National Coaching Conference Questioning Workshop 2015stharvey
The document discusses using questioning to develop players' critical thinking and learning. It aims to help coaches understand the purpose and benefits of questioning for athlete development. Coaches will learn questioning methods like the GROW model and reflective toss to stimulate discussion and move beyond simple initiation-response-evaluation exchanges. Questioning can be used to develop players' decision making, communication, and game understanding when applied through techniques like transformational coaching. The workshop will demonstrate questioning during soccer shielding drills to collect feedback and further players' learning.
USA FH Coaches Forum TGfU practical presentationstharvey
This document outlines a session on athlete-centered coaching and describes the three components: 1) Teaching Games for Understanding which is a model that focuses on tactical understanding over technique, 2) Questioning to promote player learning and decision making, and 3) Team Culture. It provides objectives for identifying and explaining the Teaching Games for Understanding model, comparing it to current coaching practices, and considering how to integrate it.
1) The document discusses the teaching games for understanding (TGfU) model and how it can be applied to coaching field hockey. TGfU focuses on developing players' understanding of games through representative practice experiences rather than isolated skill drills.
2) It outlines four pedagogical principles of TGfU - sampling, tactical complexity, modification and exaggeration. These principles guide how coaches can design developmentally-appropriate small-sided and modified games to teach tactical concepts.
3) The document provides examples of how coaches can progressively increase tactical complexity across levels to develop principles of play like penetration, support and width in attack, as well as delay, depth and balance in defense.
This document outlines an approach to teaching games called layering games. It involves breaking games down into their simplest components and gradually increasing complexity. The approach focuses on developing tactical understanding before skills. An example is provided of teaching net/wall games by starting with controlling an object in isolation, then combining skills in a cooperative rally before introducing offense and defense in modified games. Stages of gameplay and steps of instruction are outlined. Tactical questions are provided for different layers to guide learning.
The document provides an overview of a presentation for an elementary physical education class on teaching game play. It discusses different models for teaching games, including the technical model and the Teaching Games for Understanding (TGfU) model. It covers curriculum, pedagogy, the history of TGfU, classifying games into categories, asking tactical questions, and pedagogical principles of TGfU like modification and tactical complexity.
This document summarizes a presentation on using a game-based approach to soccer-specific skill training. It outlines an original Teaching Games for Understanding model and describes how to structure a session from warm up to cool down. The session organization involves an instant activity/warm up, individual/small group activities, expanded small group activities, and a final game. It provides examples of warm up games and activities involving passing, dribbling, and shooting. The document also offers tips for coaches to provide instruction within the flow of the game and use conditions to promote learning.
Teaching Games for Understanding - Invasion Games Lesson Demonstrationstharvey
This document outlines 4 teaching games designed to develop tactical understanding of invasion games. The games focus on maintaining possession of the ball through passing and off-ball movement. Game 1 involves 3v3 possession in a small area. Game 2 has attackers pass to avoid a defender ("Piggy in the Middle"). Game 3 adds a stationary passer and defender of a second attacker. Game 4 plays 3v3 to score by passing to a teammate in an end zone. Questioning is used to develop tactical awareness of space, support, and decision-making.
1) The document discusses the Teaching Games for Understanding (TGfU) model for teaching games in physical education. It emphasizes teaching games through game-like activities instead of isolated skills.
2) Key aspects of the TGfU model include progressing from game forms to full games, developing tactical awareness, decision making, and skill execution within game contexts. Effective questioning is important to help students develop critical thinking.
3) The document provides examples of modifying games for different abilities and outlines differences between TGfU and traditional PE approaches. Assessment tools like the Game Performance Assessment Instrument are also discussed.
National Coaching Conference Questioning Workshop 2015stharvey
The document discusses using questioning to develop players' critical thinking and learning. It aims to help coaches understand the purpose and benefits of questioning for athlete development. Coaches will learn questioning methods like the GROW model and reflective toss to stimulate discussion and move beyond simple initiation-response-evaluation exchanges. Questioning can be used to develop players' decision making, communication, and game understanding when applied through techniques like transformational coaching. The workshop will demonstrate questioning during soccer shielding drills to collect feedback and further players' learning.
USA FH Coaches Forum TGfU practical presentationstharvey
This document outlines a session on athlete-centered coaching and describes the three components: 1) Teaching Games for Understanding which is a model that focuses on tactical understanding over technique, 2) Questioning to promote player learning and decision making, and 3) Team Culture. It provides objectives for identifying and explaining the Teaching Games for Understanding model, comparing it to current coaching practices, and considering how to integrate it.
1) The document discusses the teaching games for understanding (TGfU) model and how it can be applied to coaching field hockey. TGfU focuses on developing players' understanding of games through representative practice experiences rather than isolated skill drills.
2) It outlines four pedagogical principles of TGfU - sampling, tactical complexity, modification and exaggeration. These principles guide how coaches can design developmentally-appropriate small-sided and modified games to teach tactical concepts.
3) The document provides examples of how coaches can progressively increase tactical complexity across levels to develop principles of play like penetration, support and width in attack, as well as delay, depth and balance in defense.
This document outlines an approach to teaching games called layering games. It involves breaking games down into their simplest components and gradually increasing complexity. The approach focuses on developing tactical understanding before skills. An example is provided of teaching net/wall games by starting with controlling an object in isolation, then combining skills in a cooperative rally before introducing offense and defense in modified games. Stages of gameplay and steps of instruction are outlined. Tactical questions are provided for different layers to guide learning.
