The document provides biographical information on three individuals, including their names, ages, addresses, dates of birth, places of birth, and educational backgrounds. It also includes a section on what educational technology is, defining it as the application of technology to facilitate and improve the learning process. The final sections discuss how technology can be used appropriately and inappropriately in education, emphasizing the need to teach students to use it properly to gain knowledge and not for harmful purposes.
The document contains personal information about Recheil P. Peralta including her name, contact details, gender, date and place of birth, citizenship, civil status, height, weight, religion, and educational background. It also includes similar personal information about another individual named Kathleen C. Ducay including her name, birthday, birthplace, parents, and course of study. The document then provides information on what educational technology is, including definitions, examples of educational resources and learning activities, and discussions on how technology can be used properly or improperly in education.
This document discusses educational technology and its roles in learning. It covers topics such as what educational technology is, how technology can be used as a tool or partner in the learning process, and examples of its roles in supporting knowledge construction, acting as an information vehicle, providing social learning opportunities, and serving as an intellectual partner. The document also discusses models of learning like meaningful learning, discovery learning, and constructivism. It provides examples of how educational technology was discussed and applied in an Ed Tech 2 course to enhance computer skills and integrate technology into the teaching and learning process.
This document provides biographical information about two students, Jessa Vasquez and Vanessa Basañes, who are studying at Palawan University. It then discusses key topics from their Educational Technology 2 course, including definitions of educational technology, technology's impacts as either a boon or bane, Bloom's taxonomy, conceptual models of learning like constructivism, and the roles of educational technology in learning. The document concludes with Jessa Vasquez reflecting on how the course has helped broaden her learning process and engage with global competencies to better adapt to 21st century changes as a future educator.
This document discusses using technologies for authentic learning. It defines authentic learning as learning situated in real-world contexts involving authentic activities similar to problems students will face professionally. Key aspects of authentic learning include authentic contexts, activities, access to expert performances, multiple perspectives, collaboration, reflection, articulation to an audience, coaching, and authentic assessment. The document provides examples of how authentic learning has been applied and its benefits, such as developing portable skills and motivating students. It also discusses challenges in education today and trends pointing toward more authentic learning approaches.
Digital storytelling was found to enhance student engagement in the following ways:
It provided more opportunities for deep learning beyond the classroom through extended work on digital stories. It motivated students and increased their interest in the subject matter by allowing them control over their own learning. Peer learning and increased interactions between students and lecturers also contributed to engagement. Digital storytelling is an effective approach for enhancing student engagement and should be further supported in teacher education.
This document summarizes key concepts from works about new media literacies and participatory culture by Henry Jenkins. It discusses how participatory culture shifts the focus of literacy from individual expression to community involvement, requiring new social skills like collaboration, networking, and collective intelligence. These skills build on traditional literacies. The document also examines concepts like transmedia navigation, multimodality, appropriation, and how new approaches to reading and writing are emerging that focus on participation, motivation, and sharing meanings across media. It advocates for teaching these new media literacies in classrooms.
The document discusses the role of technology in education. It notes that technology can both help and hinder the learning process. When used appropriately, technology allows students to search for information on their own, learn from the internet, and make tasks easier with tools like computers. However, it can also be a distraction when students use phones in class or teachers rely too heavily on technology instead of their own instruction. The document advocates for a balanced approach where technology supports but does not replace the teacher. It also discusses using technology as a tool for students to represent their ideas, access information, collaborate, and reflect on their learning.
The document contains personal information about Recheil P. Peralta including her name, contact details, gender, date and place of birth, citizenship, civil status, height, weight, religion, and educational background. It also includes similar personal information about another individual named Kathleen C. Ducay including her name, birthday, birthplace, parents, and course of study. The document then provides information on what educational technology is, including definitions, examples of educational resources and learning activities, and discussions on how technology can be used properly or improperly in education.
This document discusses educational technology and its roles in learning. It covers topics such as what educational technology is, how technology can be used as a tool or partner in the learning process, and examples of its roles in supporting knowledge construction, acting as an information vehicle, providing social learning opportunities, and serving as an intellectual partner. The document also discusses models of learning like meaningful learning, discovery learning, and constructivism. It provides examples of how educational technology was discussed and applied in an Ed Tech 2 course to enhance computer skills and integrate technology into the teaching and learning process.
This document provides biographical information about two students, Jessa Vasquez and Vanessa Basañes, who are studying at Palawan University. It then discusses key topics from their Educational Technology 2 course, including definitions of educational technology, technology's impacts as either a boon or bane, Bloom's taxonomy, conceptual models of learning like constructivism, and the roles of educational technology in learning. The document concludes with Jessa Vasquez reflecting on how the course has helped broaden her learning process and engage with global competencies to better adapt to 21st century changes as a future educator.
This document discusses using technologies for authentic learning. It defines authentic learning as learning situated in real-world contexts involving authentic activities similar to problems students will face professionally. Key aspects of authentic learning include authentic contexts, activities, access to expert performances, multiple perspectives, collaboration, reflection, articulation to an audience, coaching, and authentic assessment. The document provides examples of how authentic learning has been applied and its benefits, such as developing portable skills and motivating students. It also discusses challenges in education today and trends pointing toward more authentic learning approaches.
Digital storytelling was found to enhance student engagement in the following ways:
It provided more opportunities for deep learning beyond the classroom through extended work on digital stories. It motivated students and increased their interest in the subject matter by allowing them control over their own learning. Peer learning and increased interactions between students and lecturers also contributed to engagement. Digital storytelling is an effective approach for enhancing student engagement and should be further supported in teacher education.
