For those of you interested in Lean Startup and Lean User Experience, here's a one-pager about what to do when you're "getting out of the building." I created this for the LUXr mini-retreat in San Francisco, November 13-15, 2010. http://www.luxr.co
Web usability is about making a website easy to use and this presentation is from our workshop on the topic based on Steve Krug's book don't make me think.
For those of you interested in Lean Startup and Lean User Experience, here's a one-pager about what to do when you're "getting out of the building." I created this for the LUXr mini-retreat in San Francisco, November 13-15, 2010. http://www.luxr.co
Web usability is about making a website easy to use and this presentation is from our workshop on the topic based on Steve Krug's book don't make me think.
I gave this presentation to my team within software development at Iatric Systems in February 2015.
I cover usability heuristics, applying these heuristics to user interfaces, content guidelines, designing for patient-facing applications, and the differences between designing for mobile vs. designing for desktop.
UX Tools, Tips & Tricks for Code(Her) Conference 2015Katelyn Caillouet
This hour-long workshop was essentially a mini-UX design process. We reviewed with Nielsen's usability heuristics, talked content strategy, created personas, sketched mobile prototypes, and practiced giving better feedback.
UX is not a bolt-on but many agencies and founders approach it as the icing on the cake where really it is the cake itself. If you are in the process of planning, creating or improving your MVP this presentation will help you understand what UX is and how to go about making it happen for your product. The presentation will also help you understand how the UX process should happen correctly in your organisation and advises on different heuristics and models that can aid your team to ensure your product is produced correctly. The keynote was presented to the Founders Nation boot-camp by Danny Bluestone from Cyber-Duck at The Wayra Academy,Capper Street, WC1E 6JA London during March 2014.
Form and Function for Menus: How to get IA and Navigation Right UXPA Boston 2...Heather Staudt
If a tree falls in the forest and no one is there to hear it, did it make a sound? What if you have a feature that a user can’t find - does it really exist?
Hero menus (more formally known as mega menus) have become increasingly popular for large sites with many sections and pieces of information to put all of the options in front of the user at once. E-commerce sites such as Amazon.com, Staples.com and Target.com all utilize mega menus to display more context and additional levels of navigation. The question becomes whether these mega menus are going to become the best choice for all websites or whether there is still place for the standard drop down, fly out, and accordion menus. Jakob Nielsen may have blessed the mega menu but is it really the most usable of the options in your situation?
During this session I will cover:
- The differences between mega menus and other navigational menu structures
- When is the best time to use each type of navigational menu structures?
- How do you determine your navigational needs?
- What implications are there when considering the mobile first mindset
- Does your navigational structure introduce a paradox of choice?
Who will benefit
- Anyone building or revamping information architecture
- Anyone deciding where to put that new page they are designing
This PowerPoint presentation uses the MS PowerPoint Beach Ball slide theme to show how easy it is to design your own workshop, based on standards for teachers and students and applicable to any grade or status level. All can benefit from the Design by TEAMS Methodology and the work of MOM\'SOS or Science of Open Systems Learning Centers, where psychological health and cooperation rate higher in rubrics than competition. Just as the human cell must cooperate in order to survive, so the organism we call Earth music must harmonize, and, through quantum physics perspectives, bring a mutable reality to fruition, where shared vision brings social change benefitting all members of society and the global village.
User Research When You Can’t Reach Your Users NERD 20140913Heather Staudt
You’ve finally convinced your stakeholders that user research is a vital part of the design and development process. You’re all jazzed up to start creating your research plan when you realize that you cannot reach out to your users and your audience is so niche that getting people outside of your users to participate in your user tests would be worse than useless. What then?
This session will discuss what to do when you have stakeholder buy in to do user testing but you can’t actually reach your end users for any number of reasons.