The document provides an overview of a presentation for an elementary physical education class on teaching game play. It discusses different models for teaching games, including the technical model and the Teaching Games for Understanding (TGfU) model. It covers curriculum, pedagogy, the history of TGfU, classifying games into categories, asking tactical questions, and pedagogical principles of TGfU like modification and tactical complexity.
This document summarizes a presentation on using a game-based approach to soccer-specific skill training. It outlines an original Teaching Games for Understanding model and describes how to structure a session from warm up to cool down. The session organization involves an instant activity/warm up, individual/small group activities, expanded small group activities, and a final game. It provides examples of warm up games and activities involving passing, dribbling, and shooting. The document also offers tips for coaches to provide instruction within the flow of the game and use conditions to promote learning.
Teaching Games for Understanding - Invasion Games Lesson Demonstrationstharvey
This document outlines 4 teaching games designed to develop tactical understanding of invasion games. The games focus on maintaining possession of the ball through passing and off-ball movement. Game 1 involves 3v3 possession in a small area. Game 2 has attackers pass to avoid a defender ("Piggy in the Middle"). Game 3 adds a stationary passer and defender of a second attacker. Game 4 plays 3v3 to score by passing to a teammate in an end zone. Questioning is used to develop tactical awareness of space, support, and decision-making.
1) The document discusses the Teaching Games for Understanding (TGfU) model for teaching games in physical education. It emphasizes teaching games through game-like activities instead of isolated skills.
2) Key aspects of the TGfU model include progressing from game forms to full games, developing tactical awareness, decision making, and skill execution within game contexts. Effective questioning is important to help students develop critical thinking.
3) The document provides examples of modifying games for different abilities and outlines differences between TGfU and traditional PE approaches. Assessment tools like the Game Performance Assessment Instrument are also discussed.
This document is a self-evaluation form for a student athlete covering their performance in weight sessions, athlete management class, training sessions, skills, drills, practice games, behavior, teamwork, and overall skill level in futsal and outdoor soccer. The student rates themselves in various areas on a scale and answers questions about the effort they put in, goals for the term, and what grade they think they deserve.
This document describes the Arizona State University Observation Instrument (ASUOI), which was designed to collect data on coaches' behaviors during practice sessions. It can also be used to observe physical education teachers. The ASUOI is based on analyses of legendary coach John Wooden's practices during UCLA's 1975 national championship season. Studies using the ASUOI have found that successful coaches spend over 40% of practice time providing instruction to players, while losing coaches spend over half their time on non-instructional behaviors like scolding. The document then lists and describes the 14 categories that comprise the ASUOI coding sheet for classifying observed coaching behaviors. Students are assigned homework tasks involving analyzing video examples using the ASUOI and discussing coaching
This document provides a unit plan for an intermediate basketball unit for college students. The unit will last several weeks and introduce students to basic basketball skills like dribbling, passing, shooting, and team strategies through lessons, drills, and modified games. Students will be assessed on their basketball skills and knowledge throughout the unit. The unit will culminate in a fitness challenge and tournament where students can demonstrate what they have learned. Safety, student engagement, and skill development are priorities for the unit.
This activity involves dividing students into three teams and having them collect objects and place them in their team's hula hoop. The goal is for all teams to succeed, but defining success as only their own team winning makes it difficult. Through discussion, students realize they can redefine success as all teams placing objects in a hula hoop to succeed together. This activity addresses social emotional learning competencies like responsibility, attitude, self-monitoring, listening, and decision making. It can be integrated into core subjects through examining concepts like writing conventions, multiple solutions, scientific discoveries, and historical perspectives.
Skills and abilities and skill classification 2014Kerry Harrison
This document discusses skills and abilities in sport. It defines skills as learned behaviors that are goal directed, efficient and fluent. Abilities are innate traits like strength, coordination and speed. Skills require combinations of abilities to perform. Skills are classified on continua including precision, discrete vs continuous movement, internal vs external pace, and open vs closed environment. The document provides examples of placing various skills like long jump and shooting on these continua. It emphasizes learning is needed to develop skills from underlying abilities.
This lesson plan is for a third grade physical education class focusing on soccer skills like passing, trapping, and shooting. The teacher will lead the students through an instant activity of running, skipping, and tag to warm up. Then the core of the lesson will have students practice passing and trapping skills by passing a ball to a partner through cones, before practicing shooting into goals. To conclude, the teacher will lead the students in cool down stretches while reviewing the skills and discussing the benefits of practicing soccer.
The lesson plan is for a 9th-12th grade PE class and involves a basketball shooting game called "Around the World". The overall goal is for students to use correct shooting form that will benefit them in basketball. Students will warm up with laps, stretches, and group shots before the teacher demonstrates the game, which has students shooting from different spots on the court. They will then independently play the game, being assessed on the percentage of shots made. Modifications are included for SPED and ELL students.
This document provides guidance on writing effective behavioral objectives for lesson plans. It explains that behavioral objectives should describe observable and measurable behaviors that students will demonstrate to show their mastery of goals. The key components of a behavioral objective are a performance (what the student will do), a condition (the context), and a measurement or criteria for mastery. Examples are provided to illustrate how to write objectives that clearly specify what a student's behavior will be to prove they have learned the target skill or concept. The overall goal of behavioral objectives is for anyone reading them to understand what a student must demonstrate to show their learning.
This document provides guidance on assessing student understanding through concept checking questions. It discusses the purpose of assessment, developing effective concept questions, and strategies for checking understanding in the classroom. Concept questions should be simple yes/no or one-word answers that check basic elements of meaning without using target language. Effective questions break down language into bits of meaning and turn statements into verifyable questions. The document also stresses the importance of context, clear objectives, and providing informative feedback to students to improve their learning.