This document summarizes key concepts from works about new media literacies and participatory culture by Henry Jenkins. It discusses how participatory culture shifts the focus of literacy from individual expression to community involvement, requiring new social skills like collaboration, networking, and collective intelligence. These skills build on traditional literacies. The document also examines concepts like transmedia navigation, multimodality, appropriation, and how new approaches to reading and writing are emerging that focus on participation, motivation, and sharing meanings across media. It advocates for teaching these new media literacies in classrooms.
The document discusses the role of technology in education. It notes that technology can both help and hinder the learning process. When used appropriately, technology allows students to search for information on their own, learn from the internet, and make tasks easier with tools like computers. However, it can also be a distraction when students use phones in class or teachers rely too heavily on technology instead of their own instruction. The document advocates for a balanced approach where technology supports but does not replace the teacher. It also discusses using technology as a tool for students to represent their ideas, access information, collaborate, and reflect on their learning.
Still pictures, recordings, and radio can be used as visual and auditory learning tools. They help students who have difficulties reading or dealing with the pace of real events or television. Still pictures can transform abstract ideas, bring students closer to reality, change sizes, save teacher time and energy, assist in preventing misconceptions, and help students retell experiences. Recordings can enhance text resources by providing comments or context. Radio broadcasts of events are like televised broadcasts without visuals, and radio was used for educational purposes as early as 1924 due to its accessibility.
Universal Design for Learning (UDL) provides principles for curriculum development that give all students equal opportunities to learn by presenting information and content in different ways, allowing for multiple means of student expression, and stimulating interest and motivation. UDL appeals to different learning networks in the brain related to recognition, strategic thinking, and emotion. It encourages teachers to use technology and flexible instructional methods to engage and support students with diverse cultural, ethnic, linguistic, and academic backgrounds.
This document provides guidance on using instructional technology and media in the classroom. It discusses the benefits of using technology to enhance lessons, lists different types of instructional media like charts, maps and videos, and outlines principles for selecting and using media appropriately. A systematic approach is recommended to integrate media and technology effectively while meeting student needs. The roles of technology in delivering instruction include upgrading teaching quality, increasing teacher capacity, enhancing student mastery, and broadening education delivery through non-traditional learning approaches.
Edgar Dale developed the Cone of Experience, which shows different levels of learning experiences from concrete to abstract. At the base are direct experiences like demonstrations and field trips, followed by increasingly symbolic representations like audiovisual materials, exhibits, and verbal symbols. The Cone suggests that students retain information best through hands-on experiences compared to more abstract forms of learning. Teachers can use it to select methods that match different content and keep students engaged.
Kandace Johntry presented on the past, present, and future of technology in the classroom. Over the past few years, basic technologies like desktop computers and overhead projectors have been integrated into classrooms. Now, technologies being used include interactive whiteboards, laptops, tablets, document cameras, and educational apps and games. Emerging technologies discussed include educational social networking, cloud computing, mobiles, and game-based learning. The presentation argued that technology helps motivate students, develops deeper understanding, and teaches 21st century skills, so schools must continue integrating new technologies to prepare students.
This document summarizes Antonio Delgado's experiences in his Educational Technology courses. It outlines how the courses exposed him to both traditional and modern technology tools for instruction. It also describes some of the assignments he completed, including reports, research papers, and demonstrations utilizing different materials and learning methods. Overall, the courses helped Antonio become aware of utilizing various sensory learning experiences and technologies to effectively achieve teaching objectives.
Edgar Dale developed the Cone of Experience in 1946 to show the progression of learning from concrete to abstract experiences. At the base is direct experience where learners have control over outcomes using their senses. Moving up are progressively more abstract experiences like demonstrations, exhibits, and symbolic representations using visual or verbal symbols. The Cone was intended to depict how instructional methods relate to learning outcomes and that different experiences on the Cone are not hierarchical but allow for more abstract thought. It is often misused by assuming experiences must follow the Cone from bottom to top or that some experiences are inherently better.
The document discusses Edgar Dale's Cone of Experience model for how people learn and retain information based on the method of delivery. It provides questions and answers about the Cone from Dale's 1969 book and discusses how the Cone is a helpful but simplifying model. It notes that many variations of the Cone exist with different levels and retention percentages listed. In conclusion, the Cone is a useful visual tool for thinking about concept development but should not be taken as an exact framework for learning.
Edgar Dale developed the Cone of Experience to show the relationship between how information is presented in instruction and learner outcomes. The Cone progresses from concrete to abstract experiences, with direct experiences at the bottom and verbal symbols at the top. It was influenced by theories emphasizing realism in instructional media and Bruner's theory of a learning progression from enactive to iconic to symbolic. While often misinterpreted as a strict progression, Dale intended the Cone to suggest that instruction should incorporate different experience levels to enhance learning and move students from concrete to abstract thinking.
Educational technology helps students learn effectively. In pre-school, flashcards and charts engage students and help them learn numbers and letters. In elementary school, the blackboard allows teachers to explain topics and write important details, aiding student understanding. Books are also important as they increase students' knowledge. In high school, visual aids continue to be useful for presenting lessons and allowing students to participate. In college, PowerPoint presentations are an effective modern technology for clearly presenting topics and discussions.
