The document provides information about Maker Faire Hong Kong 2017, including its website, Facebook page, and call for makers participation details. It discusses what a Maker Faire is, including the origins of Maker Faires and their focus on creativity, learning, and inspiration. It describes common exhibit types at Maker Faires like show-and-tell, demonstrations, hands-on activities, and presentations. The document outlines plans for Maker Faire Hong Kong 2017 and calls for volunteers and participation from makers, schools, non-profits and companies.
Electric go-kart contest @ Maker Faire Hong Kong 2017Clifford Choy
The document announces an electric go-kart contest that will take place at Maker Faire Hong Kong 2017. It invites schools to form teams to design, build, and customize electric go-karts to demonstrate at the event. There will be two categories (junior and open) and teams will participate in parades, races, and test drives. Certificates and cash prizes will be awarded for best use of technology, design, and presentation of the design process. The document provides guidelines and recommendations for the contest and brainstorming process.
Meaningful Making (for L&T Expo 2016 on 9 Dec 2016)Clifford Choy
This is a talk in L&T Expo 2016 on 9 Dec 2016, about relationship between STEM/STEAM, making and design, and encourage teachers to think of how the projects are meaningful to students.
Suggestions on how to construct a Nerdy Derby car, sharing of the science behind it, and our own experience in making those. This is intended for teachers, and hope that this can help them to use Nerdy Derby car as a means to promote interests in students in learning STEM/STEAM knowledge
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
Presentation for the Enoch Pratt Teen Librarians given at the Library for the Blind and Physically Handicapped in Baltimore on January 19, 2016.
Includes project ideas and examples, and discussion about balancing accessibility with applicability.
This document discusses how to unleash creativity with iOS. It introduces the creative process, which includes generating ideas, capturing ideas, collecting select ideas, and realizing one idea. The creative process can support student creativity when implemented in the classroom. Multiple intelligences like verbal-linguistic, logical-mathematical, and visual-spatial can also support student creativity when used to allow students to demonstrate their knowledge and skills through creative means like podcasts, videos, 3D modeling, or teaching others. The overall challenge is how students can creatively demonstrate their knowledge and skills.
Wether you're dabbling with Drupal on the side, or using it as a professional, you're not alone. There are many Drupal lovers like you. There's a community! It's this awesome group of people who are building, maintaining, discussing, writing about,... Drupal. The Drupal community is a cool place to be involved in. But how does one get started? Where does one begin? There are so many aspects and the Drupal project is so large. It's not easy to dive in and contribute.
In this session, I'll introduce you to some of the more practical aspects of how to hit it off in the community. I'll be talking about questions such as:
What is the Drupal community?
Where do I find other Drupal minded people?
How does one contribute Drupal modules & themes?
What is the Issue queue? How do I use the issue queue to my and your benefit?
How can I contribute to Drupal core?
What are the benefits of combining community & company?
...
Matthias has been involved with Drupal since version 5 back in 2008. He's been living Drupal ever since. He tries to contribute code, issues & knowledge on a regular basis.
You're definitely a Drupal rockstar! But you don't know it. Yet. Attending DrupalCamp might be you're first step to fame and glory.
Electric go-kart contest @ Maker Faire Hong Kong 2017Clifford Choy
The document announces an electric go-kart contest that will take place at Maker Faire Hong Kong 2017. It invites schools to form teams to design, build, and customize electric go-karts to demonstrate at the event. There will be two categories (junior and open) and teams will participate in parades, races, and test drives. Certificates and cash prizes will be awarded for best use of technology, design, and presentation of the design process. The document provides guidelines and recommendations for the contest and brainstorming process.
Meaningful Making (for L&T Expo 2016 on 9 Dec 2016)Clifford Choy
This is a talk in L&T Expo 2016 on 9 Dec 2016, about relationship between STEM/STEAM, making and design, and encourage teachers to think of how the projects are meaningful to students.
Suggestions on how to construct a Nerdy Derby car, sharing of the science behind it, and our own experience in making those. This is intended for teachers, and hope that this can help them to use Nerdy Derby car as a means to promote interests in students in learning STEM/STEAM knowledge
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
Presentation for the Enoch Pratt Teen Librarians given at the Library for the Blind and Physically Handicapped in Baltimore on January 19, 2016.
Includes project ideas and examples, and discussion about balancing accessibility with applicability.
This document discusses how to unleash creativity with iOS. It introduces the creative process, which includes generating ideas, capturing ideas, collecting select ideas, and realizing one idea. The creative process can support student creativity when implemented in the classroom. Multiple intelligences like verbal-linguistic, logical-mathematical, and visual-spatial can also support student creativity when used to allow students to demonstrate their knowledge and skills through creative means like podcasts, videos, 3D modeling, or teaching others. The overall challenge is how students can creatively demonstrate their knowledge and skills.
Wether you're dabbling with Drupal on the side, or using it as a professional, you're not alone. There are many Drupal lovers like you. There's a community! It's this awesome group of people who are building, maintaining, discussing, writing about,... Drupal. The Drupal community is a cool place to be involved in. But how does one get started? Where does one begin? There are so many aspects and the Drupal project is so large. It's not easy to dive in and contribute.