You will learn:
-Methods for getting information outside of user research
-How to utilize existing customer knowledge
-Ways to leverage contact with (non-end user) customers
How to Develop Discussion Materials for Public DialogueEveryday Democracy
Good discussion materials help people explore a complex, public issue from a wide range of views, and find solutions that they can agree to act on and support. Discussion materials don’t have to provide all the answers; instead, they provide a framework and a starting place for a deep, fair discussion where every voice can be heard.
The step-by-step instructions provided here mirror the order that many discussion guides follow. They are designed to help the writing team move through a series of meetings and tasks to produce the discussion materials.
An Introduction to Design ThinkingPROCESS GUIDEWHAT is t.docxgalerussel59292
An Introduction to Design Thinking
PROCESS GUIDE
WHAT is the Empathize mode
Empathy is the centerpiece of a human-centered design process. The Empathize mode is
the work you do to understand people, within the context of your design challenge. It is your
effort to understand the way they do things and why, their physical and emotional needs, how
they think about world, and what is meaningful to them.
WHY empathize
As a design thinker, the problems you are trying to solve are rarely your own—they are those of
a particular group of people; in order to design for them, you must gain empathy for who they
are and what is important to them.
Observing what people do and how they interact with their environment gives you clues about
what they think and feel. It also helps you learn about what they need. By watching people,
you can capture physical manifestations of their experiences – what they do and say. This will
allow you to infer the intangible meaning of those experiences in order to uncover insights.
These insights give you direction to create innovative solutions. The best solutions come out
of the best insights into human behavior. But learning to recognize those insights is harder
than you might think. Why? Because our minds automatically filter out a lot of information
without our even realizing it. We need to learn to see things “with a fresh set of eyes,” and
empathizing is what gives us those new eyes.
Engaging with people directly reveals a tremendous amount about the way they think and
the values they hold. Sometimes these thoughts and values are not obvious to the people
who hold them, and a good conversation can surprise both the designer and the subject by
the unanticipated insights that are revealed. The stories that people tell and the things that
people say they do—even if they are different from what they actually do—are strong indicators
of their deeply held beliefs about the way the world is. Good designs are built on a solid
understanding of these beliefs and values.
HOW to empathize
To empathize, you:
- Observe. View users and their behavior in the context of their lives. As much as possible
do observations in relevant contexts in addition to interviews. Some of the most powerful
realizations come from noticing a disconnect between what someone says and what he does.
Others come from a work-around someone has created which may be very surprising to you as
the designer, but she may not even think to mention in conversation.
- Engage. Sometimes we call this technique ‘interviewing’ but it should really feel more like
a conversation. Prepare some questions you’d like to ask, but expect to let the conversation
deviate from them. Keep the conversation only loosely bounded. Elicit stories from the
people you talk to, and always ask “Why?” to uncover deeper meaning. Engagement can come
through both short ‘intercept’ encounters and longer scheduled conversations.
- W.
An Introduction to Design ThinkingPROCESS GUIDEWHAT .docxdaniahendric
An Introduction to Design Thinking
PROCESS GUIDE
WHAT is the Empathize mode
Empathy is the centerpiece of a human-centered design process. The Empathize mode is
the work you do to understand people, within the context of your design challenge. It is your
effort to understand the way they do things and why, their physical and emotional needs, how
they think about world, and what is meaningful to them.
WHY empathize
As a design thinker, the problems you are trying to solve are rarely your own—they are those of
a particular group of people; in order to design for them, you must gain empathy for who they
are and what is important to them.
Observing what people do and how they interact with their environment gives you clues about
what they think and feel. It also helps you learn about what they need. By watching people,
you can capture physical manifestations of their experiences – what they do and say. This will
allow you to infer the intangible meaning of those experiences in order to uncover insights.
These insights give you direction to create innovative solutions. The best solutions come out
of the best insights into human behavior. But learning to recognize those insights is harder
than you might think. Why? Because our minds automatically filter out a lot of information
without our even realizing it. We need to learn to see things “with a fresh set of eyes,” and
empathizing is what gives us those new eyes.
