SlideShare a Scribd company logo
“Going all the way to the edge is the only way to jolt
the user into noticing what you’ve done. If they notice
you, they’re one step closer to talking about you.”

                                       — SETH GODIN
Usability
Usability is about the
      ease of use of human-made objects.
This includes door knobs, spoons, washing machines,
and websites too.
Web Usability
•  Web usability is about making a website easy to use
    §  reducing unpleasantry as much as possible
    §  It’s not about fancy designs and shiny buttons, but about practical &
        efficient design.


•  A good web design should allow the users to get to what they want from the
   website as quickly and painlessly as possible.
 

           Steve Krug, author of  "Don't Make Me Think", the most highly
   recommended book on Web usability, outlines his first law of Web usability:


                  "Don't Make Me Think"
The less a user has
to think about
making a decision,
the easier it is for
them to use a
website.
Coming next in the slides…




      Some guiding principles w.r.t
Web Usability as outlined by Krug in his book
First law of web usability

DON’T MAKE ME THINK
The rule basically boils down to
making things self-evident
 
Examples: if it's a button make it look like one


doesn't look like a button     this maybe a button      this looks like a button




 If it's a title, make it short, eloquent and to-the-point.
 Instead of naming a link Gallery of Photographic Items, call it Photos. Requires
 less thinking from your user
Affordances
To help emphasize the “Don't Make Me Think” rule, try to always think
about affordances, which is a quality of an object that gives the user a clue
on how it functions or should be used.




If something looks like…
      …a knob – you could probably turn it
      …a glass – you could probably break it
      …and if it looks like a search box – you can type something in it!
No. 2

HOW WE REALLY
USE THE WEB
We don’t read. We scan.
  §    Our attention spans are not that great
  §    We're always in a hurry
  §    We're selective about what we want
  §    We know what's important to us
We satisfice
When given options we choose the
first immediately reasonable option
without giving much thought. We
don't consider all available options.
We muddle through
§    We don't figure out how things work
§    We don't usually read all instructions
§    We make assumptions – click around, and fill out
      boxes without really considering implications or
      accuracy of our actions or how things really work
Example:
Yahoo's search box – a survey revealed that people used to type
Web addresses into Yahoo's search box and it took them to their
desired location. They never considered that it was wrong or
changed how they accessed website because it simply worked.
To them, Yahoo was the Internet!
Designing pages for scanning, not reading

BILLBOARD DESIGN 101
Since we have established that people don't read but merely
scan pages, click around, and make assumptions, here are some
guidelines on designing for usability:

Create a clear visual hierarchy
    §    Examples: Prominence. Grouping (visual-logical connection).
    §    Nesting.

Take advantage of conventions
    §    Don't be too smart

Break pages up into clearly defined areas

Make it obvious what's clickable

Minimize noise (busy-ness and background noise)
No. 4

ANIMAL, VEGETABLE
OR MINERAL
It doesn't matter how many times I have to click, as
long as each click is a mindless, unambiguous choice.
•  Number of clicks VS click difficulty
•  Three easy clicks equal one difficult click
•  Users should not have to read endless instructions in order to find what
   they are looking for:
No. 5

OMIT NEEDLESS WORDS
Omit needless words
•  Get rid of half of the words on each page, then get
   rid of half of what's left.
•  Cut down Happy Talk & Instructions!
•  Benefits:
   –  easier to get to important content
   –  saves time
   –  makes the website more organized
   –  makes the website more approachable
No. 6

DESIGNING NAVIGATION
Designing Navigation
•    Navigation should be consistent
•    Inform the user of where they are
•    Inform the user of how they got to where they are
•    Define the bounds and what's available on the website in
     terms of content.
No. 7

DESIGNING THE HOMEPAGE
Designing the homepage
              Define the identity and purpose of
              your website
              •  have a logo
              •  have a tag line

              What the website is about should be
              immediately obvious to the user.

              Important content should always be
              placed in the home page in a concise
              manner.