In this session, I'll introduce you to some of the more practical aspects of how to hit it off in the community. I'll be talking about questions such as:
What is the Drupal community?
Where do I find other Drupal minded people?
How does one contribute Drupal modules & themes?
What is the Issue queue? How do I use the issue queue to my and your benefit?
How can I contribute to Drupal core?
What are the benefits of combining community & company?
...
Matthias has been involved with Drupal since version 5 back in 2008. He's been living Drupal ever since. He tries to contribute code, issues & knowledge on a regular basis.
You're definitely a Drupal rockstar! But you don't know it. Yet. Attending DrupalCamp might be you're first step to fame and glory.
Have you started a STEM program at your school? In your district? Are you ready to show it off? Maybe you just want to get started with Making, Coding and Robotics. A Maker Faire can be any size and can be held anywhere. I talk about how to get started with Makers Ed, what I've been using, show examples including great resources.
This document summarizes the internship experiences of Claire and other interns at several libraries in the United States. It describes their work in various departments such as digital programs, research and instructional services, special collections, and archives. The interns learned about tasks like scanning materials, metadata creation, collection building and display, outreach services, and reference desk duties. They observed operations and gained new perspectives on user services and library management. The interns expressed gratitude for the opportunity to expand their knowledge and think critically about different approaches to librarianship.
Beyond the borders, an eTwinning project on inclusionpatriziaroma60
75 students from 4 countries discussed issues of diversity, similarity, identity and fostering inclusion. They participated in online forums, exchanged views and worked collaboratively in national and international groups. The project aimed to help students understand obstacles to acceptance, develop strategies to overcome prejudice, and appreciate diversity. Core activities prompted reflection on inclusion and had students from different cultures collaborate and share ideas. Students developed communication, collaboration, critical thinking and creativity skills, and became more open-minded toward other cultures.
Notes for Free Culture Presentation - dScribe: working together to create Ope...Garin Fons
The dScribe model is a collaborative and participatory approach to creating open educational resources (OER) by distributing tasks across interested students, faculty, staff and others. It aims to lower the costs and efforts of OER production. Participants connect, learn basics, gather resources, assess and recommend actions, clear copyright and edit, review, then publish resources. Benefits include giving faculty help with OER creation, providing meaningful experiences for students and staff, and encouraging new teaching methods that view knowledge as socially constructed rather than transferred from faculty to students. The model has been implemented successfully in courses at the University of Michigan and with international partners.
This document summarizes a seminar discussion on architectural education. It covered the following topics:
- Design studio as a learning environment and its purpose of developing skills through learning by doing.
- Historical models of architectural education including the Ecole des Beaux Arts tradition and Bauhaus approach.
- Contemporary examples of design studios and alternative learning environments at various schools.
- Discussion groups that considered strengths/weaknesses of the design studio and possibilities for alternative learning environments.
- An action research proposal process for a teaching innovation to address an identified issue and evaluate its impact.
This document discusses the history and use of ePortfolios at LIU Global. It describes how the university has used various platforms over time, including TaskStream and Digication. Digication was ultimately selected for its flexibility, ease of use, and support. The document outlines how LIU Global students use ePortfolios to document experiential learning, reflect on their experiences abroad, and create a showcase portfolio for career or further education opportunities. Areas of improvement and challenges are also discussed.
The document summarizes several social bookmarking tools that can be used for instructional purposes. It provides overviews of the popular tools Delicious, Pinterest, and Diigo, explaining their basic functions and terminologies. Examples are given for how each tool could be used for bookmarking educational resources by topic, subject, or classroom. The document concludes by listing some additional related tools and suggesting how social bookmarking could facilitate student discussion and projects.
The document provides an agenda for an EDU614 session that includes discussing the iPad, assistive technology resources, copyright, VoiceThread, and using pictures for storytelling. It lists several apps and websites that provide resources on using the iPad in education and for students with special needs, as well as resources on accessibility, copyright, and finding pictures to support storytelling.
What are your plans this summer?
AIESEC offers you the opportunity to gain an experience of a lifetime in 6 weeks.Volunteer or Teach abroad this summer, make a difference to a community, gain unforgettable friendships and develop yourself professionally and personally! Grab this opportunity to volunteer abroad in the most cost-effective way with AIESEC!
Visit our website at www.aiesec.co.uk/students/go-global, email us at goglobal@leeds.aiesec.co.uk or like our Facebook page at www.facebook.com/AIESECLeedsGoGlobal
To apply, please do so at www.aiesec.co.uk/students/go-global-form
Read our information booklets at:
GoTeach: http://issuu.com/aiesecuk1213/docs/goglobal/1
GoVolunteer: http://issuu.com/aiesecuk1213/docs/goglobal_-_govolunteer_booklet/1
A talk presented on 12 Dec in the Asia-Pacific International Schools Conference on Making and Design (http://www.ltexpo.com.hk/aisc/portfolio/clifford-choy/)
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
The document discusses the concept of "making" and its importance. It defines making as turning ideas into tangible forms through materials, tools and processes. Making involves self-learning, problem solving and collaboration. It discusses how making is supported by infrastructure like makerspaces, Fab Labs, and events like Maker Faires. Maker Faires allow makers to gather, share what they have made and exchange knowledge and ideas. The document argues that making is important as it can reconnect people to the material world, promote sustainability, and empower people through learning and sharing.
