iMade It presented by Shimira Williams (Owner,TekStart) at the 2014 ECE Summit in State College PA.
Here is the bitly bundle of the resources I shared or referenced during the workshop.
https://bitly.com/bundles/o_1skit9lagu/c
The document discusses the Maker Movement, which involves independent inventors, designers, and tinkerers who design and create their own products using new technologies like 3D printers. Key aspects include Maker Faires, which showcase inventions, as well as educational makerspaces where students can explore ideas using tools that support hands-on, collaborative learning. The Maker Movement promotes critical thinking and problem solving skills through learning by doing and encourages students to develop curiosity and interest in STEM fields.
Connecting Across Boundaries to Life & Learning - Create, Connect & ChangeMary Loftus
Creativity thrives on connection and nurturing relationships. The document discusses how creativity is fostered through collaboration between students, teachers, mentors, and communities. It emphasizes cultivating creativity in education by tapping into students' interests and talents, modeling risk-taking and passion for learning, and making space for mistakes and creativity to flourish. Connecting across boundaries between schools, industries, and learning organizations can provide opportunities for creative problem-solving and nurturing young innovators.
These slides accompanied a March 2015 webinar for ALSC on the topic of diverse STEAM practices, from the reasons to incorporate them in a youth library setting to age-appropriate examples and resources.
This document is a newsletter from the Discovery Educator Network (DEN) from December 2012. It discusses the importance of educators connecting and sharing with each other through networking. Some key reasons educators network include learning from others, serving students, accessing resources, extending their learning, and staying engaged in education. It shares infographics about social media, technology-using teachers, and learning styles. It also features some favorite free sites and resources from DEN team members, such as LucidChart for diagrams, the Exploratorium science museum site, Symbaloo for bookmarks, and beeclip for digital scrapbooking. It encourages connecting with DEN through social media platforms.
A Creativity Crisis? How do we make space for the hackers and the makers?Mary Loftus
This document discusses creativity and innovation in education. It argues that creativity is essential for the future, as the jobs and technologies of tomorrow have yet to be invented. However, current education systems may discourage creativity by over-emphasizing standardized testing and outcomes. The document advocates cultivating creativity through collaboration, problem-solving, risk-taking, and facilitating safe learning environments where students can explore and develop their ideas. Nurturing creativity in both students and educators is important for building innovative thinkers who can thrive in an uncertain future.
Bernie Goldbach teaches creative students how to communicate through media. He needs to ensure graduates can populate digital channels with creative work and collaborate across disciplines. His research looks at unlocking student creativity through questioning classrooms, community artifacts, and Jason Theodor's Creative Method of action, connection, and deviation. The method promotes simple drafting, sharing, unexpected results, and failing well through a journey of experimentation.
Bernie Goldbach teaches creative students how to communicate through media. He needs to ensure graduates can populate digital channels with creative work and collaborate across disciplines. His research looks at unlocking student creativity through questioning classrooms, community artifacts, and Jason Theodor's Creative Method of action, connection, and deviation. The method advocates starting simply, sharing work, and allowing new pathways to unexpected results.
This document provides an overview of a course on education for social innovation. The course objectives are to explore social innovation and entrepreneurship in supporting teacher learning and 21st century skills. Participants will discover how project-based learning can produce social innovation outcomes while meeting curriculum goals. They will gain experience with design thinking pedagogy to empower student problem-solving and gain tools for pedagogical documentation to support learning outcomes. The course consists of orientation and cluster sessions to develop classroom social innovation projects and engage technologies supporting authentic learning approaches.
The document discusses the Maker Movement, which involves independent inventors, designers, and tinkerers who design and create their own products using new technologies like 3D printers. Key aspects include Maker Faires, which showcase inventions, as well as educational makerspaces where students can explore ideas using tools that support hands-on, collaborative learning. The Maker Movement promotes critical thinking and problem solving skills through learning by doing and encourages students to develop curiosity and interest in STEM fields.