              The homepage should provide easy
              access to all other parts of the
              website.
No. 8

THE FARMER AND THE COWMAN
SHOULD BE FRIENDS
Common Web design team arguments...
We're all web users, ergo personal preferences.
•  We tend to think that all Web users are like us.
•  Every person on the team has a different opinion on what makes a good
   design good, according to their own professional inclinations.
•  Hype culture VS craft culture
     –  Upper management, business development, etc. VS
        programmers and designers. The burden of executing
        promises provided by the hyper culture falls down to the craft
        culture.

•  Myth of the average user
     –  Every person is unique in their behavior.
•  Antidote to debates: testing.
     –    Asking whether most people like something is not the right
          approach to the solution. The question needs to be more
          contextual and relevant to the problem at hand and the
          intended target audience.
No. 9

USABILITY TESTING ON
10 CENTS A DAY
Focus groups VS usability tests
 §  Testing with outsiders is important
 §  Focus groups are good for getting initial feedback on abstract notions
     such as concept and feasibility of the website
 §   Little testing is better than no testing
 §  Testing early is better than testing late
 §  Testing early & often is more important than the type of users
 §  Testing is about getting informed insight
 §  Testing is iterative

How to do testing the affordable way
§  All that is needed is a PC, a person to conduct the test, a consenting
    test subject and some time

Measuring results
§  Implement feedback (taken in the form of notes and actual logged
    usage) from the users and then perform more tests
No. 10

USABILITY AS COMMON
COURTESY
The reservoir of goodwill
Every person has a reservoir of goodwill towards a brand - Making sure this
reservoir is full is important.

Decreasing goodwill
Hiding information, forcing users to your ways, asking for too much
information, fake niceties, making the user wait through splashes or intros,
looking sloppy and unprofessional.

Increasing goodwill
Make the things people want to do on your site obvious, be honest and
generous with information, make my life easier, put effort, have a FAQ
section, make errors recoverable, inform and apologize to the user if you
can't help them.
Types of usability testing
•  Heuristic Evaluation (inspection)

•  Prototype Testing (testing)

•  Card Sorting  (testing)

•  Usability Testing (testing)

•  Logging Actual Use (inquiry)

•  Focus Groups (inquiry)
                      ...and many more!
prototype-­‐interac,ve.com	
  

More Related Content

What's hot

Some Web Design Dos and Don'ts
Some Web Design Dos and Don'tsSome Web Design Dos and Don'ts
Some Web Design Dos and Don'ts
Miami University
 
Is your website user friendly?
Is your website user friendly?Is your website user friendly?
Is your website user friendly?
studiokandm
 

What's hot (20)

Some Web Design Dos and Don'ts
Some Web Design Dos and Don'tsSome Web Design Dos and Don'ts
Some Web Design Dos and Don'ts
 
Designing for web & beyond – don’t get caught with your browser down finalclean
Designing for web & beyond – don’t get caught with your browser down finalcleanDesigning for web & beyond – don’t get caught with your browser down finalclean
Designing for web & beyond – don’t get caught with your browser down finalclean
 
Present to-future-creation
Present to-future-creationPresent to-future-creation
Present to-future-creation
 
Миний вэб сайт хийдэг аргачлал
Миний вэб сайт хийдэг аргачлалМиний вэб сайт хийдэг аргачлал
Миний вэб сайт хийдэг аргачлал
 
Usability and UX
Usability and UXUsability and UX
Usability and UX
 
Computers In Libraries - Innovative Funding Alternatives
Computers In Libraries - Innovative Funding AlternativesComputers In Libraries - Innovative Funding Alternatives
Computers In Libraries - Innovative Funding Alternatives
 
Bag of Tricks
Bag of TricksBag of Tricks
Bag of Tricks
 
Web usability, navigation & accessibility
Web usability, navigation & accessibilityWeb usability, navigation & accessibility
Web usability, navigation & accessibility
 
Designing from the Inside-Out: Behaviour as the Engine of Product Design
Designing from the Inside-Out: Behaviour as the Engine of Product DesignDesigning from the Inside-Out: Behaviour as the Engine of Product Design
Designing from the Inside-Out: Behaviour as the Engine of Product Design
 