Dr. Clifford Choy discusses maker culture and STEAM education. He outlines PolyU Design's I MAKE initiative to promote making and maker culture through competitions, workshops, and Maker Faire Hong Kong. He defines makers, discusses why making is important for skills development and sustainability, and how PolyU Design supports making through infrastructure and STEAM knowledge. The document concludes by outlining potential student and teacher participation opportunities in Maker Faire Hong Kong 2015 workshops and competitions.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Design Considerations When Building Cross Platform Mobile ApplicationsSuperConnect
SuperConnect's Director of Technology Chris Balcer presented at Chicago's Mobile Monday event on July 23, 2012. As SuperConnect builds apps to expand the abilities of mobile computing for enterprise workers, the technology team is addressing various design considerations.
SnapDish is a mobile app for sharing homemade recipes and food photos. It allows users to take photos of dishes they cook, apply filters, and share the photos along with the recipes. The app has grown steadily with over 350,000 downloads and growing activity among users in Japan, overseas markets, and Asia. It generates revenue through social marketing tie-ups with food brands and data/marketing businesses. The founders aim to focus on expanding in the Asian market through new partnerships.
Have you started a STEM program at your school? In your district? Are you ready to show it off? Maybe you just want to get started with Making, Coding and Robotics. A Maker Faire can be any size and can be held anywhere. I talk about how to get started with Makers Ed, what I've been using, show examples including great resources.
This document summarizes the internship experiences of Claire and other interns at several libraries in the United States. It describes their work in various departments such as digital programs, research and instructional services, special collections, and archives. The interns learned about tasks like scanning materials, metadata creation, collection building and display, outreach services, and reference desk duties. They observed operations and gained new perspectives on user services and library management. The interns expressed gratitude for the opportunity to expand their knowledge and think critically about different approaches to librarianship.
Beyond the borders, an eTwinning project on inclusionpatriziaroma60
75 students from 4 countries discussed issues of diversity, similarity, identity and fostering inclusion. They participated in online forums, exchanged views and worked collaboratively in national and international groups. The project aimed to help students understand obstacles to acceptance, develop strategies to overcome prejudice, and appreciate diversity. Core activities prompted reflection on inclusion and had students from different cultures collaborate and share ideas. Students developed communication, collaboration, critical thinking and creativity skills, and became more open-minded toward other cultures.
Notes for Free Culture Presentation - dScribe: working together to create Ope...Garin Fons
The dScribe model is a collaborative and participatory approach to creating open educational resources (OER) by distributing tasks across interested students, faculty, staff and others. It aims to lower the costs and efforts of OER production. Participants connect, learn basics, gather resources, assess and recommend actions, clear copyright and edit, review, then publish resources. Benefits include giving faculty help with OER creation, providing meaningful experiences for students and staff, and encouraging new teaching methods that view knowledge as socially constructed rather than transferred from faculty to students. The model has been implemented successfully in courses at the University of Michigan and with international partners.
This document summarizes a seminar discussion on architectural education. It covered the following topics:
- Design studio as a learning environment and its purpose of developing skills through learning by doing.
- Historical models of architectural education including the Ecole des Beaux Arts tradition and Bauhaus approach.
- Contemporary examples of design studios and alternative learning environments at various schools.
- Discussion groups that considered strengths/weaknesses of the design studio and possibilities for alternative learning environments.
- An action research proposal process for a teaching innovation to address an identified issue and evaluate its impact.
This document discusses the history and use of ePortfolios at LIU Global. It describes how the university has used various platforms over time, including TaskStream and Digication. Digication was ultimately selected for its flexibility, ease of use, and support. The document outlines how LIU Global students use ePortfolios to document experiential learning, reflect on their experiences abroad, and create a showcase portfolio for career or further education opportunities. Areas of improvement and challenges are also discussed.
The document summarizes several social bookmarking tools that can be used for instructional purposes. It provides overviews of the popular tools Delicious, Pinterest, and Diigo, explaining their basic functions and terminologies. Examples are given for how each tool could be used for bookmarking educational resources by topic, subject, or classroom. The document concludes by listing some additional related tools and suggesting how social bookmarking could facilitate student discussion and projects.
The document provides an agenda for an EDU614 session that includes discussing the iPad, assistive technology resources, copyright, VoiceThread, and using pictures for storytelling. It lists several apps and websites that provide resources on using the iPad in education and for students with special needs, as well as resources on accessibility, copyright, and finding pictures to support storytelling.
