Presentation from the Entrepreneurial Librarian conference, October 17, 2014 held at Wake Forest University. Entrelib.org John Burke. Miami University Middletown
Shifts in our hyperconnectivity are changing the way we educate. Students need to create a "digital footprint" of achievement during their academic programs
Shifts in our hyperconnectivity are changing the way we educate. Students need to create a "digital footprint" of achievement during their academic programs
Choosy crowds and the machine age: challenges for the future of humanities cr...Mia
Presentation at Kings Citizen Humanities Comes of Age: Crowdsourcing for the Humanities in the 21st Century, September 2015
Some of these points are discussed in
How an ecosystem of machine learning and crowdsourcing could help you
http://www.openobjects.org.uk/2015/08/ecosystem-machine-learning-crowdsourcing/
How an ecosystem of machine learning and crowdsourcing could help you
http://www.openobjects.org.uk/2014/09/helping-us-fly-machine-learning-and-crowdsourcing/
Slides from a talk given by Stacy Allison-Cassin and William Denton, of York University, at the Ontario Library Association 2009 Super Conference, 29 January 2009.
Available under a Creative Commons license.
http://hdl.handle.net/10315/2501
Invited workshop for the Humanities Research Center at Rice University, 7 March 2016.
This workshop will provide an overview of crowdsourcing in cultural heritage and consider the ethics and motivations for participation. International case studies will be discussed to provide real life illustrations of design tips and to inspire creative thinking.
Building networked community involvementDavid Barrie
Talk given to the Commission for Architecture and the Built Environment, November 3 2010, outlining social media, online community involvement and physical place-making of real estate/renewal development sites.
This presentation was prepared for the Catholic Education Commission,Congregational Schools Targeted Programs Workshop, held at Mary MacKillop Place, Mount Street North Sydney.
Connecting with the physical world through a library makerspaceKim Flintoff
A workshop presentation for Future Science 2015 - the annual conference of the Science Teachers Association of Western Australia (STAWA).
The workshop considers the role of a library makerspace in developing science engagement through cross-disciplinary, formal and informal learning opportunities using STEM approaches to coding, micro-processors, sensing technologies and the internet of things.
Beginning as a simple hands-on introduction to microprocessors and coding, this session will also look at how a library makerspace can support engagement with the Internet of Things via simple sensor systems and computational thinking.
Participants will require a laptop to engage with some simple coding exercises to control Arduino-class developer boards.
Choosy crowds and the machine age: challenges for the future of humanities cr...Mia
Presentation at Kings Citizen Humanities Comes of Age: Crowdsourcing for the Humanities in the 21st Century, September 2015
Some of these points are discussed in
How an ecosystem of machine learning and crowdsourcing could help you
http://www.openobjects.org.uk/2015/08/ecosystem-machine-learning-crowdsourcing/
How an ecosystem of machine learning and crowdsourcing could help you
http://www.openobjects.org.uk/2014/09/helping-us-fly-machine-learning-and-crowdsourcing/
Slides from a talk given by Stacy Allison-Cassin and William Denton, of York University, at the Ontario Library Association 2009 Super Conference, 29 January 2009.
Available under a Creative Commons license.
http://hdl.handle.net/10315/2501
Invited workshop for the Humanities Research Center at Rice University, 7 March 2016.
This workshop will provide an overview of crowdsourcing in cultural heritage and consider the ethics and motivations for participation. International case studies will be discussed to provide real life illustrations of design tips and to inspire creative thinking.
Building networked community involvementDavid Barrie
Talk given to the Commission for Architecture and the Built Environment, November 3 2010, outlining social media, online community involvement and physical place-making of real estate/renewal development sites.
This presentation was prepared for the Catholic Education Commission,Congregational Schools Targeted Programs Workshop, held at Mary MacKillop Place, Mount Street North Sydney.
Connecting with the physical world through a library makerspaceKim Flintoff
A workshop presentation for Future Science 2015 - the annual conference of the Science Teachers Association of Western Australia (STAWA).
The workshop considers the role of a library makerspace in developing science engagement through cross-disciplinary, formal and informal learning opportunities using STEM approaches to coding, micro-processors, sensing technologies and the internet of things.
Beginning as a simple hands-on introduction to microprocessors and coding, this session will also look at how a library makerspace can support engagement with the Internet of Things via simple sensor systems and computational thinking.
