Games have been leveraging AI since the 1950s, when people built a rules-based AI engine that played tic-tac-toe. With technological advances over the years, AI has become increasingly popular and widely used in the gaming industry. The typical characteristics of games and game development makes them an ideal playground for practicing and implementing AI techniques, especially deep learning and reinforcement learning. Most games are well scoped; it is relatively easy to generate and use the data; and states/actions/rewards are relatively clear. In this talk, I will show a couple of use cases where ML/AI helps in-game development and enhances player experience. Examples include AI agents playing game and services that provide personalized experience to players.
AI in gaming refers to excellent game experiences which is more-
Responsive
Adaptive
Challenging
Artificial Intelligence brings a revolution in player experience, cost reduction, and better performance in the gaming sector.
Authors:
Md. Rakib Trofder
SHAFIQ-US SALEHEEN
HASNAIN IQBAL SHIRSHO
This seminar slide will give you the ideas how much the ARTIFICIAL INTELLIGENCE is important gaming and what hard work should do for movements of other persons in a game.
COMP lecture 4 given by Bruce Thomas on August 16th 2017 at the University of South Australia about 3D User Interfaces for VR. Slides prepared by Mark Billinghurst.
A brief Introduction to AI and its applications in Gaming. Talk was at "Advances & Research Challenges in the Applications of AI in Gaming, Medical Imaging and Bio-Informatics"
AI in gaming refers to excellent game experiences which is more-
Responsive
Adaptive
Challenging
Artificial Intelligence brings a revolution in player experience, cost reduction, and better performance in the gaming sector.
Authors:
Md. Rakib Trofder
SHAFIQ-US SALEHEEN
HASNAIN IQBAL SHIRSHO
This seminar slide will give you the ideas how much the ARTIFICIAL INTELLIGENCE is important gaming and what hard work should do for movements of other persons in a game.
COMP lecture 4 given by Bruce Thomas on August 16th 2017 at the University of South Australia about 3D User Interfaces for VR. Slides prepared by Mark Billinghurst.
A brief Introduction to AI and its applications in Gaming. Talk was at "Advances & Research Challenges in the Applications of AI in Gaming, Medical Imaging and Bio-Informatics"
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
Keynote presentation from ECBS conference. The talk is about how to use machine learning and AI in improving software engineering. Experiences from our project in Software Center (www.software-center.se).
How Azure helps to build better business processes and customer experiences w...Maxim Salnikov
Artificial Intelligence is not the future, it is NOW. Cloud technology empowers developers and technology leaders to benefit from AI effectively and responsibly with the models and tools they need. In this session, we go through the portfolio of Azure AI services and run some demos to showcase how AI can improve daily life, safety, productivity, accessibility, and business outcomes.
Evolution of User Interface - Digital Web & Design Innovation Summit SFO 20 S...Raj Lal
Do you know about WIMP? The Natural or Organic Interface? Zooming Interface? And what the heck is the Intelligent UI? Where are all these interfaces coming from. What about the Gesture, Haptics, Pen based and touch and even multi touch interfaces?
In this session learn from the Author of Digital Design Essentials: 100 ways to Design better Desktop, Web and Mobile Interfaces, the intriguing story of the Digital Interface. How the digital Interface started from Command line to WIMP Interface to GUI and now became the most debated topic in the design industry, Skeumorphic Design or Modern UI. See how, with the revolution of devices digital interface took turn to Natural, Touch and Organic User Interfaces. See how User Interface has evolved in last twenty years. See how the current trends in touch screens, text to speech and AI are molding the mere fabric of the User Interface and how the user adoption still is the key to a successful User Interface Design.
http://theinnovationenterprise.com/summits/digital-design-sanfran-2013/event_activities/5129
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
COMP 4010 Lecture 8 on an Introduction to Augmented Reality. This lecture provides a basic introduction to AR. Taught by Gun Lee on September 17th 2019 at the University of South Australia.