The document discusses Game Sense, an inquiry-based approach to sports education. Game Sense focuses on playing the actual game rather than discrete skills. It engages students in modified games to develop both skills and understanding of tactics. The approach modifies rules or equipment to highlight strategic elements and promote strategic thinking in students. It is student-centered and aims to develop critical thinking through questioning rather than direct instruction. The document provides an example of how Game Sense could be applied to a possession game through modifications and strategic problems.
The document provides 54 examples of formative assessment techniques that teachers can use to provide feedback to students and guide instruction. Some of the examples provided include having students summarize passages in different word lengths, write as a historical figure, compare concepts in a Venn diagram, create illustrations from text descriptions, and participate in think-pair-share activities to check understanding of concepts. Formative assessments are not used for grading and are meant to inform the teacher about students' understanding and help improve instruction.
Why should English language teachers add something new to their instructional strategies and classroom routines? In this webinar, teachers learn the difference between summative and formative assessments, discover how they are already using formative instruction, and learn new formative assessments strategies. Teachers learn how to choose a formative assessment strategy to inform their instructional practices and to increase student learning, engagement, and involvement in their learning.
This webinar for English language teachers was hosted by the Regional English Language Office at the US Embassy in Peru.
► About the speaker:
▪▪ Lisa Pye is the English Language Fellow in Quito, Ecuador. She brings over 20 years experience in education as a teacher, teacher trainer, professional workshop creator and facilitator, and project manager, in both the U.S. and international environments like the Czech Republic, Madagascar and Costa Rica. Lisa holds a Master’s degree in Art History from CUNY Hunter College, a Master’s degree in Public Administration from Syracuse University, and is currently completing her dissertation in the Cultural Foundations of Education department also at Syracuse University. Lisa supports multicultural, multilingual, and experiential education and learning, Girls Education endeavors, STEAM, and the connections between arts, photography, literacy, and identity.
► Find the webinar here: https://youtu.be/JfZTqqz7e3Q
► Subscribe here for new RELO webinars: http://eepurl.com/gZS7r
★ Follow us on social media! ★
▪▪ RELO Andes
: FACEBOOK - http://www.facebook.com/reloandes
: TWITTER - http://www.twitter.com/reloandes
▪▪ US Embassy in Peru
: FACEBOOK - http://www.facebook.com/Peru.usembassy
: TWITTER - http://www.twitter.com/usembassyperu
: INSTAGRAM - http://www.instagram.com/usembassyperu
: YOUTUBE - http://www.youtube.com/user/USEMBASSYPERU
Curated by Dr. Anne Carlile, Senior Lecturer in Educational Studies at Goldsmiths, University of London. In this resource Anne presents a series of suggested formative assessment and feedback activities drawn from a range of tutors across departments at Goldsmiths, University of London, as part of the activities of the Assessment and Feedback Working Group.
This document discusses formative and summative assessment. It explains that formative assessment is used to provide feedback and guide instruction, while summative assessment evaluates learning at the end of a unit. The document provides examples of different formative assessment strategies teachers can use in the classroom, such as self-assessments, think-pair-share, and feedback forms. It emphasizes that effective formative assessment should provide descriptive feedback to students on their strengths and areas for improvement.
Mary Fitzpatrick UL_Edin Dec 1st_Tools for reflection and self development 1Ctl Ul
This document discusses tools and sources for teacher reflection and professional development. It outlines student evaluations, peer observation, portfolio development, and focus groups as sources of feedback. It addresses both uses and reservations about evidencing teaching practices. The document also examines how teachers can interpret feedback, the benefits of self-development through observing others, and examples of what teachers say about reflection. It emphasizes reflection as an ongoing process that should lead to planned changes in teaching practices and identifies clear learning objectives and investment of time as principles of continuous professional development.
Informal Formative Assessment that Works!
Alyn Wharmby, Julie Hunter & Melissa Anderson
Alexander Graham Middle School - Charlotte, NC
Wondering how to use your formative assessments more effectively? Looking for new ways to assure that your students are learning and mastering content? Focusing on student self-assessment, conferencing, an effective observation and questioning, this session will reflect on the ways to assess students in a way that truly influences instruction.
Game Sense is a student-centered approach to physical education that focuses on developing skills in the context of sports through modified small-sided games. This allows all students to participate more and improves their wellbeing through teamwork while still advancing their development. Key aspects are scaffolding skills and movement through progression of modified games and coaching students within the game context instead of isolated drills. An example of progressing a touch rugby unit starts with passing and evasion drills in small groups then introduces rules and teams in uneven games to provide opportunities for skills before concluding with regular full games.
1. The document discusses using various forms of classroom assessment to improve teaching and learning. It outlines different types of assessments including formative, summative, and assessment for learning.
2. Formative assessments are used to see if students are progressing and if reteaching is needed. Summative assessments check if learning goals have been achieved. Performance assessments and personal communication allow teachers to observe skills and provide feedback.
3. Effective assessments match learning targets and can take various forms including observations, interviews, questionnaires, and products created by students. The document provides tips for conducting interviews and listening to students attentively.
1. The document discusses key concepts to consider when writing educational objectives for lesson plans, including specifying who will perform the behavior, what the behavior will be, how it will be evaluated, under what conditions it will take place, and what standards will be used to measure success.
2. It provides examples of formats for writing lesson plans, including sections for behavioral objectives, learning resources, subject matter, and strategies for instruction and evaluation.
