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FUNDAMENTALS OF GAME
DESIGN
UNREAL AND MAYA
Sayed Ahmed
BSc. Eng. in CSc. & Eng.
MSc. in CSc.
http://sayed.justetc.net
http://www.justETC.net
Presented at the University of Winnipeg
Winnipeg, Manitoba, Canada
By
Just E.T.C www.JustEtc.net
sayed@justetc.netWww.JustETC.net
1
UNREAL GAME ENGINE (UDK)
 Reference:
 Basics , creating a scene
http://www.youtube.com/watch?v=G8eJUYMKvUo
 Adding Objects/Items to the scene
http://www.youtube.com/watch?
v=uqVPQ5S_Au0&feature=related

VIDEO TUTORIALS
 http://udn.epicgames.com/Three/VideoTutorials.html
 User Interfaces
 All
 Content Browsers
 Import external objects
 View Port Options
 Sound Effects
 Use existing sound waves
 Use Existing Sound Cues
 Create new sound waves/cues
 Physics
 Whatever is shown in the class
 UI Scenes
 Convert UI elements and add game play
 Import external objects and add properties
CREATE AND USE EXISTING MAP
FILES
 Create
 http://www.fileplanet.com/209254/download/UDK-
Tutorial---First-Map-Creation
RESOURCES
 http://udk.com/documentation
RESOURCES
 http://udk.com/documentation

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Unreal