Understanding and improving games through machine learning - Natasha LatyshevaLauren Cormack
Data Scientist at Jagex - Jagex has a diverse games portfolio, including a large MMORPG (RuneScape), a tactical FPS (Block N Load) and a collectible card game (Chronicle). In this presentation, Natasha Latysheva will showcase recent and upcoming data science and machine learning projects at Jagex – including quest recommender systems, player clustering by playstyle, deep learning player lifecycle sequences, and automatic bot and abuse detection – to give a taster of the insights that a machine learning approach can provide, whilst also offering project ideas for your own games.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
Video game design and programming course for the Master in Computer Engineering at the Politecnico di Milano. http://www.facebook.com/polimigamecollective https://twitter.com/@POLIMIGC http://www.youtube.com/PierLucaLanzi http://www.polimigamecollective.org
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
Keynote presentation from ECBS conference. The talk is about how to use machine learning and AI in improving software engineering. Experiences from our project in Software Center (www.software-center.se).
How Azure helps to build better business processes and customer experiences w...Maxim Salnikov
Artificial Intelligence is not the future, it is NOW. Cloud technology empowers developers and technology leaders to benefit from AI effectively and responsibly with the models and tools they need. In this session, we go through the portfolio of Azure AI services and run some demos to showcase how AI can improve daily life, safety, productivity, accessibility, and business outcomes.
Evolution of User Interface - Digital Web & Design Innovation Summit SFO 20 S...Raj Lal
Do you know about WIMP? The Natural or Organic Interface? Zooming Interface? And what the heck is the Intelligent UI? Where are all these interfaces coming from. What about the Gesture, Haptics, Pen based and touch and even multi touch interfaces?
In this session learn from the Author of Digital Design Essentials: 100 ways to Design better Desktop, Web and Mobile Interfaces, the intriguing story of the Digital Interface. How the digital Interface started from Command line to WIMP Interface to GUI and now became the most debated topic in the design industry, Skeumorphic Design or Modern UI. See how, with the revolution of devices digital interface took turn to Natural, Touch and Organic User Interfaces. See how User Interface has evolved in last twenty years. See how the current trends in touch screens, text to speech and AI are molding the mere fabric of the User Interface and how the user adoption still is the key to a successful User Interface Design.
http://theinnovationenterprise.com/summits/digital-design-sanfran-2013/event_activities/5129
Seminar report on augmented and virtual realityDheeraj Chauhan
A Seminar report on VIRTUAL AND AUGMENTED REALITY which gives you a proper Understanding of these two technology .If u want to learn that how these technology work then go through it
COMP 4010 Lecture 8 on an Introduction to Augmented Reality. This lecture provides a basic introduction to AR. Taught by Gun Lee on September 17th 2019 at the University of South Australia.
Understanding and improving games through machine learning - Natasha LatyshevaLauren Cormack
Data Scientist at Jagex - Jagex has a diverse games portfolio, including a large MMORPG (RuneScape), a tactical FPS (Block N Load) and a collectible card game (Chronicle). In this presentation, Natasha Latysheva will showcase recent and upcoming data science and machine learning projects at Jagex – including quest recommender systems, player clustering by playstyle, deep learning player lifecycle sequences, and automatic bot and abuse detection – to give a taster of the insights that a machine learning approach can provide, whilst also offering project ideas for your own games.
Utilizing Kinect Control for a More Immersive Interaction with 3D EnvironmentMohammad Shaker
Utilizing Kinect Control for a More Immersive Interaction with 3D Environment. Implemented by Saed Haj Ali, Kinda Tarboush and Marah Halawah and Supervised by me, Dr. Noor Shaker and Dr. Ammar Joukhadar.
Immersive 3D Environment Using Kinect and Voice Commands Kinda Altarbouch
Implement an editor for 3D environment using Unity3D, Kinect and voice commands. The system enables the designer/gamer to design her own 3D world with own hands and own voice.
A talk all about the perforce streams and the management of data from Halo Wars 2. It covers a problems space and the solutions we implemented, then looks at the lessons we learned.
Lessons from the Trenches of Learning Game DesignSharon Boller
Interest in learning games and gamificaton of learning is high. But how do you do a good job of designing great learning games? This session walks you through six "lessons" learned from designing digital learning games.
Using Data Science for Behavioural Game DesignGameCamp
In this talk, the speaker shows how data science and behavioral science can help to design better games, increase retention, and in-app purchases, and achieve viral growth. Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
Learning Analytics Design in Game-based LearningMIT
Summary: The workshop will deal with the problematic of designing learning analytics in games for learning, it makes special emphasis on the process and the design side, and will prepare assistants to start facing this or similar analytical challenges in the future.
