The National Project for School Libraries in Croatia aims to promote creativity among students through the use of technology. The project calls on students to submit original works in categories like presentations, comics, audiovisual books, and interactive stories created with free online tools. Winning submissions are selected by a committee and honored at an awards ceremony. The goals are to develop students' creativity, literacy and collaboration skills. The project is organized by the Croatian Association of School Librarians and seeks to highlight the school library's role in education.
Taking Active Learning to the Next Level: Increasing Student Engagement by Bl...Lindsey McLean
The instruction librarians at a four-year, private university developed a multi-year information literacy instruction program to meet recently implemented information literacy learning outcomes in the university’s new core curriculum. The sequential information literacy instruction program includes two required library interventions in the first year - a tutorial to introduce students to basic information literacy concepts and a face-to-face library instruction session to build on the concepts learned in the tutorial. This structured program has presented many opportunities for the librarians to experiment with and assess creative and innovative approaches to instruction. In this presentation we will discuss one such approach that hybridized the in-person library instruction sessions attended by 1,273 first-year students.
During the face-to-face intervention, the instruction librarians were expected to introduce students to advanced search strategies to help them find relevant information for their research topics and to evaluate that information for quality. In order to adequately incorporate both of these learning outcomes into one 50-75 minute session, it was decided that a hybrid approach was necessary. Hybrid, or blended learning is a method of instruction in which students learn through a combination of face-to-face instruction and computer-mediated activities. The hybrid instructional method allows multiple opportunities for student learning, can increase student motivation to learn and respects diverse learning styles.
To hybridize this session, we developed a short tutorial that students completed as homework introducing them to six advanced search strategies through videos and guided live searching. Additionally, the paper-based, active learning exercise the students completed in class was “gamified” and transformed into a digital learning object (The RADAR Game http://electra.lmu.edu/TheRadarGame/story.html) to increase student engagement and learning. Gamification is the process of transforming a non-game instructional activity using game design thinking to increase motivation and engagement. We will discuss the game design components used in the redesign of this active learning exercise to meet the goal of increased student engagement. Some of the gamification techniques to be discussed include motivational feedback, collaboration, and competition.
Seeking the Meaning of the School Library Dr. Ross Todd, chef för Center for international Scholarship in School Libraries vid Rutgers University, New Jersey
Moving from a Traditional Library to a Contemporary iCentre #slanza2015Kathryn Schravemade
Presentation for #slanza2015 with @helenstower1
The iCentre concept is to reimagine and move the traditional role of the school library
as a provider of information and literature to an iCentre which connects learners with
the skills, tools and information necessary for work and success in the 21st century.
Our journey from library to iCentre does not involve a brand new building, it involves
transformed culture, services and spaces. This is very much a story of trial and error
and we don’t claim that we have found a model that will work for every school and
every library - what we do hope is that we can share ideas and something we have
done or experienced will help you on your journey. The story of our journey from a
traditional library to an iCentre is not complete. In fact, we hope it never will be, as
the essence of our journey centres around continuous transformation.
Taking Active Learning to the Next Level: Increasing Student Engagement by Bl...Lindsey McLean
The instruction librarians at a four-year, private university developed a multi-year information literacy instruction program to meet recently implemented information literacy learning outcomes in the university’s new core curriculum. The sequential information literacy instruction program includes two required library interventions in the first year - a tutorial to introduce students to basic information literacy concepts and a face-to-face library instruction session to build on the concepts learned in the tutorial. This structured program has presented many opportunities for the librarians to experiment with and assess creative and innovative approaches to instruction. In this presentation we will discuss one such approach that hybridized the in-person library instruction sessions attended by 1,273 first-year students.
During the face-to-face intervention, the instruction librarians were expected to introduce students to advanced search strategies to help them find relevant information for their research topics and to evaluate that information for quality. In order to adequately incorporate both of these learning outcomes into one 50-75 minute session, it was decided that a hybrid approach was necessary. Hybrid, or blended learning is a method of instruction in which students learn through a combination of face-to-face instruction and computer-mediated activities. The hybrid instructional method allows multiple opportunities for student learning, can increase student motivation to learn and respects diverse learning styles.
To hybridize this session, we developed a short tutorial that students completed as homework introducing them to six advanced search strategies through videos and guided live searching. Additionally, the paper-based, active learning exercise the students completed in class was “gamified” and transformed into a digital learning object (The RADAR Game http://electra.lmu.edu/TheRadarGame/story.html) to increase student engagement and learning. Gamification is the process of transforming a non-game instructional activity using game design thinking to increase motivation and engagement. We will discuss the game design components used in the redesign of this active learning exercise to meet the goal of increased student engagement. Some of the gamification techniques to be discussed include motivational feedback, collaboration, and competition.