Engaging with people directly reveals a tremendous amount about the way they think and
the values they hold. Sometimes these thoughts and values are not obvious to the people
who hold them, and a good conversation can surprise both the designer and the subject by
the unanticipated insights that are revealed. The stories that people tell and the things that
people say they do—even if they are different from what they actually do—are strong indicators
of their deeply held beliefs about the way the world is. Good designs are built on a solid
understanding of these beliefs and values.
HOW to empathize
To empathize, you:
- Observe. View users and their behavior in the context of their lives. As much as possible
do observations in relevant contexts in addition to interviews. Some of the most powerful
realizations come from noticing a disconnect between what someone says and what he does.
Others come from a work-around someone has created which may be very surprising to you as
the designer, but she may not even think to mention in conversation.
- Engage. Sometimes we call this technique ‘interviewing’ but it should really feel more like
a conversation. Prepare some questions you’d like to ask, but expect to let the conversation
deviate from them. Keep the conversation only loosely bounded. Elicit stories from the
people you talk to, and always ask “Why?” to uncover deeper meaning. Engagement can come
through both short ‘intercept’ encounters and longer scheduled conversations.
- ...
I gave this presentation to my team within software development at Iatric Systems in February 2015.
I cover usability heuristics, applying these heuristics to user interfaces, content guidelines, designing for patient-facing applications, and the differences between designing for mobile vs. designing for desktop.
UX Tools, Tips & Tricks for Code(Her) Conference 2015Katelyn Caillouet
This hour-long workshop was essentially a mini-UX design process. We reviewed with Nielsen's usability heuristics, talked content strategy, created personas, sketched mobile prototypes, and practiced giving better feedback.
UX is not a bolt-on but many agencies and founders approach it as the icing on the cake where really it is the cake itself. If you are in the process of planning, creating or improving your MVP this presentation will help you understand what UX is and how to go about making it happen for your product. The presentation will also help you understand how the UX process should happen correctly in your organisation and advises on different heuristics and models that can aid your team to ensure your product is produced correctly. The keynote was presented to the Founders Nation boot-camp by Danny Bluestone from Cyber-Duck at The Wayra Academy,Capper Street, WC1E 6JA London during March 2014.
Form and Function for Menus: How to get IA and Navigation Right UXPA Boston 2...Heather Staudt
If a tree falls in the forest and no one is there to hear it, did it make a sound? What if you have a feature that a user can’t find - does it really exist?
Hero menus (more formally known as mega menus) have become increasingly popular for large sites with many sections and pieces of information to put all of the options in front of the user at once. E-commerce sites such as Amazon.com, Staples.com and Target.com all utilize mega menus to display more context and additional levels of navigation. The question becomes whether these mega menus are going to become the best choice for all websites or whether there is still place for the standard drop down, fly out, and accordion menus. Jakob Nielsen may have blessed the mega menu but is it really the most usable of the options in your situation?
During this session I will cover:
- The differences between mega menus and other navigational menu structures
- When is the best time to use each type of navigational menu structures?
- How do you determine your navigational needs?
- What implications are there when considering the mobile first mindset
- Does your navigational structure introduce a paradox of choice?
Who will benefit
- Anyone building or revamping information architecture
- Anyone deciding where to put that new page they are designing
This PowerPoint presentation uses the MS PowerPoint Beach Ball slide theme to show how easy it is to design your own workshop, based on standards for teachers and students and applicable to any grade or status level. All can benefit from the Design by TEAMS Methodology and the work of MOM\'SOS or Science of Open Systems Learning Centers, where psychological health and cooperation rate higher in rubrics than competition. Just as the human cell must cooperate in order to survive, so the organism we call Earth music must harmonize, and, through quantum physics perspectives, bring a mutable reality to fruition, where shared vision brings social change benefitting all members of society and the global village.
User Research When You Can’t Reach Your Users NERD 20140913Heather Staudt
You’ve finally convinced your stakeholders that user research is a vital part of the design and development process. You’re all jazzed up to start creating your research plan when you realize that you cannot reach out to your users and your audience is so niche that getting people outside of your users to participate in your user tests would be worse than useless. What then?