- Methodology: It will be an active workshop where the instructor will do short introductions, present step-by-step examples and then participants will work in their own designs in groups, with the support of the instructor. We finalize by sharing with the rest of the class to see different designs for different games and constructs.
- Intended audience: Will definitely be interesting for anyone working around learning analytics, games for learning and alternative assessment methods. But anyone can enjoy this workshop as it will be dynamic and scaffolded. No requisites needed.
Leszek Szczepański (Guerrilla Games) - Creating quests in the open world of H...DevGAMM Conference
After a decade of making first person shooters, Guerrilla Games has undertaken a task to create an open-world action role playing game. The large open-world nature of Horizon: Zero Dawn required a system that would allow for efficient creation of non-linear quests. This talk will discuss how quests with branching storylines are made and managed in Horizon Zero Dawn, advantages and disadvantages of the chosen approach and how it compares to solutions used in other RPGs.
Similar to Long Lin at AI Frontiers : AI in Gaming (20)
Divya Jain at AI Frontiers : Video SummarizationAI Frontiers
As video content is becoming mainstream, video summarization is becoming a hot research topic in academia and industry. Video thumbnail generation and summarization has been worked on for years, but deep learning and reinforcement learning is changing the landscape and emerging as the winner for optimal frame selection. Recent advances in GANs are improving the quality, aesthetics and relevancy of the frames to represent the original videos. Come join this session to get an understanding of various challenges and emerging solutions around video summarization.
Training at AI Frontiers 2018 - LaiOffer Data Session: How Spark Speedup AI AI Frontiers
Topic: How to use big data to enhance AI
Outline:
1. Spark ETL
Spark SQL
Spark Streaming
2. Spark ML
Spark ML pipeline
Distributed model tuning
Spark ML model and data lineage management
3. Spark XGboost
XGboost introduction
XGboost with Spark
XGboost with GPU
4. Spark Deep Learning pipeline
Transfer learning
Build Spark ML pipeline with TensorFlow
Model selection on distributed TF model
Training at AI Frontiers 2018 - Ni Lao: Weakly Supervised Natural Language Un...AI Frontiers
In this tutorial I will introduce recent work in applying weak supervision and reinforcement learning to Questions Answering (QA) systems. Specifically we discuss the semantic parsing task for which natural language queries are converted to computation steps on knowledge graphs or data tables and produce the expected answers. State-of-the-art results can be achieved by novel memory structure for sequence models and improvements in reinforcement learning algorithms. Related code and experiment setup can be found at https://github.com/crazydonkey200/neural-symbolic-machines. Related paper: https://openreview.net/pdf?id=SyK00v5xx.
Training at AI Frontiers 2018 - Udacity: Enhancing NLP with Deep Neural NetworksAI Frontiers
Instructor: Mat Leonard
Outline
1. Text Processing
Using Python + NLTK
Cleaning
Normalization
Tokenization
Part-of-speech Tagging
Stemming and Lemmatization
2. Feature Extraction
Bag of Words
TF-IDF
Word Embeddings
Word2Vec
GloVe
3. Topic Modeling
Latent Variables
Beta and Dirichlet Distributions
Laten Dirichlet Allocation
4. NLP with Deep Learning
Neural Networks
Recurrent Neural Networks (RNNs)
Word Embeddings
Sentiment Analysis with RNNs
Training at AI Frontiers 2018 - Lukasz Kaiser: Sequence to Sequence Learning ...AI Frontiers
Sequence to sequence learning is a powerful way to train deep networks for machine translation, various NLP tasks, but also image generation and recently video and music generation. We will give a hands-on tutorial showing how to use the open-source Tensor2Tensor library to train state-of-the-art models for translation, image generation, and a task of your choice!