3. Bloom's Taxonomy is referenced as a framework for classifying educational objectives according to domains like cognitive, psychomotor, and affective skills.
This document discusses assessment in physical education. It suggests that teachers view student performance as most important and evaluation of students as least important, possibly because evaluation is time-consuming. It recommends simplifying assessment by building it into activities. Formative assessment helps teaching while summative assessment helps grading. Criterion-referenced assessments are preferred over norm-referenced ones as they better help with teaching. The document provides examples of building assessment into unit objectives and discusses the advantages and disadvantages of different types of assessments. It emphasizes using formative and criterion-referenced assessments and ensuring assessments are related to unit objectives.
Teaching Games for Understanding: Net and Wall Games Lesson Demonstrationstharvey
Dr. Stephen Harvey gave a demonstration on using games for understanding in net-wall games at the Suffolk Zone APHERD conference. The demonstration focused on using tactical problems and questioning to develop deep understanding that can transfer between games, rather than focusing first on technique. One example game used was the Keep Up Game, where pairs play to keep a ball in the air within a badminton service box, needing to toss it above their head each time.
This document is a self-evaluation form for a student athlete covering their performance in weight sessions, athlete management class, training sessions, skills, drills, practice games, behavior, teamwork, and overall skill level in futsal and outdoor soccer. The student rates themselves in various areas on a scale and answers questions about the effort they put in, goals for the term, and what grade they think they deserve.
This document describes the Arizona State University Observation Instrument (ASUOI), which was designed to collect data on coaches' behaviors during practice sessions. It can also be used to observe physical education teachers. The ASUOI is based on analyses of legendary coach John Wooden's practices during UCLA's 1975 national championship season. Studies using the ASUOI have found that successful coaches spend over 40% of practice time providing instruction to players, while losing coaches spend over half their time on non-instructional behaviors like scolding. The document then lists and describes the 14 categories that comprise the ASUOI coding sheet for classifying observed coaching behaviors. Students are assigned homework tasks involving analyzing video examples using the ASUOI and discussing coaching
This document provides a unit plan for an intermediate basketball unit for college students. The unit will last several weeks and introduce students to basic basketball skills like dribbling, passing, shooting, and team strategies through lessons, drills, and modified games. Students will be assessed on their basketball skills and knowledge throughout the unit. The unit will culminate in a fitness challenge and tournament where students can demonstrate what they have learned. Safety, student engagement, and skill development are priorities for the unit.
This activity involves dividing students into three teams and having them collect objects and place them in their team's hula hoop. The goal is for all teams to succeed, but defining success as only their own team winning makes it difficult. Through discussion, students realize they can redefine success as all teams placing objects in a hula hoop to succeed together. This activity addresses social emotional learning competencies like responsibility, attitude, self-monitoring, listening, and decision making. It can be integrated into core subjects through examining concepts like writing conventions, multiple solutions, scientific discoveries, and historical perspectives.
Skills and abilities and skill classification 2014Kerry Harrison
This document discusses skills and abilities in sport. It defines skills as learned behaviors that are goal directed, efficient and fluent. Abilities are innate traits like strength, coordination and speed. Skills require combinations of abilities to perform. Skills are classified on continua including precision, discrete vs continuous movement, internal vs external pace, and open vs closed environment. The document provides examples of placing various skills like long jump and shooting on these continua. It emphasizes learning is needed to develop skills from underlying abilities.
This lesson plan is for a third grade physical education class focusing on soccer skills like passing, trapping, and shooting. The teacher will lead the students through an instant activity of running, skipping, and tag to warm up. Then the core of the lesson will have students practice passing and trapping skills by passing a ball to a partner through cones, before practicing shooting into goals. To conclude, the teacher will lead the students in cool down stretches while reviewing the skills and discussing the benefits of practicing soccer.
The lesson plan is for a 9th-12th grade PE class and involves a basketball shooting game called "Around the World". The overall goal is for students to use correct shooting form that will benefit them in basketball. Students will warm up with laps, stretches, and group shots before the teacher demonstrates the game, which has students shooting from different spots on the court. They will then independently play the game, being assessed on the percentage of shots made. Modifications are included for SPED and ELL students.
This document provides guidance on writing effective behavioral objectives for lesson plans. It explains that behavioral objectives should describe observable and measurable behaviors that students will demonstrate to show their mastery of goals. The key components of a behavioral objective are a performance (what the student will do), a condition (the context), and a measurement or criteria for mastery. Examples are provided to illustrate how to write objectives that clearly specify what a student's behavior will be to prove they have learned the target skill or concept. The overall goal of behavioral objectives is for anyone reading them to understand what a student must demonstrate to show their learning.
This document provides guidance on assessing student understanding through concept checking questions. It discusses the purpose of assessment, developing effective concept questions, and strategies for checking understanding in the classroom. Concept questions should be simple yes/no or one-word answers that check basic elements of meaning without using target language. Effective questions break down language into bits of meaning and turn statements into verifyable questions. The document also stresses the importance of context, clear objectives, and providing informative feedback to students to improve their learning.
The document discusses Game Sense, an inquiry-based approach to sports education. Game Sense focuses on playing the actual game rather than discrete skills. It engages students in modified games to develop both skills and understanding of tactics. The approach modifies rules or equipment to highlight strategic elements and promote strategic thinking in students. It is student-centered and aims to develop critical thinking through questioning rather than direct instruction. The document provides an example of how Game Sense could be applied to a possession game through modifications and strategic problems.