What are your plans this summer?
AIESEC offers you the opportunity to gain an experience of a lifetime in 6 weeks.Volunteer or Teach abroad this summer, make a difference to a community, gain unforgettable friendships and develop yourself professionally and personally! Grab this opportunity to volunteer abroad in the most cost-effective way with AIESEC!
Visit our website at www.aiesec.co.uk/students/go-global, email us at goglobal@leeds.aiesec.co.uk or like our Facebook page at www.facebook.com/AIESECLeedsGoGlobal
To apply, please do so at www.aiesec.co.uk/students/go-global-form
Read our information booklets at:
GoTeach: http://issuu.com/aiesecuk1213/docs/goglobal/1
GoVolunteer: http://issuu.com/aiesecuk1213/docs/goglobal_-_govolunteer_booklet/1
A talk presented on 12 Dec in the Asia-Pacific International Schools Conference on Making and Design (http://www.ltexpo.com.hk/aisc/portfolio/clifford-choy/)
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
The document discusses the concept of "making" and its importance. It defines making as turning ideas into tangible forms through materials, tools and processes. Making involves self-learning, problem solving and collaboration. It discusses how making is supported by infrastructure like makerspaces, Fab Labs, and events like Maker Faires. Maker Faires allow makers to gather, share what they have made and exchange knowledge and ideas. The document argues that making is important as it can reconnect people to the material world, promote sustainability, and empower people through learning and sharing.
Dr. Clifford Choy discusses maker culture and STEAM education. He outlines PolyU Design's I MAKE initiative to promote making and maker culture through competitions, workshops, and Maker Faire Hong Kong. He defines makers, discusses why making is important for skills development and sustainability, and how PolyU Design supports making through infrastructure and STEAM knowledge. The document concludes by outlining potential student and teacher participation opportunities in Maker Faire Hong Kong 2015 workshops and competitions.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Design Considerations When Building Cross Platform Mobile ApplicationsSuperConnect
SuperConnect's Director of Technology Chris Balcer presented at Chicago's Mobile Monday event on July 23, 2012. As SuperConnect builds apps to expand the abilities of mobile computing for enterprise workers, the technology team is addressing various design considerations.
SnapDish is a mobile app for sharing homemade recipes and food photos. It allows users to take photos of dishes they cook, apply filters, and share the photos along with the recipes. The app has grown steadily with over 350,000 downloads and growing activity among users in Japan, overseas markets, and Asia. It generates revenue through social marketing tie-ups with food brands and data/marketing businesses. The founders aim to focus on expanding in the Asian market through new partnerships.
EXPERT SYSTEMS AND SOLUTIONS
Project Center For Research in Power Electronics and Power Systems
IEEE 2010 , IEEE 2011 BASED PROJECTS FOR FINAL YEAR STUDENTS OF B.E
Email: expertsyssol@gmail.com,
Cell: +919952749533, +918608603634
www.researchprojects.info
OMR, CHENNAI
IEEE based Projects For
Final year students of B.E in
EEE, ECE, EIE,CSE
M.E (Power Systems)
M.E (Applied Electronics)
M.E (Power Electronics)
Ph.D Electrical and Electronics.
Training
Students can assemble their hardware in our Research labs. Experts will be guiding the projects.
EXPERT GUIDANCE IN POWER SYSTEMS POWER ELECTRONICS
We provide guidance and codes for the for the following power systems areas.
1. Deregulated Systems,
2. Wind power Generation and Grid connection
3. Unit commitment
4. Economic Dispatch using AI methods
5. Voltage stability
6. FLC Control
7. Transformer Fault Identifications
8. SCADA - Power system Automation
we provide guidance and codes for the for the following power Electronics areas.
1. Three phase inverter and converters
2. Buck Boost Converter
3. Matrix Converter
4. Inverter and converter topologies
5. Fuzzy based control of Electric Drives.
6. Optimal design of Electrical Machines
7. BLDC and SR motor Drives
The document describes a student project to build a microcontroller-based PWM inverter. It discusses types of inverters and PWM techniques like single pulse width modulation. It provides details of the circuit design using MOSFETs and diodes to generate five voltage levels for the inverter output. The microcontroller is programmed using Keil software and tested using MATLAB simulations. The conclusion states that the five-level inverter design reduces harmonic components compared to a three-level inverter.
This document provides information on DSG STEEL, including its vision, mission, and analysis using Porter's Five Forces model and a SWOT analysis. The vision is for DSG STEEL to provide world-class steel products and services that improve people's lifestyles. The mission is to introduce advanced construction concepts, enhance the interior industry, exceed customer expectations, support employee development, and create teamwork. Porter's Five Forces model is applied to analyze the steel industry's competitive environment. A SWOT analysis identifies strengths like raw material availability, weaknesses like low productivity, opportunities like growing domestic demand, and threats like dumping by competitors.
The document discusses various aspects of communication including:
1) Communication is like the blood vessels of the body and is essential for business.
2) Communication provides information and feedback to help businesses set goals and adapt.
