This document provides background information on GameMaker Studio and discusses the process for publishing a GameMaker game to the Windows Store. It begins with an overview of GameMaker's history and capabilities. It then describes exporting a GameMaker game to Windows 8, setting up a developer account, associating the app, creating app packages, and submitting the app to the Windows Store. Key steps include setting package settings in GameMaker, using the App Certification Kit to validate, and addressing common errors in the validation and submission process.
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
This booklet outlines important aspects of game design including; controls, mechanics, gameplay (achievements, competition and challenge), learning, immersion, storyline (characters, plot, location), graphics and sound.
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
This booklet outlines important aspects of game design including; controls, mechanics, gameplay (achievements, competition and challenge), learning, immersion, storyline (characters, plot, location), graphics and sound.
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
Making A Game Engine Is Easier Than You ThinkGorm Lai
This is a talk I gave at the Develop Conference 2015 in Brighton. It is a an attempt at making a balanced talk on when it makes sense to make your own technology, and what it takes to get you there.
This presentation was broken into two parts. The first part covers various approaches to creating games on mobile platforms with some details specific to Windows 8. The second part covers strategies for creating successful mobile games including promotion and monetization strategies. While this talk was primarily to a Windows 8 developer audience, the talk was largely cross-platform focused, and parts of the second half on mobile strategy can apply to both apps as well as games.
Easy coding a multi device game with FireMonkeypprem
Learn how to use Delphi and FireMonkey to create a simple game in less than 2 hours.
The replay of this webinar is available at https://serialstreameur.fr/emb-coderage-2018
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
gamifi.cc team - Rudolf & Matej presented on local tech/mobile/games conference experience with Unity & game development in general.
We also list some other tools that might help you. First part covers business tips & reasons to use Unity.
Native Code is Dead AKA Cross Platform Development with Unity3DRalph Barbagallo
To survive in today's ultra fast paced game development ecosystem, you can no longer develop native code stuck to one platform. This presentation walks through all of the major cross-platform development tools and explains why I chose Unity3D and how I used it to build games on multiple platforms simultaneously.
This is the GDC Taipei Summit version of my GDC China talk. Pretty much the same.
This is going to be an exciting year for Windows developers. With the release of Windows 8 you will have a new opportunity to build Metro-style applications for Windows 8 devices including PCs and tablets. In this talk, we will explain what "Metro" is all about as well as discuss the various technologies and tools that enable you to build great Windows 8 applications. If you're ready to build your first Windows 8 "Metro-Style" application, then this talk is for you.
Learn about Cross Platform Mobile Game Development with CoronaSDK from Corona Labs. I discuss some of the benefits I've found with Corona and why I chose this platform for our game development.
Cortana intelligence suite for projects & hacksLee Stott
Microsoft Cortana Intelligence Suite the perfect selection of APIs and Tools for Student UG Projects and Master Project and the best tool kits for hackathons
Project Oxford - Introduction to advanced Manchine Learning APILee Stott
Started creating more engaging and personal applications using Project Oxford. This video is the first in a series that will introduce you to Project Oxford. In this video you will learn what Project Oxford is and how to get started working with it. In the next videos in the series you will learn how get the project working locally and how to deploy it to Azure.
Imagine at Microsoft - Resources for Students and EducatorsLee Stott
Learn more about http://imagine.microsoft.com - Dream IT, Build IT, Live IT tools resources and technologies for student developers and IT professionals, Microsoft Student Partners, DreamSpark, Imagine Access, Imagine Cup Student & Educators
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
2. Background
• GameMaker
• Prof. Mark Overmars
• Originally created in 1999 by Mark Overmars,
Professor of Computer Science at the University of Utrecht
• Written in Borland Delphi (object-oriented Pascal)
• Created to teach game design principles to Computer
Science students who already knew how to program
• A fully-capable free version of Game Maker allowed
hobbyists to aspire to make money from games
• Extensible architecture (3rd party libraries)
• Gathered a worldwide hobbyist following and an active
online community (the GMC)
3. • GameMaker Book:
• The Game Maker’s Apprentice:
Game Development for Beginners
• Written by Jacob Habgood and Prof. Mark Overmars
• Covers basic GameMaker use and game design basics
• Not a textbook – “just in time” learning by example
Background
4. • Sequel:
• The Game Maker’s Companion:
The Journey Continues
• Written by Jacob Habgood, Nana Nielsen and Martin Rijks
Illustrated by Kevin Crossley.
• Covers intermediate Game Maker, storylines and
characters
5. What is GameMaker?
• Game Maker
• Drag and Drop Programming
• Event-driven, icon-based programming
• Trade-off… easy but limited?
• Not really!
7. What is GameMaker?
• Entry-Level Game Development
• Drag and Drop Programming
• Not as limiting as you might think…
• This remake of a Gremlin classic is made mostly using D&D
8. What is GameMaker?
• Entry-Level Game Development
• Drag and Drop Programming
• Not a game “construction kit”
• Visual programming language
• Object-oriented (inheritance)
• Logic, mathematics, probability
X axis = 640 pixels
Yaxis=480pixels
135 pixels
11. Object Behaviours
• Event-Driven:
• Actions for Events
• Each event can have many actions
• 7 tabs:
• move
• main1
• main2
• control
• score
• extra
• draw
12.