Connecting Across Boundaries to Life & Learning - Create, Connect & ChangeMary Loftus
Creativity thrives on connection and nurturing relationships. The document discusses how creativity is fostered through collaboration between students, teachers, mentors, and communities. It emphasizes cultivating creativity in education by tapping into students' interests and talents, modeling risk-taking and passion for learning, and making space for mistakes and creativity to flourish. Connecting across boundaries between schools, industries, and learning organizations can provide opportunities for creative problem-solving and nurturing young innovators.
These slides accompanied a March 2015 webinar for ALSC on the topic of diverse STEAM practices, from the reasons to incorporate them in a youth library setting to age-appropriate examples and resources.
This document is a newsletter from the Discovery Educator Network (DEN) from December 2012. It discusses the importance of educators connecting and sharing with each other through networking. Some key reasons educators network include learning from others, serving students, accessing resources, extending their learning, and staying engaged in education. It shares infographics about social media, technology-using teachers, and learning styles. It also features some favorite free sites and resources from DEN team members, such as LucidChart for diagrams, the Exploratorium science museum site, Symbaloo for bookmarks, and beeclip for digital scrapbooking. It encourages connecting with DEN through social media platforms.
A Creativity Crisis? How do we make space for the hackers and the makers?Mary Loftus
This document discusses creativity and innovation in education. It argues that creativity is essential for the future, as the jobs and technologies of tomorrow have yet to be invented. However, current education systems may discourage creativity by over-emphasizing standardized testing and outcomes. The document advocates cultivating creativity through collaboration, problem-solving, risk-taking, and facilitating safe learning environments where students can explore and develop their ideas. Nurturing creativity in both students and educators is important for building innovative thinkers who can thrive in an uncertain future.
Bernie Goldbach teaches creative students how to communicate through media. He needs to ensure graduates can populate digital channels with creative work and collaborate across disciplines. His research looks at unlocking student creativity through questioning classrooms, community artifacts, and Jason Theodor's Creative Method of action, connection, and deviation. The method promotes simple drafting, sharing, unexpected results, and failing well through a journey of experimentation.
Bernie Goldbach teaches creative students how to communicate through media. He needs to ensure graduates can populate digital channels with creative work and collaborate across disciplines. His research looks at unlocking student creativity through questioning classrooms, community artifacts, and Jason Theodor's Creative Method of action, connection, and deviation. The method advocates starting simply, sharing work, and allowing new pathways to unexpected results.
This document provides an overview of a course on education for social innovation. The course objectives are to explore social innovation and entrepreneurship in supporting teacher learning and 21st century skills. Participants will discover how project-based learning can produce social innovation outcomes while meeting curriculum goals. They will gain experience with design thinking pedagogy to empower student problem-solving and gain tools for pedagogical documentation to support learning outcomes. The course consists of orientation and cluster sessions to develop classroom social innovation projects and engage technologies supporting authentic learning approaches.
Makerspaces in academic libraries allow for making and active support of creation. They are a natural extension of libraries transitioning to electronic materials and more specialized collections. Makers make all sorts of things, from books to apps to robots, supporting knowledge creation. The DeLaMare Science and Engineering Library at the University of Nevada, Reno has taken small steps towards a makerspace by adding a whiteboard wall, surplus furniture for collaboration, lending technology, and hosting occasional hackathons and 3D printing and scanning. Usage of the 3D printer has been highest in mechanical engineering projects. Potential concerns about makerspaces include noise levels, space limitations, the nature of library work, and liability with tools, but they can foster collaboration
This document discusses the importance of creativity and innovation in education. It notes that the future demands creative approaches, and that creativity involves encoding, selecting, and recombining existing ideas. While creativity was once seen as a gift to few, it is now an economic and personal imperative. The document advocates for educating students in skills like collaboration, critical thinking, initiative and adapting to change. Schools are highlighted as powerful community resources that can foster creativity if they protect childhood and enable civic partnerships and local innovation. Overall, the document argues for nurturing creativity in students and making space for "hackers and makers".