Participants will require a laptop to engage with some simple coding exercises to control Arduino-class developer boards.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
This talk was provided by Professor George Meadows of the University of Mary Washington during a NISO webinar on Makerspaces held on Wednesday, Dec 14, 2016
Discusses tools and tips for implementing innovative services with free social media tools and mobile apps applied in libraries and other working environments. Iincludes apps supporting the latest trends in cloud storage, crowdfunding, ebooks, makerspaces, MOOCs, news aggregation, photo and video sharing, self-publishing, social networking and bookmarking, video conferencing, visualization and wearable technology --all tailored to the needs of libraries and the communities they serve.
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
A workshop as part of series of online workshops, stemmed from an LSTA grant to educate librarians and library school students on makerspaces, especially in academic libraries. September 17 2014
A talk presented on 12 Dec in the Asia-Pacific International Schools Conference on Making and Design (http://www.ltexpo.com.hk/aisc/portfolio/clifford-choy/)
Introduction to Makerspaces: Garages for tomorrows innovationAllen McGinley
Slides from a presentation on Makerspaces delivered by Stephen Carter at the New Jersey Library Association Adult Services Forum 10/22/2012. Stephen Carter is co-director of the New Jersey Makerspace Association http://njmakerspace.org/
Connaway, L. S., Gutsche, B., & Smith-Yoshimura, K. (2019). OCLC Research update: Emerging trends. Panel presented at ALA Midwinter, January 28, 2019, Seattle, Washington.
Academic Makerspaces: Connections & Conversations - presentation at Internet ...Patrick "Tod" Colegrove
Despite traditional/conservative academic library roots on the campus of the UNR, the DeLaMare Science & Engineering Library is partnering with broader community- based "maker" and "coworking" groups in the Northern Nevada area, actively revolutionizing the levels of student and faculty engagement with the library. From hacknights and Arduino microcontroller workshops to concrete canoes and Rube Goldberg Machine competitions, the library is actively building connections and conversations. UNR Libraries is leveraging engaged participants to take the library beyond a collections-based hotbed of student learning and collaboration to being an engine of innova- tion transforming learning experiences at UNR. Hear gritty details of rapid prototyping, what’s working, what’s failed, and the reception of 3D printers and scanners in the library.
PolyU Design I Make Initiative (2015-09-25)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
Joining the National Digital Humanities Conversation: Communities, Conference...Rebecca Davis
This session is designed for scholars, broadly conceived, who are interested in joining the national (and international) conversation on the digital humanities. In particular, the organizers hope to provide a forum specifically targeted to those who might not have digital humanities resources on their own campuses or in their own regions, and those who might not have a sense of where to get started learning about the people and practices associated with the digital humanities. Recognizing that the digital humanities has a long history of practice, the panelists will introduce participants to a variety of online communities in which the digital humanities are discussed, conferences where one might be exposed to relevant conversations, and centers that focus on developing familiarity and fluency with digital humanities tools.
Jentery Sayers, an advanced doctoral candidate at the University of Washington, will talk about the role of digital humanities development opportunities, focusing on the Digital Humanities Summer Institute at the University of Victoria as a case study. Dave Lester, the Associate Director of the Maryland Institute for Technology in the Humanities, will be talking about getting started with digital humanities conferences, focusing on THATCamps as places for DH newbies to dip their toes into the field. Jason Jones, an associate professor of English at Central Connecticut State University, will discuss electronic DH communities, focusing specifically on ProfHacker and DHAnswers as sites that bring together communities of practice tackling specific issues.
This Digital Scholarship seminar will be facilitated by Ryan Cordell, Assistant Professor of English at St. Norbert College, and Daniel Chamberlain, Director of the Center for Digital Learning and Research at Occidental College.
Living learning communities are becoming more common on campuses. A living learning community that focuses on the library is rare. Patrick Rudd and Joan Ruelle describe how it was done at Elon University's Belk Library.
Handout from Outreach Presentation from Allison Sharp, Nathalie Hristov, and Manda Sexton at the 2018 Entrepreneurial Librarian Conference, Winston-Salem, NC
Presentation at the Entrepreneurial Librarian Conference, October 17, 2014. Wake Forest University. entrelib.org Julie Leuzinger, University of North Texas
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June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
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What Motivates Makers
1. What Motivates Makers?
The Inspirations of Library Makerspace Creators
John Burke
Miami University Middletown
Take Risks, Embrace Change: The 2014 Conference for Entrepreneurial Librarians
2. What are makerspaces?
● A place, or not
● Shared knowledge
● Shared tools
● Hands-on learning
● Co-working
● Open design culture
Top: Noisebridge makerspace in San Francisco. Image provided through a CC BY 2.0 License
by Kyle Nishioka (madmarv00) http://www.flickr.com/photos/madmarv/8798768470/
Bottom: bus4. Image provided through a CC BY 2.0 License by FryskLab.
