The document discusses 3D engines for use in Flash, focusing on Away3D. It provides an overview of Away3D features and capabilities, compares it to other 3D engines, and gives instructions and examples for getting started with Away3D development. Various 3D topics are also covered at a high level, such as primitives, materials, lighting, and user interaction. Resources for learning more about Away3D are provided at the end.
Workflows for developing next gen 3D browser gamesMichael Plank
“Hell, it’s about time!” We’ve been waiting for hardware accelerated 3D content in the browser for so long! Using the latest Flash Player 11 Stage3D technology, we can now finally create stunning 3D games and interactive applications we’ve always dreamed of.
In this talk, Michael Plank from Pro 3 Games will upgrade your skills to the third dimension. Starting off with some basics about 3D geometry, shading, lighting and texturing, he will share his knowledge about moving art and development workflows from 2D to 3D and which kind of new tools, libraries and techniques are involved in this process.
Michael will demonstrate the work pipeline, starting with a concept art to finally interacting with the 3D asset in real time, using examples from the Flash 3D action game Delta Strike, he and his team are currently developing.
The pros and cons of other 3D browser technologies like Unity and WebGL are covered at the end of the talk.
Workflows for developing next gen 3D browser gamesMichael Plank
“Hell, it’s about time!” We’ve been waiting for hardware accelerated 3D content in the browser for so long! Using the latest Flash Player 11 Stage3D technology, we can now finally create stunning 3D games and interactive applications we’ve always dreamed of.
In this talk, Michael Plank from Pro 3 Games will upgrade your skills to the third dimension. Starting off with some basics about 3D geometry, shading, lighting and texturing, he will share his knowledge about moving art and development workflows from 2D to 3D and which kind of new tools, libraries and techniques are involved in this process.
Michael will demonstrate the work pipeline, starting with a concept art to finally interacting with the 3D asset in real time, using examples from the Flash 3D action game Delta Strike, he and his team are currently developing.
The pros and cons of other 3D browser technologies like Unity and WebGL are covered at the end of the talk.
Neurotech Solutions Ltd: Рекомендации по Stage3D: выбор наиболее подходящего ...DevGAMM Conference
Вам заказали разработку инновационной 3d game на Flash? Требования более, чем высокие, а сроки поджимают? Нет времени отладить собственный 3D движок, и встала проблема выбора наиболее подходящего из уже существующих, предлагающим самый широкий инструментарий? Как узнать, какой из стандартных 3D движков лучше всего подходит для данного проекта?
В своем докладе Михаил даст ответ на эти и многие другие вопросы. Он остановится на движках Away3D и Flare3D с Alternaiva3D в качестве почетного гостя конкурса. Будут рассмотрены важнейшие достоинства и недостатки обсуждаемых движков, чтобы сориентировать разработчиков в выборе подходящих инструментов и обеспечить успех выпускаемым 3D продуктам.
Software designed for engineering, architecture, CAD, is almost useless for creating commercial animations that's mostly free-form shapes, and vice versa.
Presentation Video : http://tinyurl.com/pfhz96m
Stage 3D introduction in Adobe Flash Player and Adobe AIR lets you use techniques such as deferred lighting, screen space dynamic shadow, MRT, and more through vertex and fragment shaders. Join Jean-Philippe Doiron, Principal Architect R&D at Frima Studio, and Jean-Philippe Auclair, R&D Architect, for a deep dive into GPU programming with the new Flash Player, and discover how to produce beautiful GPU effects that are reusable in your games and applications.
Dynamic Wounds on Animated Characters in UE4Michał Kłoś
Talk describes the challenge of combining rich VFX with interaction of animated characters. During the presentation will give an overview on setup of materials, scripting and programming. Profiling and background of technical constraints will also be brought up. This talk covers technical art topics, but artists and programmers will also find interesting details. Best for people familiar with Unreal Engine 4 or for those who want to see how to create current state of the art VFX with UE4.
Neurotech Solutions Ltd: Рекомендации по Stage3D: выбор наиболее подходящего ...DevGAMM Conference
Вам заказали разработку инновационной 3d game на Flash? Требования более, чем высокие, а сроки поджимают? Нет времени отладить собственный 3D движок, и встала проблема выбора наиболее подходящего из уже существующих, предлагающим самый широкий инструментарий? Как узнать, какой из стандартных 3D движков лучше всего подходит для данного проекта?
В своем докладе Михаил даст ответ на эти и многие другие вопросы. Он остановится на движках Away3D и Flare3D с Alternaiva3D в качестве почетного гостя конкурса. Будут рассмотрены важнейшие достоинства и недостатки обсуждаемых движков, чтобы сориентировать разработчиков в выборе подходящих инструментов и обеспечить успех выпускаемым 3D продуктам.
Software designed for engineering, architecture, CAD, is almost useless for creating commercial animations that's mostly free-form shapes, and vice versa.
Presentation Video : http://tinyurl.com/pfhz96m
Stage 3D introduction in Adobe Flash Player and Adobe AIR lets you use techniques such as deferred lighting, screen space dynamic shadow, MRT, and more through vertex and fragment shaders. Join Jean-Philippe Doiron, Principal Architect R&D at Frima Studio, and Jean-Philippe Auclair, R&D Architect, for a deep dive into GPU programming with the new Flash Player, and discover how to produce beautiful GPU effects that are reusable in your games and applications.