Lecture 1: Web Design + Usability
Lecture 1: Web Design + UsabilityLecture 1: Web Design + Usability
Lecture 1: Web Design + Usability
 
Deadly sins of bad design
Deadly sins of bad designDeadly sins of bad design
Deadly sins of bad design
 
Are We There Yet? Create, Manage & Measure Your Web Campaign Success
Are We There Yet?  Create, Manage & Measure Your Web Campaign SuccessAre We There Yet?  Create, Manage & Measure Your Web Campaign Success
Are We There Yet? Create, Manage & Measure Your Web Campaign Success
 
Uof t symposium lowe
Uof t symposium loweUof t symposium lowe
Uof t symposium lowe
 
Is Your Website Trauma-Informed?
Is Your Website Trauma-Informed?Is Your Website Trauma-Informed?
Is Your Website Trauma-Informed?
 
Is your website user friendly?
Is your website user friendly?Is your website user friendly?
Is your website user friendly?
 
OrgSync Connect 2014: Design Tips & Tricks
OrgSync Connect 2014: Design Tips & TricksOrgSync Connect 2014: Design Tips & Tricks
OrgSync Connect 2014: Design Tips & Tricks
 
Behavior change
Behavior changeBehavior change
Behavior change
 
Writing kick-ass hypotheses: Lean UX Meetup, Las Vegas : July
Writing kick-ass hypotheses: Lean UX Meetup, Las Vegas : JulyWriting kick-ass hypotheses: Lean UX Meetup, Las Vegas : July
Writing kick-ass hypotheses: Lean UX Meetup, Las Vegas : July
 
Senses Working Overtime: Improving Software Quality Through Accessibility and...
Senses Working Overtime: Improving Software Quality Through Accessibility and...Senses Working Overtime: Improving Software Quality Through Accessibility and...
Senses Working Overtime: Improving Software Quality Through Accessibility and...
 
Senses Working Overtime - Improving Software Through Accessibility and Inclus...
Senses Working Overtime - Improving Software Through Accessibility and Inclus...Senses Working Overtime - Improving Software Through Accessibility and Inclus...
Senses Working Overtime - Improving Software Through Accessibility and Inclus...
 

Similar to Web Usability July 2011

Carl week 5 dont make me think part 2 pp
Carl week 5 dont make me think part 2 ppCarl week 5 dont make me think part 2 pp
Carl week 5 dont make me think part 2 pp
wendyr1974
 
10 Principles Of Effective Web Design
10 Principles Of Effective Web Design10 Principles Of Effective Web Design
10 Principles Of Effective Web Design
sirferds
 

Similar to Web Usability July 2011 (20)

Usability 101
Usability 101Usability 101
Usability 101
 
Principles of Usability Testing For Historic Newspapers
Principles of Usability Testing For Historic NewspapersPrinciples of Usability Testing For Historic Newspapers
Principles of Usability Testing For Historic Newspapers
 
Carl week 5 dont make me think part 2 pp
Carl week 5 dont make me think part 2 ppCarl week 5 dont make me think part 2 pp
Carl week 5 dont make me think part 2 pp
 
Improving Your Website's Usability for Happier Visitors & Stickier User Exper...
Improving Your Website's Usability for Happier Visitors & Stickier User Exper...Improving Your Website's Usability for Happier Visitors & Stickier User Exper...
Improving Your Website's Usability for Happier Visitors & Stickier User Exper...
 
How to Design Effective Websites
How to Design Effective WebsitesHow to Design Effective Websites
How to Design Effective Websites
 
UX Tools, Tips & Tricks for Code(Her) Conference 2015
UX Tools, Tips & Tricks for Code(Her) Conference 2015UX Tools, Tips & Tricks for Code(Her) Conference 2015
UX Tools, Tips & Tricks for Code(Her) Conference 2015
 
Improving your site's usability - what users really want
Improving your site's usability - what users really wantImproving your site's usability - what users really want
Improving your site's usability - what users really want
 
Lecture 9 Usability Orignal
Lecture 9 Usability OrignalLecture 9 Usability Orignal
Lecture 9 Usability Orignal
 
Navigation to the rescue!
Navigation to the rescue!Navigation to the rescue!
Navigation to the rescue!
 
