The document outlines the proposed menu design for a 2011 game, including main title, story scene, log in, main menu, game start, credit, and menu flow screens. Key elements are described, such as clickable buttons and images, as well as the flow and logic between menus requiring login before game start and level selection. The credit section notes plans to further develop those details later.
Introduction to Unity3D and Building your First GameSarah Sexton
In Phase One, we will cover the basics of using the Unity editor’s interface, customizing the workspace, building a 3D environment, and adding sound effects.
In Phase Two, we will import a player character asset, learn about Animator Controllers, make animations, set up physics and gravity, and add player movement scripts.
In Phase Three, we will set up our Camera and write a script to make the camera follow our player character.
Introduction to Unity3D and Building your First GameSarah Sexton
In Phase One, we will cover the basics of using the Unity editor’s interface, customizing the workspace, building a 3D environment, and adding sound effects.
In Phase Two, we will import a player character asset, learn about Animator Controllers, make animations, set up physics and gravity, and add player movement scripts.
In Phase Three, we will set up our Camera and write a script to make the camera follow our player character.
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
Getting to know unity, special thanks to JUST and my friend Ruba Al-Saa'di and Dr. Natheer.
We are waiting for Patented a small request caused a technology revolution.
The IGI 2015 Game Creator Awards Ceremony took place February 28th 2015 at Reykjavik University. Ten teams submitted their game. At this ceremony the winners were announced.
The winner was Tiny Knight by Demon Lab. An adventure game in which the player tries to reach the end of the map by getting past obstacles such as moving platforms or enemies.
The ceremony was organised by IGI, Samtök iðnaðarins and Reykjavík University. Hosted by Ólafur Andri Ragnarsson.
Main sponsors were Íslandsbanki and Nýsköpunarmiðstöð.
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
This presentation is the Unity3D workshop head lines held by Amirkabir University of Technology in Tehran. An introduction to Unity3D game engine consist of history of video games, types of game engines and video game consoles. There are more details about interface and start working with Unity3D.
by: Mohsen Mirhoseini Argi
Getting to know unity, special thanks to JUST and my friend Ruba Al-Saa'di and Dr. Natheer.
We are waiting for Patented a small request caused a technology revolution.
The IGI 2015 Game Creator Awards Ceremony took place February 28th 2015 at Reykjavik University. Ten teams submitted their game. At this ceremony the winners were announced.
The winner was Tiny Knight by Demon Lab. An adventure game in which the player tries to reach the end of the map by getting past obstacles such as moving platforms or enemies.
The ceremony was organised by IGI, Samtök iðnaðarins and Reykjavík University. Hosted by Ólafur Andri Ragnarsson.
Main sponsors were Íslandsbanki and Nýsköpunarmiðstöð.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
1. 2011 ADIUTOR GAME DEVELOPMENT DOCUMENT
MENU DESIGN
11. 11. 08
Won Seok, Lee
2. 2011 ADIUTOR GAME DEVELOPMENT DOCUMENT
MAIN TITLE
Lesser Tat
Image
Click to Next
MENU DESIGN
3. 2011 ADIUTOR GAME DEVELOPMENT DOCUMENT
STORY SCENE
SKIP
Image Box
Button
Cut Scene
Image Box
Sub Title
MENU DESIGN
4. 2011 ADIUTOR GAME DEVELOPMENT DOCUMENT
LOG IN
Box
You must Login the Game!
Explain Error
Button
Log In
MENU DESIGN
5. 2011 ADIUTOR GAME DEVELOPMENT DOCUMENT
MAIN MENU
Box
Game Title
Button
Game Start
Credit
Exit
MENU DESIGN
6. 2011 ADIUTOR GAME DEVELOPMENT DOCUMENT
GAME START
Image Box
Game Stage
Tutorial Lava
Level Level
Active / NonActive Active / NonActive
Button Button
Back Game Start
MENU DESIGN
7. 2011 ADIUTOR GAME DEVELOPMENT DOCUMENT
CREDIT
크레딧은
우리의 필살기니깐
나중에 구상하도록 한다
MENU DESIGN
8. 2011 ADIUTOR GAME DEVELOPMENT DOCUMENT
Menu Flow
반드시 로그인이 되었는지
체크한다
Main Title Story Scene Log In
사용자 정보를 서버에서
받아와서 플레이 가능한 레벨
선택
Main Menu Game Start Game Level
Credit
MENU DESIGN