This document appears to be a presentation about habits that discusses what habits are, how they are formed through a cycle, techniques for conditioning habits, and levers for creating change. It includes sections on the power of habits, defining what a habit is, habit formation, the cycle of habit formation, habitual mastery, awareness techniques, conditioning methods, and levers for leverage. The presentation concludes by thanking the audience and asking for any questions.
This document introduces the LOGO programming language and how to download and use the MSWLogo interface. LOGO uses commands to move a turtle graphic and draw shapes on the screen. The MSWLogo interface has two main sections, the screen window to view drawings and the commander area. From the commander area, users can type LOGO commands in the input box to control the turtle graphic.
Logo es un lenguaje de programación diseñado con fines educativos basado en Lisp. Aunque no fue creado específicamente para enseñar programación, Logo puede usarse para enseñar los principales conceptos de programación como manejo de listas y E/S. Logo es popular para trabajar con niños y jóvenes. El programa Logo incluye una "tortuga gráfica" que puede usarse para crear dibujos siguiendo instrucciones.
This document contains shortcuts and commands for the MSWLogo programming language. It lists basic movement commands like forward, back, right, and left. It also covers procedures to draw shapes like ellipses, circles, and arcs. Functions are presented for setting the pen and screen colors. Examples are given for repeating commands and defining simple procedures to draw a square and star.
Msw logo application user manual for teacherfarah510
This user manual provides instructions for teachers on using an MSWLogo application for teaching LOGO programming lessons. It outlines downloading the application, going through LOGO introduction and basic command tutorials by clicking links on the page, and finding lesson plans, assessments, and additional resources through tabs. Teachers can access slides, student progress reports, and download the application from the Resources tab.
This document provides guidelines for UNICEF's visual brand identity. It outlines the organization's brand style as simple, optimistic, bold and contemporary. It then details proper usage of the UNICEF logo, including approved language versions and positioning with the tagline. Typography and color palette guidelines are also presented, with the primary color being cyan and the typeface being Univers. Examples are given to illustrate correct application of these branding elements.