The document provides 54 examples of formative assessment techniques that teachers can use to provide feedback to students and guide instruction. Some of the examples provided include having students summarize passages in different word lengths, write as a historical figure, compare concepts in a Venn diagram, create illustrations from text descriptions, and participate in think-pair-share activities to check understanding of concepts. Formative assessments are not used for grading and are meant to inform the teacher about students' understanding and help improve instruction.
Why should English language teachers add something new to their instructional strategies and classroom routines? In this webinar, teachers learn the difference between summative and formative assessments, discover how they are already using formative instruction, and learn new formative assessments strategies. Teachers learn how to choose a formative assessment strategy to inform their instructional practices and to increase student learning, engagement, and involvement in their learning.
This webinar for English language teachers was hosted by the Regional English Language Office at the US Embassy in Peru.
► About the speaker:
▪▪ Lisa Pye is the English Language Fellow in Quito, Ecuador. She brings over 20 years experience in education as a teacher, teacher trainer, professional workshop creator and facilitator, and project manager, in both the U.S. and international environments like the Czech Republic, Madagascar and Costa Rica. Lisa holds a Master’s degree in Art History from CUNY Hunter College, a Master’s degree in Public Administration from Syracuse University, and is currently completing her dissertation in the Cultural Foundations of Education department also at Syracuse University. Lisa supports multicultural, multilingual, and experiential education and learning, Girls Education endeavors, STEAM, and the connections between arts, photography, literacy, and identity.
► Find the webinar here: https://youtu.be/JfZTqqz7e3Q
► Subscribe here for new RELO webinars: http://eepurl.com/gZS7r
★ Follow us on social media! ★
▪▪ RELO Andes
: FACEBOOK - http://www.facebook.com/reloandes
: TWITTER - http://www.twitter.com/reloandes
▪▪ US Embassy in Peru
: FACEBOOK - http://www.facebook.com/Peru.usembassy
: TWITTER - http://www.twitter.com/usembassyperu
: INSTAGRAM - http://www.instagram.com/usembassyperu
: YOUTUBE - http://www.youtube.com/user/USEMBASSYPERU
Curated by Dr. Anne Carlile, Senior Lecturer in Educational Studies at Goldsmiths, University of London. In this resource Anne presents a series of suggested formative assessment and feedback activities drawn from a range of tutors across departments at Goldsmiths, University of London, as part of the activities of the Assessment and Feedback Working Group.
This document discusses formative and summative assessment. It explains that formative assessment is used to provide feedback and guide instruction, while summative assessment evaluates learning at the end of a unit. The document provides examples of different formative assessment strategies teachers can use in the classroom, such as self-assessments, think-pair-share, and feedback forms. It emphasizes that effective formative assessment should provide descriptive feedback to students on their strengths and areas for improvement.
Mary Fitzpatrick UL_Edin Dec 1st_Tools for reflection and self development 1Ctl Ul
This document discusses tools and sources for teacher reflection and professional development. It outlines student evaluations, peer observation, portfolio development, and focus groups as sources of feedback. It addresses both uses and reservations about evidencing teaching practices. The document also examines how teachers can interpret feedback, the benefits of self-development through observing others, and examples of what teachers say about reflection. It emphasizes reflection as an ongoing process that should lead to planned changes in teaching practices and identifies clear learning objectives and investment of time as principles of continuous professional development.
Informal Formative Assessment that Works!
Alyn Wharmby, Julie Hunter & Melissa Anderson
Alexander Graham Middle School - Charlotte, NC
Wondering how to use your formative assessments more effectively? Looking for new ways to assure that your students are learning and mastering content? Focusing on student self-assessment, conferencing, an effective observation and questioning, this session will reflect on the ways to assess students in a way that truly influences instruction.
Game Sense is a student-centered approach to physical education that focuses on developing skills in the context of sports through modified small-sided games. This allows all students to participate more and improves their wellbeing through teamwork while still advancing their development. Key aspects are scaffolding skills and movement through progression of modified games and coaching students within the game context instead of isolated drills. An example of progressing a touch rugby unit starts with passing and evasion drills in small groups then introduces rules and teams in uneven games to provide opportunities for skills before concluding with regular full games.
1. The document discusses using various forms of classroom assessment to improve teaching and learning. It outlines different types of assessments including formative, summative, and assessment for learning.
2. Formative assessments are used to see if students are progressing and if reteaching is needed. Summative assessments check if learning goals have been achieved. Performance assessments and personal communication allow teachers to observe skills and provide feedback.
3. Effective assessments match learning targets and can take various forms including observations, interviews, questionnaires, and products created by students. The document provides tips for conducting interviews and listening to students attentively.
1. The document discusses key concepts to consider when writing educational objectives for lesson plans, including specifying who will perform the behavior, what the behavior will be, how it will be evaluated, under what conditions it will take place, and what standards will be used to measure success.
2. It provides examples of formats for writing lesson plans, including sections for behavioral objectives, learning resources, subject matter, and strategies for instruction and evaluation.
3. Bloom's Taxonomy is referenced as a framework for classifying educational objectives according to domains like cognitive, psychomotor, and affective skills.
This document discusses assessment in physical education. It suggests that teachers view student performance as most important and evaluation of students as least important, possibly because evaluation is time-consuming. It recommends simplifying assessment by building it into activities. Formative assessment helps teaching while summative assessment helps grading. Criterion-referenced assessments are preferred over norm-referenced ones as they better help with teaching. The document provides examples of building assessment into unit objectives and discusses the advantages and disadvantages of different types of assessments. It emphasizes using formative and criterion-referenced assessments and ensuring assessments are related to unit objectives.