This document is Fatima Lourdes Duran Vásquez's teaching portfolio from 2014. It includes sections on her teaching philosophy, lesson plans, and principles of good teaching practice. Her teaching philosophy focuses on inspiring student learning and critical thinking skills. She aims to recognize different learning styles and create an engaging environment. The portfolio also includes a sample lesson plan from 2010 on developing English language knowledge through various teaching techniques like lectures and computer activities. It lists learning outcomes, stages, techniques, content, and resources for the lesson. The principles of good teaching practice section discusses encouraging student-faculty contact, active learning, feedback, expectations, and respect for diverse talents.
Edgar Dale developed the Cone of Experience, which arranges educational experiences on a cone from most concrete at the base to most abstract at the top. The cone emphasizes beginning instruction with hands-on, sensory experiences and moving up to more abstract levels. It suggests students need a foundation of concrete experiences before symbolic instruction. The cone also considers using multiple senses and learner control in experiences.
Use of ICT in teaching of Islamic Studies and Urdu subjects. Engr.Sumera khalid
In Islam, the use of modern technology is encouraged as it helps towards the development of positive thinking, the ability to innovate and to trigger the drive for self-improvement.
The Qur’an states
“Those people who race to search for good deed, those are the people who will be more advanced.
(Sūrah Al-Mu'minūn 18 :61)”
The document discusses teaching and tutoring approaches in e-learning environments as well as human relations and community questions in online education. It covers topics such as instruction models for e-learning including material-centered, task-centered, and interaction-centered models. It also discusses the roles of online facilitators and guides as well as characteristics of effective online learners.
BLENDED LEARNING FOR A MASTER COURSE ON ENGINEERING AND ENVIRONMENTAL GEOLOGYletuan1987
This document outlines a blended learning model for a master's course in engineering and environmental geology at the Asian Institute of Technology in Vietnam. It begins by describing traditional and e-learning models and their advantages and disadvantages. It then introduces a blended learning model that combines face-to-face instruction, online video lectures, online discussions, and international expert conferences. The document provides details of an environmental engineering geology course schedule using this blended approach, mixing online and in-person activities over several weeks. The goal is to increase learning effectiveness, reduce costs and time, and boost student satisfaction and numbers by integrating online and classroom experiences.
ES ELL Tech Integration (for oral presentation)strifman
This document discusses strategies for integrating technology into an elementary school English Language Learner classroom. It proposes using interactive storybooks, presentation aids, lesson design support software, and instructional mobile apps to help ELL students improve their language skills and engagement. Each strategy is explained in terms of its relative advantages and expected outcomes. The document provides several resource links for specific technologies that could implement each strategy, such as websites hosting interactive stories and apps for creating multimedia presentations.
This document discusses various approaches and resources for inquiry-based learning, with a focus on catering to young learners and those with limited literacy skills. It provides examples of simple inquiries that can be completed in a short time frame, as well as recommendations for using ongoing classroom displays, peer collaboration, and technology tools to support the inquiry process. Recommendations are also given for using purpose-driven literacy instruction aligned with curriculum topics to enhance student outcomes.
Ivy Hsu attended kindergarten in 1990 and graduated from high school in 2002. She traces her experiences with educational technology over this time period. In kindergarten, technology was limited to traditional materials like paper, crayons, and felt boards. In elementary school, students had occasional access to Apple computers for typing practice. In high school, students had access to computer labs and were expected to type assignments, but classroom technology was limited. In college, students accessed course materials and submitted assignments online through Blackboard, and some classes were held in computer labs. Hsu envisions incorporating multimedia, blogging, and video chat into her future English classroom, while still valuing traditional materials like books and paper. She recognizes both
This document discusses Jose-Luis Poza-Lujan, an associate professor at the Polytechnic University of Valencia, Spain. It provides biographical details on Poza-Lujan, including his educational background and research interests in technology and teaching. Specifically, it focuses on his research into using social media in teaching. The document explores different social media platforms and tools that can be used in the classroom, and provides examples of how Twitter and other platforms have been integrated into class lessons and discussions.
This document contains biographies of two students, Maricar Valencia and Freddie Laguisma Jr. It also discusses educational technology, including definitions of educational technology, how technology can be either a boon or bane, systematic approaches to teaching, conceptual models of learning, Dale's Cone of Experiences, and the roles of educational technology in learning. After discussing these topics, it describes how studying educational technology has benefited students by making them more educated, able to access and use technology creatively and appropriately, and competitive in the modern world that relies heavily on technology.
This document contains biographies of two students, Maricar Valencia and Freddie Laguisma Jr. It also discusses educational technology, including definitions of educational technology, its roles in learning from both traditional and constructivist perspectives, Dale's Cone of Experiences model, and how students may benefit from studying educational technology. Key points covered include how technology can be used as a tool to support knowledge construction, information access, simulating real-world problems, and collaborating with others. The document emphasizes that educational technology helps students become more educated, competent in a modern world, and able to access and use technology creatively in their daily lives and studies.
Still pictures, recordings, and radio can be used as visual and auditory learning tools. They help students who have difficulties reading or dealing with the pace of real events or television. Still pictures can transform abstract ideas, bring students closer to reality, change sizes, save teacher time and energy, assist in preventing misconceptions, and help students retell experiences. Recordings can enhance text resources by providing comments or context. Radio broadcasts of events are like televised broadcasts without visuals, and radio was used for educational purposes as early as 1924 due to its accessibility.