10 Principles Of Effective Web Design
10 Principles Of Effective Web Design10 Principles Of Effective Web Design
10 Principles Of Effective Web Design
 
Don't Make me Think - Book Summary
Don't Make me Think - Book Summary Don't Make me Think - Book Summary
Don't Make me Think - Book Summary
 
Creating A Remarkable User Experience
Creating A Remarkable User Experience Creating A Remarkable User Experience
Creating A Remarkable User Experience
 
User Experience Design: an Overview
User Experience Design: an OverviewUser Experience Design: an Overview
User Experience Design: an Overview
 
Designing Intuitive SharePoint Sites: The Science of "Easy to Use"
Designing Intuitive SharePoint Sites: The Science of "Easy to Use" Designing Intuitive SharePoint Sites: The Science of "Easy to Use"
Designing Intuitive SharePoint Sites: The Science of "Easy to Use"
 
10 principles of effective web design
10 principles of effective web design10 principles of effective web design
10 principles of effective web design
 
Usability--What is it?
Usability--What is it?Usability--What is it?
Usability--What is it?
 
Don't Make Me Think Review
Don't Make Me Think ReviewDon't Make Me Think Review
Don't Make Me Think Review
 
Intro to Web Design
Intro to Web DesignIntro to Web Design
Intro to Web Design
 
Designing for Customer needs: A UX Perspective
Designing for Customer needs: A UX PerspectiveDesigning for Customer needs: A UX Perspective
Designing for Customer needs: A UX Perspective
 
UX Usability Heuristics
UX Usability HeuristicsUX Usability Heuristics
UX Usability Heuristics
 

More from Prototype Interactive

More from Prototype Interactive (8)

Top 10 Marketing Tricks for the Banking Industry
Top 10 Marketing Tricks for the Banking IndustryTop 10 Marketing Tricks for the Banking Industry
Top 10 Marketing Tricks for the Banking Industry
 
The Future or Everyday Banking
The Future or Everyday BankingThe Future or Everyday Banking
The Future or Everyday Banking
 
Responsive Web Design Whitepaper
Responsive Web Design WhitepaperResponsive Web Design Whitepaper
Responsive Web Design Whitepaper
 
Mobile App vs Mobile Web
Mobile App vs Mobile WebMobile App vs Mobile Web
Mobile App vs Mobile Web
 
Social Media for the Finance sector
Social Media for the Finance sectorSocial Media for the Finance sector
Social Media for the Finance sector
 
Yalla Apps monetize your WP7 apps
Yalla Apps monetize your WP7 appsYalla Apps monetize your WP7 apps
Yalla Apps monetize your WP7 apps
 
Fonts on the Web - a guide to web fonts
Fonts on the Web - a guide to web fontsFonts on the Web - a guide to web fonts
Fonts on the Web - a guide to web fonts
 
Social Media Training
Social Media TrainingSocial Media Training
Social Media Training
 

Recently uploaded

Future Visions: Predictions to Guide and Time Tech Innovation, Peter Udo Diehl
Future Visions: Predictions to Guide and Time Tech Innovation, Peter Udo DiehlFuture Visions: Predictions to Guide and Time Tech Innovation, Peter Udo Diehl
Future Visions: Predictions to Guide and Time Tech Innovation, Peter Udo Diehl
Peter Udo Diehl
 

Recently uploaded (20)

Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
 
Key Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdfKey Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdf
 
IESVE for Early Stage Design and Planning
IESVE for Early Stage Design and PlanningIESVE for Early Stage Design and Planning
IESVE for Early Stage Design and Planning
 
Future Visions: Predictions to Guide and Time Tech Innovation, Peter Udo Diehl
Future Visions: Predictions to Guide and Time Tech Innovation, Peter Udo DiehlFuture Visions: Predictions to Guide and Time Tech Innovation, Peter Udo Diehl
Future Visions: Predictions to Guide and Time Tech Innovation, Peter Udo Diehl
 
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀Exploring UiPath Orchestrator API: updates and limits in 2024 🚀
Exploring UiPath Orchestrator API: updates and limits in 2024 🚀
 
Unpacking Value Delivery - Agile Oxford Meetup - May 2024.pptx
Unpacking Value Delivery - Agile Oxford Meetup - May 2024.pptxUnpacking Value Delivery - Agile Oxford Meetup - May 2024.pptx
Unpacking Value Delivery - Agile Oxford Meetup - May 2024.pptx
 
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...
 