13.
14. Object-Oriented Concepts
• Instances, Objects and Parents
a kind of
obj_bigleg_move
obj_bigleg_move_small
a kind of
a kind ofobj_bigleg_small
obj_bigleg
Objects inherit events
and actions from their
parents, and can be
treated as a group (in
collisions, for
example)
15. State Machines
• Instance Change:
• State Transitions
• Animation End Event
• Key Press Event
• Collision Event
Stand
Hop Left
Hop
Right
Jump
Left
Jump
Right Key Press <right>
Key Press <left>
Animation EndAnimation End
Obstructed Not obstructed
Jump
Hop
Dead
Collision
State Objects are
special objects that
represent different
behaviours for the
same “thing”
State Transitions
show how instances
change between
different state
objects (arrows)
16. Scripting Language
• A High Ceiling
• GML
• Comprehensive scripting language
(C/Pascal hybrid)
17. Scripting Language
• A High Ceiling
• GML
• Functions, arguments, return values
• Instance variables, global variables
• Control flow statements (if, for, with, switch, etc.)
• Arrays, Hash maps
• Id (analogous to a pointer)
• Extensions
• Create your own icon actions from GML
• Create your own DLL in another language and call the
functions contained within it from GameMaker (PC only)
• Create your own JavaScript extension (HTML5 only)
18. GameMaker: Studio
• Game Maker
• YoYo Games
• In 2006 YoYoGames were a new media start-up seeking
to become the ‘YouTube of Videogames’
• Headed up by Sandy Duncan (Former Xbox Microsoft
exec)
• Mark sold Game Maker to YoYoGames and became a
director of the company himself
• Employed Mike Daily (programmer of Lemmings & GTA)
• By 2010 YoYo had a web 2.0 site containing 60,000+
games made by the hobbyist community
• The best games were offered a publishing deal and
ported onto mobile platforms by YoYo
• GameMaker: Studio was released in 2012 which allowed
users to publish their own games on mobile platforms
19. GameMaker: Studio
• Commercial Games
• Game Maker
• Interpreted language
• Runners on various platforms
• PC, Mac, Windows 8, iOS,
Android, HTML5, Win8 Phone,
(lots of titles) Ubuntu (new)
• PSP (one title: Mr Karoshi)
20. • Publishing to Windows 8
• The GameMaker Family
The GameMaker Family
21. GameMaker: Studio
• Teaching Perspective
• GameMaker: Studio
• More powerful, but longer compile times
• Interface/options are more intimidating for beginners
• Education version coming soon (.msi)
• Free version is only practical for evaluation
22. Teaching
• Game Maker?
• First year Game Programming module:
• Limited potential for writing games in C++ in year one
• A creative outlet for programming while learning C++
• Get a published product in their portfolio
• Realise just how much work it really involves to bring
something to market – even with GameMaker!
• Insights into the wider perspective of a project lifecycle
23. Teaching Examplers
• Sheffield Hallam University
• Game Maker
• Other Applications:
• Modules where the emphasis is on design rather than
the technical development skills: e.g. Serious Games
• Extra curricular competitions: Game Jams
• School’s outreach: Games Britannia
25. The Windows Store
• Publishing to the Windows Store
Focussing on GameMaker specific parts of the process
assuming a ‘least resistance’ first-time approach...
• Requirements
• Get a Windows Store Developer Account:
• A DreamSpark account (free)
• A Microsoft email account (free)
• A credit card
• A bank account
• Export your GameMaker game for Windows 8
• A PC running Windows 8 (free on DreamSpark premium)
• A copy of GameMaker: Studio ($50)
• A copy of Visual Studio 2012 (free)
26. The Windows Store
• Publishing to the Windows Store
• Design Considerations
• Minimum Resolution
• 1366x768
• GameMaker will scale for you, but better to design for it
• Touch Compatibility
• ALL interaction needs to work on both a touch screen AND
keyboard (e.g. Escape to quit)
• GameMaker supports “Virtual Keys”
• virtual_key_add(x, y, w, h, keycode);
27. The Windows Store
• Publishing to the Windows Store
• Design Considerations
• Settings Charm
• Publisher contact details
• Other options like turning off virtual keys:
• win8_settingscharm_add_entry(name, callback);
28. The Windows Store
• Publishing to the Windows Store
• Windows Store Developer Account
• Create a DreamSpark account (free to students/academics
using a .ac.uk email) and link it to a Microsoft email
account (hotmail.com, live.com etc.)