Seeking the Meaning of the School Library Dr. Ross Todd, chef för Center for international Scholarship in School Libraries vid Rutgers University, New Jersey
Moving from a Traditional Library to a Contemporary iCentre #slanza2015Kathryn Schravemade
Presentation for #slanza2015 with @helenstower1
The iCentre concept is to reimagine and move the traditional role of the school library
as a provider of information and literature to an iCentre which connects learners with
the skills, tools and information necessary for work and success in the 21st century.
Our journey from library to iCentre does not involve a brand new building, it involves
transformed culture, services and spaces. This is very much a story of trial and error
and we don’t claim that we have found a model that will work for every school and
every library - what we do hope is that we can share ideas and something we have
done or experienced will help you on your journey. The story of our journey from a
traditional library to an iCentre is not complete. In fact, we hope it never will be, as
the essence of our journey centres around continuous transformation.
PennImmersive began as a twinkle in our eye and became a joyful community exploration. Here's what we did during Fall 2017. Learn more at http://pennimmersive.blog
Keynote given at Taiwan's International Conference on Museums and Cultural Democracy, 7 October 2022
https://museum-conference.nstm.gov.tw/2022/En/
Full title:
Open Access is just the first step
How to build relevance and democratic engagement with cultural heritage
I encontro de Bibliotecas Escolares do Seixal Jan 2019 - Valentina Pereira João Paulo Proença
Apresentação de Valentina Pereira no 1º Encontro de Bibliotecas Escolares do concelho do Seixal - A flexibilidade curricular no AE de Vale de Milhaços, Seixal
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Normal Labour/ Stages of Labour/ Mechanism of Labour
Make eCreative!
1. NATIONAL PROJECT FOR SCHOOL LIBRARY
CROATIAN ASSOCIATION OF SCHOOL LIBRARIANS
OSIJEK-BARANIA AND VUKOVAR-SRIJEM COUNTY
Make eCreative!
THIS IS A PROJECT ABOUT THE CREATIVE USE OF WEB TOOLS
AND COMPUTER PROGRAMMES IN THE SCHOOL LIBRARY
2. The Project is called „Make eCreative in school library!” It started in 2015 during International
School Libraries Month (October) with the calling for proposal „Make eCreative!” So, every year
in the month of October, the new calling is open. This is its 3rd year.
The project came as a result of the impact of new technology on the work of the school
libraries. The various offers of free web tools on the Internet opens up many possibilities for
creative education of students in schools, especially in school libraries.
The proposal has 4 different categories that look for interpersonal connection and
collaboration with other teachers and that involve lot of pupils.
The project seeks to emphasize the importance of reading, developing a critical attitude
towards information and creating new knowledge, as well as making works inspired by writing
and reading or research.
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.
1.11.2017. 2
3. GOALS OF THE PROJECT
Creating original student presentations of their research projects,
problem based learning or some other activityies at school or in
the school library
Making a creative collection of original students e-works
Encouraging and developing creativity using modern
methodology in the school library
Improving the library resources by getting book rewards
Promoting collaborative relationships in and outside the school
library
Developing of information literacy, reading and their
interconnection
1.11.2017.
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.
3
4. PROJECT CATEGORIES
1. Creative presentation
- purposfully and creatively present your library or school project in which school library is included
- the proposed tools are: Smilebox, Powtoon, Movie Maker, Prezzi and others.
2. Comic
- create a comic strip according to your own story or poem
- the tools for implementation are: Toondoo, etc.
3. Audiovisual picture book
- to design and create an original picture book with student's authorship
- can write and illustrate a picture book in a paper version, and scan or make only in digital version and add
audio (voice) characters and accompanying sounds
- the tools for realization: Movie Maker, Power Point (Animation) etc.
4. Interactive story
- create a educational original work that requires use of an interactive approach
- the tools for realization: Power Point, Match the Memory and others.
1.11.2017. 4
5. PROJECT
REALIZATION Organization Team Project
The project is initiated and
organized by two branches of the
Croatian Association of School
Librarians.
The project is intended for all school
libraries in Republic of Croatia.
The realization of the project begins
with the call for proposal that is
intended for students with the help
of a school librarian.
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.1.11.2017. 5
6. PROJECT FUNDING
• SCHOOLS – ORGANISATION TEAM PROJECT AND A WINNING SCHOOL
(Certificate costs and the cost of organizing awards ceremony)
• CROATIAN ASSOCIATION OF SCHOOL LIBRARIANS (costs of project
organization)
• BOOK PUBLISHERS (books donation)
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.
1.11.2017. 6
7. Nataša Mesić Muharemi, a school librarian in Darda Primary School
(Deals with creating and maintaining website and administrative
work of the project)
Marija Purgar, a school librarian in Nikola Andrić Primary School from
Vukovar (President of HUŠK Vukovar-Sriem County and Head of the
Commission Selection Project Award)
Tihomir Dunđerović, a school librarian in Bilje Primary School
(member of the Commission Selection of Project Award)
Dubravka Pađen Farkaš, an external member, Director of the City and
University Library Osijek (member of the Commission Selection of
Project Award)
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.
