For this new assignment we had to 3D-scan an object, modify it, and 3D-print it. This new character's name is 3d.Mask.
Machines used: MDX-20 and ZCorp Z510 3DPrinter.
MXD Edit is a small utility for Unity3D that allows you from editing imported or existing models from within Unity by doing small modification on it. with MXD Edit you can move, scale and rotate vertices, edges, triangles, quads and elements or you can use it to prototype game levels by extruding faces of primitives or existing models.
This book explains the basics of tinkercad in an interactive way using images and a step by step process to one of the most simple 3d printing softwares around.
MXD Edit is a small utility for Unity3D that allows you from editing imported or existing models from within Unity by doing small modification on it. with MXD Edit you can move, scale and rotate vertices, edges, triangles, quads and elements or you can use it to prototype game levels by extruding faces of primitives or existing models.
This book explains the basics of tinkercad in an interactive way using images and a step by step process to one of the most simple 3d printing softwares around.
How to concatenate two (or more) subvolumes, measured with XCT, using ImageJJavier García Molleja
Guide for volume concatenation after X-Ray Computed Tomography reconstruction. This is one of multiple ways to make a concatenation for a volume at IMDEA Materials Institute (Getafe, Spain, 2018). ImageJ software is used.
This tutorial will guide you through the steps to design a fidget spinner in Solidworks. We'll start by modeling a basic spinner, then we'll design our own counterweights to be machined. We'll make a dimensioned print for the counterweight, too! We'll end by creating an assembly for the spinner and I'll give you some next steps to take your design further.
How to concatenate two (or more) subvolumes, measured with XCT, using ImageJJavier García Molleja
Guide for volume concatenation after X-Ray Computed Tomography reconstruction. This is one of multiple ways to make a concatenation for a volume at IMDEA Materials Institute (Getafe, Spain, 2018). ImageJ software is used.
This tutorial will guide you through the steps to design a fidget spinner in Solidworks. We'll start by modeling a basic spinner, then we'll design our own counterweights to be machined. We'll make a dimensioned print for the counterweight, too! We'll end by creating an assembly for the spinner and I'll give you some next steps to take your design further.
The technology we use makes a difference in the way we work. This story about digitally designing a box for a very special ring illustrates the process step by step.
Anarkik 3D Design haptic 3D modelling software was used and the box designed for 2 different methods of 3D printing: extrusion on a personal 3D printer, and laser sintering of polyamide powder through a 3D printing service provider.
Anarkik3D Design tutorial: Designing a ring box Anarkik3D Ltd
This is a story about 2 things: digitally designing and 3D printing a box for a very special ring and the technology used - haptic 3D modelling and 3D printing.
The haptic 3D modelling package is designed for artists and designer makers who struggle with CAD. The haptics as virtual 3D touch and movement in 3D makes a huge difference in the way we can work: intuitively, enjoyably, serendipitiously, playfully, seriously' creating organic forms easily and swiftly. And it enables this group to access 3D printing.
In photography, Blur refers to an image (or sections of an image) that are not sharp. This is frequently brought about by camera shake, and it’s a mix-up that you ordinarily need to stay away from.
Descripción de algunos procesos y máquinas empleados para la fabricación de productos. Ejemplos de aplicaciones de la fabricación digital.
Fab Lab Lima_Universidad Nacional de Ingeniería
www.fablablima.org
Kids using fablab machines...cool, isn't it? Years ago it wasn't possible...Nowadays, we have the chance to use them to create almost whatever we want....Lucky you, kids!
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
4. 3d.MASK This is the new assignment: to scan and print something. By the way, everything is related to 3D. Actually, what I have scanned have been PLIERS. I opted to vary its shape, and then, I added this new character that is carrying the modified pliers. The name of this 3D being? 3d.MASK. It has 3 more components: a switch, a LED, and one battery. If you want to change the battery, you simply have to lift its mask and change it. Next, I will describe the whole process about how it was ‘conceived’, its problems, etc.
5. First, the PORT has to be checked. I had to use a USB serial converter, since my laptop doesn’t have a serial port. This means you will have the following connection: MDX-20 (Modela) – serial cable – USB serial converter – Laptop. Be sure to have installed the USB-serial driver. There are two options to get it: (1) look for it in the Internet and download it, or (2) after connecting the device to your computer, it will look for a driver which will be automatically installed.
