This document is a glossary created by Lewis Brady containing terms related to video game design and video game testing. It includes definitions for terms like demo, beta, alpha, pre-alpha, gold, debug, automation, white-box testing, bug, vertex shader, and pixel shader. For each term, Brady provides a short definition from an online source, describes how the term relates to his own video game production practice, and includes one or two video or image links showing the term in use within a game. The purpose of the glossary is to research and gather definitions for specific video game terms using an provided template.