015, May). Change in the Making: Makerspaces and the Ever-changing Landscape of
Libraries. Techtrends, 59(3), 107-112.
• Rich, S.N. (2014). A Survey of Makerspaces in Academic Libraries.
Https://cdr.Lib.Unc.Edu/record/uuid:b8da8527-b84f-4d47-bc79-014c67942e9f
• Swanson, T. (2014, April 17). Your Curriculum is not about 3D Printers or Zombies. TTW: Tame the Web.
Retrieved from http://tametheweb.Com/2014/04/17/your-curriculum-is-not-about-3d-printers-or-zombies-by-
ttw-contributor-troy-swanson/
Twitter: @MCLotts
51. QUESTIONS
Megan Lotts, MFA, M.L.I.S
Art Librarian
Rutgers, the State University of New Jersey
(848)932-7189
megan.lotts@rutgers.edu
www.meganlotts.com
link to work in RUcore
http://soar.libraries.rutgers.edu/bib/Megan_Lotts/
Twitter: @MCLotts