6. Once the you got the driver, you must assign a Port number to the USB connection you are using. I recommend you to choose COM 1 as Dr. Picza (the software used) has from COM 1 to COM 4. The steps are the following: Start (bottom left corner of your computer) > Control panel > Classic view > System > Device Manager > Ports (COM & LPT) > USB Serial Port (it shows which one is being used) > right click > Properties > Port settings > Advanced > COM Port Number > I chose COM 1
7. Arrows! Then, open Dr Piczasofwtare(part of the Roland Software Package). This one will allow you to scan the objects. Click on File > Preferences > choose COM 1. You will know everything works properly if you click on Z Bottom (up or down arrows) and the scanner moves. If an error message appears, it means something is wrong. Sometimes you only have to put the converter in other USB Port, and it will work. For example in my case, my laptop has 3 USB ports. Itdidn’tworkwiththefirstone, and when I connectedittothesecond, itworked.
9. Don’t trust on this estimated time! Part of the scanning Gross result (for me) For this first ‘experiment’, I will not explain so much. As you saw in the previous slide, you must stick the object to the Modela base. For this cube, I chose an X-scan Pitch of 1mm, and Y-scan Pitch of 0.85mm. This will require of patience….a LOT of it. Remember getting hypnotized by the MDX-20 when machining your mold? Well, that will happen again! You will also keep waiting for the estimated processing time, but FORGET IT! It is not exact. So, after 4 hours, the result was the right image….. I felt something was wrong.
10. I realized the X and Y scan pitch were too high. I decreased them. The less value they have, more details it will have, but more time it will take. I also decreased Z bottom (this is the distance between the base of the Modela and what you want to be the bottom of the scanned surface (in other words, the distance between the base and the bottom of the needle). Dr Piczahas the option to re-scan the object. Simply click on SCAN, and wait again for the results….
11. Earthquake or what??? OK..there should be a wall here, shouldn’t there? Ok, I kind of liked the result. But I preferred something different. I thought that changing some values, I would get something ‘more similar’ to the Smooth-On cube….but not!!!! Besides, the scanning area was wrong. That’s why I had a hole on one side. So, after some hours of observation, I concluded that the material was not appropriate one for scanning because the friction between the needle and the rubber is too high. The needle will stick on the rubber giving wrong results. First piece of advice, choose something more rigid, with very low friction… Therefore, I looked for a second object.
12. Experiment 2: the ‘small jar’ Huge! Black line parallel to the base (symmetry) This new object would not stick with the needle. For this kind of objects you must take advantage of the symmetry. To keep the black line parallel to the surface, I created a cardboard base. Fix the object and cardboard properly to avoid possible movements, and the same between cardboard and base. The only problem? It didn’t fit!!! Yes….it was too big; therefore, my wish about creating a package for it had to be postponed….
13. Experiment 3: the pliers 70mm 90mm Now, no ‘rubber earthquakes’, no huge objects. YES, I got really frustrated because of the previous things. This time, I decided to scan pliers. It has different surfaces, and shapes. Besides, I really wanted to know how capable the machine is to get all those details. Now, let’s show the steps. First, I stick the object to the cardboard, and then, the cardboard to the MDX-20 base.
14. 1 Small square Top surface of object 2 3 3b 3a When you click on 1 (controller), 2 will appear. As I explained before, for more details you have to decrease the X and Y scan pitch (0.10mm). The risk? It can take a lot of time. Z bottom is the distance between the surface and the symmetry line of the pliers. After that, click on Scanning area. 3 will appear. The blue rectangle represents the limit, and you can move it either manually or with the arrows (3a). When you double-click on the small squares, the needle will go there. It helps you a lot so the area will be the LEAST necessary. Clicking on Z upper limit (3b), you will set the top of your object. Doing it, you will save a LOT OF TIME. Click OK, and SCAN.
15. This is the result. You will have a mesh where you can hardly recognize the object. My problem? It took almost 25 hours!!!!! I had to leave my laptop inside Fab Lab. Despite it, the result was really good. Clicking on the light blue sphere, you will be able to see what you really want to see (instead of an unidentifiable black messy spider net!!!)
16. Details of the surface, shapes, textures, and even imperfections were scanned! So, this part was accomplished. The next step? To export it.
17. You have different options. I tried with 3 of them: DXF, STL and IGES. In order to export click on File > Export > choose a format. I have my favorite ones, and that’s what I will explain next.
18. This one is IGES. There is some theory that I don’t understand about formats, polysurfaces, and meshes. The problem about IGES is that when you open it in Rhinoceros, it looks really weird. Besides, if you export it with more triangles (so that the surface will look better), the file will take a LOT of Mbytes. Well, it depends on what you chose, but in my case, it was almost 70MBytes. An ‘error’ message appeared, and I had to close the software.
19. This one is STL. The file was big, but not as huge as the IGES. This time, it was easier to look at the scanned surface. I mean…I could see the nut, the small teeth of the pliers, the plastic imperfections (as I explained before), etc. In conclusion, use STL.