Teaching Games for Understanding: Net and Wall Games Lesson Demonstrationstharvey
Dr. Stephen Harvey gave a demonstration on using games for understanding in net-wall games at the Suffolk Zone APHERD conference. The demonstration focused on using tactical problems and questioning to develop deep understanding that can transfer between games, rather than focusing first on technique. One example game used was the Keep Up Game, where pairs play to keep a ball in the air within a badminton service box, needing to toss it above their head each time.
Technology-enabled learning is used at SWO to engage students in the digital world and enhance blended learning. Students use tools like wikis, podcasts, Skype, YouTube, and Twitter to support personalized, collaborative, inquiry-based learning both individually and together in physical and digital spaces. SWO is a BYOD school where students can bring their own devices for instructional use with parent permission, and they are responsible for caring for their own devices. When using devices in class, students must focus on learning and not text or take calls during instructional time except for emergencies.
This document is a tennis game play assessment rubric that evaluates players on various skills using a scale of 1 to 5. It assesses attack strategies, defense strategies, game awareness, and ability to exploit an opponent's weaknesses. For each category, it provides descriptors for performance at each level to guide scoring. The rubric allows for an overall assessment of a player's game out of a total of 20 points.
The document provides details of a volleyball unit plan for 7th grade physical education students. It includes information on the learner characteristics, physical environment, equipment available, and any special concerns. The unit goals are to introduce students to volleyball skills and concepts to promote lifelong fitness. The content outline details the motor skills of bumping, setting, serving, blocking, and strategies. It provides the critical elements and instructional cues for each skill. The scope and sequence progresses from informing tasks where the teacher demonstrates skills, to extending tasks where students practice in pairs, to application tasks where they play games to develop skills. The unit aims to develop proficiency in volleyball skills and knowledge of strategies and rules through assessment of psychomotor, cognitive, and
Skill tests for basketball. measurement and assessment in Physical EducationUsman Khan
This slide includes a few simple field test for assessing basketball skills. theses tests includes Johnson basketball test and Stroup basketball test. it will help the teachers of PE and coaches of the game to find the talent. I hope it will help some. your feedback would be appreicaited.
This lesson plan introduces students to volleyball over two weeks. In week one, students watch volleyball videos, learn the skills of passing, setting, and spiking through instruction and practice drills. In week two, students practice rotation and drills while continuing to refine their skills. The goal is for students to demonstrate foundational volleyball skills and understanding of rules by the end of the lesson. Adaptations are available for special needs students. Assessment includes evaluating students' emerging ability in passing, setting, and spiking against the curriculum standards.
This document discusses the Game Sense approach for teaching primary physical education (PE). Game Sense is a student-centered approach that focuses on playing modified games rather than isolated skills. It emphasizes inquiry-based learning through dialogue between students and teachers. The four Game Sense categories - invasion, target, striking/fielding, and net/court - allow for diversity while maintaining core game tactics. Students develop fundamental movement skills like catching and throwing through immediate engagement in small group games rather than direct instruction. The document argues Game Sense promotes enjoyment, relationships, and cognitive development in students, while aligning with the NSW PDHPE curriculum focus on communication, cooperation, and decision-making.
Game sense is an approach to teaching physical education that focuses on using modified games to develop students' skills. It emphasizes having students play games from the start rather than separate skill drills. Rules, equipment, and space are adapted based on students' abilities. This approach motivates students and enhances decision making, tactical awareness, and skill application in an authentic context. Game sense allows students to direct their own learning through experimentation and feedback within games. Overall, it is a more enjoyable way for students to develop fundamental movement skills.
Game Sense is an alternative approach to coaching and teaching physical education and sports. It focuses on tactical understanding and decision making rather than just physical skills. Students learn through modified games and questioning from the teacher. This helps students learn what to do rather than just how to do physical skills. Two common ways to implement Game Sense are through small sided games that gradually increase players, and mid-sized games where complexity is added over time. Game Sense aims to increase participation and provide positive learning experiences for students.
This document discusses the Game Sense approach to teaching physical education. It explains that unlike the traditional approach which focuses on isolated skills, Game Sense is a student-centered approach that develops skills and understanding through modified games. It provides details on how Game Sense is taught, the skills and tactics it develops, its benefits over traditional methods, and strengths for implementing it in physical education.
PDHPE - Game Sense Approach to Teaching (Further Information for Parents)kayla1993
Game sense is an approach to teaching PE that focuses on playing the game first before skills. The game provides context for learning skills and strategies. Teachers use questioning to prompt strategic thinking rather than direct instruction. Games are modified based on students' abilities. Some benefits are that it encourages participation, problem-solving, enjoyment and develops understanding through experience of the game.
The document discusses Game Sense, an inquiry-based approach to sports education. Game Sense focuses on playing the game rather than discrete skills. It engages students in modified games to develop both skills and understanding of tactics. The approach modifies rules and equipment to highlight tactical aspects and promote strategic thinking. Game Sense is student-centered and puts student needs before the importance of the game. It encourages cognitive processing and problem-solving within authentic game contexts.
The document discusses Game Sense, an inquiry-based approach to sports education. Game Sense focuses on playing the game rather than discrete skills. It engages students in modified games to develop both skills and understanding of tactics. The approach modifies rules and equipment to highlight tactical aspects and promote strategic thinking. Game Sense is student-centered and allows students to develop skills and understandings through active involvement in games. It aims to develop "thinking players" and foster cognitive processing of game concepts.