3) Memory, perception, psychological inertia, language and personality all impact communication. Effective communication involves clarity of purpose, preparation, using familiar language, relevance, and obtaining feedback.
PolyU Design I Make Initiative (2015-08-13)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
PolyU Design I Make Initiative (2015-09-25)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)Clifford Choy
Maker Faire Hong Kong is an annual event organized by PolyU Design to promote a maker culture of hands-on creation. The first event in 2015 had over 200 makers and 30,000 visitors. The 2017 event saw increased participation with over 40,000 visitors, 80 schools, and makers from several countries showcasing 153 exhibits and workshops across categories like coding, robotics, and sustainability. Feedback showed growing understanding of maker culture but also a need for more cross-disciplinary collaboration among teachers.
Part of Seminar on "Sharing Innovative Ideas on STEM/Maker Activities for Secondary School Students", for EDB on 15 Jun 2018, in Hong Kong Polytechnic University (Z209)
Maker Faire Hong Kong 2018 - Call for Makers (2 Jun 2018)Clifford Choy
Maker Faire Hong Kong is an annual event organized by PolyU Design that celebrates innovation and creativity. The 2018 event will be held on July 7-8 and aims to attract around 50,000 visitors. Makers are encouraged to participate by showcasing projects, giving workshops, doing performances or presentations. This allows them to share their work, gain feedback, and inspire others. The event brings together makers from various fields and educational levels to promote STEM/STEAM learning.
This slide is for kickoff meeting Maker Faire Singapore 2016.
MFSG2016 is 25-26/June (24 at Setup), venue is a Singapore Univercity Technology and Design.
Venue for a booth is outside, inside the darkroom, also OK.
Our appreciation opened already, until 30/April 2016.
https://makerfairesingapore.com/get-involved/makers-2/
Workshop for Bridgewater State UniversityRobin DeRosa
This document provides tools and techniques for open pedagogy including using open educational resources (OER), learner-driven course plans, building a professional learning network (PLN), publishing student work online, creating open textbooks, public and social reading, and assigning non-disposable projects. It discusses specific examples like publishing student blogs, ePorts, using Pressbooks to create open textbooks, annotating readings using Hypothes.is, and assigning projects that create open resources or make recommendations.
Envisioning Excellence in STEM Library Education (Science, Technology and Eng...Natalie Houston
Florida Library Association Conference 2014 presentation by Orange County Library System staff, Ormilla Vengersammy, Vera Gubnitskaia, Natalie Houston, and Ann Collins.
Invited workshop for the Humanities Research Center at Rice University, 7 March 2016.
This workshop will provide an overview of crowdsourcing in cultural heritage and consider the ethics and motivations for participation. International case studies will be discussed to provide real life illustrations of design tips and to inspire creative thinking.
This document provides an overview and update of the DMAG CODENAME JOINED UP project after one year. It summarizes the key outputs and achievements over the past year, which include workshops held at various partner venues, development of a website and marketing materials, and appointment of artists. It also highlights some positive outcomes, such as participants learning new skills and stories being shared. Finally, it outlines next steps for the coming year, such as additional workshops and events, development of souvenirs, and increasing digital engagement.
This document discusses the vision and development of MAKESHOP, a makerspace for children ages 8-12. It aims to combine DIY and digital media through highly facilitated, design-based experiences. Front-end research involved interviewing parents of older children to understand what activities they value at children's museums. Prototyping included exhibits like ElectricShop, SewShop, and WoodShop to inspire collaboration. Facilitation goals are to meet learners where they are and scaffold through materials, tools, processes and ideas. Related projects include the Digital Dream Lab to teach programming and examine family learning dynamics.
The document discusses Digital Learning Day, an annual event that aims to increase awareness of digital learning and support teachers. It promotes incorporating technology into K-12 education to create personalized, student-centered learning and better prepare students for college and careers. Suggested activities for Digital Learning Day include students leading tech tutorials, project-based learning challenges, and skill-building workshops.
This document appears to be a report or assignment from students Holly Kang, Christina Chau, and Diana Cho for their TIS152TA course at OCAD University on March 14th, 2014. It contains summaries about the Art Gallery of Ontario (AGO) including its size and collection, history, future plans, products/services, and jobs. Opinions and works cited are also included at the end.
This is the presentation by Pauline Auld and Karen Pegler for Destination Innovation-Supporting an Apptitude for Mobile Learning in a Large Urban School District
Ideas for using Web 2.0 tools in the classroom - updated September 2016talkPrimaryICT
This document provides an introduction to using Web 2.0 tools in the classroom. It discusses how these tools can be used to build digital literacy, encourage collaboration, support communication, and provide engaging learning opportunities. Specific Web 2.0 tools are then described, including collaborative tools like wikis, Padlet, and Voicethread. Other sections explain how tools like word clouds, avatars, and multimedia creators can be utilized. Challenges of implementing Web 2.0 tools and some potential classroom applications are also outlined.