This session will discuss what to do when you have stakeholder buy in to do user testing but you can’t actually reach your end users for any number of reasons.
You will learn:
-Methods for getting information outside of user research
-How to utilize existing customer knowledge
-Ways to leverage contact with (non-end user) customers
How to Develop Discussion Materials for Public DialogueEveryday Democracy
Good discussion materials help people explore a complex, public issue from a wide range of views, and find solutions that they can agree to act on and support. Discussion materials don’t have to provide all the answers; instead, they provide a framework and a starting place for a deep, fair discussion where every voice can be heard.
The step-by-step instructions provided here mirror the order that many discussion guides follow. They are designed to help the writing team move through a series of meetings and tasks to produce the discussion materials.
An Introduction to Design ThinkingPROCESS GUIDEWHAT is t.docxgalerussel59292
An Introduction to Design Thinking
PROCESS GUIDE
WHAT is the Empathize mode
Empathy is the centerpiece of a human-centered design process. The Empathize mode is
the work you do to understand people, within the context of your design challenge. It is your
effort to understand the way they do things and why, their physical and emotional needs, how
they think about world, and what is meaningful to them.
WHY empathize
As a design thinker, the problems you are trying to solve are rarely your own—they are those of
a particular group of people; in order to design for them, you must gain empathy for who they
are and what is important to them.
Observing what people do and how they interact with their environment gives you clues about
what they think and feel. It also helps you learn about what they need. By watching people,
you can capture physical manifestations of their experiences – what they do and say. This will
allow you to infer the intangible meaning of those experiences in order to uncover insights.
These insights give you direction to create innovative solutions. The best solutions come out
of the best insights into human behavior. But learning to recognize those insights is harder
than you might think. Why? Because our minds automatically filter out a lot of information
without our even realizing it. We need to learn to see things “with a fresh set of eyes,” and
empathizing is what gives us those new eyes.
Engaging with people directly reveals a tremendous amount about the way they think and
the values they hold. Sometimes these thoughts and values are not obvious to the people
who hold them, and a good conversation can surprise both the designer and the subject by
the unanticipated insights that are revealed. The stories that people tell and the things that
people say they do—even if they are different from what they actually do—are strong indicators
of their deeply held beliefs about the way the world is. Good designs are built on a solid
understanding of these beliefs and values.
HOW to empathize
To empathize, you:
- Observe. View users and their behavior in the context of their lives. As much as possible
do observations in relevant contexts in addition to interviews. Some of the most powerful
realizations come from noticing a disconnect between what someone says and what he does.
Others come from a work-around someone has created which may be very surprising to you as
the designer, but she may not even think to mention in conversation.
- Engage. Sometimes we call this technique ‘interviewing’ but it should really feel more like
a conversation. Prepare some questions you’d like to ask, but expect to let the conversation
deviate from them. Keep the conversation only loosely bounded. Elicit stories from the
people you talk to, and always ask “Why?” to uncover deeper meaning. Engagement can come
through both short ‘intercept’ encounters and longer scheduled conversations.
- W.
An Introduction to Design ThinkingPROCESS GUIDEWHAT .docxdaniahendric
An Introduction to Design Thinking
PROCESS GUIDE
WHAT is the Empathize mode
Empathy is the centerpiece of a human-centered design process. The Empathize mode is
the work you do to understand people, within the context of your design challenge. It is your
effort to understand the way they do things and why, their physical and emotional needs, how
they think about world, and what is meaningful to them.
WHY empathize
As a design thinker, the problems you are trying to solve are rarely your own—they are those of
a particular group of people; in order to design for them, you must gain empathy for who they
are and what is important to them.
Observing what people do and how they interact with their environment gives you clues about
what they think and feel. It also helps you learn about what they need. By watching people,
you can capture physical manifestations of their experiences – what they do and say. This will
allow you to infer the intangible meaning of those experiences in order to uncover insights.