ORGANISATION TEAM PROJECT
1.11.2017. 7
LEADER OF THE PROJECT:
Irena Bando, a school librarian in Jagoda Truhelka Primary
School from Osijek (President of HUŠK, Osijek-Barania
County - organization, logistics, marketing and content
design)
8. AWARDED WORKS OF 1st PROPOSAL
"Make eCreative!„ (2015-2016)
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.
1.11.2017. 8
9. The presentation was
made by using the
programme PowToon.
The content of the
presentation is a long-
standing school project
about the world
famous scientist Nikola
Tesla.
IN THE CATEGORY "CREATIVE PROJECT PRESENTATION" THE
AWARD WON "TESLIN DAN„ (Nikola Tesla Day )
https://youtu.be/vZdvunkjyYA
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.
1.11.2017. 9
10. https://www.youtube.com/watch?time_continue=
3&v=BNEkjEnGwz4
The comic is an originally
written idea of one of
the current problems in
modern society in which
ICT brings many benefits
but also many
disadvantages.
Characters features Inter
and Net are expressive.
Strip is made by using
web tool ToonDoo.
IN THE CATEGORY „COMIC" the award won „COMIC ABOUT
INTER AND NET"
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.
1.11.2017. 10
11. https://youtu.be/8_q-cj2p4po
Work has rich
multimedia expression,
original idea, a large
number of involved
participants.
The program that was
used is Movie Maker.
IN THE CATEGORY „THE AUDIOVISUAL PICTURE BOOK”
AWARD WON „DANUBE CONNECTS US.”
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.
1.11.2017. 11
12. School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.
1.11.2017. 12
AWARDED WORKS 2nd PROPOSAL
"Make eCreative!„ (2016/2017)
14. http://www.toondoo.com/ViewBook.toon?bookid
=652284
The story in the comic
is presented in a
humorous and funny
way. Students
oversmart aliens in
order to return his
kidnapped teacher.
The strip was made in
Toondoo.
IN THE 2nd CATEGORY „COMIC” THE REWARD WAS GIVEN TO
WORK „BREG’S PIE”
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.
1.11.2017. 14
15. https://drive.google.com/drive/u/0/folders/0By
DSjmBHjR6Eb0pDMzk2UFg3Rnc
The Audiovisual picture
book contains the
original story of
mathematical number
"Pi" and brings
interesting art solutions
and sound effects.
The picture book was
made using advanced
Power Point animations.
IN THE 3rd CATEGORY AUDIOVISUAL PICTURE BOOK WAS
AWARDED THE WORK "HARRY PITTER"
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.1.11.2017. 15
16. https://www.emaze.com/@ATIZRWZF/das-
abenteuer-von-birnemann-und-sechster
This is an interactive
story with original and
imaginative illustrations
with text in Croatian and
German.
The work was done in
the Power Point.
IN CATEGORY "INTERACTIVE STORY" AWARDED IS WORK
"ADVENTURE OF BIRNEMAN AND SECHSTER"
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.
1.11.2017. 16
17. http:// stvarajmoekreativno.weebly.com/
1.11.2017. 17
PROJECT WEBSITE
The project website
contains all information
about the project. There are
also proposed web tools to
create presentations.
The importance of a
website is to create a base
of awarded and submitted
student work. These works
should encourage other
school librarians to work
creatively.
19. AWARDS AND FINAL CEREMONY
Award ceremony is organized in
one of the schools that received
the award.
The prizes include interesting
books for school children of
different age.
1.11.2017. 19
20. NEWS ABOUT PROJECT IN MEDIA
Objavljen članak o projektu u e-časopisu
„Pogled kroz prozor”, 2016.g
https://pogledkrozprozor.wordpress.com/2016/0
6/30/multimedijske-prezentacije-natjecaja-
stvarajmo-kreativno/
Objavljen članak u stručnom časopisu za
škole „Školske novine”, 2017.
Školske novine br.30(3064) od 10.listopada 2017.
http://www.skolskenovine.hr/tjednik.aspx
Objavljena vijest na službenoj stranici HUŠK-a
(2015, 2016,2017)
http://www.husk.hr/dobitnici-nagrada-2-
drzavnog-natjecaja-husk-a-podruznica-obz-i-vsz-
stvarajmo-ekreativno
Objave na knjižničarskoj stranici OŠ Jagode
Truhelke
https://knjiznicajt.wordpress.com/
PUBLISHED ARTICLES ABOUT THE PROJECT BROCHURES PROJECT
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb,
30.X.-3.XI.2017.
1.11.2017. 20
21. PROJECT IN FUTURE
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.
1.11.2017. 21
22. PLANS FOR FUTURE PROJECT
Next year we plan to set up a project on
eTwinning to invite schools from other
countries in order to become
international project.
Final goal for project is to be part of the
Erasmus+ program within KA2.
School libraries project "Make eCreative!"
Irena Bando, Croatia, SLAMIT 7, Zagreb, 30.X.-3.XI.2017.
1.11.2017. 22