A presentation given to Intro. to Museum Studies graduate students at Indiana University-Purdue University Indianapolis in October 2014, including two in-class activities.
Artworks University of Portsmouth Illustration.pdfLaurie Smith
Sarah-Jane Smith, BA(Hons)
sarah-jane.smith@port.ac.uk
Education: University of Portsmouth, BA (Hons)
Illustration, 2012
Technical Support:
John Doe, BSc
john.doe@port.ac.uk
Education: University of Portsmouth, BSc
Computer Science, 2010
Course Administrator:
Jane Brown
jane.brown@port.ac.uk
33
Course catalogue PagesUOP.indd 33 13/05/2014 09:09
Illustration Course
Collections
The Illustration Course has built up a number of
specialist collections
This document discusses globalization and its importance in education. It describes globalization as understanding diverse cultures and collaborating internationally using technology. It emphasizes that globalization prepares students for success in today's global economy by improving communication skills and cultural understanding. The document proposes having students compare and contrast their own culture to that of China through online collaboration using tools like Skype, Google Drive, and virtual tours. Students would create a video advertisement and PowerPoint about the cultural differences they observed to demonstrate their new global skills and understanding. The conclusion states that technology and collaboration have driven globalization, so students must be educated to collaborate cross-culturally for future success.
Similar to Briefing on Call for Makers of Maker Faire Hong Kong 2017 (13 Dec 2016) (20)
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
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His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
How to Build a Module in Odoo 17 Using the Scaffold Method
Briefing on Call for Makers of Maker Faire Hong Kong 2017 (13 Dec 2016)
1. • Web site:
http://www.makerfairehongkong.com/
• Facebook:
https://www.facebook.com/makerfaireh
ongkong
• Call for Makers:
• English:
http://www.makerfairehongkong.co
m/eng/join/be-our-maker/
• Chinese:
http://www.makerfairehongkong.co
m/cht/join/be-our-maker/
• This presentation document:
http://www.slideshare.net/cliffordchoy9
/briefing-on-call-for-makers-of-maker-
faire-hong-kong-2017-13-dec-2016
2. Maker Faire Hong Kong 2017
Dr. Clifford Choy
School of Design, The Hong Kong Polytechnic University
14 Jan 2017
3. Maker Faire
• A family-friendly festival of inventiveness, creativity and resourcefulness
• For makers to gather, show what they have made and share what they have learned
• To demonstrate what is possible
• To exchange knowledge and ideas
• To inspire others, and be inspired
• Part of science fair, part of fun fair
• You can perform/demonstrate “crazy” things
• NOT “Book Fair”, “Computer Fair”, “Animation-Comic and Game Fair” in Hong Kong
• NOT a trade fair dominated by traditional sales and marketing
• NOT an invention show, NOT a technology expo
• NOT a competition
4. Maker Faire
• First launch in Bay Area, USA, in 2006
• In 2015, 150+ Maker Faires around the world, including Featured Maker Faires in
Oslo, Rome, Newcastle, Tokyo, Taipei, Shenzhen, Hong Kong
• Maker Faire Bay Area 2015 – 1200+ maker entries, 145,000+ attendees, 95+
sponsors
• World Maker Faire New York 2015 – 900+ maker entries, 90,000 attendees, 65+
sponsors
• Maker Faire Bay Area in 2016 – 150,000 attendees
• Promote STEAM (Science, Technology, Engineering, Arts, Mathematics) education
• An important event in maker movement
5. Who are “makers”?
• DIYers
• Learners
• Educators
• Hobbyists
• Designers
• Technologists
• Artists
• Inventors
• Entrepreneurs
• … and others – “We are all makers”
• Note: only a small percentage of “makers” are entrepreneurs, and many of them are for fun or
leisure
6. Maker Movement
• Growing culture of hands-on making, creating, designing and
innovating
• Despite its diversity [in makers’ interests], the movement is unified by
a shared commitment to open exploration, intrinsic interests and
creative ideas
• When I talk about the maker movement, I make an effort to stay
away from the word “inventor” – most people just don’t identify
themselves that way. “Maker”, on the other hand, describes each
one of us no matter how we live our lives, or what our goals might
be.
Peppler, K., Bender, S. (2013) Maker movement spreads innovation one project at a time. Kappan, v95, N3,
pp22-27. Retrieved from http://www.kyliepeppler.com/Docs/2013_Peppler_Maker_Movement.pdf