These insights give you direction to create innovative solutions. The best solutions come out
of the best insights into human behavior. But learning to recognize those insights is harder
than you might think. Why? Because our minds automatically filter out a lot of information
without our even realizing it. We need to learn to see things “with a fresh set of eyes,” and
empathizing is what gives us those new eyes.
Engaging with people directly reveals a tremendous amount about the way they think and
the values they hold. Sometimes these thoughts and values are not obvious to the people
who hold them, and a good conversation can surprise both the designer and the subject by
the unanticipated insights that are revealed. The stories that people tell and the things that
people say they do—even if they are different from what they actually do—are strong indicators
of their deeply held beliefs about the way the world is. Good designs are built on a solid
understanding of these beliefs and values.
HOW to empathize
To empathize, you:
- Observe. View users and their behavior in the context of their lives. As much as possible
do observations in relevant contexts in addition to interviews. Some of the most powerful
realizations come from noticing a disconnect between what someone says and what he does.
Others come from a work-around someone has created which may be very surprising to you as
the designer, but she may not even think to mention in conversation.
- Engage. Sometimes we call this technique ‘interviewing’ but it should really feel more like
a conversation. Prepare some questions you’d like to ask, but expect to let the conversation
deviate from them. Keep the conversation only loosely bounded. Elicit stories from the
people you talk to, and always ask “Why?” to uncover deeper meaning. Engagement can come
through both short ‘intercept’ encounters and longer scheduled conversations.
- ...
Kyiv Project Management Day 2017 Spring
-------------------------
Анна Мамаєва «Retrospective: Total Recall»
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Сайт конференції: http://pmday.org/
Спільнота в мережі Linkedin: http://bit.ly/PMDayLin
Спільнота в мережі facebook: http://bit.ly/PMDayKyivFB
Twitter конференції: https://twitter.com/LvivPMDay
Design Thinking is the confidence that everyone can be part of creating a more desirable future, and a process to take action when faced with a difficult challenge. That kind of optimism is well needed in education.
Dr.* Truemper, Or: How I learned to Stop Being Wasteful and Love Lean UXJake Truemper
Introduction to Lean UX, presented Nov 15 2013 at the St. Louis Days of .Net
In this presentation, Jake ("Dr. Truemper") speaks to Lean UX: what it is, why it should matter to you, basic tenants, and how it can be applied.
CHI2011 - We've Done All This Research, Now What?Steve Portigal
One of the most persistent factors limiting the impact of user research in business is that projects often stop with a cataloging findings and implications rather than generating opportunities that directly enable the findings. We’ve long heard the lament “Well, we got this report and it just sat there. We didn’t know what to do with it.” But design research (or ethnography, or user research, or whatever the term du jour may be) has also become standard practice, as opposed to something exceptional or innovative. That means that designers are increasingly involved in using contextual research to inform their design work. Courses at CHI and elsewhere have increased the ranks of designers and others who feel comfortable conducting user research. But analysis and synthesis is a more slippery skill set, and we see how easy it is for teams to ignore (more out of frustration than anything malicious) data that doesn’t immediately seem actionable. This course gives people the tools to take control over synthesis and ideation themselves by breaking it down into a manageable framework and process.
Presented at TalkUX, Atlanta Georgia, September 30, 2016
http://www.talk-ux.com/
The field of User Experience (UX) offers many opportunities for interesting, meaningful (and well paid) work. The number of skills required to do this work can feel overwhelming. As you create your own UX practice, what do you need to know? How deeply must you know it? Is it better to be a generalist or a specialist? Are unicorns real? In this talk, I'll share what I learned in my own journey from designer to founder and present some useful models for charting your own course.
How can we shape our skillsets to be effective participants in Balanced Teams? Complex software projects require a wide range of skills. As an individual who seeks meaningful work, you understand the need for cross-team communication and collaboration, but the skillset is overwhelming. What do you need to know? How deeply must you know it?