Universal Design for Learning (UDL) provides principles for curriculum development that give all students equal opportunities to learn by presenting information and content in different ways, allowing for multiple means of student expression, and stimulating interest and motivation. UDL appeals to different learning networks in the brain related to recognition, strategic thinking, and emotion. It encourages teachers to use technology and flexible instructional methods to engage and support students with diverse cultural, ethnic, linguistic, and academic backgrounds.
This document provides guidance on using instructional technology and media in the classroom. It discusses the benefits of using technology to enhance lessons, lists different types of instructional media like charts, maps and videos, and outlines principles for selecting and using media appropriately. A systematic approach is recommended to integrate media and technology effectively while meeting student needs. The roles of technology in delivering instruction include upgrading teaching quality, increasing teacher capacity, enhancing student mastery, and broadening education delivery through non-traditional learning approaches.
Edgar Dale developed the Cone of Experience, which shows different levels of learning experiences from concrete to abstract. At the base are direct experiences like demonstrations and field trips, followed by increasingly symbolic representations like audiovisual materials, exhibits, and verbal symbols. The Cone suggests that students retain information best through hands-on experiences compared to more abstract forms of learning. Teachers can use it to select methods that match different content and keep students engaged.
Kandace Johntry presented on the past, present, and future of technology in the classroom. Over the past few years, basic technologies like desktop computers and overhead projectors have been integrated into classrooms. Now, technologies being used include interactive whiteboards, laptops, tablets, document cameras, and educational apps and games. Emerging technologies discussed include educational social networking, cloud computing, mobiles, and game-based learning. The presentation argued that technology helps motivate students, develops deeper understanding, and teaches 21st century skills, so schools must continue integrating new technologies to prepare students.
This document summarizes Antonio Delgado's experiences in his Educational Technology courses. It outlines how the courses exposed him to both traditional and modern technology tools for instruction. It also describes some of the assignments he completed, including reports, research papers, and demonstrations utilizing different materials and learning methods. Overall, the courses helped Antonio become aware of utilizing various sensory learning experiences and technologies to effectively achieve teaching objectives.
Edgar Dale developed the Cone of Experience in 1946 to show the progression of learning from concrete to abstract experiences. At the base is direct experience where learners have control over outcomes using their senses. Moving up are progressively more abstract experiences like demonstrations, exhibits, and symbolic representations using visual or verbal symbols. The Cone was intended to depict how instructional methods relate to learning outcomes and that different experiences on the Cone are not hierarchical but allow for more abstract thought. It is often misused by assuming experiences must follow the Cone from bottom to top or that some experiences are inherently better.
The document discusses Edgar Dale's Cone of Experience model for how people learn and retain information based on the method of delivery. It provides questions and answers about the Cone from Dale's 1969 book and discusses how the Cone is a helpful but simplifying model. It notes that many variations of the Cone exist with different levels and retention percentages listed. In conclusion, the Cone is a useful visual tool for thinking about concept development but should not be taken as an exact framework for learning.
Edgar Dale developed the Cone of Experience to show the relationship between how information is presented in instruction and learner outcomes. The Cone progresses from concrete to abstract experiences, with direct experiences at the bottom and verbal symbols at the top. It was influenced by theories emphasizing realism in instructional media and Bruner's theory of a learning progression from enactive to iconic to symbolic. While often misinterpreted as a strict progression, Dale intended the Cone to suggest that instruction should incorporate different experience levels to enhance learning and move students from concrete to abstract thinking.
Educational technology helps students learn effectively. In pre-school, flashcards and charts engage students and help them learn numbers and letters. In elementary school, the blackboard allows teachers to explain topics and write important details, aiding student understanding. Books are also important as they increase students' knowledge. In high school, visual aids continue to be useful for presenting lessons and allowing students to participate. In college, PowerPoint presentations are an effective modern technology for clearly presenting topics and discussions.
This document is Fatima Lourdes Duran Vásquez's teaching portfolio from 2014. It includes sections on her teaching philosophy, lesson plans, and principles of good teaching practice. Her teaching philosophy focuses on inspiring student learning and critical thinking skills. She aims to recognize different learning styles and create an engaging environment. The portfolio also includes a sample lesson plan from 2010 on developing English language knowledge through various teaching techniques like lectures and computer activities. It lists learning outcomes, stages, techniques, content, and resources for the lesson. The principles of good teaching practice section discusses encouraging student-faculty contact, active learning, feedback, expectations, and respect for diverse talents.
Edgar Dale developed the Cone of Experience, which arranges educational experiences on a cone from most concrete at the base to most abstract at the top. The cone emphasizes beginning instruction with hands-on, sensory experiences and moving up to more abstract levels. It suggests students need a foundation of concrete experiences before symbolic instruction. The cone also considers using multiple senses and learner control in experiences.
Use of ICT in teaching of Islamic Studies and Urdu subjects. Engr.Sumera khalid
In Islam, the use of modern technology is encouraged as it helps towards the development of positive thinking, the ability to innovate and to trigger the drive for self-improvement.
The Qur’an states
“Those people who race to search for good deed, those are the people who will be more advanced.
(Sūrah Al-Mu'minūn 18 :61)”
The document discusses teaching and tutoring approaches in e-learning environments as well as human relations and community questions in online education. It covers topics such as instruction models for e-learning including material-centered, task-centered, and interaction-centered models. It also discusses the roles of online facilitators and guides as well as characteristics of effective online learners.