Dougherty, D. (2012). The Maker Movement. Innovations, v7, n3, pp11-14
7. What do you expect in Maker Faire?
• Makers show-and-tell their works/projects
• Presentation
• Performance
• Hands-on activities
• Workshops
• Competitions
21. Supports Three Broad Stages of Makers
• Zero to Maker
• Arouse interest of those with no experience in making to become a maker
• In Maker Faire: Through hands-on activities, through workshops, through inspiring
talks, through inspiring works from other makers
• Maker to Maker
• Sharing of knowledge between makers
• Collaborate and access to others’ expertise
• Work together on shared platforms
• In Maker Faire: Through show-and-tell their projects, through offering hands-on
activities and organizing workshops, through interact with visitors and other makers
• Maker to Market
• Some creations of makers have commercial appeal and get into the market
• In Maker Faire: Through presenting their journey to other makers, through collecting
feedbacks from visitors on their creations
Hagel, J. Brown, J,, Kulasooriya, D. (2014) A Movement in the Making. Deloitte University Press. Retrieved from
http://dupress.com/articles/a-movement-in-the-making/
22. Some Facts on Maker Faire Hong Kong 2015
• www.makerfairehongkong.com/2015
• More than 200 makers participated
• More than 170 exhibits/activities/workshops/talks show-cased/delivered
• Estimated 15,000 per day on average visited
• 4 local primary schools, 8 local secondary schools, and 1 international
school participated; more schools are interested and will join next year
• Makers come from HK, Taiwan, mainland China, Japan, France, Barcelona,
UK
• From embroidery to robotics, from amateur/hobbyists to professionals
23. “Maker Faire Hong Kong 2017”
• Funded by 150th Anniversary Standard Chartered Community
Foundation
• Aim: Promote maker culture to general public in HK
• A project consists of
• Half-day Makers’ Day in 10 different locations in HK
• Maker Faire HK 2017 (MFHK2017) on 8 and 9 Apr 2017
• Maker projects to selected schools
• Competitions and Exhibitions
25. Makers’ Day
• To bring maker activities to local communities
• Plan to visit 10 different districts
• To build up expectations to MFHK2017, and plan to continue after
MFHK2017
• “Zero-to-Makers”
• More details in https://www.slideshare.net/secret/YjfZDIsDBxJSW
33. Makers’ Day Schedule
• Nov
• 27 Nov 2016 - Yan Oi Town Square, Tuen Mun, supported by BGCA
• Jan
• 15 Jan 2017 – Hong Kong Baptist University Affiliated School Wong Kam Fai
Secondary and Primary School (Primary Section), Shek Mun, Shatin
• 22 Jan 2017 – Rainbow Primary School, Wong Tai Sin
• Feb
• 25 Feb 2017 – Yan Chai Hospital Lan Chi Pat Memorial Secondary School, Tseung
Kwan O
• Mar
• 4 Mar 2017 - LST Leung Kau Kui Primary School (Branch), Tin Shui Wai
• 18 Mar 2017 – Pui Kui Primary School, Siu Sai Wan
34. Help on Makers’ Day
• Schools to host other Makers’ Day?
• Teachers and students with experiences to participate as volunteers?
• Teachers, students and others with experiences to improve some activities,
including Nerdy Derby Car and Soldering Workshop, for running during
MFHK2017:
• Nerdy Derby Car
• Construct parts for a new track?
• Soldering Workshop
• New idea on soldering kit?
• Volunteer enrollment: volunteer@makerfairehongkong.com
35. Maker Projects
• To introduce “maker projects” to schools so that they can be
developed into core interests in schools
• With core interests, schools (especially teachers) can develop core
technical competencies (and other resources like connections to
experienced makers/experts) to support future maker projects
• Increase motivation by turning some into contests
36. Maker Projects
• Let’s Build Something Really Big Together
(https://www.slideshare.net/secret/HkzOBdgqMfjfsK)
• Electric go-kart (https://www.slideshare.net/secret/1pNa9dnLqVA8V)
• Bamboo Pavilion
(https://www.slideshare.net/secret/1hCIdmaTbKFEZW)
37. Let’s Build Something (Really) Big Together
• Goal - “Make something Really Big” and “Together”
• Contest aiming at primary and secondary schools
• Suitable for students from Arts background, but can also integrate STEM
knowledge
• Show-and-tell, exhibition, performance
• Certificates of participation, trophies and prizes
• https://www.slideshare.net/secret/HkzOBdgqMfjfsK
• Welcome to join the contest, enroll by end of Dec 2016
38. Possible ideas: Big Heads
http://www.tested.com/art/makers/461436-maker-faire-2014-we-make-papercraft-big-head-costumes/
http://testroete.com/index.php?location=head
http://www.paper-kit.com/en/
39. Possible Ideas: Costumes with
Moving Parts
http://www.instructables.com/id/Cardboard-
Minion-Halloween-costume/
http://www.instructables.com/id/Build-Ironman-Mark-VI-
out-of-makedo-and-cardboard-/
http://www.kit-rex.com/new-page-1/
41. Let’s Build Something (Really) Big Together
• Not necessarily static, what about moving?
• Possible technical competencies
• 3D modeling (e.g. Sketchup, 123D design, Fusion 360, Rhino, …)
• 3D capture through photogrammetry (e.g. Agisoft, 123D catch, ...)
• 3D scanning
• 3D printing
• Folding – line crease, curved crease
• Mechanism – gear, linkage, ...
• Materials – paper, plastic, wood, thin sheet metal, ...
