This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
1. PolyU Design
I MAKE Initiative
Dr. Clifford Choy
School of Design
The Hong Kong Polytechnic University
12 Aug 2015
Contact: mccliff@polyu.edu.hk
2. I MAKE Initiative
• An initiative by PolyU Design for promoting the importance
of making and the maker culture to general public
• Plan
• Competition, workshops and seminars
• Maker Faire Hong Kong 2015
• Schools’ engagement activities on make and design, leading to
Maker Faire Hong Kong 2016
3. Why PolyU Design?
• “Everyone designs who devises courses of action aimed at changing existing
situations into preferred ones.”
• “… design … makes ideas tangible, it [design] takes abstract thoughts and
inspirations and makes something concrete.”
• Designers think through making
• Making is not just about production or fabrication, but also involve creativity,
critical thinking, self-learning, exploration and experimentation and more, which
helps to develop life-long learning skills
(Herbert Simon, 1981, as cited by John Hesket, 2009)
(Mat Hunter, 2014)
4. Maker Faire
• A family-friendly festival of invention, creativity and resourcefulness
• For makers to gather, show what they have made and share what they
have learned
• To demonstrate what is possible
• To exchange knowledge and ideas
• To inspire
• Part of science fair, part of fun fair
• You can perform/demonstrate “crazy” things
• NOT “Book Fair”, “Computer Fair”, “Animation-Comic and Game Fair” in
Hong Kong
• NOT a trade fair dominated by traditional sales and marketing
6. Maker Faire
• First launch in Bay Area, USA, in 2006
• In 2014, 119 independently-produced Mini and 14 Featured Maker
Faires around the world, including Tokyo, Rome, Detroit, Oslo and
Shenzhen
• 215,000 people attended the two flagship Maker Faires in the Bay
Area and New York in 2014
• Promote STEAM (Science, Technology, Engineering, Art, Mathematics)
education
8. What do you expect in Maker Faire?
• Makers show-and-tell their works/projects
• Presentation
• Demonstration/Performance
• Hands-on activities
• Workshops
9. Supports Three Broad Stages of Makers
• Zero to Maker
• Arouse interest of those with no experience in making to become a maker
• In Maker Faire: Through hands-on activities, through workshops, through inspiring
talks, through inspiring works from other makers
• Maker to Maker
• Sharing of knowledge between makers
• Collaborate and access to others’ expertise
• Work together on shared platforms
• In Maker Faire: Through show-and-tell their projects, through offering hands-on
activities and organizing workshops, through interact with visitors and other makers
• Maker to Market
• Some creations of makers have commercial appeal and get into the market
• In Maker Faire: Through presenting their journey to other makers, through collecting
feedbacks from visitors on their creations
33. Personalized Motorized Mobility Devices
(Electro-Mechanical System)
Hong Kong Mini MakerFaire 2014, JCIT, PolyU (18-19 Oct 2014)
Hong Kong Mini MakerFaire 2012, PolyU (11 Aug 2012)
40. Who are makers?
• Those who make things
• Not just production or fabrication, but also apply critical thinking and
problem solving skills
• Explore materials, tools, processes
• Learn, create, share
• Do-it-yourself (DIY) with others
• Not just local communities in old days, but through Internet to collaborate with
people around the world
• We are all makers
41. Who are makers?
• Some create enabling technologies
• Some use technologies creatively
• Some do both
• They are
• Hobbyists
• Entrepreneurs
• Inventors
• Educators
• Artists
• ….
42. Make = DIY with Technology
• Online platforms for learning and acquiring material resources
43. Make = DIY with Technology
• Personal and digital fabrication
44. Make = DIY with Technology
• Materials, components, modules, systems
http://www.engadget.com/2012/03/08/softkinetic-brings-depthsense-
range-sensor-to-gdc-hopes-to-put/
45. Attributes developed through Making
• Tinkering, hacking
• Learning
• Exploring
• Experimenting
• Hands-on approach in learning by doing
• Cross-disciplinarity
• Learn through peer and community
• Collaboration
• Skills, craftsmanship, patience
• Sharing to community
47. I MAKE Initiative
• URL: i-make.world
• “I make with the world.”
• Goal:
• Promote maker culture in Hong Kong
• Raise awareness from students, parents and teachers on making as a mean to
develop life-long learning skills and creativity
48. Maker Faire Hong Kong 2015
• 28, 29 Nov 2015 in PolyU Campus + JCIT
• Expect to have at least 200 exhibits and 20000 visitors
• Workshops on 28-29 Nov, 5-6 Dec
• First ever Maker Faire in Hong Kong
• We would like to get as many students and teachers to participate as possible,
especially those with interesting works to show-and-tell
• Teachers from
• Visual Arts
• Design and Technology
• Information Technology
• Science
• Mathematics
49.