We Make Everyday: How you're (most likely) already doing the makerspace thingAmy Koester
This document discusses makerspaces and how people are already engaging in maker activities without realizing it. It defines makerspaces as places for interest-based learning and explores the maker spectrum from low-tech to high-tech activities. A variety of example maker projects are provided for each tech level, from gingerbread houses and marble runs to Raspberry Pi projects and introductory soldering. The document encourages starting small with available supplies and building partnerships within the community.
STEAM & the Maker Mentality for School-Age YouthAmy Koester
These slides accompanied an April 2015 webinar for Demco on the topics of STEAM programming and maker activities for school-age youth in library settings.
The document discusses different collaborative models including coworking, jellyweek, and Ouishare. Coworking involves independent professionals working together in shared office spaces to reduce isolation. Jellyweek is a global event where coworking networks organize local meetups. Ouishare is an online and offline community focused on sharing ideas about the collaborative economy through their magazine, events, and local meetup groups.
The document discusses the role of new librarians and provides examples of how they are improving society. New librarians have a world view, want to make a difference, see resources as tools, are willing to experiment, expect to fail forward, want to learn more, believe in community, and do not have preconceived notions. Examples of new librarianship in action include live fact-checking, working with student startups, active learning spaces, print on demand, and teaching transliteracy skills. The goal of new librarians is to facilitate knowledge creation in their communities.
STEAM & Día: Offering Informal Learning with a Mind Toward DiversityAmy Koester
These slides accompanied a September 2015 webinar on the topic of STEAM programming with intentional targeting of cultural, ethnic, and racial groups underserved in STEM.
Increasing girls participation in stem sydney june 2016Jenine Beekhuyzen
This document discusses ways to increase girls' participation in STEM fields. It recommends promoting atypical role models of both men and women in information and communication technology fields. It also suggests being conscious of unconscious gender biases in teaching practices and curriculum that can negatively impact girls' performance through stereotype threat. Additionally, it proposes promoting ICT activities that have clear social benefits, such as hackathons focused on helping charities and non-profits. The historical contributions of women in the ICT industry, such as Ada Lovelace as the first programmer and Grace Hopper inventing the compiler, should also be discussed to inspire more girls.
Common Core in the Cloud 2013: College & Career Readiness & Common Core natio...Vicki Davis
What are the strengths and weaknesses in Common Core. How does it look when we take it into the cloud? What are issues that those concerned with education reform must consider? How can we implement standards and preserve the beauty and importance of each individual child?
Academic Libraries as Makerspace: Engaging students in the creating of new kn...Kathlin Ray
This document summarizes the makerspace initiatives at the University of Nevada, Reno libraries. It describes the four main types of makerspaces and highlights the features and resources available at the DeLaMare Science and Engineering Library makerspace, including 3D printers, electronics workstations, and tools for collaboration. The document emphasizes that the goal of the makerspace is to engage students in hands-on learning and the creation of new knowledge through access to technology and skills-sharing. Staff members discuss how the makerspace is shifting the culture of the library and encouraging innovation and interdisciplinary work.
This week in Emerging Practices, we will be discussing Change Agency and the shaping of future technologies. We’ll discuss Uber, Elon Musk, Theranos, and MIT Media Lab, mainly. With a hands-on activity programming a social robot and comparing the experience with the claims made by the company. The goal is to develop a critical, informed, personal view of how tech develops today.
This document discusses the need for gifted education to evolve for the 21st century. It argues that today's students need skills like creativity, critical thinking, communication and collaboration to succeed in a world where knowledge is widely accessible. Schools must provide modern, technology-rich learning environments that engage students in solving real-world problems. By integrating new literacies and allowing creative outlets, education can help ensure students are prepared for the future.