20. Border line of pliers Once you have the file in Rhinoceros, save it as .3ds. I did it in order to have more control on the file. Previously, the file was one mesh. Now, the object is divided in many meshes. For printing, the object has to be closed, it must have a thickness. Here I had two options: (1) create a surface on the bottom (making the pliers look flat), or (2) mirror it (making it look more real). I took #2. In case you want to create a surface on the bottom, you must start by creating border lines of each mesh. After that, make trims until getting the border line of the pliers. Then, you can extrude it or modify it however you want.
21. 1- To modify the object using Rhinoceros type ’ _CageEdit’ and select the object 2- I hope you know spanish! Then, choose what kind of control you want. I chose ‘Caja’ or box 3- Then select the origin and the end of the box using the top view end origin
22. 4- Then using the front view, set theheightof the box It might look something like this (in perspective)
23. 5- Then, you must decide how many control points you want in X, Y and Z. I chose X=10, Y=10, and Z=5. 6- Finally, decide whether you want to edit All or Local. I tried All (global), since I want to vary the entire object. You will have something like the image. Now that you have all those points, you are able to move them however you want. Just remember this: the object MUST be a closed surface, otherwise, it will not be printed!
24. LED switch 9V battery Now that the pliers are ready, it’s time to begin with the character. I designed it so that it has two pieces: the body, and the mask head. This mask has a hole in the back side where the switch is located. In case you decide to change the battery, just remove its mask. This means that the character, besides having the battery and the LED inside, has many holes on its surface in order to let the LED light come out. Its ears (which are joined to the body) are used to locate the head.
25. After locating the picture taken with my camera (previous slide) in Rhino, I started creating lines. These lines will be used in order to create surfaces. When modelling, it is crucial to consider the thickness of the object. As you see from the right picture, there are 2 surfaces: red and black. Red is the external, and black, the internal. The distance between them is 4mm, and you can get it using the surface offset comand. If you want it completely solid, forget the offset, but remember…CLOSE THE SURFACES!
26. After some hours, I had most of the character modelled: the internal and external surfaces for the mask head, and the body. I strongly recommend you to do something you really want. Otherwise, you will feel punished doing it! The next step is to join the surfaces.
27. Kind of similar? What I did next was to locate the other components (LED, switch, battery) to have an idea of how it would look like. Now, the idea of 3d.Mask is that it has acne, so I created small spheres that would be joined to the orange mask head through boolean union (Solid > Union). The next step is to create the holes where the light is coming out from. For that, I draw small circles (1mm or 2mm diameter) and extrude them. Right after, I put the extruded objects wherever I want. Yes, at the beginning it will look like a voodoo toy, or Hellraiser, but then you will have a boolean difference (Solid > Difference) so it will look better.
28. Before printing, you MUST check that the surfaces are together and that there is no hole. To do it go to Analysis> Edge tools > Show edges > Naked edges. In my monster, the edges are light blue. The idea is that you have to close them however you can. At the beginning, all my love to 3d.Mask turned into hatred! Maybe, you will feel like crying, giving up, drinking a cup of coffee, or sleeping. But come on! Stand up, breathe, walk some minutes, and go back to work. This is the last step!!!! You only have to add some surfaces, and make those light blue evil lines disappear!
29. Finally, I had to cut its antennae…the truth is that I don’t know why I did it. Anyway, the printed objects would be two: the body holding the pliers, and the mask. The dimensions are 164x163x87mm. Finally, export it as .stl, select binary, and NO check in ‘export open objects’ > Accept.No message should appear!
30. There are some steps that I am missing, like how to send the file to the 3d printer. Since 3d.Mask was too big, it had to be scaled. It means that the switch, battery, and LED won’t fit. Besides, there was an error when printing, so we will have ¾ of 3d.Mask (you will see it). The machine used was ZCorp Z510 3Dprinter, and the powder is ZP140 (high performance composite, elastomeric, direct casting) Once it is ready (well…in my case it was incomplete), I had to use a brush to take out the powder carefully.
31. Then, I had to use compressed air in the Powder Recycling Station to take out all the powder accumulated in 3d.Mask. Again, be careful using it… you don’t want to break your work with your hands or with the air, do you???? Don’t forget it’s still fragile. When opening the door, be smart and do not smell or stare at the powder…it might be funny but not healthy. Close the door too! Oh, my final suggestion is not to wear black clothes when printing…hehe.
32. Finally (seriously), spray the 3d printed objects with water, so it will harden it. Be sure to do it everywhere, inside and outside. Do it calmly and wisely. Remember this is not cement…and you want your work to last many days. 3d.Mask was born in Tuesday the 23rd, February 2010 in Fab Lab Barcelona…well, ¾ of it.