Custom Approval Process: A New Perspective, Pavel Hrbacek & Anindya Halder
Custom Approval Process: A New Perspective, Pavel Hrbacek & Anindya HalderCustom Approval Process: A New Perspective, Pavel Hrbacek & Anindya Halder
Custom Approval Process: A New Perspective, Pavel Hrbacek & Anindya Halder
 
Salesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone KomSalesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
Salesforce Adoption – Metrics, Methods, and Motivation, Antone Kom
 
UiPath Test Automation using UiPath Test Suite series, part 2
UiPath Test Automation using UiPath Test Suite series, part 2UiPath Test Automation using UiPath Test Suite series, part 2
UiPath Test Automation using UiPath Test Suite series, part 2
 
How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...
 
Optimizing NoSQL Performance Through Observability
Optimizing NoSQL Performance Through ObservabilityOptimizing NoSQL Performance Through Observability
Optimizing NoSQL Performance Through Observability
 
In-Depth Performance Testing Guide for IT Professionals
In-Depth Performance Testing Guide for IT ProfessionalsIn-Depth Performance Testing Guide for IT Professionals
In-Depth Performance Testing Guide for IT Professionals
 
ODC, Data Fabric and Architecture User Group
ODC, Data Fabric and Architecture User GroupODC, Data Fabric and Architecture User Group
ODC, Data Fabric and Architecture User Group
 
Agentic RAG What it is its types applications and implementation.pdf
Agentic RAG What it is its types applications and implementation.pdfAgentic RAG What it is its types applications and implementation.pdf
Agentic RAG What it is its types applications and implementation.pdf
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
 
Demystifying gRPC in .Net by John Staveley
Demystifying gRPC in .Net by John StaveleyDemystifying gRPC in .Net by John Staveley
Demystifying gRPC in .Net by John Staveley
 
UiPath Test Automation using UiPath Test Suite series, part 1
UiPath Test Automation using UiPath Test Suite series, part 1UiPath Test Automation using UiPath Test Suite series, part 1
UiPath Test Automation using UiPath Test Suite series, part 1
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
 