http://www.flickr.com/photos/83026924@N03/9762948643
3. What do people make in them?
Technology or Activity #/libraries % of all respondents
Computer workstations 73 67%
3D printing 50 46%
Photo editing 49 45%
Video editing 47 43%
Computer programming/software 43 39%
Art and crafts 40 37%
Scanning photos to digital 39 36%
Creating a website or online portfolio 37 34%
Digital music recording 36 33%
3D modeling 34 31%
Arduino/Raspberry Pi 33 30%
Other 33 30%
Animation 31 28%
High quality scanner 31 28%
Tinkering 28 26%
Makerspaces in Libraries Survey, 2013
4. Maker movement motivations
● Lone makers → collaborative settings
● Teaching/guiding
● Sharing ideas and designs
● Co-working on projects
● Tinkering and play
Open MAKE: Tools. Image provided through a CC BY 2.0
License by Exploratorium. https://flic.kr/p/bGJCRv
5. Why libraries?
● Making is already part of our mission
● Libraries are already makerspaces
● A community space
● Support education and STEM
Sewing at the Maker Faire. Image provided through a CC
BY 2.0 License by Jon Callas (joncallas).
http://www.flickr.com/photos/joncallas/7230408600.
6. Library Makerspaces Survey
● October/November 2013
● 14 questions
● 109 respondents
● 51% public, 36% academic, 9% school
● 30 U.S. states, 7 other countries
● 46% less than 1 year of operation
● 11% 2+ years of operation
7. Responses from the survey
“When people ask you why you have a
makerspace, what do you tell them?”
90 respondents answered
Coded responses into categories
2013-12-11 13.57.25. Image provided through a CC BY 2.0 License by FryskLab.
http://www.flickr.com/photos/83026924@N03/11339612654
8. Sample responses
“We want to provide an on-ramp to the larger
Maker Movement, as well providing the
community access to technology beyond items
normally purchased for home use.”
9. “The library needs to support all literacies and
encourage students to become content
creators, rather than content consumers.”
10. “I say that the whole library is a makerspace,
we just make scholarship.”
11. “3D printing is as game changing today as the
printing press was in 1450. We simply must
make this technology freely available so that
our citizens can have the opportunity to master
it, lest they be mastered by it.”
12. “So there is a free community spot to create
and get to know other community members. To
share expertise and learn from one another.”
13. “Not only do we continue to do the important
work of preservation and access as we have
done all along, but increasingly there is an
expectation that libraries will support content
creation.”
15. Least common motivations
● Cross-curricular/multi-disciplinary (4)
● Business/workforce development (4)
● Teens/kids (7)
● 21st century (7)
● STEM (9)
● Hands-on (10)
16. Differences by library type
Academic
(learning, access, collaboration, library mission)
Public
(learning, collaboration, access, expanding library services,
library mission, individual creation)
School
(tinkering, learning, individual creation, cross-curricular,
collaboration, STEM)
17. Makerspace profiles
30-45 minute interviews with 17 makers
10 public, 4 academic, 2 school libraries, 1 I-school
community maker group
How did your makerspace come to be?
18. What the 17 makers said
● Staff had interest and experience
● Saw a community need or opportunity
● Already focused on content creation
● Sought and found partners
● The money was available
● Built on existing service/support/hosting
● Administration was supportive
19. Makerspaces and more
● Library mission: inside or extending
● Community need: learning or collaboration
● Providing access: service, stuff, skills
● Possible funding
● Support of administration
● Partners
● Staff interest and experience
20. Creating a makerspace
Essentials:
● Interest
● Time
● Space
● Money
3D Printer Ultimaker. Image provided through a CC BY
2.0 License by Mirko Tobias Schaefer (Gastev).
http://www.flickr.com/photos/gastev/9319065887
21. Key recommendations
● Find out community interests
● Start small: imagine growth in stages
● Offer programs to demo/build making skills
● Balance funding among library, donors, grants
● Move toward open/dirty/noisy/dedicated space
● Consider mobile making
● Lending making stuff
● Makers in residence/mentors
● Maker camps/mini-maker faires
● Listen to your makers and those who have gone before
22. Questions?
Eggbot @ Cal Expo - 21. Image provided through a CC BY 2.0 License by Windell Oskay
(oskay). http://www.flickr.com/photos/oskay/4820284466.