Part of Seminar on "Sharing Innovative Ideas on STEM/Maker Activities for Secondary School Students", for EDB on 15 Jun 2018, in Hong Kong Polytechnic University (Z209)
Meaningful Making (for L&T Expo 2016 on 9 Dec 2016)Clifford Choy
This is a talk in L&T Expo 2016 on 9 Dec 2016, about relationship between STEM/STEAM, making and design, and encourage teachers to think of how the projects are meaningful to students.
Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)Clifford Choy
Maker Faire Hong Kong is an annual event organized by PolyU Design to promote a maker culture of hands-on creation. The first event in 2015 had over 200 makers and 30,000 visitors. The 2017 event saw increased participation with over 40,000 visitors, 80 schools, and makers from several countries showcasing 153 exhibits and workshops across categories like coding, robotics, and sustainability. Feedback showed growing understanding of maker culture but also a need for more cross-disciplinary collaboration among teachers.
Maker Faire Hong Kong 2018 - Call for Makers (2 Jun 2018)Clifford Choy
Maker Faire Hong Kong is an annual event organized by PolyU Design that celebrates innovation and creativity. The 2018 event will be held on July 7-8 and aims to attract around 50,000 visitors. Makers are encouraged to participate by showcasing projects, giving workshops, doing performances or presentations. This allows them to share their work, gain feedback, and inspire others. The event brings together makers from various fields and educational levels to promote STEM/STEAM learning.
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
A talk presented on 12 Dec in the Asia-Pacific International Schools Conference on Making and Design (http://www.ltexpo.com.hk/aisc/portfolio/clifford-choy/)
Makerspaces in academic libraries allow for making and active support of creation. They are a natural extension of libraries transitioning to electronic materials and more specialized collections. Makers make all sorts of things, from books to apps to robots, supporting knowledge creation. The DeLaMare Science and Engineering Library at the University of Nevada, Reno has taken small steps towards a makerspace by adding a whiteboard wall, surplus furniture for collaboration, lending technology, and hosting occasional hackathons and 3D printing and scanning. Usage of the 3D printer has been highest in mechanical engineering projects. Potential concerns about makerspaces include noise levels, space limitations, the nature of library work, and liability with tools, but they can foster collaboration
This document discusses the importance of creativity and innovation in education. It notes that the future demands creative approaches, and that creativity involves encoding, selecting, and recombining existing ideas. While creativity was once seen as a gift to few, it is now an economic and personal imperative. The document advocates for educating students in skills like collaboration, critical thinking, initiative and adapting to change. Schools are highlighted as powerful community resources that can foster creativity if they protect childhood and enable civic partnerships and local innovation. Overall, the document argues for nurturing creativity in students and making space for "hackers and makers".
We Make Everyday: How you're (most likely) already doing the makerspace thingAmy Koester
This document discusses makerspaces and how people are already engaging in maker activities without realizing it. It defines makerspaces as places for interest-based learning and explores the maker spectrum from low-tech to high-tech activities. A variety of example maker projects are provided for each tech level, from gingerbread houses and marble runs to Raspberry Pi projects and introductory soldering. The document encourages starting small with available supplies and building partnerships within the community.
STEAM & the Maker Mentality for School-Age YouthAmy Koester
These slides accompanied an April 2015 webinar for Demco on the topics of STEAM programming and maker activities for school-age youth in library settings.
The document discusses different collaborative models including coworking, jellyweek, and Ouishare. Coworking involves independent professionals working together in shared office spaces to reduce isolation. Jellyweek is a global event where coworking networks organize local meetups. Ouishare is an online and offline community focused on sharing ideas about the collaborative economy through their magazine, events, and local meetup groups.
The document discusses the role of new librarians and provides examples of how they are improving society. New librarians have a world view, want to make a difference, see resources as tools, are willing to experiment, expect to fail forward, want to learn more, believe in community, and do not have preconceived notions. Examples of new librarianship in action include live fact-checking, working with student startups, active learning spaces, print on demand, and teaching transliteracy skills. The goal of new librarians is to facilitate knowledge creation in their communities.