The document discusses the game sense approach in PDHPE. Game sense is a student-centered approach that focuses on students' needs and abilities over the importance of technique. It uses game-like conditions to develop skills and is based on constructivist pedagogy of learning through experience and social interaction. Game sense promotes intellectual quality by basing learning on manipulating space and time. It provides a quality learning environment and shows students how learning can be applied to life outside of school. The approach allows students to have fun while developing social, physical and cognitive skills through reflection on game play.
Game Sense is a teaching approach developed in the 1990s as an alternative to traditional skill-based coaching. It focuses on developing students' tactical understanding and problem-solving through modified game play and collective discussions. Students are actively engaged in game activities and learn to make decisions to improve performance as the game complexity increases. The teacher uses questioning to guide student discovery rather than directing learning. This approach helps students develop fundamental movement skills as well as leadership, planning, social and intellectual skills while focusing on engagement, cooperation and fair play.
The document discusses the game sense approach for teaching physical education. Game sense is a learner-centered approach that focuses on playing games rather than skills drills. It emphasizes fun, tactical skills, and developing motor skills through social experiences and interactions playing various types of games. Examples are provided of target, striking/fielding, net/wall, and invasion games commonly used in this approach. Questions are asked during and after games to help students reflect on strategies and concepts. The goal is to develop healthy, active lifestyles through leadership, communication, decision-making, and problem-solving skills learned through the interactive nature of game sense.
The document discusses the game sense approach for teaching physical education. Game sense is a learner-centered approach that focuses on playing games rather than skills drills. It emphasizes fun, tactical skills, and developing sport-specific motor skills through reflective questioning during game play. There are four categories of games - target, striking/fielding, net/wall, and invasion/territory games. The game sense approach helps students develop skills like leadership, communication, decision-making, and strategies through interactive game play.
The document provides an example lesson plan for a flag rugby unit focusing on the concept of support and continuity, including warm-up games, drills to practice passing to open teammates while avoiding defenders, and assessments of students' ability to effectively support the ball carrier through their movement and passing skills.
The document discusses the game sense approach for teaching physical education. Game sense is a learner-centered approach that focuses on playing games rather than skills drills. It emphasizes tactical and strategic skills development through modified games. The approach helps students develop leadership, social and cognitive skills through interactive game play and reflection. Some example games and questions are provided.
The unit plan aims to teach students the skills and mechanics of softball. Students have a wide range of abilities and include both male and female from ages 18 to 40s. Lessons will take place in the gym and include catching, throwing, fielding, hitting, bunting, and base running. Students will be assessed on their motor skills through observation, rules and strategies through a written exam, and teamwork and sportsmanship during games. The 15-lesson plan includes warm-ups, skill instruction, drills, and multiple softball games with a focus on skills, rules, and sportsmanship.
There are two main approaches to teaching physical education - the traditional skills-based approach and the game sense approach. The traditional approach focuses on building skills through drills before playing games, while the game sense approach places students at the center of learning by modifying full games into smaller tasks. It uses questioning to encourage strategic thinking and problem solving among students. Game sense develops both fundamental movement skills and higher-order thinking by engaging students in active learning through modified games. It also promotes cooperation by ensuring all students can participate.
This document discusses the Teaching Games for Understanding (TGfU) approach to teaching physical education. TGfU focuses on placing students in game situations to develop tactics, decision making, and problem solving, rather than isolated skill drills. The document outlines the TGfU model and categories of games. It explains the strengths of TGfU for primary and secondary physical education, including its emphasis on developing tactical understanding through questioning and modifying games to suit students.
The document discusses the importance of coaches asking meaningful questions to actively involve athletes in the learning process. It promotes using "why" and "how" questions to enhance decision-making abilities. Guided discovery is described as coaches guiding players through effective age-appropriate questioning to discover solutions themselves. Examples are provided of question types coaches can use, such as questions about passing strategies or lifting the head when dribbling. The goal is for coaches to facilitate problem-solving and conceptual understanding through strategic questioning.
The Game Sense approach is a learner-centered physical education method that modifies games to suit individual student needs and abilities. It focuses on decision making, movement skills, and execution through indirect teaching and problem solving. Game Sense maximizes participation, engagement, and inclusion. It is important for primary students as it builds collaborative skills, confidence, and independent thinking in a safe environment. The strengths of this approach include facilitating student-guided learning, assessing skills development, engaging students, and aligning with curriculum outcomes.
The Game Sense approach focuses on student-centered learning through modified games to develop tactical awareness and skills in a fun environment. It emphasizes playing the game first before focusing on skills. Students are actively involved in games and must communicate, make decisions, and be responsible for outcomes as they reflect on their performance. This aligns with the NSW PDHPE syllabus by encouraging skills like decision making, cooperation, and following rules through game play.
Similar to West Virginia DoE Kid Strong presentation 2015 (20)
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
1. TEACHING PHYSICAL
EDUCATION LESSONS THROUGH
THE TACTICAL GAMES MODEL
Dr. Stephen Harvey & David Robertson
West Virginia University, USA
Presentation at the WVDE Kid Strong Conference, Charleston, WV, USA, 16-
17th June, 2015
2. Workshop purposes
1. Identify the key features and pedagogical
principles associated with the Tactical Games
Model.
2. Assess the viability of the Tactical Games
Model for teaching games in providing
opportunities for elementary and secondary
physical education pupils to achieve stated
Physical Activity recommendations.
3. Physical Activity Recommendations
for Physical Education Lessons
• Investigate whether
pupils in a Game-
Centered unit of
soccer would reach
the 50% MVPA
criterion (IOM, 2013)
11. Pedagogical Principles of Tactical
Games
Principle Explanation Relevance
Sampling With exposure to similar tactical problems
within (and sometimes between) games
forms, students can learn to transfer
strategies and techniques
Pupils need to
experience a wide
variety of games and
game forms
Tactical
Complexity
Considered within and between game forms.