Percy Liang at AI Frontiers : Pushing the Limits of Machine LearningAI Frontiers
In recent years, machine learning has undoubtedly been hugely successful in driving progress in AI applications. However, as we will explore in this talk, even state-of-the-art systems have "blind spots" which make them generalize poorly out of domain and render them vulnerable to adversarial examples. We then suggest that more unsupervised learning settings can encourage the development of more robust systems. We show positive results on two tasks: (i) text style and attribute transfer, the task of converting a sentence with one attribute (e.g., sentiment) to one with another; and (ii) solving SAT instances (classical problems requiring logical reasoning) using end-to-end neural networks.
Ilya Sutskever at AI Frontiers : Progress towards the OpenAI missionAI Frontiers
I will present several advances in deep learning from OpenAI. First, I will present OpenAI Five, a neural network that learned to play on par with some of the strongest professional Dota 2 teams in the world in an 18-hero version of the game. Next, I will present Dactyl, a human-like robot hand trained entirely in simulation with reinforcement learning that has achieved unprecedented dexterity on a physical robot. I will also present our results on unsupervised learning in language, that show that pre-training and finetuning can achieve a significant improvement over state of the art. Finally, I will present an overview of the historical progress in the field.
Mario Munich at AI Frontiers : Consumer robotics: embedding affordable AI in ...AI Frontiers
The availability of affordable electronics components, powerful embedded microprocessors, and ubiquitous internet access and WiFi in the household has enabled a new generation of connected consumer robots. In 2015, iRobot launched the Roomba 980, introducing intelligent visual navigation to its successful line of vacuum cleaning robots. In 2018, iRobot launched the Roomba i7, equipped with the latest mapping and navigation technology that provides spatial information to the broader ecosystem of connected devices in the home. In this talk, I will describe the challenges and the potential of introducing consumer robots capable of developing spatial context by exploring the physical space of the home, and I will elaborate on the impact of AI in the future of robotics applications. Moreover, I will describe our vision of the Smart Home, an AI-powered home that maintains itself and magically just does the right thing in anticipation of occupant needs. This home will be built on an ecosystem of connected and coordinated robots, sensors, and devices that provides the occupants with a high quality of life by seamlessly responding to the needs of daily living – from comfort to convenience to security to efficiency.
Anima Anandkumar at AI Frontiers : Modern ML : Deep, distributed, Multi-dimen...AI Frontiers
As the data and models scale, it becomes necessary to have multiple processing units for both training and inference. SignSGD is a gradient compression algorithm that only transmits the sign of the stochastic gradients during distributed training. This algorithm uses 32 times less communication per iteration than distributed SGD. We show that signSGD obtains free lunch both in theory and practice: no loss in accuracy while yielding speedups. Pushing the current boundaries of deep learning also requires using multiple dimensions and modalities. These can be encoded into tensors, which are natural extensions of matrices. These functionalities are available in the Tensorly package with multiple backend interfaces for large-scale deep learning.
Sumit Gupta at AI Frontiers : AI for EnterpriseAI Frontiers
The use of AI for voice search and image recognition is talked about often. Enterprises, however, have different challenges and requirements. In this talk, we will focus on talking about use cases in the enterprise and challenges in building out AI solutions. We will talk about how an Auto-machine learning software for videos and images called PowerAI Vision enables quick AI model training & deployment for various enterprise use cases.
Yuandong Tian at AI Frontiers : Planning in Reinforcement LearningAI Frontiers
Deep Reinforcement Learning (DRL) has made strong progress in many tasks, such as board games, robotics, navigation, neural architecture search, etc. I will present our recent open-sourced DRL frameworks to facilitate game research and development. Our framework is scalable so we can can reproduce AlphaGoZero and AlphaZero using 2000 GPUs, achieving super-human performance of Go AI that beats 4 top-30 professional players. We also show usability of our platform by training agents in real-time strategy games, and show interesting behaviors with a small amount of resource.
Alex Ermolaev at AI Frontiers : Major Applications of AI in HealthcareAI Frontiers
The latest AI advances have the potential to massively improve our health and well being. However, most of the work is yet to be done. In this talk, we will explore the most important opportunities for AI in healthcare. For example, we will explore how AI can diagnose major life-threatening conditions even before those conditions emerge. We will talk about AI ability to recommend dramatically more effective and less harmful treatment plans based on AI understanding of patient's medical history and current conditions. Finally, we will talk about AI role in making our healthcare system effective and affordable for everyone.