BLENDED LEARNING FOR A MASTER COURSE ON ENGINEERING AND ENVIRONMENTAL GEOLOGYletuan1987
This document outlines a blended learning model for a master's course in engineering and environmental geology at the Asian Institute of Technology in Vietnam. It begins by describing traditional and e-learning models and their advantages and disadvantages. It then introduces a blended learning model that combines face-to-face instruction, online video lectures, online discussions, and international expert conferences. The document provides details of an environmental engineering geology course schedule using this blended approach, mixing online and in-person activities over several weeks. The goal is to increase learning effectiveness, reduce costs and time, and boost student satisfaction and numbers by integrating online and classroom experiences.
ES ELL Tech Integration (for oral presentation)strifman
This document discusses strategies for integrating technology into an elementary school English Language Learner classroom. It proposes using interactive storybooks, presentation aids, lesson design support software, and instructional mobile apps to help ELL students improve their language skills and engagement. Each strategy is explained in terms of its relative advantages and expected outcomes. The document provides several resource links for specific technologies that could implement each strategy, such as websites hosting interactive stories and apps for creating multimedia presentations.
This document discusses various approaches and resources for inquiry-based learning, with a focus on catering to young learners and those with limited literacy skills. It provides examples of simple inquiries that can be completed in a short time frame, as well as recommendations for using ongoing classroom displays, peer collaboration, and technology tools to support the inquiry process. Recommendations are also given for using purpose-driven literacy instruction aligned with curriculum topics to enhance student outcomes.
Ivy Hsu attended kindergarten in 1990 and graduated from high school in 2002. She traces her experiences with educational technology over this time period. In kindergarten, technology was limited to traditional materials like paper, crayons, and felt boards. In elementary school, students had occasional access to Apple computers for typing practice. In high school, students had access to computer labs and were expected to type assignments, but classroom technology was limited. In college, students accessed course materials and submitted assignments online through Blackboard, and some classes were held in computer labs. Hsu envisions incorporating multimedia, blogging, and video chat into her future English classroom, while still valuing traditional materials like books and paper. She recognizes both
This document discusses Jose-Luis Poza-Lujan, an associate professor at the Polytechnic University of Valencia, Spain. It provides biographical details on Poza-Lujan, including his educational background and research interests in technology and teaching. Specifically, it focuses on his research into using social media in teaching. The document explores different social media platforms and tools that can be used in the classroom, and provides examples of how Twitter and other platforms have been integrated into class lessons and discussions.
This document contains biographies of two students, Maricar Valencia and Freddie Laguisma Jr. It also discusses educational technology, including definitions of educational technology, how technology can be either a boon or bane, systematic approaches to teaching, conceptual models of learning, Dale's Cone of Experiences, and the roles of educational technology in learning. After discussing these topics, it describes how studying educational technology has benefited students by making them more educated, able to access and use technology creatively and appropriately, and competitive in the modern world that relies heavily on technology.
This document contains biographies of two students, Maricar Valencia and Freddie Laguisma Jr. It also discusses educational technology, including definitions of educational technology, its roles in learning from both traditional and constructivist perspectives, Dale's Cone of Experiences model, and how students may benefit from studying educational technology. Key points covered include how technology can be used as a tool to support knowledge construction, information access, simulating real-world problems, and collaborating with others. The document emphasizes that educational technology helps students become more educated, competent in a modern world, and able to access and use technology creatively in their daily lives and studies.
This portfolio documents Jierlyn Basilisco's learning in the subject of Educational Technology as a third year student studying Home Economics Technology. It demonstrates how the use of technology can help teachers be more effective and engage students in this digital age. As a future educator, this course equipped Jierlyn with the knowledge and skills to integrate technology appropriately in teaching and meet the changing needs of students in the 21st century. The portfolio reflects on the benefits of educational technology for both teachers and learners.
The document discusses educational technology and concepts related to teaching and learning. It begins by defining educational technology and describing how it aims to improve education through appropriate tools and techniques. It then discusses several conceptual models of learning, including meaningful learning, discovery learning, generative learning, and constructivism. It also describes Edgar Dale's Cone of Experience, which shows different levels of learning experiences from concrete to abstract. Finally, it provides an example of how learning occurs through educational technology, with the focus on direct and purposeful activities that help students learn and retain information.
This document presents a portfolio for an Educational Technology 2 course. It includes profiles of 3 students taking the course and outlines the course content. The content outline covers definitions of educational technology, the roles of technology in learning, and conceptual models of learning. It also discusses Bloom's taxonomy, systematic instruction approaches, and the students' reflections on learning through educational technology. The summary emphasizes that the document presents an educational technology portfolio outlining key course concepts and student profiles.
This document contains biographies of several students studying at Palawan State University. It includes their names, ages, hometowns, educational backgrounds, and brief personal details. One student, Daryl Boy Badua, is 20 years old and from Mate Pangobilian Brookes Point Palawan. He is studying Bachelor of Elementary Education. Another student, Divine Grace M. Bunda, is 19 years old and from Pangobilian, Brooke's Point Palawan. She is currently enrolled in the Bachelor of Elementary Education program. The document provides similar brief biographies of several other students at Palawan State University.
This document outlines an educational technology portfolio that includes profiles of two students, Remie Joy L. Alilano and Mariana A. Jaafar. It then provides definitions and explanations of key concepts in educational technology, including how technology can be used as both a "boom" and "bane." It discusses systematic approaches to teaching and the roles of technology in learning. The document also explains Edgar Dale's Cone of Experience and models of learning, such as meaningful learning. It reflects on how a course in Educational Technology 2 helped students learn to use technology effectively in their education and future teaching careers.