Presented at the Balanced Team Summit 2015
http://www.balancedteam.org/btgr2015/
Materials from "The Collaborative UX Designer's Toolkit" workshop presented at UX London, May 30 2014. http://2014.uxlondon.com/speakers/lane/#workshop
You can find the opportunity statement and persona 4x4 worksheets at bit.ly/uxl-worksheets, and the set of six UX Recipe Cards at bit.ly/ux-recipe
UX Worksheets: Opportunity Statement, Persona 4x4Lane Goldstone
Print-your-own worksheet templates for creating an opportunity statement and persona 4x4. For instructions on how to facilitate these activities, please also download the UX Recipe cards at bit.ly/ux-recipe
These materials are part of the "The Collaborative UX Designer's Toolkit" workshop presented at UX London, May 30 2014.
http://2014.uxlondon.com/speakers/lane/#workshop
Print-your-own UX activity recipe cards. The set includes:
- Opportunity Statement
- Persona 4x4
- Six-Up
- Project Brief
- Customer Conversations
- Wireframe Walkthrough
Instructions: Print two sided on 8x5"x11" card stock. Cut in four pieces. Produces two sets of six cards. Keep one, share one with a friend!
You can find template worksheets for the opportunity statement and persona 4x4 at bit.ly/uxl-worksheets
These materials are part of the "The Collaborative UX Designer's Toolkit" workshop presented at UX London, May 30 2014.
http://2014.uxlondon.com/speakers/lane/#workshop
Presented at Lean UX 2014, April 12, 2014
www.leanuxnyc.co
In this fun, hands-on workshop, I’ll lead you through a series of exercises which help you learn to draw good-looking, quick, useful, user interface (UI) sketches.
This class covers:
• Types of sketches
• Why sketch?
• Sketching materials
• Grids, containers and functional groupings
• Developing your personal UI shorthand
This workshop is appropriate for designers, product managers, Web developers, software engineers or anyone else who needs to think about or communicate concepts for digital products. No prior artistic or drawing experience necessary. If you can draw a circle, a square and a triangle, you’ve already got the basics covered!
Learning how to quickly sketch screen layouts and UI elements helps you think through design problems, communicate ideas to other people, collaborate, and reduce the need for pixel-perfect deliverables. Work through the exercises in this workshop and pick up some new skills you can use right away in your own projects.
This file contains templates for creating a provisional persona and hypothesis statement. For more information about how they are used, see the materials from the "Hands-on Lean UX for Digital Designers" workshop http://www.slideshare.net/LaneHalley/hands-on-lean-ux-for-digital-designers
July 30 , 2013, 7pm - 9:00pm @ OPODZ, a co-working space in Downtown LA
Instructors: Lane Halley (Carbon Five) & Jaime Levy (JLR Interactive)
This is a 2-hour, hands-on workshop geared toward digital designers. You will learn Lean UX techniques that can be used immediately with your clients and teams.
The following topics will be covered along with hands on exercises:
What is Lean UX?
Defining the Product & Customer
Exploring Key User Experiences
Validating the Customer and Idea with Qualitative Research
UPDATED DECK POSTED AT https://www.slideshare.net/LaneHalley/quick-useful-ui-sketches-33420882/
In this workshop, I'll lead you through a series of exercises which help you learn to draw good-looking, quick, useful, user interface (UI) sketches, followed by examples of how I use sketching in my projects.
As I've embraced Agile and Lean Startup methods, I've learned to adapt my UX practice so it is more QUICK, VISUAL, COLLABORATIVE and CONTINUOUS. Learning how to quickly sketch screen layouts and user interface (UI) elements helps me think through design problems, communicate ideas to other people, collaborate, and reduce the need for pixel-perfect deliverables.
First presented at SoCal UX Camp, June 1, 2013 http://www.socaluxcamp.com/
Revised June 2, 2013 - modified deck for better self-directed learning
More print-your-own recipe cards inspired by Conversation, Cadence & Culture: recipes to inspire collaborative teams. Workshop presented at Lean UX NYC http://leanuxnyc.co/nyc/.
