Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Presented at the GDC 2009 Education Summit. It details the game of Bartok and how I use it to illustrate the Mechanics/Dynamics/Aesthetics framework for game design.
Learning about Game Presentation Template
If you want to buy this presentation template, please visit http://madlis.com
Good design gets out of the way of the content you are sharing. It helps your audience focus on the content itself instead of the design.
But, it's no secret that most people dislike giving presentations. The dread of public speaking consistently ranks among the greatest fears in public surveys.
This presentation slides can help you reduce the anxiety involved with giving a presentation. Well-designed slides not only build your own confidence, they make your key points clearer to the audience.
Presented at the GDC 2009 Education Summit. It details the game of Bartok and how I use it to illustrate the Mechanics/Dynamics/Aesthetics framework for game design.
Learning about Game Presentation Template
If you want to buy this presentation template, please visit http://madlis.com
Good design gets out of the way of the content you are sharing. It helps your audience focus on the content itself instead of the design.
But, it's no secret that most people dislike giving presentations. The dread of public speaking consistently ranks among the greatest fears in public surveys.
This presentation slides can help you reduce the anxiety involved with giving a presentation. Well-designed slides not only build your own confidence, they make your key points clearer to the audience.
Presentation of the University school of Physical Education, Laboratory of Traditional Sports and Ethnology of Sport at the SETS conference in Vilnius.
This power point presentation is prepared for DIET Daryaganj ETE-Ist year students while keeping in view their Health and Physical Education curriculum and they are free to use this presentation in anyway as they like.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
When stars align: studies in data quality, knowledge graphs, and machine lear...
Lecture 03 game_concepts
1. FUNDAMENTALS OF GAME
DESIGN
GAME CONCEPT
Sayed Ahmed
BSc. Eng. in CSc. & Eng. (BUET)
MSc. in CSc. (U of Manitoba)
http://sayed.JustEtc.net
http://www.JustETC.net
Presented at the University of Winnipeg, Winnipeg, MB, Canada
Just E.T.C for Business, Education, Technology, and Entertainment Solutions
Textbook References:
Fundamentals of Game Design, 2nd
Edition, Ernest Adams
2. TOPICS & LEARNING OBJECTIVES
Take a game idea and add the necessary material
to make it into a design concept
Define the player’s role or roles in the game
Know the different genres of games and think
about which one your game may belong to
2
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3. TOPICS & LEARNING OBJECTIVES
(CONT’D)
Know how to choose a target audience and
understand the special considerations associated
with designing for specialized markets
Plan the progress of your game
Understand the differences among the kinds of
game machines and how these differences affect
the way people play on them
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4. GETTING AN IDEA
You can find game ideas anywhere
Dreams of doing something or achieving a goal
From media such as books or movies
From other games
When evaluating ideas, remember that the game
must provide entertainment
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5. FROM IDEA TO GAME CONCEPT
High concept statement
Player’s role in the game
Proposed primary
gameplay mode
Genre
Target audience
Hardware
Licenses
Competition modes
General summary of
progression
Short description of the
game world
Key characters, if any
A game concept is a description with enough
detail to discuss it as a commercial product
A game concept should include:
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6. THE PLAYER’S ROLE
Define the role
What is the player going to do?
Most important part of the game concept
Make the definition clear and simple
Help the player understand the goals and rules
Help publisher, retailer, and customer decide to buy
the game
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7. CHOOSING A GENRE
A genre is a category of games characterized by a
particular set of challenges, regardless of setting
or game-world content
Many players buy a particular genre because
they like the type of challenges it offers
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8. CLASSIC GAME GENRES
Action games—physical challenges
Strategy games—strategic, tactical, and logistical
challenges
Role-playing games—tactical, logistical,
exploration, and economic challenges
Real-world simulations (sports games and vehicle
simulations) —physical and tactical challenges
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9. CLASSIC GAME GENRES (CONT.)
Construction and management games—economic
and conceptual challenges
Adventure games—exploration and puzzle-
solving challenges
Puzzle games—logic and conceptual challenges
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10. HYBRID GAMES
Games that cross genres
Risky because it might alienate some of your
target audience
The most successful hybrid is the action-
adventure
Mostly action
Include a story and puzzles that give them some of
the quality of adventure games
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11. DEFINING YOUR TARGET
AUDIENCE
Who will buy the game?
The representative player is a member of your
target audience
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12. THE DANGERS OF BINARY
THINKING
Binary thinking—assumes that if group A likes a
thing, everyone outside that group WON’T like it
Interests overlap among groups
Avoid exclusionary material
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13. THE DANGERS OF BINARY THINKING
(CONT.)
Core versus casual—the most significant method
of grouping players
Other groups that exhibit trends in game-playing
preferences:
Men and women
Children and adults
Boys and girls
Players with disabilities
Players of other cultures
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14. PROGRESSION CONSIDERATIONS
Players need to feel they are making progress
when playing long games
Progress can be implemented through
Levels
Story
Both
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15. TYPES OF GAME MACHINES
Home game consoles
Simpler, bolder graphics than a PC provides
Standard controller
Excellent for multiplayer local games
Slower computing and less storage space than a
personal computer
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16. TYPES OF GAME MACHINES (CONT.)
Personal computer
Keyboard, mouse, joystick
Very high-resolution graphics
Intended for a single user
Internet connection is common
License or special equipment not needed for game
development
No standard configuration
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17. TYPES OF GAME MACHINES (CONT.)
Handheld game machines
Very popular and inexpensive
Fewer control mechanisms
Small LCD screen
Less storage space than a PC or console
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18. TYPES OF GAME MACHINES (CONT.)
Mobile phones and wireless devices
Little memory or processing power
No standard specifications
Can provide portable networked play
License not required for game development
(Apple’s iPhone is an exception)
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19. TYPES OF GAME MACHINES (CONT.)
Other devices
Personal digital assistants
Video gambling machines
Arcade machines
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20. SUMMARY
You should now understand
Defining a game concept
Creating a high concept document
Defining the player’s role
Identifying game genres
Choosing the target audience
Selecting the game machine
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Editor's Notes
Curiosity and research can help you find and develop a game idea.
The publisher must commit funds to game development. The retailer must commit funds and shelf space to selling the game. The customer must commit funds and time to buy and play the game. All of these decisions stem from a game concept with a clear description of the player’s role in the game.
Player-centric game design focuses on the representative player.
The most expensive console machine will never be as powerful as the most expensive personal computer, because high-end PCs cost about ten times as much as high-end consoles.
The biggest disadvantage to developing games for a personal computer is the lack of a standard configuration. Hardware and software can vary from one machine to the next.
These devices are niche markets with fewer opportunities for game developers, but they DO provide interactive entertainment .