50. Some Categories of Makers
Electronics Planting
Robotics (e.g. hexapod, biped, …) Farming
UAV (e.g. quadcropter) Personalized Motorized Mobility Device
RC model (e.g. racing car, plane,
helicopter)
Sports
Construction toys/systems Modeling
Toys and play Recycling/upcycling
3D printing/additive manufacturing Craft (metal, glass, ceramics, clothes)
Digital fabrication (CNC, Miller, laser cut) Printing
54. Schools’ Engagement Activities
• Competitions due on Maker Faire Hong Kong 2015
• I MAKE Typographic Design Competition
• Hebocon 2015
• Competition (for one year, with partner schools)
• Creative use of 3D printing technologies
• Co-creation (needs students to participate, for creating works to
show-case in Maker Faire Hong Kong 2015)
• Let’s Build Something (Really) Big Together
• Fab Textiles
56. I MAKE Typographic design competition
• What is your interpretation of “I MAKE”?
• How does your design concept communicate your interpretation?
• Must have real objects in it – found, made, natural, …
• We are looking for creative design which surprises us
• It can be static as well as animated
• http://www.sd.polyu.edu.hk/en/event/typographic-design-
competition
58. Teams
• Those in primary or secondary schools, or International schools
• At most 3 students and one teacher (as advisor)
• In the following categories
• S1 to S3 or Grade 7 to 9
• S4 to S6 or Grade 10 to 12
59. Judging
• Selection criteria
• Interpretation
• Concept
• Aesthetics
• Use of materials
• Process
• Recognitions:
• Trophy for Gold, Silver, Bronze, Merit
• Display in Exhibition during Maker Faire Hong Kong 2015
• Display on i-make.world web site
60. Timeline
• Announcement: 1 Aug 2015
• Team registration deadline: 27 Sep 2015
• Submission deadline: 30 Oct 2015
• Announcement of winners: 28 Nov 2015
• Briefing and Tutorial Sessions: 26 Sep 2015
64. Creative use of 3D printing
• Theme:
• Fashion accessories
• Toys
• Local culture and Identity
• Create for ______
• Technical requirements
• Must have 3D printed parts
• Possible to combine with other materials and technologies
65.
66. Schedule
• Announcement:
• Mid/late Aug 2015
• Enrolment in competition
• 20 Sep to 4 Oct 2015
• Short workshops
• 26 to 28 Sep 2015
• Seminars/Workshops (for partner schools only):
• Mid Oct 2015 to May 2016
• Open seminars
• Submission deadline:
• Jun 2016
• Exhibition and competition:
• July 2016
• Good quality work to be exhibited in Maker Faire Hong Kong 2016
67. Build Something Big Together
• From Sep 2015 till Nov 2015, for Maker Faire Hong Kong 2015
• Possible ideas:
• Make a Makey with at least 5m tall (or more) and with moving hands
• Make a fire dragon or lion head or with local culture, and interactive
70. Schedule (for Partner School only)
• Enrolment in competition
• 20 Sep to 4 Oct 2015
• Short workshops
• 26 to 28 Sep 2015
• Consultation sessions
• Oct 2015 to Nov 2015
• Show-and-tell and Performance during MakerFaire Hong Kong 2015
73. References
• Heskett, J. (2009). Creating Economic Value by Design. International Journal of
Design, v3, n1. Retrieved from:
http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/477/243
• Hunter, M (2014) What is Design and Why it matters? Retrieved on 5 May 2015
from http://www.thecreativeindustries.co.uk/uk-creative-overview/news-and-
views/view-what-is-design-and-why-it-matters
• Kolb, A., Kolb, D. (2005, May 15) The Kolb Learning Style Inventory – Version 3.1
2005 Technical Specifications. Retrieved from
http://learningfromexperience.com/media/2010/08/tech_spec_lsi.pdf
Editor's Notes
Heskett, J. (2009). Creating Economic Value by Design. International Journal of Design, v3, n1. Retrieved from: http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/477/243
Hunter, M (2014) What is Design and Why it matters? Retrieved on 5 May 2015 from http://www.thecreativeindustries.co.uk/uk-creative-overview/news-and-views/view-what-is-design-and-why-it-matters
Low-tech, simple material (paper)
Combine with mechanical design
3D form of 2D game arts
Fotomo (http://www.imagejoy.com/article.php?id=188)
https://youtu.be/1Alsm9IE3Yo
Examples on available tools and learning environment. E.g. 123D, Arduino, discussion forum, instructables
Why making related to design?
Kolb, A., Kolb, D. (2005, May 15) The Kolb Learning Style Inventory – Version 3.1 2005 Technical Specifications. Retrieved from http://learningfromexperience.com/media/2010/08/tech_spec_lsi.pdf