STEAM & Día: Offering Informal Learning with a Mind Toward DiversityAmy Koester
These slides accompanied a September 2015 webinar on the topic of STEAM programming with intentional targeting of cultural, ethnic, and racial groups underserved in STEM.
Increasing girls participation in stem sydney june 2016Jenine Beekhuyzen
This document discusses ways to increase girls' participation in STEM fields. It recommends promoting atypical role models of both men and women in information and communication technology fields. It also suggests being conscious of unconscious gender biases in teaching practices and curriculum that can negatively impact girls' performance through stereotype threat. Additionally, it proposes promoting ICT activities that have clear social benefits, such as hackathons focused on helping charities and non-profits. The historical contributions of women in the ICT industry, such as Ada Lovelace as the first programmer and Grace Hopper inventing the compiler, should also be discussed to inspire more girls.
Common Core in the Cloud 2013: College & Career Readiness & Common Core natio...Vicki Davis
What are the strengths and weaknesses in Common Core. How does it look when we take it into the cloud? What are issues that those concerned with education reform must consider? How can we implement standards and preserve the beauty and importance of each individual child?
Academic Libraries as Makerspace: Engaging students in the creating of new kn...Kathlin Ray
This document summarizes the makerspace initiatives at the University of Nevada, Reno libraries. It describes the four main types of makerspaces and highlights the features and resources available at the DeLaMare Science and Engineering Library makerspace, including 3D printers, electronics workstations, and tools for collaboration. The document emphasizes that the goal of the makerspace is to engage students in hands-on learning and the creation of new knowledge through access to technology and skills-sharing. Staff members discuss how the makerspace is shifting the culture of the library and encouraging innovation and interdisciplinary work.
This week in Emerging Practices, we will be discussing Change Agency and the shaping of future technologies. We’ll discuss Uber, Elon Musk, Theranos, and MIT Media Lab, mainly. With a hands-on activity programming a social robot and comparing the experience with the claims made by the company. The goal is to develop a critical, informed, personal view of how tech develops today.
This document discusses the need for gifted education to evolve for the 21st century. It argues that today's students need skills like creativity, critical thinking, communication and collaboration to succeed in a world where knowledge is widely accessible. Schools must provide modern, technology-rich learning environments that engage students in solving real-world problems. By integrating new literacies and allowing creative outlets, education can help ensure students are prepared for the future.
Part of Seminar on "Sharing Innovative Ideas on STEM/Maker Activities for Secondary School Students", for EDB on 15 Jun 2018, in Hong Kong Polytechnic University (Z209)
Meaningful Making (for L&T Expo 2016 on 9 Dec 2016)Clifford Choy
This is a talk in L&T Expo 2016 on 9 Dec 2016, about relationship between STEM/STEAM, making and design, and encourage teachers to think of how the projects are meaningful to students.
Maker Faire Hong Kong 2018 - Call for Makers (30 May 2018)Clifford Choy
Maker Faire Hong Kong is an annual event organized by PolyU Design to promote a maker culture of hands-on creation. The first event in 2015 had over 200 makers and 30,000 visitors. The 2017 event saw increased participation with over 40,000 visitors, 80 schools, and makers from several countries showcasing 153 exhibits and workshops across categories like coding, robotics, and sustainability. Feedback showed growing understanding of maker culture but also a need for more cross-disciplinary collaboration among teachers.
Maker Faire Hong Kong 2018 - Call for Makers (2 Jun 2018)Clifford Choy
Maker Faire Hong Kong is an annual event organized by PolyU Design that celebrates innovation and creativity. The 2018 event will be held on July 7-8 and aims to attract around 50,000 visitors. Makers are encouraged to participate by showcasing projects, giving workshops, doing performances or presentations. This allows them to share their work, gain feedback, and inspire others. The event brings together makers from various fields and educational levels to promote STEM/STEAM learning.