Print two sided on 8x5"x11" card stock. Cut in four pieces. Produces two sets of six cards. Keep one, share one with a friend!Print two sided on 8x5"x11" card stock. Cut in four pieces. Produces two sets of six cards. Keep one, share one with a friend!
Conversation, Cadence & Culture: recipes to inspire collaborative teams. Print-your-own recipe cards from workshop at http://leanuxnyc.co/nyc/ April 12, 2013.
Print two sided on 8x5"x11" card stock. Cut in four pieces. Produces two sets of six cards. Keep one, share one with a friend!
Los Angeles User Experience Meetup March 5, 2013. "Lean UX with Lane Halley, Jaime Levy and Chris Chandler" at Cross Campus, Santa Monica CA
http://www.meetup.com/ia-55/events/98595432/
SLIDESHARE HAS ANNOUNCED THEY WILL ELIMINATE SLIDECASTS APRIL 30, 2014. If you find this presentation no longer has audio, you can view it on Vimeo https://vimeo.com/86263123 Apologies for the inconvenience - lane
Morning presentation at Lean Startup Machine LA January 19, 2013
http://leanstartupmachine.com/events/la-january-2013/
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
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LUXi NYC Activities List
1. Activities List
LUXi NYC, July 9-10, 2011
User Experience methods suited for agile and lean startup environments are Quick.
Lightweight, Visual, Continuous and Collaborative. During this weekend, we practiced a
series of activities that built on each other to support one complete cycle of THINK-MAKE-
CHECK with a small balanced team of participants with a range of expertise.
In your own work, you will use these techniques in a way that is appropriate for you. You may
choose do these activities for longer periods, or with gaps of hours or days in between. You may
choose different collaborators from your team for different activities. You may skip some of
these activities or add some of your own. The important thing is that your entire team
establishes a SHARED PROBLEM STATEMENT (what is our hypothesis? What result are we
trying to accomplish? For whom?), and that you then work towards the MOST LIGHTWEIGHT
thing you can make to validate that hypothesis.
Those of you who are used to working in a process that involves long cycles and handoffs may
find it a little odd or uncomfortable to work this quickly and make what feel like large decisions
with very skimpy information. It’s easier once you realize that we’re not just doing this once, it’s
an ongoing process of learning and improvement. You’re not building a product specification;
you’re creating an EXPERIMENT that helps you do the right thing WITHOUT WASTE.
Good luck, and please share your stories with us as you explore working this way.
Lane@luxr.co
Josh@luxr.co
http://luxr.posterous.com/
SATURDAY
MEET AND GREET, TEAM FORMATION
Establish balanced teams with a mix of business, product, technical and design expertise.
INTRODUCE PRODUCT BRIEF
The locovore team was given a one-pager that described the product opportunity. The teams
that added new participants brought them up to speed on the situation
ESTABLISH WORKING AREAS
Create work areas and sketchboards. Start working together as a team. Practice self-
organization.
MAKE A SMALL DECISION AS A GROUP
Groups chose a team name to create group identity. A fun activity to get people working
together.
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2. SET INTENTION
The group stood in a circle and answered these questions
“what is your name?” “what do you want to get out of this weekend?”
During this activity, we asked people “how will that be measurable” to help them focus on a
weekend goal we could verify was accomplished. We asked people to write the goal on a sticky
1) to remember it 2) to make make it visual
We then put the stickies on the wall for later reference
LEAN UX OVERVIEW
What is Lean Startup? What is Lean UX? What are w doing this weekend?
Slides available on SlideShare.
<Josh, add address when you post?>
ESTABLISH FOCUS
Reason: generate ideas and collaboratively decide what we’re working on this weekend
Materials: stickes, pens, voting dots, timer
Techniques: diverge/converge, dump and sort, dot voting
GENERATE
“What problems have I observed in (problem domain) that are worth solving?”
