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Learn Chemistry with Augmented
Reality
Camelia Macariu, Adrian Iftene, Daniela Gîfu
adiftene@info.uaic.ro
16 September 2020
Alexandru Ioan Cuza University of Iasi
Faculty of Computer Science
Content
 Augmented reality
 What is augmented reality?
 Domains of augmented reality
 Using Augmented Reality in eLearning
 AR Bio, Geo AR, Supporting Ships in the Air, Hunting Treasure
 AR Chemistry Learning
 Architecture and Main components
 Evaluation
 Conclusions
What is “augmented reality”?
 Augmented Reality (AR) content can be accessed by scanning or viewing a trigger image with a
mobile device that creates a subsequent action [1]
4
Students projects
 Education
 Games
 Interior design
5
AR Bio – Ana-Maria Daradici
 A modern learning method and an interesting experience for a user of any age [3], [4]
 ARToolkit framework (AR), Android, JNI (Java Native Interface), Autodesk Maya (3D Model)
 Positive aspects: the association that the app makes between the marker, three-dimensional model,
associated sounds, and additional Wikipedia details
 Negative aspects: they blocked the app when multiple markers are being used at the same time,
and multiple audio files are being played simultaneously
6
Geo AR – Mirela Chițaniuc
 Helps pupils in secondary school where they have to learn the geography of Europe (countries,
capitals, flags and neighbors) [5], [6]
 Vuforia, Unity, JNI Android technology
 Positive things: Users will consider playing a game and they have to retain as much detail as
possible to be the best player. Also, the test and knowledge assessment component is not a
stress and emotional component as a written test or as an oral evaluation
7
Supporting Ships in the Air – Ciprian Florescu
 Metaio, Java, Android [4], [7]
 Positive things: the effect of the application on autistic children was positive, when they use the
multiplayer option
8
Hunting Treasure – Marian Pinzariu
 Sphero, Vuforia, Unity, Android, Client-Server component [8], [9]
 Positive things: Sphero was easier to control than expected, and interaction elements between
players, 3D models, and game dynamics were most appreciated by the volunteers
 Negative things: the ambiguity of the interface, the multi-player component had problems of
performance and stability
9
AR Chemistry Learning
 https://www.youtube.com/watch?v=ZwGK8cZirN0&list=PLddW60TN_y-WsMfQoEcz-
O-6QdZJ8wZ3y&index=7
10
Learn with manual
11
Learn with cards
12
Learn How to Combine Elements
Test Your Knowledge
14
Evaluation - Usability Test
 Methodology
 tasks
 a short interview
 a post-test questionnaire
 Participants
 70 professors
 200 students
Evaluation - Professors Opinion
 They solved easy the tasks, even if the execution was not so fast
Evaluation - Students Opinion
 We noticed the ease with which the students are performing the tasks
after previously observing someone else doing the tasks
Remarks
 The user interface based on AR look was appreciated positive
 Explanations and given examples were clarifying in solving the tasks
 It is notable the interaction between participants
 Visual effects, molecule dynamics increases attractiveness
 Students’ stress is visibly reduced and they become more cooperative with
the professor
 When smart devices are used fast, minor performance and stability issues
can occur
 It is very important the light in the room where the electronic devices are
used
Advantages to use AR in Education
 Students can access the electronic content from anywhere (bus,
metro, home, parks, etc.)
 Costs are reduced in areas where laboratory work is mandatory
(architecture, medicine, construction, chemistry, physics, etc.)
 Animations, 3D models, sounds and movies attract young
children, but also young people and adults
 The evaluation can be thought of as games, thus reducing the
stress
20
Bibliography
[1] https://www.edsurge.com/news/2015-11-02-how-to-transform-your-classroom-with-augmented-reality
[2] http://www.augment.com/blog/5-reasons-use-augmented-reality-education/
[3] https://www.youtube.com/watch?v=ldO33rPhKXc&list=PLddW60TN_y-WsMfQoEcz-O-6QdZJ8wZ3y&index=1
[4] Iftene, A., Trandabăț, D. 2018. Enhancing the Attractiveness of Learning through Augmented Reality. In
Proceedings of International Conference on Knowledge Based and Intelligent Information and Engineering Systems,
KES2018, 3-5 September 2018, Belgrade, Serbia. Procedia Computer Science Vol. 126, 2018, pp. 166-175.
[5] https://www.youtube.com/watch?v=Dp58Gf6zyXg&list=PLddW60TN_y-WsMfQoEcz-O-6QdZJ8wZ3y&index=4
[6] Chițaniuc, M., Iftene, A. 2018. GeoAR-An Augmented Reality Application to Learn Geography. In Romanian
Journal of Human-Computer Interaction, vol. 11, issue 2, pp. 93-108.
[7] https://www.youtube.com/watch?v=DrdcZBIg0WE&list=PLddW60TN_y-WsMfQoEcz-O-6QdZJ8wZ3y&index=2
[8] https://www.youtube.com/watch?v=gC13u2zfWgE&list=PLddW60TN_y-WsMfQoEcz-O-6QdZJ8wZ3y&index=3
[9] Pinzariu, M.N., Iftene, A. 2016. Sphero - Multiplayer Augmented Game (SMAUG). In International Conference on
Human-Computer Interaction, Pp. 46-49, 8-9 September 2016, Iasi, Romania.
Thank you!
22

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Learn Chemistry with Augmented Reality