Teachers need to manipulate task constraints
to the level of the learners
Need a ‘spiral
curriculum’ where the
level of game
complexity develops
over time
Modification
Representation
Modified games should contain the same
tactical structure (i.e. goals and primary rules)
as the adult game; they should represent the
real thing
Teachers must retain
the ‘primary rules’ so
game is not something
else
Modification
Exaggeration
Rules and tasks can be changed to overstate
or emphasize required information-movement
relationships (making the objective implicitly
obvious)
Teachers manipulate
constraints to develop
pupils’ understanding
and/or game sense
12. Tactical Complexity Example
Tactical Problems
of Scoring
Off-the-ball movements On-the-ball skills
Maintaining
possession of the
ball
Support the ball carrier
Fake and replace
Triple threat
Passing/Catching
Pivot, jab step, drop step, dribble,
ball fake, juke, offensive rebound
Attacking the
basket
Post play Jump Shot, set shot
Lay up, power lay up
Follow the shot
Creating space to
attack
Clear out
Pick Away
Fast break
V-cut
L-Cut
Skip pass
Baseball pass
Using space to
attack
Set a screen
Pick and roll
Give and go
Give and go
13. Tactical Complexity Example
Tactical
Problems of
Scoring
Level 1 Level 2 Level 3 Level 4
Maintaining
possession of
the ball
Triple threat
Ball fake, juke,
Appropriate
Passes
Support the
ball carrier
Attacking the
basket
Shooting (3-8ft)
Dribbling
Give and go Lay up Offensive plays
against zone
Creating
space to
attack
Dribble to
reposition
Screen on ball Pick off the ball Fast break
Clear out
Using space
to attack
Outlet pass Pick and roll
Transition
14. Task Design
• Informing Task – 3 vs. 3 Bball game to 1 basket
• Extension Task – Pump fake and drive to basket
• (Refinement Task) – 1 vs. 1 practice
• Application Task - 3 vs. 3 game to 1 basket – score
3 points for drive to basket and jump shot/pass
then set shot
15. When designing games…consider
• Does it represent the real (parent) game?
• Are modifications simple enough for everyone to
understand? (oftentimes games with many rule
changes are difficult to follow)
• Does the game offer participants enough
opportunities to try out solutions to the tactical
problem? Can they start to do what you wanted
more often?
16. Phase 1: Activity 3
Off-the-ball movement and support using hands
Task
The game starts in the central square
with an attacking player in possession
Attacking players try to pass the ball
among themselves without defending
players intercepting the ball
Players must combine to pass the ball
between them five times to score one
point
The defending pupil guards/marks the
attacking pupil
On scoring a point, they give possession
in the central square back to the
opposing team as shown in the diagram
Organisation
15 x 15 metre area
6 players per game
Creativity in
Physical Education
= Attacker
= Defender
Teaching Points
“Changing direction quickly”
“Shout when you want the ball”
“Point where you want the ball”
Game Related Task
17. Benchmarks or non-negotiables??
(Gurvitch et al., 2008)
• Teacher uses tactical problems as the
organizing center for the learning tasks,
• Teacher begins each lesson with a game form
to assess students knowledge,
• Teacher uses deductive questions to get
students to solve tactical problems,
• Teacher uses high rates of guides and
feedback during situated learning tasks
18. Game 1 – Informing Task
• 3 vs. 3 or 4 vs. 4 small-
sided end zone game
• Throw ball to team-mate
in the end zone
• Players can stand in the
end zone for 3 seconds
19. Skill Practice or Extension Task
• ‘Piggy in the middle’
• 2 vs. 1 with one ‘coach’
• Get 5 passes to get a
point
• Then rotate roles
Coach
20. Game 2 – Application Task
• 3 vs. 3 or 4 vs. 4 small-sided end
zone game
• Throw ball to team-mate in the end
zone
• Players can stand in the end zone
for 3 seconds
• Have to have 3 passes before a
score
• Have to get a pass back from player
in the end zone
21. Review of data…
• SOFIT
– Student physical activity
• Sedentary
• MVPA
• VPA
– Lesson Context
• Accelerometers
– Did you meet 50% MVPA?
– What was the level of VPA?
22. Some strategies for encouraging
physical activity
• Keep the time in game play higher than in skill
practice
• Don’t stop the whole group
• If you do have to stop the whole group, keep
task presentations or interjections between
30s and 1 minute (carry a stopwatch!)
• If players are waiting (coaching) have them
walk, run in place or do jump jacks
• More???
Students’ physical activity (PA) levels and lesson context were collected using the System of Observing Fitness Instruction Time (McKenzie, 2012)
Teacher behavior data were collected using the West Virginia Teaching Evaluation System (Hawkins & Wiegand, 1989)
This was new and in contrast to previous years – where they were simply participants in sessions
Each workshop, trainees were given the opportunity to plan and deliver micro-teaching episodes using GBAs and subsequently received feedback from their peers
Trainees, in turn, planned and taught a 30 minute lesson to their peers in learning teams using a Tactical Games Model and received feedback on their implementation of the model.
Students then were expected to integrate into school placement
This was then followed by me modelling best practice to the whole class for a further 30 mins
The model’s designer is in effect saying that if a teacher makes decisions and carries out instruction in a way that is congruent with the model’s theoretical framework, students will be likely to learn what is intended.