Geselle Marasigan is an 18-year-old student pursuing a Bachelor of Education degree in Early Childhood Education at Cavite State University. She graduated from Baha Elementary School and Balayan National High School. She lives with her mother, grandmother, and grandfather and enjoys listening to music, art, and cooking. Educational technology plays an important role in education but can also be misused, so students need guidance to stay on the right track. Technology integration into teaching and learning can enhance students' cognitive skills through hands-on activities.
The document discusses the author's portfolio in educational technology. It provides biographical information about the author and discusses several topics related to integrating technology into teaching and learning, including how technology can help make tasks easier and engage students. It also covers concepts like cooperative learning with computers and the role of the computer as a tutor, teacher's tool, and in supporting student-centered learning.
The document provides biographical information about the authors Jane Cristine Mie V. Avellano and Czamira U. Asgali, who are students studying elementary education. It then discusses key topics from their Educational Technology 2 course, including definitions of educational technology, the roles of technology in learning, and the cone of experience model. The authors reflect that studying educational technology helped enhance their computer skills and prepare them to be computer literate teachers for the 21st century classroom.
This document outlines the role of educational technology in teaching and learning. It discusses how technology can be used as both a delivery method for instruction as well as a partner in the learning process. It describes the roles technology can play, including as tools for knowledge construction, information vehicles for exploring knowledge, providing context for learning by doing, serving as a social medium for conversing, and acting as an intellectual partner for reflecting. The document also presents a conceptual model of learning known as the "cone of experience" which involves different levels of experiences from direct purposeful experiences to verbal symbolic representations.
The document provides biographical information about several students and discusses their educational backgrounds. It also covers various topics related to educational technology including whether technology is a boon or bane, conceptual models of learning, the role of educational technology, and reflections on learning through educational technology. The students see educational technology as helping to enhance teaching and learning when used properly. They believe it has equipped them with skills needed for the 21st century while acknowledging teachers remain important.
This document discusses educational technology and its roles in learning. It begins with an introduction of the author, Catherine C. Tapales, and defines educational technology as a field concerned with using educational methods and resources to engage learning. It then describes five roles of technology in learning: as tools for knowledge construction, information vehicles for exploring knowledge, context for learning by doing, social medium for conversing, and intellectual partner for reflecting. The document concludes by discussing how technology can augment motivation, encourage collaboration, and support critical and problem solving skills when used effectively in learning.
Educational technology, sometimes shortened to EduTech or EdTech, is a wide field. Therefore, one can find many definitions, some of which are conflicting. Educational technology as an academic field can be considered either as a design science or as a collection of different research interests addressing fundamental issues of learning, teaching and social organization. This slideshow presentation contains the important information about the importance of technology in the field of education.
This document discusses how digital storytelling learning projects can engage and inspire students. It provides examples of digital stories created by students of various ages on different topics. Digital storytelling combines storytelling with digital graphics, audio, and video. It has many educational benefits, such as encouraging research, developing critical thinking and writing skills, and helping students retain knowledge. When combined with project-based learning, digital storytelling can further improve learning outcomes. Guidelines are provided for crafting digital stories, such as finding a compelling story, mapping it out, and using vivid language and emotion.
The document outlines key topics from an educational technology course including students' biographies, definitions of educational technology, its roles in learning, conceptual models of learning, Bloom's taxonomy of thinking skills, Dale's cone of experience, and students' reflections on learning through educational technology.
Los Alumnos Dactilares (The Digital Learners)Myra Etos
This document outlines the bio-data and educational backgrounds of three students - Myra M. Etos, Kezia Jeria E. Baclao, and Jonalyn N. Alzagar. It then provides summaries from each student on how the Educational Technology 2 course helped them learn about using technology effectively in the classroom and enhanced their teaching skills for the future. The students noted that the course taught them how to incorporate technologies like computers and presentations to engage modern students and promote higher-order thinking skills. It also made them aware of both the advantages and proper use of educational technologies.
This document contains information about two students' portfolios in educational technology. It provides personal details about Bemari D. Coroso and Adzlina Mammad, such as their names, ages, birthdates, birthplaces, courses of study, and parents' names. It also discusses topics like the definition of educational technology, how technology can be both beneficial and harmful, systematic approaches to teaching, the roles of technology in teaching, and the cone of experience model. The document reflects on the learning experiences provided by an educational technology 2 course and how it prepares students to teach with technology.
portfolio in educational technology 1 & 2johntapales01
The document discusses educational technology, its roles in learning, and its impact on students. It defines educational technology as a field that applies processes to analyze and solve problems in human learning. Educational technology can serve as tools to support knowledge construction, as a context for learning by doing, as information vehicles for exploring knowledge, and as an intellectual partner for reflecting. For students, educational technology can make learning more engaging and help them see how technology can be useful in their daily lives and learning.
This document discusses educational technology and its roles in learning. It begins with defining educational technology as the study and practice of facilitating learning through appropriate technological processes and resources. It then discusses technology as both a boon and bane to learning. When used properly, technology can enhance learning by making it more engaging, but it can also be detrimental when it distracts from or replaces learning. The document outlines a systematic approach to instructional planning that is learner-centered. It also discusses different roles of technology from both traditional and constructivist perspectives, including as a delivery tool, learning tool, information source, and social medium. Finally, it introduces Dale's Cone of Experience and how it relates educational experiences to real life through varying use of
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This Dissertation explores the particular circumstances of Mirzapur, a region located in the
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analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
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significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
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cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
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cover support policymakers and scientists in making well-informed decisions, as alterations in
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LOS ALUMNOS DACTILARES
1.