  • 1. Learn Chemistry with Augmented Reality Camelia Macariu, Adrian Iftene, Daniela Gîfu adiftene@info.uaic.ro 16 September 2020 Alexandru Ioan Cuza University of Iasi Faculty of Computer Science
  • 2. Content  Augmented reality  What is augmented reality?  Domains of augmented reality  Using Augmented Reality in eLearning  AR Bio, Geo AR, Supporting Ships in the Air, Hunting Treasure  AR Chemistry Learning  Architecture and Main components  Evaluation  Conclusions
  • 3. What is “augmented reality”?  Augmented Reality (AR) content can be accessed by scanning or viewing a trigger image with a mobile device that creates a subsequent action [1]
  • 4. 4
  • 5. Students projects  Education  Games  Interior design 5
  • 6. AR Bio – Ana-Maria Daradici  A modern learning method and an interesting experience for a user of any age [3], [4]  ARToolkit framework (AR), Android, JNI (Java Native Interface), Autodesk Maya (3D Model)  Positive aspects: the association that the app makes between the marker, three-dimensional model, associated sounds, and additional Wikipedia details  Negative aspects: they blocked the app when multiple markers are being used at the same time, and multiple audio files are being played simultaneously 6
  • 7. Geo AR – Mirela Chițaniuc  Helps pupils in secondary school where they have to learn the geography of Europe (countries, capitals, flags and neighbors) [5], [6]  Vuforia, Unity, JNI Android technology  Positive things: Users will consider playing a game and they have to retain as much detail as possible to be the best player. Also, the test and knowledge assessment component is not a stress and emotional component as a written test or as an oral evaluation 7
  • 8. Supporting Ships in the Air – Ciprian Florescu  Metaio, Java, Android [4], [7]  Positive things: the effect of the application on autistic children was positive, when they use the multiplayer option 8
  • 9. Hunting Treasure – Marian Pinzariu  Sphero, Vuforia, Unity, Android, Client-Server component [8], [9]  Positive things: Sphero was easier to control than expected, and interaction elements between players, 3D models, and game dynamics were most appreciated by the volunteers  Negative things: the ambiguity of the interface, the multi-player component had problems of performance and stability 9
  • 10. AR Chemistry Learning  https://www.youtube.com/watch?v=ZwGK8cZirN0&list=PLddW60TN_y-WsMfQoEcz- O-6QdZJ8wZ3y&index=7 10
  • 13. Learn How to Combine Elements
  • 15.
  • 16. Evaluation - Usability Test  Methodology  tasks  a short interview  a post-test questionnaire  Participants  70 professors  200 students
  • 17. Evaluation - Professors Opinion  They solved easy the tasks, even if the execution was not so fast
  • 18. Evaluation - Students Opinion  We noticed the ease with which the students are performing the tasks after previously observing someone else doing the tasks
  • 19. Remarks  The user interface based on AR look was appreciated positive  Explanations and given examples were clarifying in solving the tasks  It is notable the interaction between participants  Visual effects, molecule dynamics increases attractiveness  Students’ stress is visibly reduced and they become more cooperative with the professor  When smart devices are used fast, minor performance and stability issues can occur  It is very important the light in the room where the electronic devices are used
  • 20. Advantages to use AR in Education  Students can access the electronic content from anywhere (bus, metro, home, parks, etc.)  Costs are reduced in areas where laboratory work is mandatory (architecture, medicine, construction, chemistry, physics, etc.)  Animations, 3D models, sounds and movies attract young children, but also young people and adults  The evaluation can be thought of as games, thus reducing the stress 20
  • 21. Bibliography [1] https://www.edsurge.com/news/2015-11-02-how-to-transform-your-classroom-with-augmented-reality [2] http://www.augment.com/blog/5-reasons-use-augmented-reality-education/ [3] https://www.youtube.com/watch?v=ldO33rPhKXc&list=PLddW60TN_y-WsMfQoEcz-O-6QdZJ8wZ3y&index=1 [4] Iftene, A., Trandabăț, D. 2018. Enhancing the Attractiveness of Learning through Augmented Reality. In Proceedings of International Conference on Knowledge Based and Intelligent Information and Engineering Systems, KES2018, 3-5 September 2018, Belgrade, Serbia. Procedia Computer Science Vol. 126, 2018, pp. 166-175. [5] https://www.youtube.com/watch?v=Dp58Gf6zyXg&list=PLddW60TN_y-WsMfQoEcz-O-6QdZJ8wZ3y&index=4 [6] Chițaniuc, M., Iftene, A. 2018. GeoAR-An Augmented Reality Application to Learn Geography. In Romanian Journal of Human-Computer Interaction, vol. 11, issue 2, pp. 93-108. [7] https://www.youtube.com/watch?v=DrdcZBIg0WE&list=PLddW60TN_y-WsMfQoEcz-O-6QdZJ8wZ3y&index=2 [8] https://www.youtube.com/watch?v=gC13u2zfWgE&list=PLddW60TN_y-WsMfQoEcz-O-6QdZJ8wZ3y&index=3 [9] Pinzariu, M.N., Iftene, A. 2016. Sphero - Multiplayer Augmented Game (SMAUG). In International Conference on Human-Computer Interaction, Pp. 46-49, 8-9 September 2016, Iasi, Romania.

Editor's Notes

  1. landing take-off Traveled distance Cartoon character
  2. + visual, audio, text, video information come to help us to understand better + we can learn anywhere (it’s not mandatory to be at school, at home, near computer or book) + can reduce the cost in the case of experimental tests - Interaction with professor and with real materials is mandatory to understand in the right way the new information
  3. dress the animals with the fur
  4. Database from Vuforia with Image Targets
  5. 70 professors
  6. 200 students – 119 girls and 81 boys