23. Where can I learn more?
● Makerspaces in Libraries Survey Results
● Makerspace Resources
● Makerspaces: A Practical Guide for Librarians
(Rowman & Littlefield, 2014)
http://tinyurl.com/entrelibmakers
burkejj@miamioh.edu
24. The slide background for this presentation was
provided through a CC BY 2.0 Attribution
License by Adam Meek
https://www.flickr.com/photos/adammeek/
Editor's Notes
I asked libraries to respond to a list of 55 technologies - on average, each library makerspace is offering 9 making options to its community
What are the “Other”s? - Beading, Button maker,Comics,e-Discovery kits (engineering kits),Film studio,Green screen,Hand tools (hammers, pliers, screwdrivers, wrenches, etc.),Knitting and crocheting,Large monitors on the wall to attach laptops,LEGOs,littleBits,MaKey MaKey,Microscope,Oscilloscope,Papercrafts (Origami, etc.),Presentation space with small stage,Scratch,Scrounge (for toy and scenario-making),Seismograph,Server rack and networking equipment,Snap circuits,Squishy circuits,Tool library,T-shirt heat press,Video conferencing (Skype),Video production,Video recording equipment,Watercolor,Yarn
Our mission to provide access to resources and technologies
Already a makerspace based on creative activities happening within the library.
Place for community to come together and support making activities.
Way for libraries to show support for educational efforts and STEM development.
Academic - top 4 had between 13 and 7, with a number clustered at 4 - of 34 respondents
Public - 44 responses - top 6 ranged from 17 to 8 responses
School - 9 responses - top ranged from 4 to 2
Community need - wanted to serve small businesses and people who worked at home with professional software.
Wanted community to have access to making opportunities. Already supporting multimedia projects. Wanted to reach large teen population.
They focus their program on content creation, not just reading fiction. Students are creating content for their coursework, both virtually and in print. Received a $10,000 prize in 2009 to buy equipment.
Started with digital media center and added multiple workstations and software. Director sought internal funding and external grant from a donor over last two years. Built a list of possible items to add, and are using that to guide purchases. Donors are excellent source for funds.
Learned that 14.6% of city population were teens, and wanted to reach out to them. Way to bridge gap between children's programming and adult services. HoMaGo. Administration was supportive.
Staff interested in different making skills - arts and crafts, photography, 3D printer and 3D design. Received grant to start a makerspace.
Library was awarded a grant to start makerspace. Former library board member's company has also donated funds. Interest from families with younger children and business owners who want to create videos and podcasts.
Raspberry Pi = computer as cheap as library book. Formed maker group with graduate students and headed out into schools. Work that students could do without adult intervention. Guide students to grow into new and more complex activities. Partner with local makerspaces.
Partnered with a local makerspace group to offer maker activities in trailer outside of library. Then brought making devices into the library. Library director was very supportive.
Supporting students with multimedia projects. Staff decided that libraries make scholarship, and whole library is the makerspace.
Excellent technology resources already in place. Wanted to make video recording a more serious effort. Available to all students. Funding was available to start out.
Director was interested and sought out internal grant.Have had lots of input from students, makers among the faculty and staff, and campus clubs.
Long-time knitting group has inspired other making activities.
Wanted to provide professional software to small businesses and people working at home. Focused on teaching/providing higher end computer skills. Library administration supported growth of technologies into items for teens and other groups.
Had history offering computer training. Started teen tech club to work on game design and photo editing. Grew into space to work on technology and art. Indiegogo campaign and library support have made it possible.
Outside interest in DIY by staff helped build interest in a makerspace. Library had reputation for lending technology and giving students chances to try new technology. Desire to give users direct access to technology.
Library was interested in makerspace, and creator made connections with community (local makerspace, schools, etc.) to find partners in creating one. Won a grant, and off they went.
Attracted by idea of encouraging people to create and not just consume. Wanted to help people find their dreama dn their creativity. Saw people checking out nonfiction more than half of the time (much of it aimed at making or doing things). Wanted to do more than just have people check it out and take it home.
Saw makerspace as a new way to engage the community.New way to provide education and get people involved with the library's resources.
Motivations are applicable in other library entrepreneurial situations
With these criteria in hand or questions answered,You can make it happen!
This might seem like the end of the presentation . . . but I also promised to talk about how to create a makerspace