2.
3. NAME: Diane D. Cauba
AGE: 18 years old
ADDRESS: Brgy. Tub-tub, Brooke’s
Point, Palawan
BIRTHDAY: October 17,1998
BIRTHPLACE: Brgy. Oring-oring, Brooke’s
Point, Palawan
SCHOOL
ELEMENTARY: Maquina B. tunggal E.S.
SECONDARY: Brooke’s Point Christian H.S.
TERTIARY: Palawan State University
COURSE: BSED
MAJOR: Filipino
4. NAME: Mary Grace Barcelona
AGE: 19 years old
ADDRESS: Panalingaan, Rizal Palawan
BIRTHDAY: March 23,1998
BIRTHPLACE: Culasian, Rizal Palawan
SCHOOL
ELEMENTARY: Aramaywan II E.S
SECONDARY: Panalingaan NHS
TERTIARY: Palawan State University
COURSE: BSED
MAJOR: Filipino
6. PERSONAL BACKGROUND
NAME:Cherry L. Zurbito
ADDRESS: Labog, Sofronio Española,
Palawan
Age:28 years old
Date of Birth: November 1988
Place of Birth: Pulot Center,Brooke's Point
Palawan.
EDUCATIONAL BACKGROUND
Tertiary: Palawan State University
Brooke's Point Campus
Bachelor of Elementary Education
Secondary: Palawan National High School
Elementary: Sofronio Española Central
School
8. "Technology is more than
hardware. Technology consist of
the designs the environment that
engage learners."
-D. Jonassen
9. The word "technology"
comes from the Greek word
techne which means craft or art.
Educational technology refers to the art or craft
of responding to our educational needs.
Technology is not just machines. It is "planned,
systematic method of working to achieve planned
outcomes-a process not a product".
10. Technology also
refers to any valid and
reliable process or
procedure that is derived
from basic research using the
scientific method.
-DALE 1969
11. Technology refers to
"all the ways people use
their inventions and
descoveries to satisfy their
needs and desires".
-WIKIPEDIA
12. Based In the Definition
of Educational
Technology
Educational technology is "a
complex integrated process involving
people, procedures, idea, devices, and
organization for analyzing problems and
devising, implementing, evaluating and
managing solutions to those problems,
involved in all aspects of human learning."
13. - David H. Jonassen
• It is proffesion like teaching.
It is made up of organized
effort to implement the theory,
intellectual technique and
practical application of educational
technology.
• It is a theory about how problems in
human learning are identified and solved.
14. - Lucido and Borabo
Educational technology
is a field study which is
concerned with the practice of
using educational methods and
resources for the ultimate goal of
facilitating the learning process.
15.
16. " Technology is in our
hands. We can use it
to build or
destroy."
17.
18.
19.
20. In Educational technology is
BANE when:
• The learner is made to accept Gospel
truth information they get the internet.
• The learner surfs the internet for
pornography.
• The learners have an uncritical mind
on images floating on televisions and
computers that represent modernity
and progress.
21. • The TV makes the learner a mere
spectator not an active participant in
the drama of life.
• The learner gets glued to his computer
for computer-assisted instruction
unmindful of the world and so fails to
develop the ability to relate the others.
• Because of our cell phone, we spend
most of our time in the classroom or in
the work place texting.
22.
23. "A plan that emphasizes
the parts may pay the cost of failing
to consider the whole and plan that
emphasizes the whole must pay to
cost of failing to get down to the
real depth with respect to the parts."
24. • The system approach views the entire
educational program as a system of
interrelated parts.
• It is an orchestrated learning pattern
with all parts harmoniously integrated
in to the whole: the school, the teacher,
the students, the objectives, the media,
the materials, and assessment tools and
procedures.
25. • Such an approach integrates the older,
more familiar methods and tools of
instruction with the new ones such as the
computer.
• The effective use of learning resources is
dependent on the expertise of the teacher,
the motivation level or responsiveness and
the involvement of the students in the
learning process.
26. EXAMPLES OF LEARNING
ACTIVITIES
-Reading -Visualizing
-Writing -Evaluating
-Interviewing -Creating Judging
-Discussing -Dramatizing
-Reporting or Doing Presentation
-Thinking -Reflecting
29. • As tools support knowledge construction: for
presenting learners; ideas; understanding;
and beliefs for producing organized,
multimedia knowledge bases by learners.
• As intellectual partner to support learning-
by-reflecting.
• For helping learners to articulate and
present what they know.
30. • As information vehicles for exploring knowledge
to support learning by construction for accessing
needed information for comparing perspectives,
beliefs and views.
• For reflecting on what they have learned and how
they come to know it.
• For supporting learner's internal negotiations and
meaning making.
• For constructing personal representations of
meaning for supporting mindful thinking.
31. • As context to support learning-by-doing: for
representing and simulating meaningful real-
world problems, situations and context, for
representing beliefs, perspectives, arguments and
stories of others, for defining a safe. Controllable
problem space for student thinking.
• As a social medium to support learning by
conversing: for collaboration with others; for
discussing; arguing and building consensus among
members of a community, for supporting
discourse among knowledge-building
communities.
32.
33. There’s something like
a sense of belonging in
having your own device.
You have access to
everything at the touch
of your hand, literally.