Melissa Goldman at AI Frontiers : AI & FinanceAI Frontiers
AI in finance is having wide-ranging impact and solving some of the most critical societal problems. The talk gives overview of the opportunities of applying AI in finance with specific examples and highlights some of the unique challenges financial services firms face in deploying AI at scale.
Li Deng at AI Frontiers : From Modeling Speech/Language to Modeling Financial...AI Frontiers
I will first survey how deep learning has disrupted speech and language processing industries since 2009. Then I will draw connections between the techniques for modeling speech and language and those for financial markets. Finally, I will address three unique technical challenges to financial investment.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
4. “At EA, we envision a future in which games go
even further beyond the immersive experiences
players enjoy today. I’m talking about games
that offer living, breathing worlds that
constantly evolve.”
- Ken Moss
5. AI Everywhere
Creating games:
• AI Agent & Simulation
• Animation
• AI-driven game balancing
• AI development tools
Operating games:
• Bad actor detection
• Content creation
• Player acquisition
Playing games:
• Personalization
• Mentors & Assistants
• Matchmakers
• Conversational interfaces
• Dynamic experiences
Not an exhaustive list
6. Games Have Been Instrumental to AI
● Crushing humans is not the only use-case of AI in games
● Can we create AI agents that play the games similar to humans do
● Can we leverage AI to benefit games
7. Gaming - Playground for AI
• Human Interaction
• All virtual - faster iteration
• Can be well scoped
• Relatively easy to generate and use the data
• States/Actions/Rewards are relatively clear
• Result is measurable, and can be visualized
8. AI Agents
Agents that learn to play the game with different goals
● NPC
● Simulation
● Exploration of game space
● Game design
● Game balancing
● Optimal solution
● Fast test and feedback loops
● Find defects
9. ● Dev Build
● Fast Simulation
● Near-Realtime
Metrics
● Multiple agents
10. Designer Questions
● Is there a significant imbalance in
relationship categories?
● How many actions are needed to
progress in the careers?
● How do objects impact career
progress?
● How much impact did the build
changes actually make, and does
these change align with the
designer’s plan?
11. Markov Decision Process
Tuple (S, A, P, R)
● States: S
● Action: A
● State Dynamics/Simulator: P(S,A) → S’
● Reward: R
Learn a Policy: π(S) → A
*Randomness of Simulator and Policy
12. AI Agents Can be Difficult to Train
• Large state space
• Large action space
• Large number of steps in game episodes
• Reward sparse environments
• Simultaneous actions
• Multi-agent interaction
• Complex reward function and long term strategy
13. Luckily
• Better/cheaper computing power
• Distributed model - Computation, Data
• A lot of Data
• More mature AI libraries & frameworks
• Framebuffer vs Game state parameters, Joystick vs abstract actions
• Scope the problem - start with something simple
• Does not have to start from scratch - Demonstration & IL
16. (Deep) Reinforcement Learning
Learning from Rewards, Trials and Errors
Goal: Optimal solution (i.e., maximize cumulative reward)
Pros:
➔ Explore the world beyond
the skill of experts
➔ Superhuman game play
➔ Fast simulation/iteration
Cons:
➔ Complexity around Knowledge
representation for non-framebuffer
approach
➔ Algorithmic efficiency (time to converge,
might not converge) in transfer data to
policy depends on high efficient
representation of knowledge
18. (Deep) Imitation Learning
Learning from experts/players’s demonstration & feedback
Goal: Human-like behavior (i.e., minimize the difference between policy and the
demonstration)
Pros:
➔ Simple, efficient
➔ Works well when at state
space that has enough
demonstrations coverage
➔ Great at picking up styles
Cons:
➔ Limited state-space coverage of
the expert data, tend to over-fit
➔ Limited by the speed/scale
human player can generate data
➔ No long term planning
19. IL & RL
Images by Stephane Ross
Calculate Reward
Initialize Policy Trials
Update Policy
Expert
Demonstration
State/Action
Pair
20. Agent Training Workflow
Platform Game
● Training Environment
● Policy Storage
● Agent Management
● Agent Execution
● Data Pipeline
21. Looking Ahead
• State of Art Methodologies
• More Complex Environment
• Multi-Agent Interaction
• Distributed Training