This activity helps you shift from FEATURES THINKING to PROBLEM THINKING
Timings: (15 min)
- 5 minutes, Individually generate stickies (supports multiple styles, everyone has a voice)
- lay out stickes, explain what they mean, but don’t discuss in detail
- 10 minutes, generate more stickies as a group
EVALUATE/DECIDE
“How do we decide which of these ideas to pursue?”
- you have enough knowledge to have a hypothesis and make something to validate
- you have access to people who have this problem (on Sunday, with short notice)
Timings (15 min)
- 15 minutes, discuss ideas on table
- decide on number of votes per person and distribute votes
- pick the winning idea
- check in the idea with Josh/Lane for their OK
HYPOTHESIS CREATION
“We believe that <person type x> has <problem y> that can be solved by <solution z> and
measured by <metric q>.”
TEAMS WRITE THEIR HYPOTHESES AND PUT ON SKECHBOARD
PROVISIONAL PERSONAS
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3. Intro to provisional personas
- how do we make sure we’re all talking about the same “user?”
- what’s our starting point until we know some real users?
- how do we make our shared understanding visual?
DRAW THE GRID. Quadrants represent
- upper left - memorable sketch and name
- lower left - their pain points
- upper right - their situation/environment
- lower right - what they need (what we could provide)
PUT THE PERSONAS ON THE SKETCHBOARD
12:30 pm LOCOVORE TEAMS GO TO GREENMARKET/WHOLE FOODS to do some
observations of real people in their problem domain and start thinking about solutions.
STARTUP TEAMS check focus, hypothesis and persona(s) and revise as necessary.
LUNCH
BRAINSTORM APPROACHES (SIX UPS)
Reason: start to think about solutions, but not at too high level of detail. Using the hypothesis
and the persona you created, envision some possible solutions you could provide.
Method: Six-up
Materials: 11x17 paper, pens
Timing: 20 min of individual drawing, 20 minutes of discussion
PUT THE SIX-UPS ON THE SKETCHBOARD
Now that the team has the hypothesis and persona in mind, we want to start exploring the ideas
with visual thinking and developing a shared understanding. Six ups help people move from the
abstract to the specific.
DECIDE
Reason: establish census about best ideas to pursue
Materials: voting dots
Techniques:
- decide how many dots people get (3-5 is good)
- place dots
- discuss
- decide
DESIGN STUDIO
Each person draws one idea to satisfy the approach the team has picked.
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4. In discussion, everyone explains their ideas before comment or critique begins.
- When explaining an idea, use the format, “this idea solves the following problem for the
following person in the following way.”
- When providing critique, use the format, “I don’t see how this solves the problem X.”
RETROSPECT
“What did you do today that was new for you?”
“What unanswered questions do you have?
WRITE QUESTIONS ON STICKIES, ADD TO LIST
SUNDAY
INTRO TO CUSTOMER DEVELOPMENT
Slides on SlideShare
http://www.slideshare.net/LaneHalley/luxi-nyc-intro-to-customer-development
DEMO of lightweight research and utest methods
SHOW UTEST VIDEO http://youtu.be/fa9DLxDtPtc
DEMO COMBINED INTERVIEW AND UTEST
Discussion: “what did you see?” “what questions do you have for us?”
INTERVIEW PLANNNG
Handout on SlideShare
http://www.slideshare.net/LaneHalley/lu-xr-lean-ux-customer-discovery
SHOW AND TELL
Using their sketchboards, teams describe their hypothesis, and approach
DISCUSSION
“What would be good ways to validate the hypotheses that you heard?”
“What’s the smallest thing we can do to validate this hypothesis?”
CAPTURE IDEAS FOR EACH TEAM ON PAPER, ADD TO SKETCHBOARD
CREATE VALIDATION PLANS
What do you want to learn? What is the most lightweight thing you can make to demonstrate
this? Be explicit about your learning objectives
TEAM TIME TO COMPLETE VALIDATION ACTIVITIES
FEEDBACK AND WRAP
What’s one thing you will take forward after this workshop?
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