Dynamic Wounds on Animated Characters in UE4Michał Kłoś
Talk describes the challenge of combining rich VFX with interaction of animated characters. During the presentation will give an overview on setup of materials, scripting and programming. Profiling and background of technical constraints will also be brought up. This talk covers technical art topics, but artists and programmers will also find interesting details. Best for people familiar with Unreal Engine 4 or for those who want to see how to create current state of the art VFX with UE4.
Creative Coders March 2013 - Introducing Starling FrameworkHuijie Wu
Introducing Starling Framework presentation by Wu Huijie
18 March 2013
- Introduction to Starling Framework and Stage3D technology by Adobe.
- Tips on getting started with Starling Framework.
- Find out more about Adobe Gaming, and tools that can help you build games for various platforms, including iOS, Android and Blackberry.
More info about Starling Framework:
http://www.gamua.com/starling
More info about Stage3D:
http://www.adobe.com/devnet/flashplayer/stage3d.html
Descripción de algunos procesos y máquinas empleados para la fabricación de productos. Ejemplos de aplicaciones de la fabricación digital.
Fab Lab Lima_Universidad Nacional de Ingeniería
www.fablablima.org
A short introduction to 3D Printing (rapid prototyping / additive manufacturing) techniques. Made as an introduction for the DhubFab and FabLabBarcelona students.
Slides from my workshop on how to use Kicad 7 at Bitraf Hackerspace and Makerspace in Oslo. In the workshop, we made a small circuit that all attendees could have produced.
Slides from my beginners workshop on the great Open Source extension for Visual Studio Code called PlatformIO. Covers getting started using an Arduino or ESP32 as well as the GIT integration.
Slides from my Arduino Basics workshop at bitraf hackerspace in Oslo, Norway. Covers the basics - getting started, connecting things, blinking leds, using buttons and simple sensors.
Slides from my Maintenance workshop at Bitraf November 2022. Covers manitaining laser cutters, 3d printers, cnc, workshop and all our usual tools as well as Bitraf itself.
Elektronikk Workshop, Dag 2 (montering og testing)Jens Brynildsen
Slides from day two of my two day workshop on electronics design. Day 1 was a month ago where participants learned how to design an ESP32 based dev board. Now that the boards are produced, we're building them at Bitraf (Norway's largest Hackerspace/Makerspace)
Slide deck from my Multimeter workshop at Bitraf December 8th 2021. Feel free to reuse the deck for hosting your own Multimeter training, but please leave all credits in. CC-BY-SA-4.0
Slides from my soldering workshop at Bitraf 30th November 2021. The slides are in Norwegian, but I might make an English version later. Workshop goes through what is needed, what to do and what to avoid, tips and tricks as well as the advanced soldering gear found at the Bitraf Hackerspace in Oslo. (CC BY-SA 4.0)
Slides from our beginners workshop on Arduino hosted at the Bitraf hackerspace in Oslo. Made to guide someone that is completely new to Arduino to the point they can blink an LED, use buttons, sounds and simple sensors. (CC BY-SA 4.0)
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
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Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
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7. Other engines
• Alternativa Platform • FreeSpin 3D
• WireEngine3D • Project3D
• ND3D • Silverback3D
• Five 3D (vektor-basert) • Electric 3D
• Sophie 3D • Flare 3D
• DirectFlex • Yogurt 3D
• Sharikura 3D • Ambiera CopperCube
• Wick3D • NewX 3D
Wednesday, June 16, 2010
8. 3D engine in 10 lines
Making a basic engine isn’t hard
Wednesday, June 16, 2010
9. Why and why not make your own?
Wednesday, June 16, 2010
10. Engine comparisons
Why it’s difficult to compare
Wednesday, June 16, 2010
12. Why Away3D?
• Constant development
• Solid base API
• Open Source
• Solid and supportive team
• Ease of use
• Documentation
• Technical features
Wednesday, June 16, 2010
16. Flash has something important...
... that the others can only dream of!
Wednesday, June 16, 2010
17. •98% install base
•Simple install for remaining 2%
•One player - endless options
•This is only the second generation...
Flash 3D strengths the upside
Wednesday, June 16, 2010
18. Away3D flavors
Away3D
Away3D Lite
Wednesday, June 16, 2010
19. Setting up for Away3D
http://away3d.com/downloads/
http://away3d.googlecode.com/svn/
Flash Pro, FlashDevelop, Flash Builder, IntelliJ IDEA, FDT?
Wednesday, June 16, 2010
20. Checklist
✓Have created a Workshop folder?
✓Have downloaded Away3D source files?
✓Have added Away3D files to Workshop folder?
✓Have created an empty class in Workshop folder?
✓Have created a new FLA and set the new class as Document Class
(Flash users only)?
✓Have copied the workshop files?
Wednesday, June 16, 2010
21. 5 lines to get started
var view:View3D = new View3D({x:250,y:200});
addChild(view);
var sphere:Sphere = new Sphere();
view.scene.addChild(sphere);
view.render();
Wednesday, June 16, 2010
22. Complete class
package
{
import away3d.containers.View3D;
import away3d.primitives.Sphere;
import flash.display.Sprite;
[SWF(width="500", height="400", frameRate="60", backgroundColor="#FFFFFF")]
public class T01_class extends Sprite
{
public function T01_class()
{
// create a viewport
var view:View3D = new View3D({x:250,y:200});
addChild(view);
// create a sphere and put it on the 3D stage
var sphere:Sphere = new Sphere();
view.scene.addChild(sphere);
// render the view
view.render();
}
}
}
Wednesday, June 16, 2010
23. The viewport
View3D
Clipping
Wednesday, June 16, 2010