-Aadil Pariejwala.
34. Creating a curriculum that
appreciates the power of
technology in education can
serve to increase
engagement in the
classroom and make
learning easier and
more efficient.
35. • In the current age we live in, technology has
become an important component. Every day there is
some new gadget or software that makes lives easier
and improves on the technology and software that
already exists. Making lives easier is not, however,
the only role technology plays in our lives.
• Technology is playing an increasing role in
education. As technology advances, it is used to
benefit students of all ages in the learning process.
36. • Technology used in the classroom helps students
adsorb the material. For example, since some people
are visual learners, projection screens linked to
computers can allow students to see their notes
instead of simply listening to a teacher deliver a
lecture.
• Technology has also become part of many
curriculums, even outside of computer and
technology classes. Students use computers to create
presentations and use the Internet to research topics
for papers and essays.
37. • Software can be used to supplement class
curriculum. The programs provide study questions,
activities, and even tests and quizzes for a class that
can help students continue learning outside the
classroom.
• Technology has also advanced to help children even
before they've started school. Educational video
games and systems for young children helps them
prepare for school and in some cases get a head start
on their education.
38. • With this regard, technology therefore plays a vital
role in such circumstances. Students can continue to
learn in their premises only with the help of
technology provided they at least have access to
them. Apart from this, online courses are provided by
reputed educational institutions.
• Technology can be considered to be a blessing to all
the students. Some students may not afford to attend
regular schools or college to complete their
education.
39.
40. " The cone is a
visual analogy and
like all analogies, it
does not bear an
exact and detailed
relationship to the
complex elements it
presents."
41. The cone of Experience is a visual model,
a pictorial device that presents bans of
experience according to degree of
abstraction and not degree of the cone.
THE MORE ABSTRACT THE
EXPERIENCE BECOMES:
43. CONTRIVED
EXPERIENCEs
• In here, we make use of
representative models or mock ups
of reality for practical reasons and
so that we make the real life
accessible to the students
perception and understanding.
45. DEmonstrations
• It is a visualized explanation of
important fact, ideas or process
by the use of a photographs,
drawings, films, displays or
guided motions.
46. study tips
• These are excursions and
visits conducted to
observe an even that is
unavailable within the
classroom.
47. EXHIBITS
• These are displays to be seen
by spectators. they may be
consists of working models
arranged meaningfully or
photographs with models,
charts, and posters.
48. TELEVISIONS AND
MOTION PICTURES
• Television and motion
pictures can reconstruct the
reality of the past so effectively
that we made to feel we are
there.
50. Visual symbols
•These are no longer
realistic reproduction of
physical things for these
are highly abstract
representation.
51. verbal symbols
• They are not like the
objects or ideas for which
they stand. they usually do
not contain visual clues to
their meaning.
52. BASE OF DALE'S
• The importance of Dale's cone of experience
is in its assumptions of how we learn more
efficiently and in appliance of such
resources or activities during the
educational process. Assumptions stated in
this cone have been of interest to many later
psychologists andcognitivist theories.
53. • Edward Dale's Cone of experience was first
introduced in his book “Audio-visual
methods in teaching” published in 1946. It is
an image describing benefit of different
types of learning experiences. The Cone was
organized by starting with most abstract
experiences from its top, changing to most
concrete experiences at its bottom. In later
editions of the book it was subjected to some
minor changes.
54.
55.
56.
57.
58.
59.
60.
61.
62.
63.
64.
65. Educational
technology is indeed
very helpful to us. But it
should not be abused
nor be used in a wrong
way because I believe
that these technologies
are not invented to
destroy nor to degrade
all humanity rather
these are being
invented to help us in all
aspect of our lives.
66. Student should be
taught how to use it
properly. But teaching
alone may not be
enough for them to
learn the teacher should
also let their students
experience a thing in
order for them
understand what it is all
about.
67.
68. Computer should not just be used on
playing games, posting nude photos
and etc which could deprive other's
rights. Rather it used be used in a
correct way. instead of playing online
games why don't we google our
assignment over the net? of just simply
visit the educational website, in that
way we could gain knowledge.
So that, in this subject I learned a lot of
things. I experience all the things that I
did not encountered in my Educational
Technology 1 in the terms of social
media. In this subject is more on
application you experience.
69. Ed tech 1 is more on theories while
edtech 2 is more on actual. I used all the
things I learned in edtech 1 in edtech 2.
In edtech 2, I gained more info or
knowledge that i can use in the near
future. Just like sending email, using
tweeter and instagram which is helpful.
You're enjoying to use an application
while learning.
Technology in education has a big
impact. Like what we did ,our teacher ask
us to upload a power point in slide share.
This application can't help only us but the
other people who will read our power
point.
70. I learn a lot of things about
technology. They can prepare a
material/ learning resources like
audios, video and etc. their power
point presentation are effectively used
during discussion. They can
communicate to the internet like e-
mail. In that is what we called, we
belong we belong to the millennial
generation. They can used a high
technology for their educational needs
and also for their daily needs. I
conclude that technology are
important in our lives not only in our
daily needs, but also in our studies.
71. After taking EdTech II, which is
Technology in the Learning Environment,
I learned more about technology on how
to use it, what are the proper used od
technology and the importance of
technology in our daily lives and how to
used it in the future when we are in the
field of teaching profession. I am
confident now, because I know how to
used technology and I know the
advantages and disadvantages of using
technology in our daily lives, because we
know that technology is a part of our daily
lives.