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
A talk presented on 12 Dec in the Asia-Pacific International Schools Conference on Making and Design (http://www.ltexpo.com.hk/aisc/portfolio/clifford-choy/)
Dr. Clifford Choy discusses maker culture and STEAM education. He outlines PolyU Design's I MAKE initiative to promote making and maker culture through competitions, workshops, and Maker Faire Hong Kong. He defines makers, discusses why making is important for skills development and sustainability, and how PolyU Design supports making through infrastructure and STEAM knowledge. The document concludes by outlining potential student and teacher participation opportunities in Maker Faire Hong Kong 2015 workshops and competitions.
Revised (minor) version of civic making presentation, March 2016. Includes a bit about upcoming Civic Making workshop, a new, snappier, definition of civic making.
Presentation at Campus Party 3rd September 2013 on Digital Curiosity as part of Education 2.0 strand. Based on Open Context Model of Learning, learner-generated contexts, heutagogy and building architectures of participation
1st meeting on 2017-06-23 in Yu Kan Hing Secondary SchoolClifford Choy
This document summarizes the first meeting of the Alliance for Promoting Maker Culture in Hong Kong (APMAC-HK). The mission of APMAC-HK is to promote making as a means of sustainable human development. It plans to include teachers, academics, students, suppliers/vendors, and volunteers. The meeting discussed STEM, STEAM and making education and how making can develop skills like problem solving, collaboration and interdisciplinary thinking. It also addressed providing infrastructure to support maker spaces in schools and potential maker projects for schools.
The Maker Movement and Tomorrow's Education in Engineeringmikegreenberg
The document discusses the Maker Movement and its implications for education in engineering. It defines a maker as someone who approaches problems using available resources, is strongly motivated to share knowledge, and encourages democratization of technology in an inclusive community. Characteristics of supportive maker environments include openness, a culture of sharing, and regular collaboration. The document outlines how maker infrastructure is developing in public libraries and museums, primary schools introducing STEM curriculum, alternative schools and homeschooling, and university creative labs. Makerspaces act as anchors for maker communities by affording risky activities that reap rewards and attract diverse members.
The document outlines several proposals for supporting young people in becoming confident digital makers. It suggests establishing a national network to share best practices in digital making and raise awareness of its importance. It also proposes creating an online platform as a hub of information and an interactive space for learners, and producing various inspirational content to promote digital making. Other recommendations include supporting digital making events, engaging diverse audiences like young people and teachers, and developing a narrative around digital making to emphasize its economic and personal value.
A presentation given to Intro. to Museum Studies graduate students at Indiana University-Purdue University Indianapolis in October 2014, including two in-class activities.
PolyU Design I Make Initiative (2015-09-25)Clifford Choy
This is for promoting the I MAKE initiative from PolyU Design (School of Design, the Hong Kong Polytechnic University) to local teachers. This initiative is aiming at promoting the importance of making and the maker culture to students, parents and teachers in local primary and secondary schools. This is relevant to teaches from the following subjects/disciplines: visual arts, design and technology, information technology, science and mathematics.
Are you being asked to do STEM activities in your classes and workshops and have no idea where to start or have little to no budget? STEM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, and Mathematics. Integrating STEM activities in any discipline teaches how all things relate to each other, in school and in life. As a result, librarians, media specialists, and teachers are being asked to incorporate STEM learning activities into their curriculum, regardless of the subject matter, and many of these educators are unsure how to proceed. There are several ways to mix engaging STEM activities into your library programs and curriculum and this webinar will touch on the following and more to help you demystify STEM:
- Understand the importance of STEM education.
- Practice the four Cs of learning: collaboration, communication, critical thinking, and creativity.
- Collect best practices to create good and inexpensive (many free) STEM lessons.
- Teach 21st Century skills without technology.
- Learn strategies (e.g., productive struggle) to creatively solve real-world problems.
- Assess the success of your activities.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
2. Shimira Williams
Integration Specialist
shimira@tekstart.org
TekStart, LLC
www.tekstart.org
Objective:
• Explain the Maker Movement
• Examine various materials in Maker area.
