1. Learn Chemistry with Augmented
Reality
Camelia Macariu, Adrian Iftene, Daniela Gîfu
adiftene@info.uaic.ro
16 September 2020
Alexandru Ioan Cuza University of Iasi
Faculty of Computer Science
2. Content
Augmented reality
What is augmented reality?
Domains of augmented reality
Using Augmented Reality in eLearning
AR Bio, Geo AR, Supporting Ships in the Air, Hunting Treasure
AR Chemistry Learning
Architecture and Main components
Evaluation
Conclusions
3. What is “augmented reality”?
Augmented Reality (AR) content can be accessed by scanning or viewing a trigger image with a
mobile device that creates a subsequent action [1]
6. AR Bio – Ana-Maria Daradici
A modern learning method and an interesting experience for a user of any age [3], [4]
ARToolkit framework (AR), Android, JNI (Java Native Interface), Autodesk Maya (3D Model)
Positive aspects: the association that the app makes between the marker, three-dimensional model,
associated sounds, and additional Wikipedia details
Negative aspects: they blocked the app when multiple markers are being used at the same time,
and multiple audio files are being played simultaneously
6
7. Geo AR – Mirela Chițaniuc
Helps pupils in secondary school where they have to learn the geography of Europe (countries,
capitals, flags and neighbors) [5], [6]
Vuforia, Unity, JNI Android technology
Positive things: Users will consider playing a game and they have to retain as much detail as
possible to be the best player. Also, the test and knowledge assessment component is not a
stress and emotional component as a written test or as an oral evaluation
7
8. Supporting Ships in the Air – Ciprian Florescu
Metaio, Java, Android [4], [7]
Positive things: the effect of the application on autistic children was positive, when they use the
multiplayer option
8
9. Hunting Treasure – Marian Pinzariu
Sphero, Vuforia, Unity, Android, Client-Server component [8], [9]
Positive things: Sphero was easier to control than expected, and interaction elements between
players, 3D models, and game dynamics were most appreciated by the volunteers
Negative things: the ambiguity of the interface, the multi-player component had problems of
performance and stability
9
10. AR Chemistry Learning
https://www.youtube.com/watch?v=ZwGK8cZirN0&list=PLddW60TN_y-WsMfQoEcz-
O-6QdZJ8wZ3y&index=7
10
16. Evaluation - Usability Test
Methodology
tasks
a short interview
a post-test questionnaire
Participants
70 professors
200 students
17. Evaluation - Professors Opinion
They solved easy the tasks, even if the execution was not so fast
18. Evaluation - Students Opinion
We noticed the ease with which the students are performing the tasks
after previously observing someone else doing the tasks
19. Remarks
The user interface based on AR look was appreciated positive
Explanations and given examples were clarifying in solving the tasks
It is notable the interaction between participants
Visual effects, molecule dynamics increases attractiveness
Students’ stress is visibly reduced and they become more cooperative with
the professor
When smart devices are used fast, minor performance and stability issues
can occur
It is very important the light in the room where the electronic devices are
used
20. Advantages to use AR in Education
Students can access the electronic content from anywhere (bus,
metro, home, parks, etc.)
Costs are reduced in areas where laboratory work is mandatory
(architecture, medicine, construction, chemistry, physics, etc.)
Animations, 3D models, sounds and movies attract young
children, but also young people and adults
The evaluation can be thought of as games, thus reducing the
stress
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21. Bibliography
[1] https://www.edsurge.com/news/2015-11-02-how-to-transform-your-classroom-with-augmented-reality
[2] http://www.augment.com/blog/5-reasons-use-augmented-reality-education/
[3] https://www.youtube.com/watch?v=ldO33rPhKXc&list=PLddW60TN_y-WsMfQoEcz-O-6QdZJ8wZ3y&index=1
[4] Iftene, A., Trandabăț, D. 2018. Enhancing the Attractiveness of Learning through Augmented Reality. In
Proceedings of International Conference on Knowledge Based and Intelligent Information and Engineering Systems,
KES2018, 3-5 September 2018, Belgrade, Serbia. Procedia Computer Science Vol. 126, 2018, pp. 166-175.
[5] https://www.youtube.com/watch?v=Dp58Gf6zyXg&list=PLddW60TN_y-WsMfQoEcz-O-6QdZJ8wZ3y&index=4
[6] Chițaniuc, M., Iftene, A. 2018. GeoAR-An Augmented Reality Application to Learn Geography. In Romanian
Journal of Human-Computer Interaction, vol. 11, issue 2, pp. 93-108.
[7] https://www.youtube.com/watch?v=DrdcZBIg0WE&list=PLddW60TN_y-WsMfQoEcz-O-6QdZJ8wZ3y&index=2
[8] https://www.youtube.com/watch?v=gC13u2zfWgE&list=PLddW60TN_y-WsMfQoEcz-O-6QdZJ8wZ3y&index=3
[9] Pinzariu, M.N., Iftene, A. 2016. Sphero - Multiplayer Augmented Game (SMAUG). In International Conference on
Human-Computer Interaction, Pp. 46-49, 8-9 September 2016, Iasi, Romania.
landing take-off
Traveled distance
Cartoon character
+ visual, audio, text, video information come to help us to understand better
+ we can learn anywhere (it’s not mandatory to be at school, at home, near computer or book)
+ can reduce the cost in the case of experimental tests
- Interaction with professor and with real materials is mandatory to understand in the right way the new information