The document discusses player pain points with the UI in The Witcher 3, focusing on explorers who make up 80% of players. It identifies issues like too many HUD options, unnecessary information like button commands and time of day, and a lack of item descriptions. The proposed redesign aims to improve immersion by reducing the HUD's obstruction of views, removing unnecessary information, and taking inspiration from Bloodborne's cleaner item UI to reduce screen clutter.