Agenda:
• Introductions | How do you tinker or build?
• The Maker Movement
• The Beauty of S.T.E.M. | Maker Fashion Show
• PLAY with various materials activity
• Wrap-Up | Questions and Answers
Shimira Williams is an innovator, educator,
tenacious Science, Technology, Engineering and
Mathematics (S.T.E.M.) advocate and an
economic stimulator of technology education. A
Pittsburgh, PA native and entrepreneur, she
aspires to be a catalyst in eliminating the digital
divide, especially in urban communities. Her
mission is to build digital citizens through living,
working and playing all things STEM!
She also operates TekStart, a STEM-based after-school
and summer program that literally kick
starts technology education to grow the
innovation economy. A notable program is
Lunch & Learn, a career exploration lunch series
for students to meet people that work in
S.T.E.M. driven careers. The Digital Literacy
Project has identified this program as an
example of exemplary use of technology with
children. Additionally, the lesson plan for Lunch
& Learn will be included in The Remake Learning
Digital Cookbook for Recipes for Remarkable
Learning, a resources for educators via an online
platform.
ask@tekstart.org
3. Introduction yourself
• Tell us your name
• What do you like to make or
build?
ask@tekstart.org
4. What is the Maker Movement?
The main principle is that each person should be a creative, inventive and
productive individual and realize that through making, we learn. The authors of
the paper use the term “making” as it relates to “new forms of relatively simple
ways to fabricate real or digital things with digital tools, including fabrication,
physical computing and programming.”
The Maker Movement is an umbrella term that covers several different terms and
hubs of making, such as the following:
• Fablabs - Assemble Pittsburgh | TechShop Pittsburgh
• Maker faire - Remake Learning Maker Party
• DIY - Instructables| iQ: smartparent: iDad episode via WQED Education
• Makerspaces -MAKESHOP® at the Children’s Museum of Pittsburgh
• Hackerspaces – UnConference 2013: Game On (Pittsburgh Association
for the Education of Young Children) | Startup Weekend Education
(Education Entrepreneurs)
Source: What is the Maker Movement and what is its educational potential? Via Open Education
Europa - 26 August 2014 OEE Editorial
5. The Maker Movement Manifesto –
Mark Hatch
Let’s take flight into the
Maker Movement, on your
table there is a paper.
1. Make a paper airplane.
2. Test your airplane.
3. Share your design with
someone.
4. Give someone feedback
about their design.
• What have you learned?
• Try it again with more
tools. (paper clips,
scissors, and online
resources)
• Play (Repeat 2-4)
• Participate
• Support
• Change
Image by ImageThink
Source: The Maker Movement is Changing the World
via McGraw Hill Education Business Blog (3.7.2014)
6. The Beauty of S.T.E.M. | Maker
fashion show
Location
donated
Students
could submit
ideas
Designed Bib
necklaces
Coordinated
materials and
sponsorships
Prototyping
with tutus
Each child
crafted their
jeans, t-shirts &
tutus.
Students
modeled
their
fashions at
the show.
We
rehearsed 3
times before
the show
ask@tekstart.org
8. Let’s talk about making with
standards.
While the Maker Movement is growing
in popularity there is still debate over
how the learning aligns with Common
Core standards being adopted by states
across the country.
• “Popular 'Maker Movement' Incompatible
With Common Core”- Education Week
Authors Contend By Benjamin Herold on
June 30, 2014
• “The Common Core Meets the Maker
Movement” Remake Learning Blog Posted
by Kathleen Costanza on September 22,
2014
• How the Children’s Museum's exhibits
meet PA academic standards
ask@tekstart.org
9. Materials to
make it…
For Educators & Families
• Books
• Invent to Learn
• Geek Dad
• Maker Manifesto
• Blogs
• Remake Learning Blog
• MAKESHOP®Blog
• Maker Magazine
• Professional Development
• Makers Boot Camp
• Digital Corps | Remake Learning
• Standford D School
• Social
• Pinterest
• YouTube
• Twitter
ask@tekstart.org
Tools for the Maker Movement
for Classrooms
• Computer controlled fabrication
• Physical Computing
• Programming |
• New Conductive Materials
• Inventive Interface elements/kits
• Electronic Components
• Traditional/ hybrid materials
• Shared content and community
10. Stay
connected!