• Structural stability
42. Let’s Build Something (Really) Big Together
• Welcome any interesting ideas on ”Big Things”, even if you are not
from primary or secondary schools
• Possible for me to find support from other companies and other
resources to sponsor your work
• Submit your idea to enquiry@makerfairehongkong.com
43. Electric go-kart
• Goal – create/customize a one-seat electric go-kart
• Contest aiming at primary and secondary schools, and above
• Range from those with Arts background, to those in STEM
• Exhibition, race, test-drive, show-and-tell, parade
• Certificates of participation, trophies and prizes
• https://www.slideshare.net/secret/1pNa9dnLqVA8V
51. Electric go-kart
• Car body design
• Possible technical competencies similar to those in “Let’s Build Something Really Big
Together”
• New frame design? Steering mechanism? Tiltable trike?
• Sensors? Actuators? Remote control?
• Other Technical Competencies
• Mechanical design
• Physical computing – sensors, actuators, programming, IoT
• 3D printing
• Materials and tools – wood, metal
52.
53. Help on Electric go-kart
• Design and construct ”race course” for electric go-kart
• Some ideas:
• Sensors on ground for earning scores when the go-kart move over it
• Pick up ”items”
• A physical Mario Kart game?
• Volunteer enrollment: volunteer@makerfairehongkong.com
54. Bamboo Pavilion
• Goal – create a bamboo structure collaboratively (with architects,
volunteers, university students and students+teachers from primary and
secondary schools)
• Use of sustainable materials, and promote its use not only as temporary
structures but as permanent use
• Training workshops for learning skills on creating joineries, and contribute
to design and construction
• https://www.slideshare.net/secret/1hCIdmaTbKFEZW
• Prefer scout club to join
57. Maker Faire Hong Kong 2017
• Venue: Hong Kong Polytechnic University Campus
• Opening to pubic: 8 and 9 Apr 2017 (Sat and Sun)
• Opening and reception: 7 Apr 2017 evening
• Plan to have 200 - 250 booths, and 60,000 visitors
• Welcome every one to contribute (to share and to inspire)
58. Maker Faire Hong Kong 2017
• Welcome contributions from
• Independent Maker or Group
• Non-profit
• Cause or mission-based organization
• Startup Company
• Corporate entity or established company
• Free of charge for exhibitors
• Free of charge for public to visit
59. Maker Faire Hong Kong 2017
• Restrictions
• no political or religious advocacy
• no money exchange, no distribution of products/goods
• no fund-raising
• no unsolicited promotion
• There are some restrictions on display of logos in the exhibition
venue, especially for promotional purposes. In general, we do
not allow display of logos, unless they are from sponsors,
partners, or supporting organizations. Also, they will be displayed
under certain arrangement. Please contact us for more details at
enquiry@makerfairehongkong.com
60. Maker Faire Hong Kong 2017
• For activities which involve consumables, it is possible for us to offer
sponsorship on materials. Please send us a plan on what you want to
do.
• Priority will be given to NGOs and schools, and is on a case-by-case
considerations
• Send email to us with details on your plan, via
enquiry@makerfairehongkong.com
61. Maker Faire Hong Kong 2017
• For Startup or established companies
• We welcome exhibit of new and novel products or prototypes,
especially those which are not available in the market (e.g. just
started Kickstarter campaign)
• Ask your design/engineering team to come, NOT the marketing
team – this is an event for sharing and exchange of knowledge, not
for marketing
• If products are for facilitating making, welcome to offer hands-on
activities for general public to experience
• E.g. Dremel, Roland DGA, Epilog, others
84. Help on Flyables
• Willing to help to run one of these activities?
• We can sponsor materials and other resources
• Other interesting “flyables”
• Rubber-band plane?
• RC Blimp?
• Volunteer enrollment: volunteer@makerfairehongkong.com
96. Help on Drones
• Suggestions on making activities relating to drones
• Make-and-compete?
• FPV race?
• Volunteer enrollment: volunteer@makerfairehongkong.com
104. Maker Exhibit Booth Details
• Booth
• Size 1: small - 2m x 2m x 2.5mH; or
• Size 2: big - 2.5m x 2.5m x 2.5mH / 3m x 3m x
2.5mH
• 1x table + 2x chairs
• 1x signage
• 1x power bar (Socket 13A)
Poki: any photos from Rebecca with the photo frame?
But the pictures of the children holding photo frame are not really that good-looking.. So I didn’t put it in your usb but see if you still want to have it.
Poki: Close-up of the completed work and video showing the LED changing colors
No video shoot of the LED changing colors
Poki: Any closeup on mini 4wd car?
No.
Making for fun, and with others
enrollment
Create a big head of yourself, with combination of software and digital fabrication hardware like vinyl cutter
Costume which has moving parts, like hands and tails
Works created by students in HK, displayed in Maker Faire HK 2015
We will give out wooden go-kart driven by power-drill to schools, and let them customize. Including designing and making their own car bodies, and add sensors and actuators and wireless controls
The project leader, Mr. Kuo, brought volunteers to rural areas in China to help to build structures with wood and bamboo for a number of years, to help to grow the community in that area