Web Usability July 2011

  • 1.
  • 2. “Going all the way to the edge is the only way to jolt the user into noticing what you’ve done. If they notice you, they’re one step closer to talking about you.” — SETH GODIN
  • 3. Usability Usability is about the ease of use of human-made objects. This includes door knobs, spoons, washing machines, and websites too.
  • 4. Web Usability •  Web usability is about making a website easy to use §  reducing unpleasantry as much as possible §  It’s not about fancy designs and shiny buttons, but about practical & efficient design. •  A good web design should allow the users to get to what they want from the website as quickly and painlessly as possible.   Steve Krug, author of  "Don't Make Me Think", the most highly recommended book on Web usability, outlines his first law of Web usability: "Don't Make Me Think"
  • 5. The less a user has to think about making a decision, the easier it is for them to use a website.
  • 6. Coming next in the slides… Some guiding principles w.r.t Web Usability as outlined by Krug in his book
  • 7. First law of web usability DON’T MAKE ME THINK
  • 8. The rule basically boils down to making things self-evident   Examples: if it's a button make it look like one doesn't look like a button this maybe a button this looks like a button If it's a title, make it short, eloquent and to-the-point. Instead of naming a link Gallery of Photographic Items, call it Photos. Requires less thinking from your user
  • 9. Affordances To help emphasize the “Don't Make Me Think” rule, try to always think about affordances, which is a quality of an object that gives the user a clue on how it functions or should be used. If something looks like… …a knob – you could probably turn it …a glass – you could probably break it …and if it looks like a search box – you can type something in it!
  • 10. No. 2 HOW WE REALLY USE THE WEB
  • 11. We don’t read. We scan. §  Our attention spans are not that great §  We're always in a hurry §  We're selective about what we want §  We know what's important to us
  • 12. We satisfice When given options we choose the first immediately reasonable option without giving much thought. We don't consider all available options.
  • 13. We muddle through §  We don't figure out how things work §  We don't usually read all instructions §  We make assumptions – click around, and fill out boxes without really considering implications or accuracy of our actions or how things really work Example: Yahoo's search box – a survey revealed that people used to type Web addresses into Yahoo's search box and it took them to their desired location. They never considered that it was wrong or changed how they accessed website because it simply worked. To them, Yahoo was the Internet!
  • 14. Designing pages for scanning, not reading BILLBOARD DESIGN 101
  • 15. Since we have established that people don't read but merely scan pages, click around, and make assumptions, here are some guidelines on designing for usability: Create a clear visual hierarchy §  Examples: Prominence. Grouping (visual-logical connection). §  Nesting. Take advantage of conventions §  Don't be too smart Break pages up into clearly defined areas Make it obvious what's clickable Minimize noise (busy-ness and background noise)
  • 17. It doesn't matter how many times I have to click, as long as each click is a mindless, unambiguous choice. •  Number of clicks VS click difficulty •  Three easy clicks equal one difficult click •  Users should not have to read endless instructions in order to find what they are looking for:
  • 19. Omit needless words •  Get rid of half of the words on each page, then get rid of half of what's left. •  Cut down Happy Talk & Instructions! •  Benefits: –  easier to get to important content –  saves time –  makes the website more organized –  makes the website more approachable
  • 21. Designing Navigation •  Navigation should be consistent •  Inform the user of where they are •  Inform the user of how they got to where they are •  Define the bounds and what's available on the website in terms of content.
  • 23. Designing the homepage Define the identity and purpose of your website •  have a logo •  have a tag line What the website is about should be immediately obvious to the user. Important content should always be placed in the home page in a concise manner. The homepage should provide easy access to all other parts of the website.
  • 24. No. 8 THE FARMER AND THE COWMAN SHOULD BE FRIENDS
  • 25. Common Web design team arguments... We're all web users, ergo personal preferences. •  We tend to think that all Web users are like us. •  Every person on the team has a different opinion on what makes a good design good, according to their own professional inclinations. •  Hype culture VS craft culture –  Upper management, business development, etc. VS programmers and designers. The burden of executing promises provided by the hyper culture falls down to the craft culture. •  Myth of the average user –  Every person is unique in their behavior. •  Antidote to debates: testing. –  Asking whether most people like something is not the right approach to the solution. The question needs to be more contextual and relevant to the problem at hand and the intended target audience.
  • 26. No. 9 USABILITY TESTING ON 10 CENTS A DAY
  • 27. Focus groups VS usability tests §  Testing with outsiders is important §  Focus groups are good for getting initial feedback on abstract notions such as concept and feasibility of the website §   Little testing is better than no testing §  Testing early is better than testing late §  Testing early & often is more important than the type of users §  Testing is about getting informed insight §  Testing is iterative How to do testing the affordable way §  All that is needed is a PC, a person to conduct the test, a consenting test subject and some time Measuring results §  Implement feedback (taken in the form of notes and actual logged usage) from the users and then perform more tests
  • 28. No. 10 USABILITY AS COMMON COURTESY
  • 29. The reservoir of goodwill Every person has a reservoir of goodwill towards a brand - Making sure this reservoir is full is important. Decreasing goodwill Hiding information, forcing users to your ways, asking for too much information, fake niceties, making the user wait through splashes or intros, looking sloppy and unprofessional. Increasing goodwill Make the things people want to do on your site obvious, be honest and generous with information, make my life easier, put effort, have a FAQ section, make errors recoverable, inform and apologize to the user if you can't help them.
  • 30. Types of usability testing •  Heuristic Evaluation (inspection) •  Prototype Testing (testing) •  Card Sorting  (testing) •  Usability Testing (testing) •  Logging Actual Use (inquiry) •  Focus Groups (inquiry) ...and many more!