Questions and Answers
Shimira Williams
Integration Specialist
TekStart | Productivity, LLC
E: shimira@tekstart.org
W: www.tekstart.org
Subscribe to our blog!
news.tekstart.org
Subscribe to our YouTube channel
www.youtube.com/Tekstart4STEM
Follow @ tekstart on
Pinterest, Twitter & Paper.li
ask@tekstart.org
Editor's Notes
Join the maker movement. Create an environment for children to tinker, create and innovate. This workshop will explore various materials and projects which can implemented into childcare facility at a reasonable cost.
Please join us and help celebrate Pennsylvania’s tremendous advances in the field of Early Childhood Education. The ECE Summit provides an opportunity for over 1,000 professionals and parents across the early learning and school-age spectrum — child care, Head Start, Early Intervention, Pre-K Counts, and school district — an opportunity to dialogue and learn while building a stronger early learning community.
The main principle is that each person should be a creative, inventive, productive individual and that through making, we learn.
Fablabs – originating at MIT, FabLab is short for Fabrication Laboratory. Its purpose is to make cutting edge tools (like 3D printers) available to anyone.
Maker faire – a magazine called MAKE that started publication in 2005 also established the Maker faire, which is an event where people can exhibit their creations and co-create with others. It is an annual event in the USA and several have been hosted in Europe.
DIY – This acronym stands for Do It Yourself, and it refers to the principle of using the materials and tools available to produce one’s own inventions or products.
Makerspaces are commercial spaces that provide digital fabrication tools such as 3D printers, laser cutters, and design software. The tools are available for a small fee to users.
Hackerspaces are community-driven spaces for software developers and experts (ie. hackers) to share ideas and collaborate.
Grade/Age:
This project can be utilized with a varying age of children from K – 12th grades.
Duration: 3.5 total hours (45 minutes for planning & debriefing activities and 2 hours for lunch)
MAKEMaking is fundamental to what it means to be human. We must make, create, and express ourselves to feel whole. There is something unique about making physical things. These things are like little pieces of us and seem to embody portions of our souls.
SHARESharing what you have made and what you know about making with others is the method by which a maker’s feeling of wholeness is achieved. You cannot make and not share.
GIVEThere are few things more selfless and satisfying than giving away something you have made. The act of making puts a small piece of you in the object. Giving that to someone else is like giving someone a small piece of yourself. Such things are often the most cherished items we possess.
LEARNYou must learn to make. You must always seek to learn more about your making. You may become a journeyman or mas-ter craftsman, but you will still learn, want to learn, and push yourself to learn new techniques, materials, and processes. Building a lifelong learning path ensures a rich and reward-ing making life and, importantly, enables one to share.
TOOL UPYou must have access to the right tools for the project at hand. Invest in and develop local access to the tools you need to do the making you want to do. The tools of making have never been cheaper, easier to use, or more powerful.
PLAYBe playful with what you are making, and you will be sur-prised, excited, and proud of what you discover.
PARTICIPATEJoin the Maker Movement and reach out to those around you who are discovering the joy of making. Hold seminars, parties, events, maker days, fairs, expos, classes, and din-ners with and for the other makers in your community.
SUPPORTThis is a movement, and it requires emotional, intellectual, financial, political, and institutional support. The best hope for improving the world is us, and we are responsible for making a better future.
CHANGEEmbrace the change that will naturally occur as you go through your maker journey. Since making is fundamental to what it means to be human, you will become a more com-plete version of you as you make.
Image by ImageThink.
This session will spend time on all these standards.
This session will spend time on all these standards.