• Use your DreamSpark account to apply for a free Windows
Store Registration Code (normally $50)
• Use the code to register on the Windows Store
• You still need a credit card (a nominal fee is charged and
refunded to verify your account)
• You’ll also need a bank account to deposit any potential
income earned by your app
• Income from the US to UK is covered by a tax treaty and you
just need to fill in a W-8BEN form online
• Comprehensive instructions:
http://tinyurl.com/dreamspark4gm
29. The Windows Store
• Publishing to the Windows Store
• Exporting to Windows 8
• The standard edition of GameMaker: Studio ($50) includes
Windows 8 support via HTML5 (JavaScript)
• Yet $50 is potentially prohibitive to students:
• Creating a publishable game takes A LOT of time and
students need access to GameMaker outside of lessons
• Possible to develop using GameMaker 8.1 Lite (free) and
import to GameMaker: Studio just to publish it
• But you cannot take a GM: Studio project back into
GameMaker 8.1 once you have edited it
• NOT practical to develop with GM: Studio free version as it
imposes limits on the number of resources
30. The Windows Store
• Publishing to the Windows Store
• Development Environment
• You will need Windows 8!
• Free to download as part of DreamSpark Premium
• Dual boot is an option (e.g.
http://tinyurl.com/dualbootgm)
• Install Visual Studio 2012 (Express version is free
http://tinyurl.com/vsexpressgm)
• Install GameMaker: Studio
31. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Log into your Windows Store Dashboard and select
“Submit an App”
33. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Log into your Windows Store Dashboard and select
“Submit an App”
• App Name: Reserve a name for your app
• Selling Details:
• Price and Markets
• Free and just English-speaking territories (or just UK)
• Paid and just US and UK (or just UK)
• Hardware Requirements
• Available to all systems (DirectX and RAM)
• Advanced Features:
• None – just click save
34. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Age Ratings:
• Self-certification
• Formal ratings are optional for most markets
• Getting a PEGI (European) rating is free and easy
http://apps.pegi.eu/Games/Submit
• Avoid Korea, South Africa, Brazil and Taiwan
• The lower the age rating the bigger the market
• Be aware of the content of the game you are
publishing – you are potentially liable...
• Cryptography:
• Select “No” unless you’ve added any encryption
36. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Preparing to Create a Package:
• Launch Visual Studio Express 2012
• Select Store -> Open Developer Account
• Log into your account
37. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Preparing to Create a Package:
• Launch Visual Studio Express 2012
• Select Store -> Acquire Developer Licence
• Log into your account
38. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Preparing to Create a Package:
• Select File->New Project
• Settings are irrelevant, but note the location
• Select OK
39. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Preparing to Create a Package:
• Select “Store->Associate App with the Store”
• Sign in (again!)
• Select your app and Associate it
40. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Preparing to Create a Package:
• Double click on package.appxmanifest
in the solution explorer (RHS)
• Select the Packaging tab
• Copy the Package name, Package display name and
Publisher display name to somewhere safe
41. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Preparing to Create a Package:
• Look in the Visual Studio project directory you just created for the
StoreKey (e.g. App3_StoreKey.pfx in c:usersfreddocumentsvisual
studio 2012projectsapp3)
• Copy this to somewhere safe (with your GameMaker project perhaps).
You can rename it appropriately too.
• RevengeOfTheMole_StoreKey.pfx
• Launch GameMaker: Studio and open the Global Game Settings for your
game and select the General tab
42. The Windows Store
• Publishing to the Windows Store
Enter the package
settings copied from
the manifest EXACTLY
as they were shown
Version is up to you
Create and update
images for the store
icons.
If Foreground Text is
Light then
Background colour
must be dark and
visa versa
43. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Preparing to Create a Package:
• Switch to the Installation tab and select the Certificate we
generated earlier (the .pfx file)
• Click on Install
• Save the project
44. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Preparing to Create a Package:
• That’s it for the setup.
• This process doesn’t need to be repeated until you
change the name of the app, or want to develop a
different app.
45. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Creating a Package for Submission:
• In Game Maker:
• Go to File->Create Application (select output folder)
• When the game runs, switch back to the Start Screen
• In Windows:
• Launch “Windows App Cert Kit”
• You may need to search for it on the first run, but it should
appear on the Start Screen after that
• Select “Validate Windows Store App”
• Select the version of your game which doesn’t have _test at the
end of the name
46. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Creating a Package for Submission:
• Common App Cert Kit failures:
• Running the test on the _test (debug) version
• Not enough contrast between foreground text and
background colours
48. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Creating a Package for Submission:
• Uploading the Package
• Find the .appxupload or .appx files generated in the output folder you
specified on “Create Application”
• Upload one or the other under “Packages” on the App Dev Centre
• Once upload is complete it will perform more automated tests
• Common Failures:
Entering the package /publisher names incorrectly or using the
wrong .pfx file
49. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Description:
• Describe your game and upload screenshots
• MUST be 1366x768 resolution images
50. The Windows Store
• Publishing to the Windows Store
• App Submission Process
• Notes to Testers:
• It is unlikely you will pass on your first submission
• Remember to tell them exactly what you have changed between each
submission.
• Common Failures
• Not having equivalent key/touch controls for everything
• Including a “quit application” option (don’t do it!)
51. The Windows Store
• Publishing to the Windows Store
• Monty Mole: Revenge of the Mole
• Available Now!
• Please download and rate it (its free!)
• Also available on Facebook:
• https://www.facebook.com/appcenter/gamesbritannia